How are you enjoying it bros?
Just finished the game, it took me roughly 15 hours, but I missed quite a few items and upgrades. Where can I find the thing that makes root spots grow and create platforms?
How are you enjoying it bros?
Just finished the game, it took me roughly 15 hours, but I missed quite a few items and upgrades. Where can I find the thing that makes root spots grow and create platforms?
the platforming/movement mechanics aren't fine tuned or polished enough for the snowy mountain area; it's just random and annoying
Yeah, it definitely needs more polishing in a couple areas, and some heavy bug fixing work.
I found the boss fights very enjoyable, though.
I found the imagery in the game interesting and a bit unsettling but for some reason I think it was a bit underused with the narrative, not sure.
this game sucks lol
what to do with the bleeding lady and the monk? already offered that 1 mark that dropped from the spinning dude
Needs more leveling and less LOL ITS HRD LIEK DARK SOULS
I think the only people drawing comparisons with dork souls is the journos and the reviewers, the thing plays nothing like that, even death works differently.
Too much dark souls- not enough Rondo of Blood.
You can tell its "inspired by" in the tone, atmosphere and difficulty, not in actual mechanics
What’s everyone’s favorite area? I really like the Library of Negated Words
Still not as much as people claim, even the atmosphere seems quite different, dark souls doesn't have that much body horror, too bad the art suffers from "high quality pixels" during cutscenes, I don't like when games kind of simulate 16-bit until they go overboard with resolution in places.
Someone got the digital artbook ?
i mean, there's an extreme amount of dark souls influence -- to an uncomfortable degree, for me. the tryhard item descriptions stand out
Probably in the "lore" delivery then, sadly this game could have benefited from a more direct approach.
pretty good so far
just beat that cunt and killed the Angel guarding the path to the bell
nvm found it
>15 hours
>Still missed two major items
How?
I got the achievement to 100% the game and finished ending A and is till have two secret achievements left, could they be tied to a quest or something?
>fall into spikes
>mfw recovery token sits right fucking there
that's a bug, it shouldn't happen but sadly it's a fairly common bug
when in doubt ask Steam Achievemen Manager.
>Die
>Recovery token decides it can't go on any of the nearby platforms and moves over to Albero
>Have to go with a fervour penalty until the next time I get near a warp point so I can go there and collect it
>this game, with its glorious pixel art, is by the same developer who made The Last Door
wtf
Honestly this kind of pisses me off because The Last Door could have been good if its pixel art weren't so intentionally bad. Yes, the gameplay was lacking as well, but that's probably because challenging puzzles are out of the question when everything is made of 2 or 3 pixels and you can hardly tell what anything is.
>die to Erdas while killing him
>don't get his spell
how do you get the Mediterranean diet achievement? what even are kissers?
Kissers are the people in Albero that care for the sick. You can give them herbs and medical items
I HAVE NO IDEA WHAT THAT LAST 1.5% IS AND I HATE IT
Just torrented this game because it looks cool but I dont wanna support pro-Christian devs. What am I in for?
There seems to be a side quest that you can miss forever if you advance the plot too much.
Nice copypasta but it didn't work then and it won't work now.
Do souls ever matter in this game? Seems like the stuff you spend them for arent really that great
do you remember the room below the door to the boss in Grievance Ascends, with the large egg?
you need to place these three items: Melted Gold Coins, Black Grieving Veil, and Torn Bridal Ribbon.
you'll be given an egg that needs to go to Valley of the Endless Dusk, namely the screen with the tree where you fought Esdras' sister as a one-time miniboss encounter right before Jondo.
place the item where the burning tree is, it should ask you to make an "offering" or something along those lines. leave the screen and come back, then take it to the fountain in Albero near the Prei Dieu where you'll then get the relic. I hope that helps.
I don't know if anything happens if you relieve her suffering, but if you give her the three marks then you get a prayer from the monk next to her.
despite not a ton being done with it, I really liked Jondo from a conceptual standpoint.
Mother of Mothers also had a cool atmosphere to it.
>oh no le christian boogeyman is upon us
Yep, currency mostly for movesets but this game is more leaning onto Metroid when it comes to upgrades so you usually get stronger with more HP and health restores.
>Just torrented this game because it looks cool but I dont wanna support pro-Christian devs. What am I in for?
most of the items you can get from the old lady are important for the sake of collectibles. but the upgrades that matter are the ranged attack, extra hit on the combo, and the thrust which can completely destroy larger enemies in a few hits when full upgraded.
also while the ground stab isn't too useful, there's a couple of spots with breakable floors.
get fucked atheishitter
I want it but like, 25 bucks is a lot for a platforming indie game.
I just killed the boss baby and got a mask, where do I go after that?
you'll want to explore around the Mother of Mothers further, namely upwards, you'll eventually come upon where you can insert that mask.
Will do, thanks.
Wait for a discount I guess, I would be tempted to buy it myself but aftet Bloodstained and a bundle I got recently I am better off saving up.
Eh it's about a dollar an hour if you play it casually.
The human enemies give nice flavor for the Spanish Catholic influence, but I was hoping for some more weird ones, too. Like the children riding the shoulders of the shrouded giants, or the fire-spitting palanquin ones - things that were more monstrous and mutated by the miracle.
Does anyone have the digital comic?
Yeah, more or less the same for me, body horror could have gone a bit further.
yes user i do
If you take 25 hours to beat this game you might be legitimately retarded.
Are you willing to share it? I think it looks very interesting.
its a cool little comic. gives some insight into why we were thrown into all those bodies.
Thank you for your kindness
just bought it, will likely spend my sunday on it
Am I full tilt or is this a horribly designed area?
that is the worst area to get through. idk if its just badly designed or buggy but i would constantly die from falling
would anyone be interested in a lore series on youtube for blasphemous? i have the comic and the digital artbook that kind of explains choices and influences when designing characters
I dislike the overuse of fake ye ole english coupled with abuse of exotic terminology
Makes everything feel impersonal and artificial, like a kid trying too hard to sound mature
Game would have benefited for simpler, trimmed down dialogue that aludes to things without drowning you in stupid names that are never contextualized
You are supposed to wait for the wind to change directions. But it's still pretty bad.
i understand waiting for the wind but man sometimes my guy wouldnt grab ledges.
I mean sure but I dunno how much you can really cover, the game felt pretty surface level
Afaik there is no real explanation to any of the bosses, either ?
How’d you get that skin?
Ledges of fragile platforms can't be grabbed, which might be most annoying thing about the platforming.
very little is covered though. Without reading the digital artbook it's hard to infer that the warden of silent sorrow(the first boss) is actually part of the congregation of silent sorrow. maybe over time the dev's will expand or something.
My feelings exactly. It sounded like satire of souls dialogue at times.
thats the deluxe edition skin i believe.
I backed this game back in 2016 and got it for my switch they still haven't given me my code and no response from them
I am kind of interested.
I mean, I play it while doing other things like watching tv or taking breaks to do work. That's why I said "casually". Or are you here to start a "git gud I beat it in 2 hours" dick swinging contest?
There is a place filled with gas and in the end a lever, i get to the end but cant get on the platform because the green water doesnt let you jump further, what im supposed to do?
I play for 20 minutes and get bored. The difficulty in this game is retarded. Did the snow area and it was near impossible and took all day to beat, than did the three lady boss and while the area itself was hardish the boss was fucking easy, than today I did the werewolf bloodborne boss and it was a complete joke of a fight and area. Also the game tells you nothing, i did all this without even knowing how to get more viles for health because the fucking game doesnt tell you anything. Its a cryptic mess. I have no interest in finding hidden shit or doing side quest and just gonna go to final area because honestly the game bores me to death.
Like I don't even know how you suppose to level up in this game. The cryptic shit is just artificial difficulty.
Bruh. The point its to explore no one said that with dark souls, and its not a difficult game its prettying decent
>I play it while doing other things like watching tv
The mispronounciations dont help. Wish it was just subtitled spanish honestly.
It can be set to Spanish, sadly not spoken which is stupid since it was made by Spanish.
YO subtitled spanish would have been so sick
So before the bell area I fought this flying guy who summoned lightning and died. When I came back he wasn't there any more. Did I miss out on something by not beating him first try? Can I make him come back?
it really took me out of the game when they couldn't even fucking say "pious" correctly. they fucked up "betrothed" as well, but in a game like this not saying "pious" correctly is pretty unforgivable
any tips for the bitch on the bridge? lightning hitboxes seem like bullshit. i can pretty consistently get him to the phase where the angel cunt shows up to help but then they rek my shit
HE does the same thing every single time and every time he finishes an attack you can punish him hard
For example when he is spinning and invoking lighting just follow him until he stops then you can land sbout 5 attacks, you can even parry one of his attacks and take half a bar of his hp
kek you noticed pious too? I'm an ESL desu so I was thinking maybe in some obscure or old English dialect they might pronounce it like that, still felt weird.
equip the lightning resist thingy, do three hits whenever he's open then dodge immediately before he does the forcefield thingy
do you remember where to get lightning res charm?
