This is a bad game. It has worse spawn ins than doom 3...

This is a bad game. It has worse spawn ins than doom 3. All you do is get locked in square arenas and hop around like a retard. There's no level design. There's no encounter design. You just hop around in a fucking circle while enemies spawn on top of you. Over and over again. It's one of the most monotonous games I've ever seen. It's not fun. Wasted my time installing this because of you.
Fuck you.

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youtube.com/watch?v=dJWA7KwKTVs
youtu.be/RhMsboqMMzs?t=4
youtube.com/watch?time_continue=137&v=IXkZsKSD-Fc
youtu.be/gf5l3VQE1LE?list=PLwuFhzhNrSdO5RnQqEic-PXvJZmMAObZE&t=276
youtu.be/gf5l3VQE1LE?list=PLwuFhzhNrSdO5RnQqEic-PXvJZmMAObZE&t=375
strawpoll.me/18630590
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The dumb executions are what killed it for me. Always hated them in games. Grinds gameplay to a halt just so the player can PRESS X TO AWESOME.

Then don't do them. You're not supposed to take every execute you can, you're supposed to set them up when you need them.

They're not too bad, I've found, but I heard they sped them up after release. It's the fucking glowing blue BEEP BOOP I AM LE TRON MAN shit that gets me, and them regaining like 2 trillion health if you don't whack them while they're doing their zelda shit.

The problem is I never want to do them but I still have to sometimes. And it's not like ignoring it will make it go away. The enemies will still grow bright and stagger around like retards instead of just dying.

You can turn that glow off, brother

It had faults but its still more fun than pretty much any single player fps, and the graphics and soundtrack were amazing. But yes the executions were ultimately a bad choice, luckily there were perks to make them a little less annoying.

can't I just make them fucking die when I shoot them

The indicators can be turned off. With the difficulty upped you really can’t just execute everything anyway.

That won't make them die. The glow isn't the problem. It's that they're still alive begging me to waste more time on them than I should.

Yes. You can by shooting them again. Any other complaints?

Yes you just shoot them.

Yes, you can. If you shoot a monster in execution range, it dies.

It's not that a monster get's an extra life, it's that you bring the, close to death.

Yeah, that's fucking awful feedback. They don't die when you shoot them, but take a knee for a minute? Just so they can play around with le rip and tear meme, and give health on demand? What fucking retards.

I have never seen any game with spawn-ins that bad. None. No. It's not fun.

I tend to agree the only saving grace about them in nudoom is that you can get a rune that makes them go faster I think at x2 and then increases your speed after so if anything they speed up the game

Imagine thinking taking cover for 10 seconds or backtracking through a level is better than cool as fuck executions that reward health and ammo.

The fact that I have to shoot them twice instead of once makes me question why I even have guns if they can't even do their one job properly. It makes them feel so weak.

This is a good game. It has better spawn ins than all doom games. All you do is get locked in extremely-well designed areas and hop around murdering well-designed enemies.This is what I call peak level design. Encounter design is also well-done. You just hop around in well-designed arena while enemies randomly spawn around, making every fight unique and challenging. Despite doing everything over and over you feel like every single encounter is completely different from another. It's one of the most exciting games I've ever seen. It's fun. Spending my time installing this was worthy.
Thank you.

you just hate because nostalgia lmao

How about enemies just drop ammo or health without the pretty lightshow? Bet you didn't think of that, Einstein.

You only get it and the "further away" runes halfway through the game though.

I've never seen so much fucking bitching over one game mechanic that is almost completely optional before DOOM 2016. Enemies drop health regardless of you glory killing them or not especially when you are low. Executions just guarantee health drops. Once you get the better weapons most of the time you straight up kill enemies anyway with no chance to use it. They are not even obnoxious or anything, they are fast and look good, they get even faster wit a rune too.

how are you not a billionaire already

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OP and FP are best posts, I have nothing to add. nudoombabby zoomers kan unironically kys

Because going in for a melee kill is a risk/reward system that is visceral and keeps you in the melee.

>cool as fuck executions that reward health and ammo
>reward
>approach unresponsive enemy
>press button
>get rewarded for pressing button with drawn out ebin animtion
>COOL AS FUCK :DDD

even QTEs are better than this shit, it just ruins pacing

You're idiots

you mean map memorisation and health/ammo management?

fucking zoomers I swear.

Its one guy. One fucking guy making all the anti droom threads and posts, one autist and you people keep falling for it every time.

There is no risk going for execution. It's the other way, it saves your ass.

You have to go to the corpse or corpse-to-be either way which is often in a less than ideal position. Focusing the camera on some stupid animation instead of allowing me to keep an eye on the threats in the room is objectively bad game design.

if you don't play on a little bitch difficulty you have to do them to live.

>This is a bad game.
It's completely fine
>It has worse spawn ins than doom 3.
That is false.
>All you do is get locked in square arenas and hop around like a retard.
Something like that.
>There's no level design.
It's not too great, but it's okay for this kind of a game.
>There's no encounter design.
Absolutely wrong.
>You just hop around in a fucking circle while enemies spawn on top of you.
It's a pretty effective strategy unless the summoner is in the arena, but absolutely nothing forces you to use it.

If you don't play on a little bitch difficulty hunting for executions will quickly get you killed.

OP what's your age?

yep. amazing how they take a series known for its great level design and come up with some of the worst levels ever

You need to use them on higher difficulty, they aren't optional

In what reality is keeping you in the melee worse pacing that forcing you to backtrack through the map looking for pickups or having to take cover for 10 seconds?

