>2019 I'm forgotten
Why did it flop so badly? What went so horribly wrong?
2019 I'm forgotten
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Single player game bad
It didn't flop though, and it went almost completely right.
except for the boring gameplay
It's unnecessarily very hard. One lag spike and you are dead.
>outsold bloodborne
>flop
I disagree. What should they have done differently?
It's not forgotten,it's very much imprinted into the mind of every fan.But unlike bloodborne it doesn't have a 2deep4you convoluted "ah yes*raises glass of wine*" obnoxious and pretentious plot that brainlets like to pretend they understand.
>multiplat vs exclusive
try harder
nothin went wrong and I love it..
here are my guesses why it aint as popular here tho:
1. no multiplayer (cant brag about your leet skills)
2. way less loot (kids love the shinies))
3. way harder than ds1,2,3, bloodborne cause dodge has less invul frames
4. apeals to japanophiles/weebs .. werstern style is more popular -> niche game
>3
I'd say way different, not harder.
Yes, you can't just dodge through everything, but the half-second perfect parry window with no stamina isn't very hard either.
Get more eyes, beast.
You're just bad at the game.
Not enough lava bridges for you to stand on and honorabry bow before another duel tranny. Gamerkins play Souls games purely for pvp, great matchmaking and netcode of the previous games caused Fromsoft to implement highly popular dueling arena in Dark Bead DLC, And from then on Souls became synonymous with PvP. Hopefully they will implement perma ban feature for people using off meta build, fat rolls and invading in le funny way in future games.
I unironically think the world design of sekiro is shittier than dark souls 2
yea maybe.. lets say it is different, which means the souls bros cant use their hundreds or thousands hours experience to own it .. I mean the first souls game you play is always the hardest..
Sekiro in that case is so different that yo have to learn all new kinds of moves, Sekiro 2 would be easier too
Atmosphere was great. Combat was boring. Parrying is gay.
Glad Elden Ring is going back to the Souls mechanic.
If it flopped so badly then why hasn't the price changed from the original release.
lets see.. coop/pvp not yet confirmed, if not .. hrmpf
>2. way less loot (kids love the shinies))
Having most exploration rewarded with here's some more pocket ash or healing pellets was pretty crappy.
ah yes the exhaliration of rolling like bruce willis trying to jump from a car about 5 times every second such a good mechanic
Elden Ring was the A-team
also the reason why Sekiro has no DLC
>3. way harder than ds1,2,3, bloodborne cause dodge has less invul frames
More fun that one button combat you fucking brainlet
parry, jump, dash and your attacks are one button? Maybe you're thinking of dark souls.
It sold very well and no matter how many times you make this thread you will never be able to change that.
only 13.8% on steam global achievement stats got this, grats you are not the 86.2% ..
no, look at the time of completion of sword saint compared to demon of hatred :^)
I didn't even go straight away, did some upgrading
ah well nice.. but you are not the norm ;D
Guitar Hero for Weebs, all you do is throw yourself at a boss 50x till you learn their move sets, after that you're playing Samurai Dance Dance Revolution, just blood instead of boo's if you do badly
it was boring
It feels like a sekiro 2 could easily make the game like 2x better despite already being really good, I hope they make it
The franchise is dead, user. Sekiro was pretty much an experiment of FromSoftware to test new mechanics for Elden Ring.
broof a doodle doo?
>It flopped cuz I hate it cuz it's hard!
These threads are always a joy to behold.
Make it easier. Hard games are boreing.
holy fuck lol
>What went so horribly wrong?
No replay value and tool/skills are useless for 99%.
You're just better off spamming parry and attack 24/7.
i put 60h in the game and i enjoyed it a lot but they could have done some stuff better, for one the stealth aspect of the game is very basic and the braindead IA it makes for dull sequences. i understand that he's a ninja and he's all about stealth but it is clear that they put a lot of thought in the combat system so they should have just scrapped the stealth completely and designed the game in mind solely with pure sword clash.
To compensate the lack of stealth they could have added more and harder platforming which would go well to showcase a ninja's ability
and the music is just not good, not engaging, not memorable, the only time the music worked well and really added to the experience was in the final boss, which was amazing, one of the best boss fights in recent memory
stealth is incredibly basic, but it functions as a sort of aesthetic replacement for dark souls AI, you know the kind where some knight can just be standing around and looking at you until you get within an exact 30 feet radius. They always wanted you to be a little careful when navigating the levels, and stealth even as shitty as this does so just like shitty AI did in dark souls. Plus it looks much more reasonable that enemies aggro when they see you.
I agree that it could have been improved, along with improving the platforming to give you actual challenges. A sekiro 2 where succeeding in stealth or difficult platforming unlocks alternate paths would be neat, like if they made a metroidvania type progression where your ninja tools could be used to unlock paths, but you could sequence break through pure skill.
They should also give you at least like 4-5 different weapon unlocks. Beating SS Isshin should give you his spear for ng+, even if it's imbalanced it doesn't really matter since NG+ is just a bonus.
>You're just better off spamming parry and attack 24/7.
You have to press buttan to make video game happan????!!
Retard
>Japanese game
>No innovation just another sequel from a series 15+ years ago
>Abuse non-existent AI as part of your 'skill set' like 'stealth'
>Same 3D target lock in every Jap game, this time you play simon says for an instagib cutscene
I'd go one but I actually am going to go play vidya.
God I fucking love this game. Playing with demon bell and no kuros charm is an amazing experience.
I hope this game 'inspire' a bunch of western devs into making more clones. I really enjoy the game's combat barring a few problems like useless prosthetics/combat art.
MY NAME
Did they ever release any patches for the game?
I think there was only one balance patch and that's it.
it didnt flop at allP
>I'd go one
stopped reading there, incomprehensible ESL garbage
Elden Ring will outsell Shitkiro and Flopborne.
Any of the model change mods any good? Or do they all look goofy with missing physics?
how the fuck do you beat old man isshins flame ichimonji
the constant repetition of the critical hit sound.
Made the control scheme not suck. It's like they thought having a pause menu would excuse the inefficiency so they just put less effort into making it good.
>'Use Item' is actually on the D-Pad, necessitating rebinding almost immediately
>Player can't use blood mist/puppet at the same time for no reason
>Player can only have one attack art at the same time
>Game has a diverse selection of usable items that you'd want to use at the same time, no hotkeys or ways to access them with alacrity, instead need to use the same cycling system
>Shinobi tools are nonsensically divided into virtually identical upgrades and you can only cycle through 3 of them, no hotkeys
Having some more focus on stringing together different types of attacks in an interesting way would have been great since the optimal move does sort of hinge on just standard attacks with good parry timings.
