why no dlcs for sekiro?
Why no dlcs for sekiro?
Because there's no need to.
The exploration is absolutely unrewarding and the bosses are only a challenge for so long, until you found the rhythm in which to tap the reflect.
What kind of DLC would you want?
i'm not sure
It's a shame because historically From does their best work in the DLC. All the experience making the base game translates to a much better understanding of the game when they approach the DLC.
I WANT TOMOE AND I WANT PRIME LADY BUTTERFLY AND YOUNG WOLF
AND I WANT IT NOOOOOOOOOOOOW
Because it's only been out for a few months?
Source?
From have dedicated all their resources to Miyazaki and GRRMs game.
Dark Souls 3 released in March and had its first DLC in October. If they were going to do a DLC on anywhere near the same schedule, we'd have heard about it by now.
As they should. Cut their losses with a game like Sekiro.
bump
shut up you're wrong
The exploration is very good for the first playthrough and a complete detriment to the 7 other playthroughs you will do. The bosses are more than deflecting, each move has different required or optional ways to deal with it. Such as aging isshins first ichimonji either having yoiu do a perfect parry for the weakspot (and if you dont you get fucked) or doing either two dodges or a dodge and a parry, and this ichimonji becomes an unblockable oneshot in his final phase and you have to dodge it.
Sekiro has some of the best bosses ive played against. Yes there is bullshit like SS isshins second stage and his oneshots but it feels more than just rewarding to take down these bosses it feels exhilarating to fight them in the first place. Every so often i start up my modded game and kill both isshins and daddy owl and it still feels good.
Because they're revving up their engines for Elden Ring as they should be
They wont do DLC because of the Activision faggots.
People called ss isshin bullshit? Sure he's hard but he was one of if not THE most satisfying bosses to learn in a long ass time.
Getting the instinct to parry his massive swipe attack, or learning the tell on ashina cross attacks or the vertical wall and perfecting those skills was an incredible feeling. I was screaming my lungs out the first time I beat him after a day or two of practice. Fun bragging fact: in that final attempt I did it without dying once so no res
I haven't played sekiro, whos that girl?
He is bullshit. His stage 2 mikiri is a oneshot and possible to avoid, it can ruin every run. Stage 3 isnt bullshit because he oneshots himself. Every other move is fine though. Its like emmas grab, which might be the most bullshit move in the entire game but belonging to a very weak boss.
That girl(male) is your lord and master.
Stage 2 mikiri is a oneshot? I dont think I got hit by that the entire time fighting him. How can anyone fuck up mikiri counters at that point of the game outside of like flukes which happen to everyone.
Who would win in a fight? Irish weeb or ninja pedophile?
something with tomoe
>shota wolf
>DLC more difficulty
You can miss and go inside of the attack, or you can get posture broken, which is only a ng+ isshue. As i said though its a oneshot, and very few things are in this game. I usually keep 10 or 9 potions through the entirety of the SS isshin fight but i still fucking die to that move every so often.
I want to hug kuro
>well YOU DIDNT PLAY WITH NO CHARM AND BELL DEMON ON NG+++ AND NO PRAYER BEADS WHILE EATING CANDY IF YOU DIDNT GET ONE SHOT GET GOOD FEGGOT.
i enjoyed sekiro, i felt a thrill every time i beat a boss, but the community has a tendency to fetishize making things as difficult as possible and its borderline embarrassing. Sword saint shouldn't be one shotting you at any point unless you went out of your way to make it possible.
Toe Moe and the monkey shinobi. would be cool. I would also like to sever an asuras arm.
Because its a shitty game made for quick cash.
If the didnt bother with the base game why do you think they will bother with DLC?
Idk man the window to parry that one feels soooo long compared to normal mikiri attacks. His phase 1 mikiri attack is like so much faster.
The worst thing I've had happen in that is mikiri counter but be too far away to do a counter attack after.
I suppose. For what Its worth I beat him initially with the bell demon and then later with both and it still didnt feel that impossible.
More going back into the past like the Harada Estate
i always imagine that kid is a loli so I don't feel gay while masturbating
Soulsfags are worse then ponyfags, what else is new?
They would shit their pants in rage if they saw how Miyazaki plays.
He's voiced by a girl too, so it checks out.
>Soulsfags are worse then ponyfags
Either you have a short memory or you weren't really around for ponyfags.
Sorry, I actually meant to write "on the same level", but was thinking about something else while writing.
No its actually a oneshot on the first playthrough. It hits twice and you arent meant to be hit by it. You are seeing things that arent there.
Exploration is very rewarding, more so than any other soulsborne
All his mikiri attacks have massive tells. Just one is a oneshot and if you fail the stage 1 window you just dodge it.
That's exactly why I would want DLC though. This game is severely lacking depth and I would some DLC could expand things like the combat and give some more interesting places to explore.
Cute balls
And to add to that there are multiple bosses with strange move design, with Emmas grab being the best example. The only way you should feel embarrassed is if you talk about things which you have no idea about, like now.
Im glad you enjoyed sekiro though.
