Is being good at fighting games harder to accomplish than being good at online shooters?
Is being good at fighting games harder to accomplish than being good at online shooters?
>fps in 2019
>fighting games in 2019
no, they're both easy as shit.
look at csgo, fortnite and bbtag and sfv.
Yea Forums is just retarded so they will never be good.
Fuck off in advance boco you don't apply just like uniel chads.
haha imagine going down on her
God imagine the smell
haha imagine feeding her burgers
I'M
Sauce
Very funny
THE DANGER
Did you know that older games don't stop existing just because newer games come out after them?
Getting good at fighters just means you're autistic lol. You practice youre combos for hours against training dummies until you remember more than the other guy
Shooters require on the fly instincts which is much harder to get good at
Ugly
Imagine having Ramlethal as a girlfriend
Did you know Yea Forums doesn't play fighting games and by the look of op this is just a porn dump bait of a character way too high iq for every Yea Forums poster?
>no balls bulge
Literally what's the point
ft10 me faggot, both of Ram's swords are going up your anus
t. Retard
my n-word, you are gay
Combos arent all you need to get good fighters just like accuracy isnt all you need to get good in shooters.
Neutral and defensive play are also key to getting good just like map knowledge and positioning in shooters.
nice
shooters require talent
fighters dedication
So for some it would be impossible to get good at an fps and they'd hit their limit incredibly quick, with fighting games you can simply keep practicing to get better
Only high IQ genre is RTS with an honorary shoutout to assfaggots subgenre
Yes, fighting games are not only harder to get into but have more depth per game than any FPS. its also much easier to learn FPS simply because of the mental aspect of playing with a team and against a team rather than 1 on 1. Both obviously take skill but fighting games are harder on the mind and body with more and more complex layers to getting good. Being good at a fighting game is an arduous and meticulous learning process that isnt obvious on the surface while technically you could be "naturally talented" at an FPS by simply having above average reflexes
i fucking hate gamers
I always thought both needed talent, as much as you train if you don't have it you would be mediocre at best
This. I'd argue that matchup knowledge is king. You may have weak combos, but as long as you know how to deal with your opponent's character, you should win easily.
It's not gay if it's a futa
Not that my pic is one
Harder for casual players to stick to fighting games and try and get good because you only have yourself to blame for your losses and not many people can accept the idea of losing alot to get better.
I could pretty consistently get kills in Halo Reach by bumrushing someone with the assault rifle while they were wasting their time trying to line up headshots.
Last fighting game I had to git gud at was SC3, but that was more because the game was terrible at detecting inputs and the AI was really cheaty.
I fucking suck at fortnite.
But on the flipside, How can you say you're good something that is 95% RNG.
This no butte is complete without a cute bulge hanging
>you should win easily.
if youre playing against a toddler in shit tier ranks
Fighting games are easy as shit these days. ztoo bad the netcode is still stuck in the 90s
Depends on which fighting games/online shooters you're talking about.
If you mean a Quakelike and something requiring a lot of skill or twitch aim, it's hard to say. There will be a lot involved to practice and get down properly. It would probably depend on the fighting game in question, and even then, would be hard to judge as both require a high skill ceiling but different skills involved.
If you are talking about Call of Duty or Battlefield or whatever, then absolutely not. Nearly all fighting games involve spending hours learning game mechanics, characters, generally OTHER characters, timings, counter, combo chains, attack ranges... and then you end up playing mind games of will-he/won't-he in a match. The closest that CoD might get is guessing which capture point the enemy team will go to first, on several dozen maps where there's some pretty obvious ways to take a capture point. The only other skill requires in aiming with a mouse, or letting your controller enable aim assist.
>game mechanics, characters, generally OTHER characters, timings, counter, combo chains, attack ranges... and then you end up playing mind games of will-he/won't-he in a match
not even scratching the surface
Nah, I think that's a fairly decent overview. It doesn't cover everything, but it gives a general idea. Once you know the characters and the mechanics, then it's going to be learning the details. Attack range, frame data, specific priorities, cancelling into other moves (although that should be "learning the character"), and so on. You can also be learning specific matchups to know what the character is specifically good against and poor against. And, of course, learning other characters so you can use that against an opponent using them.
Then you get into the mind games, either something as simple as baiting or outright ignoring an advantage to instead get an unexpected attack that an opponent wouldn't be guarding against.
please cut off your balls you don't even deserve to be a man.
