2019

>2019.
>Year and decade slowing coming to an end.
>S T I L L no worthy sequel or successor to Ragnarok Online.

Why?

Attached: ragnarok-online-logo-png-6.png (486x306, 108K)

Other urls found in this thread:

youtube.com/watch?v=cCI56c7AOUY
youtube.com/watch?v=Cf8gro1301c
youtu.be/JpbC2UnIz2Q
youtube.com/watch?v=V2kdgT-nGuM
youtube.com/watch?v=IzzDrEuFpnE
youtu.be/ckR7tBnZnf0
youtube.com/watch?v=5LqtgqofB5E
youtube.com/watch?v=8UuO7CW8q_w
youtube.com/watch?v=DYrHXtRi7U8
youtube.com/watch?v=lM2kcpCjh04
youtube.com/watch?v=HpDAbCE-w8I
youtube.com/watch?v=u4qqBaDds-0
youtube.com/watch?v=seaPEjQkn74
irowiki.org/wiki/Hell_Inferno
twitter.com/SFWRedditGifs

*blocks your path*

Attached: GVG.jpg (1280x720, 253K)

>chink P2W mobile game
>worthy successor to RO

Attached: 1489755045999.png (571x618, 29K)

Renewal was a mistake.
SinX girls are the best.

Attached: 1561428977246.jpg (671x555, 261K)

MMORPGs are a dead genre for dead people.

cause nobody wants to, tree of savior was so close but so far and that's the only chance we ever had, nobody is ever going to bother again

>another Ragnarok thread
>More people will ask for a good private server
>Same boring ass classic servers get recommended every time

When are people going to be done with classic?
There's literally nothing else to do in it unless you're a newfag who hasn't played it 5000 fucking times already

Tos was literally theme park on rail mmo

it wasn't in icbt1, they had the core game sorted out then just randomly decided "hey we should make our game shit at the last second wouldn't that be hilarious" which lead to the garbage railroad quest leveling.

Because MMOs are dead

ROSE Online
youtube.com/watch?v=cCI56c7AOUY

Nostalgia faggots are the same everywhere they don't know shit, they cry about new things just a fun fact

"Classic began on 2002 and ended on 2008 when renewal was implemented.
So the lifetime of Classic is around 6 years, compared to 11 years of renewal"

Attached: 3443523423.png (350x407, 167K)

Leikabros WW@?

How do Koreans compose all these wholeful super nostalgic soundtracks? It’s like they’re made for us to remember the game and feel the memories you have of it. I’m not sure if this is some specific style they have, but I notice it’s always Korean MMOs that have such tracks. Western MMOs always go for more mature or “epic” tracks.

>Server for people who only like the game with low lv up rate
>Server for people who only like the game with transclasse
>Server for people who want easy game with 999 lv and Status
>Server for people who like medium game difficulty with 255 lv.
>Server for people who only like the game before X chapter
>Server for people who want want hard lv up but also easy card drop
>Server for people who
like mods for the game
Why Ragnarok has all types of servers?

Why no one recreate the jRO?
Looks like is the best RO.

>prototype sequel aborted
>sequel failed miserably
>spin-offs are just bootleg versions of other games
>spiritual successor made by the "creator" of Ragnarok sucked
>remake is a selfie collectathon and nothing else
>official modern servers are dead except for Korea and Japan (or so I heard)
>official classic servers are double dead
>pirate servers are only "alive" because of wacky rates (chinks' favorite), wacky modded/overpowered shit (gooks' favorite) and/or extremely small circlejerk communities (everyone's favorite, except if you aren't part of it), but they will never unite themselves to create a single server that actually feels alive, so you end up with dozen of "pirate islands" instead
Maybe all Ragnarok had was good release timing and a good soundtrack. Maybe its success was an "accident" because the game was flawed back then and the formula simply can't work anymore nowadays.

Attached: Detective_gooper.gif (128x170, 82K)

>the formula simply can't work anymore nowadays
To be fair, they don’t use the old fornula anymore. Game is all about questing nowadays.

the thing is all the korean MMOs from back then all had music from the same studios/composers, and they were some damn good ones, you'd be hard pressed to find an old korean MMO that didn't have an awesome soundtrack.

look up ESTI, DINY/iNID, soundtemp, etc, they pretty much did all the music for every game, sometimes the developers had inhouse composers too, but they were all clearly influenced by eachother, I fucking love the music of old korean MMOs and I wish more games had such an amazing style.

