What is the point of the Sniper in TF2?
This class is BY FAR the worst thing in TF2, it's just such a horrible class to play WITH and AGAINST.
If the enemy Sniper is good, he can simply kill anyone from the other side of the map and there's nothing you can do about it
And when there's a bad Sniper on your team? Oh boy, there's no class that is more useless in the hands of a noob
It's just such an anooying and anti-fun class, you constantly see fags crying about random crits being unfair and frustrating, but they're nothing compared to the Sniper
JUST FUCKING DELETE THIS SHIT
What is the point of this vegemite eating cunt?
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better than the designated tranny class who is named medic
Midrange support huntsman is the only fun sniper.
Agreed at least with the huntsman sniper feels like a TF2 class
just make headshots critical only when the rifle is on full charge.
there, i fixed it.
Every FPS would be improved by removing sniper rifles.
>haha i cant aim at all but if i just look down sights for a bit and randomly click in a players area theres a 5/9 chance i will 1 shot them even if they have full health
Fuck bodyshots and fuck snipeniggers
>complaining about sniper when pyro exists
Sniper is much better then pyro where there is almost no difference between someone who just started playing and someone who has 2000 hours on pyro. Also demoman is way more broken then sniper, so is soldier.
Nah I don't agree
Pyro, Soldier and Demo are all peak TF2 all with unique gameplay and fun gameplay
And Pyro's skill ceilling is as high as the Soldier I'd say because of air blast and the Flare Gun.
Meanwhile Sniper only stands there and aims, like in any other shitty FPS, and to top it off he makes classses like Heavy horrible to play
You have to be retarded to get close enough to get killed by pyro repeatedly. Meanwhile a sniper can stand clear across the map where you cant do shit to him and one shot most classes and then run back into respawn when he takes the slightest amount of damage.
The difference is that pyro is a pushover
OP, the problem with your argument is that it makes the assumption that if you play Sniper, you can only have shitty aim or have near aimbot tier accuracy with him.
If a sniper on your team is doing a shit job, tell him to switch off of sniper. Though it shouldn't really matter if one player is doing poorly when there are 11 other people on your team.
And if a sniper on the enemy team is doing too well, then go spy and backstab him or go play sniper yourself and snipe him down until he stops.
>would rather play vs fagro, enginigger, and pootis than this class
are you retarded?
>pyro's skill ceiling is as high as the soldier
you have never left matchmaking on TF2
He really is hell to play against, unfun on all accounts. Only shitters defend him.
reminder, playing pyro is admittance to self-inflicted retardation
>Pyro
Rev up into the "ambush" class as heavy and anally rape him with bullets.
uh?
I find that more annoying.
>begin to walk around corner
>die before you can even peak from blindfire
or
>see hunstman sniper
>shoot him with rocket
>he lets loose an arrow right before you can finish him off your shotgun
>he dies
>you die because the damned thing can deal 200+ damage after less than a second of charging
A sniper watching a sightline isn't that different from a fully upgraded sentry with a semi-competent engineer tanking it.
Just go flanking scout or spy and dedicate yourself to pick him and switch classes again. Alternatively, hide in bumfuck nowhere and go for a fully charged body shot.
>And if a sniper on the enemy team is doing too well, then go spy and backstab him or go play sniper yourself and snipe him down until he stops.
If you've ever played against a silver-tier or better sniper this isn't an option. They use the razorback and can consistently headshot spies so picking them off with him doesn't work. With countersniping you're going to lose the sniper duel unless you're similarly experienced. Best bet is to go vaccinator medic, but even then you can only protect a few people.
Arguably it's not too much of an issue since only the top 1% of snipers are that deadly, but it's still frustrating. When the enemy team has a competent sniper it basically forces me to play sniper to keep them in check so my team doesn't lose, he's my fourth most-played class even though I don't really enjoy him. I can only imagine it'd be worse for players that are new or not confident in countersniping and simply have to stomach instantly dying half the time they step into his sightline.
