Super Meat Boy was one of those games that opened my eyes up to what really is a fun game. It showed me how some developers use manipulative practices to keep you playing, shun good design trends and when criticized, attack the critics instead of addressing the critiques. I don't like it, it's a "you're with me or against me" approach and the hostile environment the developers create is exactly the kind of polarizing trait they want to cultivate a dedicated fanbase at the expense of everyone else.
I find that much negativity to be completely poisonous. I look at what the Umihara Kawase devs and their partners are doing with their support and it's a beautiful marriage of forgotten IP that had been shelved for decades in a fun, high energy experience.
In comparison I see these bitter, cynical Western VNs that do everything with a badge of irony, these ugly, tedious to play platformers with identical mechanics, and the poisonous fans that follow them and the hideous discussion they create and I wonder "why bother?" The Western industry isn't doing very good. It's no secret its biggest and "best" games are propped up by an incestuous industry where behind every positive word is a payday and a trip to the Bahamas. There's dozens of high profile flops yearly and the ugliest independent games are held up as high marks. I can look at a single bi-year comiket event and be bombarded with bright, positive and fun looking games that push design in new and fun directions. Or I can settle with the spike-maze double jump dash-formers I've been seeing for a decade now.
I think the choice is obvious, drop Western games, only play & support Japanese ones.
She's getting spinoffs, a great new mainline entry, what's there not to be happy about?
Ian Nelson
These games feel absolutely nothing like the old ones The mechanics are there but the artstyle, the music and the feeling has been lost Fresh was crap and this new one also looks like crap Sayonara was really the end I suppose
Henry Torres
>drop Western games, only play & support Japanese ones. Way ahead of you. Been living in Japan for a year now.
Jordan Perez
>These games feel absolutely nothing like the old ones Fresh is mechanically identical to shun > the music and the feeling has been lost It shares much of its soundtrack and style with Sayonara which sounds plenty like Shun and UHKS. >Fresh was crap You just don't like the art, huh? >this new one also looks like crap Spinoff games are fine, and this one looks like a blast. >Sayonara was really the end I suppose It's a shame you feel that way, but fortunately that is not the case - the future is bright for Umihara Kawase and Saizensen, with even Doki Doki Poyatchio getting its due.
Caleb Hall
>don't like the art I dont but its mostly all the dialogue and the hunger meter that I despise.
Liam Price
What's wrong with the dialog? The hunger meter is a shift in priorities but with the new design it is expected. I don't like the idea very much but it is interesting to experiment with new design traits.
Hudson Martinez
>What's wrong with the dialog It shouldnt exist, it completely destroys the atmosphere the games had. The minimalist approach and weird as fuck atmosphere is what I like about them. I dont hate these new games I guess but after playing fresh I know they are not for me Thats all
Ethan Mitchell
The game was never pitched as a replacement for the old games, only another follow up in a different style. It sounds like more than anything the style of it, all tertiary aspects to its design, are what bothers you. I still get my unparalleled platforming out of it.
Everything the west creates is poison. Every single thing. Video games, books, television, movies. All of it is filled with some negative "irony" or "deconstruction" of something good or some political bullshit. All of it is filth.
Josiah Howard
so theres no footage of the game then? not even a teaser?
goddammit.
Bentley Bell
Is it worth learning Japanese for video games, bros?
Daniel Thompson
Yes as I said the mechanics are still there but for me UK was more than that, it was the atmosphere or fuck this word but the "soul" And that has been lost I guess its inevitable when different people develop them games now, Ill just keep to the originals.
Matthew Bell
Learning any language only worth it if 1)You are going to interact with a lot of people from that country 2) You are going to do business with people who speak that language 3) You are going to live in the country where the language you want to learn is spoken
If your only reasons to do it is to watch movies, play games or read comics then Absolutely NO.
James Gonzalez
Not anymore no, maybe 15 years ago Even Moon is getting an official English release Unless you really love VNs I wouldnt bother
Wyatt Stewart
I do like VNs. Also even though plenty of games have translations now, those translations are often terrible and things get censored or """improved""" etc.
Benjamin Garcia
Well if you are such a purist and have enough autism go or it, Im saying you will never run out of translated games so from that point of view is not really worth it. Maybe if it was an easy language like Spanish But JP will make you cry.
Leo Watson
Yeah I tried learning it once and quit. It's truly a nightmarish language. I often consider retrying it but with a different methodology.
Benjamin Harris
There is no easy method but good luck anyways.
John Jackson
i agree with you, i'm learning japanese and i will move so that i can work in the japanese game dev industry.
western games only ever care about muh graphics muh specs muh photorealism dudebro shooter with microtransactions.
while japanese games are just only about being fun so they have cute appealing cartoony art styles and fun mechanics that usually explore new mechanics and are experimental as the japanese see games as an art form more than the west. the best example of this is one of my favourite games katamari which plays like no other game in existence when it came out and has a very experimental cartoony art style.
something like katamari could never be made in the west as they focus to much on assuring sales, and re doing the same tried and true formulas for all genres again and again only with higher specs and graphics.
Kayden Gray
There is something to be said about the 5th and 6th generation as far as point of technology and innovation both being pushed extremely far. It is something that should probably be studied pretty hard but there was something really special about that period.
whenever a western game is appealing it was usually inspired by japanese games. e.g undertale would not exist without yume nikki or earthbound
Robert Moore
I've gotten the impression that the majority of untranslated games are shovelware crap. But I could be wrong.
Lincoln Morgan
you are wrong, there are so many good doujin software games made by japanese indie doujin circles that never get translated only the rare few get translated, there is so much more than shovelware.
Jack Murphy
>that never get translated Or uploaded, good luck finding 90% of that stuff
Easton Sullivan
There are so many people making games in both the "Western" and Japanese markets that to make sweeping generalizations about all of either of them is retarded.
Samuel Garcia
Recommend me some western games then that people in this thread might like.
Jordan Morales
Death Stranding is a japanese game but it looks like a shitty western game