>dross
faggot
Yeah no shit
Not only are the games harder but you almost always have these sexy girls distracting you
High level BBTag is NOT fucking easy. Being sandwiched between two characters and dealing with ambiguous mixup pressure is quite hard to deal with.
fighting games are infinitely complex. If you spend a 1000 hours mastering nothing but footsies (which is a concept that most good players cant even accurately explain or dumb down to a teachable level) youd still probably be weak in other areas. Simply moving around is something that takes effort and skill and meticulous thought every second of the match. The tiniest change in the game from an update might deepen the meta with multiple layers that even a mediocre player could outright not understand. There are laughably many concepts to learn and even if youre actively trying to learn "properly" and for a long time youll probably still end up learning new concepts 500+ hours in. Something as simple as the concept of a vortex is completely out of the left field for someone who thinks they understand X game because theyve learned the move lists and frame data of perhaps even the whole roster
I just commed, come on man
why are the brown girls always the best part of their fighting game?
mvc3 and 2 are harder
Yeah, FPS are typically very easy since its just point and click and hope your netcode is better than the others
I want to lick a girls taint.
Netcode is identical for all players of the game. Don't throw around terms you don't understand. You could have just used the word latency.
Being good at a competitive online game is only relative to how good other players are
>looks at this thread
Sin is based for going with Ram.
Is it a taint if it's a woman. I thought it was more commonly referred to as a gooch. "t'aint the ass and it t''aint the balls" Women don't have balls. Taint doesn't seem applicable.
>That one comic of Ram getting weight gained and eaten out
Good stuff.
For it not to be gay it has to be of a female phenotype with female genitalia. You're just another fucking homofaggot.
Muscle and reverse trap aren't as straight, but still not as gay as liking penises.
Did I fucking ask?
On a conceptual level I think FPSes are way harder, they test for skills that no fighting game test like map knowledge and movement, estimating your enemy position, movement and routes as you can't see him for most of the match, controlling weapon pickups and powerup management, etc.
Fighting games are 1v1 games that are usually played on a simple map that has nothing but 2 corners, there are no neutral items you play around and you can always see your opponent and what they are doing, they are games of perfect information.
There are some exceptions like 3D fighters where the stages are important but even then they are not as important as a shooter..
I think the one thing fighting games have over shooters are execution, shooters have hard stuff you need to do too but in fighting games that comes way early in the learning proccess. For example. generaly, if you can't do the basic combo with a character you can't play it, or it is so suboptimal you might aswell not.
On a practical level though this ,most modern popular competitive games are dumbed down for the low attention span masses nowadays.
>they test for skills that no fighting game test like map knowledge and movement, estimating your enemy position, movement and routes
Fighting games do all of this.
>you can always see your opponent and what they are doing
You can always see them, but it can be very hard to react accordingly to what they are doing. It requires experience to properly adapt.
>perfect information
What does that even mean?
don't care bitch. bbtag is so easy usa won it.
FPS skills are inate, you're born with them, you can't improve natural reflexes. Fighting games for the most part are more memorization based and can be learned over time.
I want this meme about gooks being good at games to finally die. Asians are literally the most shit of them all and its only skewered in situations where they have fucking YEARS of advantage on the other countries like tekken 7 coming to arcades first. Whenever the playing field is equal the westerners either dominate or sit right there at the top with the top asian players
I'm pretty sure an American won MVC3, too. Jackfuck.
Holy fuck I know a girl like that shame she's a bit chubby
Yeah, but most FPS games can be less about skills and ofte just be sneaking up on a guy with a shotgun. FPS aren't just straight reflexes most of the time.
haha imagine if she let you lay your head in her lap while she stroked your hair and blew and whispered that she loves you into your ear
HOW IS THAT A DOWNSIDE
haha, imagine giving her the tasty burger
>Netcode is identical for all players of the game
false
Marvel is and will ALWAYS always the usa's game.
BBTAG is an ANIME game.
Aint gotta imagine just lucid dream my nigger.
The occasional sleep paralysis is worth it.
Excuse me? Netcode is the method by which the game interacts with the Internet. Literally network code. Since everybody is playing THE SAME FUCKING GAME the netcode for everybody is identical. 100% identical. Out of all of the things happening on the network in these games, the netcode is not a variable. It wouldn't work if it were different for everybody.
If you think I'm wrong then fucking prove it. But I'm telling you right now you're going to be unsuccessful because I know what the fuck I'm talking about. You either don't know what netcode is, or you're confusing the term with something else.
How about you fucking also learn that term you fag. You can delete your post at any time to admit shame.
Games with perfect information are games like chess, the enemy is always on the screen and you always know what they are capable of and what moves they can do, and the enemy always knows the same about you.