Shinobi tools always using resources also made them kind of mediocre.
Warping to every checkpoint has never been particularly good design either.
Rather than feeling like a journey Sekiro tends to feel like a shopping list even if the non-linearity is appreciated.
Those are the basic mechanics, the entire combat system is built on top of those. You're complaining about the game making you do what it was designed to do, dipshit. You're the reason why some people shouldn't be allowed to opine online.
Could it be, that maybe some people think the intended combat design is fucking shit?
The fact that Stealth was the meta the whole time even though it does not train you for boss fights with terrible hitboxes.
>single player
>lag spike
Try again, with non-shit hardware next time.
Souls style combat is for masochists, I don't know how they can ever accept that.
Sekiro combat has fuckall to do with souls combat.
>forgotten
it isn't though, people finished the game thoroughly, that's all.
user it's literally From's fastest selling game ever. It did unbelievably well on a shoestring budget with reused assets. Expect future Sekiro games this upcoming console generation.
>user it's literally From's fastest selling game ever.
source?
>no DLC trailer at TGS 2019
So FROM Software really all have moved onto Elden Ring now, huh? No more hope for a Sekiro DLC now that we have nothing at TGS.
Which is a shame because the sound is so damn satisfying, but because the game is designed the way it is, the sound is something you hear all the time instead of rarely.
"
Activision and From Software has announced that Sekiro: Shadows Die Twice has now sold two million copies in its first 10 days of release.
Sekiro: Shadows Die Twice is now one of the fastest selling games released by From Software. It was a brand new IP that they released under publisher Activision in the Western market and published it on their own in the Japanese market. Sekiro: Shadows Die Twice is an incredible success for them and has now become the fastest selling From Software game released this generation."
twistedvoxel.com
..
Dmctoddlers seething, as usual.
i think it was a really good game and people who say it was bad just dont understand the game wasn't designed for them. it was really fun and i think a lot of people enjoyed playing it regardless if they thought it was simple or extremely difficult. as far as modern games go i think it was done really well and it by no means flopped, it was not made to please everyone and make players addicted by giving them a false sense of achievement for beating easy bosses, it made you work for those dopamine fixes
no online,
it was the brocode that made souls games interesting, not difficulty, not feeling, not lore, game would be 1000% more durable if it had a online mechanics.
>What went so horribly wrong?
Nothing.
It was KINO.
hardcores finished it too fast
casuals quit too early
so it is dead.
dont expect a DLC cos most people couldnt even made it to the entry point.
...
Bloodborne and Sekiro made me bored with Dark Souls, feels like a a step backwards every time I try them again.
I liked it, but I guess it's considered a failure seeing as it's not getting dlc. (Bloodborne and souls 3 were both released in march and had dlc announced for tgs). IMO BB didn't feel like it had enough content until Old Hunters came out, and Sekiro has the same problem, but it's looking like it will stay unfinished forever.
>it's harder than dark souls
it's possible they think they achieved everything that was set out, in DS/BB you could always add more gear and stuff while sekiro was much more tight knit, plus they want to hurry OOOOOOOHHHH development.
like wrote, it sold well
well it definitely is, fromsoft is constantly going more towards the direction of skill+knowledge while dark souls is more extremely about knowledge and self regulation. Dark Souls is probably the easiest souls game if you have even half complete information about what you should be doing at any time, when to go to X place, when to leave X powerful enemy to wait for a bit later, where to get X weapon and upgrade material etc etc. Im currently replaying dark souls after not playing it since maybe 2015 or something and I never learned it that inside out back then either and so far at Anor Londo I haven't died to a single boss and the only one I even healed at was the moonlight butterfly. Knowing how to play the game like getting the rusted iron ring before fighting the hydra or going to blighttown has been infinitely more involving than literally walking around a boss patiently waiting for an opening to whack them once and going back to calmly running around while it whiffs its pattern
I finished every souls game without using summons. Difficulty was fair. I finished Ninja Gaiden 2 on Master Ninja Mode.
Why the fuck is Sekiro so darn difficult. I literally gave up a few days after launch.
>outsold Dark Souls 3
>flop
Because you didn't understand how you're supposed to play it.
So just like Souls except with parrying instead of dodging
this
until I fought genichiro I would almost get my ass kicked by fodder, then it suddenly clicks and I git gud enough to 1shot 2ape, it's some anime powerup shit
there is only one way to beat, you need to memorize the pattern, focus and make no mistake.
you can beat soul games like that but there are always other options, sekiro has not other options, you either can do it or you cant do it.
most hardcore types are focus types so they thought sekiro was way too easy, rest suffered.
How can a single player game "lag" when its offline?
he meant slip
They were clear from the beginning that Sekiro wouldn't get DLC
nope, it was canceled after weak feedback.
there are tons of references to DLC in the game and there is a second bell as DLC gate.
Sekiro will always be one of my fav games ever made, y'all can go fuck yourselves
>y'all can go fuck yourselves
Sup ENB.
The stealth is absolutely terrible. It feels like they realised fighting multiple enemies doesn't work with the combat system they made, but instead of changing things around they added the most bog standard stealth system to make avoiding fights part of the gameplay. The use of the Souls games as a base for this game held them back from making something truly great.
I'm playing it right now. It's pretty good.
do you have a source, or are you just pulling shit from your ass?
"Weak feedback", the fucking game sold over 2 millions in it's first 10 days, it got over 124k players playing at the same time, which is only 2k less than shitsouls3, and it's very likely that it'll get nominated GOTY, and made journos SEETH like nothing else.
So, what the fuck are you talking about?
>. It feels like they realised fighting multiple enemies doesn't work with the combat system they made
git gud
not the guy you replied to, but you literally can't fight multiple enemies in sekiro like dark souls
nobody says game is bad, it just received bad reception mostly due to lack of online play.
and i think they had it planned because they give you a NPC helper in the first drunk fight, then it is gone.
Imagine going after bossed with Emma or that slow giant monk thongs would be very different.
they missed a huge opportunity.
because souls game are easy in the sense that you dont have to learn how to play, you can do any build and eventually plow through the game regardless of your choices and playstyle, and thats one of the reasons why souls games are so good.
In sekiro there is one way to play and if you refuse to learn you are never going to progress.
>selling better than DS3
>weak response
dude just use firecrackers lmao
do you have a source about no DLC planned smart ass, we both know you made it up.
