Why didn't this make much of a splash?

Why didn't this make much of a splash?

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nintendo fucked what could've been cool through their continued shitty online

Nobody buys games with an online component if it doesn't let you play with friends. What was Nintendo thinking?

Switch babs just wanted something that was on the Wii U
>thinking about all the Wii U levels that will never get brought over
Anyway, the Hot and Popular tabs are full of the same shitty cliches, Endless Mode is strictly inferior to 100 Man and gives you nothing to progressively work towards (like all the Mystery Mushroom costumes from the first game), almost complete lack of updates, still can't make worlds and you can't even make pseudo 4-course worlds anymore.
Basically a lot of changes for the worse and Switch babs moved onto Fire Emblem and other FotM so now it's just streamer bait.

I agree, the lack of updates is unsettling. I hope these dummies have a big one coming out soon.

fatigue

Glad I didn’t buy this. I already own the kino wiiu version

It doesn't have enough new stuff besides the 3D World shit.

>almost complete lack of updates
It's only been 2 months.

it made a decent splash. It wasnt as big as the 1st game but plenty of youtube and streamers gave free advertising. Even Yea Forums had tons of threads on this.

I don't know but I bought the game and I love it, it's fantastic.

WHERE IS THAT FUCKING MULTIPLAYER UPDATE

not enough autism

never lol

Gotta remember Fortnite and other shit manipulated people into thinking a game is dead when it doesnt receive content updates each week.

It's fun but I think after the first one people subconsciously realized that they enjoy a linear progression system. You have to get creative, spend time searching for good levels/weeding through garbage, or jump outside your comfort zone to really enjoy the maps online. Then once you find a few and beat them it's like, alright what now? No rewards other than yay I did it or cool a mii costume for my online avatar. I think it's true audience is too niche.

>barely any good new features
>no new powerups besides 2
>night mode has the same background for everything except ghost house and has a garbage music box theme
>multiplayer could work if it was like mario royale but instead it's fucking atrocious
>"fixed" cool glitches/features that were in MM1
>removed costumes because ???

Because aside from some gimmicks like a Calculator literally everything is babby's first kaizo and the community is so retarded it thinks low clear% = Good

It doesn't raise good hopes when the game launches with barebones features, promises to add those features at a later date, then you are given radio silence since then.

can't edit downloaded levels, what's the point of a level editor if you can't see what people did behind the scenes to make neat things happen?

2 months

>WAAAAHHH!!! WHY CAN'T I COPY OTHER PEOPLE'S LEVELS!!!!

mods kept deleting threads and discussion died out eventually because of it

>mods kept deleting threads
Why?

Because generals belong on /vg/

because of retards like this mario maker threads can't survive on /vg/, there's no waifus

if anything smash roster threads and eceleb news should go on /vg/
they endlessly repeat everyday after all

smash is on /vg/, but even then it can't be contained. Instead of the mods putting in some effort to purge the actual garbage from Yea Forums, they made the baffling decision to target the actual on-topic threads about vidya like mario maker and crash nitro fuelled.

This game is so good and there is a lot of good levels and people playing. But Nintendo needs to make constant updates. This shit is behind a paywall so they have an obligation to at least maintain the game by fixing bugs. More than two months is too long to allow critical bugs (including one that causes the game to crash) to continue to exist in a game that requires a monthly fee.

When Mario Maker came out a bunch of well known game devs made levels for it, but I didn't see this happening with Mario Maker 2. Did I just miss it? Or are there levels like this out there?

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>Mario Maker 2 Shill n Chill gets booted off
>Risk of Rain 2 gets booted off (but that makes a little more sense)
>Lobotomy Corp is completely fine
i don't fucking get it

Celeste devs made a SMM2 level

I know there's something by the Shovel Knight level designer, and I haven't even been following the SMM2 scene

Got the code? I'd like to play it, because I'm not a perpetually outraged autist with a persecution complex

They haven't updated this shit in almost 3 months now. No new content, still can't play with friends online, etc.

Mario Maker 1 received its first update within two months of release.

