>Run forward into enemy team >they shoot, hit, and kill me >WOW GREAT GAME Try flanking and actually playing around the handful of abilities you know each hero has.
James Garcia
Almost all of these can be avoided by being aware of your surroundings and zoning properly. You'll understand when you graduate out of gold.
Gavin Harris
Crowd Control in anything other than PvE will always leave you feeling like crap because it forces you to be a drooling moron. Nothing you can do about it besides playing other games or using your own cc.
Carter King
And that removes all of the CC stuff, how?
Jeremiah Edwards
>crowd control i thought this term meant wide range, potentially high damage attacks mean to punish bunching up in a single area what happened to just calling all that bullshit stuns?
Brody Gonzalez
Git gud
Jeremiah Miller
Can be as good as you want to, doesn't prevent or stop CC moves.
Owen Barnes
There's only 6 players on a team though
Isaiah Williams
It's never meant what you just described. You're the one who has the term wrong
Christian Carter
Being good literally does prevent cc moves you retard. If you think "not being hit by abilities" isn't a skill you can improve then you're too stupid for this game
Sebastian Anderson
You posted seven characters, and you would also have died before this chain of events finished.
Because you'll always be facing only one person and you'll always see your opponents through walls and they'll never come near you.
Brody Reed
What you are describing is an aoe, not crowd control
Leo Turner
i think that anything that completely removes the player's ability to react or move in a competitive FPS setting is automatically shit, your death should come from your own ability to react (or lack of) and getting flashbang+hammer-fan combo'd or frozen+headshotted and instantly killed is the opposite of that i don't think its nearly the same as getting insta-headshot sniped because if you pay attention you can at least juke a sniper, you can't do anything against instant stuns unless you have a character that always excells at long range, which in the case of ana still doesn't help even TF2 changed the sandman so its not a complete stun anymore but overwatch is more of a MOBA than a proper FPS so thats just standard fare, who thought balancing a FPS like a moba is probably the same person who does the rest of blizzard's balancing as well
Nathan Edwards
>it's too hard for me Sorry you suck dick
Austin Hill
Yes yes I'm sure you always OHKO all six opponents in seconds flat and they can never touch you or even get within half the map of you while you teabag the payload all the way to the finish in one go.
Ethan Evans
>I'm bad at the game so you must be too Kek
Camden Parker
You're the one jerking off over "I'm so amazing I never get hurt" like a typical internet retard.
James King
>pay $40 for a chance to play the highly acclaimed e-sport, Overwatchâ„¢ >walk slowly to the front line >shoot at shields >get stunlocked and die >repeat i'm so glad i quit tf2 for this
play sombra or tracer or genji or literally any flanker
Easton Cooper
>play game of overwatch >get 4 gold medals plus 50k damage blocked as tank >lose >faggot dps and ana that can't aim for shit say "oh well, we tried guys. Good game" No, you didn't try. Game is either hard hold or get rolled no matter how good you are because you are going to have at least 3 shitters that you need to carry and you just hope that the other team has 4 shitters.
>play grumbo or skoopledydoop or flazzlewazzle none of these stupid characters have any personality whatsoever it's like if you played super smash bros but none of the games the characters came from existed before then, and you only had their limited set of abilities to go off of