What's your guys favourite RTS?

What's your guys favourite RTS?

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Forged Alliance
it's nice that the multiplayer is still somewhat alive due to FAF but I'm pretty bad at it
real Supcom 2 never

Starcraft 2, the only one I've played.

Good for you, I just wish people paid more attention to RA3 just as they did to RA2. We're still alive thanks to CnC online but RA2 definitely dwarfs us with concurrent members(I think).

red alert 1

Dawn Of War 2, Company Of Heroes probably.

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2 and 3 are dogshit. KYS nigger.

Command and Conquer:Generals all day.
GLA is so fun

oy dont bully the possum

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i like zero-k but I'm shit at it
i liked planetary annihilation but i heard the game is dead

No they aren't

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Red alert 2, planetary annihilation, age of empires 2, and warcraft 2.

I’m sorry RA3 bros, I don’t like it.

Can't place that there m'lord.

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Its ok, we all have our different niches. Mine being over the top war machines + top tier music.
youtu.be/t_-Xi5zEoXE
I love it

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Dark Crusade/Dawn of War 2.

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Tib sun or Dune 2000 are my top

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AOE2, C&C Generals or Dawn of War

I liked Age of Mythology. Also Red Alert 2. And Halo Wars. I have 3 favorites.

DoW1 and 2 for single player and CoH2 for multiplayer.
I really like the way Relic games play (DoW3 excepted of course).

I don't understand how tib sun is both spooky and comfy at the same time. It's magical.

WC3. I mostly like the custom games really.

Remember lads, just like we did on Sepris Prime.

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scbw

Command & Conquer

>Dune 2000
My sardaukar

Total Annihilation

You ever give battlefleet gothic: armada 1 or 2 a try?

Tzar:Burden of the Crown
Battle Realms
Warlords:Battlecry 3
C&C:Red Alert 2
Age of Mythology

>Interlinked main rotor
Literally solving a problem that doesn't even have to be there in the first place

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Ah forgot Homeworld.

I like pic related. Probably not the best RTS overall, but certainly top 3 when it comes to space RTS.

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I think you’d be hard pressed to find someone that doesn’t at least like Sins

I didn't, for a while. The AI is quite competent in this game and it whoops my ass easily. But now I've learned to accept that I'm just shit at it. Maybe it was more frustration than dislike.

Homeworld
Original War
Kohan: Immortal Sovereign/Ahriman's Gift

Each for completely different reasons.
Homeworld had the best campaign I've ever seen in an RTS: fantastic story, GOD-FUCKING AMAZING voiceacting, mindblowing soundtrack, even fantastic world building.

Original War was completely overlooked when it was released (partially because it was unfinished, partially due to lingering western bias against east-european games).
It's a game about cold war escalating 2 000 000 years in the past, and features American soldiers duking it out with Arabs and Russians while riding mamooths and using early hominids as sucide bombers.
It has completely unique mechanics, heavy focus on micro, and a way of making you REALLY care about your units. Plus more reactive story than most Bioware RPG's had.

Kohan is another overlooked gem. It's basically the polar opposite to Original War: an RTS with NO MICRO, merging together RTS elements with much more grand kingdom management. It shifts focus entirely from battles to WARS and it can be incredibly satisfying.

>I am Kenji of the Serpent clan, and my ancestor broke the world.

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WH40k soulstorm/dark crusade
and Company of heroes series
god bless old relic
So many hours spend on these games
The combat and squad gameplay feels so right

No, how is it? Would love to try out more RTS'

CoH

>WB3
>tfw never understood how campaign worked and just farmed hero levels in ai battles

I've been playing a lot of Cossack 2 recently : a game of my childhood
/comfy/ as fuck

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fuck RA3 it's bad

Battle for middle earth 1 for the campaign
Battle for middle earth 2 for the skirmish

are you me?
stuck on rank 900.

>top tier music.
that would be RA1 & RA2 zoom zoom

I only played the first one, but yes, great games. I feel like they have been forgotten nowadays.

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Good taste, tib sun and ra2 for me.
I hate how much ra2 is unbalanced but it's still a great game.

Klepacki screwed the pooch with the RA3 music. What made C&C music great and unique was that industrial funk quality it had. Instead he went for a more orchestral approach in this one. It's not necessarily bad, but you lose that "wow" factor that made the original's music so unique.

Their cheap customs and porn-teir acting of the cinematics was pure kino

Second one is better than the first, they’re space RTS set in the 40k universe. Real big nonsense battles in space with every ship looking like either a space castle of each faction.

youtu.be/KXe-8cXfEx0 here’s a sample of battle music.

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i am addicted to faf

this man gets it
only cutscenes were good, game was 5/10 at best

Cossack 3 SUCKS so bad
I've never played 1,only the 2 Anthology

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Zero-K is pretty good. Freeware game that start off as another total annihilation game on spring, it still plays a lot like Total Annihilation but it plays like supcom too. It's got some interesting quirks (no teching up, every building can build everything from the start) but what really sets it apart imo is how you can deform terrain with builders. In practical terms this means you build walls by raising terrain, cut off passes, level hills, extend the land into the ocean to make a bridge/pier or gouge a channel for your fleet to sail through.

Cossacks 3 (forgot that was a thing) is just a reskin of Cossacks 1. I want to give American conquest a try, though, it's apparently Cossacks, but set in the Americas.

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I fucking love cortex command

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Agreed, Tim Curry's shit was the funniest shit
Have you listened to the other songs other than their version of Hell March?
Its more rock than orchestral but yeah, i see where you're getting at. I think they were going for more of an adrenaline rush sort of thing, something like that
Thx, ill check it out

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More like snoretex command

Third times a charm.

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Age of Mythology!

Play it right now Yea Forums!