No dlc is the biggest issue
>do you have a source about no DLC planned
why are you talking to me?
The real reason is that the story and lore are relatively upfront and straightforward, so people can't huff their own farts with theories over the latest Vaati video
>what is loaded axe
>what are firecrackers
>what is subimaru
>what flamethrower
>what is loaded spear
>what is loaded umbrella
weak response as in less people passed a certain point in game to make DLC feasible.
it didn't flop but it was forgettable unlike the other souls games, a dlc with a meaty patch could fix it
to stop you from spreading lies.
No MP no memes no ecelebs.
Which makes it good, fuck gaming community.
How? I guess my last couple of playthroughs have been without Kuro's Charm, maybe you can actually survive parrying from multiple enemies if you have it. Other than that, the prosthetics do fuck all damage even at higher levels. Divine Abduction is clunky, tougher enemies almost never give you an opening for it; Puppeteer ninjutsu is hit-and-miss for actually dealing with enemies, Bloodsmoke is boring and you can only do a few before running out of ammo. Don't post that webm of a guy ducking under a lone shadows attack in ashina castle, that's not how you play the game normally.
I really love this game, but fighting multiple enemies frustrates me so much
It still has daily threads. Hardly forgotten.
Still waiting for the price to drop under €20
Yeah, maybe if you fucking suck. You have extreme mobility and way better defensive capabilities than in dark souls, plus AoE-capable special moves and tools, as well as a passive skill that lets you lifesteal on kills. It's very easy to parry multiple aggressive enemies at the same time, maneuver so you only fight one at a time while the other chumps try to catch up to you, and make short work of them.
get a load of this eyelet. foul beast
I'm not the one who is against DLCs you dumb fuck
>maneuver so you only fight one at a time
learn to read fagiro zoomer
>it really did outsell all the souls games
rollcucks eternally btfo
>lists shit that is useless and doesn't do damage to more than one enemy
ok
It is nice. However I'm still waiting on the news on if this game is getting DLC at all. A yes or no would both increase sales.
>bland environments
>no weapon variation
>few useful sword skills
>same attacks throughout entire game
>prosthetic weapons are almost completely useless save for very specific circumstances which are rare
>exploration is pointless as you only find shit that you can buy from the first vendor anyway
>combat is press L1 enough times until you can attack
>bosses way too easy
I got halfway through NG+ before I stopped. There isn't any point to continue since it's no different from NG and there's no customization. Also Sword Saint is waaaaaaaaaaay too fucking easy.
as in controlling their movement so they're like 4 meters away and unable to attack you rather than trying to attack through several enemies at the same time (which is also possible, but more difficult)
I have no idea how you managed to get past parts like the nightjar, all of senpou temple, several parts of fountainhead, the bandits, etc if you can't fight several enemies at the same time, it's much more necessary and fun to do than in dark souls because you're not limited by stamina
>this thread every single day
kys
boss needs x prosthetic and y ninja skill to beat.
you don''t have it?
well go and grind it
you don't want to use that but your own method?
ahaha, no way.
tl,dr, no variety.
It's GOTY, outsold every Dark Souls game.
The issue is longevity, everyone's beaten it and moved on and there's nothing left to talk about and discuss.
only 10 percent or less cleared the game, people just plain quit.
I'm not trying to argue here, I really want to know how you fight the nightjar. I just can't do it. I'll be locked onto one and focusing on his attacks, then I inevitably get hit by one of their silent fucking shurikens coming from off-screen. The bit on the roofs before entering ashina castle, where you grapple up to a spot where two nightjar see you immediately, stands out in my memory. I still don't know ho I'm supposed to do that bit without taking a fuck load of damage
Fucking scrubs.
Those people have even less to discuss then, unless they want to cry about how hard it is.
did you even play the game? that’s not how it went at all
no shit, by the time you fight Genichiro for the first time you're already falling asleep. Don't even need to deflect his thunder gimmick bullshit you just need to jump when he shoots it and go back to r1 in front of his face
No multiplayer, no interesting "loot", most tools are useless, no weapon or character customization, tacked-on stealth mechanics, shit soundtrack, desaturated colors and bland environments...
Would've worked better as a Furi-style boss rush or a primarily stealth game with the duel-style combat being what happens when you fuck up and get caught.
>need to be talked about constantly and also 10000 gorillion twitch viewers also roadmap when???? :DDD
fuck off zoomer
Because it is the video game equivalent of a one-night stand
It was great that one time, but there's almost no reason to go back and do it again. I wold love to see more of it in DLC or a sequel, but I doubt I'll ever replay the game beyond any short bursts.
You just need to be very aware of the shurikens and learn how to parry in general and how to juggle your attention between the nightjar as they fly all over the place, and it of course helps if you know where they spawn so you don't have to fight 5 at once, only 2 or 3. Parrying is extremely strong in general, and you can easily stave off the attacks of like 3 dudes at once including shurikens
>if it's not constantly shitposted about so I can falseflag for (You)s, it's a flop
I wish electionfags would die, and take their awful taste and board habits with them.
>bland environments
Ashina outskirts?
Fountainhead palace?
Senpou Temple?
Buddha Valley?
Sunken Valley?
you get aggressive and bully one to death before they have a chance to rape you
I just wanted Tenchu bros, not this shit
except Fountainhead all of those are completely forgettable
youtube.com
>tfw I thought the voice in this was from an actual enemy hiding somewhere
>bland environments
I don't think this is a fair statement at all, the world may not have had a ton of variety but they absolutely nailed the artstyle. I get that it's a subjective thing but I for one enjoyed a game with a consistently well done setting as opposed to areas from previous From games like Forest, Castle, Lava Area, etc.
>no weapon variation
I get this hampered the experience for a lot of people but I actually liked it in the end. This isn't a game like the soulsbornes where you need to spend anytime looking for drops or farming upgrade materials, it's all about perfecting the combat with what you have. IMO this made it all about the player and your skill instead of using whatever weapon was OP before a nerf like in every other game.
>few useful sword skills
Agreed, I hope if they incorporate a similar combat system in a sequel or Elden Ring they improve upon this.
>same attacks throughout entire game
Again, Sekiro is about mastery, not differentiation.
>prosthetic weapons are almost completely useless save for very specific circumstances which are rare
Agreed, they could have done a better job with this, but I also wouldn't want this to go too far into the gimmick boss territory.
>exploration is pointless as you only find shit that you can buy from the first vendor anyway
Agreed, I missed this most compared to other games.
