Why this game is so unbelievable boring?

Why this game is so unbelievable boring?

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Did you fight any of the bosses yet? Or are you still getting through the millions of swamps?

It's the second best game in the series behind DeS

Because it's shit.

You are one of those Japanese guys crying about 'western devs' and shit?

You're a faggot. KYS

It's because the way the content is paced is pretty bad.

Demon's Souls:
>you must collect 5 demon's souls to put the Old One to slumber
>each of the 5 archstones is made of 3 bite-sized chunks, each with a distinct layout/environment and boss

Dark Souls:
>you must ring the two bells of awakening by traveling to different parts of the world, with no fast travel
>now you must overcome Sen's Fortress and Anor Londo
>now that you have the Lordvessel, you must defeat the four lords in the four corners of the world to obtain their souls
>now you can fight the final boss

Dark Souls 2:
>beat these four random dudes to open a door and bypass a small pile of rubble
>go through this castle and some other random places
>here's the king
>something something giant souls, something something throne

Dark Souls 3:
>beat these random dudes placed in arbitrary locations in a mostly linear sequence
>how are they different from any other boss? the lore bruh
>now kill this fanservice final boss

DS3 is a lot like Metroid Fusion. The core gameplay and level design are severely lacking, but goddamn if isn't a top tier boss rush.

That's what the Souls series really needs - a proper boss rush mode.

>but goddamn if isn't a top tier boss rush.
Not really, I don't actually remember any bosses because they were so bland and soulless, well except nameless, I remember him because his phase 1 sucked ass and because he was actually hard.

DaS3's level design is good, what you really mean is the world design.
Agreed, Fusion's bosses are overrated as fuck. Combined with the terrible structure it's easily the worst 2D Metroid.

>he doesn't remember Champion Gundyr

That's one of the best bosses in the series.

You know, looking back, there's so much soul in Dark Souls 2 compared to the other games it's unbelievable.

Overrated, but still great bosses overall. Point is you're playing both games for the boss fights and only the boss fights.

I think Metroid Prime 2 has the best Metroid bosses

BUT DUDE DS2 HAS RUBBLE LOL

And totally unmemorable after you finally beat him

Over 700 hours. Loved every bit of it.
That's incredibly disingenuous. Why aren't the Armored Spider, the Tower Knight, etc. considered random dudes placed in arbitrary locations?
>The lore bruh
And differences of attacks and animations. You wouldn't say the Bowser in 6-4 that throws hammers at Mario is the same as the one in 1-4. Really bad post.

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>the tutorial boss but with a kick that only catches impatient retards
He's massively overrated

>bland and soulless
Okay so why are they actually bad? DS3 was my first game in the series and can say for sure it has better boss fights than 1 and 2.

Not at all. He's the only boss in III that is a straight onslaught of melee attacks. He's almost like a beta test for a Sekiro boss.
The kick, the stomp, the charge, and he attacks much faster as a whole. He's pretty much always up your ass.

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wow whoever recorded that is actually mentally retarded

>Whoever did this innocuous thing for a laugh is actually mentally retarded
you alright m8?

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>bro yeah I'm saying Champion Gundyr is crazy hard and a really great boss so I also posted this webm of him but I did it as a JOKE so shut up

If you compare to des or das2, then it's because there was nothing special about them
If you compare it to game with actually good bosses like bloodborne, then it's because they were bland shit
In bloodborne all humanoid fights were different, no beast bosses alike, in das 3 they all were kinda same shit, you just dodge and hit, nothing special happens

>I'm saying Champion Gundyr is crazy hard
Who are you quoting?
>and a really great boss
He is.
>so I also posted this webm of him but I did it as a JOKE
Yeah.
>you alright m8?

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I think you're a touch spoiled. I wouldn't call the Gael fight the same as the Gundyr fight, nor would I call the NK fight the same as the Suly fight. If you're gonna break everything down to their base components, couldn't you do that for anything? To defeat most bosses in DMC5, you build up Royal Guard, use up your SDT, then use Royal Release. But you'd be pretty annoying to do that for every video game.

>I wouldn't call the Gael fight the same as the Gundyr fight
I totally would
NK, yes was pretty different because he himself didn't run fast around arena

>I totally would
Like I said,
>To defeat most bosses in DMC5, you build up Royal Guard, use up your SDT, then use Royal Release. But you'd be pretty annoying to do that for every video game.

What do you mean user? the game ain't boring, maybe you just suck at it.

>That's incredibly disingenuous. Why aren't the Armored Spider, the Tower Knight, etc. considered random dudes placed in arbitrary locations?
You're bad at reading.
The way Demon's Souls works is that every area has a boss, on the dot. And the archdemons are always at the end of every archstone. It's very arcadey but it's consistent.
Whereas Dark Souls 3 for the most part makes very little distinction between lords of cinder and regular bosses.

>And differences of attacks and animations.
So why isn't Pontiff Sulyvahn a Lord of Cinder? Or Nameless King?
It's arbitrary.

All I'm doing is explaining why some people found Dark Souls 3 "tiring" compared to the other games. It's not the content itself, it's the structure, the way it's laid out. The scenario design. There's no sub-goals, nothing driving you forward but your own desire to get to the next piece of content.

phoned in to wrap up their contract
no interesting bosses
summed up as "hey remember this from dark souls 1?!?!"

