Why doesn't Earthbound have a run button?

youtube.com/watch?v=ulBYfJ4M5ks LMAO AT THIS FUCKING FAGGOT

>Game gives you a bike
>Shortly thereafter, Paula joins your party, making the bike useless

BRAVA EARTHBOUND.

BRAVA

And what the fuck was the point of the condiment system?

>Oh man, waste a slot to carry a packet of salt instead of just having another bag of dragonite!

When I think about it, this game actually kind of does suck. For an RPG, it has no replay value to speak of

>99% linear with no side quests
>No party organization to give certain characters priority over others
>No unique equipment builds that reward smarter thinking, not harder thinking
>No way to truly test your characters skills with the lack of a new game+ feature

Would have been nice to have, but this is give or take:
>Alternate party members
>Alternate endings
>Monster/boss arena

At the end of the day, it's still a VIDEO GAME and not an "interactive experience". You don't cut Gone Home any slack(the hipsters that love Earthbound LOVE Gone Home as well), neither should you with Earthbound.

Reminder Undertale is for faggots (and don't give me that MUH MOTHER 3, I just played it and it still has a lot of the same problems as EB)

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this is bait but I agree with some of it
The bike really is an odd design choice

and before anyone replies, I know that it's pasta

Holy shit, did you really think I'd read all that shit you wrote up there?

Have sex.

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It was clearly designed as a subversion of typical RPG cliches at the time. I for one enjoy replaying it every few years, but not every game has to be fucking Deus Ex in terms of non-linearity.

It's pasta, newfag

zoomer detected

ok rian johnson

>IT SUBVERTED MY EXPECTATIONS

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Is this like Evangelion where people claim its subverts the mecha genre while they themselves know nothing about mecha