Let's be honest here. Style Switching isn't really necessary...

Let's be honest here. Style Switching isn't really necessary. you can give Dante every style a dedicated button and it would solve most of his problems.
weapon switching for Vergil is also unneccessary, since he has enough buttons to give each of his weapons a dedicated one.
V should get more big summons, keep the main summons close to him when controlled by the player, and to make them faster.
Nero should get a punch moveset, and Breakers should be dropped by enemies.

Attached: Vergil's Face reveal.png (400x308, 139K)

So what buttons would you put styles on then?

What buttons would you possibly use for Dante's styles? Style switching is the best way to handle it. He uses so many buttons already there's literally no better way to do it.

Circle: Swordmaster
R2: Trickster
L2: Royalguard
Gunslinger can be moved to the gun button since on it's own guns are meh and they don't even have directional inputs (besides faust) when they could easily have it
Weapon switching is left and right on the d-pad

>What buttons would you possibly use for Dante's styles?
The ones that are on the controller, obviously.
>Style switching is the best way to handle it
See

>t.30 APM handlet

Lol, I have no problem with style switching, and I'm okay with keeping it. Just saying that it isn't the only way to make Dante with all his styles accessible at once. I'd like if my idea was at least a controls option.

Attached: Grue_and_Tony.png (371x420, 238K)

You're removing function by getting rid of the default shoot button. There are keyboard users who do maps styles to individual buttons, but for a controller there's no better way. Just claw and git gud.

>another retard who thinks he knows better than Itsuno

user I want you to hold a controller in your hand and act out those inputs. Multiple inputs in a row. Directional inputs.
The fact that you put fucking Trickster on R2 tells me you haven't done that.

I think styles should be done away with and simply spread the moves across the controller.