Temco Koei Ordered to pay CAPCOM $1.34 Million in lawsuit

animenewsnetwork.com/news/2019-09-11/koei-tecmo-games-ordered-to-pay-usd1.34-million-in-patent-infringement-lawsuit/.150970

>The Intellectual Property High Court in Tokyo ruled in favor of CAPCOM on Wednesday in the company's lawsuit against KOEI Tecmo Games for patent infringement. KOEI Tecmo Games was ordered to pay 143,843,710 yen (about US$1.34 million), including 130,773,710 yen (about US$1.21 million) in damages and 13,070,000 yen (about US$121,000) in legal fees.

The court ruled that KOEI Tecmo Games infringed on Patent No. 3350773 (Patent A), which relates to the Dynasty Warriors and Samurai Warriors game series, and Patent No. 3295771 (Patent B), which relates to the Fatal Frame game series. CAPCOM noted that it is satisfied with Wednesday's ruling.

The current lawsuit is a continuation of a lawsuit CAPCOM initially filed with the Osaka District Court on July 4, 2014. CAPCOM referenced "new content acquired through using a previous game and new software" and "a controller-vibrating feature when enemies are nearby" as claimed patents used in KOEI Tecmo's series.

The Osaka District Court ruled on December 14, 2017 that KOEI Tecmo Games infringed on only Patent B, and the company was ordered to pay 5.17 million yen (about US$48,000) in damages and legal fees. CAPCOM was dissatisfied with the ruling and filed an appeal with the Intellectual Property High Court on December 27, 2017. CAPCOM requested damages that totaled 983,231,115 yen (about US$9.12 million) for KOEI Tecmo Games' infringement of Patents A and B. Because the Intellectual Property High Court ruled on Wednesday that only part of KOEI Tecmo Games' relevant works infringed on Patent A, the company was ordered to pay only part of the requested amount.

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resetera.com/threads/koei-tecmo-games-ordered-to-pay-us-1-34-million-in-patent-infringement-lawsuit-to-capcom.140492/
koeitecmo.co.jp/ir/docs/ird4_20180928.pdf
youtube.com/watch?v=cd6TT37WxJ8
twitter.com/SFWRedditGifs

Was kind of hoping this had to do with Sengoku Basara. No sympathy for Koei, at any rate, they're greedy jews. Serves em right for releasing DOA 5 and DOA 6 in their current state.

And Dynasty Warriors 9.

give me the tl;dr

this thread seems like a literal copy paste of something that was posted on reddit and or reset era.

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>new content acquired through using a previous game and new software

A save bonus? Every fucking Yakuza game does this, Danganronpa does this too I think, as did Metal Gear Solid Acid 2 and a shitload of others I forgot.

>a controller-vibrating feature when enemies are nearby
Yeah, ok, this is just ridiculous. Patents are cool and all when you invent new gadgets and want people to not steal your idea but when your idea is this simple and it could greatly improve other games you're just holding the medium back.

resetera.com/threads/koei-tecmo-games-ordered-to-pay-us-1-34-million-in-patent-infringement-lawsuit-to-capcom.140492/

and what do you know.

Bandai patented mini games during loading screens. Nobody else can use it. Patents in Japan are ridiculous.

I don't understand. Capcom patented a particular use of features of controllers they don't even make?
There goes my hopes for a Mega Man Warriors.

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I'm sure the US is way more ridiculous with its IP laws.

Fuck, I was thinking for a second this was over Nioh and Onimusha.

>Acid 2

Hell, TPP did it since you'd get some bonuses for loading a completed GZ save file.

videogame patenets are the most supid shit
and anyone enforcing them should die in a fire.

>"new content acquired through using a previous game and new software" and "a controller-vibrating feature when enemies are nearby" as claimed patents used in KOEI Tecmo's series.

How the fuck can Capcom patent that?
This kind of intellectual property is way too universal to be patented. Hell, the Witcher games do this with the previous games.

are games made outside japan with these features still able to be sold there?

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Koei Tecmo has been pretty shitty so far with their mediocres musou

Good

Yes with IP but these are gameplay features.

That's Japan. All the big companies have their patents that nobody else can use.

I assume so. Lots of other new games have similar features.

Supposedly it's in relation to games unlocking exclusive content in other games not of the same series; KT's "transgression" was for a save in one of the recent SW games getting you some costumes in one of the decent DW games.

What Capcom game even did this?

EA has a patent on mass effect dialogue wheel.

we're never getting Fatal Frame 6

*recent

That's insane. What's stopping Nintendo from putting a patent on platformers, or Square Enix putting a patent on turn based combat?

guys im gonna patent analog stick controls, hud elements, sound effects and jumping
wish me luck!