Backtracking isn't fun. You've cleare the area already. There's nothing interesting about this.

If you're playing on easy, sure. But on nightmare, timing your glory kills and chaining them together is a necessity for keeping your resources up

That's the risk/reward dumbass.
>Focusing the camera on some stupid animation instead of allowing me to keep an eye on the threats in the room is objectively bad game design.
Having Doom-like punches where enemies just fall over is absolutely fucking dull. It's not interesting in the slightest and doesn't fit in a game like this. These animations give you invincibility for a reason, and timing them is a skill has depth

Please, think for 5 seconds about glory kills before echoing reddit sentiment that they're bad. They are objectively the best thing to happen to the FPS genre.

Yes you are, executions heal you and make you invincible and save you ammo. There is no reason not to be mashing F while you play.

It's the opposite, if you don't execute most stuff in higher difficulty you will run out of health and armor and die

>This is a bad game.
No shit Sherlock. It is bad but we have zoomers and Ameritards buying it and funding this trash.

Wrong, the game is designed around glory kills. You receive very little health and ammo otherwise.

It's very disappointing.

it’s not completely optional, it’s like you faggots don’t play the game you’re paid to shill

27. What's your blood type? Horoscope?

Bullshit. Did you play on baby dick mode?

Stop assuming that I'm in the exact opposite camp from where you stand, you strawmanning retard. Literally no one brought up backtracking and punches until you did just so you can say "i-it's better this way." You're the one who's not thinking at all and are following a script for counter-arguments.

You sure spent a lot of time just to say “no because i say so”

I thought they were decent, but being locked in a room until all the enemies are killed ruined it completely.

Not an argument.

It's always the same circuit, but with different window dressing. The level design is abysmal.

It's not optional. It's designed around glory kills. It's extremely difficult to not run out of ammo or health unless you perform glory kills. Seriously play it now on hard and don't use glory kills.

They're optional if you don't completely suck dick at video games like your gay ass. Jesus, glory kill whiners are so pathetically fucking bad at video games.

took the words right out of my mouth

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Not an argument.

Beat the game on nightmare and barely did any. Seriously, you just fucking suck. When will you faggots learn this?

>Give argument
>You sperg out some meta argument 'cause you lost
>Call you out that you don't actually have a point
>No u
Hold onto that L.

>imagine being both old AND stupid

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If you whine about "glory kills being mandatory" then you are journalist level bad at video games. Fucking embarrassing

yes. thank you.
>Wasted my time installing this because of you.
no, because of shills. nuDoom was the most shilled game on Yea Forums and now that Eternal is around the corner they've ramped it up again. allegedly some of the mods are in on it.

Ofc you have to do them, but you don't need to do them every time. That's what I mean by setting them up, on high diffs you you want to have them available, and not necessarily just mash exec right away. The guy made it sound like he had to do it every time.

t. easy mode brainlet

its new to zoomers

>completely misrepresents my argument and adresses none of what I said
>n-no you're the one who's not arguing here
Sure, kid.

How about the level design making fucking Ziggurat look well-crafted?

>I'm retarded
That's ok.

It's like talking to a wall. Every line follows the script.

it's like two shills and a mod making all positive posts about the game, nice projection though.

Wasn't really a fan of this game but the lol monster closet that only opens when your back is turned was retarded.

see
You haven't presented a single counter-argument. You just shifted to some meta argument because you have no retort.

Just close the thread, you lost.

Level design is great for the first half but kind of drops off and becomes way too linear in the second half, I agree. The game's pros still far outweigh the cons.

I'm having fun with the game, and there's nothing you can do to stop me

>running headfirst at a completely stunned, stationary enemy and pressing a single button to view a cutscene constitutes difficulty

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>Yes. You can by shooting them again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again...

...and again and again and again...

Yes, you can. If you shoot a monster in execution range, it dies.
>it dies.
No it doesn't.

youtube.com/watch?v=dJWA7KwKTVs

That's good for you, just don't praise this abomination as some return to form like the other retards.

>In what reality is keeping you in the melee worse pacing that forcing you to backtrack through the map looking for pickups or having to take cover for 10 seconds?
The reality where i don’t want to be locked into watching the same animations play over and over when all i wanna do it shoot

Yet people are still bitching about them as if they're forced to do them to survive. It only proves they're fucking shit at the game.

>play a movie game on easy
>call others shit at games

10/10 you win some horse armor dlc

And you ignoring why I refuse to continue arguing with you because you fail to understand how you fail to make a point, because your brain shuts off the moment you hear someone bring up how arguments are supposed to work. But keep on replying and say you won, kiddo. You're almost at the end of your script.

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I only play on nightmare, but nice try shitter baby.

youtu.be/RhMsboqMMzs?t=4

>you mean map memorisation and health/ammo management?
Yea you mean that dumb shit that wasted your fucking time and got you away from the actual shooting?

Do people do this? Play with motion blur on?

fucking lmao, the shills are gonna hate this one. make it a webm (embed is deactivated for this video) to devastate them.

a speedrunner playing nuDoom vs. someone playing Doom slowly and methodically. no text because you couldn't possibly argue against what you just responded to.

Only nu-Doom babies who like to make MLG compilations.

You are forced to use them. If you don’t use them you will run out of ammo and then still have to use them. There is literally no reason not to spam something that makes you invincible and heals you and conserves your ammo.

