Should we have a very easy mode? If not, why does it make you so angry?
Should we have a very easy mode? If not, why does it make you so angry?
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I dont care. Youtube playthroughs exist.
More like baby mode
lmao
Why not? Accessibility isn't a bad thing.
drink bleach and shoot yourself in the mouth, you fucking failed abortion
this but unironically.
every metal gear had a very easy mode this isn't new
These people know longplays exist right?
>not every player wants to play a game to see a game
No. It doesn't make me angry but some games are intended by the developers to be difficult and adding a movie game mode defeats the purpose.
If you want to see a game without playing it watch a lets play
of course games journalists would think that way, must be horrible to pretend to like videogames for a living, bunch of faggots
>Not every player wants to suffer through gameplay just to play a game.
Just watch someone else play it then.
>See a game
A single difficulty option Is still the only way to go and multiple difficulty options are never done well.
>No games should demand anything at all of the player to see every part of the game
Just watch movies if you want this sort of shit.
If the challenge isn't part of the game design then difficulty modes are ok.
Games like From games shouldn't have them because there should be no "just the story bro" mode in a game with main focus on gameplay and combat and barely any story.
>See a game
Why the hell do these people work in an industry they don't even like
Yes, people should be able to play the singleplay videogame they purchased however they want
Should the difficulty be used during a review of the game? No
>See
>Not every player wants to play a game just to see a game
What did he mean by this Yea Forums?
Of course the journalists are going to jump all over this after they made tons of noise about sekiro not having an easy mode despite no one giving a fuck about it anymore.
Why bother with an easy mode? Why buy the game at all if that's all you're after. Just watch a walkthrough on Youtube. A pro playing through it with no commentary will give you all the exposition and cutscenes with zero cost.
Your opinion as a reviewer will mean nothing if you haven't played the game, though. Not that it ever did.
I'm glad Kojima included a mode for people with down syndrome and game journalists.
casuals ruin everything
At this point all easy/very easy modes should just be renamed to "Game Journalist Mode"
No.
Not every game needs to be for everyone.
Making a controller for disabled people where people should focus their efforts.
Wow that was awful.
Only for porn games. The grind in some of them is unreal.
A game that has very easy mode has to have a very hard mode, right?
journalists should be executed
This will allow a greater player base this allowing us neetbux gamers to associate ourselves with more people. This is good for the community.
I find it so weird that modern game journos that probably only got into the industry because of wii sports are suddenly so worried about accessibility
But you can't make controllers for game journalists, the most mentally disabled of people.
Is this man on a spree of appearing in photos?
Some make it more rewarding, like Black Souls.
I don't get it.
I support high levels of difficulty customization like in EYE: Divine Cybermancy, where the way the game plays can be substantially altered. And if someone cranks everything down to the bare minimum then yeah they'll probably get a very easy mode, but that's ok. As long as the game isn't sacrificing mechanical complexity for that purpose.
Platinum usually does multiple difficulties well
Why do garbage men work in an industry they don't like? Why do Burger King employees work in an industry they don't like?
This but unironically. It's laughable how "story based" games have plots at best at the level of some flavor of the month Netflix series. It's looking like death stranding is going to break new ground and have a story on the level of one on HBO this time around.
Just watch a let's play if you don't want to play games retard, preferably one with some retards face plastered in the corner as he stares dead eyed into his monitor.
Okay
Game journalist mode: Enemy AI is entirely disabled
These fucks are still seething over Cuphead.
Sure. Who gives a shit. You don't have to use it and it helps the game sell more to casuals.
>Just to see a game.
Fuck, at that point just watch letsplsys. That's what it's come down to these days
Only fair since player AI is also disaed
The concept of high risk, high reward should be emulated. Play ready and the game reminds you that if you bump it up, you will be rewarded. More differentiation of difficulties, more loot, exclusive story, not complete hardcore mode but give an incentive to not die
Accessibility is a crutch used by journos and their ilk to justify taking a dump on games that are skill-testing. They appropriate the struggles of people with crippling physical and/or mental disabilities to serve their own purposes. The Cuphead webm is just a drop in the bucket compared to the severe badness of many journalists in this industry.
I don't disagree with making braindead easy modes, though, I just hate this narrative that games that demand a level of mastery of logic, mechanics, etc. are bad for the industry.
Personally I'm fine with easy mode, I don't use, I don't care for it. But if your game has no difficulty option and you whine it's too difficult, you can fuck right off and go play another game
You may as well play with cheats because that's how retarded "VERY EASY" mode is.
Yes, but name it "Can i play it, daddy?"
I kind of want to play very easy mode now to see what the hell you even do. It will literally be a walking simulator.
A waypoint which tells you where to go and you can't die
At least FF7R gives you the options of easy mode combat or a more traditional mode combat.
Which is a step up from FF15 where easy mode combat was the only option
I never understood the idea that you can't criticise something you like. It's like something a child would say.
It'll be like soma but with enemies removed.
OH NO NO NO NO WE GOT TOO COCKY JOURNOBROS
You aren’t entitled to finish a game if you’re shit at it.
If anyone wants to read the article
archive.fo
I'm fine with easy mode as long as it locks you out of the final mission or doesn't give you rankings or things like that. Easy tells to see when someone bitches about a game they didn't even play properly.
I didn't know kids these days were getting funneled into the gaming journalism industry to make ends meet
>see a game
You mean PLAY a game? If you want to SEE a game go watch a stream or video ya fucking casuals holy shit
It's not like these bloggers finish most of the games they review.
>every GAME should have a GAME mode without GAMEplay
It's not clearing the platforming challenges so you still have to actively play. From the sound of things DS' very easy mode just removes everything that isn't walking.
DON'T LOOK AT THE COMMENTS SECTION Yea Forums
as long as games keep nightmare mode i don't care
sometimes i want to suffer
Just watch a movie at that point.
If you can't fail, then it's not a game.
jesus christ what kind of site is arstechnica anyway?
it's filled to the brim with actual fucking mouthbreathers
>Gatekeeping
If they don't want to play video games they should just say so. On the other hand, it's fucking funny whenever a game's Easy mode cuts content or features and game journos are outed for playing on it.
It absolutely is one of the most disingenuous and slimy things the gaming press does. The kind of accessibility they're claiming to support doesn't even need braindead easy modes to work and should focus more on ease of controls for physically disabled people
I mean brolylegs plays with his fucking mouth and still places high at tournaments
Well now I had to take a look. Hope you're happy with what you've done.
>Just to see a game
Why does this sentiment exist?
Why would you fucking want a game where you don't actually play it?
You can certainly still die
t.shitter
Retards don't want to miss out on the latest fad.
>Should we have a very easy mode? If not, why does it make you so angry?
Wat? How does answering "no" to a question equate you being angry? Should your mother be raped? If not, why does it make you so angry?
Your mods currently violate their own rules to avoid criticism without any discussion.
>ecelebs who play and enjoy games and people on Yea Forums who come together for once to share opinion on them and their play
>DURR NOT VIDYA BANN DELETE
>eceleb journalists write articles about hating game and not playing them, thread devolves into shitthrowing affair of "incels" vs "soiboys", not even about games and everyone is miserable
>this is not only allowed but actively promoted and funded by the moderators so much that it fills up half the board at any given time
Again, mods have declared
>people playing games = not video games
>people complaining in writing about games and the industry that they dont play = video games
This place is a vile cesspool of societies biggest failures
The thing that always gets me about this is these people wanting "accessible" games only want ones because they're too shit at games that require reflexes. I'm a brainlet, I couldn't finish Baba is You. Should I be begging for an easy mode? Of course not, that undermines the entire purpose of the game. Same shit with an action game.
But the story of Astral Chain is ass. The only good part is the combat.
>Make my job even more brain-dead.
I don't care in the end, but let's stop pretending it's about the players or people with disabilities and not about these retarded as fuck game journalists.
They never cared about playing the game, they care about writing about it, and time playing the game is time not writing about it, which means time not obtaining cash.
Also all these fags come from an even worse place, but only ended up out of the frying pan and into the fire.
These journos never try to comment on puzzle games because they can just read a walkthrough online about it. So they can still fake the achievement.
But when it comes to games that actually demand mechanical ability from the player they just go on a complete tizzy.
This. It's for people who don't like video games but are incapable of ignoring things that are popular.
>BUAAAAAAAAAAAAH MODS DON'T LET ME DISCUSS MY FAVORITE SURROGATE DAD
just fuck off
I read the comments on the article and it seems like a lot of them are wageslaves with "no time".
Anyone is entitled to do whatever the fuck they want within the limits of legality
Legend Bless
And they ask me after every single file if I still want to play in pt mode. I’m not exactly getting the best grades, but this game has still been pretty easy.
Ads like this need to come back into use
They want every game to have an easy mode because it means they can write more drivel for less effort.
This is the only real answer. It's not about wanting to genuinely experience something but all about money.
It's always about fucking money.