I think I got it the first time I beat the Angel
from the tree guy, assuming you did his quest, since it's missable. Even if you don't have it, at that point you should have access to two beads that increase defenses, one of them is purchased for 5k, they make a huge difference btw.
can someone give me a quick rundown the lore of this game, I just beat the game and am too smoothbrained to understand what the fuck just happened
tree guy gave me frozen olive that increases defense at low health, maybe i fucked up the quest
>Some ladders feel inconsistent to grab
>Not enough warp areas
etc etc
That being said im still enjoying it. I think I left off right before the three fire bitches to get past the first wall or w.e. I liked the first 3 bosses. I thought I could only hurt the charred bitch with her fireballs because I tried to hit the gash a few times and missed I suppose. Then I could and realized it wasn't as balls rapingly dumb as I thought.
nah you did the quest right, I confused his item, the other user is right, you get the lightning defense from beating the angel the first time.
guy in another thread said basically all of the bad things happening are because the leader of the church asked god to punish humanity and that god just did it since he asked and isn't actually benevolent or evil. not sure if that's bullshit, i'm not far enough into the game
I got the hatched egg of deformity, now what? Do I need to go back to the mutant who gave me the egg? I don't want to trek all the way down there just to realize I didn't need to.
what is this game and why is everyone comparing it to Souls
>difficult
>similar checkpoint system
>similar bloodstain/retrieval system
>story is mostly revealed through obtuse item descriptions
these days anything even remotely difficult gets called "soulslike" but this game has some more similarities that make it more of a fair comparison
2d action game. Feels sorta like NES Ninja Gaiden and Castlevania had a baby. Besides the corpse pick up mechanic which I guess is more popular in Souls then a lot of other games nothing in the game is souls like besides shit that Castlevania already did first.
In short retards are calling it souls like because it has a fucked up dark world. Plenty of worlds start off fucked up in games.
>story is mostly revealed through obtuse item descriptions
In all honesty I think this is the only valid comparison, the difficulty is mostly bad implementation of platforming, the bloodstain thing doesn't even take away your stuff.
>land is named orthodoxia
oh fuck off
Id say the game is atleast harder then DaS1/2 arguably. Both 1/2 DaS games bar a few optional bosses are not hard in the slightest without self imposed restrictions besides some jank shit.
I want to buy it but i wish bosses were more creative. It has that Dark Souls thing where every boss is a "corrupted giant human or something that resembles a GIANT CHRISTIAN HUMAN IN OLD CLOTHES".
Wish it would make more creative bosses like 2D castlevania games.
Too short.
So how is it?, thinking of downloading it
gotta bless it
If you go there, mutant will tell you that you need to bless the egg.
So what's the point of Exposito? I mean, a giant baby in the background which you don't even fight, you instead have to destroy that snake thingy and once you do it the whole battle is over, what happens to the baby? what happens to whatever it is holding it?
i sure wouldn't call it a souls ripoff, but i think all of these things together show clear inspiration, even if it's not complete imitation
thanks, glad i finally have something to interact with those tree branches but i'm not looking forward to backtracking the entire map for places to use it
Tell me something about the Bosses
Are they like the negative aspects of the miracle and the priests and nuns that you encounter (the ones that teleport you to the floating heads after you interact with their preserved corpses) or are they former humans that have mutated after the miracle?
baby was literally just there for them to put in the trailer, no thought was put into it beyond that
The baby has like one insta-kill attack.
Figures...
Yeah, but I meant from a design standpoint.
I don't think it specifies but I could be wrong. I thought the miracle was just sorta a blanket fuck you and some people won the fucked up sinner powered monstrosity lottery?
The baby was designed to be marketing. Every trailer ends with its move ripping the player apart but the devs probably had no fucking idea how to actually design a boss fight around it so they just forced a shitty scorpion thing as a fight to at least keep the baby because muh epic gore animation.
Can you PM me it?
OK, that makes sense, stupid but makes sense, wasted opportunity considering games like Parasite Eve have done it better.
you haven't made an account yet
sent
every once in a while i look at the map and see that some rooms that i know i've not been to yet are filled in. is this a feature or a bug?
How do I get beyond this?
my map also shows the room before this one has an area below it that i have no idea how to access. probably some relic later?
Move very little. Block all attacks. His regular ones either whiff if you hug him or get countered for easy damage, and his lightning swing will knock you back without hurting you, leaving him open to a 3-4 hit combo. For the later phase, you can start throwing blood at him to keep him zoned and still deal good damage (I was dealing 1/2 a health segment with each blood disk) to quickly whittle him down. If you get close, he and his sister can double team you due to the very limited post-hit invincibility you have, and if you die as you kill him you can miss his prayer spell reward.
>if you die as you kill him you can miss his prayer spell reward.
kek, this fucking game
YUP fuckin sucks
I am at 98.5% and I don't think its possible for me to get 100% since I failed a quest
>1 more bone
>1 more angel baby
>1 more room to access
>Unsure where they all could be
'Bout to give up right the fuck NOW!
Seems like nothing beyond "mother burned at the stake, and dying wish was to have people make her baby a wicker likeness of her; Miracle happens and warps baby and wicker mother into a single monstrous entity, and binds the mother's spirit to the wicker body unable to affevt it or escape."
If you successfuly compete Gemino's quest, he drops a frozen olive, and that sealed path opens. If you fail his quest, you need a relic from collecting ~half the cherubs, which will let you fall down pits lined with fog, and you can drop in from above.
Even then it was quite a waste of a concept.
There's a pit you can drop down to get to a hidden area but you'll need a relic that lets you not die from falling down pits. I'm having trouble finding how to get to that room after falling down the pit.
thanks never would have thought to try the olive
Yeah, I really wish they had more defined story elements to the bosses. Like what they are, the part they play in the world, and what their penance is. Incidentally, I now realize I was wrong about the wicker lady. The person trapped inside an angry monster is likely Ten Piedad.
I don't think the olive has any effect on the sealed area, it's just the main reward for Gemino's quest. The path just happens to also open (possibly due to Gemino apparently escaping his iron suit).
oh well i have the olive and it wasn't open last time i was in that room?
took like 20 tries but i gottem, thanks
>tons of half naked to full nude enemies
>this one covers her dress so you can't look up her skirt
kek I assumed that was a bearded dude, then again it could be a bearded lady with the weird art direction
About how much of the game is left, percentage-wise, after you make it into the castle?
That's about the halfway point.
Huh. Maybe there was some other trigger that governs that, and I just happened to stumble upon both the olive and the cavern opening up at the same time? Afraid I'm not sure what else to suggest at this point other than the cherub relic that you find before Exposito.
Kind of baffling to me that a game with the sense to include an enemy step mechanic for air juggling can still have such simplistic combat everywhere else
Castlevania was a mistake
Boss rush when?
Guess DMC style combat would have broken the atmosphere.
How the fuck does one make this shit not 60FPS
Isn't it? I know it has framerate issues in places.
It's possible to have more involved and less stiff combat without being full-on cuhrayzee(though that would be sick too)
We shouldn't have to live in a world where Dante's Inferno is somehow the best religious action game, combat-wise
switch version slows down kind of a lot, even in docked
Spaniard here, the game uses a lot of old baroque sounding names that sounds great in spanish but doesn't translate as well in english. "La cofradia del lamento mudo" becomes "brotherhood of the silent sorrow" for example, or "nuestra señora del rostro ennegrecido" becomes /ourlady/ of the charred visage". And yes the voice acting is bad and no spanish voices is beyond stupid, had to silence the voices because it was starting to ruin the atmosphere.
I mean, I want to go higher than 60FPS. I am getting eye cancer
>second-to-last boss's voice acting
Both of those examples are pretty common religious terminology in english, not something that would be too obtuse
Marketing. Its really fucking lame because the actual boss (that stupid snake) is incredibly lame and visually bland.
This game really dropped the ball hard on having cool monsters. I was very excited to see all sorts of stuff twisted by the miracles but its like DaS2 all over again, too many fucking humans and humanoids.
To be fair, the charred lady and the lazy skeleton were pretty cool designs too bad their actual battles were mostly meh.
I was actually disappointed that we didn't go more and more surreal as we progressed through the game. Like for example, entering a vast dreamscape where the biblical depiction of angels show up.
>charred lady
Ehhh I always kind of roll my eyes at head+hand bosses but the face did look nice, and it was a cool visual how the eyes never faded out when it sank into the darkness.
On a side note, how fucking lazy of them to have all the humilations with gold faces. It worked for Charred Lady really well and I went to her first so I was super let down to see that it was the same for the other two bosses, even though it didn't fit them at all.
that image is a screaming, screeching laurance ripoff from bloodborne
can't these people be fucking creative
Skills are balanced like ass. Vast majority of spells are a complete trash yet the blood throw costs nothing and reliably deals fantastic damage.
Whoever thought it's a good idea to limit the utility items with 3 slots need to never work on the video games ever again. There was literally no reason to create this pointless busywork.
Giving just 5 teleports with the amount of backtracking is a straight joke. Some of the other shortcuts feel more like the fucking death traps, like the corridor in painting gallery with spikes and swinging axes.
Spike instakills are infuriating.
The art style is fucking fantastic, hovewer.
>what happens to whatever it is holding it
You destroy it, the snake is an extension of that figure. Pretty sure the baby dies in the fire.
the our lady boss and the paladin on the bridge made me fucking mad.
make the controls more tight and less floaty if you want me to dodge trough tight spaces.
Bro you dont like limited warps? Are you a casual? Git gud! Look at this scrub, haha! A tedious game is a difficult game didn't you know? That's why I love how spikes can not only insta kill you but leave your guilt stuck out there! Dont you just love being inconvenienced by stuff that's needlessly obtuse? Its totally like Dark Souls so its okay!
Honestly this game is a living proof that retards wanting to go back to Dark Souls 1 style of warping are fucking retards.
