>half the game is backtracking
Half the game is backtracking
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Still Kino
I honestly didn't mind the backtracking in DMC4, I liked being able to play as Dante with style switching and discovering all the new weapons. I'm ambivalent to pretty much all of DMC level design though.
It would been great if
>Dante had secret additional unique areas only he can access through the backtracking
>More puzzles and different bosses
I know DMC3 isn't that complete either in the level design department but by god, does it shit all over DMC4. It's annoying because DMC4 was given the same budget but was still inferior. I don't know if the Itsuno dev tem is just not as good as people thought or they weren't experienced enough on the new hardware.
Combination of working with new Hardware and lack of development time is my bet
If you could design one Devil Arm, what would it be?
what other Kino is half backtracking?
They were tired and didn't know where to go after 3. That's where the new protagonist comes in to give them more freedom to drop some ideas.
Nero was a mistake
I know the backtranking kinda sucks... but seeing dante shit on the bosses nero had a hard time on is pretty badass
Explain.
Not really, it's like the reverse of winning in a fight but losing in a cutscene.
Developing him ate the budged and resources that could've been used on a Dante solo game. His character is also just a lesser version of Dante and his gameplay was made to cater to less skilled players.
>I don't know if the Itsuno dev tem is just not as good as people thought or they weren't experienced enough on the new hardware
DMC5 proves it's the former. They took their time to work with a brand new engine and weren't rushed by Capcom, and the game ends up being ok and not the best action game as promised by Itsuno himself.
>Dante was supposed to have unique levels in hell
>Dante would unleashe his full power and become animalistic
>Lucifer, Pandora and Gilgamash were supposed to be bosses
>Dante was supposed to fight against Echidna's partner, a lion/dragon plant
>Gloria was meant to be a new character
>Nero was supposed to unlock his true DT form when fighting SDT Dante
>Kyrie was supposed to be corrupted(her naked model is toad bros. B8)
>More flashed out relation between Nero and Vergil
>Capcom: "Nah m8, you won't"
>his gameplay was made to cater to less skilled players.
His gameplay was easilly more complicated than dmc 3 dante. DMC4 Dante was an absurd leap.
>Gloria was meant to be a new character
seriously wasted potential the character
>His gameplay was easilly more complicated than dmc 3 dante
I disagree. Also it's not complexity that I'm talking about, but how the character is made for players to have an easier time with him and this is do to his Snach&Buster unga bunga bread and butter skills.
>his Snach&Buster unga bunga bread and butter skills.
buster is a great gap closer and my favorite part of boss fights was finding all the hidden buster moves.
it was a silly as fuck equalizer when nero just punches some giant monster with his hand stand.
>the new edition of 4 added new playable characters but no new enemies or tweaks to the dante side of levels
Nero's grabs are well contextualized, better than most games, but it's still pretty much a "press X to awesome" button.
>Developing him ate the budged and resources that could've been used on a Dante solo game.
Devs didn't want to make the same game again, and Nero was something new and gave them some hope to finish DMC4, without him, DMC4 would've felt like a souless husk with no personality. They didn't know what new they could give Dante, what new they could do to his character. And his gameplay is pretty clear cut at that point. Nero was something new, a fresh start to make to put some original ideas to DMC
>His character is also just a lesser version of Dante and his gameplay was made to cater to less skilled players.
he's a less convoluted Dante, yes. But he wasn't ment to cater to less skilled players.
>but it's still pretty much a "press X to awesome" button.
yeah and I'm honestly fine with that.
Its fun and better when its hidden.
Dante with the yamato was pure kino
3rd worst dmc. 4 felt so stiff to play.
Much smoother than 5 and 3
I like him. Instead of being a Raiden, he's a more emotional version of Dante with some banter. And with the devil bringer he plays much better than Dante
It's not completely awful since you get one half as Nero then in reverse as Dante.
Playing it as Vergil sucks though.
Literally going to the end as Vergil then returning back fighting the same bosses in reverse all as Vergil.
>3rd worst dmc
I'd say 5th worst
DMC5 is fantastic though, only thing that are real drawbacks are no Vergil and samey level design
5 is the best DMC game. its just a meme to hate it.