>showing stationary targets in a game that is purely about movement
Pyro main strength is that he can keep the pressure on you even if you're retreating. (it's also why the Dragon's Fury is a shit weapon on its own and only works if you've got a pyro buddy to play with.)
medic's a bigger man then you'll ever be
Razorback is nothing but newfriend bait. You are still one-shot by a crit Diamondback or killed before you can even react with the Amb.
Cozy camper is a lot better for sustainability.
You could've made an argument for not needing to aim, but instead you made an argument that doesn't make sense. The flamethrower can't deal damage from far away, it's terrible for retreating while any class with a shotgun can backpedal out of his range and deal 60 damage.
>They use the razorback and can consistently headshot spies so picking them off with him doesn't work.
So? The razorback is only for snipers who don't use their ears to hear spies behind them. Just shoot them twice with the enforcer, the ambassador, or even just the free crits you get with the diamondback.
>A sniper watching a sightline isn't that different from a fully upgraded sentry
I wasn't aware that fully upgraded sentries could instantly kill you from clear across the map with no warning.
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I've tried the soldier trick and it works against the sniper but you get fucked by anyone else.
All backpedaling classes except the scout are slower than Pyro.
The point is that Pyro isn't a "charge forward and press m1" class, you're supposed to either support your mates at the objective by airblasting people and punishing mindless charges, or you flank people and cook them before they can even react. Because you don't really need to aim, you don't have the same issue as a scout with a scattering whose pallets fails to connect.
>You are still one-shot by a crit Diamondback
No.
> killed before you can even react with the Amb.
Before you can react, sure, but not experienced snipers. Anyone can hear decloaks from surprisingly far away, and failing that they have good game sense and are on the lookout for fishy teammates. I've even seen snipers that get hit by an ambassador while they're in scope and they're able to flick and kill the spy before he can take a second shot. A highly skilled sniper is practically impossible to defeat alone.
>Cozy camper is a lot better for sustainability.
Did you install the game this year?
I played the game since 2012 and razorback snipers were always free ambassador picks. You don't have to use a condescending tone to excuse the fact that you can't click twice in rapid succession
At noob levels yes, but once snipers get really good it makes them much harder to take out. I've addressed why here
Hahahahahahahaha How The Fuck Is Dying To a Sniper Real Hahahaha Nigga Just Dont Walk In A Straight Line at Him Like Nigga Press A or D Haha
You know, when Widowmaker in Overwatch exists, it makes our aussie Sniper a small time annoyance.
Honestly who thought it was a good idea to give a CC immune movement ability, 300 hp headshots with fast charge and wall hacks on a sniper.
At least in TF2 if you drop on the sniper he can't run and his only chance to survive is to hit an insane shot on you.
Works on 99% of snipers but once you've met a damn good sniper you realize that it's not that easy.
I insulted you because you implied the cozy camper is useful, or somehow relevant to the topic at hand.
You think this is bad? Nigger try Splatoon where you're royally fucked if you're playing some low range weapon and there's a good sniper in the enemy team. You can't even counter pick because you cannot switch weapons during match in this gay baby game.
Widow is actually worse though. She deals less damage with a full charge, and more than half the cast can catch her and kill her.
She also has to deal with shields constantly, and most maps in OW are bad for her. TF2 Sniper is a lot better.
>Anyone can hear decloaks from surprisingly far away, and failing that they have good game sense and are on the lookout for fishy teammates.
And any experienced spy knows how loud his decloaks can be and hides it with nearby sounds like explosions or revving miniguns. It's not that hard to backstab a sniper, especially when he's scoped in and doesn't have enough time to react.
Soldier can rocket jump to make space, other classes move at the same speed. Heavy of course doesn't and being unable to disengage from fights is one of his vulnerabilities.
But I agree that when panic sets in pyro has an advantage.
Cozy camper is useful. Most non-braindead players will try to dislodge you from your nest by picking you with pistol shots from where you're not looking, wrangled sentry hits, or a few rockets worth of spam and then quickly move away.
With the camper, you don't have to immediately retreat to a medkit. Maybe I'm wrong, but I had fun playing with it.
Razorback is just a waste since it's rendered irrelevant by the Amby or the Diamondback free infinite crits.