Attached: 1554381764198.png (512x512, 602K)

Ragnarok's community experience is part of what made the game good. But now because of social media and a abundance of piracy and porn nobody needs to try and make friends or grind to get a dopamine rush, so people just avoid eachother outside of pre-established friends unless they're forced to interact by the game.

This is why multiplayer is shit now, because anyone of value already has allies and anyone else are just retarded rejects that the game shackles to you temporarily.

youtube.com/watch?v=Cf8gro1301c

Yeah, that’s an issue with MMOs and the internet in general nowadays. Old internet was really fucking different, it feels like we’ve been invaded by the real world in the past 10 years.

But there are many other problems as well. I think it’s like the culmination of several problems that make MMOs just not as viable nowadays. Either way, supposedly in Japan MMO players are still very community-oriented and interact/party with randos all the time.

Also, codasound and some others I'm sure I just can't remember all of them.
I wish I had gotten autistically obsessed with something other than MMOs since they fell off so hard and the ones that do come out are soulless in comparison to the stuff we used to get.

youtu.be/JpbC2UnIz2Q

Attached: 1559492307878.png (1280x960, 2.77M)

Damn, winter was always so magical in these games. I miss the winter shit and events.

Nowhere close

It was

I wish ToS was good

you can try spirit wish (shitty mobile game). tree of shit is fucking DEAD. 1k people split between four regions (na, south america, europe, SEA).

Attached: HAHAHAHHAHAHAHHAHAHAHH 1K BETWEEN FOUR SERVERS HAHAHAHAHAH.png (730x413, 119K)

If you are upset just wait until you find out that gravity is putting out a new RO game: a mobile battle royale.

Google it if you don't believe me.

Tree of Savior was so close but then they had to go and listen to the wrong crowd.

How do you guys feel knowing that we’ve experienced something unique to our generation that will never happen again in any similar form? All the conditions were perfectly aligned so that we could have the perfect MMO experience, and now we’ve taken a path in which that will never hold true again. It’s something can only truly exist in reminiscence now and it will be very hard if not impossible to replicate it.

youtube.com/watch?v=V2kdgT-nGuM

Attached: 6786978C-8E2C-47E8-B569-BFBE5BEDFEAA.jpg (650x458, 185K)

retard it's not a battle royal it's literally a remake in html

because there's many ways to play the game. grindfags love low rates, pvp/woefags are always migrating to high rates server and edgelords like their naruto bandanas, wings and 999 stats.

what kind of player are you guys?

The model it used is hard to justify outside of a small indie these days. No gating beyond "if it smacks your ass into the ground your body probably ain't ready yet. It had a reasonably nice customization system that was all in-game shit instead of monetized crap, or even worse monthly costume rentals like koreashit does these days. The soundtrack was fucking beautiful, and wandered all over the place between ambient and electronic - executives want consistancy.
What RO2 wound up being is your answer to why nothing else like the first is really coming around. If you have to answer to any fucking body at all, RO2 is the kind of game you get.

>feels like
Because it has been. Normies got phones and took the entire thing over, then told the geeks to get fucking lost this shit is theirs, like they do everything they invade.

I could explain why you, and many others, are incredibly wrong on that but it's no point if you are going to keep your head shoved up your ass. It's just another case of retards calling everyone who hates renewal "nostalgia pleb who is afraid of change" while in reality they don't know the difference between GOOD CHANGES and BAD CHANGES.

Attached: afraid of change.jpg (696x423, 35K)

Zoomers will never know what it felt like

>Search online for a certain mob
>only Mobile shit pops up

fuck me, the original still the best

It really was, events in general in older games had so much care and love put into them to make them feel nice, now you're lucky to even get an event, let alone an event that adds new maps, music, items, content and brings people together.
youtube.com/watch?v=IzzDrEuFpnE

The japanese still make some great MMOs but they tend to infect themselves with gacha shit and other cancerous forms of greed, also they never leave japan.

Name one mmorpg with a sound design superior to ragnarok?

actual mood. Just proves that weebs are normies and wont play a good anime game

>oh shit shield boomerang is so cool in the anime
>make a shield boomerang build
>it suck

good times

Not superior, but coming close PSO(2) and I'd say FFXIV but XIV's combat music overriding every single fucking area ruins it for me.

I’m not a maplefag but it’s really good too and has a fairly unique style of its own.