The very easy mode, they are asking for, is a mental crutch for people who would feel a god mode as cheating, making the game impossible to lose without hurting their egos.Difficulty settings should be well thought out adjustments to the gameplay instead of mindless number tweaks.
These "journalists" really don't play games do they? If they did, they'd know kojima always put babby mode to extreme mode in the mgs games
I don't think we should have anything but difficulty presets. There should be a greater degree of granularity in how we can adjust difficulty. I hate sponges, but I do like damage bonuses and more reactive AI.
As for why the idea of a "very easy" would make me mad? It doesn't. Fine, you don't want to play a video game, the option exists for you and it's not the way it was intended to be played, but you're fine with it. Just don't make it a necessity.
I'm a wageslave with no time and I still hunker down once every few days to play some Astral Chain. It's been weeks since launch and I'm only on mission 8 or so but I'm still having a good time. Saying "no time" is just an excuse to justify not investing yourself into your hobby; anybody can make a few hours free in any given week if they really wanted to.
>Anyone is entitled to do whatever the fuck they want
Sorry kiddo but you can't become a super star without the practice. If you want to do what you want you have to put in the time and effort to get good at what you've chosen and that goes for everything.
When a video game was too hard we used to just put in a cheat code.
Why can't we just go back to that?
>no punishment for using items
>have three extra lives by default, more if you upgrade your shit
>neither of those even matter since you can hit like a truck if you know what you're doing
AC is not a hard game by any measure, at least on Pt Standard
fuck your faggot community
Most games like nintendo games are already way to easy which makes it possible for tranny journos to write reviews for them. If anything they should only have hard modes
And it's not like video games have great stories. Parts of it might be clever or good but overall you're better of watching a movie or reading a book. There are bits and pieces of a good story in mass effect but overall it sucks and makes no sense.
Only if they call it something like "baby-mode" or "retard-mode"
Then they can fuck off and mod in an easy mode then.
/thread
Game stories are elevated because when they perfectly meld together with the gameplay. Take that away and you pretty much see just how shit game stories actually are.
For free? Oy vei.
I'm not against easy modes, they serve their purpose on arcade type games. However, I think you shouldn't be rewarded at all by playing a game in easy mode. More than anything, I think all the neat stuff should be locked under reasonable challenges.
Yes but make it cost $5
Well of course, you can't just waltz in to NASA and demand to get into a rocket, but that also means I get fat laughs out of people who feel entitled to do something and fail spectacularly at it
Is there some kind of movelist I’m not noticing? I realized when you upgrade your x baton it gives you more moves and I didn’t remember them all
You mean a game journalist mode
>like nintendo games
They usually get complaints about being too hard so no, even that isn't enough for them.
The reality is that none of these reviewers like video games. If I remember right there's a reviewer who game overed in that kirby wii game.
>Should we have a very easy mode? If not, why does it make you so angry?
Yes, but only if there is very hard mode too.
Why do liberals support easy modes?
why not just watch a movie at that point? sounds like they dont even like playing games (sounds familiar).
Some day, some day we'll get a game that names their easy mode "journalist mode" and I want to read the asspained articles that it will spawn, all of them
Every game now has an easy mode and in return every developer is also required to have hot sexy women and cunny in their games as well.
Y/Y Yea Forums?
>see a game
What even is this, games are supposed to be played and beaten. Go "see" a movie
I fucking hate Kojima and video game journalism. I knew this was coming and people wanted to not fucking hear. Fuck you Kojima. Let's hope that other devs don't fall on the joke that is this shit.
I don’t see the big deal. I grew up playing NES games with cheat codes that made the game impossible to lose. You can still have fun without spending hours grinding the same part and dying over and over.
I think people are legit terrified of doing shit by themselves.
>Not every player wants to suffer through gatekeeping challenges just to see a game
>implying movies are games and challenges aren't
Brutal Doom does this when you pick ITYTD and it also goes onto a rant about /vr/ as well.
They should call “Journalist” mode
>Not every player wants to suffer through gatekeeping challenges
THEN WHY ARE YOU PLAYING A GAME?
THIS IS SOME 10/10 RAGEBAIT RIGHT HERE
they already have that
it's called easy mode
>no punishment for using items
>Gives you Item Hoarder for not using items, worth 500
>Gives you Medicine Master for using a lot of items, also worth 500
Weird move.
Yes. Loli serve as better gatekeepers than challenge itself.
Uh, you need to fix your input statement here, I'm only seeing a 'Yes' option.
There are three command normals, back forward attack, 360 rotate attack, and delay attack, and they each have different sync moves with each legion.
Not defending Kilimanjaro, but isn't the whole very easy mode on death stranding just a mock against journalists and such?
Give an answer first.
gameplay is just gatekeeping for cut scenes
gaming "journalism" and streaming are hurting this industry
> I want to play a game but with absolutely no requirement that I put even the slightest effort into doing it well
... Watch it on youtube?
I've been trying to but all that comes up is a graceless exit. Please revise your input statements to accept both a 'Yes' and a 'No' option before you commit a change next time.
>gatekeeping
Only trannies use this word
Go watch a movie. Why even play a game at all?
>gatekeeping challenges
I really like how we've spun off so many buzzwords that they even have negative connotations for what's essentially just gameplay.
memes into dreams
Even if it is, it seems that they don't take it as such and just enables them. Seriously, i don't see the point of this people existing when everything they do they do it wrong.
If the dev wants it in, sure. Saying every game NEEDS it is extremely ignorant to me, though.
The original Monkey Island 2's packaging referred to its Normal Mode difficulty as being "for video game reviewers". This was in 1994, so clearly crybaby suckass games journalists were always a problem.
Adding an easy mode generally doesn't take very much work, and it can vastly improve the experience of some players
You're saying "why don't you trust players to get gud"
I'm saying "why don't you trust players to know what level of difficulty is fun for them"
It can also help complete novices play their first video game. New games and new controllers are fucking complicated compared to the NES and SNES that many people learned on.
i'm the only one that prefers a single difficulty with no other options? usually when there are more difficulty options they translate to either easy or
bullshit artificial difficulty with no in between so i never know what to choose. when games have only 1 difficulty i feel the experience is usually better balanced
Someone should tell him the mode is for journos.
Might as well just press a button to win
Only to an extent. Pull the rope too much and you'll start attracting the wrong kind of people, the ones that kill fandoms.
>see a game
the absolute state of playstation
It's extra development resources that could be utilized elsewhere. If they want a movie, watch a goddamn movie.
I WANT TO SEE THE GAME ENDING BUT I'M TOO ASHAMED TO WATCH IT ON YOUTUBE REEEEEEE
>"Gatekeeping challenges"
>"I actually have to PLAY the damn game, fuck this"
>If not, why does it make you so angry?
Most people would be angry if their mother got raped.
Yeah but they can't get paid if they just watch the video, they have to go through the daunting task of playing a video game
Brolylegs is also "fortunate" enough to have enough oral control to move the stick precisely, hands with which to hold the controller, and other factors. His story is not quite as helpful to someone paralyzed from the neck down. The spectrum of physical disabilities is fucking phenomenal.
>"I actually have to PLAY the damn game, fuck this"
Yea Forums in one sentence
When do we delete Twitter?
accessibility is a hardware issue, not a software one
>imagine paying $60+ to watch a game
journalist don't even play the fucking things anymore, they just complain about it not representing some faggot target group
You know it to be true, user
/thread
Nice comeback. You show that you have no argument. Stupid fucking child
There’s nothing wrong with difficulty settings. It’s just that the more freedom a developer gives you to change the game, the less that game will look like the developer’s intended experience. Somebody playing dark souls with infinite health is going to get a different experience than somebody who isn’t, you aren’t playing the same game at that point.
Then your mom should play easy mode if she doesnt want to be raped. Leave hard mode for her masochist failure of a son who enjoys getting gangraped and fuck in every hole until they can’t walk
dudebros are unironically ok
Hey, if it helps containing all the casuals and journos I'm all for it
How often do you seek out game journalism, and then actually read it?
I'm assuming you just see headlines posted on Yea Forums
Why should game journalists cater to you?
Easy and Very Easy modes have always existed.
Why are you fucks now pretending it's new and insulting?
Funniest thing is when the games that actually are good stories BECAUSE they are games get bitched at by journos for not being walking simulator.
Imagine simultaneously claiming "Gaems r art guiz!" And saying pathologic 2 is shit because it's too hard
user I don't know how to break this to ya but it's more than games journos, there are lots of people who are shit at games but want to "feel included" when everyone is talking about playing games that are too hard for them.
they don't and haven't for years, so why the fuck should anyone especially me listen to them?
THIS GAME IS MADE FOR ADULTS
WHY THE FUCK DOES AN ADULY NEED A VERY EASY MODE
because it requires resources and time to develop and the game has to be build around it if its supposed to be more than basically a god mode, which further takes away dev time from core content, also, it normalizes very easy modes in other games and pushes other devs to implement it as well, its a slippery slope, like homosexuality
all these people should go and watch movies, if you don't wanna play what's the point of playing videogames, article is fucking stupid.