>Spike instakills are infuriating.
why is it that most casual regular jumps in this game needed to be performed with damn near perfect timing that was my biggest issue. Or trying to latch onto the walls in the mountain pass area was so needlessly tight with the wind mechanic
There's a relic in game that let's you walk on water.
Dark Souls 1 had far more intelligent level and overall world design than this game. There isn't a fucking shortcut that comes close to touching the elevator from Parish to Firelink Shrine. Holy fucking shit its a goddamn slog. Note to devs - Metroid and Castlevania both give you movement tech as you go through the game, and this helps alleviate backtracking.
And wowee lets have really easily missable quests with zero indication on what you're doing wrong that can lock you out of 100%! I love killing a boss and then dying to miss a spell, that's so hardcore and awesome. Really makes me want to replay it too!
It's a she. And no you didn't miss out. You'll fight her again. The tree should be split open thought, right?
>go to mountain first
>reach a check point
>find an elevator
>take elevator
>go down from the sky into the town proper
?????
That shit took me out of the game especially when I looked at the drawn map of Custodia.
if you have good shortcuts its fine, game just needed more shit like the elevators that connect the town and mountain and then just warps to move horizontally between hubs where the elevators would connect
it's a homage to the iron keep elevator from DaS2 :^)
>Dark Souls 1 had far more intelligent level and overall world design than this game
Hell, stuff like the elevator from the snow mounatains down to the village were DS2 tier.
This whole game reminds me of DaS2 and not in a good way most of the time.
Also FUCK whoever thought it was a cool idea to have the crumbling, regenerating floors. It looks so fucking terrible.
I don't get why they have lore for almost everything in a completely over the top manner and yet lack a bestiary.
The classic.
>try hard lore descriptions
>giving a context to the world via the strange things you pickup, whether in fleshing out a character's reasonings or explaining an item's history or even just giving you the literal prayers being used
>Metroid and Castlevania both give you movement tech as you go through the game
fucking this, game has too much of a platforming focus for how shit the movement feels. i was raging when i got to the patio level and it was filled with seemingly easy small jumps over spike pits that require you to use your max jumping capability or you WILL die. it especially annoys me how you can't use the momentum from the dash to jump further like in megaman (or basically every other game that has a dash like that)
I’m honestly stuck on Our Lady. It doesn’t matter how much HP you had before, the moment she pulls out that second hand and turn the game into a bullet hell there’s nothing I can do to dodge that gay shit.
So is the entire world fucked in Blasphemous? I'm trying to understand the ___LORE___ but it's all a bit vague. I take it that the miracle reached everyone.
Are you hitting the red balls into her for massive damage? After that just use those vertical hits man and stay smart.
9.5 hours, 81%
This game could stand to be a lot more direct with its storytelling, religious zealots don't tend to be very subtle. Although if you ever tell your religious family members that you don't give a shit about jesus they'll tell you you need to "read the bible" so I guess having words on every stone you pick up fits.
Hopefully they'll patch some of the interactions on the sword skills so you can cancel them into guard. Neat concept, neat art, I wish the guitar had been given more room to get creatively distinct with the composition, because as it is the different tracks can bleed into each other and sound like droning. 6.5-7/10 I guess.
almost every platforming section in this game makes me let out a huge sigh when i get to it. snowy mountain in particular.
>pious
>said pee-us
fucking really? can't you run that shit through google?
Sorry but whats wrong with that? You go up and take elevator down and end up in town below?
i cant make any sense of the writing
If her brother kills you at the same time he kills you, you can wind up with the game saving your victory but not being awarded the prayer reward, and you get to eat shit.
I'm an ESL and while I think my grasp of english is quite good, I constantly have to tab out of the game to run some phrases through a dictionary cause I just don't know what they mean. This is honestly the first time I've had this issue, except for, I suppose, Alvina in Dark Souls 1.
you can hit the red balls into her head. you have to time your hits a little bit though, if you just mash as fast as possible you'll desync with the ball rate of fire and get stunlocked. also, and this is true for most bosses, prioritize avoiding hits over dealing damage. if you have a counter in mind for every attack, then the fight will be ezpz, don't try to rush the fight by tanking hits in order to deal damage unless you're at the very very end and have a decent bit of health to sacrifice
forgot to mention that I can't believe there's no spanish audio. Listening to a lot of these voice actors I bet if they had given them a chance to deliver these lines in spanish they would've turned it on and reduced the recording booth into a smoldering pit of rubble
>soulslike game
>even has terrible hitboxes and i-frames
wow
i was stuck on her to. honestly felt like i was retarded or missed some important gameplay element.
apparently we are just bad at the game. just try over and over until you gut lucky with the pattern in phase two.
its just a worst version of the prayer where you call down the giant laser, no big loss imo
>just try over and over until you gut lucky with the pattern in phase two.
This sums up the final boss too.
The fucking mountain is far away and not hanging over the town.
What makes it even more ridiculous is that near the end there IS an elevator to the mountain that properly goes diagonal.
Whoever designed shortcuts that are able to re-lock themselves if you use them wrong, and then decided to put one of them at the end of the longest and worst platforming gauntlet in the game, should be drawn and fucking quartered
So is the R2 thing meant to be a dodge? It's so finnicky, sometimes I can dodge through enemies and sometimes I can't.
I also can't believe they gave enemies contact damage in this game. Why? What good does that do?
I've found that you can dodge through (most) enemies only when they are initiating an attack.
How do they say it in game? I know the actors are British and in British English both pie-ous and pee-ous are used, often changing depending upon the pronunciation of the word before.
Or in the game do they say something different?
this game makes the boring parts of metroidvanias stand out even more, reminds me of Salt and Sanctuary, lack of OST doesn't help either
the first boss in the beginning area and the chillin tree guy probably indicate how they intend dodge to work. You can't dodge through big boss type enemies unless they're winding up a swing. Small guys you can dodge through whenever, like the naked women carrying statues.
yeah it's kind of bs, basically every enemy is unique in when/whether you can phase through them. there really is no hard rule for how this works, just gotta do trial and error
I think in the game it's pee-ous, I just assumed it's a different and valid enunciation but what do I know.
I thought it took something from a sculpture by Michaelangelo.
Pretty lame if you ask me, is like battling a giant octopus and defeating it by just cutting up one tentacle.
I'm not that far into the game, beaten the tree boss and gotten a bit further than that, and I really dislike that. The tree boss having contact damage just sucks because, god dammit, i wanna get out of the corner that i'm stuck in and my jump sucks.
>GOG version
>game won't recognize Xbox or PS4 gamepads
>there is not solution
>voice acting is bad
Nigga what
Man if you think the vocabulary of this game is that difficult you might be a little stupid. Like, you can at least inference, right? And of course they're going to use old english/archaic words, that's the tone of the world
So just pirate steam version.
ds4windows doesn't work?
It's Pieta by Michelangelo, which miyazaki ripped off for his boss, and then these guys double-ripped off.
Well I guess I should refund while I can.
Nope.
>british actors for this game
Horrible fucking choice.
>ripoff
It is perfectly valid. Also in Latin pius, from whence English pious, is pronounced pee-ous so you could even argue that it is the ‘more correct’ pronunciation.
>lack of OST doesn't help either
The soundtrack is pretty good imo.
youtube.com
Also Salt and Sanctuary had way, WAY better backtracking/warping.
That's fucked. Refund that shit I guess.
The religion of the setting or specifically, the religion of Custodia was a really powerful and influential one. One where their God, The Grievous Miracle, was known to straight up do stuff like merge people into trees that bleed gold when asked for a punishment. That God, along with the Father and the Mother were worshipped, along with various saints and rituals. Before the game begins presumably, something terrible has happened. At the end of the game its shown that through the Pope asking for divine retribution the Miracle struck the Land Of Custodia with effectively a Miracle Plague after dustifying all the individuals in the upper church area around a relic, the Cradle.
This plague manifests as curses, the wretches and horrible creatures or blessings, the winged angels and paladins trying to kill you and generally fucks up all of Custodia, including freezing the sun in a perpetual dusk. You're the Penitent One, the grievous miracle saw befit to take from you your voice. Guided to a holy sword, Mea Culpa and judged by another Penitent One and sent to either die at the feet of the Father or rise again, you rise and begin your journey to go sort this shit out.
Any other questions?
>it's correct because a different language pronounces it that way
I'm more than willing to hear why pious can alternatively be pee-ous. Do you have a different source? Google only gives pie-ous, (same for dictionary.com, and howjsay) and usually if there's any kind of alternative pronounciation, it has it.
Not sure why not investing in Spanish audio considering it was a Spanish game developer.
It is a dodge for attacks that "unlock" their hitbox, so basically if you can't parry an attack it means you can "slide past" the enemy during an attack, otherwise they will block your path.
The voice acting is fucking terrible for the most part. Bell boy and the lady penitant are both god awful.
Those are the Humiliations, tests manifested by the Miracle, probably born out of the original tests that pilgrims might've had to take and from the divine individuals speaking from the Dream (which is basically heaven/the other side). You fight them and suffer the wounds that mark you as divine and the gate to the Mother of Mothers opens for you.
Yeah but Ten Piedad looks ridiculously like a Cleric Demon, to the point where it feels less like an homage and more like "hehe remember Laurence? We liked BB too!"
There's a corpse with the shroud that mentions in the painting area that they regretted giving their child to a "living wicker", because it cradled the baby better than she did, calming it down instantly. Presumably when the Miracle touched the world it over manifested the wicker into the monstrosity you see.
