Battle Brothers

Thoughts on this game?

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Overpriced, no content, DLC, shit battle system.

If you like having no real goal beyond "get stronger so that you can get stronger so that you can get stronger" and enjoy autistic turn based battles then yeah, it's pretty neat.

Just play banner saga

The only reason you'd ever even consider playing Battle Brothers is because of its simulationist sandbox-y nature.

Not that it's actually simulationist, shit only spawns when you accept contracts.

Great game, very fun. It's hard tho. Obviously you can tell by the thread that it's not for everyone and on the niche side but the community is pretty active from what I can remember.
Devs seem pretty responsive and it gets updated decently.
If you want to see how the game plays there's a youtuber called "FilthyRobot" who has multiple seasons of his playthroughs up.
Lots of weapon choices and different kinds of enemies, some of which can be annoying. The story is on the thin side but that may be good depending on how open you like your games.
It's one of my favorites though, I definitely recommend it.

Shill.

It doesn't sound like this game has a major sense of progression. Even a game like Mount & Blade has the promise of being king - aside from simply bigger battles and units with shinier armor.

What prevents you from burning out in this?

the closest thing to a goal is "legendary locations" but to be honest these hardest fights in the game pretty much require a very specific strategy to cheese them. Overall the basic gameplay loop is pretty solvable and you won't ever need to adapt, it's just going through the motions.

Remember to download Legends Mod

why?

>shilling a 2 year old indie game
Based retard.

If it costs money you can shill it.

It's okay. It could be better. Mount and Blade does whatever Battle Brothers does but better minus the turn-based tactical combat. It's loads better than what it was, when it first came out I gave it a negative review on steam, but with the last few expansion I went back on it, but the game is still far from perfect. What they need to do is to release a mod kit or something.

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The base game costs twice as much as Mount and blade.

It adds more flavour to the game with more perks, backgrounds, camp system, magic, more starts and legendary beasts like skin ghouls instead of nachzehrers so they have nimble, lots of hp and can attack from 2 tiles away.

Then get mount and blade or wait until it goes on sale. I don't know. I was already in for a penny and I hoped I could enjoy the game more. I did, but the game certainly isn't for everyone.

are there actual mods now?
that's really good news, thought the devs shied away from modding capabilities

Only on Nexus though and most mods are just some script changes that might stop working when the game gets updated, but legends is very worth it and it's pretty ambitious.

It's like taking Mount and Blade's overworld and selling it as an entire game but at twice the price.

I like the game and saw people shitting on it, calm down.
Well there are a series of escalating issues you have to deal with like invasions or civil wars but, yeah, you can basically just keeping going after everything and stuff will just get harder. The fun is in trying to survive that long and seeing who you can bring with you among your group.
A lot of fans have asked for some kind of "build your own city" type deal but I believe the devs response was that the idea is that you're a mercenary and not a hero and once you get to old to do what you do you move on. Maybe they'll do something later with dlc, they don't seem completely done with it yet.
But the chances of burning out are real, ngl. I think where the replayability comes is in doing it again but better or differently, there's different backstories to choose from now that change the game up a bit.
It's certainly more of a "you get what you put into it" kind of experience. If you're more into conquering things you'd probably want to look elsewhere. Battle Brothers puts most of it's focus on exploration and character development (competency not emotionally) and overcoming challenges

A ton of players have requested the mod kit, yeah. The devs had originally said they weren't going to work on it anymore but came back to it when the community wanted more content. I have a feeling the will definitely make a workshop or something as probably the final phase of the game.

Yeah, basically. The worst part is I want to like the game, I really do, but there isn't really a lot to it.
>A ton of players have requested the mod kit, yeah. The devs had originally said they weren't going to work on it anymore but came back to it when the community wanted more content. I have a feeling the will definitely make a workshop or something as probably the final phase of the game.
That was why I gave it a negative review, they dropped it and said they weren't even going to release mod tools so people can fix their game. The fact that they're working on it again hopefully will get the game in the right direction.

It's frustrating is what it all is.

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They gave some excuse about their writing system was organic and dynamic, or something, and so that made modding it too difficult. I can't remember. That may have been their reasoning for not translating it.
Either way though I agree, letting people mod it would open the game up tremendously. The longer they wait the smaller the community will get so I hope they release it soon.

it's allright, but a bit grindy at the beginning and overall it feels a bit repetitive.I still feel like it's turn based done right.

it didn't need random map generation. it didn't need to adhere to the roguelike formula.

gets repetitive really fast
enemy damage is fucking insane no matter what
got 10 hours out of it and dropped

Is banner saga good? Are there cute, hot guys?