>barebones features
All the same shit is in there but the mii costumes, calm the fuck down

2 months of not being allowed to play with friends.

>People actually playing, making and discussing vidya gets booted off
>Check /vg/
>No general
What the actual fuck are these mods thinking? Are they fucking retarded? Do they have brains at all? How the fuck can they breathe if they can't distinguish which hole air is supposed to flow through?

Here is the code for one of Celeste's devs:JVY-3W4-11H
His levels are not that good.

I think Mathewmatosis made some levels but I can't tell if it was him or if it was someone with his name. I only saw from random youtube videos and it looked like the kind of level he would make.

Makes sense. The new celeste DLC has jellyfish which you have to bounce off walls and regrab, it's basically shell jumping

it's the only game that is making me consider buying a Switch

It's still being played and discussed. Nintendo just need to hurry up with the fucking update they promised.

It was a perfect game to make use of their stupid phone app. Upload replays to shill levels, bookmark them so they'd show up in a playlist when you started the game, have a search function to find or filter out bosses/keys/timers/whatever, shit like that.

Then the game comes out and gets fuck-all for support. Even the goddamn Wii U game had a better online infrastructure.

How is it even possible to have an online infrastructure as bad as Nintendo's?

got the code?

I didn't understand that either. It is not as if Nintendo could not afford the time, money, etc. to make an in-app section for this game. By the way, since it's a game made by the gaming community and the whole fucking thing is behind a paywall, the app should be a priority, right?
The only possibilities, in my opinion, are these:
> Nintendo intentionally doesn't want Mario Maker 2 to have many features because it can compete with its own products (such as the Super Mario Bros series)
> the game is just a cashgrab and the most Nintendo will spend with it is hosting levels on Amazon servers
> Nintendo forced developers to release the game much earlier than originally anticipated, and now they will need about 6 months to get things right.

I bought a Switch for MM2 but stayed for everything elset. I've put combined like 100 hours into Zelda and Hollow Knight compared to like 20 into MM.

GirlfriendReviews mentioned one made by the DDLC Literature Club creator.

I think the phone thing was made solely for Splatoon 2, then at some point it was half-assed into being part of the NSO system. They put in a tad more effort for Smash since it's their moneymaker, but everything else just gets the barebones voice support and that's it.

>Have to pay for Jewtendo Online
That's why I passed.

Or because people got over the honeymoon phase of the game and realized how incredibly bare bones it is. Couple that with the fact that two months in, they still haven't added core functionalities in the game (i.e. playing with friends). And before some fanboy says "b-but it's only been two months!" need I remind you that SMM already had content updates less than two months into its release? Also that was on a dying console at the end of its lifespan along with free online. There's no excuse for the lack of updates on SMM2, and the lack of any mention at the last Direct sealed the deal.

I remember those threads, there were some really kino stages posted on it, but still there were like a new thread every time one hit the limit

>realized how incredibly bare bones it is.
How is the game barebones? It's got way more content than MM1.
>And before some fanboy says "b-but it's only been two months!" need I remind you that SMM already had content updates less than two months into its release?
They only added in a few things to SMM1. SMM2 is getting at least one new style which will be unique like the SM3DW style.
>and the lack of any mention at the last Direct sealed the deal.
2 months

Reminder even Wii U Mario Maker had an official bookmark site that made it a lot easier to share levels and even see more levels you may like.
Mario Maker 2 is a step back in almost every single direction outside of editor features itself.

How are you so sure there's going to be a style added? Knowing Nintendo's incompetence, the use of "styles" as opposed to "style" could easily be a translation error. And yeah there was no excuse to not quickly address SMM2 at the last Direct, even a 10 second thing saying there's big things coming, and leaving it at that. But nope.

Doesn't help the game is $60. I know it has 'endless' replay value but I can't justify dropping $60 on a mario romhack game. Not to mention most of the levels are insanely hard, it isn't casual enough for me and for my Switch games I prefer casual always, considering I only play switch in hand-held mode before bed. I don't want to spend 4-6 hours just to complete one level, and for what? I gain no recognition or notoriety for completing it unless I get the world record, which I'm not good enough to.