>game is so bullshit cryptic and makes no sense the fucking game devs have to tell and expain to people the steps for items and paths
But why not just let the player dodge through enemy hitboxes anyway? Not being able to do this, on top of enemies having hurtboxes means that you can just get thrown into unfair situations, even early on with the shield dudes if you put two of them in a small platform you're fucked. It's just not fun.
>I also can't believe they gave enemies contact damage in this game. Why? What good does that do?
I was severely pissed when I found the rosary item that says that it'd "protect you from contact damage", thinking it'd remove that shit alltogether.
Instead it just halves the damage taken which at that point of the game is hardly noticable on your health bar and makes you wonder why they bothered with it at all since not the damage taken is infuriating, it's the fact that your fully armored dude gets damaged at all from gently touching some skinny naked guy who flails himself.
Lady's alright, I like that it's a higher voice than a deep voice one might expect, it's not vomit inducing, still odd they make you listen to her line if you die to her. Which bell boy? Edras? He sounds like a young kid with a sister complex with a bowl haircut; which he is.
>But why not just let the player dodge through enemy hitboxes anyway?
Beats me, I find it stupid as well, in other games those kind of maneuvers give you a clear "pass through" window even without i-frames.
Did I just hear a bitch actually pronounce "betrothed" as "be-troth-ed"
Why is this game so ESL
>Lady's alright
No fucking way. I get that certain things are subjective but you are fucking wrong on this.
youtube.com
You think THAT sounds alright? Its completely unfitting.
I said alright. It's not good and its not bad. I think people on this board prefer being hyperbolic, is all. No, I don't think she has the delivery or timbre or quality of voice of Demogracias. But I also don't think she's fucking like, Wiseau
>It's not good and its not bad.
Its definitely bad. Jesus fucking christ there are some good voices in the game but that isn't one of them.
git gud
That's the way people often say Betrothed nowadays. I've heard both be-trothed and be-troth-ed before.
Most enemies you can't dive through are meant to be either avoided (the bed fireball enemies) or parried ( the stone coffin golems) it felt pretty intentional.
Do you realize that thorny growths and horned creature imagery is really common in this aesthetic? Both were inspired by the painting, but Piedad's similarities with Laurence end shortly after he stands up.
>but Piedad's similarities with Laurence end shortly after he stands up.
Ehhhhhh it looks like tree Laurence so not really.
Real shit time instead of bitching about something irrelevant.
How do you open that gate below the Baby boss's entrance, where do you go to stop that ringing shit and how the fuck do you get those babies that clearly look like you need to double jump?
I think most of us already beat the game. Not sure why you're here if you haven't. Just go check GameFAQs or something.
These things have killed themselves so many times
I remember Laurence having a deer skull head, a body of wood pinned with nails into it and using plant based attacks, now that you mention it.
I've beaten it, trying to 100 percent it now.
>try hitting the balls
>they just smash into each other or go off in some random direction
>sometimes they hit her head
>I remember Laurence having a deer skull head
When you try to be ironically wrong and you end up being right.
Turn off the fire, mix in a tree - its Laurence. Its really obvious that the devs are big fans of Miyazaki but Ten Piedad's design is just very creatively bankrupt.
>That's the way people often say Betrothed nowadays.
Bullshit
They're geometry based, not scripted
Think of it like hitting a pool ball
Yeah if I squint really hard and change almost every aspect of Laurence's design and imagine it it like a christ allegory, it makes sense yeah.
I live in America, so the mileage varies. People mispronunce a bunch of shit and I sure a shit promise you a lot of people reading aloud would shock you sometimes.
>gate
Go from above, you need relic for jumping into pits.
>ringing
You mean the noise that keykeeper asks to stop? On the left in a big vertical room, look for ghost with your confession napkin.
>how do you get those babies
Prayers and blood attack. The prayer that you get from Esdras can hit the upper part of the screen with no problem.
That's what I though, but sometimes they just go directly hit her head or off in some other direction
>Yeah if I squint really hard and change almost every aspect of Laurence's design and imagine it it like a christ allegory, it makes sense yeah.
Now you're just being needlessly obtuse. Yeah definitely no religious imagery associated with Laurence. Burning for a sin committed, lmao nothing from Christianity springs to mind.
Man I like Blasphemous for the most part, but you're a full on dickrider.
Honestly, this game would be 100% better if there was some way to upgrade your jump or movement speed
The developer mentioned some "advanced tech" involving the momentum you gained while hitting something in the air.
You're supposed to use the lightning prayer on them? That seems odd considering you don't always have fervor. I guess the same goes for blood attacks.
>needlessly obtuse
You mean like people who cry about optional lore text or a game using the imagery it decided to seep itself into? I like Blooborne for the most part, but you're just a full on dickrider.
maybe he meant air impulse which I only learned about by going through the "how to play" list in the menu
you can press down to bounce on stuff you hit in the air but it's extremely small bounce. Wonder if it makes you go faster..
>that rambling nonsense
Wew lad
You should go back to actually playing Blasphemous my dude. Maybe if you actually finish it you'll be more cognizant of the things the game does well, and what it doesn't do well.
You're not the user who thought Crisanta's voice was decent, are you? Because then you might just have brain cancer or something.
>supposed
I'm not sure, but hey, whatever works. The game does have way to get fervour on demand.
That's true, is there any rules for the chalice other than no teleporting? Also I tried everything for that item behind the gate inside the prison but no false doors, no trick switches, nothing.
I don't think anyone thinks Crisanta's voice is decent, some might it excuse it being meh, but I imagine most people probably lean into the "why" territory. Also, having finished the game, I'm not sure what that does to change my mind that people whinging about how Piedad is LITERALLY Laurence, despite Laurence being a completely different boss with different mechanics and looks just because they're both inspired by the same piece of art, aren't fucking annoying.
what the fuck is this fire boss in the prisons, holy shit
What the FUCK that's a girl? This is what i've been seeing this whole time. I thought it was some bearded dude in a kilt.
I like the game but god damn that area was shit. Who the fuck thought those bell enemies are a good idea?
>I don't think anyone thinks Crisanta's voice is decent
You should read this thread sometime.
>Also, having finished the game, I'm not sure what that does to change my mind that people whinging about how Piedad is LITERALLY Laurence
Well when you actually finish the game (you turn into a tree by the way, its pretty great), you might sit back and reflect how a lot of things in Blasphemous were put in with maybe a surface level of understanding on how it would actually translate from Souls to Blasphemous. Its very indicative of many of the game's problems.
But yeah keep playing until you get that true ending, its actually pretty good.
those enemies are definitely my most hated, most infuriating positioning
Man what's with the attack patterns on this boss? The movements and everything are so fucking weird.
Has this apparent bug also happened to anyone else? Unable to reclaim any of my guilt since the game decided it wanted to put it in a different room.
>surface level of understanding
>literally create a unique stain system that isn't route "ur stain is ur money go get it"
Got anything else or you gonna complain about the lore on items too? I'm sure since you clearly understand the "deeper" mechanics of souls games. Go on, you're really firing up my synapses user, elucidate me, educate me. Bless me with your divine grace and knowledge and bring me forth down the path of your secret forbidden lore.
jesus christ just forgive your guilt user
Also for the boss it always attacks in patterns of threes, just go for an aerial combo. If you can sliding attack and hit the head and the neck you'll do a boatload though.
So how will I know when I'm about to complete the game? I want to collect everything before I finish
>>literally create a unique stain system that isn't route "ur stain is ur money go get it"
And the stain system is fucking terribly implemented because it can just sit out in spikes, or move locations in a game with an extremely small number of warps.
You are not using your brain.
Air impulse can give you some okay horizontal momentum, especially if you chain it
Really it's only useful for staying in the air to keep hitting flying enemies
There is something out there you can miss if you don't take it before some progression, can't remember what it is but I think there is a sidequest.
You'll know.
What are they throwing? What's the lore behind these?
The game gives you an achievement for getting to the last area if you've been to all of them, if that helps. Basically when you're approaching the big golden doors.
It also costs pennies to retrieve if its in a bad spot at one of the many statues placed in the world. Also, despite it bugging out, that clearly isn't the intention or should we start bringing out bugs for detractions for the souls games too? I never had a guilt stain glitch out but I have had bosses glitch out, never acquired items in souls games that I was supposed to get, NPC quests break, etc. But that seems like shit flinging since its clearly against the dev's intentions.
It's a jug with thorns around it, so fouled holy water, oil, insert explosive liquid here.
play a better game
>It also costs pennies to retrieve if its in a bad spot at one of the many statues placed in the world.
Quick, without looking it up - how many of those statues are there? And yeah since its a FREQUENT bug (as in mentioned in almost every thread) then yeah I'd say it was badly implemented. It should be fixed.
What do you think about the warp system in this game? Do you think its handled well?
I do see that a lot of attacks come in threes, but still having a big issue avoiding those fireballs and tail spike from down below. And yeah, been trying to land to those dodge thrusts as much as I can.
>forgive guilt
Yeah nah, fuck that. Not backtracking all that way.
I finished the game on the gog version with an Xbox controller just fine
blasphemous seems like the type of game crafted by someone with a high level of talent/artistic vision but they were really tired, someone dared them to finish it as fast as they could, and they didn't try too hard
WARNING: Do NOT pick up Nail Uprooted from Dirt TWICE. It will erase all your health/mana/rosary upgrades with no way to fix it
I'm not him but I think his argument with Latin isn't just "another language pronounces it like that so it's fine", he's just saying the etymology of the word itself is pronounced pee-ous.
