Persona 6

It's going be shit, right? Director - the one, who directed golden and royal, ost - probably not Meguro, writing - gonna suck for sure, design - still probably Soejima (good). Since p5 is succes, new game will be bigger, more inconsistent slog with more animefag pandering than before.

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Yeah it'll probably be more like 5 since that sold so well but I think the royal reception might alter that. Anyway fuck talking about this, more importantly will the game be green?

Developers rehash the same exact formula in all of their games in the same genre until one of their sequels is a critical failure among gamers like TP & SS were. Causing them to reinvent the series. Persona will become casualized trash since they already trademarked Persona 6-10

>p6 hasn't even been announced yet
>tortanic shitters are ALREADY hoping it fails
why can't you faggots just move on to a hobby you actually enjoy instead of trying so hard to ruin this one for everyone else?

Gaming is fucking terrible now, the only way for it to improve is for games to fail forcing developers to innovate instead of being conservative faggots who constantly streamline their games. AAA developers never take risks anymore

P6 MC will have his hair up

His velvet room assistant will be a person of the same age

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they've been getting worse since 2 so probably yeah

bait

no, not really. you can argue 3 but 4 was worse than them and 5 was worse than 4

From a story perspective? Maybe. Gameplay? Absolutely not.

If shoji leaves the series then atsuchi(he did the majority of the Q games soundtracks) will keep the high quality up
Even tho 3 is my favorite the series is going kinda downhill hopefully some new life will be breathed in

Hackshino is garbage, good riddance. This series can only get better once the normalfags realise they only really care about the specific style that P5 had and that Atlus can’t replicate it for a new game.

what are you even talking about?

gameplay is fucked in P5 because they casualized the shit out of it, despite the mechanical improvements

how is that a bad thing

What exactly did they casualize?

He’s gonna say it’s casualized because it tells you automatically the weaknesses of personas. Bet.

if you have to ask, you must be a P5 fan

enemies are less powerful due to easier mob groups. Confident power ups are too strong. P5 on hard is easier than 3/4 on normal. multiple mini bosses in 3 are harder than main bosses in 5

>Since p5 is succes, new game will be bigger, more inconsistent slog with more animefag pandering than before.
Fun fact: P3 has more side material than 5. They've always been shilling the shit out Persona installments since 3.

It's really pointless to expect a big tortanic failure when Persona 5 is virtually just Persona 4 but with a shiny red paintjob. As much as I've enjoyed 5, Persona has been getting stale.
They've got a formula down since P3 and are only getting confirmation from P5's success that just making P4/5 again is the way to go.
I have no reason to believe Persona 6 is going to be anything new or different even if they got rid of the old director. It's going to be the same ride and either you're done with it or it satisfies you and keep buying it.

just because it’s stupidly hard doesn’t mean it’s better

not being challenging is more egregious in a turn based game that lasts 90 hours vs the average game. I tuned out of random battle by the time I got to kaneshiro's palance

Reminder that P4 was all Chie's fault.

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>persona 3 and 4
>stupidly hard
This is what being a persona only does to the brain

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>playing P3
>blasting through all the mobs with ease
>get to a mini boss
>fucking insane jump in difficulty
yeah so fun

PLAY
A
REAL
SHIN
MEGAMI
TENSEI
GAME

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/thread

stop being bad

>will the game be green
I'm betting on a dark green or a purple.

>will become
Are you trying to say it isn't already?

>P5 on hard is easier than 3/4 on normal
P4 is piss easy man, there was literally only one boss that could be considered strong in that game. Yukiko was only "difficult" due to you being limited in Persona choices by that point but the same applies to any other persona game's early game. Persona 5 had the benefit of having strong mobs that actually posed a danger in dungeons, something P4 lacked completely as every generic mob enemy was easily beaten.

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>game has a stupid jump in difficulty
>”Y-YOU DONT KNOW REAL PAIN!”
It’s just bad game design.

>Gameplay?
Don't even try and pull that angle because P3 to 5 are some of the most barebone jrpgs to date.

Some user posted this a long time ago and I keep wanting it to be true. Color scheme doesnt really matter to me much though.

>P6
>Music: Funk/Pop
>Color: Green
>Themes: Growing up, Individuality, Remaining who you are while accepting adult responsibility and duty
>Mascot: Caterpillar girl, turns into a butterfly girl midgame and joins your party kinda like teddy in P4
>Party personas are based on bugs
>Ultimate personas are anthropomorphized further so they look more humanoid a la scizor and scyther from pokémon or angemon/angewomon from digimon
>Velvet Room: Large fancy hive with beehive patterns and honey fountains
>Summoning style: Smashing small decorative glass jars into the ground
>The other dimension is based on being small in a big world, first stage would be in something like a massive garden where you're small like a bug
>In this world everyone has different kinds of wings and true vertical exploration is introduced into the series
>The home setting is in a very small rural farmer village where the kids grew up catching bugs out in the woods and playing in the rice fields
>The plot centers around growing up and wanting to leave the village while simultanuously feeling crushing expectations from your family and peers to stay and be a farmer like everyone else

>fucking insane jump in difficulty
In p3? Did you blitz the dungeon without levelling or something?

Jesus fucking christ. I beat the game on hard grindless and it was still easy as fuck.

>game makes mini boss hard
>OMG WHY IS A BOSS HARDER HURR DURR

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Not that user but Desu isnt a hard game, its unbalanced as fuck. Even on max level against the last boss and superboss there is only one viable strategy, get the speed ability and rush to the boss with flying, otherwise he is gonna aoe you and delay your turn forever.