I like putting the peace-time on 3 hours and being comfy as fuck, up until armageddon happens.

Shame fucking BRAINDEAD nigger devs abandoned it up until recently and even now all they did is go open source

It's 6 years old.
They are allowed to move on

Honestly there’s enough content in that game for me. Also mods fill in anything I’d be missing. It’s basically dust game but with gameplay.

>Have you listened to the other songs other than their version of Hell March?
Yup. And don't get me wrong, they are decent tracks. But take this one, for instance
youtube.com/watch?v=87l-PTQHpGQ
If you didn't know it's from the C&C universe, you could easily place it as being from World of Conflict, or even CoH2 with a bit of a stretch. Feels kind of streamlined.
The best way to illustrate it is to compare Grinder from RA2 and Grinder 2. Grinder 2 is Grinder, only re-recorded for an action flick.

red alert 2 is the only legit answer

Based

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Anyone ever had the joy of playing KKND? Used to play 2 player coop with a friend as kids on the PS1. Great times.

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This was the beginning of the end, imagine this today? Wouldn't get away with it.

Sins of a Solar Empire

SPACE

anyone remember dark colony? had a blast playing this

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>ra4 2020
>Russian president is black
>usa president is a woman
>usa are the bad guys due to last president being a dick, but the woman president is actually good and trying to change that
>instead of Asian there are arabs, they fight with honor and care about human rights
>game ends with Arab transgender leader saving the world
>despite being a silent protagonist like in all ra games, it is mentioned several times that you're a gay woman of color

RA3 was fucking amazing. I really wish they would make new CandC.

>tfw never understood how campaign worked
Huh?How?

Definitely not that one.

>End credits scene is you having to chose going on a date with either the Arab transgender or the Russian president

Starcraft.

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RA2 mods alone dwarf RA2 and RA3 in playerbase sizes, it's crazy.

I bet nobody played pic related; Shattered Galaxy.

It must be the only MMORTS I can think of? But the game at it's prime was amazing, and a great concept. You had to fight over regions of the map (three factions) and there was also NPC aliens that you could fight, or could also takeover the regions of the map if not defended.

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>there are no hetero romance options

Wasn't there a single-player demo?
I think I either saw it on one of the disks that came with the magazine or read about it.

Is steel division considered an rts?

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>What happened to the RTS genre?
People realized RTS PVP sucks. Memorizing builds and developing autist-tier APM aren't fun. Microing isn't fun. Building armies of cool dudes and smashing them together against other cool dudes is fun but shallow/stupid. Co-op vs AI is the future of RTS games outside of Blizzard pandering to the Asian audience they've captured with Starcraft, but that means devs have to make smarter (not more difficult) AI with more interesting behaviors. It helps to have very slow combat and use squad based unit to make the game more cinematic, as in Total War. We need more RTS games like Dawn of War 1, Kohan, and Battle for Middle Earth.

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Red Alert 3 struggles to get more than 50 players online, Red Alert 2 on XWIS is completely dead but at least on cncnet YR sometimes peaks at 300. Meanwhile a mod for RA2 gets 500 players regularly, how the FUCK does that happen? Where is the love for RA3?

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>Game starts with einstein going back in time to stop slavery
>present day Africa turns into a technological superpower wakanda

Japan was kino
youtube.com/watch?v=O3ssS0-IceE

>Hallo, Herr Hitler. Ich bin Alberta Einstein. (Meine Pronamen sind Das, Das, und Dem).

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Daily reminder that C&C4 exists.

liar.

It was just downloaded, online-only game. You leveled up your character and it unlocked better units, you could also level up your units to equip better weapons/defense/skills.

>Daily reminder that exists.
What?

Excellent taste.
I'm working through a Battle for Europe campaign as Spain.

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Starcraft was popular so everyone wanted to be starcraft.
Everyone kept copying each other to create a bland, homogenized mess. Remember Metal Fatigue? I do, because it had giant robots that could amputate enemy robot's limbs and attach them mid combat, you could reverse engineer wrecked mechs to get their tech. It had an underground map that allowed you to harvest resources there and was inacessable to mechs forcing vehicle warfare.
Meanwhile you have games that are entirely land based on one map that are entirely infantry focused to the point you're allowed five or six vehicles, tops. For a decade. With the same blatantly cheating AI that gets 5 times the resources and simply spams units at you.

Shit, I know I was shilling Zero-k but that's reminded me of probably the big reason I like it; the AI is a cunt, but it's a cunt in the 'good' way-sends light units to harass you early game, it builds ecnomy stuff and heavy assault stuff when it can afford it.
In maps where there's an abundance of resources the AI hits me very hard and fast, however when you choke the AI for resources it can't do that; the AI relies on 'skill' instead of brute force.

Your base has grown so large, General.

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Yes, but nobody is retarded enough to figure out their business model so it flopped

It's just so easy to spend 6-7 hour straight sessions on Sins.
It's an RTS 4X that is as addicting as turn based 4Xs. What it does, it does very well. Great mods as well.

>Motherland
Yeah, probably one of their most weakest songs being a generic filler base building song. Even I don't like it as much for being a bit too general
>Grinder comparison
I dont really mind the differences since they both give the same feel of "Battle 'til the last man standing". Though i do like Grinder 2 more, even if they lose that sweet bass guitar and russian chant for a rockin guitar and russian chorus

Pretty much. I tried out Stellaris after playing this and was like "I've already seen all this before", and went back to SoaSE.

shame, it's a really good game

American Conquest is like the bridge between Cossacks 1 and 2, in terms of gameplay (and chronologically I believe). You actually have to train your peasants into soldiers, and every building can be garrisoned. Highly recommended.

