i'm hesitant to play this because it could be too hard. tell me your thoughts on it
I'm hesitant to play this because it could be too hard. tell me your thoughts on it
Its not as hard as you think. In fact its probably easier then soul reaver
I've had a recurring dream about this specific game for the last 20 years almost every single week, up to 3 times a week sometimes.
I think i might be slowly going completely insane.
>too hard
It's actually in reverse - the game gives you SO MUCH good stuff that it's hard NOT to break the game. Magic gets broken very soon, overburden of items make stuff trivial, and then there's also Flame Sword + Flesh Armor combo that removes any threat of close combat.
The only hard games in LoK are Soul Reaver 1 and 2, and even then it's mostly because of puzzle sections, not combat sections.
I only ever found SR2 hard, onkly part of SR1 that stumped me was the Oracle's Cave/Chronoplast. Also found BO2 to be hard as well
cool, thanks. i found soul reaver to be a pain in the ass. i was hoping to have an easier time with kain
There should be more games where not only is the bad ending canon, but it spawns an entire series to try and ultimately unfuck an even worse thing lurking in the background.
Kain did nothing wrong.
there's a magic bubble that literally makes you invincible
that's it. no limitations, no cooldown, you can still attack through it normally.
it's basically a cheat code and you get it pretty early on
good, i just want to enjoy the story
BO2 had actually quite hard boss fights (at least compared to the rest of series) - I remember Sebastian being a bitch to fight.
SR2 had annoying demon fights once you do the timetravel into future. And puzzles were annoying (outside of Flame Reaver one, which, thankfully, was much shorter compared to other three).
SR1 had quite a bit of block puzzles with mobs always spawning after few minutes. And yeah, some endgame/optional areas were quite hard compared to the rest of the game.
Actually, it's fairly piss-easy.
Also, a reminder, that Entomorph, that was released 1.5 years earlier, has a suspiciously similar storyline, while also being significantly better paced.
That having been said, the proper understanding of BO1's ending relies heavily on, first, not disregarding one specific textual description of "what the heck was that all about" variety, as an offhand purple fluff, and, second, on finding a specific (large) secret.
The game also has a megasecret nobody still knows how to enter legitimately (you have to enter a door at the invisible side of a specific building with no indication whatsoever there is door there, having first activated four invisible triggers at the corners at the map, that give no prompt they have been activated), and that was discovered purely by chance a couple of years ago by guys who were trying to fish for data for their remake project.
The only good game in the series.
Nah, SR2 is its equal.
I found defiance and soul reaver 2 to be the "hardest" ones to play through but only because some of the gameplay sections are so mind numbingly boring. especially in defiance when youre in the 100th elemental crypt doing the same tired old puzzle again and again.
I feel like if there were something important behind it someone who worked on it would have said something by now. Yeah the game's filled with "secrets," wow you can get 99 exploding shurikens by putting someone in a secret room. That's just videogames.
There was Q&A with Dyack a while ago regarding Blood Omen, it is there he said that door to megasecret was openable without hacking by those "corners of the world" triggers. Still refused to say what that was all about though. Probably some reference or in-joke, I mean it's a pirate ship in a vampire game, how important can it possibly be?
Those two references I was talking about regarding the ending ARE important though.
Here.. you're welcome. This is how I played it.
systemshock.org
verokster.blogspot.com
Which references are you discussing? Feel free to use spoiler for op's sake, but I'm fine with whatever, though it's been years since I've played.
Enemy diagonal attacks are fucking busted but you have enough magical abilities to become busted yourself
Well your brain is telling you to go play it, so what are you waiting for?
Kain is pretty OP. I don't know why he's so butthurt about getting turned into a vampire. He can suck blood out of people from halfway across the room and his magic annihilates everything.
On the upside that's a mighty fine choice of a game to go insane over.
He wasn't butthurt about being turned into a vampire, he was butthut about being killed and then used and manipulated as a pawn in the games of reigning powers.
I was so into third person action games that I played all the way through Legacy of Kain Blood Omen 2 and it was only by the end that I figured out that the setting was disgusting and boring. I think I went outside and road my bike to the library or the back of the book store or just around in the crisp clear day.
>"I awoke to the pain of a new existence, in a dank womb of darkness and decay."
>"The world had changed to my eyes. I had not expected such cruelty from the light. For in the embrace of the sun, I could find no comfort, only malice. This would change in time for the worse, along with other things."
>"A corpse held court on a tattered throne, grinning malignantly at me through blackened teeth".
>"The wind carried screams from the west. I couldn't help but smile, someone else in this world was suffering more than I"
I don't think I could find another game with this level and amount of memorable and atmospheric lines. Professional theater actors were helping it a great deal too.
Reminds me of Wizardry7's purple prose. Probably was an source of inspiration as well.
bump
I just watched a longplay of it, it made me appreciate the game way more than actually playing it because I didn't have to be frustrated at all with the difficulty so I was 100% able to admire the game design decisions and the writing.
Sebastian was a hard fight, I remember the first fight, Faustus being another hard one since I didn't know the combat system well. Another I remember about BO2 was that the levels felt quite long. The demos in SR2 were a bitch, especially the future ones, mowed through them in the late game with the reaver, fuck the fire demons.
THE HEART OF DARKNESS
Incredible game, not at all difficult