>Mibu Balloon of Spirit
>Ako's Sugar
>Pellet x3
>Mibu Balloon of Wealth
>Mibu Possession Balloon
>Ceramic Shard x5
>Oil
Really glad I explored the whole area.
Is there a more baller feeling then parrying all of isshin's moves
Even that's exaggerating, unless you're counting the tendency for games journalists to call everything "the Dark Souls of [genre]".
Its not lacking depth combat wise. There are two ways of dodging blockable attacks (deflection and dodging) and 4 ways of dealing with perilous attacks (dodge, jump, mikiri, and the occasional sprint). Its all about how you learn to deal with the attacks that matters and weather thats using iframes to go through some of owls attacks or using a combination of sprinting jumping, dodging and fast travel to get far away enough from emmas grab.
WHAT THE FUCK IS THE DROP RATE ON THIS SHIT
I HAVE DEMON BELL DUDE FUUUUUCK
Wouldn't this mean there IS a need for DLC?
Farming is meant to be done in ng+. Its a pretty intense grind for plat even on ng+2. so i would aim to do it at the end of ng+3 where farming is the only achievement left.
Isshin ashina is more baller at the last stage where you think he is just an easier version of
ss isshin and try to parry all of his moves.
The combat is painfully simple. I have to imagine the only people think it isn't probably haven't played many action games outside of Dark Souls. Once you learn the parry there is really nothing else to it, choosing to run away or dodge an attack or just parry it doesn't really add much for me. Choose to stand and get hit or run away is the most basic form of combat I can imagine and basically every game does it. All of the combat arts and prosthetic are too shitty or specific to add much to the combat either, I have no idea why you can't use multiple combat arts at a time or why you can't switch between prosthetics quicker. Even the enemies are very similar to one another without much complexity there. A shit samurai at the start of the game isn't much different from a red samurai at the end. At the end of the day the entire game is just learning when to parry and when to dodge and that's basically all there is, it's a slightly more complicated Dark Souls. Actually it's arguably less complicated since DS had many different weapons, armors, magic, and more varied enemies to deal with.
Filter and more funding for Elden ring
There are multiple forms of parrying and dodging and that makes thing a lot harder. The fact that there is usually only one approach to dealing with an attack doesnt change much. I mean name any other game with such a heavily defence orientated combat system. You cant, because there arent. In dark souls the challenge is dealing enough damage. The same in dragons dogma. The same in most other games (rpgs specifically) where the real meat happens before the combat in which you prepare your best setup to deal the most damage.
They knew the game was a disappointment and didn't want to waste time making content for it
I hope elden ring has a cute boy in it
I REALLY hot elden ring has a cute boy in it
also I wish orange peel did more boys but damn do they draw a good butt
No absolutely not because there is no worthwhile reward for exploring.
There aren't multiple forms of parry though, there's a right way were you take no damage, and shit way were you take a little damage. Unless you include the mikiri counter but that only applies to certain kinds of attacks. There really aren't many forms of dodging either, unless you include running and jumping but as I mentioned almost every game includes that shit. Choosing to stand still and die or run away is not the height of combat complexity for me, it's more like the most basic survival instinct a human being can have. Really a game like DMC or Bayonetta would have just as many options for defense since you can jump. run away, sprint, or use a parry but on top of that they also have way, way more options for offense. I would say the fact that there is only one real approach to attack is the worst thing about Sekiro. The reason most action games put more emphasize on attack is because that's what most players want to do and that's what they are going to spend the most time doing, it makes sense to prioritize more ways of dealing damage and defeating enemies instead. I liked Sekiro but it was severely lacking in many ways, which is why I wish they would make some DLC or something to expand on this shit.
I'm kind of pissed that there isn't any, the game sure as fuck deserved it and honestly it really needed it.
Maybe Activision wants to push it at the VGAs this year? Pretty much the last hope there is for it existing at all
I feel adding more ways to attack would simply force the devs to slow down the pacing and make the attacks less of a threat. The reason combat is so fun to me is the tension of possibly getting things wrong combined with the satisfaction of every parry, every dodge, every mikiri and im even including the goomba stomps too. Im fine with new move from the bosses and new ways to block them but thats it. Sekiros combat has substance which i havent seen elsewhere and adding a fucking ice attack would harm the game as a whole.
It hurts a lot but game is complete. For better or worse. I wish I could know more about the lore. Sculptor, Interior Ministry, what is the deal with fountainhead palace, wait is going on with Kuro and China
Sekiro 2 could go to any direction, starting with Takeru
I also imagine the russians or europeans once they know about Kuro, they kidnap the shota or loli in order to extract the secret of immortality from their soft, small and tender pale bodies
>Shinobi with cool tools VS Samurai Weeb with broken builds which can obliterate bosses
The anwser is obvious : Wolf, because he deflects them all
This. Base nip devs always give us cute shotas and lolis. Something few western devs dare to do.
Looking at pup wolf really makes me feel sorry for the poor bastard
The lack of DLC might have something to do with the extreme difficulty. If the recorded completion rate is extremely low, why make more content for a handful of people?
because we fucking deserve it
Maybe if you pay $300 each for the DLC.
