Semi-Automatic

>Semi-Automatic
24 damage

>Automatic
18 damage

Attached: laser.png (1976x708, 674K)

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Well, I can't solve your autism awareness puzzle. What's the problem?

Still retarded. Automatics are balanced out due to ammo consumption and the fact not all your shots will connect on more distant targets.

In the same game that allows "realistic" shotguns.

Theres not much issue here, its just basic video game gun science

This.

FO4 has such a shit customization system that literally no one will use an automatic mod on a gun. All you need is semi and stealth bonus and you‘re already one-shotting everything but super mutants.

That actually makes sense with energy weapons since the charge time would be reduced for an automatic the actual energy charge would be lower once released. Ballistic weapons on the other hand....

Obviously it's because there just isnt enough time to load enough powder into the barrel for the next shot so it naturally does less damage if you fire too fast

Gunlet lol

Dont automatic weapons use the kick from firing the bullet to load and fire the next one?

I don't play shit games. Is this from a shot game?

Usually, yes, and?

OP posted a laser and I am talking about energy weapons. But yes a traditional ballistic weapon would not lose damage by being modified to be automatic.

I don't play it either but I know exactly what op speaks of

Why do laser weapons even have recoil? I thought light didn't have mass.

That argument is flawed because its a multi-barreled arrangement so in theory the one that fires has a chance to recharge before it fire again. However 3 barrels using one power cell would result in a lower overall charge.

Same reason why a Gauss rifle would have recoil IRL

Since the automatic conversion uses a gatling gun type mechanism each barrel would receive the same amount of time between shots to charge as a single barrel when configured to semi-automatic. If anything, semi-auto should recieve a damage reduction the more you fire it, not auto.

Attached: Isabelle.png (360x663, 301K)

why? pls explain

I think it's because every reaction has an equal and opposite reaction. If energy is coming out the front there will be energy pushing towards the back.

A white hole?

a laser that is powerful enough to damage something also produces a shockwave at the source and the target

bethesda

youtube.com/watch?v=mdZo_keUoEs
a gauss rifle, also known as a coil-gun, propels a ferromagnetic projectile with a series of coils of conductive wire that basically act as a big electromagnet-based set of slingshots. when the coils magnetically slingshot the projectile, the projectile also puts some magnetic force onto the coils, which is the recoil. it is small but it is a thing, just as a ball falling onto earth is putting a gravitational force on earth to go ever so slightly up to the ball

lasers are science fiction that do not exist in reality so it's hard to give an example for them, but if we assume they use light particles accelerated to an absurd degree using a magical cylindrical acceleration chamber, then the recoil would be the force of particles hitting the back wall of the particle acceleration chamber minus the force of them hitting the front wall of said chamber. the force on the front wall will decrease as particles leave the chamber through said front wall to melt some bloke's face off, thus you get a positive amount of recoil. because more particles hit the back wall than the front

Well wait a second. Is the Fallout laser a particle cannon, or does it emit radiation, like an actual laser?
>does a mass of plutonium, emitting very powerful radiation, get pushed in the opposite direction of it's emission?

hell if i know, i'm not todd howard

yes thanks to conservation of momentum among other things. imagine a train sitting on friction-less rails, and you detach the last wagon of the train from the rest of it and push it away while sitting on the train yourself, or push the train away while on the wagon. most of the push force will go into the wagon, but some of it the train will get instead, the exact amount is proportional to the weights of the wagon and the train, with the heavier object inheriting less speed than the small one. it works in reverse too, so if the radioactive emission/wagon goes through a portal and gets to meet the rest of the plutonium/train from the other side and collides, assuming they don't bounce or start spinning they should come to a halt and into a position similar to the starting one
at the same side radioactive emissions emit into random directions thanks to the nature of atomic physics, so the pushes are not only minimal but also countered by other pushes into opposite directions

I mean like trying to use it as an excuse for why it does less dmg in game stats even if it doesnt actually affect it noticeably irl.

seriously, why ever use an automatic version if it's less ammo efficient?

For me, it's the Laser Musket.

Attached: Laser Musket.png (1628x554, 315K)

I had suspected this, thank you for the example.

semi-automatics do this as well (aside from the fire part)
but yes

>What if we made a Futurama joke weapon into the main gun in a fallout game?

Fuck you, I hate energy weapons that don't have any recoil because there's no feedback from firing them