Widowmaker fucking sucks because of and also because the game is fucking visually atrocious and there's too much clutter to make headshotting OW tiny heads as easily as TF2
Might be. But I feel less annoyed dying to a Sniper in TF than Widow. At least when I bomb the fucker I can guarantee the kill. In OW if she has cool downs or a random healer comes flying and shit, you basically waste your own cooldowns for nothing.
>create a sexy as fuck character but trap her in a shitty game full of shields and chokepoints
I will always be mad about this.
If the spy catches the sniper unaware it wraps back around to the sniper wearing the razorback and having the reaction time necessary to fend off ambassador/diamondback spies.
Why do you want to talk about the camper so much?
>Razorback is just a waste since it's rendered irrelevant by the Amby or the Diamondback free infinite crits.
I've already addressed this.
Because it's an objectively better unlock than the razorback
Two shots in quick succession will take care of any sniper, if you're so bad you can't shot tiwce or you can't uncloak outside of hearing distance just get good and stop complaining about objectively the weakest unlock sniper has
It takes a third of a second for a spy to shoot his revolver twice. It takes a fifth of a second for a sniper to land a headshot. Does this not make any sense to you?
Expand your horizons, there's a lot more to tf2 than 2fort pubs filled with gibusvision snipers.
why are you so obsessed with trannies
>player can turn around, scope, and aim for your head in less than 0.333 seconds
He deserves to win then
>If the spy catches the sniper unaware it wraps back around to the sniper wearing the razorback and having the reaction time necessary to fend off ambassador/diamondback spies.
It takes 0.696s for the Spy to fire another shot with an enforcer or the diamondback which is an incredibly short window for any sniper to react to, especially when scoped in. Even if the spy manages to somehow miss a shot from point blank range, a competent spy should still be able to kill the sniper with his gun. If a sniper is wearing a razorback, then the best case scenario for the spy is that he's using the enforcer, diamondback, or ambassador and is directly behind him and outside his melee range. Honestly, it's not that hard to kill razorback snipers. That secondary slot could be used for an actually useful weapon like jarate which would be even more inconvenient for a spy than a stupid back shield.
Most snipers will die with the razorback but when you face snipers that can react in that window they're not simply countered by spy. That's all I'm saying.
I dislike most TF2 classes.
just go sniper yourself and kill him?? and if you're some cuck retard who can't aim just suicide bomb him as soldier/demo or even try spy.
and if that doesn't work just find another server instead of crying like an autistic retard that someone's better than you
or you could do the best option and just kys :)
ITT: shitters getting btfo
i never play sniper and i never have a problem against snipers. clearly you are just shit
>anti-fun
#1 sign of a scrubby faggot right there
learn to snipe them back or go play another game pussy
>Why yes, I am indeed a Pyro main.
Oops, I posted the wrong photo!
Are there any good euro servers that are still active?
I've never had a problem with snipers but it's probably because I never sit back nor do I snipe in return. If someone is taking shots at you, why not just walk away?
As someone that actually plays the objective like a mongoloid, a decent pyro is the scariest thing to me. Dealing with DoTs makes you reconider a lot of engagements when you're likely to burn before you get a medkit. Even that factor alone makes an incompetent one at least more of a threat than an incompetent sniper ever would be.
Literally this.
But also this.
>Full charged headshots deal 400 damage.
Sniper would STILL counter heavy.
Sniper counters people who play the game. The moment you walk toward the objective, a medkit, ammo pack, or even an enemy you make yourself predictable and most snipers can place the crosshair where you are about to walk. It's bullshit.
>a decent pyro is the scariest thing to me
>Deal with DoTs
>8 damage/second
Lets be real. Every FPS would be better without snipers that punish you for playing the objective.
Sniper needs a damage nerf. Right now spy is literally obsolete because sniper is objectively superior.
I also hate Dane as much as the next guy but sentries also need a nerf.
He's a sniper main in denial.
Delete, no. Nerf, yes.
Pretty much agree with everything else in the post. Fuck random crits, though.
