Interesting
Arcanum thread
>there will never be another RPG where the madmen developers give unique dialogue to every NPC if you kill them and use the speak to dead spell.
You can beat the game with every single NPC you meet dead, or without killing any sentient creatures at all.
>every NPC
Lol you didn't play the game. Generic NPCs have generic dialogue when you revive them where they just scream and beg you to release the spell.
Tech gunslinger/grenadier.
Pickpocket the Handcanon off that one Halvling guy that talks to you on the bridge. You won't regret it.
In Terent
Obviously generic NPCs don't count. Every named NPC has dialogue as far as I know.
I've only played vanilla apart from general fixes, but I'd probably recommend balance mods since literally anything's better than the horrifying vanilla experience. The balance is all over the place, and not in the fun or silly kind of way but the "one of the first unlockables skills / items for one playstyle is the best unlockable in the entire game so there's no reason to use anything else ever" and "the entire playstyle is so hilariously underpowered that you will never ever have any fun with it" variety.
All sorts of magic are overpowered as shit with small investment even disregarding Harm spam, whereas guns need ridiculous investments into several different stats plus very high level crafting skills and even then there's only one gun in the entire game that doesn't completely suck ass. Tech itself in general is a complete clusterfuck since merchants only randomly stock vital blueprints or crafting parts, in contrast to magic where you don't need anything apart from a level up to add another destructive or utility spell into your repertoire. Melee is also silly because the first smithable sword is arguably the second best weapon in the entire game, and you get a guaranteed blueprint for free.
Talkers and inventors who plan to rely on party members also feel like they get the short end of the stick, as the game uses a retarded EXP system where the amount you get is heavily influenced by how much damage your character personally deals. Party members themselves range from ridiculously overpowered to completely useless, especially spellcasters whose AI is retarded and mostly just whacks enemies in close combat rather than actually using any of their spells.
Do any mods fix the party AI?
>gnomes