If the mobs are piss easy why should I grind?
That’s the point. It’s so easy that I tune it out and then it hits you in the face with a challenge at random. The minibosses are harder than the actual bosses.

How can it be getting worse when the gameplay is getiing better?

> But the story!
Has always been just ok. Ep's story was already a step down from IS and honestly doesn't compare with the later games either.

Nigga, half of the minibosses can be stunlocked forever. You are just awful at the game.

>grind?
I didn't say anything about grinding, I said levelling. As in just fighting mobs regularly and gaining levels that way because that's the only way you could get wrecked in p3.

You’re actually retarded. Having all the mobs fold like paper and then having a mini boss that never dies is bad game design. It means you’ll have to tediously grind said piss easy enemies.

>when the gameplay is getiing better?
How is it getting better when they removed a metric fuckton of depth from the series after 2?

It'll probably be fine

Yea Forums will hate it the most out of every Persona of course because it'll be the most popular

P3 was only ever hard because of the lack of control you had over party members (something Portable fixed) and if you were trying to go for a 100% run and had to autistically schedule everything. That's one thing that's definitely without a doubt has become easier over the course of the games, the capacity to do everything in one run.

Why should I care about actual game tactics when more than half the gameplay is just watching the AI do it for me? Since the mobs are easy there’s no need to change tactics.

>You’re actually retarded. Having all the mobs fold like paper and then having a mini boss that never dies is bad game design
Ok, it seems you dont get the gist of smt games.

SMT games arent about quick or slow encounters, its about resource management, in later games it was about sp but in P3 is about fatigue.

All games have the theme of efficiency, you wanna do the most you can each day without getting tedious, so in P3 you usually wanna reach 1 or 2 minibosses and then leaving while juggling your sp, hp and fatigue so you gotta try do the most random encounters in the less time and turn count you can.

>there’s no need to change tactics.
AAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHH
Use tactics mongloid

yes user because if there's one thing Persona needs it's an even MORE weebshit direction than 4 and 5

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>3, 2 and 1
>Not weeb shit.

>.

>Persona 5 had the benefit of having strong mobs that actually posed a danger in dungeons

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Was I the only one that found this dungeon harder than pretty much every dungeon before and after it? By the time I got to the elevator and faced the oni party I was already scrapping the bottom of my sp reserves but then the dungeon just kept going with the giant lock you had to unlock.

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The last part of that dungeon I had to rely entirely on Ryuji and Yusuke with hp items. Really hard to one day it.

I remember it being a chore more than anything else rather than hard so I'll hazard a guess and say you were.

I dont know what about that description implies anything weebshit

Large red shadows on average were more dangerous than anything you faced in regular P3/4 dungeon crawling. Your goggles are on too tight.

>Metric ton of depth

They removed a bunch of useless bloat from the series.

We didn't need all of those elements and different physical types because nothing in the game required a decent strategy atound them. If you could tell me in what situation any of the "throw" moves were useful I'd be all ears. Not like it matters when you've got the mutation system constantly buffing your Persona's stats.

Yeah I had even bought one sp adhesive from Tae and had to swap it between party members just to make it in one day.

Replacing Hackshino is not the end of the world.

>on average, a low percentage of enemies were more dangerous
now how about those joke blue/yellow ones?

2 didn't have deep gameplay

>Using sp adhesive
For shame user.

Just as easy as any P3/4 mob. How does that prove your point exactly?

they are not, they're far easier. Less bulky with more less amount of variety in moves per mob

2 is beatable with auto attack you revisionist.

Deeper than anything after it that's for sure.

Goggles on too tight, P3/P4 mobs were never ever remotely difficult. Nor are P5 mobs save for the red ones.

I mean, Meguro is good and all, but some other guy has done the OSTs of both the Q games and they are great, especially the battle themes from Q2. Feels natural that Meguro would pass the torch to him.

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>So annoying the most efficient tactic was just to let it kill your party while keeping Joker immune to their moves

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At least wait until something is announced before crying into your pillow.

I don't know if you've actually played p2 or if you're just dumb but the only thing you need to do in p2 is spam fusion spells, they decimate all of the trash mobs, in boss fights you just need to make sure your health is topped up but otherwise you can keep spamming fusion spells. A combat system where you only have to do two things isn't deep gameplay, p1 and p3-5 have way better gameplay. In IS it's so easy that you don't even need to get new personas, you can just use the handouts and still blitz through the game.

Meguro is still doing P6

>p1 and p3-5 have way better gameplay.
>P1
THANK YOU, I thought I was crazy for having this opinion that no one else ever seems to state.

P6 should have a loli harem

To be fair, watching a popular franchise fail and it's fans seethe is far more fun than playing a game I like on launch.

If Invitation to Freedom was the main battle theme in persona 5 it would have won GOTY.

I mean for fucks sake the persona system in 2 was just pants on head retarded compared to 1's. 1 just needed two cards from demons and then you fuse them to make another demon so it was like a prototype P3-5 system but then came P2 with its shitty grindy as fuck card system where you had to constantly negotiate and farm cards instead of fighting to make persona.

congrats on being the cancer that's ruining Yea Forums.

I just hope it has more delicious cakes like 5 did.

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Honestly you really don’t need to clear dungeons in a day. You will have so much time if you be sure to max/level 7 the temperance/fortune Arcanas. My last 2 weeks were spent fishing because I had literally done every quest, maxed every stat/confidant, read every book and played every game.