Only ~35 hours until GG2020 stage on TGS, what are your:

Only ~35 hours until GG2020 stage on TGS, what are your:

>Hopes
>Dreams
>expectations
>nightmares

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Other urls found in this thread:

shoryuken.com/2018/03/06/toshimichi-mori-talks-about-blazblue-cross-tag-battle-netcode-and-discusses-ggpo-technology-in-a-gamesbeat-interview/
youtube.com/watch?v=m6IY-5J_Qu0
youtube.com/watch?v=ljmoplc6OA0
twitter.com/SFWRedditVideos

>Hopes
Good gameplay, removing YRC, tweaking game balance, QoL improvements
>Dreams
Guest character from one of their other franchises, good netcode
>expectations
Casualised, autocombos, Roboky
>fears
Bad Netcode, casualised unrecognizable DBFZ tier mutation of the GG franchise

Also pic unrelated

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I just wanna play with west coast bros without having 5f+ lag.

>Guest character from one of their other franchises
Too bad Daisuke said no guest until story is finished, maybe he will end the story after 2 upgrades more.

So is this a reboot or a continuation of the Xrd Rev?

Continuation
Let's hope the story finally ends this time, tired of that excuse, i want Kunio in GG

Most likely continuation. Given how Xrd ended and the setup for the fight between Sol and That Man, it would be stupid for this to be a reboot. Also cause Daisuke said he eventually wants to finish the story to GG.

Why's Ky got short hair then? I thought his Gear genes caused it to grow too fast

His white balding genes are taking over.

Cause Dizzy got jealous he was prettier than her.

>Random guys walk by Dizzy and Ky in the park
>"Hey look at that lesbian couple, aren't they cute together?"
>Ky cuts his hair after arriving home

Post the ky kiske is not my king pic please, new PC.

>Nightmares
Massive roster cuts

Axl will not be cut so I don't really care.

Do you think we'll get any more roster confirmations, or is it just gonna be an exhibition match with Ky and his in-law? I want to really get in to Rev 2 to prepare for this game, but the thought of picking a main that'll get axed is a bit nerve wracking.

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pick one
>dizzy cut it
>justice(the big threat for since the first game even) is functionally dead, so ky no longer needs to keep the order-mandated long hair
>it's gearAIDS
>he wants to bond with his son who also wears short hair

Either an exhibition or some general gameplay footage of Sol, Ky, or the samurai nigga with maaaaybe 1 new character reveal

hot pits

he is Dizzy husband so please stop looking at Ky and refrain from writting anything lewd.

Gonna confirm Millia, Zato, and bad netcode.

>GG2020 stage on TGS
wait what why did nobody tell me

bigger roster than Xrd, most old guard return or get functional returns
Overture Remaster or sequel (after 2020 is out and done with, obviously)
gameplay is shown, it's alright
gameplay is not alright

I've heard Daisuke said he can't see a GG game without Millia, I haven't seen the lore yet, but is Millia really that important?

> Hopes
they show off the new character
> Dreams
Game looks interesting and fun
> Expectations
They'll show off sol and my and nothing else, it'll be more of the same like xrd
> Nightmare
Netcode will still be the same trash Japan has been putting out for years

Her and the assassins always felt kinda C tier in story to me. I think its more she just has a pretty iconic design.

>Netcode will still be the same trash Japan has been putting out for years
>not an expectation

It's guaranteed, but it belongs in both sections.

I think its more along the lines of the fact that he likes Millia, not that she is at all important in the story

didn't ishiwatari say that he heard the western fans and their pleas for GGPO but chose to try to do a GGPO-like code that their team made because nippon pride and such bullshit?

>Hopes
YRC is still in but changed do it can't be used back to back and there's no input eating. I don't mind if the gameplay is different from Xrd but I hope it still feels true to GG.
>Dreams
Rev 2's whole roster gets brought over, it's the only way I can see Answer coming back. Good netcode and crossplay too.
>expectations
I expect it won't be as casualised as people are making it out to be, but I still expect it to be simplified to some degree.
>nightmares
The doomsaying people have been throwing around about the game being a reality, but I really, really don't think that'll happen. It would still be a nightmare if it did though.

>Guest character from one of their other franchises
I would hate that, I'd be pissed if an actual GG character or even just a brand new character had some BB character or something put in in their place. It's not even out of a dislike of ArcSys' other IPs, I just don't think everything needs guest characters, if they make GGxBB down the line I'd welcome it, but I'd rather GG just be GG, not GG featuring Ragna or Bahamut or whoever they'd add.

