so this has to have one of the biggest letdowns of a final act i have ever seen in a game the last level was trash the last boss was trash and the ending was basically an insult to my intelligence how did they manage to fuck it up this badly?
So this has to have one of the biggest letdowns of a final act i have ever seen in a game the last level was trash the...
i think you meant to post mankind divided
yes fighting the zombie people at the end was pretty dumb, i'm just glad it had multiple endings
Mankind had a great ending gameplay wise. If you were good at the game you could save everyone even though the game never explicitly says it is possible. It was basically a test of the skills you learned in the game. Human Revolution turned into a shitty zombie game at the end.
the zombie people the shoot the woman computer boss at the end with all of three destroyable turrets to stop you and a few zombies every so often and the multiple endings should have relied on what you did during the game not what button you pressed
Don't forget you can basically skip the final boss by shooting her through the glass with the laser weapon.
Stungun can oneshot her if you get close enough with invisibility though
HR was light years better than HR. You actually had dialogue bosses than went places, a great series of interesting locations, fun augmentations, and a unique cyberpunk/renaissance art style with one of the best OST.
Agreed. I was so excited for MD, I even tried to get the pre-oder. Tried being keyword. They ran out for PC instantly and I messaged them on every social media and email trying to get a PC collectors edition. Eventually it came out and I bought the crap on eBay overpriced. The statue now just sits as a shameful reminder of loyalist spending and a game that could have been great.
i have not played mankind divided yet but its in my steam library i dont even remember buying it but im on linux so i wonder how well it will even work i know the windows version presents serious performance issues with certain configs
>HR was light years better than HR.
what the fuck is even going on in the last level of Mankind Divided? you're supposed to sneak around and knock out every guard without any of the party-goers noticing you? if you don't have the cloaking aug then how in the fuck is that possible?
I find it funny that both MD and D2 had more refined gameplay and especially stealth mechanics yet had worse stories (combined with pre-order bullshit from SE for MD and general technical bullshit for both game) which caused both to fail commercially. Proving most gamers are storyfaggots.
The real question is why you wouldn't have the cloaking aug by the last level in the game outside of some self-imposed challenge.
Well, you can't say Jensen's gay boss guy if you didn't rob the bank.
Memorize patterns, they all have spots where they're vulnerable
>D2
>more refined gameplay
Yes, I sure do love universal ammo that removes all the depth of combat, combined with the same stealth mechanics as the first game but in levels so tiny it doesn't matter, as well as gunplay that's still the same as the first game.
I'll give you MD, but Invisible War was garbage even without the story bullshit.
Robbing the bank was the smarter choice to begin with.
A large part of the fun in these kinds of games is picking one play style and sticking to it all game through.
Sorry I should have clarified I was talking about Dishonored 2, and yes I agree, IW is fucking trash.
By choosing the bank robbery you're neglecting to save a couple of dozens innocent people. Not kind of a thing Jensen would do.
because i think it's boring and makes the stealth too easy. i didn't have any problems sneaking until that specific part.
In hindsight I don't think either new Deux Ex game was great, mainly because they didn't do anything better that the originals did (aside from graphics, animation, etc. obviously) and also because they both had fundamentally really stupid plots
Nothing the bad guys do in HR makes sense, it's all incredibly ham-fisted crazy villain nonsense on a huge scale, violence and horror for its own sake pretty much. Even MJ12's evil seemed tame and practical by comparison
MD's story was only less dumb because less happened in it, and you didn't have (as much) wacky nonsense like the attack on Sarif HQ or the crazy global cyborg uprising or a forced human-machine hybrid project to do the same job an AI (such as the one that they already had) could have run
meant to say original, not plural, was really not trying to give IW any props