There are only 6 though user, unless you count the special editions as separate releases.
1 through 5 and the reboot.
I know
Absolutely not, replay it again now that the honeymoon phase is over. Only fun missions are Nero because he gets the breakers. V is underdeveloped, Dante is rehashed. Everything is fan service, BP missing bosses, two sub-par Vergil fights back to back, DMD is tedious once again and lacks the proper balance 4's DMD had.
>Dante is rehashed
what the hell were you expecting?
I still play it. I still like it.
>Dante was supposed to have unique levels in hell
Not true, or at least you can give us some source to that "fact"
>Dante would unleashe his full power and become animalistic
SDT was just a second transformation, it didn't say Dante will lose his humanity because of it
>Lucifer, Pandora and Gilgamash were supposed to be bosses
Maybe, but they don't even have concept art for their boss forms, so that claim might as well be false.
>Dante was supposed to fight against Echidna's partner, a lion/dragon plant
That was early Echidna concept art, wasn't it?
>Gloria was meant to be a new character
Gloria was shoved in by Bingo, but yeah, she would've been her own thing.
>Nero was supposed to unlock his true DT form when fighting SDT Dante
another claim with no source to it.
>Kyrie was supposed to be corrupted(her naked model is toad bros. B8)
Kyrie was always a good girl. Itsuno is very clear in his vision, even Bingo said she was a simple character to make and is a heroine, them using her naked model for the toads was just their way of using their assets in clever ways.
>More flashed out relation between Nero and Vergil
Something that was mentioned nowhere.
The fact that devs didn't have good ideas for a new Dante installment is a fault that lies with them and I don't see it as good enough of a justification either.
>DMC4 would've felt like a souless husk with no personality
You don't know that. Ideally we would've gotten a full Dante campaign that is somewhere between 1 and 3's. If devs couldn't do something as simple as that, then again that's their own fault as game developers. If they were smart, they could've made on the fly style switching something you unlock for Dante over time. That way the players would be eased into the system insead of what happened in 4.
>But he wasn't ment to cater to less skilled players
You are very wrong here unfortunately. Itsuno stated himself that Nero was made for Newcomers. The fact he talks about making the experience more lenient in his DMC5 GDC goes to show his train of thought. He also state that designing Nero's gameplay was one of the hardest things he's done, which implies that the bulk of dev time was spent on him. Hell they were even worried about people not playing their game because it had 4 in the title.
>Only fun missions are Nero because he gets the breakers
Breakers are cool, but they don't make his levels that great.
>V is underdeveloped
He just was cursed with a philosophy of being a weak character. Would've been better if he was more of a tough guy
>Dante is rehashed
I don't remember Dante having summoned swords, SDT, Cavalier, and balrog.
>DMD is tedious once again and lacks the proper balance 4's DMD had
Why aren't you using the most damaging attacks then?
Literally anything. You had multiple styles in 3, no reason they couldn't have interchangeable styles. And don't even say "gimmick" styles because everyone has gimmick shit.
It's not about being weak, V has 2-3 moves you use and that's all you need because his SSS ranks are a complete joke even on DMD
>Half the game is a remixed version of the first half using a new character with a very diverse and interesting moveset that creates a new experience
sounds pretty based to me
Doesn't apply to Vergil's playthrough.
>You had multiple styles in 3, no reason they couldn't have interchangeable styles.
so you want all 4 styles to be limited to one style that you change per mission?
>peppered Dante/Vergil Divine Comedy influences since immaculate inception
>backtracking
OP is a fag
DMC4 is my personal favourite
No, I want all multiple styles that you are allowed to pick and choose a total of 4 for each mission.
Not the one you're responding to, but user where's your reading comprehension? He's obviously talking about having additional styles that you could swap out with any of the 4 style slots
areas are still remixed, and well..it's vergil
I also find it funny nobody complains about 3 backtracking, once you're in the teminigru you're basically fucking around the tower for like 12 missions, even after it gets destroyed you're still climbing the same rooms
>It's not about being weak
You're misunderstanding what my point. V as a character is weak, and is suppose to show how without his demon helpers, he is nothing but a human. That philosophy is the reason why he is always in a distance, but that created a problem of a player that felt like a spectator. And so the required him to do the finishing blow. He doesn't have many cane moves because he'll feel as strong as his demon helpers which is against his philosophy.
