PIRATE A 60$ GAME TWICE

>PIRATE A 60$ GAME TWICE
>DEVS LOSE 120$

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>pirate the game 100 times and delete each copy
>the game is now a little rarer

>PIRATE A 60$ GAME THREE TIMES
>DEVS LOSE 180$

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holy based

>PIRATE A 60$ GAME FOUR TIMES
>DEVS LOSE 240$

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>Pirate a $60 game 100 times
>Devs lose $6000

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>pirate niche indie game 20,000 times
>it's rarity causes the existing copies of it to increase beyond the value that i burns pirating it

you're welcome, devs

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>set up a script to torrent, install, and delete the game on loop
>company goes bankrupt the next day

BASED

>pirate a game
>put it on usbs
>sell them for $30 a pop to friends and family

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