>durr killing an enemy in some execution takes too much time it detracts from action
>now let me backtrack for half an minute for some ammo and health

Why do people complain about arenas so much? Why would you play a Doom game and not want to kill demons? Arenas are fine, the main issue is the linearity of the later levels in 2016 which I hope they fix.

So you'd rather backtrack through the map or hide for 10 seconds waiting for regen then? You must like bad game design then huh.

I made a point, and your retort was some meta argument. You haven't address my arguemtn at all. You lost.

It is a return to form, though.

I don't see how this webm has anything to do with my video.
I can enable embedding.

youtube.com/watch?time_continue=137&v=IXkZsKSD-Fc

except the only way to kill a stunned enemy without sinking 5 additional shots into them is teh ebin glory killz.
Needing the health they drop is one thing since you can actively avoid enemy attacks by not being dogshit at the game, but eventually you'll need to replenish ammunition because if you want to avoid using glory kills the enemies are absolute bullet sponges, but ammo is too scarce to not use the glory kills. your "r-return to f-form masturpeece!!" is shit, cope and seethe

And I told you your retort wasn't worth shit but your reading comprehension is too low to understand anything longer than 2 sentences.

Bitch, are you for fucking real? Doom 2016 has WAY too much ammo lying around if anything, especially in the last half. Quit being so fucking bad, christ.

Well at least I'm glad to see it was nowhere near as unanimous as I thought. Maybe I'm just retarded. See if this thread stays up.

I love how you tried to make the gameplay loop seem like shit and failed. I'm sorry you're trying so hard to troll.

don't mind me, just enjoying best of both worlds

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confirmed for easy mode despite claiming the contrary

Saying "no" then having some meta argument isn't an argument. So now you've lost the argument AND the meta argument lmao

>level 6/7 nuDoom
>level 1 and 2 Doom
>why arn't they the same, you ask?
>cause old bad new good

lol, never had any ammo issues at all, even on Nightmare. Keep whining and blaming video games for your terrible skills, journalist. Do you work for Polygon by any chance?

There really is nothing more pathetic than shitpost threads on good games.

>It has worse spawn ins than doom 3
Nothing has worse spawns than doom 3

This is by far the worst thread today

Yep. Zero reading comprehension.

>walks in a straight line to arena spawn room
>demons spawn in, hold right click to bring up my iron sights to shoot
>enemy starts to glow
>i press a button to see something awesome and also become invincible for the duration of the animation while also healing a quarter of my health per F press
>monsters defeated, follow quest arrow to end of straight line hallway
>I did it! Level up and start assigning my skill points
>Ahhh... Doom, just the way I remember it

>describe the gameplay loop as it is
>"y-you're just trying to make it seem shit!! y-you're just a w-whiny troll!! tryhard!!!"

:')

>a speedrunner playing nuDoom
hey grandpa, that's actually how you play the game lmfaooooooooooo

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>"B-bet you only played on easy!"

Fucking lol. This is the most pathetic coping I've ever seen. Shouldn't you be recording more gameplay footage for Polygon right now?

Not really, double taps to the head with the gauss rifle will bypass those animations and enemies still turn into health piñatas when you get gun kills at low health

finally! Someone who played Doom 3 in last 10 years and actually remembers how bad it was.

>a speedrunner playing nuDoom
That's giving it too much credit. A speedrunner still has to back up and double tap every odd demon to get through the abomination of an early game.

old retards still on Yea Forums in their 40's confirmed OWNED

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>This is a bad game.
Stopped reading here.

It is because it allows me to keep playing instead of watching an animation on repeat. what doom are you even playing where you backtrack that much. levels are circular and you have a fast movement speed. If you’re getting hurt enough where you feel the need to go back to the start to just toget a health pack maybe you should just stop being shit. Ever think about just moving forward? But who am I kidding we both know you never touched t.

>fuck you
looks like it's you who got fucked lol

This is the discussion as it stands:
1. Me saying that glory kills are a good thing. You lost this argument because you haven't given any argument against this.
2. You decided to launch into some meta argument. Which you objectively lost because you lost point 1.

Hold onto that L kiddo :)

easy mode retard play the games you shill

graphics of old game with gameplay of the new game is the worst of both worlds.

>playing boom
>nigger daemon throws a fireball
>hide behind the wall until fireball hits the wall
>pop out of cover
>shoot african american denizen of hell
>another one throws a fireball
>repeat the process
>Yep they don't make it like they used to... *Sip*

>"m-maybe if i say they work for polygon, they'll screencap my ownage reply and put me on r/Yea Forums!!"

They should have just called this game Painkiller (reboot)

How is backtracking and hiding waiting for your health to regen "Keeping playing". They literally remove you from the game for a time doing some task that isn't interesting or rewarding in any way.

Health kits weren't worth jack shit in NuDoom since every enemy was a walking health dispenser when you get hit once and lose 80 HP

t. 30+ year old failed gamedev boomer who has to shill for awful console games on fucking Yea Forums

i'm not over 40
you've never got a hand-me-down before, have you?

Nope. Your summation just proves you glanced over that post because it fried your pea brain.
1. I say I hate glory kills.
2. You say it's better than bscktracking
3. I say I never mentioned backtracking and I still hate glory kills.
So simple but your justbso stupid to get it.

You aren't allowed an opinion if you played on easy. Sorry.

Painkiller was shit, why would they want to name a good game after it?

why are you playing doom like call of duty

gameplay is more akin to Hard Reset

Wrong because there's no hitscan enemy, you're bad.

Stop being shit. You won't ever need them if you don't suck.