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> you'll never get an RA3 without dumb fucking cartoony unit designs

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I am not a big fan of RA3, but RA2 had cartoony written all over it. The difference is they used sprites instead of 3d assets (I am probably wrong on the technical terms, but you get my point)

Any tips for Cossacks 3? I'm pretty good at other RTS games but I'm having trouble with some of the missions

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American Conquest is the only one I've played, loved it.

Stellaris, even after all the updates and DLC™, still feels incomplete. It's the worst 4X out there and that's saying something given how many good games are in this genre.

That is because everything in that game has been plagiarized from something else. If you ever played Galactic civilizations 2, you'll know what I mean. Modular ship design, anomalies and survey ships, the mass drivers-missiles-lasers categorization, it was all there and done better before. You can also find elements from Endless Space.
But the worst thing about Stellaris, at least for me, are the proc gen factions. How can you fuck up so badly? Would Masters of Orion be so great if it was a bunch of faceless races with no backstory of character? Would EU4? It's just bland and boring.

You forgot
>RA4 is released
>RA3 is now considered to always been good
My experience with discussion about C&C3

Use formations for your pikes and don't forget to upgrade your units and your mines. Having a strong economy is more important than anything else. Don't rush and remember to bring cannons.

TW was only slightly less shit than RA3. Got everything about a post-TIberian Sun world wrong.

I liked C&C3 even before C&C4 came out. It's a surprisingly good game.

this

I was telling them this since and before release.
I don't know how are combat squids, Moai statues with laser guns and flying saucers "gritty enough".

>tfw i always loved RA3
the cheese was there, which is exactly what i want from my CnC campaigns
i liked the fact every unit had an ability or alternate fire mode, it made them interesting, and the whole building on water and the massive amount of amphibious units made the maps more interesting.
japs felt like a great addition to such a cheesy spinoff universe.

nothing stops de mail

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Don't forget The Eiffel tower turned giant Tesla coil or the Hollywood mission with spoof actors (Clint Westwood, Arnold Frankenfurter). Shit is great, but it's cartoony as fuck, down to the themes.

unironically starcraft2

after two expansions and years of patches it's the best 1v1 RTS that has ever existed

The lesson was that fanbase suffers from Zelda syndrome, meaning that every new addition is "the worst" until next one releases.

I know, and I am saying that is not true. Except for Tiberian Sun, that is.

Zero Hour

yeah it was fun

There is nothing necessarily wrong with "plagiarizazing", modular ships have been a staple of 4X games since the beginning.
It's just that it's barebones and unbalanced. Designing a new ship in Stellaris is something that can be done in less than a minute and you won't have to bother with the designer again for some time. May as well have predesigned ships like SoaSE.
Exploring is kind of interesting, but after about 2-3 runs on large maps you will have seen most everything that there is to see. After that it becomes boring to even send the science ships beyond your range of expansion.
Pops are shit and are meant to appeal to grand strategy players despite the fact many other 4Xs have proper population mechanics instead of just slots that you move around.
Diplomacy is pointless and combat is unengaging.
Faction creation is not all that bad, but it should have been an extra among preestablished factions with proper character.

Cossacks II is on par with American Conquest, though it isn't quite as grand in scope it provides a more refined experience, putting an emphasis on logistics and fire control. They are equally enjoyable for different reasons.

>Single player RTS with units all having cool abilities to use that you can tab through and use.
>Hard doesn't mean more APM, it means more careful planning and having a better strategy.
>Building your base is enjoyable, like a city building sim without the heavy management part.
I want this.

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We are going to have to act

if we want to live in a different world

Yeah, maybe plagiarized wasn't the right word. The problem is not taking inspiration, but it's that every mechanic of the game has been done better in previous games. Exploration does start feeling like a chore when you've already played a few games and know the outcome, especially on longer events.

Gave ra3 a fair chance but it just wasn't my jam. Despite my efforts I couldn't bring myself to enjoy it.

Red Alert occupies the same niche for me as Ace Combat, where on paper the story and world sound absurd, but unironically taking it at face value leads to a pretty epic narrative.
Also I think Tiberium Sun is overrated. The music is the weakest out of the four main Tiberium games (CnC4 does not exist.) and the game is either a crawl or super fast. That said Slavik is based.

But I want more games like Dawn Of War 2 ...

>tfw Uprising will never get multiplayer
Really sucks that it was cut from the main game for being too unbalanced. I really wanted to Yeehaw everybody the first time I saw that unit, shit sucks man

About time too, they've been to indulging to heterosexuality, it's time to start removing it from the planet!

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You forgot
The protagonist agrees to have intercourse with the trangender leader to clarify that they're seen as a woman and thus it's only right that a gay woman would find them an acceptable partner.

>i liked the fact every unit had an ability or alternate fire mode, it made them interesting
This is exactly what I didnt like about ra3 - useless complication, every unit does it all, and micro manage all the way. Ra was always very straightforward- every unit had a clear purpose and only few had alternatives (and usually not something you constantly need to switch), which kept the focus on building the army itself rather than micro manage every unit. In ra3 it's just a shortcut clickfest. Another thing they ruined was removing the harvesters and doing that stupid mine-like building. Harvesters and sabotaging/ defending them was always a huge deal in ra, as well as controlling areas with resources to protect your own while preventing the others from collecting. In ra3 it's just gone.

>Ra was always very straightforward-
you mean shallow and boring. that's exactly what's going to kill the remasters. people will play them for a week and drop them like a hot potato because there's no depth to their gameplay

Huh, I loved the alternate mods, added more stuff to do.

user, people are still playing RA1 to this day. Even more so, they are still developing it to this day.

God I miss tiberium flora and fauna in c&c3

>thinking micro-manage = depth
>thinking alternatives and special abilities, aka every single unit does literally everything, is depth
Lel. You should play tib sun.