I agree the lack of updates fucking sucks, but it's a fact that the threads were being removed regularly when they were at their peak, which killed discussion and has put people off making level-sharing threads ever since.

just play normal mode endless, retard

The game was fucked from inception. There's a long laundry list of reasons of things wrong with the game that will never be fixed.

>the car and just how plain shit it is
>3D World styles godawful hitboxes
>pipe blocking and key door mechanics in VS
>implimentation of the Endless modes being garbage
>FUCKING MEOWSER
>zero level filtering. why even have tags?

And that's not even the half of it. Nothing will be fixed, adjusted, corrected. Nintendo won't release an update that breaks compatibility with the millions of trash levels already in existence.

i'd rather quality general like threads like those then half of Yea Forums

What would be the point in doing that? They'll talk about MM2 updates when they're ready.

3D World style is painfully limited and overall shit, however endless mode is decently implemented and a huge step up from 100-mario challenge of the first game. Also, there is level filtering - you can search by tags in course world.

>How is the game barebones? It's got way more content than MM1.
The content you're talking about is a few things in the editor. But that's basically all the game offers you.
Apart from the editor, you can use a search engine to choose a level or let the game choose random levels for you. And that's all the experience that a $60 + NSO game gives you. A search engine. And a random algorithm.
Oh sure... There's an amazing multiplayer mode that doesn't work well and picks levels and players at random. And a leaderboard, wow!
Basically Mario Maker 2 is on the borderline between a tech demo and a minimally viable product. But it is priced at AAA and is all behind a paywall. That's why they put two Nintendo slaves to hastily create 100 levels and improvise a "story mode". To give the impression that their MVP is a real game, not a bare bones cashgrab.

What do you want them to add?

>endless mode
>literally incentivized to skip a stage after your first death unless you're given 1-ups at the start of the stage which is bad level design anyway
nah, the channel surfing of the original 100 man was far superior

I absolutely love the game. That said.

Why can't I edit stages in handheld mode without using the touch screen? I hate bothering with the touch screen and want to use the controllers. As it stands the only compromise appears to be tabletop mode with controllers, but handheld mode is apparently touch screen only and it sucks.
Also. I wish I could move the cursor with the d-pad and not just the stick. The way the d-pad instantly locks to the menus is a bother. With no option to switch the stick with the d-pad.

Lastly. The scroll lock feature, while incredible, is needlessly complex. I wish you could simply place a scroll lock property onto an existing object or square and have that be it.

it's been a loooooooooong time since a board dedicated to generals was a necessary evil, nowadays it's a way to get subjects off of Yea Forums that the mods don't like (ie final fantasy xiv, one mod has notoriously deleted threads for it on-sight with no explanation since heavensward ~2014-2015)

the quality of levels in endless is far better than 100-mario, although it would certainly help if it started you with more lives in expert and super-expert, since 1-ups (or even just some fucking coins) are so rare in levels of those modes. Endless normal is generally the most satisfying to actually play, simply because Expert's unpredictability and lack of lives kills the fun sometimes.

When will they release an update that cuts the fucking between match filler in Multi VS? The mode is bascially unplayable after putting even a little time into T99, or like, any other online multi game for that matter.

>wait twice as long, if not more to join a match
>here's the lineup you don't give a shit about!
>10 seconds of downtime after you're put in the level
>you won/lost!
>points going up/down
>meaningless voting system
>one last look at the lineup you still don't care about!
>back to waiting a long ass time to get into the next match

What a disaster. Its the Sonic 06 load screens for a new generation.

It died out rather fast, need to make a new level soon

worst part is people did try to make SMM2 generals long before mods started purging the threads, but the generals didn't last and it was clearly not working as nobody wants to share levels on a board as quiet as /vg/ compared to Yea Forums's high traffic. So what do the mods do? dump Yea Forums threads into /vg/ without any warning at all so they subsequently die in less than an hour. Genius.

I already own the first, and I will never pay extra for online.