>enemy damage is fucking insane no matter what
Enemies scale up in strength over time, but the dudes you can hire don't. So there's nothing like a safety net if you make a mistake and lose people, you might as well restart.

>overpriced
Really?

>30 dollars for this

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I wouldn't say that. This was intended to be one of those "you're supposed to fail" type games, at least initially, where you keep going until you can't go anymore.
If you take on enemies who are too strong for you, you're just supposed to basically learn from it and next time be more cautious with your choices. If you lose a lot of people maybe you gotta go back down to easier contracts.
There's still a lot of low tier enemies later on in the game if you pick small scale contracts and ways to build up new recruits quickly.
I'm not just trying to contradict you here or white knight for the devs, I generally suck at challenging games so figuring out how to get good at this one was something I was pleased with and made me appreciate the difficulty.
The enemies are definitely more difficult than in most games.

The best TBS since Silent Storm. Fantastic game through and through.

You guys mentioned expansions.
I played a build a year or two ago and all you could kill were bandits, goblins(orcs?), undead and wolves.
Any additions to that?

Well it had skeletons and orcs

it now has dragon snake things, snow apes and other stuff

I highly recommend the "Legends" mod though, adds even more stuff

>losing is fun
There is a reason why this theme works for Dwarf Fortress but not this game.

Goblins and Orcs are separate entities, I don't recall them working together. Besides Undead there are Ancients. They also added Barbarians, which work a bit too similar to Orks for my taste, but you can play as them as well. There are also tons of new monsters, both in the base game and one of its recent DLCs.

I've seen much more overpriced. Game's length and content feels like it justifies it, you not liking the fact that they look more like chess peaces than characters or that it's 2D is understandable, but it's not 50$ like say GRIMDAWN so meh. Not sure overpriced is accurate.

It has fuckall content.

Yeah the list got expanded a good deal,
Human enemies: bandits, other mercenaries, peasants (don't really count), nobles, soldiers and barbarians
Monster enemies: Orcs, goblins, direwolves, giants, giant spiders, witches, tree monsters, dragon-snake things, krakens, undead, mythical yak thing, ghouls and this really annoying nightmare enemy that puts you to sleep. i think that's it.
The big change is they all drop stuff you can make into armor and shield upgrades. There's a big emphasis on legendary things too.

They probably could have done it better, the difficulty spike isn't somewhere the game shines. I can agree with that. But I don't think it's terrible either. I got this way back when it first came out in early access and I feel like the emphasis was on a "You're not special" tone, and you were supposed to overcome huge odds very rarely. I wouldn't say that's lost altogether, it can still be seen in that difficult that's been mentioned, but there's a lot of room for improvement.

Did the DLCs add any new content? All I remember is the endless grind. When I Cheat Engine'd some resources to see what's at the end of it it was more grind.

They added more gimmicky enemies for you to grind.

The leveling system, classes, weapons and quipment, enemy type changing the way you try to fight, contracts, end game events, the power sifting that happens due to your assistance with clearing their issues which by the way happen regardless of you from what I've seen, since you'll see little effects like "Town trade cut off" "People going missing" "Famine" or what not, a potentially infinite number of randomly generated maps, enemy dropping items you can use to make legendary gear, enemy diversity with the added dlcs is decent. What do you mean "No content" there are multiplayer games that probably have less content and cost the same or more.

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>don't get attached to your party members becouse they will die to lucky shots all the time: the game

>The leveling system, classes, weapons and quipment
That's barely "content."
>enemy type changing the way you try to fight
This means you have to change up your entire crew's equipment so you don't get shit on by a specific enemy type, and the game makes this as tedious as possible to do.
>contracts
90% of which are "go here and kill thing."

Translation
>They added enemies that require different strategies to deal with similar to most monsters in the game and most humans depending on what items they have quipped for that matter.
Depends what you consider grind, I don't see XCOM as grind for example, I do see diablo as grind tho, because the gameplay starts to feel too repetative, in a "not really all that fun way"

>It's like taking Mount and Blade's overworld and selling it as an entire game
The fuck are you saying? Most of the appeal of BB is the battle system and progression of your individual characters and it's pretty damn complex. Meanwhile the extent of vs. AI Mount and Blade combat boils down to having your archers stay behind your infantry on a hill and going full unga on your horse.