Gael was disappointing, Midir was the real final boss.

>Dragon who literally let's you charge attack his head
>Not disappointing

>The way Demon's Souls works is that every area has a boss, on the dot
>It's very arcadey but it's consistent.
Why can't you say this for DSIII bosses? Vordt of the Boreal Valley appears after many gauntlets around the High Wall. It's very appopriate.
>Whereas Dark Souls 3 for the most part makes very little distinction between lords of cinder and regular bosses.
I wouldn't dare compare the Abyss Watchers' track to, say, the ODK. Yhorm has the gimmick with Siegward, and Aldrich is eating Gwyndolin alive. Again with being disingenuous.
>So why isn't Pontiff Sulyvahn a Lord of Cinder
Because he knows how stupid it is to link the fire. Did you not play the game?
>Or Nameless King?
He fucked off with the dragons.
>There's no sub-goals, nothing driving you forward but your own desire to get to the next piece of content.
Is that not the definition of an arcade game? I don't play Metal Slug for any other reason but to get to the next piece of content.

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Gael would've been the best fight in the game if the difficulty didn't plummet after the first phase.

>Midir doesn't have a tail cut

I can't get over it

He's blind, old, and dying.
This guy knows.

At least Midir had a fuck load of HP and could one shot you with ease, Gael becomes ridiculously weak to a bow when on phase two, he literally won't ever reach you and will instead walk slowly towards you eating all the arrows you shoot at him.

Shut the fuck up and post your top 5

>Gundyr
>Sulyvahn
>Abyss Watchers
>Demon Prince(the prince himself)
>Dragonslayer Armor

Ranking them by OST
>Dragonslayer Armour
>Sulyvahn
>Midir
>Gael
>Abyss Watchers
That fucking first phase of the DA is so good, I hate that he is relegated to the status that he is. I bet during development he was Ornstein, but thought it too weird and dumbed him down to thug level.

>Why can't you say this for DSIII bosses?
Have you even played Demon's Souls? The way the levels and bosses are placed is simply not comparable. DeS is much more straightforward with its layouts.

>Vordt of the Boreal Valley appears after many gauntlets around the High Wall.
...and right across from him is an NPC that gives you an item, which later becomes a boss arena.
You're confusing what I mean by "placement". Ignoring "muh lore" and focusing purely on the way the game conveys visual information, how are the Abyss Watchers more important than Pontiff Sulyvahn? If anything Pontiff is built up far more and his entrance is framed more dramatically. The only reason the Abyss Watchers are more important is because they have a chair in the hub. That's it.

>I wouldn't dare compare the Abyss Watchers' track to, say, the ODK
So you think it's the music that separates the bosses? You're cherrypicking, at best. There's no pattern there. There's a mix of bombastic and dramatic tracks. By your logic Oceiros would be a lord of cinder.

>gimmick
The Greatwood has a gimmick. Deacons has a gimmick. Wolnir has a gimmick.

>Because he knows how stupid it is to link the fire. Did you not play the game?
>Because he knows how stupid it is to link the fire. Did you not play the game?
THE LORE BRUH

>Again with being disingenuous.
That's some serious projection. Like DaS3's structure, arguing with you is tiresome because of how arbitrary your arguments are.

>Dragonslayer Armor theme

Mah nigga

>Have you even played Demon's Souls?
Couldn't finish it since my PS3 bricked.
>The way the levels and bosses are placed is simply not comparable
I'm comparing them and they seem fine. The Phalnx requires you to take a detour 'roud the castle wall, eventually allowing you to take it on. Vordt requires you to circle downward towards the base of the High Wall where you take him on. Both routes involve gauntlets of enemies. What I'd give DeS is its level design is tighter.
>DeS is much more straightforward with its layouts.
Whoa, there. What's less straightforward then going left from the High Wall bonfire and going straight?
>...and right across from him is an NPC that gives you an item, which later becomes a boss arena.
Yeah?
>Ignoring "muh lore"
Why would you do that? This is a Souls game. You don't get to throw out an enormous aspect of why these games are so revered.
>how are the Abyss Watchers more important than Pontiff Sulyvahn?
>The only reason the Abyss Watchers are more important
Who said they were? Because of the LoS status? I think you're taking that a little too much. Pontiff usurped Gwyndolin, Abyss Watchers refuse to link the fire. Both of these are on the same level as "doing something to stop the linking of the fire."
>If anything Pontiff is built up far more and his entrance is framed more dramatically.
The Abyss Watchers get a cutscene and a dirge. Sound is important.
>So you think it's the music that separates the bosses?
Music, lore, the visuals and aesthetics.
>By your logic Oceiros would be a lord of cinder.
You're reeeeally taking this LoS thing up the ass, man. I don't think it means what you think it means.
>The Greatwood has a gimmick. Deacons has a gimmick. Wolnir has a gimmick.
Bada bing.
>THE LORE BRUH
Yeah.

You're really bad at this man. If you're tired, feel free to nap it off. See ya.

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first tried him without even trying

its not, get fucked.