And Dante has SDT that's a new gimmick and formation.
Given how much customization they gave in 5, I'm genuinely surprised they didn't allow you to have a loadout of upto 4 styles to assign to the D-pad.
I wasn't really a fan of Dark Slayer Style in 4 (I figured Yamato as a weapon full weapon would've been fine) but they probably could have created something neat or brought back the styles from 3 if need be.
He was wielding Sparda could have something like summoning that dragon as a gameplay gimmick or something.
SDT Isn't even a new thing, just a proper implementation of the idea they had for 2(& 4)
He could've had a style named Dark Knight, which would entirely focus on doing new things with Sparda.
His demons are lacking, that's MY point. I don't care he sits on the sidelines, but his summons are incredibly limited and that's the issue. Not to mention he has only a couple missions, with one being the worst boss rush in the series.
It's implemented in a new way that isn't like previous installments. And it was only in 2 which was shit.
True, I'm just saying it's not an entirely new concept.
So he wants quick silver and doppleganger to make a comeback?
Still better than 5 and 3
Not just that, but more styles as well, which is something I would've liked as well.
>His demons are lacking
They have every directional input that Nero has in his Red Queen. The problem isn't that their lacking is just how they feel. They have this weird impact to them that isn't as satisfying as using any of the other weapons. I think it would've been better if the animations and demons they used were more closer to Nero and Dante or even Vergil.
5, yes, but not 3.
Not him. But I had this idea of implementing SDT styles (since the d-pad doesnt do anything for SDT). They could bring Quicksilver and Doppelganger among two other styles which all will consume DT.
If you think DMC4 is better than 5 you are legitimately insane.
Considering Nero can summon a spectral Yamato and those random spectral shurikens, Vergil can create spectral copies of Force Edge, would have liked if Dante had access to a spectra Sparda and/or Rebellion.
There's definitely still more room left for Dante to grow and I think customization is an important part of it. They should really look back at DMC3 and think about what made that game good and why people like it.
He has "spectral" versions of the Despair Embodied sword. So maybe killing him effected Dante's DT into the form it is in 4 and 5.
I'm literally playing it right now on DMD, you cynical whiney loser. Imagine not being able to enjoy this or RE2 and having to be a hateful epic LEironic retard just for (you)s. If you don't enjoy games, do something else with your time.
I'm in the acceptance stage
>took him 6 months to reach DMD
Whoah gramps, didn't mean to send you on a tirade. Wouldn't want a bloodvessel to pop and ruin your focus
>I think customization is an important part of it
I don't know. I hated gunslinger as a style in 3, there was really no reason for it to be one. And being limited with half the swords moveset wasn't cool. What kind of customization are you talking about anyways?
>he's a more emotional version of Dante with some banter
user Nero's is basically DMC1 Dante when you come down to it. They duped us.
That's always a curiosity I find. I do wonder what happens to those he kills that don't drop Devil Arms.
If that theory holds true I hope he learns to do more cool stuff with his spectral powers, copy the Despair again and gain an energy whip.
DMD is only tedious if you didn't bring Buster Arms for Proto Angelos. If you actually think DMC5's is difficult you need to stop being shit at video games. DMC has not been difficult since 3 and even them it was the most painfully dogshit way to balance difficulty. Legitimately the only difficult thing in DMC5 is S Ranking Hell and Hell due to how much the enemies in this game cheap shot you.
>Who is this woman?
>My pizza is getting cold.
>I wish I was in hell fighting Vergil.
Im mocking you, retard. I beat DMD the same week the game released.
One of the most blatantly unfinished games I've ever played. What a travesty DMC4 is.
Gameplay is fun, which is nice.
Nero was a decent idea, but he needed alternate weapons or styles or something
I'm not that guy. I beat DMD the week of release. I read your previous statement about DMD being "tedious". DMC5's DMD is a joke just like DMC4's.
>but he needed alternate weapons
He was supposed to use the Yamato along side the Red Queen but that was canned.