>combat is press L1 enough times until you can attack
Strongly disagree, once you realize each encounter has one optimal reaction the combat shines. Mikiri counters, jumping over sweeps, dodge, and deflect are all viable and you should be doing the one correct move in a given situation, which is far better than spamming roll in previous titles.
>bosses way too easy
>Also Sword Saint is waaaaaaaaaaay too fucking easy.
The game does get quite easy on subsequent playthroughs but I think you're being a bit dishonest here, user.
I wanted a new tenchu game. I liked it for a bit but it just felt like a rhythm game. I haven't had any feeling to go back to it after the first couple of bosses. It just couldn't grab me like other games which is something a few of my friends have also said to me. I imagine on a mass scale that's could be true for a lot of people.
it's shit
all my non souls friends bought it because no online = no invade, so no interruptions.
they all quit before first genchiro fight because no online = they cant call me for help.
>criticize bad game
>g-git gud!!
but it's not a bad game
Dodge, or golden umbrella.
Plenty of Fromfags admit the games have a myriad of faults, user. It's when people blatantly ignore game mechanics or throw their controller when a boss takes more than three attempts all while ignoring advice that telling them to git gud is absolutely the right response.
>>criticize bad design
fxd.
my one gripe is the lack of decent rewards for exploration, since the actual act of exploration is so fun
even vaati given up on it, stop defending.
Sekiro has the best combat and smartest boss (Father Owl) of all souls games. I’ve never enjoyed a fight that much.
vaati gave up on it because the story and lore are straightforward and he couldn't milk theory videos for views
he released a video 6 days ago
>MFW it took me 4 hours to be the Sword Saint
keep telling that to yourself enough maybe you will believe it.
did you even watch it, he plainly mocks the game, lack of interest, admits he is bored and zips i off with one last sloppy final video.
Same. But Genichiro is who killed me the most in that fight, even on ng+2.
I don't care faggot
you do care, you do.
>guy makes his name and his living off explaining Dark Souls lore and plot
>Sekiro is straightforward with its plot and lore
>hurr why is he not interested in this game
Also
>No good deals on it
Fuck Activision. RE2 is already 50% off, but Sekiro is nowhere near a good deal.
from:
>planned DLC
>planned online
activision:
>cuts DLC
>cuts online
>pushed advertising
result:
>best selling from game
>least memorable from game
activision happened.
Activision was only the US publisher, though
this is how it is happened in my mind,
it is better to blame evil corp than knowing fromsoft uses it as a snakeoil to fund elden ring.
yes, how dare they make a good game
>bad reception
>90 at metacritic
>get ass kicked in Souls game
>lmao gonna just farm stats easy/summon, ez
>get ass kicked in Sekiro
>wtf I actually have to learn how to play this game
That’s why some people think Sekiro is difficult. (Or if you have the reflexes of a geriartic patient)
The only thing you need to beat all bosses is attack, parry and jump buttom.
here is how it is for me:
i only have 1-2 hours to play the same each day and usually need to chat with my wife or kids during play.
so my reflexes are sloppier than a geriatric patient. i wouldn't mind an NPC to give me and breather.
that doesn't really sound like a problem with the game
losing a customer is a problem
I pirated it but it wouldn't recognize my xbox or ps controller. Never had that problem before with a game
>FLOPPED
are DMC5 cuckolds still crying?
it was at this point that user realized not every game will cater to him
Great quality doesn't depreciate.
i can sympathize this. combat is not difficult but you really need to focus, you can't chit chat while fighting isshin and it will be really annoying if you need to do it all over just because someone asked you about your day.
i didn't had any problem with any other fromsoft game, so it means they did something wrong in this.
and this made me hesitant about elden ring too.
it is bad business.
it was at this point user realized From is not obligated to make every game exactly the same
are you retarded or working for fromsoft?
Its the only soulslike i didnt buy on release because theres no replay value, i mean no builds is a deal breaker, pvp not so much thats just icing on the cake for me
>the game is bad because I die in it if I talk to my wifes son during it
go back to sucking your wifes boyfriends dick, a game is not "flawed" for not catering to retards who want to treat it as some podcast on the background while they do other things
>wtf why do I have to pay attention to this game
>where's my easy mode From?
>DON'T YOU KNOW WHO I AM
Its the best From game since Demon's Souls though
Its just that Yea Forums is more interested in talking about bad games which is why DS2 has gotten daily threads since its release
I still don't understand how DS2 could be so bad.
i sense much samefagging and buthurt in you.
thanks for proving me right.
sekiro is a good same but incomplete, and i am sure they were developing an online/NPC mechanic, because it is already in the game.
they just cut it out and it was a mistake.
OP was asking where did it go wrong.
and i told exactly where did it go wrong.
if game had an online mechanic it would be perfect.
>its flawed because I cant let someone else play the game for me while I talk to my wifes son
ahahahaha
>ITT seething gamers who got filtered by the OGREMANIA!
ok so you are retarded, gotcha
"I can't talk to my family while playing" isn't a flaw with the game itself.
Im not the one who got filtered by Sekiro
I hope this is true and that elden ring has souls tier depth with sekiro gameplay and bloodborne tier lore
i already win, now you know game is flawed and taking it on me. it is alright, i can take it, spill more, you will be a better person when this thread ends.
well other fromsoft games didn't had this amazing 'feature' and they still have a base and support, yet sekiro is gone.
yes, sekiro is flawed, not even remotely in the ways that youre mouthbreathing over. Not being able to let someone else play the game while you turn your head to the other direction isnt a flaw with the game. Its just your first experience with an actual videogame and not an interactive movie
when will you nerds realise that sequels only lead to growth if the thing your iterating on is flawed to the point of improvement being a very clear understandable job
its why publishers have learnt to release shitty games with large marketing budgets
so they can "fix" it in a patch if its got a cash shop
or "fix" it in the sequel if its standalone
Sekiro is the best-selling From game.
Name 1 (one) boss. Also mikiri doesn't count as this is literally the first skill you'll get.
and now here comes the straw man but at least you admit game is flawed, so what are the flaws then? enlighten us.
read the thread retard point is why it is forgotten.
umm father owl
it's not forgotten if it's still consistently selling
>boss needs x prosthetic and y ninja skill to beat.