>not every player wants to suffer through gatekeeping challenges just to see a game
But they're supposed to be challenging
That's what makes it a GAME
If you don't want to be challenged, and you actually equate being challenged to 'suffering', then maybe games aren't the medium for you.
The idea of a challenge makes it so you are invested in what's going on. You're invested because the character's survival and progression is in part due to your actions. They succeed when you succeed and there's a kind of empathy there, that this is a shared journey in some sense.
If you remove that then you're relegated to merely being an observer. You press a button, another scene loads. You stare at someone through the glass going through someone else's motions and your reaction isn't 'I connect with this character' it's 'look at how good the direction and acting is'. It's masturbatory in a 'look how great we are' way and for $60 I don't want to see someone jerking off, I could do that for $10 at the local movie theatre. At least let me pretend to be the guy having sex.
>and SNES that many people learned on.
user, there are only two more buttons on controllers nowadays than there were on snes controllers not counting home buttons.
Even then that argument doesn't work for you given less buttons meant players had to remember button combinations to do certain actions and the lack of tutorials meant looking in the manual.
You do know that the crux of the push for baby modes is because journalists feel they can't finish games fast enough (sub 5 hours) to review it and get to the next one?
challenge shouldn't be sacrificed for accessibility, and accessibility shouldn't be an argument against difficulty
It's the fact that game journalists are rallying behind it under the smokescreen of "W-We need it to be accessible to everyone!" when it's just to cover the fact that their shit at the game.
I'm totally fine with the idea of easy modes and don't really care about them, but for some reason all these faggot journalists pushing for them so hard because they're bad at video games annoys me and makes me against it.
Maybe they should be reviewing the gameplay instead of the story then.
It’s amazing how much vidya has changed for the worst due to these people. Back in the even the games made for kids could be brutal because developers knew that trying to actually beat the game would keep players coming back and add a certain level of replay value.
Now these journalists just want an easier way to get through the games so they can give some half hearted opinion on if the story circle jerked their politics enough and collect their paycheck.
Not him, but game journalism actually meant something back in the day. Game Informer, EGM, Nintendo Magazine.
It was actually fun to read articles and see the professionals give an insight on games. They were actually gamers.
I remember a fucking PlayStation magazine, one of the editors commenting how he remembers the Nintendo cereal jingle by heart while showing a box of said cereal.
What do we get nowadays? WHY IS THIS GAME SO HARD, WHY THIS GAME DOES NOT CATHER TO ME, "AND IT'S A GOOD THING"
Gaming journalism is fucking dead.
It really doesnt bother me if there is a very easy mode in games t b h
This image is cringe.
I feel like there is a massive list of shit in a paralyzed persons life they would want to be easier for them that would come before video games user
You're so ignorant with that mindset. Video games are evolving into something beautiful and compelling rather than just "press start to start doing stuff". It's a cinematic experience tied in with tight and engaging gameplay to make something truly revolutionary in the industry
>since we have real actors
that's a fair and almost kind reason, since fans of the actors may want to check out their work and may not necessarily be into playing games
for myself I'd never want to play on braindead setting unless it was a second playthrough to revisit the story, so I'd more appreciate an easy/auto mode as a new game + kind of bonus
Depends on the experience the developer wants to create. Obviously Kojima wanted something like the movies he enjoys where everyone can enjoy the experience while Sekiro wanted to focus entirely on crafting the one difficulty you get. In the age where fucking cheat engine exists, there's no real entitlement for forcing dev resources to create an easy mode, as making a real easy mode that's not just a straight up multiplier would cost dev time and resources that could be instead used to make more content
The death of cracked marked the death of good entertainment journalism. Sure it isn't the most hard hitting serious stuff in the world but that's the point, it's people writing dumb funny articles for people to enjoy.
God I hope you're baiting because that exists as an entirely different media format already.
>"Why do I have to buy two and a half games worth of DLC to get a full experience?"
>"Um if you can't afford it, you probably should worry more about food and utility bills, sweetie."
You should get a job as a game journo, you've got the style down perfectly. Couldn't even tell it was a shitpost at the start
I don't know when the phrase gatekeeping caught on but it's got to be the dumbest thing that's happened this year. Congratulations to the journalist on his clicks though.
It should be included but be named "game journalist difficulty"
>Gate keeping
Fuck off. If you need a mode easier than easy mode than something is fucking wrong.
So health isn't a viable factor?
I'm here to spit out the truth and you can't prove this shit wrong:
>Elder God-tier
Game does not have difficulty setting because the devs have masterfully blended the gameplay to perfectly evoke the narrative and vice-versa
>God-tier
Game doesn't have difficulty setting but has mechanics within the game itself that players can use to either make the game piss easy or nearly tedious in difficulty
>Great-tier
Game has an options menu where you are given free reign to fine tune literally any mechanic in the game, whether easier or harder, to suit your preferences
>Good-tier
Game has cheats
Game can be modded
Game has difficulty modes but insults the player the easier the mode he picks
>Meh/Serviceable-tier
Game has difficulty modes that "okay" in its implementation
Game has tourist mode
>Shit-tier
Game has difficulty modes so horribly implemented and that goes to such extremes that there's no actual sweet spot to actually play the game the devs intended
>Absolute Shit-tier
Game completely capitulates and pretty much just plays itself for you robbing any semblance of game it actually has
>So shit it becomes based-tier
Easiest mode just gives you a literal movie to watch
>Tight and engaging gameplay
>Either open world schlock, or hide behind box and pop out of box to shoot dudes with no AI
I know your meming but still
that too actually, a paralyzed person probably can't even afford the game to begin with, not like they have a fuckin job, why bother targeting an audience that cant even buy the goddamn thing? games do have to make money you retarded commie
more like brainlet mode
>Gatekeeping
If you hate playing video games then maybe video games arent for you. Why would a video game be designed for people that hate playing video games? Read a book nigger
Do you have the one where the black dudes comes back with batons and goons?
based
If that's what the game developer intended then I see nothing wrong. Just don't start crying when you come across a game with one intended difficulty meant to be experienced by all players and whine that you need an easy mode because "All games need an easy mode! Muh gatekeeping!" like the sissy faggot that you are
I kinda wish we had both. Have two reviewers review a game, one casual playing on easy, one more hardcore playing on the highest difficulty and both give their individual scores and talk about whether they agree or disagree with each other's reasons for liking or disliking certain aspects.
I think Gamepro used to do something similar with smaller reviews for games, but instead of the casual/hardcore distinction the reviewers tended to have their own gaming prefrences, be it beat 'em ups or RPGs.
why do people still praise that hack of kojima?
>Game does not have difficulty setting because the devs have masterfully blended the gameplay to perfectly evoke the narrative and vice-versa
NAME LITERALLY ONE SINGLE GAME THAT DOES THIS
It's people like the guy who got stuck in Cuphead's tutorial using their power as a journalist to make themselves look like the good guy when told to git gud.
No modern game exists out there that can't be beaten by the average gamer on normal difficulty.
Problem is user they want easier difficulties so they can churn out the reviews faster. They get clicks by being the first review out not by being the best
>choose babby mode
>just a screen of text describing the bad end because the hero couldn't be bothered to save the world
>credits roll
Accessibility isn't about difficulty. It never was.
Accessibility are things like options for colour blind people. Adjustments to screen shake and flashing special effects, or the removal of filters that could make the image blurrier. Oh and being able to rebind buttons and having the compatible with input devices etc, etc.
These are accessibility options. Difficulty options are difficulty options.
If I am competing and I am given a significant head start then you haven't made it more accessible to me, you've made it easier for me. It's different.
Why are these fucks trying to push this idea that difficulty = accessibility so hard? It was never one and the same.
I would fully accept a "Very Easy Mode" if the game constantly made a mockery of the player during the entire thing and leaving out some parts of the game entirely. Whilst the player is obviously being dragged through the humiliation of being a bitch.
He's okay
That game would either get crucified or praised for respecting the players time and then the journalist would be put on blast when real people play the game
It's not about catering, it's about their influence they have, that shit goes directly to devs and publishers, if they haven't been paid yet, and is used as the voice of regular consumers.
They are also untrustworthy because, like I said, they can get paid, and they can rush a game to get it over with, or knock it down because it doesnt line up politically, not to mention they love being the audiences voice but they are the first ones to bash on anyone that criticizes x game for it's problems, either willingly or paid.
They also love to complain about how they have to do their job, fucking playing video games, the easiest job in history and you complain...you ask for an easier mode to make your "difficult" job simpler, they encourage it and devs start catering to that, effecting game development in the long run.
Based
in my experience with several franchises, the black dudes usually go full trannymode in a curve that grows steeper in relation to games/products released + playerbase increase forecast and start compulsively getting an urge to get some kind of concession or recognition for being there before the newer players, as a result they always form some kind of cult around inane shit e.g "the old games were better" or "newfags ruined X" or something along these lines, in order to communicate their seethe and bitterness about sharing something with other people in an attempt to make other people as bitter as them while simultaneously trying to earn respect for a non-achievement (being an old player, consuming an older product, etc), this is usually as a result of said trannies having insecurity complexes and viewing new influxes into their franchise as some kind of 'cuckoldry' or something similar, and as a result become extremely embittered.