>or styles or something
his bringer functioned as his "style" in 4. Wasn't the best idea when it didn't have many defensive options either, other than killing fast and catching flying swords. Thankfully 5 gave him a better "style" system with the Breakers.
Maybe let customize the core features more?
Like choose between having two gun buttons, or two melee buttons, or the gun + melee people have at default.
I'd at least like some weapons to double as either melee or ranged at will.
To use an old weapon as an example. Imagine Nightmare Beta being selectable as either a gun or a guantlet.
>What kind of customization are you talking about anyways?
Well like mentioned previously. More styles, some of them could be entirely new and other could offer different ways to play with what's already there. For example imagine a style that focuses on doing more melee like attack with guns.
There could be DT customization where you choose between speed or power focused builds and such. Perhaps change or add special moves tied to DT(like DT'd stinger). Maybe you want your DT to cause an explosion when activated or freeze time. Imagine a mechanic that takes cues from 4's DT distortion bug and auguments your moves on the few frames its activated. Kinda like Nero's exceed but with DT, which is also reminiscent of the way Dante's DV visuals worked in 1.
You could even make weapons customizable, like different types of ammo or things that change move's properties. Hell you could even allow the player to customize the inputs for moves as well. People could make their own Dante that conforms to their style of play.
If they could come up with something like SDT sword formation I think dev still have enough creative juices left in them.
I would have liked the ability to use the devil bringer as either a block/parry type move. A stance where he punches people like Ifrit/Beowulf/Gilgamesh meets Devil Bringer would also have been neat. But fucking hell, they needed to do something. Give Dante a few levels, recycle Phantom, let Nero do something else, add new enemy types. They could have looted enemy designs from DMC2 with new mechanics and no one would have called them out on it.
>autistically plays the game through 3 times in a week
>in dmc threads 6 months later
>haha it's you guys who are retarded! Dmc is shit xD
Why would you do that if you aren't having fun?
So you have so little of a life that you played a game you didn't like through 2-3 times, at least, just to shit post to people who enjoy the game? Strange, but I guess that's par for the course with Yea Forums. Gotta agree though, if you don't enjoy dmc5 and actually think it's not a great game maybe you should just take a break from games for awhile since you seem to just enjoy shitposting and not playing
but the gameplay is SO GOOD though
>Kobayashi speaking to Famitsu Capcom Vol. 2
>Devil May Cry 4 will feature more weapons, maneuvers, enemies, locations, music, and cut scenes than all the previous releases combined. It is also being billed as being the longest release yet.
>To unlock the second ending you have to replay almost the entirety of the game again but with a character that has a worse moveset
didn't capcom cut the last third of dmc4s development time?
>all of the game is backtracking
Devs ran out of budget, because it was similar to one they had for DMC3, but they were developing a next gen game.
>made for less skilled players
>main protagonist actually has even more ways to cheese every fight
>niggas who think playing dante takes skill just because you can optionally juggle shit
KEK
The game is easier to play with Nero. And yes Dante does require more skill to play successfully. Both characters are OP, but Nero simply requires less thinking.
brilliant
>Like choose between having two gun buttons, or two melee buttons
Can't you just do that by equipping gunslinger or swordmaster?
>I'd at least like some weapons to double as either melee or ranged at will.
Like Lucifer? And there are some ranged attacks in most melee weapons.
Your nightmare example is strange, like are you asking for it to work as both a gauntlet and a gun?
>More styles
Cool, but I wouldn't like to give up on the base 4 styles, I think my idea of SDT styles is good.
>For example imagine a style that focuses on doing more melee like attack with guns.
Like Bayonetta? I'd rather if Lady or Trish get this moveset, especially Lady.
>There could be DT customization where you choose between speed or power focused builds and such.
So bring back the amulet system from 2? Wouldn't mind that I guess.
>like different types of ammo
We have different guns for that and charge shots
>Hell you could even allow the player to customize the inputs for moves as well
that would be nice I guess but I wouldn't expect this happening any time soon. Also that would more of gameplay element than something new for Dante.
Facts
It's even easier to play with Dante dumb nigger as he has even more tools than the others to exploit. He literally has a pay to win weapon and an instant delete button with his super mode ultimate which you can just charge up by spamming kalina. Stop pretending Dante is hard.