It’s funny you call it shit because it’s pretty much the same game just without glory kills and less linear level design

>Painkiller was shit
You wanna get cut, bitch?

you joke, but this hurts me

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because it plays like that nigger and don't lie how you dodge all the fireballs and hitscan enemies, we know that you are too old for that.

stop playing on easy where you never run out of ammo

>1. I say I hate glory kills.
Yep.
>2. You say it's better than bscktracking
Yep, as a counter-argument against saying glory kills are bad. As a system, glory kills eradicate the need the backtrack or camp waiting for health regen and keep you engaged and playing the game. It's also a risk reward system that is more engaging and has an element of skill to it unlike backtracking or wating for regen
>3. I say I never mentioned backtracking and I still hate glory kills.
This is why you're retarded, because you completely missed the counter-argument given in point 2. You're avoiding it because you have no retort.

Nah new Doom was actually good, Painkiller was fucking awful

I don't like it because the shooting itself is boring. Even rockets do nothing. Games where any regular enemy is a bullet sponge are horrible. And executions are there only to break your pace.
Funny enough, QC from the same publisher nails the same weapon lineup perfectly. They just didn't fuck with the original numbers from Quake 3, and it works fine. And get this: characters with higher health feel like they don't die in time, that's how changing one value can fuck up the balance of the entire game.

there are hitscan enemies, play the game.

The game doesn’t play like that, you do. It’s great the game gives you the option to, but it’s not how most play. literally all you have to do to dodge a fireball is keep running

God, I love seeing faggots get mad at video games because they're really bad at them. Always a treat.

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No way. Nudoom was shit and painkiller was good.

Yea whatever fucking liar

ez mode

Marines have energy balls
Zombies are melee
Laser dudes have cast time
Caco have energy balls
Imos have fireballs
Barons too
Knights and pinkies don't even have ranged

just play the game once to see i’m correct. or at least look up a youtube vid before you shitpost next time.

>worse spawn ins than doom 3
Thank you OP for outing yourself as a retard and stopping me from reading your abhorrent post.

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I actually enjoyed this game at first, but when I saw other sites praising it, I realized I just got suckered into yet another nu-fun game, so I stopped. Yea Forums has saved me from countless bad game choices by now.

>t. Glowing easymode fag

On the harder difficulties, this is only really possible if you've cleared the area, or you and the enemy are already behind cover.

If you fo it out in the open, you get rekt by crossfire.

>Yep, as a counter-argument against saying glory kills are bad.
Which doesn't mean shit because that's not the only alternative nor is regenerating health. I don't need to address it because it doesn't make glory kills not shit. Enemies can simply drop ammo or health without the stupid staggering and without the need to go into an animation. Your beloved risk and reward system slows the game down and arbitrarily forces the player to focus on one thing rather than what's going on in the room. I'm not being kept in the "melee" anymore than I would have I had just walked on over to get the pickups without the 1 second delay.

Doom 3 fans are the biggest contrarian faggots ever. Your game will never not be seen as the black sheep of the franchise. Get over it you babies.

It does. Doom 3 only has enemies spawn inside your rectum whenever you're fighting something, whenever something's got your attention, whenever you're looking at something, or you heard something. d44m, it's all the time. Game barely even has pre-placed mobs, and I can't recall seeing one ever turn a corner instead of spontaneously start existing inside of me.

Don't got me wrong, doom 3 is fucking awful and I hate it. This is just worse. At least doom 3 had levels instead of one big hamster wheel repeated ad nauseam.

It is not a shitpost, sure you can dodge few fireballs, but most often you gonna be in a some sort of confined area where your movement is restricted and the best action is hide behind the wall.
>durr I played this game for 20 years and I know all the stupid faggot shit tricks and what not
Whatever boomer, I can bet my left nut that first time you played doom you did exactly what I am describing.

I literally never had a problem with enemies spawn inside of me like you constantly whine about. I have no idea what the fuck you're even talking about and I've beaten the game like 5 times.

>They are objectively the best thing to happen to the FPS genre.
you should never be allowed to vote or reproduce, I cannot even fathom how wrong you are. Do you even like games or prefer watching movies

You failed because your taste is shit.

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Can you tell me what this guy immediately does when he gets shot with hitscan, what is happening here?
youtu.be/gf5l3VQE1LE?list=PLwuFhzhNrSdO5RnQqEic-PXvJZmMAObZE&t=276

I played on Ultra Violence like Doom should be played. Did you even play the game?

There needs to be some sort of litmus test for actual contrarians whom actually have bad taste and the tryhards desperate to look contrarian for the sake of misplaced catharsis.

see

Suck my dick, shitter. Instead of spending time whining about a game being too hard and forcing you to use an optional mechanic you could be getting better instead. Pathetic.

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>Laser dudes have cast time
hitscan is hitscan

>Daemon throws a fireball
>hides behind the wall
Huh I thought people would just jump into poison water, it is almost like I described the game
youtu.be/gf5l3VQE1LE?list=PLwuFhzhNrSdO5RnQqEic-PXvJZmMAObZE&t=375

lol seethe

>Gets BTFO permanently
>"S-seethe!"

KEK. This was fun. Thanks for the laughs, chump.