I have never seen such an obvious example of a poster who clearly consulted YouTube for how to cheese bosses before. Just pathetic.
there is no "straw manning" necessary, youre a literal retard who said that its a flaw in the game that you have to pay attention to it when you play which is something completely subjective and retarded. I mainly play fighting games while talking to a friend and I can guarantee that it takes infinitely more skill and focus than fucking playing Sekiro where some NPC has 3 or 4 attacks and you only have to "focus" on looking at which animation is coming, all of them reactable. Youre shit at the game, a spineless soi "male" and trying to parade it around as a flaw of the game because from now "lost a customer!!11" because the game didnt coddle you with an easy mode. All of the actual flaws of sekiro lie in its remnants from soulsborne like the halfassed RPG systems and currencies for using the already near useless and clunky side weapons
yea, right.
>no customization
>barebone builds
>no weapon variety
>no pvp
>generic, samey setting and enemies
i wonder why. God tier combat made it worth a playthrough but not many reasons to go on after that.
Reading through this thread it's clear that many people who are complaining didn't actually play the game they just watched other people's play throughs. Other people who likely said that bosses needed to be beaten in X way and ONLY X way .
Fuck I miss the days when Yea Forums actually discussed video games because they actually played them.
Go be a game journalist on Reddit.
no i said lack of online mechanics like other souls games is a flaw and explained my reasoning (because i can't focus) it is my incompetence but helped me in other souls games. it is not an easy mode or asking for a boon, just wondering why they removed NPC summons, and actually they had one in the game and other potentials too.
it seems it was in the game but removed some how.
I am saying it would be better if they kept it.
that is my answer to OPs question.
Lack of online mechanics is where things went south.
> it is my incompetence but helped me in other souls games. it is not an easy mode
yes it is mouthbreather, sekiro isnt a souls game
>it is not an easy mode or asking for a boon, just wondering why they removed NPC summons
to not give you access to easy mode, as demonstrated by the one instance where its available
Your complaints are valid if that's what you're looking for (I disagree with the last greentext complaint) but I found all of that really freeing and focusing.
Unlike with souls games where you're concerning yourself with a build and how it will work with certain weapons you only have the one weapon and a variety of subweapons (which are not at all required for anything).
You also can't level yourself up out of a problem area. You either got to do it by your skill alone or you don't do it at all.
Lack of online pushes that too...can't just pull in a buddy to rip through areas and bosses.
yea, everybody knows very few people passed the midpoint in the game, game sold well but was not successful when it comes to play ability and this led to cancellation of potential DLCs
Nah dude summons made the souls game easy mode. Nothing in the souls games is designed to deal with multiple attacking characters. Nothing. Just having someone who can take aggro and run away to distract so you can take a few shots and do the same really breaks those games.
git gud
i hope you are getting paid by from or acivision.
To each his own i guess. I probably would have enjoyed it more if i liked the yokai/sengoku setting. Nioh had the rpg elements, but it bore me the same way.
so removing it improved the sekiro?
Hahahahahaha
You guys are fucking SHITTERS!!!! Honestly it Amazes me how some of you just gave up and never finished the game, sekiro is not even the hardest game ever, even DSP managed to do it so why can't you?
Nah that's perfect and I would argue intended. If they intended for everyone of every skill to complete it they would add summons and easy modes and shit like that.
Also are DLCs a measure of success or something? Did I miss a memo? No DLC seems like a bigger success in terms of game design at this point.
Sekiro sold more than any other fromsoft title
Game is good, not much replay value though due to limited play styles.
People on Yea Forums don't play anything other than dating sims.
All other titles they simply watch others play.
>this led to cancellation of potential DLCs
Any source on that?
Yeah no real reason to play through multiple times unless you missed some things or you absolutely want to completely master the game mechanics like people do for DMC or Mario games.
It's funny how much I fell in love with Sekiro.
I really thought it wouldn't be anything special because I really hated how clunky and unsatisfying Ds3 was. I really thought that maybe Bloodborne was a 1 hit wonder and there isn't gonna be another game that captures my love for it.
But here I am even while I have some gripes with it (like bad rewards for exploration) I think it's definitely my favorite in terms of Gameplay, characters and environment.
and it's such gorgeous game too which is so infuriating because people bash it for looking bland somehow. I really don't wanna say that it's people who haven't actually played it but it really feels like that sometimes
Yes. A true single player experience that doesn't let you cheat out of it by exploiting a huge weakness in the design like souls games did.
Easily my GOTY so far. Got like 200 hours in it.
It's an amazing game, I only wish there was more of it.
They haven't played it and likely watched YouTube videos or a streamer.
Or their opinions and arguments were formed by some other source, either previous threads or a YouTuber.
Most game discussions on Yea Forums are full of such people.
>great reviews from both critics and fans
>best selling From game despite being in an alien setting to most of the western market
What went so right?
>Easily my GOTY so far. Got like 200 hours in it.
What am I missing? Got 61 hours, all achievements (except I cheated "Height of Technique" because fuck grinding) and have no interest in playing anymore.
Best Souls game by far.
mikiri doesn't count anyway since you can parry thrusts
You had your fun. Why measure yourself against how others are having fun?
>What am I missing?
not playing for achievements like some dopamine junkie. try playing a video game for fun
yes, lordran and transilvania are definitely much more familiar to the average americuck
I loved it and how it was tailored to a strictly single player experience.
You can get a couple of completely fresh playthroughs off it and they are fantastic.
are you pretending Western fantasy and Victorian England are somehow less familiar in the western consciousness than Glorious Nihon?
What I meant to say was that I played through all possible paths on NG+x.
*farts* uh oh....STINKY!!
You can play the game without Kuro's charm and ring the demon bell for extra difficulty. I'd recommend it if you like the combat.
I wish the prosthetics were actually integrated into the boss fights a little bit better. Any time I was using the firecrackers it felt like I was cheesing.
first of all, amerimutts have absolutely nothing in common with european heritage where "western fantasy" takes its cues from. Secondly, youre a filtered, braindead toddler if you think Bloodborne has anything to do with "victorian england". The VA work of the NPC.s was made to coddle retards like you but the setting is literally pulling environments from Prague
you're right, no one in America has ever seen a fantasy movie. Lord of the Rings was actually a huge flop.
yes, just like nobody has ever seen movies that take place in japan
movies set in Japan are considerably less common in America than fantasy movies
what a fucking retarded cope, amerimutts are obsessed with japan and their history/ whateve mutts think their "culture" is, everyone knows about the landscape, the buildings, shit like the samurai and ninja and so on while not a single mutt has any clue about the history or culture of a single european country. The only thing they know is that london has large dark buildings and a clock so they instantly scream how Bloodborne is le england
America
A country created by Western colonial powers who's dominant languages are of western origin who's dominant religions are of western origin who's world history classes focus on the European continent, mainly the western portion have no ties back to imagery invoked by Western fantasy and lore.