Basically there was some spat between the two companies several years ago and capcom launched a patent lawsuit in court that held there several years with many lawyer fees and shit. I'm surprised they won because since they should've listed games from other companies that would've invalidated their patent (Colopl is winning their case against the patent troll lawsuit Nintendo filed a few years back).

If they actually do that, they probably got a license from capcom to do so. If they don't, then KT's lawyers should've used that as proof. If there is a log of the lawyers claims from the lawsuit, I can see if the KT rep mentioned other company use cases by translating it. Otherwise, KT is fucked

That patent expired actually user. A shit load of companies implemented it the moment it expired

>What's stopping Nintendo from putting a patent on platformers, or Square Enix putting a patent on turn based combat?
Nintendo tried to patent troll colopl 1 year ago and the case is still in court with Colopl overturning every single claim with games that used those mechanisms before the patents were made. Some of their stuff got invalidated too, check the vg archive for "colopl Nintendo" and /jp/ for the most recent update. Nintendo basically got greedy thinking they were able to do this since if they won, which they aren't anymore, they could basically fuck over every mobile game on mobile devices (case should've been against anyone else, hell even phone makers but they chose colopl since colopl refused to work with them for dragalia)

As for that square Enix comment, they did patent the old Rpg mechanic of having characters on one side of the screen like those old FF games. It's been expired for fucking decades now

Capcom is about to tank KOEI Tecmo so no more fatal frame, dynasty warriors, DOA, Nioh, etc.

1.34 million isn't enough to tank a company

Patenting a feature in a video game is so fucking stupid.

Not expecting to find a Japanese benrishi on Yea Forums, but do their IP laws really let you patent simple ideas like that? I've studied copyright at uni and was under the impression that you could only patent expressions of ideas. So if Capcom called their feature the "Capcom super save bonus", Koei could still implement a similar feature, but not call it the "Koei super save bonus"

>new content acquired through using a previous game save of a previous installment and new software"
EXCUSE ME, HOLD THE FUCK UP

WHICH GAMES DO THIS? IM SURE THERE ARE GAMES THAT ARENT CAPCOM AND KT THAT DO THIS. SOMEONE REMIND ME, I KNOW THEY EXIST. IVE SEEN THIS SHIT SO MANY TIMES

>do their ip laws really let you patent simple ideas like that?
It's not necessarily theirs as it is the world. Amazon has a patent for taking pictures of items against a white background. The problem is, Capcom has that patent across the board. It's not a copyright naming problem. It's a feature problem. And I'm 100% sure there are games today and recently that do this but I can't remember which ones

SE also patented the Active Time Bar used in old FF games, I don't know if it already expired though.

only monster hunter and dynasty warriors come to mind desu

Literally every sega, bamco, squenix, and falcom game does this. Hell, gravity rush 2 does this. Is capcom going to sue everyone? I don't think so, but KT really stupid for not listing other companies doing this.

Pretty much every Yakuza.

That's a giant jewish move from Capcom, but still, I admit I want to see Koei Tecmo destroyed, they need to die

>american ripping off Bamco's katamari ball patent for a mobile game and get millions of dollars
>Bamco doesn't give a shit
>rip off a bonus content save feature
>capcom wants shekels
Top kek

Capcom can only sue KT because they're the only company that is somewhat comparable to their financial size, besides falcom. Sega/Bamco/Squenix would squash them like a fucking bug for this shit.

Why? Yeah granted, Omega Force and Gust are trash, but Team Ninja and the Deception/Fatal Frame team are cool.

ignoring kts quality it actually is astonishing that even a portion of this was ruled in favor of capcom, even moreso that capcom aren't disappointed about the small victory
also makes sense, but god damn, what a worthless waste of everyones time

Ratchet and Clank had been doing this since its inception and even has an example or two of small bonuses/costumes coming from future games to earlier games.

looks like Capcom abusing patent laws and patenting basic fucking functions and ideas and then suing people who come up with the same ideas

reminds me of bandai's shittery during the dbz minigame lawsuits
those suits should have been thrown out as invalid and bandai should have been fined for "copyright trolling", but judges are retarded boomers

>game news appears multiple places
shocking

I don't think even modern Capcom are retarded enough to try and actually burn their bridges with Sony.

they can pay that value with atelier alone. the cash DOA dlc and its gacha counter part make makes 1.34m peanuts

I'm totally going to patent ideas that I'll never use to get royalties

Capitalism and corporatism are mistakes.