All hope for a successor died with tree of savior for me. Now I pray for a RBO sequel or remaster.

Renewal is shit and every server that implements it adds what either IS or FEELS like an extra 1.4 or more seconds of input lag into literally every single action.

It was a shit addition that changed a bunch of things that people probably could have stomached if not for the random QoL downward spiral.

impossible when french bread is busy with under night these day

>literally 1 (ONE, 一, UNO) guy keeping that server afloat
>every job he mains or likes the most is the best
>gets multiple high refine on the first attempts
>literally game masters helping him win WoEs
Doesn't help both active GMs refuse to listen to any constructive (or destructive) criticism.

I can appreciate some changes, especially more recent ones, but renewal just changed so much it shouldn’t, it overhauled the entire playstyle of some classes and that was really annoying.

pretty much all the gook MMOs from that time period had top tier sound design

Best pve period. Level of detail in mobs is unseen in today's standards. Unique animations and sfx. Open world dungeons are so well crafted and also deep.

Also third job skills still look like ass. It’s like they couldn’t hire someone to make proper sprites for them.

I'd like to add on this user: Many jobs can solo MVPs in matter of seconds, and almost every single new mvp/dungeon/"raid" is a literal tank&spank, bosses that don't last 30 seconds, and those who somehow last that long don't even move or do anything at all

Attached: messy burger.jpg (578x563, 212K)

Because everyone else socially adjusted doesn't want to interact because the chance of some kind of effeminate clingy weirdo, 12 year old, or absolute retard being on the other side of that character is enough to make people not even want to bother.

The novelty of "oh shit I made a friend and shes from Sweden" wore off once it became possible on tons of other platforms just like this one. The last reason to communicate was for ingame knowledge but nowadays everyone just goes to websites / wikis / forum posts / youtube so even thats shot. On the offchance you DO meet someone cool, either one of you will disappear in a weeks time anyways.

There's borderline no incentive to want to talk to people in MMOs.

dankRO guy save us

Related,now's a day I found granblue fantasy a ok alternative in scratching that inch of MMORPG. Just not in full mode and still had gacha

Why would someone go on the internet and tell lies?

youtu.be/ckR7tBnZnf0

You know you can turn combat music off right?

Holy shit I forgot to add something important. One of the GMs is trigger happy, and if you somehow stand or idle on his "AFK spot" you can be jailed, or even banned

It can never happen. Times have changed and so have people. Ragnarok releasing today would fail.

Frick off

Tree of Savior did a lot of good shit. The combat/movement style felt like a perfect successor to the old click-to-move model. Using 3D models rendered as 2D made it super easy to get sprite-like shit in the game without having to animate a bajillion frames by hand. Having all those jobs was really interesting on paper.

Now mechanically it was very flawed. The stat system was inferior to Ragnarok and there was no room for the unique builds we see in RO at all, and some stat effects felt either lacking or too powerful. The job system was also fairly flawed. I reckon they fixed a lot of this in the past few months, but the quest shit and dailies just makes it outright unplayable to me.

A lot of p servers are hot garbage

People used to love dayz until they fucked it up and that's a buggy walking simulator. There's still a market for it. You just need someone good and have a long term vision to create one.

TOS is the closest. The only big problem it has is the railroading and level design which is the most retarded thing I have ever seen. The job system is flawed but will fix itself by bruteforcing it with more jobs or by having a castle/woe system.

Someone should really just buy the engine.

the main problem with ToS was all the changes they made very early on that changed it from a social grinding game to an endgame focused generic mmo, except without an endgame, you just got railed through the main quest only to have nothing to do at the end, also adding party finder for dungeons instead of having to group up outside, if they straight up just removed the main quest and scattered some few sidequests around the world that give more meaningful rewards instead of a bit of exp it would instantly be a good game.

The game was plagued from the inception. It runs like garbage and has security holes everywhere, plus the netcode is junk. Even if you fixed everything, those three issues are impossible to repair without remaking the entire thing from scratch.

iCBT1 ToS was old-school hard. The criticism from modern babies made casualize more and more things until it turned into an MMO indistinguishable from whatever junk Korea puts out ever week.

It was like watching a cancer be born and cover the entire body.

I can still remember all the merchant carts in Prontera and hear the music too.