Developing what exactly? Because CnCnet and OpenRA don't count as 'developing RA1'. And of course I know they are still playing it, but there will be no newcomers and not even people who prefer other C&C games will stick to the remasters for longer than a week.

,
>People realized RTS PVP sucks.
Incorrect, you're just too much of a pleb or a bitter boomer to have experienced anything that isn't an APMfest.
>Memorizing builds and developing autist-tier APM aren't fun.
Correct.
>Microing isn't fun.
Incorrect, micro is exactly what is fun and the reason games like SupCom are so dreadfully bland and boring.
>Co-op vs AI is the future of RTS games
Imagine being this much of a delusional carebear. If it's the future, where's your recent successful PvE RTS?

No, PvP is what people want, look at the top 10 games on Steam, the top 4 are purely PvP and there's a total of 6 games out of 10 that are very much PvP oriented. PvE oriented account for a grand total of 1. The reason RTS failed is because of rising budget requirements and the inherently smaller target demographic for an RTS (due to IQ) and the failure to migrate away from buildorder APMfests, as most were and still are fooled into chasing the Starcraft Brood War success.

RTT is the future, it's a rather elegant move away from build orders and allows non-Koreans without 300APM to micro their units decently, while also being more about knowing what to do when rather than "did I follow the build closely enough to build x unit at y minutes or should I GG out already as I won't be able to counter the opponent in time?". Look at Assault Squad 2, constant 2-3k players since 2015, while RTS games like Grey Goo barely keep 1k for two weeks before collapsing into numbers you can count on two hands.

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I know it's not the right thread but this is the best place I can find right now: What's a good strategy game I should try if I loved The Guild 2?
I love management games based on growing and empire, but that have enphasis in the more dubious stuff, like how in The Guild 2 you can poison the town well so people buy more drinks from your tavern. Small stuff like that, the political intrigue, I do love it.

>What is rotor synchronization
Low IQ

>developing ra1 doesn't count as developing ra1

It's definitely better than endless tier 1 tank spam.

Tiberian Sun or Starcraft
Can't make a choice between these two

Who thought this was a good idea?

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CnCNet and OpenRA are not RA1 itself, so no.

I wish it had more classic "destroy enemy base" type missions
>playing singleplayer sc2

Literally 2-3 prism towers would stop any amount of tier one tanks. Have you even played ra2?

Yes, OpenRA. I don't care about nitpicking how you are going to call it, the fact of the matter is they have expanded on the base game by adding factions and rebalancing some stuff. And who cares about newcomers when you already have a playerbase? This kind of mentality is how we get new releases with questionable design choices designed to streamline it for new players. Zoomers aren't necessarily retards, and RA1 has apparently enough to stand on its own by virtue of still being played.

I only play multiplayer, user
And I suck at it. Still fun, though.

Have YOU even played RA2? Who the fuck uses defenses in RA2 multiplayer?

>RA3
I hate RA3 cartoony toyish artstyle so much.

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ORA has less players than fucking mods for TS or RA2. This playerbase you speak of is not enough to guarantee further development of anything C&C related.

Damn that menu is wholesome.

Fun little game. Hate that last mission though.

RA3's graphics were next level shit and even hold up today

Lore says 2 competing nip companies merged to create it during desperate times, also its entirely AI. Blame it on the Reds for killing their emperor in the first place

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Thoughts on Twisted Insurrection?

Dawn of War + expansions

I think I've spent more hours on that game than any other

good but dead

Eh, I don't care much for mp. More for sp

You have shifted the debate. My point was that a game that is almost 25 years old and looks like garbage is still being played and expanded upon to this day, proving that it is definitely not shallow and boring. No one cares that RA1 isn't guaranteed to get a full blown expansion. The point is, it's not a boring game. Same goes for RA2 by an even greater margin, by your own admission.

And I meant the development

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yup intro was kino af

Who thought this is a good idea?
I fucking hate cartoons and colors. Fuck I want back to RA1.

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Any other games had this type of installer?
>apart from other C&C and westwood games

FORTHEDUKEGOGOGO
FORTHEDUKEGOGOGO
FORTHEDUKEGOGOGO
FORTHEDUKEGOGOGO
FORTHEDUKEGOGOGO
FORTHEDUKEGOGOGO

Tiberium Sun.

they had the tech to make this game better but it was obviously rushed, fucking half-assed menu, UI that is ALL red for every faction, fuck them they killed Red Alert

RA2's installer is leagues beyond that one, but I have a soft spot in my heart for the AoE 1's expansion installer.

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Probably Red Alert, in terms of just playing an RTS in general, but a personal favorite to play multiplayer is Supreme Commander: Forged Alliance.

Hello.

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taking it is easy... holding it will be hard

Hi.

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fbpb

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Choose your poison.

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??

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Twisted Insurrection, Essence and Shockwave.

Is there any good modern fantasy RTS like Warcraft 3 or Spellforce?
And by modern I mean 2010+

>you have 30 seconds to comply
fuck

What is twisted insurrection anyway? Could I get a bogdanoff briefing?

>Spellforce
>good

rise of the reds

the first one was peak comfy, and had the best cover art my 12 year old ass could dream of.