I always like how Capcom and Koei Tecmo's knockoffs of each other are better than the original, like Sengoku Basara and Toukiden.

RIP Capcom created Zelda characters in Hyrule Warriors 2.

konami did this too with the Yugioh tag force series. both in save file format as disk recognition

fuck team ninja, they died the moment they stopped working on ninja gaiden

didnt nintnedo patent the D-pad for a while so sony and xbox had to come up with different alternatives?

Team Ninja is dead user. and has been since ninja gaiden 3. also DOA5 is easily the worst 3D fighters in the market. it can't even hold a competitive scene of its own

they're doing fine with nioh but otherwise I agree

koeitecmo.co.jp/ir/docs/ird4_20180928.pdf

Someone see if they can afford this shit because I'm sure they can

>Koei Tecmo makes the best Fire Emblem in two console generations
>Capcom mangles them
Thanks, I guess

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They're fine, 1M is chump change

They're worth over a billion dollars according to their balance sheet, so.

Atelier is a flop every where and doesn't sell as much as it used to anymore.

>Atelier Ryza
>Potential flop
I'm convinced otherwise with how much porn/art/discussion the MC is getting alone

It's nothing to them. The lawsuit is basically a fuck you to Koei from Capcom.

The suit has been going on for 5 years. It would be awful management if they haven't been preparing for the possibility of paying damages this whole time.

ATB is over 20 years ago so it's expired for sure.

The absolute state of Japanese patent law.

You could unlock the original plasma cutter in Dead Space 2 if you had a save from the first game.

You could also unlock Ratchet as a playable racer in Jak X if you had a save file from one of the games in that series. They even updated it in the ps4 release so you could unlock him with a save from the 2016 reboot.

atelier is a otaku franchise it is expected to sell bad. it still manges to get their 30k or so sales. that can pay the money of the lawsuit

I'm never going to get Ralph in another game. I hate this gayass world we're cursed to fucking live in I hate it so goddamn fucking much.

I have no idea what this thread is about but skimming the OP it sounds like capcom is just patent trolling (and getting away with it)
reminds me of when namco patented "minigames on the loading screen" and ruined games for everyone else for two decades

based capcom redemption arc!!!1!!11

Only instance I can think of was a Command Mission save unlocking Cutman in X8, but that could also be achieved with a code and therefore wasn't 'exclusive'.
On the other hand, Legend of Mana had some content that could only be unlocked if saves to other games (SaGa Frontier 2 was one) were on the same memory card. Does that mean Square could sue Capcom since they have an earlier instance of this?

yeah, they patented it when they invented it for the donkey kong game & watch
pretty sure the patent had long expired by the time xbox hit the market, though

>a five year legal battle over patent trolling ending in the "winner" getting chump change

man I don't know why everyone's acting like capcpom has redeemed themselves lately

The Zelda GBA games did it. Those were Capcom games.

I wanna see capcom try and jew Nintendo for that vibration when enemies are nearby thing and get their asses handed to them.
Or more likely try and sue for it happening in a third party but Nintendo published game since they wouldn't be game to go up against them directly.

The .hack games did this as well, especially if you had IMOQ save data when you started GU.

I mean depending on your definition you could say Konami beat them to the punch with Psycho Mantis
this concept is about as old as memory cards themselves, how the fuck can Capcom have a patent on it

>Supposedly it's in relation to games unlocking exclusive content in other games not of the same series;
You literally unlock Monokuma in Zanki Zero if you have Danganronpa saves.

>uses your patent unnoticed

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It's not even to assert their legal rights or anything either, since the patents have already expired. Capcom are just being dicks.

Well shit, now if Koei makes Hyrule Warriors 2 you can be sure there won't be vaati or any Character frim a zelda made by capcom.
>Nintendo owns those Characters.
They don't care, Capcom worked with them.

IT'S NOT THE SAVE GAME, IT'S INSERTING OLDER GAME DISK TO GET NEW CONTENT IN THE NEW GAME

sting is too based

Didn't Tecmo do that with Monster Rancher 1 giving you a Kasumi pixie from the Dead or Alive 1 disc?

Goodbye any chance of the Oracles or Ezlo in a Warriors 2.

Yes, that's why I dunno why capcom won this lawsuit

Fuck this gay earth

MGS1 would read the memory card and change dialogue based on what game saves were present and other statistics.

Splatoon has a minigame while waiting in the lobby, is Capcom gonna sue Nintendo? It's hard top put up with this corporate bullshit.

Count me in the Fuck Earth team.