>P2W mobile game
It's actually a numbers game. More bodies>less bodies

This. I pray that all the private servers are dead in the next 3 years so that I won't try to scratch that itch again

The stat system really annoyed me though. RO stat system is very clever and you can build very different characters all around even within the same class.

TOS had this stupid thing in which you were rewarded for going all in into a single stat because it had percentile boosts, so the higher your stat was, the higher you got per point. So most builds were either all in STR with some CON for survival or all in DEX with some CON for survival. RO does the exact opposite, you have diminishing returns for going all into a single stat and that is a good incentive to try more hybrid builds.

Also DEX was fucking broken because it’s like Agi from RO combined with an offensive stat and there was no reason to go all into STR instead since it was purely offensive and gave you no survivability when DEX gave you as much damage through crits and also the ability to dodge. It was a very dumb system from the start and I have no idea what they were thinking. I think (hope) they’ve fixed in a couple months ago, but I haven’t checked it.

The feeling I had is that a lot of the features in TOS were very well thought out and a lot of them felt like they were just there so that they could say they were doing shit differently from other games.

Attached: 57268D89-D3E4-478F-98DF-E5AE7424537B.jpg (600x450, 46K)

tos is a kinda fun action game but it is a dogshit ro successor and is still a kmmo.
i fucking hated icbt1 because i went dievdirby, shouldve been a red flag to drop the game rather than try to bruteforce it.

i like the main quest, but it should've been like rekenber/crow. also they don't really have no interest in making shit interesting. quest rewards used to be these boring items that were somewhat decent (when everyone would simply use cafrisun and ignore them), then they made items other than cafrisun set good but forgot to buff quest items, so you'd end up getting these bad item alternatives you'd throw away, even worse getting the recipes. THEN they made the diablo style items and I fucking laugh my fucking ass off getting a item that deals 5 times the damage of the quest reward. not satisfied they now added a fucking box that you can choose a reward based on yoru level and you'll get something that easily carry you until the next box reward. and now you get drops with transcendence whereas recipe equips dont.

then people whine that everyone only care about endgame when everything else seems to be badly strung together while every event you get level up stuff and a new max level content that completely outranks everything before.

Attached: 4188.png (300x400, 89K)

I promised myself I'd stop getting angry over Tree of Savior. I highly recommend everyone else do the same. I had tons of fun but I admit that, if it weren't for all the friends I made from /tosg/, I'd have quit many months before I did.

You absolute fucking retard. What you just explained about TOS IS EXACTLY how RO went with stats
>physical attack increases with every STR, bonus for every 10 str
>hp goes up every tick of VIT, bonus every 20 vit
>hit and consistency of damage amount goes up every point of DEX, every (multiple of 5 I forget) DEX gets a bonus to attack speed AND damage AND cast time reduction
>sp and magic attack increases with every increase in INT, with bonuses every 10.
>luck increases chance to crit, bonuses every 10
Hybrid and meme builds get rekt, more so in PVP. Every. Single. Time. Did you actually PLAY the OFFICIAL game?

Was diev statue building broken in the iCBTs? I don’t actually remember what the issue was. After launch it did turn out to be a very powerful class though. I had a cleric2diev3druid and I would deal a shitload of damage against bosses with those owls and outdamage a lot of dps characters even.

Ragnarok M is pretty good actually, I stopped playing because MMOs suck my vital energy since I get addicted too easily.

>OG OR is pay2play
>mad the closest game available is pay2win

Yeah, I remember back when every melee class was sporting a billion DEX and just critting their ass off with high modifier skills while every wizard was just sitting with infinite CON casting pass and haste.

Now it works differently, you can't assign stats, they are assigned based on your base class + 3 chosen classes. Each one of them has a % of assignment of a stat point toward, so for instance if you are a cleric and they have a 0.6 CON, every level you get 0.6 of that stat. mind you this is normally summed to 2.0
when you have multiple classes, it takes the average of them.

its nice in a sense that you can't simply one stat anymore but its kinda retarded in the sense that as a paladin i'm being bruteforced into getting a fuckload of CON and i will get a fuckload of my stats wasted on INT if I go druid for the +% crit and wolf form. it doesnt fix anything but it removes the problem of stats altogether.

Not him but you're the one who is stupid. While the bonuses every 10 points were strong the game still overall punished you for going too hard on a single stat. Meanwhile ToS rewards you for it. The meta was literally all points into a single stat.

Have they added Sorcerer tree yet?

I said I wasn't coming back until they added it.