>I would have liked the ability to use the devil bringer as either a block/parry type move
It does work as a parry type move for some attacks (Echidna's flying launch, Sanctus Sparda stinger) it just doesnt work that way for most of the time. It would've been better as a punch moveset too, maybe have buster as a lock on move and move snatch to R2.
And I was talking about DMC4. Try thinking before writing.
>Backtracking sucks! Except when Metroid does it!
It's amazing how Dante has all styles and weapons in this but still feels like shit compared to 3 Dante
Did anyone else hate Nero? All he ever did was scream "Kyrie!!!" all the time. Thank god they kept his pussy away from him in Devil May Cry 5 so that he wasn't as annoying. Nero actually showed a different layer to his personality. But even today I cannot replay Devil May Cry 4. I hate Nero as a character in that game (plus the repeat boss fights and back tracking combination is a real turn off).
The "It's bad for the complexion, I burn easily, never tan" line won me back. But it was pretty annoying.
I actually liked it when he screams Kyrie. His personality wasn't so bad too. my real problem is how boringly shit Kyrie actually is, and why does he love her so much. If she was more of a fun character it would've been better.
I'm not a player who autistically juggles, but one thing is for certain Dante is easier. The guy starts out with all his shit and triggers while Nero has nothing but arms and one sword. Nero is more annoying in both games to beat shit with. Even in this one, Nero was the most annoying to do bloody palace with. Dante was a cake walk because of his many exploits. He stupid broken as was V.
Half of sex is backtracking.
It's not just Nero's obsession with Kyrie which can be summed up as "His first childhood crush" but also his insistence that Credo is this good brotherly figure. The bastard was happy to sell him out as a sacrifice. Yes he did change his tune, but in front of Dante NOT in front of Nero. Nero never saw Credo show being a decent person to him. Any guy who sells you out to a cult that's going to kill you? He deserves to rot.
I don't mind him probably because 4 was my first DMC. But yeah his characterization was rather poor and his Kyrie whining is annoying and I wish it wasn't so prevalent. They should've worked more on showing his relationship with Credo which would've possibly give some much needed weight to their encounter.
This is also a good point.
>The guy starts out with all his shit and triggers while Nero has nothing but arms and one sword.
Do you not charge shot or exceed? Nero was far easier for me than Dante, especially in 4. You have all what you need with Nero and he deals the most damage. Dante in 4 only way to deal rediclous damage is with glitches and bugs. and in 5 Nero is still easier to use than Dante to me.
Nero is literally baby mode. Exceed and charge shot 3 nuke everything, especially in 4
Charged is shit damage, Dante has the highest DPS. So much more people just lunge at enemies with Nero repeatedly because that's the only effective way scrubs can play Nero. Dante has a literal cinematic invunerable delete ability lmao.
Yep neros ultimates suck compared to dante. One is shitty damage for how long it takes to charge up fully. The other you need to be right next to an enemy and he can be knocked out of it. Dante has to do nothing but press a button to murder half or all of the enemies
>Charged is shit damage
Is this a joke?
He literally has the buster, exceed and DT. He kills Vergil like it's nothing, and that's supposed to be without any pay to win weapon. You're just shit with Nero.
4 Nero, not 5 Nero
Can someone sell me on DSD's Dragon Toes for the guard? They just feel so ridiculous.
You're a fucking retard
Not shit, as all of the characters are easy. But Dante is even easier, and i'm explaining to you why. I AM a casual player, i'm NOT a DMC fan, and yet Nero was not the "beginner" class some claim he is for me, Dante was way easier and V even easier than all.
4 Nero is stronger than 5 Nero. Charged shot 3 literally beats anything in Neros playthrough or BP. I bet you didn't even remap it to r2/rt
4Nero is far more easier to play than 4Dante. So I still don't see your point here.
>removes both Rebellion and Sparda
>here's your new cool demon weapon brah
5 nero nigga, 5 nero is the weakest of all the characters. All he has is a damn grapple to body slam for shit damage. AND in fights you must jump in the air to do it, because trying to body slam anything on the ground with how long it takes = get your shit rekt
BUFF NERO
>But Dante is even easier, and i'm explaining to you why. I AM a casual player
You didn't explain why, you just said he is easier, while I find Nero easier. And why are you bringing V into a discussion of 4? Everyone is easy to use in 5.
vergil when
This is worse than backtracking. Backtracking is fine if done right. This isn't that. This is literally just a complete lazy recycling of the entire, half-finished, game.