>the quality of levels in endless is far better than 100-mario
don't know why people say this as if it was fact
you're going to get both good and bad levels in either game, that's just how community created content works when there's virtually no curation
I found a lot of really good levels only through 100-mario, meanwhile I may not even make it through the end of a diamond in the rough in endless because like I said, you're actively discouraged from giving a stage more than a few attempts

in-house Nintendo games basically care more about looking polished more than they care about what the actual user experience is like
just look at fucking mario party
10-turns is exactly an hour long

curation when?

why does my time have to be wasted loading up nintendo-made title screen/tutorial levels that some turd may (or most likely may not) have made some extremely minor edit to?

because it's true, 100-mario was filled was absolute garbage 99% of the time: biggest problem being auto mario levels that somehow kept littering normal mode. Endless filters out automario levels entirely, so you'll never see them (unless some fucker intentionally tags a level incorrectly, but it'll still get filtered out eventually anyway); this alone is a huge improvement.

New game modes, basically.
Endless doesn't have to be the whole game experience, and not everything needs to be random.
Nintendo can, for example, create a challenge mode where every week it adds a new campaign with selected maps that need to be beated in sequence with a certain number of lives. (like the old 100-man mode). People who can finish these challenges get a trophy, a star, anything. This would give a feeling that the game has some progression and is not just a infinite random looping.
In addition, creating online challenges as they have recently done with Tetris 99, to encourage players to always be connecting to the game.
Give players the option to create level lists and share their lists as if they were "complete games". Just like a level, completing a list earns you a flag, first clear and world record. That would give a whole new depth to the game.
Etc.

>normal
found your problem

So you don't want to play for fun, you want to play for rewards. This game is made for people who play games for fun so I don't think this game is right for you.

too much junk levels
3D world style is half assed
not enough visual design elements to use to make atmospheric levels

normal mode is the most fun in both games, but only because expert and super expert are horribly imbalanced

I prefer MM1 to be honest. MM2 gimmicks make the 1/2/3/W styles untrue to the original games.

Also where are all the damn 3/NSMB powerups at? I want the frog suit, the giant mario mushroom, and more.

>atmospheric levels
god I hate this shit same with
>"speedruns" which just means play the level exactly how I scripted you to
>kaizo which are basically dressed up "speedruns"
>sequel levels to gimmicks, it was good the first the time but once was enough
and so on

it did

>I prefer MM1 to be honest. MM2 gimmicks make the 1/2/3/W styles untrue to the original games.
What? They're literally the same expect they have a few extra stuff in MM2.

Paid online.

The guy who made Doki Doki Literature Club made a really hard level.

>be me playing vs mode
>go into pipe leading directly to flagpole first
>don't get the win because the player right behind me was small mario and those move through pipes faster than those with powerups
FUMING FIX YOUR SHIT NINTENDO

I mean levels that take place in a specific location, more specific that "ground" or "sky" etc. Using decorations together with enemies and objects to establish a coherent theme.

the point would be for MM2 owners to have something to look forward to, and not just a request to buy their next release that I'm now not confident will be well supported going even a couple months into the future

Why haven't they added more shit to the 3D World style?
>Boomerang Flower
>Cannon Boxes
>Dash Panels
>Green Coins
>Propeller Boxes
>Switchboards
>Tanooki Suit
>The galaxy level shit from World Star

spoken like a true casual
they tuned some of the finer mechanics and hit boxes
it's part of why there haven't been the really good puzzle levels from MM1

I know your favourite game Fortnite gets weekly updates, but MM2 is not like Fortnite. You'll actually have to wait until they've made new content.

I want them to add stacking enemies and themed semi platforms instead of just that fence

The puzzle levels are a lot better mechanically than MM1...

not that user but I feel there's enough to work with to theme levels pretty well. The only noteworthy lack if you ask me is no Beach theme.

You haven't played shit like the Duplicator series, haven't you? Can't even be specific

And you can perfectly replicate them in MM2.