>I don't need to address it because it doesn't make glory kills not shit.
It literally address the downfalls of the other systems though. If you had to choose glory kills are by far the best system for resources.
>Enemies can simply drop ammo or health without the stupid staggering and without the need to go into an animation.
Wrong. Setting up and chaining together glory kills for the invincibility frames and resources is a game mechanic that adds depth to the game.
>Your beloved risk and reward system slows the game down and arbitrarily forces the player to focus on one thing rather than what's going on in the room.
Wrong again. It speeds the game up by avoiding having to backtrack or camp waiting for health regen. It keeps you in the melee, forces you to play agressive, forces you to make decisions how you move, setting up and chaining together staggered enemies for resources.
You have to pay attention to everything in the room as leaving a glory kill at the wrong time can put you in an extremely unfavourable position.
>I'm not being kept in the "melee" anymore than I would have I had just walked on over to get the pickups without the 1 second delay.
Yes you are, because you need to actually perform the execution.

I haven't even touched on glory kills being used as a movement mechanic.

There is no need to embarrass yourself any further OP. Spawning monsters in your ass whenever you pick health/armor/ammo is a bad game design. Doom 2016 does neither of those things.

I haven't seen a single argument against glory kills that I haven't utterly annihilated objectively. Sorry chaps, try again.

t. seething redditor

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Doom 3 is the best Doom

Played a couple of hours of Doom 2016 on Nightmare, got pretty fucking bored after a bit; you're so heavily incentivized to do glory kills given your health pool that you almost have to structure your plan of attack around doing them in some areas, and boy-oh-buttfucking-boy did that get exceptionally tiresome after watching the same mini cutscene for the fiftieth time.
HOW ABOUT THIS BETHESDA YOU DAFT FUCKING FAGGOTS
GIVE ME A WEAPON SLOT FOR FISTS. IF THEY'RE STUNNED AND NEAR DEATH I CAN CHOOSE TO EITHER JUST PUNCH THEM WITH FIST WEAPONS, OR MAYBE HOLD THE FUCKING PUNCH BUTTON FOR GLORY KILLS, BOTH DOLE OUT THE SAME HEALTH PAYOUT
Seriously, Halo Reach had this right: you can choose to style on fags by holding the melee button on assassination, but you can also just choose to tap it in a situation where you don't have the time, or, I don't know, HAVE SEEN THE SAME FUCKING CANNED ANIMATION A MILLION TIMES.
This way Bethsoft can still market to faggot normies and nu-Yea Forums faggot normies who need to stop gameplay to watch a cutscene in their advertising, and people who actually enjoy playing games.
I'm still mad, I feel like there's a really fun game, held back really severely by glory kills. Not like we can FUCKING MOD THIS KIND OF IDEA IN OR ANYTHING, AAAAAAAAAAAA

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the id shills in these threads operate exactly like they did for Quake Champions. I wonder if it's the same marketing firm or bethesda interns or even low ranking devs doing overtime.

Hitscan can be fine, look at Blood. But then again, comparing Blood to this trash series is incorrect by definition.

>get BTFO
>its da shillz guyzz

Doom 3 is completely outdone by FEAR and System Shock 2.

>shows literally one of the best FPSes in years
>"this is a bad game"
Fuck Doomfags, you ungrateful fucks. Your series should've died with Doom 3.

i like to think that they're unpaid interns and hope to get more favor by shilling

I fucking hate Yea Forums's contrarian attitude. It's gotten worse over the years.

>Look at Blood

The game with some of the most horribly designed Hitscan enemies of all time? I love BLOOD and all, but that's a really bad example.

>contrarian attitude
>it's gotten worse over the years.
go away stupid phone poster, because there is no way that you were here pre 2016

Painkiller was a fun arena shooter, but a product of its time.

>post game generally considered to be pretty good
>"this game bad. older game better"
>rake in (You)s
Worst board.

Glory kills are bad because they're repetitive animations that remove control from the player and force you to stop everything you're doing to watch a cutscene.
Absolutely kills pacing in a game that's supposed to be about relatively high speed FPS action, when you're spending so much time neither running nor gunning.

Most Doom fans actually like Doom 2016. It's Yea Forums's usual contrarian faggotry that's making you think otherwise.

the only legitimately "bad" doom is 3 and it's not even that bad
if you think otherwise you're a contrarian faggot fuck and you don't actually like doom

I think Doom 2 is actually pretty bad. Really shit level design.

>anti-doom4 fag is back

Welcome back, having fun replying to your own comments as usual?

Even /vr/ doesn't get nearly as pissy about modern Doom as this board. This place is just a shithole.

>Your beloved risk and reward system slows the game down and arbitrarily
Because maze-like level designs, hunting for keys, switches really sped up the old games right user?

I played it years ago, I just remember that I got bored of it without even finishing it and how just bland and ugly it is. I don't mind bad graphics, but shit like that prison level was just too much grey.

It's the best one out of all the Build engine games. And who ever has any trouble with cultists anyway, putting memes aside? They may get you if you go past a corner too quickly, but the game never does any Doom bullshit spawning a couple shotgun guys right next to you.

>one of the best FPSes in years
name one genre of video game where the bar would be lower. you can't. FPS are the worst they have EVER been. nuDoom SUCKS.

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True, those city levels. What the fuck were they thinking.

Wrong. Most Doom fans don't play video games any more.

RTS since no one has made one in years

Really? All you have to say is, "it looked too grey"?

>this place is just a shithole
This, jesus fucking christ. "Yea Forums - Anything But Video Games" is one of the worst boards on Yea Forums, and in the very rare chance there's actually a thread that isn't about trannies, Smash, or Kojimbo, it's circlejerking dipshits falseflagging and replying to their own threads.

