> Widely considered a top 10-15 game of all time from 1997-2008
> Flash forward to 2019 & nobody ever talks about it
What went wrong Yea Forums?
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Because it's never getting a true hd version like Banjo or Perfect Dark. I like the Wii remake but it's not the same without The Architect and the movie likenesses.
Normies still talk about Goldeneye
The only people who care about it are IL speedrunners
>I like the Wii remake but it's not the same without The Architect and the movie likenesses.
Also the fact it's a completely different style of game and makes zero effort to capture the aesthetics of the movie.
Multiplayer games have advanced beyond what this was, but it was very fun to sit next to your friends, call them out for looking at your screen, and trying to best them in different game modes. That one shot instakill mode, license to kill I think, was great.
Releasing it now on a system where you can play with people across the world isn't the same.
It's an N64 exclusive with zero re-releases. That's pretty much the long and the short of it. The fan remake looks promising.
There are better FPS games out there. Perfect Dark already did everything better.
I thought it was man with the golden gun that had one shot kill. Oddjob should have been replaced with Nick Nack since he was played by a literal midget.
yes, there was also a mode where any gun could kill you in one shot. Oddjob was the one guys would pick because he was the smallest target.
I think that mode requires the golden gun for kills to count.
if you play it with keyboard and mouse at 60+fps and it's still a top10-15 game of all time.
From Russia With Love is the best Bond game bar none.
The only thing it's notable for is being the first decent console FPS
Nobody has a CRT TV anymore.
And emulators can't replicate the experience. Especially since it was mostly popular for the split-screen multiplayer.
That's really all there is to it.
Doom 64 predated it by a year and remains literally the best Doom game ever made. GE is notable for inventing an entirely new breed of videogame that distanced the FPS genre from being Doom clones.
> The first Decent FPS game
Fixed, nobody cared about any other FPS game during the 90s except GoldenEye due to consoles being the only platform normalfags played games on
Because everything Goldeneye64 did well has since been improved upon and streamlined to the point where Goldeneye not only seems dated, but obsolete in comparison.
So while it may have served as an inspiration in the short run, it is merely a stepping stone for the FPS genre in the long run.
>shoot hat
>hat flies off
>shoot hand/weapon
>enemy drops weapon
>unique animations depending on what part of the body you shot them
>the mirrors have genuine reflections
Why is this ancient FPS so much more advanced than modern FPSs?
Only games I can think of that did it are Red Dead Redemption 1&2. Revolver would have been cool if it did it but can't recall.
What fan remake?
Wtf is this? Its not Nintendo approved! Someone should inform them to shut it down quickly
Normies? Cope and dilate.
twitter.com
Some of the developers from GoldenEye: Source are making it.
Nintendo doesn't own the rights so they don't care
>. Perfect Dark already did everything better.
I also prefer perfect dark over golden eye but let's not fucking lie here. The story kind of takes a hard left near the end and some of the atmosphere gets far too silly and the seriousness of the game and the tone is shifted thematically away from the earlier missions. Goldeneye doesn't have this problem.
PD did excel in countless other ways, especially the double agent mode, which I wish was still a multiplayer mode in any recent FPS.
Please. Powerslave came out before goldeneye. Turok came out before goldeneye. Launch title or near launch title for N64 if I recall. Duke Nukem: Total Meltdown (Ps1 port of duke3d), the various ports of DOOM and quake, even something like star wars dark forces on ps1.
All of these are good.
goldeneye source is still active.
Damn, that looks great
Doomfags and other pcfps autists constantly downplay the impact of any and all console fps games.
>The story kind of takes a hard left near the end and some of the atmosphere gets far too silly and the seriousness of the game and the tone is shifted thematically away from the earlier missions.
I don't see how that's in any way odd coming from the studio that made Conker's Bad Fur Day. Rare games have often mixed tones. Perfect Dark is both serious and silly. It is a distinctly British take on the cyberpunk genre.
Interesting feature I didn't know about for a while:
>you can plug in two controllers to use for a single player. Meaning Goldeneye has a dual analog feature.
as shown in pic related
>Please. Powerslave came out before goldeneye.
Powerslave still largely plays like Doom, though. GoldenEye was an entirely different concept of FPS game. Dark Forces still played like Doom. It still looked like Doom. GoldenEye was a fundamental shift. It was the first "cinematic" FPS game in the true sense of the term.
Everyone always talks about how controls moved beyond it, but no one ever mentions that every other shooter is filled with shit missions like the one where you have to clear rooms of dozens of bad guys in order to continue. Goldeneye is ultimately good for its simplicity in mechanics, as well as its short concise missions, that make it extremrly easy to pick up after putting down in a way that no doomlike could ever imitate, and few shooters after could.
I thought elite r was shorter?
I really don't understand people who can't handle the final act of Perfect Dark. Why would you play a cyberpunk FPS game and then get upset when you're whisked away to the ruins of an alien planet, with multiple suns burning overhead? Skedar Ruins is kino. The tunnels with their flickering lights and snarling in the dark are kino. The inner sanctum is kino.
>MAKE YOUR SACRIFICE TO THE GOD OF WAR.
That shit was glorious. Not to mention Attack Ship before it with the pumping music, the alien architecture, and the general unnerving vibe of the everything.
>but no one ever mentions that every other shooter is filled with shit missions like the one where you have to clear rooms of dozens of bad guys in order to continue.
What is this in reference to?
Well judging by the CP1488 hype, most casual players don't even know what cyber punk is besides FLASHING NEON LIGHTS and CHINESE WRITING IN WESTERN SOCIETY.
I honestly miss that Rareware/Free Radical shooter design when it comes to single player campaigns. There really aren't any shooters of note as of late that have expanded missions based off of difficulty. It's all Doom clones, hallway simulators, or "open-world" looter shooters.
Halo 1 & 2, any CoD after 4, Half-Life 1 & 2. It's an incredibly common trope.
neat
Golden Eye was also pretty open ended with its level structure and mission objectives.
I genuinely think a lot of people who played Perfect Dark didn't understand what genre it was going for. Stuff like the Pond Punk club was totally lost on them. (Mike PONDSmith, CyberPUNK). Probably the only cyberpunk think they were even passingly familiar with was Blade Runner, which PD obviously cribs from, but its influences run much deeper, and they pasted a thick layer of cheeky Brit charm on top. A non-British developer would never create a character like Elvis.
console FPS with outdated controls. Same thing will happen to every other console FPS once gyro become standard except maybe halo because MS constantly pushes it, though halo's popularity is at an all time low regardless
Perfect Dark did everything better
see
Because it aged like milk.
The game's controls set to 1.2 in the option menu are as close to mouse and keyboard you can get on a regular controller. C-buttons for digital movement and the analog stick for aiming.
definitely not outdated, you proved me wrong
no, that would be gyro
Most controllers don't have gyro.
:)
There was a time when the knife was revolutionary.
Now it's just bargain bin shit you buy at the checkout of Big 5.
The marvel is innovation is lost on those who are born with it.
yet, which is why I said will happen
i don't need to dilate anymore
It didn't age well. It's only held in high regard amongst the generation that played it when it was new. It's not a classic like Doom or Super Metroid which continue to be discovered by newer gamers as the years march on to continue singing their praises.
bumpo