Ninja Gaiden and the pink bow that everyone comments on in cutscenes.
i hate to say it, but that image become reality in the last 10 years, just look at this garbage gaming industry.
I really don't give a fuck, but it's pretty based when they tie XP to difficulty like Pubisoft did for Ass Creed Odyssey to milk money out of shitters
You forgot the best one.
>Easiest Mode is a literal joke and isn't the actual game at all.
>blyat-tier
game gets easier at higher difficulties
megaman battle network
What games? STALKER?
I remember this one super hard flash game I saw like 10 years ago. It was something about being "the guy" or "the dude". Basically choosing easy mode gave your character a bow and additional save points that said "pussy".
>Not every player wants to suffer through gatekeeping challenges just to see a game.
>see a game.
>see
>a
>game.
Found the problem. Games are meant to be played.
If a developer wants to include it that's their choice just as much as only having one difficulty that's incredibly punishing. It's your choice whether you buy them or not: it's not that hard of a concept to grasp.
No, because it shouldn't even be necessary. Literal children display a higher degree of competence than some of these journalists. If my 6-year-old self could figure out and beat games in the days before save files and memory cards, then these full grown adults should have no problems. Appealing to the lowest common denominator like this only serves to bring down the industry as a whole.
If they want a story that plays itself they could just watch a movie or read a book.
Buy or pirate, I should say.
>Why are these fucks trying to push this idea that difficulty = accessibility so hard?
Because accessbility = convinience. A reviewer doesn't have time to learn how to improve their skills at the game so they don't want that to be a hurdle for their progression.
It's the same with with the fighting community. Some people want things to be casualised so that there's less of a barrier for entry for new players, but the crux of the issue is that barrier and the act of slowly overcoming that barrier is one of the most satisfying parts of playing the game for a lot of players. When everything that seems impossible before suddenly just clicks into place and you pull off that move or combo as readily as it were a second language it's one of the most rewarding feelings the medium can produce.
Then of course you get the old argument of 'why are you learning that when you could be learning something useful LIKE a second language'. Generally the attitude of games being something explored and learned is considered with derision, especially if someone believes that they can get the exact same experience with a lot less effort so they can then go right onto another game where they again put the minimal effort into.
Maybe I'm reading too much into it but just that he ends the sentence with "see the game" speaks to his attitude as a "player". I think difficulty modes should have different content, personally. I'm not against them easy or very easy especially if regular/expected levels are also pleasant but at this point, the point where you're adding a mode that's easier than a standard "easy" setting, then at very least I think there should be rewards for people that aren't just trying to rush through the game to get it on youtube or write a review or are only interested in watching cut scenes or some social aspect that's just hanging out and talking about the content of the game with others. Things exclusive to taking a greater challenge. Greater risk, Greater reward.
True.
But at the same time journos are the ones disrespecting game devs by essentially asking that every game is OBLIGATED to have an easy mode. These people have a clear agenda where they don't actually care about anything else aside from their ability to write "game reviews" and game articles quicker by virtue of not actually playing the game.
If you want to make a challenging game you have to put in an easy mode as well or most people won't be able to beat
I don't care, I'll play whatever difficulty I want. What I hate is these gaming "journalists" being entitled to wanting a easy baby mode so they can just rush through games and push out their half assed reviews and still act like they're great at video games and their opinions are in any way valid.
Funny thing is, soon they’ll be complaining that playing on easy doesn’t give you the full experience, or throw a shit fit when there’s something hidden behind a normal or hard playthrough.
>God tier
Game only has one difficulty, the intended way to play, which serves to stimulate you mentally and make sure you're not retarded, but not be tedious or annoying
>Good tier
Game has 2 dificulty settings- a standard one that's a bit more laid back, and a hardcore one that demands more perfection. It describes every change from one difficulty to another perfectly
>Meh tier
Game has all the classic difficulty settings, but doesn't describe any of the changes, just spouts something off about "Give me [Game Title]!" or "I want a story"
>Bad tier
Game has classic difficulty settings, most of which are too easy, and 1 or 2 extra hard settings which completely break the game's balancing and half of its mechanics
>Cancer tier
Game's difficulty settings are health modifiers for enemies
You're right, but you still have retards saying that games with content blocked off by difficult challenges is the equivalent of theft.
how the hell do you not remember I wanna be the guy
maybe the most famous free internet game ever
Show of hands, did anyone actually manage to beat all the games they had as a kid?
Did that ever stop you from going back to them over and over and trying to beat them? Did you ever feel like you were having less fun because you never saw the ending?
I want to be mad at you but you're basically comparing game journalism to the no skills jobs you get when you drop out of high school. And that's a good thing.
>Show of hands, did anyone actually manage to beat all the games they had as a kid?
>Did that ever stop you from going back to them over and over and trying to beat them?
Because I kept coming back to them, I did eventually beat them.
What does Yea Forums think of God Hand's difficulty options?
Did you just break down when he said a valid point and use a completely unrelated point?
Just have a console and cheat codes / debug mode.
Literally free since you need have to have it anyway for playtesting. Journalists can turn on god mode and see all the cutscenes if they want. Doesn't require extra development time for "balancing", as if there's any point since absolute scrubs will have drastically different levels of uselessness anyway.
That's not accessibility though. You already have access to the game. It's fully playable by you. You just lack the skill. That's difficulty, not accessibility. Why are they calling it accessibility anyway?
As much as people go on about the level system, I just loved the Kick Me Sign.
You mean a cinematic mode? I think sony already does that.
they literally wrote "see a game"
Why is a person that doesnt play >>>VIDEO GAMES>VIDEO GAME>VIDEO GAME
You can't please everybody. If you build the game around a giant marker so that the idiots don't get lost (as opposed to, say, talking to NPCs and following cues in the landscape to find the next destination), removing the marker just leaves the player guessing at random until they find where they're going. If you make a button masher with fodder enemies so that the idiots don't get their asses kicked, giving the enemies more health doesn't add depth to the gameplay. If you make the game for people like them, you're not making it for people like me.
Should the people who like some degree of complexity and difficulty in their games just shut up (thereby leaving developers in the dark as to what the problem is) and go away? Or should we pretend that we like the things that we're supposed to like according to them and hand over our hard earned money because that's what would be convenient for these people? That's what these left wing activists posing as people who love games would have us do. They can get fucked.
To the people who have nothing in their life for self-esteem but the completion of video games, yes it is.
>just to see a game
>see
Good players should be banned from multiplayer competitive games.
Wut.
honestly, times were different. if you're near my age group the reason to keep coming back to hard games is because there were a lot less games out there, more of a deal with what you have thing. these people now who get stuck and whine about difficulty have the option of quitting and spending their time elsewhere, and that can lose money
there's so much shit out there now that I have a handful of games I drop that aren't even difficult or uninteresting, I just fall out of the mood for them and want to play something else
If you want to "see" a game, then why not just go to Youtube and watch a longplay
Is this journo brain damaged
Yes, they make our lives much harder. I would have enjoyed Overwatch much more if there wasn't good players constantly killing me
if it's something simply added late like god mode or "press button to win" i don't really care
if it takes any real amount of resources it's retarded and a waste
Some people just want a soapbox, it doesn't matter what brand of soap it is.
Gitgud or change to a class that dies less like tank.
>Game gets harder the better you are playing
>You can grovel and beg to make the game easier if it's too hard for you
Literal perfection
A one thousand piece puzzle is always a one thousand piece puzzle.
However, there are some 10 piece puzzles that we give to babies.
This should directly relate to video games.
There are games by their very design that are easier and there are games that are harder. We are not talking about enemies being bullet sponges or one-hit kills or things like that. We are talking the very design of the game, its core, asking you to have competency in certain areas related to gaming in an over all sense.
Think about what a game like Smash Bros asks of you in terms of skill, memorization, and time vs a game like Street Fighter. Both are fighting games but one is far easier for someone to just pick up and play than the other for someone completely new to the genre or to a game controller in general. Or take the example of Kirby vs Mario. Zelda vs Dark Souls, and the list can go on.
You would have thought that this concept of competency and skills would have been abundantly clear after watching that one game "journalist" repeatedly fail to do a simple action in the TUTORIAL for Cup Head. This failure shows a lack of competency in the very medium of video games itself.
So when someone complains about this and uses words of "gatekeeping" and "accessibility" what it really sounds like is a little kid just barely out of diapers wanting to play the video games all the cool older kids are playing. But they just can't do it but they want to be able to brag to all their schoolyard friends.
So that's what it boils down to, competency. Not just in the individual game but in the entire realm of gaming itself. Those without even the most basic competency just want to be able to be part of the "cool kids" discussions and that's why they cry for difficulty levels in these games.
You can't watch movies if you're blind, you can't listen to music if you're deaf, you can't play vidya if you're a journalist.
It's that simple.
this.