>shortcut clickfest
No it isnt.Take the Allies' Infantry for example. You just throw away dogs for free scouts because they're easily replaceable. This applies for all of Allies because their units are cheap and fast to produce. Plus, most of RA3's abilities are more alternate fires than active abilities. This means before an engagement say like 10 guardians and an Assault Destroyer, you'll activate 2 of the guardians to laser sights and switch the Assault Destroyer to Magnet shield and stay on it until you finish A-moving. This applies to literally all of RA3 except Artillery and Air units.
>Collector harassment
Its still here man, literally the reason why Allies and Empire invest to air so quickly is so they can get to harassing collectors fast and easily. Also the reason why players usually lock their harvesters with walls and if soviets, with a Flak trooper for AA.

company of heroes spoiled me too much with its tight controls to ever go back to tiberian sun
goddamnit

Why are there like almost no mods for RA3? Might enjoy it more if it could be tweaked a bit to play more like RA 2/1

I actually preferred 2 because it had more coherent story.
Game was still horribly designed in both, since RPG element clashes violently against RTS ones.

Star Trek Armada is the only one I've played a substantial amount of. Finished two campaigns and started the borg one IIRC. I don't know why that's the only one that has ever hooked me, I'm not much of a Trek fan.

Any game that mixes city building and RTS combat?

I love sins of a solar empire, I remember playing it like crazy when I was 15 years old and I still play it almost 10 years later.

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It got snowballed into
1. Things RA2 fans didnt like
2. EA affiliation

If EA wasn't involved, it would've gotten much better press and therefore, a more bigger community

In those times, publishers and devs started to fight against the mod scene even when game had no DLC.

Yeah, hard to return to those "search&destroy" missions as well.

Anno.
Literally the best game for people that complain about APM .

Nobody had the time to struggle against all of its engine limitations. Nobody except for the Chinese, but even that took 10 years to do.
youtube.com/watch?v=mAqX35pp3P8an

>when you bunker up as Tec and then just start nuking the other guys planets

well no shit, it's not a city builder, not an RTS.

Holy shit thats good but can they beat motor bikes?

i didnt speak english back then

>played Mechwarrior 3 before speaking English
>spend hours failing the first mission before realising you are not supposed to destroy your mobile base as they are not the enemy

>Played Rogue Squadron before speaking English
>Spent hours before realizing you are actually supposed to escort that one convoy and not destroy it

>played FF6 before speaking English
>somehow miraculously pieced enough of the storyline together to love the game

Playing video games as burgeoning ESL was something else.

Baldurs Gate 2 taught me a lot.

I never see anyone talking about it, but I really liked it. It was the precursor to Sins in most aspects.

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Where the hype at?

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Myth 1 and 2
Ground Control 1

Sucks how 99% of RTT games are set in WW2.

Hype is for the weak mind.

Reddit. They get hyped with every newly revealed sprite.

Why tf are they pushing it on reddit so much

there was a dino campain in Tiberian Dawn?

With the state of the industry right now i doubt they can push it anywhere else except reddit

What other option do they have. Resetera? Here???

Rise of Nations. I wish that game would get a remake or a sequel.

From different playstyles:
Homeworld 2, 1 is better for campaign but mp is way better in 2
Supcom fa
Wh40k dow
Tiberian sun

GLA are the most fun faction.

As ig main
>a cap of guardsmen spots a lone guardian
>run there's too many of them!
Commisars. Use them.

Total annihilation

Kaskrin squad, ready. For. War.

underrated and great taste

>PA
Based

this should come out within the year hopefully
moddb.com/mods/command-and-conquer-generals-evolution

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Make em bleed!!!

Cortex command is amazing but it's not an rts.
Feel like they should of made a better campaign system overall. There's alot of issues there and there are genuine bugs that need fixing.
I'm assuming the community working on them but overall what surprises me the most is just how many hours of content mods provide along with it being 4 player split screen.
It be even more amazing if they actually created actual online multiplayer but hey it's still a pretty good package and maybe the code itself will translate horribly to networking anyways.

Anyone here played hive rise? Really weird rts that was focused on being a sort of a battle royal.

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Do you honestly think that's as ridiculous as a flying giant gundam head?

First game I've ever played was Dune 2 along Legend of Kyrandia. Grown up on C&C, with early years spent playing original C&C, RA1, Dune 2000, Tiberian Sun, Emperor Battle for Dune, RA2 . Loved them all, even the Renegade while I absolutely enjoyed the APB and Reborn mods
I love C&C3, abhor RA3 and C&C4 doesn't exist you faggot, stop spreading false information. How do you explain this

Oh, and I forgot that I also sincerely liked Generals & Zero Hour

Never liked futuristic or modern rts as much as I liked age of mythology or warcraft. What are some rts games with magic and magic creatures?

I like playing Dawn of War: Soulstorm with that crazy mod. I just like looking at tiny (actually really large) men having a go at each other. There's something so cool to look at a soldier that's 2m+ tall and then there's a war machine that's hundreds times taller right next to him blasting massive heat ray at the other giant war machine. Dawn of War 2 never gave me that feel. Dawn of War 3's biggest walker is.. an Imperial Knight (or Aeldar's Wraithknight if you are counting height only)
Also because of their sick and total zeal and absolute batshit insane ideologies for each faction.

But C&C 3 was amazing. Probably the best in the series.

And Kane blowing up half the planet with the Tiberium bomb plus the Scrin were what Westwood wanted anyway.

>Let's make Wargame in WW2, just like people have been asking for
>But let's make lots of changes for the worse
I really don't get these devs.

No matter what you say about the other entries. We can all admit they’re better than the real enemy of C&C.

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Tiberian Sun. Fuck EA for killing the series.

How does Supreme Commander run on Ryzen? The game slows down noticeably with several AIs approaching the unit limit on my toaster and I'm thinking about upgrading.

Wasn't there a remaster? Wasn't there a problem with ship formations in the remaster? Does the remaster has all the mods? If not where can I get the original?

AoE 2. Helps that its the only one I was properly good at.

Fine. FINE. I'm reinstalling Sins. I hope you're all happy.

Not him but yes.

Why does it seem like Starcraft is the only one that matters? Sure there is C&C but EA owns it and I never see people speak of it in the same league as Starcraft. Not even remotely close to it.