I wish BB had as much DLC as Das3, but here we are.
Game was great, but it really doesn't need DLC.
Honestly, as fun as Sekiro was, I'm happy they're moving back to original worlds. Plus, you could tell the animation / voice work was done by a different team for this one, probably because of Activision. The NPC's in the other Souls games sound extremely unique; I remember someone saying they're mostly stage play actors who ham lines up, and it shows. Sekiro's English voices sound like a normal dubbed anime. Elden Ring's single voice already sounds like a drastic improvement.
Considering the size of Old Hunters, it kind of does.
Not animation - meant to say translation.
Also, game needed a boss rush mode. Would've been fun as hell. You could have even justified it in-world by having the memories you access at idols allow you to fight bosses again.
Yeah, but I wanted more.
>You could have even justified it in-world by having the memories you access at idols allow you to fight bosses again.
Playing through it the first time, I just assumed that was actually the case because it made sense. Imagine my disappointment.
I can understand not liking the voice acting, but I think it was the right choice for Sekiro. Compared to Dark Souls and Bloodborne, Sekiro is a much more grounded story that's more about people and humanity than higher beings. The voice actors, in turn, are much more reserved in their performances.
You're a faggot.
I can't imagine games of this style not having voices like Hawkwood, Lautrec, Alfred, etc.
I'm not crazy for having this opinion, am I? Surely other people have noticed it. Sekiro sounds like dubbed anime. Souls games VA just sounds so unique. I sincerely hope that they do it with the same studio for Elden Ring. It's actually the thing I want most from that game. I'd sacrifice co-op for Souls voice acting.
Souls games have such good VA because the Japanese version of the game uses the same voice track. They record it in the UK. Sekiro wasn't done that way because it's a Japanese setting and JP voices were the original track this time. Elden Ring will likely return to western fantasy and voices in all territories.
Costumes would be a good start. Maybe a new ninja tool.
Considering how the JP version of the trailer uploaded on From's official YT channel has English voices with subtitles, just like trailers for BB / DS, I'd say you're right.
>am I crazy?
No. Did you miss all the threads about this game back in March? A lot of anons felt like the voice acting was a step down.
I think it works. I wouldn't be able to take Genichiro seriously if he was voiced like a Soulsborne character.
More games need to have cute barefoot shotas
Despite being a huge Souls fan, I wasn't actually all that hype for Sekiro. I barely followed it / participated in any threads. DMC5 was coming out at the same time, and that's what I was mostly looking forward to.
I wasn't even planning on getting Sekiro at launch. I caved and did it, anyway, and it's probably my 3rd favorite in the series now. But I haven't seen any discussion about the VA, because I've only really talked about Sekiro on Yea Forums maybe four times in total.
Well, now you know.
I love the game and discussing it.
Anything else you wanted to talk about?
Which From games do you personally rank above Sekiro?
Wouldnt activision actively be pushing for dlc tho?
That spaniard really make beautiful pieces of art
It looks great but Kusabimaru is not that long.
I'm one of those people that From elistists complain about, in the sense that the only From games I've played have been the Souls games. That said, they're some of my favorite games ever, although it's not my favorite series ever. That goes to Metroid.
For me, it's BB = DS1 > Sekiro > DS3 = DS2 = DES.
One thing I hate about the game is combat music. I hope it doesn't come back in Elden Ring. Background ambience is okay, but combat music kinda sucks to me. If they do have combat music, it should be something more catchy / memorable, like Shinobi Owl's theme. Something with a defined melody / beat.
disregard this
i suck cocks
As long as you do it well nobody will complain
Activision only cares about money. Unless the DLC would make a ton of cash, they wouldn't fund it.
I don't even know who it is.
Nice ranking. I actually feel the same way.
I also agree about the combat music. I can understand why it's in the game but it ultimately is quite immersion breaking, especially with the fast-paced combat in which you enter and exit encounters rapidly.
Why he did it? I'm still fighting him
Did what? Gl btw
Don't forget that you can parry his stomps and such.
Not him but yes, the game is solid and perfect by itself. Once you find out the gimmick, which fir most people is Genichiro, the game becomes just a race to the bossfight at the end of the area.
Hatred. Some people just can't let it go.
I'd like to think that it wasn't the Sculptor's fault. I don't know if you're implying it is, I'm not sure. But I'd like to think that it's just his karma, like he says. Not so much that he's holding a grudge, more like his soul is stained.
The English VA work for Sekiro isn't great, but it's also not the main VA performance. The JP one is, just like the English VA work for the Dark Souls games was the main focus.
Kinda like RE and MGS where the canon language everyone is speaking is English and both games are intended to be played in English for immersion.
Mods. Its called the boss rush mod. No minibosses though.
You're better off farming at the very end of the game.
And yes use the bells and use Golden Reversal for farming.
You're not gonna be able to max all the weapons on a single playthrough, anyway, since there are only 6 lapis lazuli's per run.