I have 200 hours in the game. What I am saying is that Nintendo needs to add game modes that create a sense of progress. This is essential to add depth to the game and you will hardly find a single player game that costs $60 + monthly fee that doesn't offer it.
Mario Maker 2 has Story Mode, but that's just a bonus, not part of the core game experience.
In fact, I get the feeling that Nintendo doesn't want to add this kind of thing because it would male Mario Maker compete with hte New Mario Bros series.
Oh, and the fact that you don't understand why the sense of progression is important for a game doesn't mean you're a superior being who can play just for the sake of "fun." It just means that any garbage satisfies you.

You can't even unlock emotes and emojis. BAKA

Are you a retard?

I really hope whatever content update we get with the multiplayer update adds some more elements to 3 and world. I know that nintendo doesn't want you to be able to recreate things completely and theres a lot of tools already but I feel like theres so much missing that could make the levels feel really different from each other.

Also amazing that this game didn't launch with a bookmark site or at least used the app for something like it. The game is doing fine and I'm enjoying it but more and more I feel like they could've done a lot better.

Imagine actually defending the lack of updates and radio silence.

Imagine having no patience.

Where are all the motherfucking powerups from the games MM2 is supposedly representing?

For Mario 3 we get fucking Kuribo's shoe but not the Hammer Bros suit?
NMSB gets the propeller hat and fuck all else?
3D World gets the cat suit and fuck all else?

The hell is Nintendo doing?

Hard to be patient when apparently there's absolutely nothing in the pipeline.

I guess they want to minimise loss of data when switching styles
Leaf -> Cape -> Propeller
They need to have similar function so you can't just e.g. Hammer -> Penguin when switching from 3 to NSMBU

Nintendo already said they're making updates for the game.

Is that before or after said they'd add the ability to play with friends "soon?"

The MM2 story mode was unironically the best part. That was really fun and had neat progression.

youtube.com/watch?v=kn510_aWeGU

>playing Endless on each of the difficulties
>expected to see levels full of the multi-coins everywhere
>so far people have used them sparingly and appropriately
>haven't seen enemy spam
>no lakitu spam either
>no corridor-filled-with-starmen-and-8-Bowsers levels
>not a single DON'T MOVE level
Did Nintendo develop an algorithm to kill these or has the player base matured

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The major red flag was when it was revealed water was locked to the forest theme and not usable on EVERY theme.

>Reach the goal with X powerup
Straight into the trashbin. Level conditions were a mistake.

>cant stack pipes
>can't carry items while spinning
>can't download and edit levels

nah, I've seen all of that
You're full of shit.

It's soulless.

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>they still havent included the very first enemy you even encounter in Super Mario World

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well memed, have this (you) and go somewhere else.

pretty sure mario is in the game

>toad and toadette playable over captain toad and peach
the fuck were they thinking?

People only cared about it on Wii U since that console had no gaems is how I remember things

because it's the same fucking game as mario maker 1. They should have given us a 3d creator

3D level creators are terrible

a mario 3d world/land creator wouldn't be that bad. I really expected them to implement that in the new maker game, but no.

>Expected fun Super Mario Maker 2 levels that are akin to officially designed levels
>Community only posts speedrun levels "Hold --> + B"
The community killed it

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play endless normal/expert, auto-mario levels are filtered out of those

I have yet to run across a single usermade level that feels and plays as though it could have been in a real Mario game.

The WiiU is a paper weight now. Cry harder.


Switch online is $20 a year. Unless they changed it which I don't know about.

It's user created content that can be submitted without any kind of quality control. Did anyone really expect to get anything other than heaps of garbage with rare instances of decent levels?

they don't because they know dumbasses like you will never make a decent 3D level no matter how much you think you can do it

I disagree, I think it'd be a bad idea. Just look at how 3D creators like Dreams are turning out

>no updates as of yet
>control options are fucked, especially in handheld mode
>no option to hide menus you don't need, which take up precious real-estate
>can't edit shit in the zoomed out view
>can't see your friend's fucking maps without getting their maker-code
>didn't come with a stylus pack-in to offset it being fullprice for just an improved port

>puzzle solving
Into the garbage bin.