It matters, just not in esports.

is anno 1800 any good?

LotR: Battle for Middle-Earth

Not a huge RTS fan but Age of Empires 2 is one of my GOAT games in general

Tiberian Sun

Rise of Nations felt really good. Campaign is a little weak, but whatever. I like that it's Civilization in real time. Empire Earth is the only other game I know to do that.
Should I play Empire Earth?

Spookiness just makes things more comfy. For example, The Thing I think is one of the comfiest movies of all time. You need to have some level of threat for the safe environments to feel comfy.

Does Universe at War count? If yes, then that is my absolute favorite

>I really don't get these devs.
Don't worry, they're probably gonna go under sometime soon and they lost the rights to Wargame as well

>Probably the best in the series.
No
3 was passable at best

>Great graphics
>Responsive controls
>Comfy artstyle

>Gookclicker
Every fucking time.

Wasn't AI War or The Last Federation an attempt at making battles against the computer interesting?

Wargame.
Decided to uninstall recently, my unplanned days were disappearing too easily.

>Steam, the top 4 are purely PvP
All of those games are team based. Lessens the blow when a "bitter pleb" gets his shit pushed in.

>games like SupCom are so dreadfully bland and boring.
Man, talk about discrediting your wall of text in an instant.

idk why you name exactly the shittiest rts of their era
dune2k was a massive disappointment to dune2fags and so was tibsun to c&cfags

When I saw someone's picture of Tib Sun I suddenly got the game music playing in my head from KKND xtreme.
Apparently it's not on steam, and I don't think it works from the disk on my current OS.

Oh well, I'll have to play my unplayed titles instead.

Anyway barrage craft army wins.

KKND 1 and 2 are both on gog

Man, I'm old enough to remember things like trailers that played when you launched a game each time.

I miss those.

The Myth series, though they're not exactly RTS?

was such an amazing game, always watch for the upgraded arbs spotting points

I still have the CD from back in 95 or whenever it was, so I'm not buying it again.
Goddamn still have the 50 page unit guide, with a page dedicated to every unit.

I don't remember those, but I do remember those booklets with future releases that sierra used to include in their games. That shit was awesome, especially when you didn't have internet.

Wargame
>WW2
FUCK YOU
bring WW3.

Play Azeroth Wats

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youtube.com/watch?v=wtcHzxIAwVk
youtube.com/watch?v=k6mZZiI4ShQ
Intro movies I meant.

Good on him for not giving a fuck about the hivemind mandated opinion. SupCom is a bore, all you really do is manage your resources and production then watch generic boring units slam into other generic boring units. It's all strategy, no tactics, which makes for a bland game, because the strategy is incredibly shallow and there are so many better games for strategy than SupCom.

In fact SupCom is closer to an autobattler e.g. AutoChess than an RTS, units are so simple and lacking in micro that on a high level they are the same, as in both you just manage your resources and don't do much in terms of micro.

>sierra
They were amazing about getting devs to make top tier manuals

Oh yeah, those were definitely memorable. I can't for the life of me say wether they stopped making them or if they are just so bland I don't remember any in newer games. Only one that I remember is the slide show at the beggining of Fallout 4 for some reason
youtube.com/watch?v=V7LZLx_5pu0

Are all walls of text written by contrarian pseuds today?

Yup. Remember Empire Earth? The thing was as thick as freaking bible.

Are SupComfags ever going to stop shilling their shitty game as the ultimate strategy game?

Ceasar III had "fuck" in its manual.

You are the one on a crusade here, bud.

>wall of text
user that's not even 3 lines, are you American?

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>clearly five lines
>user can't count to five
M8...

still waiting for RTS with campaign showing as much love as Earth 2150 ones
>mainbase where you can garrison, produce and research
>technologies, units, and resources don't disappear between missions
>rushing is risky but rewarding: if succeed you can take over enemy resources and give yourself advantage in future
>most building can be armed for self-defense
>customizable units, that they pack depends on what you need and how much you're willing to pay
>energy weapons that work differently: lasers heat up targets and later will pretty much oneshot vehicles without energy shields, electricity can stun target by hitting them repeatably, ion cannon disables targets without damaging them
>faction that only features hovercrafts, because why not. Water? Lava? Minefields? Pfft.
>can destroy bridges. Or build new ones. Or dig underground tunnels. Or set up air bridges by automating transport helis.
damn shame it wasn't updated in ages, so many people are turned off by technical issues. Wish devs went Warzone 2100 and release source code so we can fix engine ourself.

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>People realized RTS PVP sucks. Memorizing builds and developing autist-tier APM aren't fun. Microing isn't fun.
I'm sorry for you, user. You never tried a good RTS like SCFA where the game is about strategy and outmaneuvering your opponent. You only played crappy StarCraft/C&C/AoE style gookclickers.

stop using resolutions from 2005

>that
>5 lines
Phonefaggot.

Red Alert 2 and Age of Empires 2.

EA can piss off.

>hurr I love to browse Yea Forums with a magnifying glass
Enjoy having shitty eyes when you get old.

>phonepsoter is retard
evertime

I am not a phoneposter, I am just smart enough to browse at a resolution where I don't need to squint my eyes like a retard.

What? You have bad eyes. Go to doctor, retard.

It does seem that any intros in games today are bland, or just goes straight into the gameplay.
I think companies just figured the resources were better spent on the interactive part of the game.

Or the non-interactive parts of the game when you're already 'playing'

GC2 was pretty fun.
There was also dune 2k, but I'm sure everyone knows about dune, so it's almost not worth mentioning.

I would, but I can't find my glasses.

Is homeworld worth going back to and trying it again?