Objectively wrong.
Glory kills maintain the pace of the game by being a game mechanic that eliminates the need for backtracking for pickups or hiding waiting for HP to regen. The mechanic can be further used strategically for the invincibility and movement it provides, but at the risk of being used incorrectly can put the player in a worse position.

Blood on any difficulty above lightly broiled becomes a tedious slog where you have to toss dynamite around every corner or else have most of your health depleted in a microsecond by cultists who have the reaction time of a Delta Force operator. Even the devs have said they did a bad job in designing the cultists.

> Doom bullshit spawning a couple shotgun guys right next to you.

Blood has a ton of moments where something opens up and a bunch of cultists just mow you down in a second. Christ, lets not even talk about how much a nightmare cultists become when they fall into water...

Like I said I played it years ago so I don't remember everything. I also said I got bored so not just "it looked too grey".

>It literally address the downfalls of the other systems though. If you had to choose glory kills are by far the best system for resources.
And those other systems are irrelevant because nobody but you brings them up.
>Wrong. Setting up and chaining together glory kills for the invincibility frames and resources is a game mechanic that adds depth to the game.
So which is it then? You don't need to do glory kills if you're not a shitter because you always have enough ammo or you need to them but it's fine? You can't have both.
>Wrong again. It speeds the game up by avoiding having to backtrack or camp waiting for health regen.
And again you're bringing it up because you have no argument. If you're so in love with executions, how about executions that actually KEEP you in the melee by sending the demon flying at another demon or making them explode? Anything other other than just turning the enemy into a piñata. There are a million solutions to this but you keep bringing up the worst ones because you know glory kills are one of them.

You may have noticed that modern FPS's have lower movement speed than the old ones. It's about moving from A to B, not about what A and B themselves are.

haven't they? civ is still around and I was under the impression that a bunch of indie devs still make RTS as well. there's that ashes of singularity game AMD keep using to show off how their server CPUs are great for games made for server CPUs. and what about the total war devs, aren't they still making RTS?

Go back to your hug box , tourist.

>And those other systems are irrelevant because nobody but you brings them up.
How are they irrelevant when they fix the issues with the other systems? Why do I have to spell this out to you? How can you be this fucking dense?
: Glory kills are a system for replenishing resources
: Picking up items are a system for replenishing resources
: Regenerating resources are a system for replenishing resources
Glory kills don't exist in a vacuum you fucking cretin.
>So which is it then? You don't need to do glory kills if you're not a shitter because you always have enough ammo or you need to them but it's fine? You can't have both.
I never said anything about not needing to do glory kills you fucking cretin. Please explain how the fuck you cam to that conclusion. You are actually fucking retarded.
>And again you're bringing it up because you have no argument.
My argument is that of the 3 systems outlined above, glory kills keeps you engaged and playing the game better than the others. This is what you have no argument against.
"You're wrong, but I can't explain why you're wrong because I'm retarded"
Just leave, you lost this one.

civ isn't RTS and Total war is half RTS
>ashes of singularity
that came out 3 years ago, never heard of it anyway

I played it and always had tons of dynamite, even though I always toss shit in shooters. I used it to dispose of crowds and fatties, most of the time in impact mode. Cultist corners are rare, only the add-ons used them more or less often. Even then, the fish are much more of a problem since there is no counter against them.
Calm down and get good you babies. Every time I hear the "Blood is difficult" meme, it's some fucking old man or a kid on Ritalin, it sounds like.

speak for yourself, user
Doom 2016 is good. It's was no new messiah of FPS games, but at least it wasn't Doom 3. It's just well put together shooter, you play 2 or 3 times through, after which you say "yeah, that was fun" and look for something else to play. Maybe replay it in year or 2.
no mods = no staying power.

my bad about civ. I kinda lump all strategy games together in my mind, it's not my thing. I've been playing Titan Quest though and now I'm bitter about no Diablo-likes coming out any more.

Based

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>This is a bad game.
No, it's a good game.
>It has worse spawn ins than doom 3.
Doom 3 is a good game too.
>All you do is get locked in square arenas and hop around
Yes, that's what you do in this game.
>like a retard.
That's just you.
>There's no level design.
Yes, there is, you just haven't played the game yourself.
>There's no encounter design.
The game revolves partly around massive battles to clear area infestations. Are you a moron?
>You just hop around in a fucking circle while enemies spawn on top of you. Over and over again.
They spawn fairly and out of nowhere as per lore. Are you overwhelmed? Maybe a quiet game of peaceful minecraft is more up your alley.
>It's one of the most monotonous games I've ever seen.
Actually it's a fucking rollercoaster.
>It's not fun.
Lmao yes it is.
>Wasted my time installing this because of you.
I wasted even more of your time making you read this.
>Fuck you.
Lol, no, sir, fuck you.

I've beaten Blood on Well Done a couple times, but I don't find it nearly as fun as lightly broiled. I want to run and gun, not slowly peek around corners to toss dynamite. The problem with Well Done is that it extremely limits how you can play, which is bad.

Glory kills are okay for a melee game, and only if 1/10 of all kills have animations. No one had a single problem with executions being there in DMoMM. Shooters are way too quick for that, only slow cover-based shit like GoW can get away with that.

Nightmare isnt even unlocked from the start though
>you're so heavily incentivized to do glory kills given your health pool
you do realize that enemies will STILL drop large portions of health when you are on low HP with gun kills right? Nightmare damage values are so fucking dumb that any hit you take is going to put you in that range unless it just flat out kills you in a single hit

Please answer this poll

strawpoll.me/18630590

How is that different from any other DOOM?