>short and sweet
Troll speedrun level not utilizing the speedrun tag.

>speedrun
Kaizo.

>Multiplayer versus
Not actually designed (or god forbid) balanced around multiplayer.

At this point I've just stopped playing the game itself. There is no fun nor coherency to be found.

awww does ittle baby need stylus does little fucky wucky mcgee need help drawing pictures do you need nintendo crayons to draw pretty picture

>start level
>the time running out jingle plays
>instaskip
why can't we just blacklist tags

Did you miss the part where I mentioned
>control options are fucked, especially in handheld mode

>There is no fun nor coherency to be found.
the game seems extremely fun

does little baby hands not have co-ordination yet? do you need helpy welpy to press the confusing buttons

I sometimes wonder if mods secretly want this place to remain a shithole. It would explain why they continually make stupid decisions

Not enough new to justify a $60 price tag.
Half assed most of the new content.
Still treated like a toy rather than an actual in depth level editor.
Removing popular features for no reasons.
Lack of options with any of the existing content.
All levels objectively have lower quality than standard mario games thanks to it's degenerate community.
No communication with the community section for creators to give feedback and request additional content.
Clearly rushed out to the market.

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the fact they stickied etika did have me seriously question Yea Forums mod decision making. What the fuck were they thinking?

Well I could do with Beach theme Nintendo what's the hold up? let alone no ability to tilt pipes diagonally.

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>Nintendo what's the hold up?
DLC.

lack of beach theme is pretty baffling, I like the forest as a sort of 'substitute' for levels with water/land mix, but beach is far more common to mix land/water elements together and is strangely missing in SMM2. It's irritating as it was my most-wanted theme for the first game too, along with desert (at least they had the sense to add that one).

Diagonal pipes would be very difficult to implement however, to be fair - that'd introduce the problem of how enemies would work when spat out of each diagonal pipe type, as well as how mario would go into/out of them.

>the community is so retarded it thinks low clear% = Good
That's the worst part. I've been trying to make levels a lot of people will enjoy, but most people just want to "stump all the streamers!"

Actually yes.

Speaking pipes it's kind of silly that Nintendo still insist of using that stupid one way block when people who just won't to make a single route pipe without it. I remember there was a trick in the first Mario Maker that allowed people to make them without the one way block.

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Because I don't wanna play kaizo shit and levels that play themselves

if you want to make a pipe one-way, just place it horizontally without ground, since you need ground to enter a pipe. Alternatively, place the pipe facing downwards and high up so you cannot reach it. No need to use one-ways blocks.

Also, the 'trick' you're thinking of is the fact pipes used to be stackable objects in SMM1, meaning you could stack them onto other pipes (could be setup so exiting out of Pipe Warp A and entering again would enter you into Pipe Warp B instead), as well as being able to stack pipes on most other objects, including one-way blocks. It's unknown exactly why this was removed in SMM2, but I strongly suspect it was due to how easily abused the feature was in SMM1 - imagine "pick a pipe" levels but even more nightmarish.

The silence about the game during the direct confirms there will be no major updates for this game, just small things like online changes and a couple more gizmos.

It didn't?

Didn't it pretty much get several million sales with more millions likely on the way?

It's a rampant success even though Nintendo isn't updating it like they should.

What would you have done differently?

for $60? I could just port intermediate Mario rom hacks to my pc for free or play old Mario games.

so do that then?

Can we stop pretending that "real Mario levels" are something to strive for? NSMBU bored me to tears.
Besides, the most interesting levels from official Mario games are the ones that use gimmicks not available in Mario Maker.

It has the Shitty NSMBU and 3D World aesthetics instead of SMB2 and Yoshi's Island.

It's just more of the same, SMM at least was "unique" when it came out, this one is just a rethread of the previous game

the core principles of mario level design are good guidelines to follow, but they are just that - guidelines. You don't need to follow them exactly, they just give you solid groundwork to build from. Honestly yamamura's dojo should be mandatory for anyone making levels.