>see a game
You play games.
>gitgud
Gatekeeping alt right term
>It's called watching a movie
I don't know anything about what you just said but gitgud
It's called VIDEO game for a reason
And half the games that people wank off on this board are pure story like Persona 5
Games should have an easy mode that is only unlocked by writing a letter to the devs telling them how fucking shitty and useless you are, and then the devs post them on their website for everyone to read.
The reason why I am mad is that they say “should”. It should be the dev’s choice
>tourist mode
enemies can't see or damage you
>easy mode
enemies have low perception and bad aim
>normal mode
enemies act normally
>hard mode
enemies use more advanced tactics
>extreme mode
late game enemies appear earlier
Accessibility is good but in an attempt to increase accessibility you make end up making some, or possibly all, of your players have less fun with the game. If you add an easy mode some percentage of your players will play on it. There will inevitably be people who play on easy when they would have had more fun on normal. Players don't know what they want, especially when they're just starting up a game for the first time. It's up to the developers if they think the good outweighs the bad. Some games practically require difficulty to be fun, very few people will have fun on easy. Some games are plenty fun on easy.
Also I'd argue there are better ways to increase accessibility. Accessibility for disabled people can be done with special disabled modes for different kinds of disabilities. I mean you could just have a "very easy" mode but just labelling it as a mode for people with disabilities goes a long way for making sure normal people don't play it and ruin their experience. Accessibility for idiots can be done just with better tutorials. There's no reason why any non-disabled person can't play Dark Souls, they just don't have the patience to learn. So if you want them to play it just teach them better
I have more going on than most of the people that I talk to. They get a look on their faces like "what the fuck am I doing with my life" when I tell them about what I'm up to when I'm not at work. Where they say that they want to do [x] or ought to do [x], I'm doing [x].
I still dislike videogames that are built to appeal to retards, because those games aren't built to appeal to me. You can't make a game that everybody is going to like. You have to choose a target audience. Fuck your strawman of people who want complexity in their games.
Then ignore those chucklefucks and never go to their websites to deprive of them ad revenue. If they stray from their websites to push their bullshit in a more public/open venue call them out then on their childish entitlement. An artist or producer of content doesn't need to specifically cater to them or anyone so they're being just as bad as the supposed anti-diversity people they love to denounce on a regular basis.
>if you answer no then you are angry
wtf?
Evil within 1 did it well
>gaming journalists
>We NEED a very easy mode! Sekiro is too hard!
>also gaming journalists
>WHY IS THE VERY EASY MODE CALLED JOURNALIST MODE???? WE WILL FUCKING END YOUR CAREER FIRE WHOEVER MADE THAT DECISION OR WE WILL MAKE SURE YOU WILL NEVER WORK IN THIS INDUSTRY AGAIN
shouldn't be a difficulty but in-game cheats should make a big comeback. both easy mode stuff like god mode and stuff that actually makes the game harder
lets shitters and journos breeze through and also adds more content for everyone else
and since retards care about it just disable achievements/trophies if cheats are used. they should be for less/extra challenge and not considered normal gameplay
I have never heard of someone complaining that an easy mode is too easy. This is delusional justification for lack of options.
Sure but the game should chastise you for picking that option, like the 90s FPS games that called you a weak baby for choosing easy
>journalist mode
>scrawny character model with ugly facial hair and a blasted hairline
>mouth hangs open at random intervals
THIS HOLY SHIT
I WANT ACCESSIBILITY TO THE WHITE HOUSE AS PRESIDENT OF THE UNITES STATES.
WHAT? WHY DO I DESERVE IT? BECAUSE I WAS BORN NOW MAKE ME PRESIDENT!
IF YOU DON'T THEN YOU ARE ELITIST RACISTS!!!! REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
They want games to be more accessible for people who get frustrated and give up at challenges. You guys obviously don't know many normie "gamers" they can't handle losing and having to improve their skills. I dated this girl who LOVED Fire Emblem and Tales games but would spend money to purchase the pay to win crap that made it so you wouldn't have to actually learn the gameplay tactics. Most normies have brains wired to get angry and give up if they can't win.
more options are always a good thing.
>strawman
>*shits itself*
haha eww smelly, lmao
How exactly do you make a walking simulator easier than it already is?
>not every player
reality
>journalists
In Death Strandings case you turn off all of the basic needs and just have Norman and his funky fetus be 100% at all times.
It's an easy cash in for developers, but it's funny that it segregates the players again.
"You're not a real gamer, you probably play on movie mode!"
Give them one of those electric scooters you get at Walmart for the morbidly obese
Check the FF7 remake. Game plays itself
I never said people would complain about easy mode being too easy. I said that people will play on easy mode when they would have had more fun on normal. Do you really think every player magically knows what difficulty option they're going to have more fun on when they open up a game for the first time?
Past a certain point accessibility does nothing but drain resources away from the rest of the game to cater to mental cripples who are beyond help
Go work in any customer service job. One year of that will cure you of any faith in people to perform simple tasks
Gaming journos want easier games because hard games take longer to play and a longer playtime = review comes out later = less $$$
This but unironically
It’s accurate however.
The pet of games missing is a must because it outs bad journalist
are they still upset about sekiro
GUARANTEED 400 REPLIES!
>Every game should...
I reject your premise right out of the gate.
>tfw gameplay is "gatekeeping" now
There is something missing here and that is the fact that this is only something that people cry about (mostly game journalists) when the game is something that is popular AND appears to have a good amount of story, lore, and various literary themes.
The people who want this are not video game players. They want the easy modes so they can consume those "story" elements and not be bothered by the game at all. Yet they know on all levels that they lose credibility when they say they just watched it on youtube or a stream.
And you see it in their discussions...they don't want to talk about gameplay at all. They can't even conceive of how the gameplay itself lends to the themes of whatever story is being presented in the game, they can't grasp it.
These people just want to really watch a movie or read a book...but unfortunately the popular thing is a video game so they have to, as if a chore, play this game to be part of the discussion.
We really need to bring shame back into the western culture and I think one of the reasons why video games is still holding on and not being completely cucked as a hobby and media medium is that the shame of being shitty at a game, of lacking skill, is still there. We need to maintain that.
>Very few people will have fun on easy
...which is why they pick a different mode? Do you really have that low of an opinion of people?
Yes. Otherwise Yea Forums wouldn't be able to finish the game, thus shitpost with pure ignorance rather than igorant but knowing
>Literally get two (OR MORE) lives
>They still suck ass
This is all there is to it. Fuck them.
>The very easy mode, they are asking for
That's not how you do commas.
I remember reading that one division 2 review, and the first thing I noticed was that only parts that read like they were written by a human were the parts that focused on the story/politics. Everything else honestly felt like it was ripped from the press pack, or the back of the box if you're feeling less charitable
So yeah, I think most people don't "get" gameplay and wouldn't be able to write anything meaningful about it if they tried
>Accessibility is a crutch used by
have sex
>to see a game
It's not a movie, FFS.
>call yourself a videogame journalist
>the purpose of your existence is to point people who like videogames towards videogames that they might like
>try to get devs to remove gameplay because you can't play videogames and are actually there to engage in left wing activism
>God Tier
Game has one difficulty, but multiple modes, some of which are almost objectively harder than others. This may be because of a crutch character having OP abilities or other factors. Game is designed with all possible modes of play in mind.
Example: Sonic 3, choosing to play as either Sonic or Tails.
>Great Tier
Game has one fair difficulty level and either one way to play, or multiple ways that are equal in difficulty. You are getting the full, experience of the game in any case.
Example: Super Mario Bros.
>Good Tier
Game has multiple difficulties and tests relevant skills more at higher difficulties. The very lowest difficulties may punish you by blocking off the true ending, indicating that the "true difficulty" is probably the first difficulty high enough to see all content. No difficulties make tactics which are viable at other difficulties irrelevant - what you learn in easy mode should, at least in theory, also apply to hard mode.
Example: Touhou, Half Life
>Bad Tier
Game has multiple difficulties, and may punish you for playing at the very lowest difficulties as described above. Viable tactics shrink drastically as difficulty increases, until the highest difficulties practically require cheesing the game with gimmicky tactics. Easiest modes barely require any ability at all and can be brute-forced without exception.
Example: Halo, Call of Duty
>Shit Tier
Game has multiple difficulties, and all content is available at all difficulties. Game has only been designed with one difficulty in mind for balancing purposes, with the other difficulties thrown in at the last minute. They may consist solely of multipliers attached to health and damage, or shortened respawn timers, or free resources given to AI players. Tourist mode is here.
Example: Grand Strategy, Total War, JRPGs, Elder Scrolls.
>Bottom Tier
Game has one difficulty, which is either far too hard or easy.
Alternatively, Game is multiplayer only.
Example: Battletoads.
Actually it is, supply and demand. If everything becomes accessible then demand for it ceases. Therefore, if everything is too easy, nobody will want it anymore, and video games will die.
Checkmate journalists and trannies.