The only class that needs a nerf is the only class that has never received one: Soldier
I find afterburn kind of scary too, honestly. You can lose 70 health from getting nicked just once, that's more than half the health of light classes and a third for everything else that's not heavy or soldier. And that damage can happen even after you kill them, it may be a bad strategy but on a map with sparse health the retarded pyro rounding a corner into you still keeps you on your toes.
I said I play objective and I don't play sniper. I have about 5 hours on it, and that's all with the huntsman for laughs.
A missed shot from a sniper is 0 damage, and even decent snipers will miss if you're trying to dodge. Even a minor skirmish with the worst pyro will probably leave you with residual damage, especially considering the difference in engagement range.
thats really one of the points of having a sniper.
heavy is a big chunk of meat that will mow down anything that comes within proper range and also because heavy has 300 health and the best dps in the game with the minigun spraying bullets so hard its really hard to not shoot someone enough to kill him.
the only way you can beat a heavy are the more unconventional ways like using cover, the spy's backstab and of course, sniper's headshot.
I like how sniper mains complain about pyro. It's because the scorced shot is the only weapon in the game that forces snipers to stop playing their point and click adventure and walk over to a healthpack they're stand 2 feet away from.
If you're standing on point you can very realistically kill a pyro comming your way, especially because your team should be on point with you. Heavy straight up beats pyro in raw DPS.
If your team has a medic the afterburn shouldn't be a problem.
Pyros are only really scary when you're alone and he is standing around the corner and even then you have a good chance of killing him before he kills you leaving it an equal exchange for both teams. If you have a problem with that I'd like to remind you that pyro is the ambush class and that he should have an advantage if you come across him alone and unprepaired, but you can probably still out dps him anyways.
Meanwhile a sniper can 1shot you from across the map with no warning and no counterplay possible.
I'd argue that a heavy at 50 HP should basically be dead even if he's being healed.
If headshots deal 400 damage a sniper can still deal the majority of damage and only need someone to finish the heavy off.
Given that the game is called TEAM fortress 2 some teamwork between snipers and their teammates shouldn't be so strange.
Realistically I cannot think of many situations that aren't payload defense/2fort where a sniper has wide domination "across the map". Of course it's a given that i'll run into their zones of control but I rarely find myself frustratingly dying to the same sniper over and over again, if it all, and barring 2fort the option to "ambush" and flank is always there if you're willing.
I can see how it'd be frustrating for you on paper but I just haven't witnessed it myself, really. Feel free to keep calling me a sniper main though if it eases the pain.
What kind of maps are you playing? Most of them simpley don't have the vantage points sniper needs
>If a sniper on your team is doing a shit job, tell him to switch off of sniper. Though it shouldn't really matter if one player is doing poorly when there are 11 other people on your team.
If you are talking about pubs, only way to get gibus-shits to switch is to votekick them.
I've had a lot of frustrating sniper experiences on Upward, Badwater, Lakeside, Harvest, Suijin, and Gorge just to name a few.
I'm playing the most played maps. Badwater and Upward. Snipers have tonnes of sight on those maps.
I would love to play more KOTH because I think it's the best game mode but no one plays it.
>Snipers have tonnes of sight on those maps.
And there are tons of ways you can go around them
And you won't be pushing the cart in anyone of those cases.
Snipers punish you for playing the objective.
The cart provides healing, sniper doesn't care about healing, pyro does as it nullifies afterburn and makes players harder to kill.
Pyro punishes you for not playing the objective.
>Snipers punish you for playing the objective
As do Engies, Demos and anybody else who can defend the cart.
Engies and Demos need setup.
Engies can easily be countered by one coordinated push. I do agree that sentries need a bit of a nerf.
Stickies can be destroyed or blow away easily. Demo is otherwise just a regular combat class.
A sniper can at any point oneshot you without counterplay from behind his team.
>A sniper can at any point oneshot you without counterplay from behind his team.
The positions from which he can do so are very predictable and he can then be counterplayed by a Scout. Unless an engie dedicates a nest to protecting the Sniper, a good Scout can take him down. In case of an especially good Sniper, just go Bonk! for a close-up.