Eh, the fact that the church's warp is relegated to the library is odd, and I would've preferred one or two more of them. My major issues with the game are mostly the bell flying enemies and the weird lack of any consistent hub with all the upgrade people in one spot.
Also I've had five statues out (out of sheer curiosity, I've never had more than two during normal gameplay) and retireval was like, 800 or 1k? The guy has 30k, which almost nothing costs that much.
I think there's one in the painting area, but I could be mistaken. Anyway, the tail attacks are marked by the head screeching, the fireballs were awkward to dodge at first too for me. If you use the lightning spell it also helps since it floats up.
>Also I've had five statues out (out of sheer curiosity, I've never had more than two during normal gameplay) and retireval was like, 800 or 1k? The guy has 30k, which almost nothing costs that much.
The cost of backtracking needlessly is indeed great.
Respawn points are fucking bollocks. Every time I've died I'd had to spent five boring minutes getting back to where I died.
Which wouldn't be a issue if not for bullshit instant kill spikes and pits that don't give a shit how good you are are doing before them.
Good game though.
Souls doesn't even have a way to retrieve a stain from a boss room unless you wear like a ring of sacrifice or you use a homeward bone like item after dashing into the room to pick it up. Also, there's a reason why the guilt statues are placed often near the boss's room.
Kek, I literally managed to beat it just then.
I had only just realised that I could nail that green section of the body with the thrust attack (and even hit twice sometimes), and that was pretty much all I ended up using. It also helped that it didn't throw off a single fireball.
I destroyed everyone of those statues as soon as I found them
>Souls doesn't even have a way to retrieve a stain from a boss room unless you wear like a ring of sacrifice or you use a homeward bone like item after dashing into the room to pick it up
Why are you deflecting to Souls criticism when problems with Blasphemous are highlighted? The guilt retrieval is obviously not working as intended and creates situations that are inconvenient to the player in a way that has nothing to do with difficulty.
It's a game made by an artist
It looks cool, the world seems deep but really only exists to have things that look cool, and the gameplay is a mishmash of shit from other games with little regard to how they're supposed to actually work, with several mechanics that only exist the way they do purely to push the surface level thematic atmosphere
The person I'm discussing this with is implying a direct comparison with the two games, why wouldn't I compare the two systems.
Yeah that's the part, I managed to hit both the head and it simultaneous with a dash and it did like a sixth.
How does the world seem deep but isn't and what even is that last sentence, do you mean the glory kills? I do think that those should be more consistent to activate since they have a direct gameplay benefit (more fervor).
That bosses is just badly done. Like, you can dash behind her head and hit green segment - if you are lucky you will do four bars of damage.
Also, when it comes from the side it will always put it's head in the same spot so you can slap it with charged attack.
By far the worst done boss in the game.
>The person I'm discussing this with is implying a direct comparison with the two games, why wouldn't I compare the two systems.
That person was me, user, and that comparison was in how certain things were added to Blasphemous seemingly without much thought or testing on how it would actually function. I seem too have really upset you with that Ten Piedad comment, and by showing how terribly implemented some mechanics in Blasphemous are.
Is deaths gambit worth trying out?
you've said what i've been thinking while playing it, pretty much. it doesn't feel authentic -- it doesn't have its own identity, and it hasn't enamored me like other metroidvanias
Is this how the Spanish Catholic religion is? The lore is pretty interesting.
I dunno, you keep thinking you "got me upset" but I just think it's dumb. Your arguments are full of contrivances or require misdirection and you haven't really pointed out the difference between "terrible" and "mildly annoying". That's your problem, you're probably one of these people who never get off this board who thinks games are either Ten or Zero. Or Reddit, or Based, or some shit. Sometimes a game has some annoying things in it cause its not perfect. Shocker. Like what you think is a critical bug from not testing enough is probably just a common pathfinding issue that an indie team didn't catch. But the mechanics and attacks all work well and a lot of the game flows nicely and backtracking, seemingly one of your large complaints, is often rewarding enough to be done at all.
This seems weird, cause the total opposite is true for myself. I'm curious how a game like this can't enamor, since it feels so unique. Like the first souls game feels so wrapped up in touchstones that it feels a little hodgepoged to me but Bloodborne feels really unique.
During the dark times, a little. People really did used to do shit like this. For example the Inquisitor boss is named after a real sainted child that was thrown down some stairs and his mother was condemned to have her sides torn out by hooks and then burned to death.
Catholic religion is heavily based on guilt and penitence.
The idea of guilt and penance are there but its bumped up here to an absurd, fantastical degree. Personally I like it and think that it fits with the idea of a challenging game - you're suffering while you play and thus your achievement at the end carries more weight. Only, I think the devs went way too overboard on flowery Souls talk, the script is really hit or miss. And some of the difficulty is actually just from tedious decisions on the dev's part.
>I dunno, you keep thinking you "got me upset" but I just think it's dumb
Nah, you're clearly upset because you started deflecting to Souls criticisms when the legitimately obnoxious guilt retreival system was brought up. Terribly implemented in its current form, it will draw complaints until it is fixed.
>long, rambling paragraph making retarded assumptions
I probably liked Blasphemous more than you since I actually finished it and am capable of reflecting on it without writing it off for some bad decisions the devs made.
>do you mean the glory kills?
I mean half the shit in the game
Why does the relic system work the way it does?
Who cares, it's an idea that seems cool in concept, and that's all that matters
Why is there so much backtracking for completion but no real movement upgrades to make that less of a slog?
Who cares, backtracking is a thing that metroidvanias have so this has to have it, and having movement upgrades would get in the way of The Vision
What's up with the collectibles, and what's their point?
Who cares, game's gotta have collectibles to backtrack for, and they're too thematically appropriate to not use
Who the fuck is ever actually going to use the charge attack regularly?
Who cares, lots of games have stuff like it, and it's something to fill out the grindy skill tree that the game also needs
And so on, and so forth
>tedious decisions on the dev's part.
This. While I felt challenged at time dying was tedious as fuck. You are slow and respawn points are too far away.
>deflecting to souls critcisms
Am I supposed to debase your arguments that the game poorly implements souls features by disproving that the features share similarities by pointing out how different the two are, including the failure points of them? Or do you just want me to nod my head and agree with you.
You're the kinda person who gets that the game is set in a place that is literally the Catholic Spanish fantasy realm but turned to a eleven and then bitch about the flowery prose, as if the two aren't entwined. You aren't reflective, you're a fucking dull graphite rock. Your use is in pointing out bugs, but your criticism lacks the weight of any real meaning. You complain about the script or the prose but don't posit why these things are bad, or how they detract. It's like discussing something with someone who's intentionally mal-intentioned, while also sitting on a high horse. Jesus man.
I think they wanted a "weigh your options for buffs" system but also applied it to the entirely utility items, which is an odd choice considering you can pause at any time and swap em out. Do you mean relics themselves, or their acquisition? Cause their effects aren't tied to combative gameplay which is why they're divorced from the rosary beads.
If movement upgrades got in the way of "The Vision" then why can I get a thing that lets me dodge more often and for farther (which is a movement upgrade). Hell, why have warps if they wanted to force you to walk, seems contradictory. Totally agree that it would've been nice to move faster, or at least have a speed up option after walking for x time.
Well you've got two collectibles, one that's mostly flavor and the other that has gameplay tied too it. Most Metroidvanias have a bunch of them anyway.
Also charge is useful with fast + projectile, but yeah it's a bit shit. Way too slow and you can't move during it.
Do you get a double jump eventually or something? I see a bunch of paths I can just BARELY reach.
>Do you mean relics themselves, or their acquisition? Cause their effects aren't tied to combative gameplay which is why they're divorced from the rosary beads.
I mean the relics themselves
Acquisition is also really silly, they're very sparse and often hidden, not to mention there are very few of them, the whole system seems like a waste
And if I was going to compare something to the rosary beads, it'd be the sword addons, which are just rosary beads with downsides, and are similarly few in number and require you to be at a not-bonfire to equip
>then why can I get a thing that lets me dodge more often and for farther
Because dodging is a core part of the game's design
Double-jumps, wall jumps, and whatever the fuck else they could have crammed in there aren't
You're not going to see the serious catholic inquisitor man flying around on a mario cape any time soon, because that wouldn't fit with the game's strict theming, which is the same reason the sword-climbing is a slow chore
*tips fedora*
>Or do you just want me to nod my head and agree with you.
I want you to stop and use that big melon head of yours and think "gee is this guilt retrieval system really implemented well?"
The other user is right about the relics, by the way.
>You're the kinda person who gets that the game is set in a place that is literally the Catholic Spanish fantasy realm but turned to a eleven and then bitch about the flowery prose, as if the two aren't entwined.
No, I'm saying the script is badly written at times. You're terrible at critical thinking.
Too much backtracking. I beat the Lawrence boss and don't know where the fuck to go. I went to the snow area and it ended up back at the town. Garbage.
>humilations with gold faces
It's fine. Gold is an important part of the world in that game, tree of the three words bleeds gold
The problem is that the faces were supposed to look different
So I beat Melquiades and Exposito. Where do I get the third mask?
If they looked different I wouldn't have minded so much but it seems like a real case of "uhhh we are running low on time and we need to cut corners" sort of thing. Its near the bottom of the list for problems this game has.