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Sin's a Gear too and he keeps his short. Just because it grows fast doesn't mean he can't cut it every other day or so.

She's not important to the plot, but I think almost all of the GG1 cast are important to GG even if they're not important in the story. Zato, Milia, May and Chipp are all must haves in any GG I'd say.

He said something alone those lines, but it was years ago and he wasn't talking about GG.

He said the west can either have GGPO or Baiken.

Baiken is smelly, I want ggpo

i dont want bacon give me the GGPO

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look at me, Baiken tits are temporary, good netcode is eternal.

It’s gonna have auto combos

>Get rid of Baiken waifutrash and her secondaries
>Get GGPO
I'd take that in a heartbeat
>but I'd rather GG just be GG, not GG featuring Ragna or Bahamut or whoever they'd add.
I get you point, i just wanted Kunio in GG, he seems like he'd fit with the rough and "metal" style GG has.

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Goddamn guest characters are fucking trash.

>hope
Pc release with ps4
>dreams
The game gaining huge popularity
>expectations
Easier gameplay for the newcomers and auto combo
>fears
netcode since its ASW

knowing gg he probably just cuts it at the start of every match just like slayer drinks sharon during his intro

Yeah GG is one of those games I really don't want to see getting guest characters.

>Bad Netcode
That should be moved up to expectations at this point, because of how stupidly stubborn JP companies can be about not using solutions that already exist, whether out of greed or pride.

Well I'll enjoy the 3-4 months of weekly tourneys that will happen at my local, before going back to just having to cope with aussies infilitrating NA lobbies on /ggg/

They are trash if they are "Negan" tier trite that is just shoved in for shilling and are overdone in the same game. They can be great if its something that fits and isn't too common

>hopes
biggest roster yet
>dreams
rollback netcode
>expectation
gameplay showcase using ky and sol, lots of fearmongering, some will end up being justified, trailer showcasing some returning veterans and the new black dude
>delay based netcode, delayed release in the west, timed ps4 exclusive, legitmately bad gameplay mechanics

damn bros I'm still sad Kiryu didn't make it to T7.

Both Mori and Daisuke are aware of GGPO and rollback, but they are tired of hearing about it despite allegedly looking into it.
>After posing a few queries about differences in 2D and 3D design — including the use of Unreal engine in games like Guilty Gear Xrd REV 2 and Dragon Ball FighterZ — GamesBeat asks about networking technology. Mori states that it’s their in-house code. Ishiwatari continues by saying, “As much as we’re tired of hearing about GGPO, we are interested, and we’re researching that. But for this title, we used in-house technology.” Mori then expands on the answer:

>With our in-house technology, if players are within a close distance, there’s no latency. However, with longer distances, we’re still testing, because there’s a possibility that players will experience some latency. But in any case, we do have the American and European audiences in mind. Latency is a problem we’re working hard to solve.

>What we’re trying to do is, obviously we’re using our in-house technology, but we’d like to take some of the good stuff from GGPO and create a combination out of that.
>As much as we’re tired of hearing about GGPO
shoryuken.com/2018/03/06/toshimichi-mori-talks-about-blazblue-cross-tag-battle-netcode-and-discusses-ggpo-technology-in-a-gamesbeat-interview/
Still, even if they say they are looking at GPPO / rollback I highly doubt it will be in GG 2020.

No Baiken no buy
No Bridget no budget
No Elphelt no sellphelt
No Robo-Ky no I-Will-Buy
No Answer no money transfer
No Testament don't invest a cent
No Order Sol no pre-order sold
No Dizzy sorry I'm busy
No Slayer you lost a player
No May no pay
No Sin wait till the bargain bin
No I-No that's not kino
No Jam no thank you ma'am

No Axl and I will cancel.

I'm expecting nothing. I'll be happy with whatever. Please no autocombos though, gatlings are easy enough.

No Ram no green eggs and ham

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God i wish that burger was my dick

might aswell just chop it off then.

>Hopes
A PC release alongside PS4. A base roster that has Jam
>Dreams
Maybe 1 or 2 guest characters and amazing netcode
>Expectations
Awful netcode
>Nightmares
A bad game and bad netcode

came because the two big floating swords looked cool, stayed because she is a cute.

No May, No Pay

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Fun gameplay is all I need

She is a hag.