Well we've already had peeks into what these "game journalists" actually are and for the most part they are people who are ashamed of what they are doing. They're the ones constantly crying for games to "grow up" and "mature" because their PEERS see them as being "journalists" for baby toys.
There was an article that described just the scenario where a game journalist in some sort of party for other journalists gets laughed at and feels embarrassed when he tells these music journalists, movie journalists, book reviewers that he's a VIDEO GAME journalist.
It is literally the nerd vs cool kid dynamic of highschool from decades gone past.
what game was it where since a journalist played on the easiest mode they missed out on the actual final level and got called out for it
>every game should copy Death Stranding's "Very Easy Mode".
Astray Chain did and you all thought the game was a button mashing piece of shit.
Every game should have a Very Easy Mode. But if it dod that you shouldn't be able to beat the game if you play on that mode.
>the purpose of your existence is to point people who like videogames towards videogames that they might like
I don't think I've seen any journalist really do much to benefit people who like videogames in the past 10 years. It's either been defending corporate practices which exploit the consumer or try to advocate change to videogames in favor of groups that don't really play videogames in the first place.
It's funny because they're not even competent writers. The heavy hitters who write for newspapers here are good at what they do. Most journos try to act witty but act more like catty bitches.
They'd be laughed out of any serious publication that covers serious subjects. That's the really funny part about all this. Even if they managed to make vidya journalism serious they'd still be a collective joke
The best part of that is all blogger journalists deserve to be laughed at.
>Why are these fucks trying to push this idea that difficulty = accessibility so hard?
Because they're not gamers. They're overgrown children who thought video game journalism was an easy job that didn't require you to act like an adult, except that's bullshit. Now their bosses are using their gay-ass little tantrum as clickbait. The second that shit doesn't get threads with 500 replies is the second they lose their jobs.
Is the new footage just 30 minutes of Kojima playing dress-up with digital Norman Reedus? I'm halfway through and that's all it's been so far.
I heard someone reviewed astral chain complaining about the lack of ranking system, not realizing ranks are disabled on the autoplay / lowest difficulty
>getting a liberal arts degree
>getting a PhD in nigger sciences
>works doing literal blogs and articles about hobbies
is this the power of videogame journalism?
>see a game
>see a game
>see a game
>see a game
>see a game
>every game
I dunno about all that, but I don't think a Very Easy mode is a bad thing. I used to play games on the lowest difficulty setting all the time when I was younger because losing fucking sucked. If a dev feels like their game is being played for reasons besides challenging gameplay, then a Very Easy mode is a good idea.
So fuck off with acting like the only good games are hard games. Only stupid children have this mentality.
If a video game has no challenge it's literally useless and you might as well be pressing buttons to make beeps and bloops happen. THE WHOLE POINT OF VIDEO GAMES IS OVERCOMING CHALLENGE to some extent
>>Cancer tier
>Game's difficulty settings are health modifiers for enemies
How about
>Tumorous overlord tier
Game has difficulty settings that only affect multipliers for damage received and damage inflicted
fuck you Skyrim and Fallout 4
>why does it make you so angry?
>*anger intensifies*
The point is to say you were "there" for whatever topical thing. The actual genre or medium is irrelevant that's why this agenda doesn't care what specific thing they're talking about is, they just want to make sure that nobody is left out of "having" it.
Thanks Ben Shapiro, didn’t see that part
Nice projection
>it's a real article
TWEWY’s system was good.
Basically you could open your menu at any time and increase/decrease the difficulty, or increase/decrease your level.
The flip side to this was that the game had a shitload of collectible pins (which were your weapons) and enemies dropped different ones on different difficulties.
>make fun of game "journalists" with a piss easy mode
>they eat it like the second coming of phil fish
truly the master ruseman
Becusee it was too hard to become a real journalist covering actual news and issues.
>piss easy mode
>no enemies of any kind but you're constantly pissing
the perfect analogy for this is like if you were a waiter who refused to serve a customer because he wanted his steak served well-done
>having to play a game in order to progress is now "gatekeeping"
ah yes, the perfect food analogy
/thread
terrible analogy. It'd be like refusing to serve a customer because he can't afford to pay for the food, and then the customer complaining that the food being expensive is unfair
The perfect analogy for this is if someone made a movement towards getting McDonalds to integrate into every home so they don't have to drive anywhere for a big mac
That's just the thing. They're embarrassed to be in a position of failure.
Even being successful as a game journalist is like being a failure on the journalist totem pole. They don't want to cover video games they want to cover social issues and politics.
That's why it's all they ever fucking talk about and why they try to relate all games back to that shit.
Are you calling people who like it well done shitters?
If so, i absolutely agree
No. It would be
>get a job as a waiter
>complain to your boss to remove customers because you hate working as a waiter
You do realise how hard it is to make it into a niche in writing right? For some reason, these people that hate vidya have decided to home in in this one particular section of journalism extensively
well yeah but if you refuse to serve them just because you don't believe that it was meant to be enjoyed that way then you're depriving somebody of a steak and turning away easy money
>playing video games is/should be in any way akin to working a job
this is what stinky NEETs actually believe
Not Peace Walker, GZ and TPP, though TPP had chicken hat.
Kojima should just eeeeeh make a movie. Its clear he doesn't care about gameplay or its not his main focus.
It should be if you are working as a fucking video game journalist. If you cant even do that you have failed at life
>any kind of challenge is "akin to working a job"
>gatekeeping
Anytime I see someone using this word, it's always a massive fucking faggot
No, not even.
Because you can be a restaurant with world class chefs who have meticulously made their food to be cooked and prepared in very specific ways to put forth a very specific experience to the one dining.
If a shitter comes in demanding changes to the recipe then they are just in the wrong place and should go to a place that gives those options.
One should not be made to compromise the experience they intend to deliver for the sake of people who really won't or can't appreciate that experience.
Which is exactly what chefs who care about their craft, or reputation more than making a sale do.
YES! An very easy mode where you get all trophies and achievemts at the start.
People would love that shit because they would sell the shit game after.
It will.
And every time it will get a 10 out of 10.
That's because the service is excellent in spite of them refusing certain desires, not because of it. If death stranding did not have an easy mode I'm sure it would still be successful, but giving an option for people who suck at playing games to have fun with it will only help it.
Theres nothing inherently wrong with a game being easy or having an easy mode. Kirby games are still great fun, despite generally being a very easy series.
What I do not respect is the callous arrogance and entitlement with which these ""journalists"" express their uninformed and ignorant opinions. Almost as if their ignorance is a source of pride. Regardless of miyazaki telling people that he wants dark souls or sekiro to only have 1 difficulty, so that everyone experiences the same challenges to overcome, they still arrogantly shout, "We DESERVE an easy mode!" as if they are the most important voice the developer has ever listened to. Their time is more important than trying to learn some silly video game. Despite claiming to be video game hobbyists, these people almost dont even want to play video games. They're a blight on video games as a hobby and I really hope they get massively restructred or just removed one day.
TL;DR theres nothing wrong with a game being easy or having an easy mode, but journalists who demand easy mode or other things from developers are arrogant tumors that need to be removed from this community.
My restaurant doesn't serve it well done and i'll be damned if i ever sell out because some faggot demanded to eat his meat in his faggy way!
>demanding changes to the recipe
except asking for an easier difficulty isn't changing the game for anybody except the person who plays it on that easy difficulty
It sets a bad precedent: games have had Very Easy modes before but eventually the scrubs who use them complain that “calling it ‘very easy’ makes me feel bad!”
So then devs just start making games where what used to be Very Easy mode is the default and the hard mode is just Easy mode
And then actual difficulty becomes a thing of the past
There is nothing on earth worse than a community.
This
Accessibility is a matter of ensuring accurate inputs and outputs
Difficulty is a matter of someone’s fucking intelligence
And that's why devs should ignore them entirely. Actual videogame consumers who follow their recommendations will repeatedly find mediocre games getting A and B grades, and then they'll see their favorite games getting C-grades or worse. Everybody knows that their scores are not reliable, and if you actually read the review, you'll often see either a fifth grade book report with factual errors or a disingenuous puff/hit piece. In the age of the internet, you don't need them for promotion, either. They don't have the power to make or break sales, and they're basically a fifth wheel kept attached only by the illusion of authority.
>make game
>add very easy difficulty
>when the game starts, the console/steam internet browser opens up and directs them to a no-commentary let's play of the whole thing
yeah I'm sure if you had a robotics engineer play dark souls he would beat the game in an hour due to his sheer intelligence
it's not like these games were designed to take an artificially long time due to efforts to throw off timing and pattern recognition and things that intelligence and sharpness are based around
Because it limits game design. Not every kind of game can have a low skill floor.
>see a game
consolefags, everybody
How do you post these disgusting images all day every day, without vomiting yourself?
You really want to do every first playthrough of a game on Nightmare?
I'd rather M$ and Snoy just give us the option to completely disable achievements and trophies.
I'd like to be able to enjoy playing games again without obsessing over that shit...
There are many people who are passionate about videogames. Only Spongebob is passionate about flipping burgers.
