Attached: Screen Shot 2019-09-11 at 5.10.48 PM.png (722x514, 654K)
ITT: Beginner's Traps
Kevin Wright
Jose Baker
A whole lotta JRPGs.
Cameron Morgan
You mean people who don't read walkthroughs trap
Jackson Walker
what
Lincoln Bailey
I doubt there is a single person who didn't read a guide or somehow missed him falling knew to jump over that gap.
Grayson Carter
HOW WERE YOU SUPPOSED TO KNOW
Brandon Butler
not a trap, just some wild unintuitive shit you'll only learn about after beating the game once
Landon Flores
If you check on him after he falls, he gives you a crappy jetpack and dies.
If you don't, not only does he live, he makes an infinitely better one which allows you to go to Hell/Sanctuary.
Jordan Ramirez
Blaire White
Jayden Smith
FUUUCCCKKKK
Christopher Evans
Adam Williams
This is not a trap, just an unfair, bullshit, unintuitive moment that literally locks you out of a better jetpack and weapon, and an entire zone and true final boss. There's NO way to know this without reading a guide.
Ayden Baker
Cave Story is a great game but this specific part is pure bullshit
there's literally no reason at all to not check him unless someone spoils you, and the game only bothers hinting this literally one room before the final boss
Jason Parker
>Hmmm... what happens if I ignore him and go through the door?
>Seems like a tricky jump...
>Hey! What's that red line for, maybe it marks where I have to jump!
>Wow I made the jump! Even if this wan't intentional, it'll make for a fun challenge!
Mason Morris
Do you really expect us to believe you didn't read a guide?
Gavin Rivera
It doesn't help that the jump is quite difficult
Colton Sullivan
Very few people notice the line and those that do probably think it's merely decorative, like everything else.
And the jump is made to seem impossible.
Luke James
yes, because people are expected to ignore important stuff for no real reasons
Wyatt Foster
that's the point you complete retard, he wanted you to play again knowing this and find a way to avoid it. Why would there even be the normal ending if you were just expected to somehow know about it the first time?
Leo Hernandez
>and the game only bothers hinting this literally one room before the final boss
How? I don't remember this.
Adrian Baker
the bookself in the save room has Booster's journal pretty much saying if he had more time he'd finish the jetpack
Jace Turner
This game was very obviously not intended to be beaten with the secret ending on the first playthrough, that's why it's convoluted and makes no sense,it was intended to be that way,hell the hint that tells you to ignore booster is at the very end of the game.
Bentley Martin
Every single screen of Ninja Gaiden
Oliver Thomas
And how does that make you think "shit, if I had left Booster to die I could've obtained a better jetpack"?
Grayson Ross
if talking to him leads to him dying then maybe he won't if you try something else
Jordan Kelly
That's why it took literal months after release for people to figure it out, then?
Luis Walker
Kek. Spot on mate.
Sebastian Wood
>Why would there even be the normal ending if you were just expected to somehow know about it the first time?
because it could be hinted and some people would find out while others wouldn't, that's how it works for every other game with multiple endings
forcing you to blindly go through the bad ending is bad game design and the cheapest way to pretend your game has replay value
Robert Wilson
>bad ending
ok retard, unless you think fleeing on the dragon is the ending you're forced into
Levi Wright
>Be idiot
>Identify something isn't technically impossible
>Act like a cunt and tell everyone who makes reasonable arguments about bad game design off for no reason.
Chase Rodriguez
>it's merely decorative
Literally the only block on the screen with that red dot.
Connor Carter
>A game having secrets is now considered bad game design.
The current state of nu-Yea Forums
Luis Walker
secrets are fine, as long as they're obvious and I can find them the first time because my fragile ego can't stand having to play a two hour game more than once.
Julian Reyes
What does not wanting to waste my time have to do with ego?
Wyatt Wilson
secrets are fine. Something being fundamentally counterinuitive is dumb.
Christian Barnes
This. At least Cave Story isn't too long, but stuff like this is on the same level as the absurd amount of missable content (including entire dungeons and bosses) in Tales of games, which are very easily missable and sometime require stupidly intricate and counterintuitive shit in very specific parts of the main story.
Henry Gomez
the problem is the stupidity of him dying ONLY when you talk to him. It makes no sense.
Jason Peterson
When he fell, he lost most of his energy. When you talk to him, he uses up the last of his energy thus resulting in his death. If you don't talk to him, he can simply lay down and wait for his energy to recover, when it's powerful enough, he can function on his own again and continue work on his Booster. Therefore, when you talk to him, you are actually murdering him which most players do not realize. It's actually really deep and metaphorical.
Austin Allen
Lucas Lewis
God I wish someone would talk to me.
Zachary Clark
>unfair, bullshit, unintuitive
It's pathetic that so many people react like this because they missed a fucking secret. Newsflash to every retard in this thread, you're not expected to help Booster on your first run, or even several runs after. Hell is supposed to be an optional area that only people who enjoy replaying the game a lot would have figured out. The kind that would start experimenting with shit just for the fun of it, maybe they didn't see the red marker the first two times but they catch it on their third playthrough, whatever. Just because you read a guide that gave it away doesn't mean it's fucking bad design you mongoloids.