I kinda snored out when you realize the main tactic was just to hi-jack as many enemy ships as you can with Salvage ships

The 3d space kinda makes me a brainlet too

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Age of Empires2
Deserts of Kharak
Homeworld 1,2
Dawn of War DC, SS
SupCom FA
Starcraft 2
Planetary anihilation titans
Company of Heroes 1
Tiberian Sun

These are so fucking good

>Total Annihilation intro
So many memories come pouring in at hearing that. Damn that good shit

>that pew pew shooting at the camera at 1:10 like a total badass
>the fucking bombing run in the next scene
Gave me the chills back then, still does.

>shockwave

youtube.com/watch?v=E003wSKsYTc

Myth is real-time tactics as there's no basebuilding and you only have the units you start the map with

Maybe when a better strategy game comes out. Haha.

its good user, try it again

Rise of Nations. Essentially perfected the AoE formula and the CTW campaigns, especially the Cold war ones, were pure kino.

I always saw it as mix between AoE and Civilization.

AoEII. It's simple but it's great.

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kys zoomer

Am I retarded? I always remembered Byzantines didn't get bombard towers.

Are you sure you aren't thinking of homeworld? Sins had quite a few under the hood improvements when the rebellion expansion came out but it's never really been remastered.

Added in the latest expansions. There have been plenty of little tweaks.

cringe

Ohhhh, you're right, thank you.

What campaign?

Just free play.

Any RTS where you build up an army and don't really bother building structures or forts? Is this maybe a different genre I am getting at here?

RTT.

C&C Generals and Halo Wars. Those are literally the only RTS's I played that were good.

C&C4

>>C&C Generals and Halo Wars. Those are literally the only RTS's I played that were good.
It's sad that I'm not even sure this is bait anymore thanks to zoomers.

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>Got everything about a post-TIberian Sun world wrong.

It was largely based off of Westwood's pre-production materials and plans for C&C3 though. The only thing they really bungled was Nod, they were supposed to be a big bad cyborg army rather than just shitty insurgents but then they kind of rectified that in the expansion.

that's not the light tank of the GLA

look up planetoid pioneers

Age of Mythology and Men of War, nothing trumps them

Warzone 2100.

Praetorians
Hostile Waters
Sacrifice
Urban Assault

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>AoM
Best solo campaign to date. People say World in Conflict was great, but does World in Conflict allow you to attack Troy with fucking Minotaurs? Does it allow you to rebuild Osiris after Seth cut of his dick and threw it in the Nile?
Didnt think so.

Settlers IV

nigga WiC is about the cold war going hot, how is that related to Troy?

Battle for middle Earth 2

Exactly.

What genre would something like battlezone 98 even be? It's like an RTS since it's real time, you build structures, and build units from those structures yet you're always in command of a unit and if you die then it's game over. The redux is pretty good btw.

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Earth 2160 had a similar gimmick, and I don't know.

When you put it that way, I think it's the only RTS solo campaign I ever bothered with, too.
This is only slightly related, but I was talking with a friend just a few days ago how all the Total War campaigns I've played are insufferable and it never feels like the stuff that isn't battles is completely unsatisfying, and more of a way to nerf you than anything else, while throwing nonsensical shit at you for no reason.

In order:
Assault Squad 2
Company of Heroes (wish 2 was as charming as 1)
Red Alert 2
Sudden Strike 2

3-way tie between Age of Empires 2, Company of Heroes, and Starcraft 2.

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Is there something wrong with the graphics of the AoM: Extended Edition or am I just misremembering things?

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I always say that Total War is fantastic for the first thirty turns of a campaign. You are underpowered, every man counts, and you must juggle your economy to get out of deficit. After that, you inevitably snowball, and the only way CA knows how to deal with it is to make progress a slog. Best way to deal with that is to play DaC, honestly. Great setting, the AI spawns full stacks, true, but if you are playiong against Mordor (and let's face it, who wouldn't), it kind of makes sense, and the barracks event at turn 80 gives your game a second wind.

>RTS with economy and buying units, but without base building
Wargame pretty much perfected it

while in menu, you construct a deck, by putting unit cards in slots
each card allows number of units of that type to be purchased during battle
You start battle with basic number of points to buy starter units. To buy more, you capture zones of map. Generally, harder to control zone is, more points it generates. Then you use these points to buy more units.

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Campaign missions had different lighting. The one where you arrive in Scandinavia has that pervasive blue tint to it.

>red dragon
literally killed the series
ab was the last wargame

>air land battle
litteraly killed the series
EE was the last wargame

Seems a good thread to ask, is deserts of kharak any good?

Airland you pleb.

literally killed the series. Wargame with Matthew Boderick was the last wargame.

>KKND2 on PS1

Loved it but damn the controls were some retarded shit.

Wargame red dragon because I can play as my own countrys units in it. I'm pertty shit at the game tho

>tfw cat C decks were kill
>all those retarded uber units
>buy to win nations
>9 times out of 10 game devolves into WW1 because even perfectly executed offensives were punished harshly

What mods do I need to install to make cortex command into a good game?

I actually prefer Rise of Nations over AoE 2 because you don’t have to automatically micromanage your workers, allowing you to focus on combat, building, and expansion.

The way Rise of Nations lines up your units automatically with ghost piece is brilliant. Any other rts games that do that?

No, Empire Earth was a janky experiment in game scope. I loved it at the time, but I can't seriously recommend it to anyone today.

>Should I play Empire Earth?
Yes, it was the patrician choice vs the plebeian AoE.

Cobceptualizing an RTS, basically you dont control units individually rather give them a direction and behaviour (+ their mini AI), focusing on battles in multiple places. What should I add to make up for lack if micro?
And what are the most impressive micro tricks you couldnt do w this system so I can add them as bonuses

BFGA2 is really fucking great and underrated as fuck, meaning it should have much more appraisal

That sounds like starsector, and based on that, my only advice is: don't make the AI fucking retarded like it is in that game.