>making this a consolefag issue when it's clearly a youtube playthroughfag issue
Depends how many man hours they spend on implementing it.
>nothing wrong with accessibility
Why are you cucks so eager to invite people who don't like your games to be a bigger part of the consumer base?
But isn’t that a part of pattern recognition? To be able to make associations and recognizing repeating behavior at scales both larger and small?
The issue is that people go into a lot of games thinking they’re like fireworks: just lights and flashes machines that are meant to distract their lizard brain for a few minutes
I maintain that the reason many people can’t beat games of baseline difficulty like Dark Souls is because they approach the game with that mindset instead of one where they’re trying to figure out patterns or behaviors to exploit
That's not at all what he implied and very far from the truth of games with single difficulties.
>"SEE" a game
go FUCK yourself you smegma guzzling chucklefuck, you `kino buff`, you non-gamer, male fecal expert, I'm seriously considering sacrifising my life to TRACK THIS RETARDED FUCK DOWN, RIP ALL MY CLOTHES OFF START SCREAMING AND SPRINTING WITH A RUSTY KATANAH IN MY BETA VIRGIN HAND, laced in shit and my SEMEN and poison AND STAB THE FUCKER 187 times and then get shot in the back of my head by the police just to make this planet 0.000000004% less gay.
Why even cook your food if you aren't even going to cook it?
Let me have my well done steak and you can just eat your stake raw because that's basically what you're doing anyway.
>SEE
>A
>GAME
It also gives hat-activated cloud platforms to fall back on in really tough sections, but yes, it still keeps some challenge and doesn't let you easily 100% the game.
We should have whatever the respective game dev feels like is right for the game.
And so the intended experience is not maintained.
Listen, people do this shit all the time with games that have difficulty modes.
They'll either play it on too easy or too hard for their actual competency level in video games in general and their skill in the specific game.
They'll come to relate to the experience in a warped way.
And lets think about being relatable to other people.
If someone tells you they beat Sekiro and you've played Sekiro you immediately can relate to 90% of their experiences since they had to learn the same basic skills and competencies you did to play the game. Their declaration of how difficult the game was is also immediately relatable as a measure of their skills and competencies as well.
Now if someone tells you they beat Devil May Cry...then what does that mean? Was it on the easiest mode? The hardest mode? was it just "normal" mode? And what does it mean for their skills and competencies when they say a difficulty mode is too easy or too hard?
Woow why don't I get a letter rank!?
It makes me angry because it is a slippery slope towards making everything in general easier and every decision adds to the whole. By even entertaining this idea, we're removing the possibility of striving towards getting better. Hand holding only serves to diminish both the experience and the possibility of growth.
Yep.
Lower difficulty was supposed to make enemy bullets magically hit you less often, but they fucked it up and it affects your bullets as well.
So no game should have extreme modes ever again?
Some games should have it. Some games shouldn't.
Very Easy mode in Pathologic or Dark Souls misses the fucking point, for example.
Why don't just make a separate release that containing only cutscene at this point?
Why should I press a button in order to watch the next cutscene? It's not immersive.
We call those people "dumbasses", user. We should ignore them.
Why work the average wageslave life, live paycheck to paycheck; then drop $60 on a game and $400 on a console if you aren't going to attempt to learn how to play the damn thing?
It makes no sense to worry about a game being too hard for some random faggot and not worried about the life decisions that put them in the hole where they "don't have the time" to learn how to play it in the first place.
Listen, if the "game journalists" are going to non-stop push this idea of "games are art" then they need to understand that the gameplay is part of that art and demanding changes to the gameplay in terms of difficulty is akin to demanding an artist, perhaps a painter, to use different color paints because they don't like what was currently being used.
It boils down to this, if any "game journalist" demands super easy modes and uses words like "gatekeeping" then they aren't to be listened to. They are not game journalists. They are people who have failed to actually work in the field they wanted to work in, usually covering politics and social stuff, and are just looking for a way to get at a game's story elements while maintaining the base credibility of "i played the game".
I usually do.
How often do you actually manage to complete the game?
When was the last time Kojima played a video game? He talks about MOVIES in his social media more than VIDEO GAMES
I'm sorry but your time has passed.
cracked and buzzfeed were the same thing kill yourself.
Every game should have exactly one difficulty and that difficulty being the one the devs expect the game to be played on weather that is ball crushingly hard like Meme Souls or baby's first game easy like Kirby. Hard games can be good, easy games can be good. How difficult a game is doesn't impact how fun a game is.
The problem here is that journalist and everyone crying how every game should have a movie-mode is that they are just mindless consumers. They don't give a shit about the experience of playing a game, they just want to mindlessly consume what's the new hot popular thing and then proceed to mindlessly consume whatever the next hot new thing is. But video games don't allow that because you can't just mindlessly consume you have to interact with the mechanics of the medium to get anything out of it.
It's not like books where you can just read the entire never using your brain and then complain how the writer is an pretentious asshole, or spend half the movie on Instagram and complain how the movie made no sense. You actually have to put in work to get something out of a game and that infuriated people who don't actually care about anything but want to look cool and bitch how they totally watched/read/played X and how it's tooootally bad and overrated and look at me I'm above the plebs that enjoy X.
>see a game
You don't need to be a video game player to create a video game.
However, you do need to have some understanding and respect for the interactivity of the medium.
Creating the product doesn't necessarily mean you have to be a consumer of the product.
>just to see a game
Why basedbois always want to watch instead of doing something themselves?
back in the day we had cheat codes, now you pay real money for better equipment and stats to make the game easier and less grindy. very easy mode just doesn't make sense in 2019, it's bad business decision.
>You don't need to be a video game player to create a video game.
>
>yfw PS5 will just be a machine that let's your craft your own interactive let's play adventure with your favorite Youtube e-celeb
>all games should be the same
>but also have diversity
I'm not sure what you're trying to say here.
For almost any person, the ability to complete a game has no real bearing on their life. You can still have fun with a game you find extremely challenging. A game should be designed towards whatever purpose the creators intended, and if they think multiple difficulties will enhance the experience they should go for it, if they think it would detract then they shouldn't.
Game journalists however have tied their source of income in with their (in)ability to complete games, they have to complete them in order to give their reviews and writing even the slightest bit of respectability or usefulness for their audience, so it's extremely fucking obvious why they push for all games to be as easy as possible, and for a shortcut to completion to be added for games without one. The real mystery is why anyone else takes these points seriously.
I agree, but only with the stipulation that it is called "journalist mode" in every game it is implemented in.
>Should we have a very easy mode?
Depends on the game
>If not, why does it make you so angry?
It doesn't, I'm white
If consuming something is attached to your livelyhood, you will want to make it as easy as possible to finish said objective to you know survive.
Of course these journalists want ultra easy mode. It means faster paychecks.
How come many people on Yea Forums forget that these paid journalists are connected to game publishers?
Game devs who are against this shit but forced to include it in the game should just call very easy mode as Game journalist mode or comfy wagie mode.
They did. The next day they were branded as nazis and were forced to remove it.
Ass too big
Easy mode can be obtained. Just display youtube playthrough of the game.
Do you also ask sushi chefs to "cook" the food for you?
You're lying.
>>>/saudiarabia/
FUCK this fight on hard I'm still mad
you can still use cheat engine but you have to disable your internet connection or else companies will BAN you from SINGLE PLAYER games
>anything that isn't a charred, tough piece of rubber is raw
Then people would just complain about how they're being mocked for playing baby mode.
>bad graphics
>good storywriting
>no political bullshit
Oh wow
Get ye gone Irishman
t. tranny that thinks he's a badass boomer
That's a terrible idea. The intended experience is almost never going to be the easiest or the hardest difficulty so you're proposing doubling the time it takes to make the review, while making the review itself less applicable to the average consumer. How could you possibly think that was a good idea?
Why are symphogearfags so cancerous?
Sure, I don't care. I'll just play on normal/higher difficulties
yep
Hotline Miami.
windwaker is easy has cute graphics
crysis also
If something is literally too difficult for me to complete, do you think making it easier would make it more or less accessible?
Not every game is meant to be played by everyone. Least of all by the people who don't even like video games.
If you want to watch a movie, watch a movie.
The difficulty IS why you play the game in first place, to experience the challenge, to experience how the gameplay helps you, to have your input matter.
And if you water down the gameplay to a point of no existence, then its just a shitty 3D movie.
>see a game
The most video game journalist thing I've ever read.
>I would accept a very easy mode but only if it stroked my cock super hard and made it really clear to the plebs that superior gamers such as myself are more strong and handsome and likable for not using it
Nice paper mache ego dude, you want it to give you a reacharound for playing on the hardest difficulty too or are you gonna handle that yourself?
Most games journalists hate video games so ofc they want this, it would make their job easy.
Video games are the only medium that encourages the consumer to fucking be a part of it to get to the end even if the game never ends.
But it's also one of the reasons why gacha bullshit is in games now
What's the logical reason for not just including cheats? Set your own parameters for everything, you can do this in CheatEngine it should be trivial for devs to officially implement.