She is cute and funny

the otter is more cute and funny tho

I hope for pc specs so i know what kind of computer to buy
I dream for full roster to come back
I expect 20 characters and none of my mains back
I fear they'll oversimplify the system mechanics

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I wish /ggg/ played on ps4...

>Hopes
No Superdashes. Good RC system, IB, FD, RISC/Guard Gauge, DAA and Bursts

>Dreams
It's just +R with more input buffers

>expectations
Autocombos, wakeup options, simplified movesets with no real leeway for different playstyles, Super Dash

>nightmares
see expectations

I will not let myself be disappointed by this game. I have no faith in it.

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Same I dunno why it always goes that way. Seems like the online is always more active on PS4.

Well I really don't mind double dipping to be honest.

>No Superdashes.

What do you mean?

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What do you mean, "what do you mean"? Do YOU want super dashes?

Can't say no to the sharp teeth.

i think he's asking what are superdashes and why mention them since previous guilty gear games dont have them

Why is he so angry?

Am I the only guy that likes danger time?

yes

I don't hate it as much as other people, even though I've lost tournament matches to it. It's just so random and silly I can't feel bad about it. And I play Chipp, so things going wrong is kind of expected.

Yes, also fuck you

i just wish it was more controllable and less random

It's not as horrible as some people say but it's still something that can jeopardize a match.

I don't give a shit about that series, but i want the full song from the trailer

t. chipp mains

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Yes, actually. But I'm also the one who said I don't hate DT.

>Hopes
Great gameplay, tweaking balance, QoL
>Dreams
At least half of my ideal roster is in
>expectations
Autocombos, casualization
>nightmares
Autocombos, casualization
Guilty Gear doesn't need any of that shit. And before you call me a jaded boomer
>t. literally played my very first fighting game a month ago and it was GGXrdRev2

Actually I sub slayer so danger time is pretty much "this kills the chipp" for me if anything.

>Hopes
Good bye YRC and Danger Time, play like GG
>Dreams
Izuna
>expectations and fears
One single attack button with auto combo

You're summoning the rosterfags with this kind of OP.

Lets talk about the game itself.

>Hopes
No babymode inputs and autocombos out of the ass, just stick with stylish mode for casual scum

>Dreams
Remove the bad mechanics like DANGER TIME and DO NOT CREATE A NEW GIMMICK MECHANIC THAT ADDS NOTHING TO THE GAME, netcode improved.

>Expectations
Game has easy inputs by default, IAD gone, Jump Install gone, damage scaling out of the ass so long combos become worthless, getting knocked down in the corner always causes a stage transition and game goes back to neutral, punishing the attacker for winning and getting the corner situation, netcode is still ass.

>Nightmares
Autocombos do optimal damage, Roman cancels dumbed down, hitstop and hitstun greatly increased so no one will ever drop a confirm, universal mechanics out of the ass will make the entire cast homogeneous, game focus on story and single player content.

I don't dislike it, but I woulnd't be sad to it go. I think it they bring it back it should come with a blowback that knocks each player to opposite ends of the screen, the only thing I particularly dislike about DT is how it can leave someone in an advabtageous position, but if you both got knocked away it would leave you on even ground.

The mechanic I often see people complain about that I disagree with is YRC. I like YRC plenty, and while I wouldn't mind seeing it tweaked, I wholeheartedly disagree with all the people who always complain about it and want it gone.

>Autocombos do optimal damage
DBFZ's autocombo do less damage, and even then people were bitching a lot on launch, I don't think Daisuke will put autocombos that deal good damage.

Hence the nightmare part.
Remember, casuals still bitched and moaned about DBFZ being too hard.

>getting knocked down in the corner gives neutral reset
I thought the whole point of 2D fighters is to put your opponent into the corner...

Your expectations are dumb aside from Jump Install being gone, and maybe the inputs assuming you just mean quarter circles and stuff like that by "easy inputs." There is no way they're going to have Stylish mode be the default.

What if instead of it being random, all clashes fills a bar in the middle bottom depending on the strenght of the attacks that clashed, and when it activate both characters go back to neutral?

>Dreams
>It's just +R with more input buffers

Based and +Redpilled

I'd be fine with that too, just so long as both characters are put into neutral when it happens. I could do without the bar, personally, I don't care that it's random, just that it's both random and can leave one person at a considerable advantage.

>game focus on story and single player content.
This doesn't have to be bad user, remember they're trying to make money of this.

