It looks like absolute dogshit 95% of the except when you're in a tiny corridor.
How exactly does dynamic resolution work?
>but I can't remember which.
Gears 5 probably, since it lets you set target FPS, your desired highest, and desired lowest resolution.
Wow that's pretty comprehensive actually. I couldn't give any less of a fuck about playing Gears but it's good to see that it's technically competent.
OH WOW I did not know.
I am wondering if there are nifty programs by coders that also accomplish that.
Like I said I am having problems with modern Tomb Raider Shadow of the Tomb Raider, wondering if some program that forces dynamic res could help me there.
unlike Gears 1 remake and Gears 4 on PC. Those were disasters.
Try lower something else. Shadows, motion blur and shit are free frames gained.
Xenoblade 2 did this very well: you don't immediately notice the resolution drop when it happens, but at some point you just look at the screen and realize you're playing on 240p. And then you want to puke.
OH NO N0 NO NO NO
I just wish more developers took the kitchen-sink approach to settings like Croteam has been doing with every single game of theirs. Their games will have no problem milking your GPU if your CPU is up to the task, even if you decide to play the game 3-4 player splitscreen on the same PC.
I don't know how new Gears 1 port had even LESS options than the original PC port which ran flawless on my machine at the time.
I'm just reminded that there were PS4 games that used fucking trilinear filtering earlier on in the generation.