Ok
yep, everyone actually hated Lord of the Rings while 47 Ronin or whatever the fuck was the most popular movie of all time.
Don't you have a daughter or sister to sacrifice to some Muslim child rape gang or something?
Pretty sure no one thought it was fuckin England just that it has some Victorian inspiration and that's it. Or just keep shitting your pants and being a faggot I'm sure people will agree with you eventually just to get you to shut the fuck up.
typical amerimutt cope, empty retarded posts that all sound like they came from the mouths of sniveling redditors
I think you can fit a few more buzzwords in there
Yes no one knows about european knights and western fantasy. Very obscure topics indeed.
Find me ONE american who has seen Shichinin no Samurai and hasn't seen Lord of the Rings.
I'll wait.
>Yes no one "knows"
okay? are you fucking retarded? they certainly "know" just as much about ninjas and samurai, probably far more because "knights" are in literally fucking nothing in a remotely realistic portrayal, you might see armor sprinkled on some fantasy nomads in gay of thrones and thats it
Name 0000000000001 Japanese historical anything as popular with americans as Game of Thrones (shallow western fantasy) then, should be easy.
You didn't miss anything bro, it's just my autism and love for the combat system. If you enjoyed the game, that's all that matters. I love Sekiro but I fully acknowledge that it doesn't have much staying power without customization and MP for most folks.
what fucking "historical" retard? youre saying that amerimutts "know" about western culture through shitty fiction but act like unless every single one of them watch documentaries about japan the same doesnt apply to that country
Name 0000000000000001 piece of media about fantasy japan that is as popular as GoT then retard.
You're implying the settings of DaS and BB are somehow more alienating to americans than Sekiro's while failing to provide a single example where that was the case and keeps going on and on about mutts. Get that stick out of your ass you low IQ mongrel.
you're claiming Japanese fantasy/history is more familiar to American audiences than Western fantasy.
naruto off the top of my head
are you fucking retarded? some autist said that amerimutts are "unfamiliar" with the setting of sekiro when in reality amerimutts know far more and are far more obsessed with japan than any western piece of culture or history. """western fantasy""" doesnt mean anything and has nothing to do with the fucking west outside of the fact that it always takes aesthetics from european countries, folklore and history, the exact same thing that every piece of mildly asian entertainment coming to america does by shitting katanas and bamboo shacks all over the screen
>Naruto is more popular than GoT
Okay now I know I'm talking to a certified retard.
you're just a retard who thinks everyone is as obsessed with anime as you are
Too unique to appease Souls fanboys yet too similar to Souls for people who aren't retarded and think one or two minor changes radically changes it from being YET ANOTHER FUCKING SOULS GAME!
it's much closer to a traditional action game than a Souls game
The fuck? that's your problem FromShill you're the one that fucked up
It's my GOTY.
It completely shat on DMC5 and was generally better than RE2Make
OH SHUT THE F UP DUDE I'M SO SICK OF THIS NONSENSE IT'S THE SAME FREAKING CRUG OVER AND OVER GIVE ME A BREAK OF THAT KIT KAT BAR
How did you manage that user? He clipped me a few times when I got greedy and tried to finish him off too quickly but he's clearly meant to be just a warm-up for the actual fight. I haven't played NG+ though.
>tfw loved all three games and have just been having a great time this year
between those and City of Heroes coming back I can't remember the last time a year was this good for video games
Remove the stealth aspect completely because it was poorly implemented and didn't seem to add anything to the game. The game never felt anything like Tenchu so don't reply with stupid non arguments like "hurr retard never played Tenchu."
The parry mechanic was horribly implemented. Unlike a Platinum game like MGR or Bayonetta requiring precise input for the parry, the game actually encourages you to spam the parry to get it because the unresponsiveness of the engine, and it works. It works so well that most of the gameplay can be summarized as spam parry like an idiot until some unparryable attack happens then dodge that and hit them a little more then go back to spamming parry.
Also there was nothing in the game at all that made the game feel like it didn't need multiplayer. The entire game played very close to BB which had multiplayer. Worst decision in my opinion.
All in all it's an okay game but easily the least fun I had with any Souls game and besides a few cool bosses I wasn't even driven to finish it and stopped after like 20 hours.
Goty 2019 for me.
naruto sold 220 million copies of the manga alone by 2018, it was literally more popular than superman or batman. game of thrones was "popular" for a few years and thats it
none of the Souls games need multiplayer
Why are you fucking Europeans so conceited? Why should we even know your shitty continents history beyond Rome? You don't know shit about our history, and if we bring this up you try to shrug it off by saying "oh well it's only 200 years old so who cares!" You idiots are just as uncultured as everyone else and 99% of Europeans I meet can't comprehend for example that California is a very different place than West Virginia.
That also being said I know the stupid of your shitty continent anyway and there is literally nothing of interest in it beyond the science and philosophy that came out of it (many of which also happened in Asia, which most Europeans don't know, again, due to their stuck up nature.)
I once said "Hirohito" to my friends and nobody knew who that was. I then went to ask multiple people and nobody but two people could actually say who he was or that he was even involved in WW2.
I don't know what fantasy world you live in but nobody in America knows anything about Japan.
>You don't know shit about our history,
taking the food of other countries and turning it into fast food isnt culture my dear mutt
There is, quite literally, an offline option right there in every single one for you. How is removing a feature good? It doesn't effect you AT ALL. I however have many memorable experiences doing runs with dried finger in DS3 or my first time being invaded in Demon Souls and being horrified.
Sekiro is not a Souls game and they felt multiplayer wouldn't work in the game they wanted to make.
>I think this game should have had multiplayer, because it played similar to other games and I did not encounter anything in the game that seemed to require a single player game
>I don't like multiplayer
>That's not an argument, removing features is bad
>They didn't want to put multiplayer in
No shit Sherlock. I fucking addressed that saying, playing through the entire game, nothing felt that it needed the game to be single player. Do you have a single fucking argument?
play the game without the charm and stop complaining about parrying being too easy sissy boy
my argument is that it's not a Souls game and doesn't need to have every feature Souls games have just because you miss easy mode.
>Player can only have one attack art at the same time
Another problem is that you can't change how attack arts are performed. For example, on mouse and keyboard, using Ichimonji requires you to hold right mouse button and then press left mouse button. You cannot change this. You can't (say) assign Ichimonji to be like 6 or 7 or (I don't know) like I or O on your keyboard. What this means is that I sometimes accidentally do Ichimonjis. That's why I often just remove attack arts whenever I am fighting against bosses.
