Unironically the most iconic NPC type of the past 20 years

>unironically the most iconic NPC type of the past 20 years

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youtu.be/XD5ERtFlpy0
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What's his catchphrase?

>I used to be an adventurer like you, then I took an arrow in the knee.

>What a fool you are. I'm a god, how can you kill a god? What a grand and intoxicating innocence. How could you be so naive? There is no escape. No recall or intervention can work in this place. Come, lay down your weapons, it is not too late for my mercy.

>we're watching you, scum

>No recall or intervention can work in this place.
I don't remember, were recall and interventions actually disabled there?

yes

yeah but the teleport amulet you get from doing your vampire clan's quests still worked as long as you weren't cured

Greetings citizen

youtube.com/watch?v=OCsMKypvmB0

Their ability to follow spoon lifting scums right into Oblivion was never matched in any other video games.

Wes Johnson really brought the Imperials alive.

youtube.com/watch?v=c2vPuXbkdNQ

STOP

WHY. WON'T. YOU. DIIIIIIIIIEEEEEEE? Hello.

>speak with the direct intensity of a thousand suns
>used language that made it difficult to tell it's coming from extreme confidence or autism
>can run at 300mph while swinging silver long swords
>Don't understand or know anything other than protecting the good citizens of the empire
>sleep with armour on because they're always ready to do more protecting
>will fight literally anything no matter the odds
>can hear a pin drop from 50 meters away
>will follow criminal scum to the ends of oblivion to make sure they paid the fine or serve their sentence for stealing that bread loaf

Absolutely based and what all men should aspire to be

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>for stealing that bread loaf
For touching that levitating that bread loaf.

HALT you've violated the law!

>yell stop
>Akatosh himself stop times out of fear from the wrath of the legion

>Assaults random mudcrabs during patrol
>I'VE FOUGHT MUDCRABS MORE FEARSOME THAN YOU!!!

Autism.

Kek, there's a real-time interactions mod that makes conversations and other interactions happen in real time but I've not tried it myself.

I use the Skyrim version though (think it's called dark souls mod), it makes all the stuff that normally pauses the game happen in real-time, like looking through your inventory, pick-pocketing, reading books etc. Much more immersive.

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What he's trying to say is that this mudcrab should be ashamed of not being worth an actual mudcrab.
But what would you know, Breton trash?

He's just letting that mudcrab know that he's faced superior specimens

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BY THE GODS

SOMEONE, COME QUICKLY, WE GOT A BURGLAR!

Why do I get all the riff-raff

>Swims around in a 80lbs set of armour to chase a cabbage touching criminal

Well now... What do we have here? Caught in the act and no Yea Forums pass to avoid your ban?

>Have you been to the Cloud District?

Tells something about the competence of the city watch that when they start indiscriminately hacking and slashing at the miscreant, they hit the innocent bystanders which usually results in the entire town joining the ensuing melee, resulting with dozens of locals dead.

Never compromise,
>attack a man for lifting a wooden spoon
Never blink,
>shoot a starving hobo for stealing a loaf of bread
Never wink at injustice!
>let a dangerous mass murderer go free because he paid a fine

I think it would be a tie between these guys and Minecraft creepers, depending on the age of who you ask.

But they have something in common that puts them at the top. Their "personality" comes from their sandbox nature/abilites, getting involved in emergent gameplay situations that are memorable to the player. It's not the devs making scripted sequences to try and make you think X about X, it's dynamic interactions that creates this sense of a living personality.

I think that's more impactful, and I hope more games try and create games with NPCs that have sandboxing abilities.

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Sounds like a good Friday night in the imperial city

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Actually the only way the locals would have the courage to join the fight is if you Frenzy and Rally them.

Frenzy alone doesn't give them enough courage to keep fighting until they're dead, they'll just run away at low health.

youtube.com/watch?v=_XR6dsy7ATE

In the end they act all suprised after the carnage they provoked.
>Body's still warm. Looks like there's a killer about!

youtu.be/XD5ERtFlpy0

Not universally true, there's multiple factors at play in Oblivion that controlled how these things would go down. Most would run away from the situation, but faction allegiances and personality type throws in some wild cards (some will fight to death).

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Yes, a Fighter's Guild member will probably fight until the guards curbstomp them, but more often than not the citizen walking by is just some dude in pants and a shirt with no weapon.

Yey and nay, they can't hit neutral NPCs with melee but they can hit them with arrows (and magic for Imperial Mages), and depending on the faction and aggression of the target, it might result in them defending themselves/defending their allies.

>Accept ban
>Pay Yea Forums pass
>Reset IP

Choose wisely

Yep that's how things spiral.

I've watched an NPC try and pick-pocket another NPC in a tavern in Bruma and the entire place went to shit with dead NPCs and guards getting involved, I just sat there on my chair as the whole thing went down around me

>inb4 some moron says NPCs can't pick-pocket.
Look up responsibility. Oblivion NPCs with a responsibility level of 30 or lower could steal items they wanted but didn't have on them. For example, if they didn't have food in their inventory during an eat schedule they could try and pick-pocket or steal from around them (oblivion NPCs actually "used" food items in their inventory, in skyrim an animation just gets played. Fun-fact: This is why oblivion houses had respawning food items). Sadly, responsibility as a feature was entirely removed from the AI in skyrim.

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I hope I can help
Necromancy may be legal in Cyrodiil but few will openly admit to practice it now that the Mages Guild have banned it
Farewell
Oof
May he rest in peace
youtube.com/watch?v=N6hVmn9FM7o

They usually only pickpocket if they don't have access to something to steal
And yeah, the houses have respawning food because NPCs with high responsibility would eventually go outside the city to get food and put themselves in danger, really funny imagining what it would look like tho.

>The 2nd guy who falls for the trap after it reloads

lets not make this official, outlander.
move along

youtube.com/watch?v=r_2Jduxc2P8

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Have you heard of the High Elves?

>Ah yes we've been expecting you...

You have my ear, citizen.

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You should've picked an easier opponent

Seen any elves? HAHAHAHAHAHAHAHAHA

NEVER speak to me in public

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Just as i thought
JUST AS I THOUGHT
youtube.com/watch?v=iR7B5YCvBus

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Remember Nickies?
Good times.

Oblivion is Unironically full of memorable NPCs that get up to shit or have quirky backstories

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Oblivion is the perfect example of emergent narrative.

I've been replaying Oblivion (vanilla to start), and in over 500+ hours, it's the first time I see an adventurer in a dungeon.

>Despite being only 13% of Tamriel population, Khajiits are responsible for 50% of the crimes

That's sounds very cool, I might check it out

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>those mods
BY THE NINE DIVINES! ASSAULT! ASSAULT!

Why's that guard so fat?

hows that guard supposed to catch any thieves

why does the main street of a town look like a lawn?

THEN PAY WITH YOUR BITCOIN

whats the fat guard mod, flora mod and graphics mod?