They're irrelevant because they're not the only other fucking solution but you keep bringing them up like they are, mongoloid.

>Setting up and chaining together glory kills for the invincibility frames and resources is a game mechanic that adds depth to the game.
>for the invincibility frames
>for the resources
>I never said anything about needing to do glory kills
So now you don't even know what you're typing.

>My argument is that of the 3 systems
I give up. Fine. You win. Christ. I keep saying to forget about them but you don't. Don't even bother replying because I won't. Good day.

Zoomers don't like it because doomguy doesn't floss

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>Glory kills are okay for a melee game
Why
>only if 1/10 of all kills have animations
Why

Ancestors Lgacy
Iron Division 2 (inb4 no base building)
Battlefleet Gothic Armada 2

>Yes. You can by shooting them again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again and again...
You don't say.

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>tfw zoomers raised on call of duty try to play doom

>So now you don't even know what you're typing.
I never said anything about >>>>>>>>not

>It's just well put together shooter, you play 2 or 3 times through
really? I didn't bother more than 10 hours with the singleplayer. too repetitive and dull. to me it's exactly how OP phrased it. there is no DESIGN to the arenas, not from a play standpoint. they're designed graphically but in terms of gameplay it's just arbitrary platforms and pits with seemingly random enemies spawning in at random locations over and over. I also had to turn the music off after a while, it just got too grating. the part that hit especially hard is the flow of combat:
>You just hop around in a fucking circle while enemies spawn on top of you.
That's exactly what it is. Even the most "cinematic" webms of the shills are exactly that, a player jumping around basically randomly while enemies keep spawning in around him. He just keeps moving to minimize the chance of getting hit, while spamming all his weapons at them in quick succession. That's the pinnacle of what the gameplay can be and of course it's not even representative of how the average player tackles it. The average player probably holds certain positions a lot more, more turret-like. Plus, tons of melee cutscenes. So yeah, the gameplay is a joke. Did you really have nothing better to do than to play the whole campaign several times? Even nuDoom's own multiplayer would have offered a more varied experience.

I didn't feel that, just some issues with how health pickups were placed. And secrets grant you too much, so it's either you know them and are stocked, or you don't and get nothing.

nightmare is unlocked from the start though. play the game you shill

Video Games shouldn't lock you in an arena. Fuck off, game designers.

Why do people complain about glory kills when they literally last a secondary long then you're back in the fry? You don't need to execute every enemy. How does that break up gameplay or slow the pace of the game? If you need ammomuse the chainsaw

Is it me or is Yea Forums absolutely fucking shit tonight?

It's always shit, newfriend. Did you miss the 20 Smash threads on the way in?

Yeah, every game shoud be like witcher 3 and skyrim. a terrainmap with copied and pasted assets everywhere with absolutely boring design that lets me hold W for hours and hours

Earlier today was decent, like about 14 hours ago.
Just around this time of night it's insufferable

In a melee game, you're already engaged in combat, and animations are just flavor stuff. In an FPS, it makes you rush at enemies. It breaks pace, it breaks your movement pattern, it restricts you from using AOE weapons, etc. You can think of a hundred more reasons why it's a lame design choice. Do that yourself unless you're blinded by love for a mediocre game.

for me worst part were first levels, because all you fight are weakest enemies in game, zombies, troopers and imps. You can carry fuckall ammunition at start, so your tactics are limited. Things started picking up at Foundry, and by Argent Tower game finally got good.
Also I totally loved redesigned monsters, Revenants were freaky, and Pinkies were so cute I wanted to hug em. New Mancubus sucked ass though.

I'm pretty sure nightmare is unlocked from the start, just not ultra nightmare. I was playing at a friend's house though, so maybe.
The enemies absolutely do not drop anywhere near as much health just from shooting them as they do when you do the stupid glory kills, and the fact that you have such little health on nightmare means you have to scrape and scrounge for health to make the difference between surviving one more hit, or two.
Shit mechanic that really ruined the game for me, I don't even mind the "lock me in a room and spawn enemies in" design to be honest.

Just disable Glory Kills lol

>In an FPS, it makes you rush at enemies
Yep. It puts you at risk in order to get some resources back that you have spent instead of kiting enemies infinitely.
>It breaks pace
You know what else breaks pace? Backtracking for pickups and hiding for 10 seconds for your HP to regen
>it breaks your movement pattern
Using the lock on and the invincibility frames from glory kills lets you navigate the arena in interesting ways. It's a mechanic that adds depth to the game
>it restricts you from using AOE weapons
How? Are you saying nobody uses the rocket launcher in Doom 2016?

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another lying boomer

I had fun. Play on a higher difficulty

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TGS was in full swing so everyone had a nice trickle of information to chew on. Now we're just back to regularly programmed shitflinging.

I stopped playing this game at the middle (i got bored). The glory kills and the arena design (consoles can't handle lot of npc across the map) are the worst part.
I encountered 0 boss.

>FPS on console wasn't fun
what an inciteful post

Just keep shooting? 90% of my kills in this game were one shotting hell knights with gauss siege mode and shredding things apart with mobile turret minigun.
I was pretty much always sitting on full gasoline charges, as well. I only did executions when I needed more armor.

I never said that i played it on consoles stupid retard.
But it's obvious that this game was designed for consoles. There's a reason why every mutliplat fps sucked.