I really have to wonder why these "people" even bother playing games or end up in positions reviewing games if they're literally so fucking retarded that they need the game to play itself. I just don't understand.
The first worst things that come to mind are:
-Dumbasses who will judge the game based on an extra easy more that compromises gameplay design decisions for less skilled players
-Dev time spent finding ways to make a good easy mode (obviously includes several factors-- a game with 1 difficulty also never has to worry about bugs related to difficulty values accidentally not resetting)
-babies constantly whining about how they can't gatekeep world-building, story-telling, characters, music, and art behind "git gud" when in reality no one gives a shit about them to begin with and they just haven't noticed.
Stay mad, tryhardfags
then male the game cost 20 €
i fucking hate american "gamers".
some people just think that people should self pick their difficulty. Hardcore players will pick hard, newfags will pick easy. Everyone's happy. I think the best method is to just give an achievement for hard mode completion
Best post in thread
Well you don't give a 5 year old things like Moby Dick to read.
This is always full of bad arguments that are easily shredded.
You wouldn't give merit to the opinions of movies or music or books to people who only watch Marvel movies, people who only listen to one pop station on the radio, people who have only ever read the goosebumps book series.
These game journalists want you to give merit to their opinion while also not needing to prove that they have the experience to have an opinion of merit.
Am I in the wrong for actually liking flipping burgers and cleaning floors at BK?
It was my first job and I was kinda happy I had one in the first place, I really don't understand burgers, how can you not be proud of your jobs.
People often forget that jobs aren't a rule but a privilege, bunch of entitled rich kids.
you're defintely weird. Doing that shit isn't fun. The only good thing is the money you get from it
it's up to the devs. if they think their game still tells the same story on a piss easy difficulty then whatever. if it's effecting the experience and their story is bent around the easy mode then there's a problem
Should Myst have a very easy mode where you've got a little Atrus that gives you hints along the way?
If they did something like that as a standard it would flood the games industry with hundreds of millions more dumb asses and the money that comes with it would make it worse.
All of these journalists are fried from taking uppers and drinking caffeine all day
Accessibility options are a good thing for people with disabilities, but these journalists can fuck off. Gears 5 had some for disabled people which was nice.
the disabled can suck a dick
I like a game where there's a mode that you can play on where victory is assured and you can basically just get comfortable with the menus/combat/etc. while you coast to the win. Mind you I'm pretty good at most games, so this is pretty much Easy mode in most games already.
holy fuck is that a motherfucking oneyng reference?
seriously? how is that song at the end called. That motherfucker never released that shit
>yeah I'm sure if you had a robotics engineer play dark souls he would beat the game in an hour due to his sheer intelligence
Fast food was satisfying work and so was retail. You just have to be really motivated by a job well done and compete with yourself to outdo your performance. I enjoyed it way more than secretarial or trade work.
Well no shit, but what's wrong with liking your job or finding some purpose on it.
The only time I truly hated it was in the part of some retarded kid that caused a mass reaction of vomiting to happen.
That's the one time I actually lamented my luck, but other than that I was happy at that job.
Now I actually own my own business instead of being a government wageslave like everyone in my town, I'm actually grateful towards God that I could get even a low paying job when I needed it the most and that I'm somehow my own boss now, it's easy to forget jobs aren't a given, to work is to be privileged.
>People often forget that jobs aren't a rule but a privilege, bunch of entitled rich kids.
someone told you that enough times that you actually started to believe it
Wrong
>gatekeeping challenges
>gameplay and a difficulty curve is gatekeeping
normalization of video games was a mistake
Bitch at that time only 4 of 15 of my cousins could land a job, this is Mexico we are talking.
There is nothing shittier than not having a job nor being able to land one.
Or losing one because your skills are no longer needed in the market, don't take a job for granted nor the money that comes with it, work should be seen as a blessing and not a chore, nothing wrong with finding pride in the tasks you do for your money, or are you some kind of milenial that thinks working is beneath them?
Based Coomer
*journalist mode
It make me angry because game journalists don't like challenge. I've never seen so many people with an unwillingness to learn... how do these people survive?
OP assumes anger from the premise, not a question. OP is a flamboyant, anally devastated faggot.
Bro I'm not talking about proper work, busting your ass all day, getting real fulfilling shit done, but you're talking about flipping burgers for some corporation. You should be working for yourself.
Many of them simply want the game to play by itself so they can get a easy bonus on their paycheck.
Many also want them to be like a movie where the player can sit back. There have been cinematic games like Yakuza that still are fun to play but they don't want that either.
>I want to win but i don't want to even try to.
Can i say i want money but can i please skip working for it???
Time of degeneracy is upon
More games should include "game journalist mode" instead of "very easy mode."
I have a real job now, I'm my own boss with my own brand.
However I never harbored I'll will towards my previous employers nor felt shame about flipping burgers, it was a small source of income that truly helped when I needed it.
Why should I feel ashamed of flipping burgers? I was even happy in the counter despite some people being overly picky and cleaning floors wasn't bad either nor helping with the stocks, it felt good having purpose back when I was a teenager.
Figures. Also whats this gate keeping shit? if they want to play super easy mode. Just play super easy mode. Why do they even care what other players feel about them? We're all evil Nazis right?
Too much accessibility is because then the rules of the game get changed, dumbed down for others. It also robs the person of the challenge involved in completing it when they should probably just watch a movie.
Some can’t though.
Hilarious when he beat that gay nigger ltg
No effect.
Can you play the game, are you capable of pushing all the inputs, seeing the image on the screen etc?
If yes then it is accessible to you. Even if you then get your arse kicked before completing the tutorial.
If you call them cheats then the journalists won't be able to use them and claim they completed the game "fairly", and write reviews and articles they expect to be taken seriously. It doesn't make their work any easier, so it wouldn't appease them at all.
>Figures. Also whats this gate keeping shit? if they want to play super easy mode. Just play super easy mode. Why do they even care what other players feel about them? We're all evil Nazis right?
It's about trying to be respected. They hate you, they don't respect you, but they sure do want your respect and attention. For journalists this is because that equals money. For all else it's just because they're sad wastes of flesh and oxygen and actually this also applies to the same journalists.
The "get good" mantra is seen as a direct insult because they see it, and perhaps quite rightly so, as a declaration of "fuck off, you don't belong." which is shocking for people like them.
Remember, these people fancy themselves as the "cool kids" and how dare you smelly nerds not want to have them in your club?
Honestly the most damaging and deep cutting thing you can do to these pricks is to show them that they don't matter to you or your hobby.
Literally highschool level of social dynamics and emotional maturity from these people.
>JUST COMPROMISE YOUR ARTISTIC VISION, BRO!
Working is a necessary cost, of earning money, of completing projects, of improving skills or whatever. The whole "nobility of work" bullshit idea is pushed on people from far above, by people who don't have to do it, and by people who have already spent huge chunks of their life working and don't want to accept that it didn't have some special higher purpose than getting paid.
That said, there's nothing wrong with working. Nothing wrong with enjoying it either, although that is (and should be) pretty rare. No one would bother paying if the work was actually enjoyable, people would be lining up to do it for free or even paying for the privilege.
Shit Opinion Framed As An Objective Truth
- written by Who Gives a Fuck
>gatekeeping
They are spinning everything into a dynamic of oppression.
These are games that children play.
sure if it is easily implementable. I don't get why people would enjoy something like Dark Souls without the challenge. but whatever.
>muhh sekret club
spread those butt cheeks homo boy
>Every game should have a "Very Easy Mode" because I don't like playing videogames and want to be a movie critic but I'm not talented enough at writing
Why can't all these writers make 3 different difficulty versions of their script then. If it's so easy why don't they do it.
so long as its an optional feature - who gives a shit?
What are you implying here
>playing games for muh challenge
>not every player wants to suffer through gatekeeping challenges just to see a game
>see a game
you don't "see" a game, you fucking play it. it's not gatekeeping, it's gameplay because you PLAY THE GAME
i literally dont care about games having a very easy mode, its the developers choice
you can look at bullet hell shmups, they are a pretty hardcore niche but pretty much all of them have an ultra easy mode
The controller is a good ol' shot in the noggin. The less of em the better
>wanted to enjoy the story of the Super Mario Bros series starting at chapter 1
>can't get past the unnecessary gatekeeping challenge on the first screen
Why is this okay? Nintendo needs to fix this.
^
l
l
this
because of this You need to understand that these people find the gameplay to be an annoying thing in the way of what is a long movie.
It's why walking simulators are praised so fucking highly.
I'm fine with it, but I think it would be funny it the mc had to wear something embarrassing in very easy mode like in MGSV
I basically don't care. Shit like this doesn't take much effort to implement at all, so it's not like it's diverting important resources that could be used to make the game better like outright casualisation mechanics.
Kek
This is TOXIC
ALMOST 500 REPLIES! KEEP IT UP, Yea ForumsROS!
>I'm saying "why don't you trust players to know what level of difficulty is fun for them"
Because people are fucking morons.