>While the bonuses every 10 points were strong the game still overall punished you for going too hard on a single stat
>game punished you for going too hard
>META builds focuses on maxing your main offensive stat, and allocating the rest to "secondary stats" which is maybe one or two
this is why hunters are GAY AND HOMOSEXUAL
>survival stat (AGI) also contributes to offense (ASPD)

It doesn’t seem like you understand what I posted. What you described is a linear progression with some bonuses depending on multiples, but stats also costed more the higher you got them.

What happened in ToS is that they had this system in which if you had say, 100 points to invest, you could get something like 180 STR by going all into STR or get 60 STR and 60 DEX by dividing them. It was that retarded. You didn’t actually get the amount you were investing.

Yeah, it was the broken "channel to complete" statue idea that could get you nailed to it for solid 30 seconds. As soon as they changed the channel to a simple cast it became (slightly more) playable, as there was still the issue of statues only working once, causing instanced dungeons to not work, crashes, simply vanishing, damaging incorrect units, taking damage from incorrect effects, losing their auras, detecting owls that aren't there, ausrine not giving immunity or delaying the immunity effect and wow I fucking hate this game.

Attached: die.png (500x594, 328K)

didn't RO just add those >=120 base stat items because everyone would rather spread stats rather than try to get to the cap?

you don't seem to understand that RO wasn't "clever" with stats. Hybrid memebuilds get demolished by traditional builds.

I quit in 2004, but if the way stats are allocated was not changed, then they probably added homosexual items and/or skills to alleviate the butthurt caused by the stat system
>b-but I want to play a STR Wizard so random XD
>w-why am I getting shrekt in EACH and EVERY instance BAWWWWWW

I didn’t mean it like shit like hybrid spear/agi knights which yeah, are awful. The point is in RO you did have some degree of choice in distributing your stats while in ToS you had almost none and it was always the same ones. In RO you might want to get a few points into Int to get some extra SP as a physical dps, but in TOS that would be a huge loss to your DPS. In RO getting 98 Dex instead of 99 could get you some 10 points into int which is like 10% more SP.

>The point is in RO you did have some degree of choice in distributing your stats
and you suffer for it big time, in the end, when you reach max level, because you run out of points and you will be FORCED to allocate stat points into useless stats (for your class)
There was never freedom of stats in RO, ToS only made it more apparent

I suspect you might be autistic. I just gave a concrete example.

They had cool class concepts and art, shame everything else was shit

>lose argument
>y-you're autistic
>mfw
>mfw like in the early days
>a few months after Agi Knights could no longer solo bapho with auto counter
>assassins are the hot shit
>6 gorillion hunters each having a variant of Legolas as their name come out because LMAO DEX
>people discover mummy cards
>vit knights come out of hiding
>mfw I was one of those knights
>mfw trail of dead hunters and assassins before me

Attached: 370-3709296_100kib-724x611-smug-wojak-wojak-smile.png (586x607, 84K)

I remember some good hybrid builds like replacing some dex for a card that let's you cast faster and then you use those points for vit and you get a nice tank priest. Or when your Hunter has 99 agi and dex you can decide what to do with the remaining points, like use them on str to carry more things or luck to get more bird hits.

Uh...good for you, I guess.

>you will be FORCED to allocate stat points into useless stats (for your class)
what
i mean i never played the official servers because i was poor, but i distinctively remember even LMAO STR ON A WIZ/PRIEST XD was actually a thing due to equipment weight, pots, panacea, etc
or people pumping some vit (even after icepick), luck for the bonus resistance to status or int for sp
like i'm with you on memebuild like counter dagger wizards but nobody was scorning stat points dog

>using ellipses
Yikes

everybody had to had a modicum of strength for carrying weight
>but nobody was scorning stat points dog
>he never played during the actual golden years (2002-2005)

>everybody had to had a modicum of strength for carrying weight
so it isnt useless innit
>2002-2005
nah, i defo played, just back then i just partied casually with friends rather than actually try to reach high level and be competitive.
not that it matters considering im now realizing youre basically shitposting for some reason or another, for god i hope youre not from /tosg/ | /rog/

I suggest you give up.

Where the fuck did he go? The server was top comfy.