No joke, Capcom sue KT because KT musou is more successful than Basara games

>CAPCOM referenced "new content acquired through using a previous game and new software" and "a controller-vibrating feature when enemies are nearby" as claimed patents used in KOEI Tecmo's series.
God software patents are so fucking retarded when they're applied to video games.

>koei has a gorillion musous made within the past three years
>only 1 (anre) basara game that sucked
gee I wonder why

Especially corporatism.

T-K really hates Capcom and Bamco

>$1.34 Million
The fees all the lawyers took probably cost more. This is chump change for a giant game publisher.

I mean, can you blame em?

if they hate bamco then why do they keep making games for them

Koei sucks ass, but they have billions in the bank. Crapcom only has 1 billion total.

Koei makes games for Capcom?

Theres goes Ezio and Vaati in Hyrule warriors 2

imagine the smell

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Patents in gaming is cancer. How can you own the idea of your controller vibrating when enemies are near? I'm pretty sure that was in Mario Party before anything else.

>CAPCOM referenced "new content acquired through using a previous game and new software" and "a controller-vibrating feature when enemies are nearby" as claimed patents used in KOEI Tecmo's series.

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I said bamco

there goes half the Fatal Frame 6 budget. Fuck.

I fucking hate patent trolls. Capcoms knows fucking better.

Capcom and Koei have been at each other's throats for the longest time, especially with all the deliberate ripoffs of each other's games. I wonder when did the bad blood start? Also, this lawsuit was the reason why Koei stopped with the Xtreme Legends expansions and started the shitty Ultimate versions instead.

>Koei Tecmo and Capcom games feature crossovers with every other Japanese publishers except each other
CAN YOU FEEL THE FURY

>ayo Street Fighter aint making enough cash, and our mobile games keep tanking, what do we do??
>oh just sue some other company
Yeah Capcom is back alright

If this is the same lawsuit, I'm pretty sure the patent was basically for the old DW:Xtreme legends type games where putting in the original game disc would allow the game to read and copy character data over to the RAM so you could use them in the new content. Monster Rancher didn't actually care about the data on the discs you put in but rather the header identifying the disc itself. All the monster data was on the main game disc itself.

Have both of their IPs appeared in third party's one at the same time recently?

>was literally just playing AssCreed Odyssey, and my controller vibrates when im seen or enter enemy territory
Bet Capcoms too much of a pussy to hit Ubisoft.

smash of course

Smash Bros, although technically Nintendo co-own Fatal Frame

2017

WHO GIVES A FUCK

Speaking of Fatal Frame, when are they all going to get ported to the Switch, Nintendo are going to make KT port them eventually right?

>Okami

Capcom and KT's long standing hate of each other is why I found the Ninja Gaiden in Smash rumor kinda unbelievable.

Isn't that only the latest Fatal Frame game? I think Koei owns the overall IP.

>this feud is probably why Cia, Linkle, and Lana got nothing in Smash

FUCK

I honestly really wanted Cia or Lana playable, but they don't even have Spirits despite Hyrule Warriors being a pretty successful game on all three platforms.

Smash 4 have FF4 thropy while Smash Ult have FF5 assist thropy

Nintendo owns 50% of the IP but I think KT can still do like digital rereleases of the old games on PSN and stuff.

Smash 4 has a Rayman trophy I GUESS THAT MEANS NINTENDO OWNS RAYMAN LOL

2017 was when the lawsuit was filed. 2 years later it's finally concluded.

Nintendo owns the rights for the games they published. KT owns the actual IP

WTF user, I just reinforced that user claim that Ninty only own the latest FF games by specifying what FF game in smash bros since KT and Capcom will never ever do crossover

Worst part is I don't think Capcom ever used that patent for effectively expansion packs that they sued Koei for.

Remember Dynasty Warriors and Samurai Warriors games having those Xtreme titles? Basically, you start up DW5 Xtreme, then you can load up the original DW5 (called mixjoy back then) so now you can play Xtreme with all the content of the original game.

Capcom patented that and sued Koei for it.

The lawsuit is exactly why they stopped doing Xtreme games and why Samurai Warriors 4-II is shit because now you're just playing an Xtreme game with no way of accessing the base game.

youtube.com/watch?v=cd6TT37WxJ8

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They can't even afford to add split screen to some of their games, no way they can afford this. They can't even afford to localize their switch games, that already have english translations on other platforms. Koei is dead

It's not that they can't afford it. It's just that they're cheep fucks.

Apparently the annuaal report is they make around $500M USD in a year. Really says a lot about how cheap they're being with their games.