Sniper is standing behind or next to his team. The scout is gonna die the second he comes out of Bonk! It doesn't matter if the sniper can fire at you from a predictable position because players on the cart/point are also in a predictable position.
At that point your only hope is spamming at the sniper and hoping he isn't good enough to kill you.
>Pyro's skill ceiling is as high as the Soldier
top kek. I love Pyro but let's not delude ourselves here
>behind or next to his team
Nope. The Sniper is sniping from his vantage point which is pretty much useless to the rest of the team because they are not a long-range class like Sniper and to deal damage, they have to get up close. In a real game, nobody has time to babysit a Sniper and a Sniper that follows a team everywhere can't spend time getting kills. Any team worth it's salt is going to bust defenses before pushing the cart and a good Scout can slip behind the enemy lines to annoy Snipers and kill anyone who is coming back from a respawn.
>Nope. The Sniper is sniping from his vantage point which is pretty much useless to the rest of the team because they are not a long-range class like Sniper and to deal damage, they have to get up close.
Lets see on Upward and Badwater the mythical "vantage points" are also sentry spots or positions demos and soldiers spam from.
Hell on most maps that is the case.
Why are you pretending that you actually play the game.
Are you retarded? A Sniper can move. A Sentry can not. Nobody in their right mind puts a Sentry where Snipers stand, it will get blown up way too fast. Sentries are placed behind corners. Snipers can't shoot behind corners. Also, Soldiers and Demos spam from places where they rocketjump and other classes can't get to.
I played a lot of Badwater and Upward back when I was still playing the game. Sniper is not a problem. Not unless he has aimbot.
>tfw camping the ducts on Turbine as demoknight with third person on
Some maps it just feels hopeless when you face an amazing sniper. Is there any other class when played at its peak performance is as oppressive as sniper? Sometimes you have a better chance against aimbot snipers since they make positioning errors or get cocky and run into your vaccinator combo.
>Is there any other class when played at its peak performance is as oppressive as sniper
Soldier or Demo
>m-muh rocket jumps
If I play pyro against the best solider or demo I have the chance to react perfectly and win, theres always the feeling with any class that if I just played better I could have beaten them. This surely makes it different to the feeling of being headshot at long range.
>Doesn't even play the game anymore
You probably don't even know Bonk! Got nerfed.
Ok listen up.
On maps like upward or badwater these "vantage points" you pretend are only for snipers are really good and defensable position any class can take advantage of.
Engies build on or close to these postions. So on upward you have the hallway after 3 cap, snipers stand at the end of this hallway. His team stands infront of it, a good engie will build around the corner.
Same for 3rd cap Badwater.
Same for ALL points on attack defend Gorge.
On first cap upward snipers will typically stand ontop the house engies build under.
On second point badwater snipers will stand at the end of the hallway that has the sentry roof on the snipers right and the door his team walks out of on his left.
"Vantage points" are basically allways close to common sentry spots or chokepionts that need to be defended.
>3rd cap
Lol, if your team was able to cap 2 previous points then the Snipers already failed. The third point and the first one on Upward are the most difficult to do since the cart is in the open.
On first cap, yes, Snipers stand on that house. A house a Soldier can easily rocket jump to and Scout can jump on, evading the sentry altogether.
And on Badwater second point, only a retarded team will push if the sentries haven't been flanked by soldiers.
I'M DRUNK
>have to wait three hours before killing one person
> if a fucking scout spams you with the pistol you can’t run, you have to take it like a bitch or run and charge for another three hours
>if a soldier finds you you can’t quickscope+Bs him anymore, have to run, no alternative
> no counting damage or any sort of strategy since one headshot just kills anything and bodyshotting repeatedly is useless and for fags
>now have literally no close combat solution (inb4 just crit with the melee)
>the only way to play the class effectively is camping
>snipers cannot counter snipers anymore, only spies can kill them quickly enough
Just shut up, please. Does this sound more fun than not walking in a fucking straight line?
>Lol, if your team was able to cap 2 previous points then the Snipers already failed.
>Attacking team isn't even at final cap yet
>Somehow defending snipers allready failed
>The third point and the first one on Upward are the most difficult to do since the cart is in the open.