>ro
>instances

Are there any classes in any other MMO or RPG which lets you play like a complete asshole like you could with Professor?
>Spell break ruins most casting attempts
>Dispel fucks with most buffs
>Fog Wall fucks with ranged attackers and blinds melee
>Magnetic Earth cancels aoe
>Spell absorb negates magic and gives you MP
>Soul Burn kills MP
>Soul Change fucks people over if you whiffed a burn

The auto farming really got to me. Seeing whales with botted accounts running around clearing entire mobs with 4 characters was too annoying and put me at a severe disadvantage.

ToS has been out for years and it's uniro better than RO.

Attached: f08aea225343f81ded46e5fa0d29c206.jpg (500x375, 21K)

Sage/Professor was a 10/10 class. It was literally.

>lets give mages the opportunity to change into a class that does not learn any new magic spells, only things that can and will fuck over every single class in the game, but specially other wizards

Attached: 1466290458908.jpg (1021x783, 188K)

Whenever I remember Tree of Savior's hype it just blows my mind how it fucking died so hard. I remember Yea Forums had constant threads of people begging for beta keys in iCBTs and people doing crazy shit like timestamping their dicks for codes.

Flash forward a few years and the game is pretty much dead. No matter who you talk to they only have negative things to say about it. I never bothered playing since I knew nothing could recapture the magic of RO, but sometimes I do wonder how they fucked it up so bad when the entire world was hyping it up.

Attached: 1361666198177.jpg (500x429, 104K)

It was just awful man. I was hyped for it. But it was nothing like RO. It felt like a quest grind on rails, and the combat felt very "beat 'em up" like it was a Ninja Turtles or Simpsons arcade game. Mobs just constantly spawned and got "blown up" by everyone and everything. There was no strategy you had to learn like the original RO (mages learning to verticle firewall, acos learning to healbomb undead, thieves leveling where their flee was high enough to dodge 95% of the time, etc.). Granted, I didn't get very far into the game, but for something that looked and sounded so charming on the surface, it was soulless modern-day MMO trash.

I'll tell you how exactly:

Step 1: During closed beta tests, the zoomer players complained that grinding was something that belonged in the 00s and they wanted it to be easier. They made it so you could just progress with questing.

Step 2: Finding parties to run dungeons was apparently too difficult for the same group of zoomers as before so they demanded auto-queues. This trend continued until there was no more reason to talk to anybody at all.

Step 3: The game had attracted countless PvP embracing players because of its rather ruthless field PK system. It was a healthy part of the game that caused healthy amounts of drama between the PvP focused guilds. This was "bothering" the carebear players because they'd get caught in the crossfire and they thought that changing channels was too much effort, so they demanded change. IMC did this by allowing guilds to go neutral(with no drawbacks) and putting a limit on how many wars you could have(for literally no reason).

Step 4: Launched the item transcendence system, whose sole purpose was to enable whaling.

Step 5: Introduce game breaking bugs and not fix them for months.

Step 6: Finally add a PvP system to the game but it has rewards for participation. The game isn't just laggy as fuck but non-PvP players would join and go AFK simply so they could collect rewards.

Step 7: Add a bunch of system overhauls that take the game from casual to braindead clicker -tier. Monsters do 1 damage to players if you just wear low tier armor.

Step 8: Refuse to merge your servers even though all of them but one were ghost towns.

I might have missed a step or twenty but this is basically it.

Attached: 1460838331959.jpg (870x722, 314K)

>It felt like a quest grind on rails,
That's literally what RO was. 99.9% of the game was grinding, 0.05% was idling, and 0.05% was WoE.

except in RO there are no quests to grind

You fail to grasp the difference between organic grinding, with options and skill involved, or being railroaded into the same questline as every other player and force to do fetch quests.

I'm glad someone else said it better than I could.

>RO Grinding
>Skill

Please.

One good thing that renewal did was making armor's defence matter, and one (mediocre) dark spell
Posting best song
youtube.com/watch?v=5LqtgqofB5E

Attached: __whitesmith_ragnarok_online_drawn_by_xration__668f2c463227a530359b22ab4dc05ed1.jpg (1200x1760, 1.05M)

See my point, nostalgia fags they think they know shit but in reality they are just ignorant, blinded by the past and sick with their sweet memories from their childhood.

Attached: 562342342344323445456.jpg (1000x1028, 182K)

Nobody is pretending that MMOs are galaxy brain games. On the countrary, MMOs have the lowest skill ceiling of all genres. But RO was a highly technical game and you absolutely had to pay attention to what you were doing, specially if you opted for a high risk/high reward method.