>5 nero is the weakest of all the characters
5 Nero is as way if not much easier to use than 4 Nero. Thanks to his triple jump and air taunt plus Gerbera. And Buster arm breakage is the most damaging move in the game.
Multiple people explained why. You're the retard who cannot see how a character who has the most skills to exploit and an instant get out of jail free card NO MATTER WHERE YOU ARE EVEN LOCATED BECAUSE THE ABILITY HITS EVERYTHING ON EARTH EVEN IF YOU USE IT FROM A MILE AWAY THE MAGICAL WINDS FROM THE SLASHES STILL KILL NIGGAS
>Multiple people explained why
Where?
>You're the retard who cannot see how a character who has the most skills to exploit and an instant get out of jail free card
Having a lot of options doesnt mean he's easier to use.
>NO MATTER WHERE YOU ARE EVEN LOCATED BECAUSE THE ABILITY HITS EVERYTHING ON EARTH EVEN IF YOU USE IT FROM A MILE AWAY THE MAGICAL WINDS FROM THE SLASHES STILL KILL NIGGAS
Are you talking about DS style? That still doesn't deal much damage.
>the magical winds from the slashes
kek, you're not wrong though. I cheesed the Urizen fight on DmD by spamming Kalina Ann hitting those pink things and maxing out the sin devil trigger and just spammed it. Dante is OP
His "I WIN" skill from his sin devil trigger you stupid fuck. All you need to do is dodge spam, max that shit out and murder everything. He is stupid easy to play, stop being a retard.
based
>it's real
what the fuck senpai
The blade is an extension of Dante himself. It looks like part of his Sin form, so it makes it look organic.
Sparda had the organic look going on too but it was more flesh like with some bone, this time the fleshy bits were meant to match Dante's DT.
Note I wasn't really a fan of Sparda's redesign in 5, but it was okay enough.
i played it last week, its still fucking good nerd
>His "I WIN" skill from his sin devil trigger you stupid fuck
I thought you were talking about 4 Dante.
>All you need to do is dodge spam, max that shit out and murder everything. He is stupid easy to play, stop being a retard
I barely use that move because I prefer using QuadS. I only use it as a finisher for bosses. And even then It sometimes doesnt kill every enemy in sight and leaves you open for attacks. And even then, I still find Nero easier to use.
Anyways we can all agree, that in terms of gameplay, excluding the cheese factors.
5 Dante > 5 Nero > 4 Vergil > 3 Vergil > 4 Trish > 3 Dante > 4 Dante > 1 Dante > 2 Trish > 4 Lady >>>>>>>> 2 Dante
No. It also depends whether you're looking at it from a game design or combo wank standpoint.
I guess Lucia is best left forgotten.
Also missed 4 Nero.
I still find 5 Dante as the best one, you can kill "efficiently" with him and do combos
I just don't know where to put her since I didn't play her much. And 4 Nero is below 3 Dante, sorry for forgetting.
>It's annoying because DMC4 was given the same budget but was still inferior.
It's because Capcom decided to make it a multiplatform in the middle of development
>dmc3 mission 7 on dmd
>cursed skull chamber with nothing but greeds and sloths
this feels harder than the boss fights
I find it odd when people bitch about this when the gameplay is still great
no capcom stream today?
>DmD
Is this how the cool kids write it nowadays?
It would've been fine if the Dante levels weren't so shit to play. And while the gameplay was great, Nero felt unfinished and Dante was nerfed. I still love the game.
>no vergil dlc
As to be expected. For the time being, we can imagine how he'll play. Let's get the obvious out of the way
>concentration meter from 4
>Yamato having some of Force Edge's moves
>SDT (hopefully they'll give it a different moveset)
>doppelganger
>Dark slayer will work like 4 but the teleport won't need a summoned sword (hopefully)
The only mystery left is will he gets a DT, or will his SDT replace it? Will he get gauntlets and a second sword, or will they just give him Yamato?