>Not the sentrygun heaven that is last point
>A house a Soldier can easily rocket jump to and Scout can jump on, evading the sentry altogether.
Players have gotten better since you stoped playing. Soldiers and Scouts that do stuff like that get shot down and the snipers will be defended on the second attempt.
Nevermind the second sentry gun that is typically ontop of the house.
>And on Badwater second point, only a retarded team will push if the sentries haven't been flanked by soldiers.
There is typically also a second/third sentry gun on the snipers left. Nevermind the fact that the sniper can change position to defend the sentry gun.
Never mind all other maps were chokepoints that need defending, sentry positions and "vantage points" are all 4 feet away from each other.
>thread with genuine discussion about a game
Ah, so the children only look at the porn threads
To bad the faggot I'm "discussing" with doesnt even play the game anymore.
>sentrygun heaven that is last point
Which has nothing to do with Snipers
>players have gotten better
I seriously doubt the game has gone beyond the 3 Snipers + 3 Spies clusterfuck that happened so often. Also:
>spending a sentry nest to guard Snipers
Yes, things are close to each other in TF2. But being 4 feet away from a Sentry usually means the Sentry can't fire at the one shooting at you. And if you are standing down at that nice platform that allows you to snipe anyone coming in directly, a Soldier or a Demo can lob pills/rockets at you.You are of course going to claim how there are sentries everywhere, the Sniper is totally protected by his team etc. etc. You are proving only that the problem is not the Sniper.
>>sentrygun heaven that is last point
>Which has nothing to do with Snipers
Snipers also stand on that balcony
>I seriously doubt the game has gone beyond the 3 Snipers + 3 Spies clusterfuck that happened so often.
You wouldn't know because you don't play anymore. It has improved only slightly but the average player just positions themselves better and new players seem less afraid to pick classes like soldier and demo.
>And if you are standing down at that nice platform that allows you to snipe anyone coming in directly, a Soldier or a Demo can lob pills/rockets at you.
Best they can do is spam while hoping the sniper isn't good enough to oneshot them. On some spots the soldier or demo have a good chance of hitting him. On others they don't.
>B-BUT MUH ROCKETJUMP!
That nice high platform is also close to a chokepoint and thus some players on the snipers team are also standing up there. Especially because there is a health or ammo box nearby or because that platform is also a good sentry spot.
See you think that a team has to actively protect sniper for him to be safe. That isn't true, snipers naturally stand near positions that need to be defended anyways.
It's not like the enemy team isn't going to shoot at the guy doing a suicide mission for the sniper. Now you can pretend that sniper aren't standing near their team but that doesn't change the reality that they do.
>B-but that means the sniper isn't the problem
My argument was never that the sniper is to powerfull it's that his presence makes the game less fun for eveyone involved as they are allways at risk of being oneshot without counterplay.
>without counterplay
If you are too stupid to go around, you deserve it
>Go around and don't cap the point/push the cart.
Ok, here comes the advanced tactics, pay attention
>go around
>kill the Sniper
>capture territory
>THEN push the cart
>Go around
>Go back to the same place were the sniper, the sentry and his team is
>Die because you 1v4
>I have my team
>you don't have any team
Why do you insist on being retarded? Also:
>not being able to avoid sentry LoS
>not dispatching any real threats first
>not picking a class that can handle those odds
How many times have you made this fuckjng thread, you goddamn autistic fuck?
>no difference between someone who just started playing and someone who has 2000 hours on pyro
new players won't be using flare guns so there's a difference.
>Flanking with your entire team
I assume you mean that you should coordinate an assault with your team.
Sure that's cool, still doesn't change the fact that someone will get oneshot at one point in the game by someone they could not fight.
It's not like getting flanked by a Pyro or Spy were you can at least react and they have to get close to you and who will most certainly be killed by your team after you die.
It's not about power it's about sniper being the anti-fun class. Snipers barely interact with other players or classes, they stand close to their team to get passively protected, oneshot some dudes across the map and die instantly when any enemy gets close.
Not every choke point can be flanked (on most maps you usually can't flank the last point).