Sekiro is not hard. The parry is broken which trivializes the game. And Sekiro would have been better with multiplayer. Sorry you have no friends, but removing features to pander to autist like you who don't like others having fun is never a good thing.
Souls games are also not hard, but they are carried hard by exploring the world multiple times with your friends, fighting strangers in duels or being attacked at random times. Sekiro would have been improved by all of these things, but it's absent. It doesn't matter if it's a "souls" game or not.
I liked it very much. Sadly, there is not much to do in NG+ since there is basically only one build.
>Sorry you have no friends
youre genuinely fucking retarded, it was nearly impossible to play the online component with "friends" in a single soulsborne game and it was never the intention either. Im sure you miss easy mode just because you had a pile of "friends" who all play dark souls online with you. Go fuck yourself retard
not every game needs multiplayer, you weirdo. Do you shit your pants like this whenever a singleplayer-only game comes out, or just when multiplayer is equivalent to easy mode?
Sekiro just feels like something a lesser developer would make before moving onto a more fleshed out experience like Bloodborne or Dark Souls.
>bosses reused
>mini bosses reused
>areas reused
>enemies reused
>music sucks
>story is a basic macguffin quest that could be explained in 3 sentences, despite insistence that this exposition dump is what From "finally needed"
>difficulty comes from over-tuned boss fights, while the world is easy as piss literal button mashing
>stealth mechanics suck
do you even enjoy video games? And if sekiro and souls are both "not hard", than what games do you even consider hard?
complaining about desaturated colors is exposing yourself as a drooling retard
its pure stylistic art direction, everything in the game is stands clear to you as consumables, interactive objects and qts are brightly visible.
even i was waiting for it and then i played like two hours and uninstalled ..
Terrible gameplay unlike Bloodborne
You are trying too hard
>it was nearly impossible to play the online component with "friends"
Dark Souls 1, stand in same spot and use stone. Most annoying.
Dark Souls 2. Use rings. Works almost instantly.
Dark Souls 3. Password designed to make it easy.
Bloodborne. Password.
I played Demon Souls alone and with strangers so no comment.
Again, thanks for confirming you have no friends.
Not every game needs one, but I gave specific reasons why this game would have been better for it.
> or just when multiplayer is equivalent to easy mode?
Nice try retard but this game is not hard. I don't know why you idiots keep trying to push that agenda, implying you are "good" because beating this game makes you "hard core" or whatever, but the game is just not that hard. None of the games are.
I love video games. I like all the Dark Souls because difficulty =/= fun, and like I said, exploring and also being ganked by random players and thing prop up the experience. Souls games also have really good level design, so they are overall great experiences.
>what games do you even consider hard?
Ninja Gaiden Black is hard, and has some enemies I would go as far as to say they are unfair because of the camera.
God Hand is hard, even with cheese, but I never even knew how to when I played so it was just pure difficulty.
Bayonetta on Infinite Climax is hard, and the aggressiveness of the enemies like the twin fire and ice enemies is insane.
Bayonetta 2 is also hard and I feel the demons are just designed to be harder than angels.
TW101 was hard. Didn't even give you a dodge mechanic unless you bought it.
DMC3 DMD was pretty hard too.
Unknown in Tales games can get pretty hard, especially in ones with mechanics where you need to do certain combos to hit enemies like Xillia 2.
Certain fights in Sekiro were also hard, like the guy whose second phase shoots lighting at you and the sword saint guy.
I actually do have friends, real friends, not soi "males" I "met" on pwaystation network. Go fucking kill yourself for making this disgusting post. This is the actual "reddit spacing" and not what everyone tends to meme about
And I (and others including the devs themselves) disagree that the game would be better with multiplayer. Dueling Genichiro with two people who be actively detrimental to the game.
And you can front that the games are easy all you want, but that doesn't change that multiplayer actively makes the games even easier.
So where's bestboy?
Nice memes
Every boss in every Dark Souls game is more of an epic duel if you don't do it in multiplayer. Even IF they didn't let me bring people to help on Genichiro I would actively be FINE as long as I can go through the levels with friends, and play with friends, and fight other players.
>And you can front that the games are easy all you want, but that doesn't change that multiplayer actively makes the games even easier.
You are the one using the difficulty as the measure of quality. I never once said Sekiro or any Souls games were bad because of lack of difficulty. I said they are not difficult, so I don't care about reducing it playing with friends. I played the entirety of Dark Souls with no friends because it was on a hacked 360 and the most difficult thing in the game was just running along that small spire while Dark Knights shot giant arrows at you. It took me longer than O&S (which was also hard solo, which kind of sucked because it was harder than every boss after it so the game peaked there in my single player run.) I then got the game on PC when Prepare to Die was on sale and it was way funner with friends. I enjoyed the game more and got a lot of replability out of it, not to mention all the PvP.
>Nice memes
that would be what you posted, yes
this game desperately needs dlc, I'd love some pvp duels as well but that's probably not a good idea given that the combat is based on strict timing and from's netcode is notoriously shit
>You can't even play with friends
>Yes you could and in later games there was even a system to do it extremely easy
>KYS SOI BOI PSN REDDIT
Okay, but how do *I* get it.
how are you so unable to comprehend that some people prefer exploring on their own
>playing with "friends" was never the point and hard in the first place
>NU UHH YOU COULD DO IT IN THE NEWEST GAME AND DARK SOULS 2 AND 3 I FUCKING LOVE DARK SOULS 2 IT WAS SO EPIC WITH FRIENDS YOU JUST DONT HAVE FRIENDS AHAHAHA KYS
yes, go kill yourself. Quite frankly id be fine with multiplayer components in Sekiro if it didnt include summoning for help. Try to wrangle yourself out of that one mouthbreather without confessing how the only interest in the multiplayer you have is to have other people play the game for you. Its actually embarrassing how youre retarded enough to dig a hole this deep in a laughable attempt to prove how its a "flaw" in Sekiro that it doesnt let you summon someone else to play for you, as if it was a standard feature in any non soulsborne game
once you strip away the challenge of the combat and trying to navigate/explore the world all by yourself the souls games become painfully mediocre, and even the shittiest games like fo76 can be fun with friends so that's not really an argument
I agree that the games aren't as difficult as normies make them out to be, but their main selling point is that they're more demanding than other mainstream titles, and once you strip that away you're left with a boring game
he can comprehend it. What he can't comprehend is why every single player game doesn't have multiplayer as well just to cater to him
But I have fun with it. So you can just turn off that part and I can turn it on. I'm not even telling you your enjoying the game wrong. I think your point is valid, but it doesn't apply to me so I want the thing and also want the option to not force you to have the thing, which has always been there.