I was so excited about that game ages before its release, for some reason it never clicked with me though, deaths gambit is more of an RPG though, with a souls like stat system, stamina and you lose healing items upon death
Not really. It's more like a tribute to Michelangelo and some folklore
>It was the first boss design we did for the game and it turned out to be one of the most important works when laying the foundations of the artistic direction and the general tone of Blasphemous. The idea of mixing, as a collage, elements of culture and
folklore (in many cases, clearly recognizable) taking them out of their usual context, was our guide to achieve the impact we were looking for. We rely
on The Pity (Pietà) of Michelangelo to design this creature made of braided flesh and roots that rests on the arms of the Lady, a monstrous being whose
body is covered with nails and its head is the skull of a horse with twisted goat horns. Only when the creature is asleep, the man who was once aware becomes awake within the dream of the monster in which he is a prisoner.
The name of Ten Piedad, which we kept in
Spanish without English translation, was devised as a tribute to the work of Michelangelo.
i beat the game and never felt like i really "mastered" a boss. it always felt like i got lucky with the hitboxes.
Final boss is literally just 'hope you dont get firespam' as the strat.
>Turn off the fire, mix in a tree - its Laurence
No, Laurence is a mix of werewolf and Manus. Even if you take away the fire and mix in the tree you won't get piedad, their proportions are completely different. Not to mention that piedad has a horse skull for a head
>Start new game
>Maze map so I decide to just keep running right until I can't anymore
>Get pretty far and die
>Spawns me all the way back to the tutorial area
Yea I'm too old for this souls style bullshit. Fuck this game.
Hello? Anyone?
I beat the snow mountain church boss and the one from OP's pic boss, the only one left is from the bell.
>souls style
>too old for a game that's styled after old school metroidvanias
you're a moron and you have no idea what you're talking about.
prison area, you go up to the rooftops (red area) and to its left there's a yellow area which is basically a bunch of jail cells, there's a boss there
>metroidvania
I don't get what is Metroid about this game at all. This shit is straight up Castlevania 2.
If it were Metroid I'd be getting movement tech.
Do people are actually retarded and not understand that in DS2 the world isnt a 1:1 representation to what it would actually be in reality? If you look at the map of the DS2 world the distances are all much bigger then what is represented in game. Another example is the tunnel you take to Drangleic Castle, you walk through it and suddenly the weather is different.
>somehow missing the checkpoint right next to albero
>not having automatic checkpoints is now "souls style"
nice bait
>If you look at the map of the DS2 world the distances are all much bigger then what is represented in game
This was, is, and always will be a copout from the game's developmental issues resulting in the levels being moved around.
thank you
2d I reconnected map
action platformer
character progression is through powerups and items rather than levels
>h-how is this metroid
I didn't see any checkpoints. I got to an area where floating grim reapers were shootnig green balls at me when I died to a trap or something. I didn't even realize it was a game with save point spawn mechanics until I died the first time. I'm sure a lot of people like it but it isn't my thing. I already refunded it. Artstyle was cool though which is why I got it.
>character progression is through powerups and items rather than levels
This shit is more Momodora than Metroid but I doubt you have any idea what that is.
there are some unreachable platform ,is there a higher jump ,i'm not talking about the blood thing or the swamp relic , am i really supposed to use the upper slash combo finisher to jump higher ***?
i fucking hate that floaty jump. makes everything unnecessary difficult. What are devs even thinking?
"hey Carlos i'm working on the jump. how do you want it, tight and responsive or sluggish and floaty?"
"sluggish and floaty sounds like a great idea Antonio!"
Zone on the top left of the ''roof of the archicathedral'', some sort of derelict prison. There is a lift withs horse that open once you beat the zone's boss.
don't pretend you're "too old" for playing a game literally based off of older games, you're a stupid fucking zoomer.
you need to wait for an update they promised
seriously though, there is nothing that blasphemous does better than deaths gambit, but because Yea Forums is all over it no one will know this
I played momodora, another metroidvania, so same genre, both that game and blasphemous have progression closer to metroid since they don't have flat out levels and stats like igavanias, however I'll concede the rosary slots have some stuff reminiscent to castlevania items.
What the fuck does that mean? If it's based off older games then it makes even more sense that I'm too old for it. Are you mistaking me saying "too old" as in I think the game is too childish?
I tried death gambit a long time ago and it didn't stick, what is this update supposed to do?
>I played momodora, another metroidvania
Momodora has minimal movement tech gained (which is more than Blasphemous) and you can just do the levels in whatever order you want. You just unlock shit with keys and crests, you don't actually utilize stuff like OOOOH YOU GOT A SLIDE NOW YOU CAN GET TO THE NEXT AREA. That's how Blasphemous is.
Do you think Dark Souls 1 is a Metroidvania because of the interconnected map?
>people having trouble with Our Lady
Just dodge nigga wtf lmao
"They're expanding existing areas and adding new areas, new weapons, bosses, new story content, rework of the talent system"
probably something else
I'm so tired of meme ridden, cartoonish metroidvanias but blasphemous just didn't feel fun enough.
this game would be super tight if it had less/no platforming and dead cells style controls/combat.
that's cool, gonna give it another try after this update I guess
>there is nothing that blasphemous does better than deaths gambit
Art and music
thank God it isn't what you want
please tell me you're joking
How about better platforming? How about lets not have spikes be instakills. I know I'm such a fucking casual, right? But just imagine it for a second. Would the game really be worse for it?
well so far it's good ,there are some bullshit parts and i'm not invested in the lore like dark souls or hollow knight but the combat is fun
Is there some way to increase the power of the flasks? I just killed the paladin dude and my flasks still heal for like 20%.
i think not
Nope heals suck dick and get worse as you go.
Death's Gambit was a fucking thematic mess. At least Blasphemous sticks to its guns.
In DG we go form usual medieval setting with added lizard scalies to garbage sci-fi Metroid rip off to sorry excuse of a Lovecraftian setting to a muh mindfuck illusions setting to Bloodborne and then back to Souls again. Not to mention DG tries to hard to be funny at times which completely ruins any sort of atmosphere it actually wants to build, garbage story, just plain old wonky hitboxes, and level design that just exists to funnel you to next boss after next like a glorified boss rush.
I'l give it something though, there are two bosses there that I enjoyed more than anything in Blasphemous. The Space Wizard and the gimmick boss Thalamus.
How do I get into the room at the very top right of Archcathedral Rooftops?
if you mean the one with a locked gate, in the lower levels you should be able to do a platforming section to unlock the gate
how about a screen cap user
Actually it's kind of the opposite. I did the platforming section first and saw a locked gate above me, and I have no clue where it is. But yeah, that's the room I was talking about.
I'm playing on the PS4 version right now
Is it pirateable yet
did they fix 144hz problems yet
it released on gog so I'd be very surprised if it weren't pirateable desu
>Is it pirateable yet
It's been pirateable day one, user
>spoiler
Probably not. Apparently there is a patch in the work, but I don't know when it's going to come out
These three faces and the dream aspects reminded me how much I love Hollow Knight and how much it really managed to tell a cool story with a lot less words and cutscenes.
PS4 has a built-in screencap function
I barely killed her after like 8 deaths, but that fight was infuriating. The most annoying things were the fireballs and also the red balls. Felt like I couldnt change the direction of my attacks in time, not sure if it was me or what. Didnt have any problems in Hollow Knight.
>just got to the spike-part
damn, i think i'm done with the game. really don't have the patience for this shit.
So, Yea Forums, which section of the game has the most kino track?
youtube.com
Always got something on an "ascending" vibe from this one. Makes me think of other games where you're fighting above the clouds or something like that.
What's with all those breakable props that give you nothing?
Hollow Knight also knew that voicing the characters properly was important. Outside of the scribe everyone sounds terribly directed in this game. Christ, why not just have it all in fucking Spanish or something? It would fit so well and likely sound better.
you have rosary beads for life,mana and money for destroying them.
Talking about beads what does the big toe bead do? I honestly have no idea what "adds extra thurst while in the air means" and testing I dont see any difference.
Yeah not having the voices be in spanish is a huge missed opportunity. It could've been something special for sure.
youtube.com
I don't know about section but gooddamn that driving spanish guitar was great. The gallery was also great.
This nigga tells me to "make the sound cease" but I don't know what he's referring too, I can't find anything in the library that's making noise, at first I thought he meant Socorro's laments but I released her and seen the conclusion of the guy praying to her and this nigga is still the same so that wasn't it.
There is a ghost banging its head in top left corner in one of the tall hallways. You need the ghost relic for that.
Thanks, I don't think I have that item yet so I'll see if I get it later.
Ghosts say everyone passes , half do not return.
The number on each side gets up by one when you pass into the that door way.
I have been doing maths and runinng around without getting the point so I give up. What I am not getting here?
well fuck me I just solved this... I am just confused because I thought I tried every combination....
Make them say 4 and 2
Dark Souls 1 is a metroidvania because you explore a semi-nonlinear map and find items that let you progress to previously closed off areas
>b-but items aren't movement abilities!
still a metroidvania
No it isn't, you don't get any fucking movement abilities. Its all keys and unlocking shit.
Metroidvania doesn't require movement abilities, it just requires you to gain the ability (through any means) to reach previously unreachable locations.
Nothing has been so hard to me except the pit when you exit the room with the whipped lady.
I fall to that motherfucker every fucking time.
>atmosphere
Can you guys fuck off already with that?
Since when dark souls invented dark fantasy, especially when blasphemous is inspired by some spaniard festivities and goya works?
Because Dark Souls produced a shit ton of tonal clones so why would this be any different?