It's more the fault of the weapon than the playstyle user
punish nubs who play it into not getting the objective
He probably ran into a particularly bad group of snipers
or it's his weekly rant of snipers.
>snipers have no counterplay, there's nothing I can do!
Why doesn't every non-HL comp team just run snipers only then?
I used to make it my career to kill snipers on 2fort by rocket jumping over to them as fast as I could.
You need too get gud OP
Because they can't objectives. Snipers only punish players for doing objectives.
That and snipers become less effective the more there are.
>your entire team
2-3 people is enough
>people getting one shot by a Sniper is anti-fun
>not sticky-stacks
>not critboosted rockets
>not sentry nest
>not backstabs
Go on, try to claim how those are totally different beauce those classes were a little bit closer to those who were killed
Instead of every shot being a direct hit, add travel time to bullets, and require people to lead shots. Add the option to go prone.
Fixed.
>if a class designed for long range gets caught in close range he has to run
You act like this isn't the way that it should be
A top level sniper who can quicksnap headshot at any range can sit on a cart just as good as a soldier or heavy, or at least until they give them 0.5x push power
>>not sticky-stacks
Requires setup up. Can be destroyed
>>not critboosted rockets
Two player combos are allowed to be better. Especially when critboosts require a charge duration, are temporary and the soldier still needs to get in the fight
>>not sentry nest
Short range and stationary. Also requires setup, not an instakill. Sentrys A.I can be exploited.
I also previously stated that sentries need a nerf.
>>not backstabs
The amount of risk a spy needs to take makes it fair. Especially when the spy is very likely to die right after.
Sniper is objectively better than spy right now.
Just because you said:
>Go on, try to claim how those are totally different beauce those classes were a little bit closer to those who were killed
Doesn't mean you can just ignore how dumb your examples are.
They don't have HP though.
A full team of snipers can only win if they all have aimbot because a real human misses some shots.
That still doesn't mean that you can counter a sniper that plays behind his team tough.
>Requires setup up
So does Sniper
>can be destroyed
A. If they are positioned behind a door, they can not
B. Sniper can be destroyed as well
>what is random crits
>That still doesn't mean that you can counter a sniper that plays behind his team tough.
You can counter him easily by not charging predicatably through where Sniper has LoS.
You wouldn’t even have to be in close range to spam rockets or grenades, and if it takes a long time to charge people are bound to get up close.
Razorback was so good Valve had to nerf it.
Why do you keep on making this thread? It's not going to delete Sniper from TF2, just play a different game if this class bothers you so much
YORE
>>Requires setup up
>So does Sniper
Mw2 than mw1 oneshots 5 out of 4 classes.
A sticky trap cannot be instantly moved.
>A
You can. Exploit the A.I
>B
Correct but sniper has triple the range
Did I allready tell you sentries need a nerf
>What are random ctits
A stupid mechanic that shouldn't be in the game. Don't say that here to often though, Yea Forums likes to pretend they are good these days.
>You can counter him easily by not charging predicatably through where Sniper has
>Just don't cap the point bro
>Just flank bro
Whe have been over this. You can't allways flank and even if you can it might not change much.
Sniper isn't broken. Just unfun.
>Nerf
You mean change. It got a new upside and downside.
Not being able to be overhealed at all is a pretty big nerf.
It regenerates though, you don't have to go back to spawn for a new one.
It became better vs spies and worse vs anything else (but especially other snipers).
Thats why the spy exists, what makes TF2 so great is that there is an answer to everything.
>Sniper is "countered" by the objectively worst class in the game the spy.
>The spy is literally just a worse sniper that is slightly better against engie.
>Snipers are also countered by other snipers
Best way to kill a sniper is another sniper.
>no warning
It feels like I'm in the same thread as people who can't watch for the fucking laser pointer.
Good snipers hide the laser on another object.
I'm not used to Yea Forums being right about anything so this feels pretty uncanny
>can't taunt enemy snipers by placing a spray on their crosshair dot anymore
why not
sprays are gone.
just dont play matchmaking
worked when I played a few days ago
>Remove Spy
>Remove Pyro
>Remove Sniper
good game