>You can always see them, but it can be very hard to react accordingly to what they are doing. It requires experience to properly adapt.
That's not a fighting game exclusive, that happens in most real time games.
see
You fucking moron. Feel free to explain why you disagree instead of shitposting "lol ur wrong" without anything to back it up.
because fat people are fucking disgusting
Fuck off chubby chaser
Gross
>Fighting games do all of this.
No. In a RTS or a FPS not only you don't see your enemy most of the time if you are actively scouting him, but his methods of attack can change without you knowing.
delete your post
Not a chance. Technical terms can't be used interchangeably when they mean something specific. Netcode is a very specific term. It does not mean latency.
Perfect information are games like chess, imperfect ones are like card games.
It depends on which fighting game you're playing.
If we're talking about combo execution, that's something that only the best of the best can do. Stuff like one-frame links can only be done by the top players consistently. Fighting games are also more about reading / prediction than reaction (in general), while online shooters tend to be more reactionary.
I wouldn't say one is easier than the other. They're both too different. It's just that shooters are easier to pick up and learn than fighting games, which feel completely foreign for your first several hours.
If this thread devolves into buttposting, I'm all for it, by the way.
/pol/ you can't stop people fapping lmao
That is all Yea Forums's threads on fighting games. The only joystick they can operate is the one ran by palmella
FPS
>twitch around
>hope you go to the right location
>point and click
WOW SO HARD
meanwhile
FIGHTING GAME
>requires immaculate spacing and constant analysis of the situation
>requires a vast knowledge not just of your character but of your opponent's character
>requires resource management on a split-second decision-making level
>far faster pace
>no team to use as a crutch
Anyone who says FPS are hard is a fucking moron. Go, challenge me to a FT10 on something, I don't even give a fuck, I promise you it'll end better than going against me in the fighting game of your choice.
I'll actually talk about fighting games while I post, though. What have you been playing recently, user?
No you don't understand it's a girl's penis.
If some dude had a vagina and i wanted to eat it that wouldn't make me straight.
>fortnite
>fps
???
Both genres are for retards
>>requires immaculate spacing and constant analysis of the situation
>>requires a vast knowledge not just of your character but of your opponent's character
>>requires resource management on a split-second decision-making level
>>far faster pace
>>no team to use as a crutch
sounds like a pro quake game tbqh
>but in fighting games that comes way early in the learning proccess
In most fighting games you can do pretty well without doing optimal combos. Hell, in a lot of fighting games optimal combos are only like 2 jabs of extra damaged compared to the average advanced combo. People overblown this aspect like no tomorrow but even in SF4 which is one of the SF titles with most complex combo systems (aside from the exploits in A3) you still had plenty of good players ruining others by doing pretty simple combos.
Shit like spacing, how to defend and how to apply pressure properly is way more important than optimizing combos but people always jump first into the combos and get frustrated when they can't do that ultra advanced combo they saw in a combo video which was almost always a combo meant for exhibition rather than an actual viable combo.
>Quake
>Knowledge of your opponent's character
Nigga please, that only applies to Champions which does character balance awfully.
I just highlighted it all I'm not saying it's a perfect match
Either way both genres bow down to RTS
it has been 15 years
and anime panties still make my hearth skip a beat
what are so magical about them?
I've been playing uniel, Xrd, Tekken, bbtag, TFH and kof2k2
This is easy to fix in a beginner by letting them play Divekick
I dunno man, I wouldn't trust what comes out of the mouth of someone who says something as stupid as quake requiring vast knowledge of the opponent's character.
I just highlighted it all I'm not saying it's a perfect match
Either way both genres bow down to RTS
Nice diversion.
Concealed > Nude
Concealing something leaves the imagination up to the viewer. Skin-tight concealing clothing gives an outline of the general area, but still allows for the imagination to run wild with how it looks like removed. It also allows a fantasy of removing it yourself, either ripping it off or gently pulling it down. For that matter, the anticipation of eventually seeing them removed (even if you ultimately know they won't) further heightens the experience and desire.
Anime panties also have the benefit of being skintight in an unrealistic way, allowing it to highlight the shape of the body underneath in a way that realistic underwear never would.