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>Change up your entire crew's equipmetnt so you don't get destroyed
He doesn't run a team that has one of just about everything.
Huh, that's how I play RPGs mostly. I mean it might be interesting to run like 4 worriors or stuff like that in certain games, but this is probably not the game to avoid having a very diverse party.
You're a mercenery, what kind of quests are you expecting, it's normally go get this back, go kill this, go escort this, that's merc work, is it not?

I want to like it but I don't, it just feels more annoying than hard.

>Most of the appeal of BB is the battle system
The battle system is fucking shit. You just sit your guys somewhere and watch them whack the enemy until someone gets lucky enough to get a hit in. The strategy is purely in their equipment and character build.

Sounds like you got to around raider gear and levels then quit if you honestly think that sitting in formation and mindlessly attacking is effective

Don't diss mount & Blade faggot, especially not in a bloody Battle Boners thread.
Anyways this game fell off my radar since last time I played, I might check it out again.

M&B is a great game, but you can't deny the combat in singleplayer is really simple

This thread makes me think making a game people will like is very hard

It's pretty cool but despite being open world and all there isn't really anything to do on consecutive playthroughs other than try different strategies in combat

Depends on what kind of people you want to like the game.

Yea Forums will find a reason to be contrarian about literally anything
there will be a day when cancer is cured and Yea Forums will complain about it

It requires a certain type of autism, but if you have that autism it's a damn amazing game. I play through a partial campaign for ~20-50 hours a couple times a year, and each time it's a great game. Pretty much the same way I keep going back to M&B.

Best battle theme: youtube.com/watch?v=VWY8rYPuftY

youtube.com/watch?v=8A6FFmSxmJY&t=2229s
the music is pretty damn good

The only problem for me with this game is the lack of animations and the fact that you play as chess pieces instead of full bodies, other than that it's a pretty good game

I personally feel they did a very good job with making the combat feel impactful even with such limitations. I've played plenty of turn based games with far, far worse combat than this.

>The leveling system, classes, weapons and quipment, enemy type changing the way you try to fight, contracts, end game events
Bitch tier basic shit i can find in any other game,doesn't even have to be an RPG these days.Are you gonna praise it for having an inventory menu too?
>the power sifting that happens due to your assistance with clearing their issues which by the way happen regardless of you
Way to undermine your sales pitch moron,if "Famine" doesn't kill off the town but only makes the food prices steeper for the player and just "solves itself eventually" without your help then the whole "power shifting" is rendered useless,the same goes for the rest of the events that are just there as filler and lessen your impact as the player has on the game world.I'm also gonna go out on a limb and say there aren't any warring factions taking over each-other's territories,no sieges,no politics between factions with you being able to sway things one way or the other,picking sides in a war or even making your own "fuck you all" side, no towns overrun by raiders or monsters that you can liberate nothing fun.It's just barebones crap.
Also it doesn't help it looks like a mobile game.

which difficulty should i start this game? (i choose the ''tutorial'' one expecting there to be tutorial but there's nothing) i did understand the game and mechanics i think but i want a harder start. what do pls halp.

Easy, trust me. It gets hard very quickly and you won't survive until you have an understanding of basic strategies and character builds.

i think it's the death of your party members and having to use the limited movement and turn system to shield the ones that are dying.
i've seen other turn based games do well with this formula.

it means you can make fights easier to win, which means easier to balance and less stressful to play, but still require a lot of thought because you can still lose a character to it.

The middle setting for everything is the "intended" difficulty and will be plenty hard unless you have a very good understanding of characters builds and combat. Turning down combat difficulty results in enemies with shit gear that slows down progression.