Every other MMO is just click on monster and wait until it's dead.

Attached: 1564676674425.jpg (680x813, 56K)

Welp they are still making a html version of the game

Lol you probably grinded like most plebs and made no money. The quality resources are actually difficult to run compared to any mmo.

Post sauce, nigger. I literally cannot fathom why they would want to do that, making RO run on a browser does not help make it better or more popular.

>XD
>BAWWWW

Jesus christ how did this past decade pass so fast?

You fucker can't search i by yourself?
youtube.com/watch?v=8UuO7CW8q_w
14:18

>But RO was a highly technical game
I didn't know BB/BS spam, Hunting Bow/Arrow spam, cart cannon spam, etc. were technical.

I unironically talked just like that in RO. No regrets, I was happy that way. It's like looking back to our posts on Yea Forums in '09 and how we'd say things like Epic Win and Archive This Thread unironically, and we thought Epic Fail Guy was the epitome of humor.

Attached: 1561342743427.png (1200x950, 680K)

pretty much exactly what happened, it was already a failure by step 2
don't forget how badly it was optimized, you couldn't do anything without dropping to sub-10 fps

Don't listen to this faggot he was one of the most crybabies ass cancer from the server he used to name himself lolipan he used to be a cuck leader and a crybaby, one of the biggest examples of why you must avoid brazilians at any cost.

It' just further proof of how good friends and guild mates can make even a shitty game better. We were fighting at literally 1 FPS but it was a blast.

Shit wasn't that terrible while you were enjoying the themepark rides but it became an exercise of putting up with bullshit once you decided to get serious about anything.

Attached: 1460340863004.png (830x974, 444K)

>Ragnarok Thread
>suddenly tree of niggers appear
Tree of saviorfags are truly the lowest scum in mmos, if you played that shit then it means you have no standards or value in any thread.

Attached: 21412421422442142.png (1289x1128, 970K)

It always happens because all of us were swindled by this gook right here. After we are done talking about nostalgic the only thing left is to remember ToS. Also it's much more fresh in our memories.

Attached: 1456481187573.png (599x351, 349K)

ToS has been out for like three or four years and it's deader than Ragnarok, a 17 year old game.

>private server

Know what REALLY needs to come back pic/related it was amazing m8

youtube.com/watch?v=DYrHXtRi7U8

Attached: Secret of the Solstice 2008.jpg (1024x768, 170K)

Were they behind Talesweaver's OST too?
youtube.com/watch?v=lM2kcpCjh04

Leave it to RO threads to have some people knowledgeable about this subject outside of why is korea so awful threads

>One mediocre dark spell
Which one was that?

I believe ESTi did some of the music for it

By any chance do you know who made the OSTs for Seal and Fortress 2? They're not MMOs, aside from Seal becoming one, but I was curious. I was too young back then to research this when I had them readily available
youtube.com/watch?v=HpDAbCE-w8I

More korean music
youtube.com/watch?v=u4qqBaDds-0

90% sure it's soundtemp.

>official servers are dead
hue

Literally RO in 3D developed in Japan. Already closed.
youtube.com/watch?v=seaPEjQkn74

Actually, make that 100%, it definitely is.
It's actually hard to find an old korean game that doesn't have music made by soundtemp or the individual composers within soundtemp.

>RO
>Talesweaver
>Seal
>Fortress
>War of Genesis
Jesus christ, these guys really did make everything

Attached: DogUDgOU4AAY_tP.jpg orig.jpg (900x900, 139K)

How much do you think it costs to hire those musicians? You'd think that, with such a good track record of music under their belt that we'd see them compose for more than just throwaway Korean junk.

The music is the only part of Korean games that is consistently good.

irowiki.org/wiki/Hell_Inferno

I imagine you'd need to speak korean to get something from them.

Jesus christ fuck off, you are exactly the zoomer faggot you are complaining about. You didn't pass 230 until poverty quests were added to the later zones, you didn't engage in any grindy content claiming it to be "chores", you didn't do anything but be a minor nuisance while praising the most half-assed form of PvP possible with zero incentive or rewards beyond being mildly annoying. Then as soon as actual pvp was added you cried because "oh no I'm outgeared by people who actually grind how could this happen" and then you come here and fucking claim ToS died because they made pvp more structured.

Attached: yan-gisuka-3.jpg (1500x844, 356K)