EE campaigns aren't bad by themself, it's gathering resources that is so slow it hurts

>ghost piece
?

>What should I add to make up for lack if micro
Perhaps you can allow the player to construct building fortifications that the unit AI will try to use, allowing the player to somewhat direct the flow of their troops.

When you position your units, you can hold thr mouse button to see where they end up. Which is useful because the units actually form up properly.

The art style of RA2 and Tiberian Sun is so discerning it literally cannot fucking age, meanwhile RE3 makes me want to vomit when i see it because it somehow manages to look uglier and less developed than the aforementioned two in terms of graphics. Even Emperor Battle for Dune somehow hits me as more visually pleasing than RA3.

Everything in RA3 looks like plastic toys because of shapes, colors and lighting and the way they designed the debris system in that game makes it even worse. RA2 has none of those problems.

Cossacks had little yellow dots that allowed you to preview your formation.

Based. RA3 has a shocking amount of soul.

Star Wars: Empire at War with mods

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>Halo Wars
Never played it but how could you like it?

Make way!
The best rts-fu has arrived!

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Not even close.

>mfw i've seen her in porn before Red Alert 2 came out
>mfw seeing her after it came out

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forgot pic

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Men of war assault squad 2 sucks on its own but with mods it is godlike for small scale battles

This. They handled it pretty well without getting too stupid.

Plebians

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Easily one of the best games to ever even exist. There is a chinese knock off, but the downside is that it's chinese.

I wish there were more games like Commandos, or the equivalent in space too like Nexus The Jupiter Incident and Star Wolves.

Whatever happened to that mod for Homeworld 2 that was to convert it into kind of a Silent Hunter III RPG?

this is a meme. the only blatant atarcraft clone I played was submarine titans. way more games copied age of empires than starcraft.

>it's like an (Real Time Strategy) since it's real time
next time please resolve all redundancies before posting
with that said, moba or if that labelling makes you butthurt then too bad

Not to mention that every expansion is more like a bandaid that fixes a couple problems for $20. Also the economy update made the AI useless so a modder had to fix it and then paradox stopped him for some reason. I want to like Stellaris but the devs are too stupid.

???

SupCom has a lot of micro too. You can produce in masse but making the best of it makes the battles tip to your favor

Only a casual woyld say supcom is spam only, and get ass destroyed by a well timed bombing run and a bot rush

>I just like looking at tiny (actually really large) men having a go at each other. There's something so cool to look at a soldier that's 2m+ tall and then there's a war machine that's hundreds times taller right next to him blasting massive heat ray at the other giant war machine.


I think you may enjoy supcom, the scale is gigantic

youtu.be/wAPp_l230yE

lol

I like the animation of the menu.

Yeah, I've looked a bit at how it looks now. It's unrecognizable compared to what it was on release. Still looks bland, though.

>What should I add to make up for lack if micro?
this question exposes the flaw in your idea. you understand that without micro players will have nothing to do but watch the screen. what is the solution to this problem? giving them something to do again, but that's no different from putting micro back in. do you want a game that you play or do you want a game that you watch play itself?

Yes. There's a reason why players in team games tend to specialize in air land or sea, and that's to better manage the micro you are talking about.

who coh 2 here

Also the way the supcom economy works is that you can spam and overwhelm early with micro but get fucked on the long run due to spending in tiny bots that didnt perform, or do little but effective guerrilla strikes to cripple enemy economy and then raze them.

Both need micro and macro. Theres a lot of ways to break the enemy, but all of them need to make the most of your units. That mass and energy isnt coming back, and tier 2 and above outclass t1 exponentially. You HAVE to make them count.

Or, you could just get teleportation on your commander and drop him in the middle of the enemy base as the enemy is trying to build up his economy. The possibilities are endless.

how do I get into sc2
its so fucking fast an I have no idea what to do and what my priorities are
also whats the best way to play with my other newfag friends?

And get oneshotted but leave a mushroomcloud besides him, i like it

For real, no.

On a side note, PA titans is incredibly better than the original release

warwind.

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SC2 is more restrictive than other RTS but the mindset you need is the same. Fuck the other up, fast. Why fast? Because hes trying to do the same.

Each race has different openings you can easily learn and practice, but the real game changer between tiers is game knowledge and SCOUTING. The last one is the most valuable thing and easily overlooked. Check the enemy opening, whats he aiming to do first, assess and counter attack. Keep spying and gathering info on whats he doing, so you dont spend energy and resources on a waste.

An easy noobish opening for example is that you spot the enemy protoss in the first minutes and his entrance is blocked by a forge. That means hes aiming for either a tier up early (voidgays,) or a photon cannon rush. Thats a sure tell of whats going on, you prepare yourself, find the proxy near you and shut it down or rush and destroy the rays early. GG salt on his part.

Kohan, AoM and Galactic Battlegrounds

liked AoE2/AoE3 and RAII/Tiberian Sun a lot when I was younger but I didn't actually start to appreciate and comprehend strategy until I played 0 AD and took multiplayer seriously

Only retards wanted wargame in WW2.
What we wanted was RUSE 2

Distant worlds lets you do this

This but unironically

dark crusade

If you're still here, It's fucking great, just get it.

Age of Empires 2
Call me a fan of the lesser known classics:

Dune 2 (/2000)
MechCommander
Metal Fatigue
Populous: The Beginning
Warzone 2100

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Age of Empires 2 is just fucking great

There are a lot other yet its still king. The graphics, scale, depth and resource system is great. Everything is great. Fuck the english longbowmen tho.