>yeah, a million games that are intentionally similar to Dark Souls were made but there's no way this particular one is too
It's like claiming Blocky Building Game 48,327 isn't inspired by minecraft because minecraft didn't invent blocks or buildings
The problem I have with blasphemous and its originality lies more in its storytelling than setting. Most games with this kind of setting don't have to rely on stupid lore and obtuse storytelling to get their point across. The devs tried to copycat the way souls tells their story and along the way they kind of forgot to give the player a basic motivation. Go do something with 3 people isn't really on the same level as go ring the bell of awakening.
That's bloody stupid, man. So many games do that
They're completely different genres, one is a 2d side scroller, another one is a 3d action rpg.
So I need a prayer for this, right? There is like 3 or 4 of these, which are out of melee range vertically.
So what do I need? I am assuming most people got a screenclear for first trying some boss, but I don't have any of that.
And I assume there is some kind of AOE prayer somewhere to find in the overworld. So what do I need?
Just use the blood sickle projectile. Its not worth to melee in most cases, since you will get horribly maimed from touch damage.
Lightning prayer.
What you're saying doesn't make any sense. Dark Souls did not trademarked dark fantasy. The game is inspired by the Catholicism and the Bible, which can be very very dark.
>why would this be any different?
Read the artbook
>Lightning prayer.
The one from the bridge boss? Which you get from not dying horribly to his sister?
Or some other quest?
From the bridge boss.
Honestly I dont recall that so clearly anyomore because I have been blitzing back and forth the map in secret hunting past game sessions.
how do you get through that location in cistern full of gas/poison?
relic or tank it like a man
I'm glad i didn't rage quit after that snow location full of climbing which was complete dogshit, thankfully other locations are good
is there ability/item or whatever that boosts your jumping?
No.
You can get a toe that lets you slash pogo for 4 jumps instead of 3. There is 2 toes that lets you get a nifty dash upgrade when combined.
But there are no movement upgrades. You might count the downward stab as a movement upgrade, but its unsafe to use to descend more than one floor.
My biggest gripe with this game is how fucking slow everything feels. I move around like a goddamn slug.
Also when do you get additional rosary slots? Or a second of those mea culpa things?
sup bros
how do i get there?
Can someone recommend me where to go? So far I've visited:
Brotherhood of the Silent Sorrow
The Holy Line
Albero
Wasteland of the Buried Churches
Where Olive Trees Wither
Graveyard of the Peaks
Convent of Our Lady of the Charred Visage
Mercy Dreams
Desecrated Cistern
Mountains of The Endless Dusk
Jondo
Literally been wandering around for 2 hours lost.
Keep doing shit in Hondo until you find Grieviance Ascends
If you want a more direct answer, You need to break two of the statues in Jondo, then go to the big ringer thing in the middle with the other statues around it and smack it a few times
>Also when do you get additional rosary slots?
Once you find the character that upgrades those in exchange for some red yarn.
>Mea Culpa
Most of them are near boss rooms. 7th one is near some bullshit that requires most of the upgrades.
Thank
Salt and Sanctuary was fucking lovely.
Decent game, but definitely has a lot of flaws:
>prayer bead descriptions are so vague on exactly what they do, i dont even bother equipping them
>most of the skills, hearts and prayers are less than useful
>no good reason to only be able to equip 3 relics
>can't look down to see if spikes are below, despite the character himself being able to
>can be easily stunlocked (see: fire boss)
>shops not marked on map
>one hit spike death
>story was made from taking list of Catholic meme words and throw them in a random text generator
If this game kept the art work but incorporated more metroidvania game mechanics like in Bloodstained, it'd be much better
Worth $25 (I'm a fucking leaf)?
I wishlisted it as soon as I saw it and took a look at it, and was considering waiting for a sale, but the Biblical influence is what is gripping me right now. How does the Biblical stuff pan out in terms of establishing atmosphere/worldbuilding/storytelling?
How's the exploration in this game?
Its a lot of surface level fluff to be honest. If you're into the visuals you're going to love it, lots of great designs and the theme of penance is a constant but the worldbuilding and storytelling is the typical "a few vague guideposts and tons of cryptic shit that means ultimately nothing." Lots of characters feel flat and undeveloped. IMO it 10 bucks too rich but you might really like it.
What with Jocinero and that guy in the dream fountain, it really seems as if the good side of the miracle is on your side. Like, it’s not all that bad there are some good forces out there
I uninstalled at the swinging pendulums room with spikes in the library. Going one way was doable, but going one way and coming back to collect the guilt fragment was dumb, and it further showed to prove that the random enemies in between areas were simple road blocks that pose absolutely no threat to the player; with the only threat being bosses or instakill environmental hazards.
The one hit spike death shit sorta bothered me the most of anything I dislike but its the most subjective complaint I have. I just feel like every single fucking trailer made this game out to be more of a Castlevania game then a platforming 2d action game showing combat far more. But 90% of levels feel like platforming puzzles even if the bosses are raw combat. Feel sorta jipped by that.
Its more Andalusian counter reformist catholic than its wholesome Protestant.
And that makes it good.
Its the kind of thing that occasionally shows up in games(Flagellant, thorn crowns), but games do not go deeper. This go far deeper, only hindered by its budget.
Anyone know where's the third red candle? Found the first one in the hidden room and another one close to the secondary entrance to the first area, already got the full blue wax ball but missing one red
It's definitely more of a Ghosts and Goblins deal than it is any kind of metroidvania/soulslike/whateverthefuck, but that wouldn't cast as wide a net as just saying "2D dark souls"
I think of this scene from Barkley Shut Up and Jam: Gaiden every time I talk to the floating head after a boss
Any way to get alternate skins that isn't buying the one from deluxe or the backer one? How do you even equip those?
The miracle is not bad or good, it's just a force that rose from human guilt
The pope clearly misused it and unleashed the horrors on the land so you destroy him and if you've accumulated enough guilt become the new Son of Miracle.
Ok, so I accidentally fought (and then died) to the prison boss with a my chalice of inverted verses partially filled. Emptied when I died and I'm not seeing any more lion dudes yet.
Wat do?
Yeah from beating the game under a few conditions.
So in the rooftop section and you fight that guy thats similar to the boss you just fought with the lighting and spin attack, how much health is he suppose to have? Because ive been hitting him for about 30 minutes now and he is not dying. Please don't tell me my game bugged out and made this guy invincible......
I'm through that section, but I'm still having a hard time knowing what attacks are actually doing anything against them and when they can actually be damaged.
Projectile seems to reliably work though when they're doing that spin attack. Dodge through the spin and throw one their way.
Parry the single strikes and do 3 combo after the big spin. They're invulnerable during attacks (not sure on exact details).
I've destroyed 4 guilt statues and done their red portals. How many are left? And if I finish them off, will beating a boss be the only way to get rid of my guilt? Am I better off keeping one statue around til just before the final boss or something so I have at least one to use?
does it annoy anyone else that in the second half, every normal jump becomes some stupidly tight feat where you have to jump from the ledge at the last minute? just seems unnecessary for all of the bits that aren't obviously in a platforming challenge sections, almost feels like the game was built with you have a double jump available but then took it out
Would be better with a less floaty jump. It seems needlessly tight as is.
Patio of the Silent Steps is so bad. At least something like Graveyard Peaks is meant to challenge you, Patio is literally a transition location with nothing of value, but you have to be on point with your jumps and remember the location of spikes, because you can't look down.
just put on the thing that lets you see his health bar, basically only takes damage as a counter. so either block and parry his sweep or hit him right as he comes out of the tornado swing. magic doesn't do shit and hitting him as he's just running around doesn't either
Anyone knows what's the deal with the room with the candle paintings and the cut hand painting?
I get that the candles light up when you equip red and blue wax but I don't get the hand
>Grievance ascends
Between the jumpin assholes, bell ghosts and those invisible rapier other ghosts, is it truly nigger country
Literally worse than the platforming mountain zone
Slide-slash kills the sword ghosts in one hit. React fast
This one btw
The bell is chiming like crazy for a secret area in Albero church, but I can't find anything. I did break open the passage to the Cistern, mind, so it seems there is still something. Any ideas lads?
Nonesense. It's tuned perfectly. You just need to watch the wind.
Where is that place?
Cut yourself.
>in British English both pie-ous and pee-ous are used
No, only pie-ous.
They throw jugs filled with wine. If you damage them and get out of aggro range, they'll actually drink from the jug to get healed. Also when the jug explodes I'm sure the liquid looks purple before setting on fire.
parry the rapier ghosts. also there is an item to make you immune to toxic gas somewhere in the upper part so prioritize that in exploration
I'm trying to fight the big ugly face with hands. Am I missing something? I don't have anything in my kit that allows me to dodge through attacks when he starts spamming the orbs faster and in tandem with the other orb attack. I can't go through them, I can't attack them, I can't block them, and they hit everywhere on screen.
What am I missing?
how?
Hold B?
yeah it's kind of bullshit when she does that move, i always just tanked it and then healed. i never had her do it more than once per fight at least and its usually pretty quick
thanks, i must have skipped that tutorial on accident
And what's the deal with this gate?
What's up with the candles anyway? I have a large bead of blue wax from extinguishing three of the blue candles, but am pretty lost with the rest of what I'm doing there.
It's a gate. Made of metal.
i know the woman who wants to jolly co-op with me is gonna die if i keep asking her help with bosses. do i get anything from not letting her die, or would i just miss out on the item she gives if i let her live?
rushed through it, no desire to 100% it.
had like 4 flasks or smth + some empty ones cuz i couldn't be bothered to go n fill them.
lack of fast travel was a mistake.
the only thing saving this game from being utterly mediocre is the pixel art.