For me the first one is too easy, there's not enough enemies to fight and they are mostly just the shittier version of them. Veteran is pretty okay until you start doing harder contracts for nobles so you just are outnumbered 2 to 1 and enemies are tough as fuck

>The leveling system, classes, weapons and quipment
Basic as all hell, especially with how shitty trait tree is and how boring most of the weapons are.
>enemy type changing the way you try to fight
Only amounts to stupid xcom shit of changing loadout to counter each encounter
>contracts, end game events
Underwhelming as fuck and procedurially generated on top, nothing fucking affects or changes till you take a contract except for endgame crises which are kind of shit too
>What do you mean "No content"
>no mounted combat
>no sieges, city/village or any kind of indoor combat even when you raid encampments/cities/caves/undead castles
>in fact all maps are boring plains/hills, sometimes with sparse trees or vegetation
>game doesn't evolve past being a small band of murderhobos, can't go big mercenary army with hq, can't build your own mercenary nation, can't even field different squads to different objectives
>scope of battles is really small which destroys the immersion in later stages of the game
>global map is barely interactive and empty as fuck

thanks!

The games are on two very different levels both gameplay wise and story wise.

>Sales pitch
Just saying I don't see it as overpriced not that you have to buy it, but okay. Those things might be basic, but most "basic tier" games cost around 50$+ so yea. Most of the time the difference is that they have "pretty" graphics, name a game that has ENOUGH, to justify the 60$ price tag, without adding the things that this game has.

This game doesn't even have pretty graphics. The lack of content and penny pinching for DLC is inexcusable.

It's an indie game with , what, one guy working on it? You expecting mount and blade with mods level of content? I might not be interested but still, it feels a bit much to call this overpriced. Maybe I just don't have enough experience here, how much did mount and blade cost on lunch?

overall a game that gets worst the more you play or replay it.
there a lot of tedious elements that over time will frustrate you. For instance inventory management is hell since there no loadouts, auto-equips, or something. Since you will change gear constantly for repairs or different fights. And if you get lazy and dont then you will raise the chances of wiping your run completely.
the game is worth a 100ish day 2ish crisis single playthrough to see and feel the different stages of the world. afterward every notable content you will miss is either too autistic (farming events) to go for or requires real love/dedication to the game to properly reach (legendary locations).

>ITT zoomers who don't like comfy niche games like darkest dungeon and battle brothers

That isn't naming a game that justifies costing 60$ without the things this game has. It's you saying the price is too high.

I ignored that part of your post because I don't even know what you were trying to say.

I'm saying name a game worth 60$ by pointing out what it adds on top of what this game has You know what, actually lets make it easier and go donw to 30$ but it has to be it's original price tag not one that got bumped down because of the game's age

I like the combat mechanics but the fact that there's no endgame feels unambitious. I would've much preferred being able to be your own faction and become a King like Mount and Blade. I was also disappointed by the battlefield party cap size of 12. If in a sequel or through a mod they can make the game a lot more like Mount and Blade Warband (in that you can conquer factions, become king yourself, take part in epic 100+ man battles), it would be one of my favorite games.

DD is just dice rolling

RNG and turn based is the most casual, boring shit. This is why the most popular game in this category is Pokemon because it's targeted at children who aren't good at games but want to be engaged by bright colors and funny creatures.

So is BB. Fuck dude majority of "stratedgy" in this game relies on good rolls because the avarage enemy can fuck your dudes over real quick.

totally different style of game

>game looks like this
>it doesn't run on my laptop despite that far better looking games run easily

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>Make game more like mount and blade. Turns now take 5 minutes because of the absurd number of units on both sides.
user ... serious? I'm gonna guess the game was never meant to be mount and blade and instead just a "Small band of mercs" simulator. >Be king
Again, turn based, unless they scale the battles for a whole kingdom down, this will take a REALLY long time and if you lose it might only become clear when you've already spent like 30 minutes in the ONE fight. The more I hear it the more it sounds like a bad idea for turn based combat, only way it would work is if you went for a heroes of might and magic approach and made the units a number at the bottom of their model.

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>hating on one of the best turn based indie games to come out in the last 10 years

Jesus this thread stinks of plebs. I got a solid 100-200 hours before the expansion even came out. If you think this game lacks content you should stick to AAA and don't bother with basic turn based strategy at all

wow grinding mobs to grind mobs is so fun

It is fun when the combat system is fun.
Only gets tedius towards the end game by which time you already got more than your money's worth.

Enjoyed it a lot - sunk at least 300 hours into

It's a good tactical game about germanic mythology and setting.

the combat system isn't fun

I initially disregarded it because the figures look so stupid
But it's great, like turnbased Mountain Blade

except worse in almost every way but costs more

It*s shit

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BOM BOM BOM