Dark Souls, Bloodborne, and Sekiro have good exploration
yes, and summoning someone who will inevitably just guide you to the boss fight ruins it
and you need to realize that not every game needs multiplayer just because you like it
I literally, from the very outset of these post, said that there is a feature to turn it off for people like you and never implied you should have to do it. It's actually amazing to me that you are implying I can't comprehend that when I accounted for it and you can't comprehend people like exploring with others.
Did I mention every single game or did I mention Sekiro? Another game example that would be fun with MP, Ion Fury. DMC3 was also fun with multiplayer. I would not want multiplayer however in either Nier.
Why are you guys just caricaturing my argument to you can shit on a person who doesn't exist?
>All the consolekeks and epicfags SEETHING because they're losing exclusives left and right to steam
The second swing of the Black mortal blade hit me 9 times out of 10. Tbf, Isshin’s lightning hit me at the same rate too, but I chugged rice for the final phase, so it was fine.
you just have different standards, that doesn't mean the game would objectively benefit from optional multiplayer for people who want to bypass the difficulty and that the devs should actively dedicate resources to cater to that
my understanding is that after the success of the soulsbourne series Miyazaki is confident enough in his vision that he doesn't feel the need to cater to casuals anymore
DMC3's multiplayer fucking sucked, though
You are the biggest faggot on Yea Forums right now
Not whoever you're arguing with, but what could've been done with the DLC anyway. Most of From's expansion campaigns are some variation of "Go into the distant past and fight this long-dead dude who was mentioned in the main game's lore."
you say you want multiplayer in sekiro while completely disregarding that the combat wouldn't work at all in multiplayer. Every enemy and boss in the game is specifically designed with a certain type of fight in mind and will demand certain things from the player. Putting multiplayer into the game would require the combat system to be redesigned from the ground up.
it's still resources dedicated to a feature the game doesn't really need, and would be actively detrimental to the game the devs wanted to make.
You might find exploring with friends fun, but most people don't.
European history is yours too mutt. America barely has any culture, it’s just Walmarts from sea to shining sea
It feels like a chore to slog through
BB is still peak FROM
I go to target to look at roasties
It was fun realizing you could do it with infinite DT and screw around in it with your friends, even if it did limit Dante's ability.
>benefit from optional multiplayer for people who want to bypass the difficulty
If you refuse to believe people want multiplayer for any other reason than this there is no reason to even have a conversation with you anymore. You clearly live in your own version of reality and won't see anybody else's perspective.
I thought that was what it was going to be. That hit me the most as well.
>You might find exploring with friends fun, but most people don't.
That's a bold statement considering how many people play Dark Souls.
like it or not, the coop component trivialises the difficulty in souls games regardless of whether the players intend to use it for this purpose
people want multiplayer in Souls for two things: making the game easier and PvP.
>2019 I'm gay
I won't lie when I say I don't like this game because it too hard for me. I can plow through the Souls games solo and regularly do runs of the Ninja Gaiden games on Master/Ultimate Ninja but this game is a different beast. The main issue I have in the end is that I want my moveset to be faster but whatever can't win them all and I can't enjoy every game. The game is fine and not even close to being From's worst game but it might be the hardest imo alongside Last Raven.
>coop trivializes the game
This is true of every fight but Midir. He’s easier solo than with friends.
>Acquires Combat Art "Ichimonji: Triple". Adds a follow-up overhead sword strike to Ichimonji.
>Deals high Posture damage and also recovers one's own posture with a strong forward step.
>Single-minded mastery continues to be the heart of the Ashina style, even after Isshin Ashina's death. When two strikes are ineffective, an experienced practitioner of the Ashina style has only one answer: perform a third strike.
>that spacing
this post hurt my eyes, also
>using character action games on highest difficulty levels as a metric for difficulty
you do realise even those games aren't designed with such difficulty levels in mind? most of the games you listed aren't nearly as dfifficult as souls games on their default difficulties
you're a good guy user, come over to my house, I let you fuck my sister
One of my favourite games. The battles with chad thundercock and the three-stage final boss battle were amazing.
>tfw parrying every shot from isshin's glock
Genichiro is the skill check. If you can beat him, you’ll be able to finish the game. Took me 30-40 tries. I hope Elden Ring has the same combat mechanics
o nie to znowu ten debil jebany
>nigger pulls out a big fuck you halberd
>suddenly fires a three-burst with his M16 one-handed
HAHAAA LOL XDDD HAHA EPIC
Isshin would’ve been the best fight if not for that annoying Genichiro phase. Father Owl was objectively the best, because he could actually read and counter your moves. It’s Miyazaki’s favorite.
It didn't flop. It actually succeeded, but the lack of an online component meant not much survivability.
60fps and better controls, that's all you need
Needed invasions during bossfights.
yeah, I enjoyed the owl fight more
the problem with isshin is that he's much easier to read and his posture is very low compared to father owl
Yeah Isshin’s second phase posture was deliberately gimped to make the fight easier. The Genichiro phase should’ve been a separate encounter.
kys
Fucking awesome.
>flop
no general = flop
Father Owl was such a fucking nightmare on my first time through.
The lack of clear feedback differentiation between a properly timed parry and a block really fucked me over there, I didn't realize that I hadn't always been doing real parries up to that point so Owl just chewed through my posture.
It's a little ridiculous that he is literally the only fight in the game that requires a high degree of accuracy with parry timing, considering it is the game's central mechanic.
Honestly, for me it was the first ninja you meet at Hirata estate. I probably died to that one more than any boss, but once i "got it" the game become a lot easier.
the Shinobi Hunter or that cunt in the tower?
Sekiro is probably my favorite game release this year. It's not perfect by any stretch, but the aim and execution of the game is pretty good given FROM changed directions from the soul games. Like, if you're not too good at the parry combat, you go full ninja and start pocket sanding people and being a general bastard. The best part is that doesn't feel like ass (like when you're throwing doodoo at capra) because you're a ninja. You're supposed to be a cunt. Even better is when you actually get good at parrying. Makes the game like an old samurai movie and kino as fuck.
My main issues with the game were sometimes the controls being unresponsive and the general laxness of your tools you are given. "Limiting" you to a single special attack or three tools ain't shit if you can freely swap through them from the pause menu. Should only be swappable at statues. Also, the mikiri counter was too forgiving in terms of timing. Tighter limitations on things like that would make your choices and reactions feel better, but that could just be me.