6/10 on a good day.
thx, but my opinions already come straight out of my ass and go into my mouth.
The buzz saw enemies and platforming in the bell area is really driving my patience. Apart from that its been fun so far.
I'm assuming that the sheer lack of portals is to accentuate the Penintent's travels throughout this fucked up land to drive the message of his mission. The world isn't that big so it's not that annoying.
It's an extremely competent metroidvania that's really elevated by its pixel graphics, imagery and soundtrack. I was expecting some bland Dark Souls rip off, I ended up getting a Castlevania/Edgy Catholicism/Diablo 1 inbred game. Albero even had Tristram's melodic guitar tunes.
This game is comfy as shit. And I just noticed that the thorn that Deo Gracias gave me started sprouting when I destroyed one of those guilt removing statues and beat the arena inside it. Gonna assume that's a good end item.
i more or less agree. i've enjoyed my time with it and would call it a 7/10 but i'll probably have forgotten about it by next week and never replay it
>I'm assuming that the sheer lack of portals is to accentuate the Penintent's travels throughout this fucked up land to drive the message of his mission
is this that E M E R G E N T G A M E P L A Y i've heard so much about?
You can deflect the orbs with attacks. Every other projectile she has is dodgeable if you commit to moving away.
How do I get to that mea culpa shrine behind the gate at the elevators around the frozen cliff area?
You still get to keep the item but you'll have to live with your conscience knowing that you were a little heretical mangina pussy who asked someone else to share your burden when it was a load for you to carry alone.
You don't deserve your religious traffic cone.
After Bloodstained, Blasphemous, Katana 0, Control and Capcom being back, this has been a fucking amazing year for video games.
How/where do I find the relic to walk on these firefly things?
It's a perfectly doable area if you don't rush in like a fucking retard and read the incredibly easy wind queues. Anyone who complains about this area is just outting themselves as impatient shit for brains.
what's the item you get do? is it worth it?
What do you get for finding all of the babies?
Candelaria sells the key to that door next to the Kisser's of Wounds
get a key from the shop, i think it's the one in the mercy dream area. it unlocks a room a in the starting area.
at least i think that's where i got it, i might be confusing it with the relic that lets you talk to corpses
>Meet a petrified two faced giant stuck to a tree
>Asks me to give him some burning oil
>Kill lasagna face bullet hell nun, find oil
>Petrified giant is now woodified, the tree that hanged on to him covered him in bark
>He says something along the lines of "ouch" but very eloquently
>Nothing happens
What now?
>Once upon a time, a Pope once prayed super fucking hard and accidentally the world
This is some goofy shit and I love it.
Leave the room and return
Shit, it's one of those game, huh?
Does whipped lady quest continue?
offered 3 marks
Teleports away and the praying npc moves somewhere/dies but where?
>end of the walking pilgrim's quest
i mean i expected that, but still... fuck
He moves to a dead end left of the first shine in rooftops. The church window npc in Albedo gives you a necklace that you take to him, then he moves back to the church where he gives you a prayer.
ty
currently over 85% completition and I have seen the firstboss 2 double boogaloo and now doing trying every spot I can fall down for secrets.
My point being that my patience for "where do I find this npc" is getting quite low at the moment comparing to falling down everywhere and finding fucking devilish hidden groudfloor things.
>finding fucking devilish hidden groudfloor things.
Shit. I'll never 100% this game, how many of these fucks are there. At least Bloodstained gave you 2 ways of making that obnoxious search easier.
They were nice enough to add a relic that makes noise if there are false walls or floors in the room.
>get past swinging lantern room and get the shitty mea culpa heart first try
>die on the way down
>die four times trying to get back up to it
anyone who defends the platforming in this game should fucking kill themselves
One relic implies that it has effect that tips you for secrets. Tho I have no idea how it tips you because I have not seen/heard the effect.
For my knowledge there atleast 2 areas hidden under your feet. One on the "Holy line" and one in the peaks "cave" area.
At least that.
someone a few threads ago said you get an item for collecting half of the babies. i have over 20, who do i get this item from??
>get item that can be used in a few select places
>have to backtrack through the entire game to figure out where
why do games do this
So, what was the deal of bell-hammer thunder guy and the angel girl?
We see him commenting stuff every time I enter one of the 3 main zones, then you fight both on the bridge to what I suppose is final zone, killing them
Is there supposed to be another something related to this?
Can some help me? I need locations of the red candles. Can't find the last one
This
are any of the mea culpa hearts good? i've just been using the "attack up when near death" one the whole game because the rest seem straight up terrible
what do you mean? he's just a crazy zealot trying to stop you
Well, same here. Guess you can use heart that gives you more damage and cancel negative effect of lower defense with beads
I expected him to have more weight in the story
Also, does anything overall change if you request help from the lady for the bosses?
Only used her 1 time against Our Lady of Bullet Hell, the other 2 bosses were chumps
What are the blue and red candles for, even?
This chalice thing is driving me fucking insane. The number of insta-kill spike deaths I've had due to clumsiness and impatience. And you ideally have to do the whole thing in one go without saving so you don't have to backtrack all the way to the fucking prison (when I inevitably fall into another pit).
I'll have to try for this again when it's not 2 in the fucking morning.
After you find small wax ball near burnt candles you can blow them out to make a wax ball bigger. Blue one gives you more fervour, red one increases vitality
>buying a 3 hour game because MUH I H8 CHRISCHANS!
>I still don't know how wind mechanics work in platformers
OH. That actually makes perfect sense. Fuck. Do you need to have them equipped?
i'm being pretty autistic with back tracking so i'm like 20 hours in and maybe 3/4th done with the game, definitely not a 3 hour game unless you just run past everything to get it over with
No. You can do that as long as you've found a small wax ball for respective candle
i was about to do this. i know the bull guys are from the area above jondo and the tomb guys are from the snowy peak, but where is the third enemy from, doesn't look familiar to me?
user pls tell me locations of the red candles
Post screenshot of the room with pictures, m8
>Tomb guys
No, those are different ones. It's actually the ones with the female face down in The Sleeping Canvases I believe.
>third enemy
Those are the Bull Jailers in the prison next to the Archcathedral Rooftops
>pause game
>eating breakfast
>super spooky sound of a woman
>get startled and think it's someone in my hallway
>realize it's the game
Got me good. Anyway just posting to say I'm about 2 hours in and I'm loving it. I'm a sucker for 2d pixel art and the spooky gory style is done well.
it's too much of a pain, i'm playing on switch
So I beat the three bosses and made it past the bridge, is it just me or are there like five different areas all clumped together and every time I go "okay I'll explore this hallway over here" it ends up spanning out to infinity and forcing me to waste time backtracking to check every other?
so with the bones, reward-wise is it just all or nothing? or do you get something for half?
You need to find all of them. Reward is a character skin
grow up fag
the game is not about that
I use the one that generates more fervor in return for blood attacks (guess that's the ranged one from B) being weaker. At least started using it since I learned that kamehameha prayer
>can only equip 3 relics at once
defend this, they should be always on
yeah, there is no real reason to turn them off once you get one, unlike metroid gun upgrades
>they should be always on
I found at least one segment in the library where you'll be forced to step on a trap unless you can remove the relic that makes roots grow
what do i do in the room with the anatomy text books? i know it involves the descriptions of the associated bones, but i don't have the kneecap
That one increases your damage taken by twice or something (and I'm always using defense beads).
I think you can't slash books in library without heart that lets block more ranged attacks, just deflect them. I was using it because it looked like an actually useful one (parry is easy enough as it is).
Remove all equipment including sword heart, have full MP, and stand still for 30 seconds
it's a cryptic puzzle, unequip all, consume life for mana points until full and stand still for 30 seconds
how in the loving fuck I was supposed to know that
You had others? Or you mean the collectibles? Those aren't related I think
>including sword heart
fuck me, have to respawn everything just for this bullshit
they are, the descriptions of the first two basically say unequip everything and have full mana, i just didn't have the last collectible
I think it pretty good fun game I really like the music and the real world counterpart i won't lie if I say I want a part 2.
Also high meme potential.
FUCK THE FUCKING CHALICE THING AAAAAAAAAAAAAAAAAAAAA
i aint playin a sequel without double jump and dash jump, fuck this clunky movement
Should I make an offering to Socorro or put her out of her misery?
what they were thinking
fuck that shit I'm fine with 6 upgrades
is hit hitless or just deathless? and can you use checkpoints to heal?
meant for you
just deathless and no fast travel
not that it matters since it's the fucking spike pits that will kill you
yeah i'm not looking forward to doing that, i died a billion times in the snowy mountains the first time through
The fireballs were the only real problem I had with him, so I'd dodge as many as I could before downing some flasks with the pelican charm equipped. It felt like it would have been a less bullsgit attack if the fireballs were delayed so you could maneuver around them better, or if there were half as many. As-is, it feels like it goes on too long, does heavy damage even with resistance and can stunlock you if you're unlucky.
Literally the easiest and most predictable attack in his 2nd form, just walk sloooowly from one side to another and they'll be gone before hitting you.
Thing is, he hit you once, you're fucked.
i dunno, im stuck in an under ground area. i tried crossing the bridge but the gate was closed. i could either go underground or in the snowy mountain. but im lost underground
>Talking about beads what does the big toe bead do? I honestly have no idea what "adds extra thurst while in the air means" and testing I dont see any difference.
I think it means you can get additional bounces from hitting down as you attack in the air.