Who even gives a shit at this point, I've got other games.
>It puts you at risk
At risk of eating a stray rocket and reloading.
>Backtracking for pickups
Solved by including a healing item.
>regen
Nice meme.
>navigate the arena in interesting ways
More like, navigate the out of bounds area lol.
>It's a mechanic that adds depth to the game
Your wording is worse than the generic blurb marketing teams and journos put out there to promote shit.
>nobody uses the rocket launcher in Doom 2016?
It's slow and does no damage, I guess not. Maybe on zombies, they're the only ones that are numerous.

>But it's obvious
okay retard, you can go home now

Wow, sounds like fun.

>New game?
>Is this a new game?
>NEW GAMMMMME?
>Yeah?
>then it's SHIT

This is a bad game. It has worse spawn ins than KF 1. All you do is get locked in square arenas and hop around like a retard. There's no level design. There's no encounter design. You just hop around in a fucking circle while enemies spawn on top of you. Over and over again. It's one of the most monotonous games I've ever seen. It's not fun. Wasted my time installing this because of you.
Fuck you.

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nudoom is awesome
btw what we really need is a remake of blood and heretic

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Doom 1 & II, early 90's dos games made by a handful of inexperienced people
>corpses don't disappear
>this is actually used to create cool gameplay mechanics, such as the arch-vile who resurrects corpses of enemies you killed

Doom 2016, a modern game boasting cutting edge technology and a budget of tens of millions of dollars
>corpses instantly disappear
>no arch-vile in the game
>arbitrary limit of no more than 12 enemies on screen at a time
>combat takes place in enclosed arenas that lock you out of the game world

Whew, I'm so glad video game technology advanced so much

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>At risk of eating a stray rocket and reloading.
Yeah. Risk / reward. Something that is fun unlike backtracking and waiting for regen.
>Solved by including a healing item.
In what reality is consuming a healing item more fun than the risk/reward system of glory kills LMAO
>Nice meme.
Not an argument
>More like, navigate the out of bounds area lol.
Not an argument
>Your wording is worse than the generic blurb marketing teams and journos put out there to promote shit.
Not an argument.
>It's slow and does no damage, I guess not. Maybe on zombies, they're the only ones that are numerous.
Ah so they do use the rocket launcher. Hmm, that's weird considering you said nobody uses AOE.

>it restricts you from using AOE weapons
I've never heard this before. How the hell exactly?

But then you'd have to be better than sweet, sweet oblivion, and not merely the competition.

>game without lighting displays more colors than a game with colored lighting
So the solution would have been to have all those orange flames in Doom4 emitting white light? Sure, if there's one thing I associate with light in Hell, it's the monochromatic glow of fluorescent tubes.

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In the previews they showed, enemy bodies still disappear instantly, so how is that even going to work?

>retarded giant anime sword
This is what they turned Doom into?

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They are Billions is OK, also i saw a couple new ones that are interesting but I haven't bought them yet and forget their name

A single floating point coordinate and entity index take very little space. When something dies the game can just record what died and where. I'm sure console architecture isn't so terrible that it can't spare a few bytes for recording killed enemies even if it can't handle actually rendering dozens of corpses.

Surely you realize that enemies spawning in out of thin air isn't remotely as distinctive as enemy bodies physically being resurrected?

>yes, that's what you do in this game (locked in a square and hop around)
>yes, there's encounter design
Pick one and only one.

I blame gamergate and trump election.
Faggots got banned everywhere else, on reddit especially and they come here with their contrarian shit.
>deplatforming
my ass, people just start looking for badly moderated shitholes like Yea Forums or youtube comments to run their mouths there.

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>badly moderated
the ideal forum is UNmoderated. leave voluntarily.

>arbitrary limit of no more than 12 enemies on screen at a time
Blame consoles CPU for that

If this board would've been unmoderated i would've ran a spam script in threads i don't like.
Which includes all non vidya threads.
So be careful what you wish for, nigger.

Of course but surely you realize that recording the exact ragdoll transforms of dying enemies so you could reverse it in a cool way upon their resurrection is not something that can be reliably done with hardware that couldn't handle 13 demons 3 years ago? Bethesda isn't just going to let id create a good game for PC and then make a barely functional port for the shit platforms. It's going to be a functional game on the shit platforms and a shit game on the PC like everything always is.
Maybe if everyone would just be happy with a game that looks ten times worse then these problems wouldn't exist due to the extra available processing power but that's out of the question because everything has to always have better graphics than before even if the game can't afford it performance wise.

477706725
>aka "I'm a brainlet that can play beyond Don't Hurt Me"

executions weren't that big of a problem imo, it's a definite negative but between the butter smooth vulcan performance,e great sound design, music and general gameplay i had enough fun to get through it once

i guess that's technically a bad thing since doom is such a huge and iconic franchise and it should drive you to replay it over and over

>corpses don't disappear
>this is actually used to create cool gameplay mechanics, such as the arch-vile who resurrects corpses of enemies you killed

Do Imps or others who blow up actually respawn?

I meant moderation as in a human has to sit there and enact rules. spam should be caught automatically. it shouldn't require a human to counter.

You mean DOOM, or nuDOOM?

>enemy "dies" by entering stagger (replenishing mode) vs high HP with no buillshit

lack of a fucking save killed it for me. literal nigger console cancer to not put a save function

>Imp
>splattered to fucking smithereens
>revive

Arch-FUCK-vile pay no mind to how you prepared his meal, he resurrect them like the rest.

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and we getting spiderbros as normal enemies too! :3

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I like the old games and I like this one too.

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I like tuna.

Me too :)