The very first gameplay we saw of the game shows a stage transition happening once Sol gets DP'd while in the corner and then he gets up in time to anti-air Ky, meaning no significant frame advantage.

I think there are two main complaints about YRC. It eats your inputs and the slow mo bogs the game down. I guess some people view it as a "I WIN" button in neutral because of that. I'm personally okay with the mechanic, it definitely made a lot of stuff in neutral very interesting, but it sure slowed the game's pacing down. Going back to +R feels great because of how the pacing is never interrupted.

You can also use the freeze to access the situation, like you can YRC on reaction to your opponent leaving the ground and see if its an IAD or a normal jump and then punish it accordingly. Extremely strong when your opponment is trying to escape the corner.

>Hopes
Robo-Ky
Order-Sol
>Dreams
They aren't nerfed to shit
Moves from +R, like Sidewinder, return.
>Expectations
Some new weird mechanics, changes to Dust, MAYBE autocombos, Robo-Ky.
>nightmares
it's dumbed down harder than DBFZ

That wasn't normal gameplay of the game and isn't indicative of how it'll actually play. The debut trailer of SIGN had characters recoil everytime they clashed which isn't how the actual game played. Beyond that, I don't even think Ky didn't knocked down Sol for the stage transition. It looked like a 5K with his leg raised a bit higher than usual, so I don't know what it was exactly, but it did not look like a knockdown.

I know what people's issues with it are and I agree it eating inputs is an issue, but I've never agreed on it slowing the game down. The YRC animation last less than a second, it's barely anytime at all, just because a slowdown effect goes with it doesn't mean the game grinds to a halt. I've never felt that it slows the game down any more than an Overdrive animation or a Burst does, the only time it is ever annoying is when multiple YRCs happen back to back, which isn't even common, though I'd still like to see it changed. I think that if you RC once you shouldn't be able to do it again for another five seconds or something.

Give me an Xbox One X port.
Why do they even bother with the switch? Nintendo fans dont play fighting games.

>but I've never agreed on it slowing the game down
It does man, it does. Go back to +R, do some matches with some RCs and FRCs. No freeze and no slowdown means you are constantly acting, you always need to think ahead and you always need to have the next step prepared. But I do think they balanced YRC properly, it never feels like it's actually annoying when you are playing. It's just that side by side, +R feels better.

Xbox sells like shit in Japan, Switch sells well in Japan.

>Robo-Ky
>not Dogura
Imagine not wanting Robo-Ky just for the KING to return
youtube.com/watch?v=m6IY-5J_Qu0
youtube.com/watch?v=ljmoplc6OA0

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I really don't feel it does though. Of course it literally does, but it doesn't feel like it actually halts the pacing of the match, it doesn't feel like it's slowing the match down to me anymore than Overdrive animations do in either Xrd or in +R. It is a slowdown, but it's just a brief moment that lasts less than a second, I can't imagine feeling completely taken out of the pacing of the match by that.

>ITT: Things You Want, But No One Else Does:
>English dub

I'd rather everyone just rosterfag that post a whole lot of stupid shit. You went full retard with those expectations and nightmares.

die

Who is Daisuke

He's going to make you his bitch.

That guy who is in charge of Tekken and Samurai shodown.

Hideo Kojima if he wasnt a hack.

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Final Fantasy's composer.

Are we still waiting for the unreleased variation of Tekken x Street Fighter?

They barely have anything in common besides being auteur-like game designers.

I'm not even really interested in that anymore, but I think I remember Harada actually bringing it up this year.

Sorry if i'm not very optimistic after the worst fighting game ArcSys has ever made (DBFZ) became by far and wide their most succesful one, making they believe that they nailed it on how to get casuals to buy their game.

some westaboo that ArcSys locked up in their basement, legends says he sometimes passes flashdrives below the door containing some random engrish mental music and some drawings of overly designed character drawings.

>hopes
They have the good risk/reward balance of GG. I don't mind if they change systems as long as it doesn't have obnoxious combos off crouching jabs like BB, UNIST, DBFZ etc.
Less projectile oki would be a positive, I'd even take wakeup rolls or wakeup delay if it meant a little more neutral game
>dreams
Testament
>expectations
A pretty cool game with early experimental faults that people will freak out over
I've played GG so long that I'm open minded at this point, give me something fresh.
>nightmares
Any of the cancerous Pachi characters like Ram are in it
Except Sin, he's alright