>it's another "I'll overhype the games I play while showing how ignorant I'm regarding the genres I'm criticizing" thread
We have drastically different tastes, it seems. I play mostly SFV and SamSho. I own SC6, but I'm not proficient by any means.
nice cope. anime and marvel is now usa's
I'm waiting on samsho pc. I might regret it though. I do play 2 on fc
Learning and understanding how to utilize all your normals, specials, supers, combos, block strings, mix-ups, option selects, etc in regards to the opposing character (of a roster of generally 15+) takes a lot of time. This is on top of game specific mechanics like air-dashing, alpha counters, KBD, roman cancels, etc. This is also assuming you've played and are used to the physical aspect of fighting games and can perform inputs from pure muscle memory. Fighting games take longer to get into than your standard FPS.
Aiming with mouse or stick, moving with keys or stick, and using a jump; crouch; and possibly melee button is not very hard to perform and only require minimal amounts of practice at integration to fully comprehend, with mastery and skill available much sooner to the player than if they were just getting into fighting games. Aside from the mechanical aspects, learning maps, item placements, spawns, etc. is again something easily grasped and applied. Movement tech like bunnyhopping and rocket jumping brought another layer of skill to the scene, but with their departure, the genre has returned to relying on a mediocre skill set.
There is a good reason why FPS is so much more popular when compared to fighting games; it has a much lower bar for entry.
*dashes an cr. mp's in your general direction*
my pp is very hard right now, just letting you guys know, have a good day.
SamSho 2019 is the only one I've played. I love it, though.
What is the 'easiest' fighting game series to get into? I know Mortal Kombat isn't, and Tekken is alleged to be pretty complex. Anime fighters tend to be combo stunlock craziness with emergency recovery bailouts, and so forth. Everyone always seems to point to Street Fighter and King of Fighters despite them lacking efficient tutorials beyond the basics personally.
FPSs are usually played on teams nowadays so the competitive aspect is mostly about team strategies, cordination and the like.
Apples and oranges, my man. Especially when you factor in team-based shooters and their corresponding communication and "people skills" if you actually want to play on a team (which make them impossible-tier for autistic Yea Forums users). Then on the other hand you have the grim isolation of fightan and nobody to blame but yourself and no excuses except pure inferiority.
Tekken is fine as long as you don't get lost in the movelist and just look up your character's bread and butter combos
Better to pick a fighting game you want to learn than one you think you can
It's pretty good. A little of 1 2 and some other mecahnics
FPS intro skill ceiling and intro knowledge levels are much lower than fighters. everyone knows you have to just click on the opponent's head before he clicks on yours, there's no numbers to know or grinding out how to beat a specific move or sequence, it's just move faster and react faster.
Honestly, fighting games are mostly about being willing to invest the time and so finding one you enjoy screwing around with is going to be more valuable than finding one with a good tutorial. If you're interested and you have fun with the game, then the majority of the work with learning the controls, learning the character moves, and learning the specific game mechanics will be easy enough to get into. Meanwhile, a game could have the best tutorial but if it is goddamn boring, then just memorizing the whole thing won't give you the practical experience you need. It's more learning how to play, rather than memorizing how to play.
Plus, most of the tutorials I've seen have just involved using a specific move, sometimes several times, with a COMPLETE at the end and that's it. I'm not sure how practically useful those are, especially seeing as how they're frequently touted by people who already can do the moves just fine rather than anyone who's picked up the game and learned it that way.
a shooter will require more skill to be competitive, not up for debate
a fighter will require more time to acquire competitive skills due to less opportunity to practice, up for debate
absolutely wrong and definitely up for debate. shooters are simple, fighters are not.
Quake/CS are harder then 90% of fighting games at a competent level. That being said besides OG Quake you probably won't need to reach a competent level to have fun unlike fighting games. I don't wanna say they're harder then the hardest fighting games but overall they're easier.
Fighting games require knowledge on much more nuance and fighting more people despite the options of the character can be different because of implementing those options. So you could win 10 games looking good then fight someone who makes you look foolish and not understand why.
Overall depending on what you pick its not too hard to be low mid/mid level especially if its SFV/DBFZ. If Diamond is the marking of a mid level SFV player I've seen a lot of bad ones. Know GG/Tekken etc are more nuanced and UNIST is more mid level and depending on who you pick can be harder. If you go with Enkidu or Yuzu you will probably have a rough time against the community if you go with Hyde/Akatsuki it will be quick to decent.
Being high level at shooters/fighting games is difficult and not worth picking one over the other tbqh. Because I've been a god at so many shooters then played a tournament player who was thinking of so many more micro situations. Also at most shooters besides maybe Quake most players don't even control map properly or counter respawn seconds at all.
Why do fighting game players hit down at FPS plebs instead of starting shit with a real competitive genre?
yeah i'm totally convinced by the person that can't even understand english that they somehow know more about any kind of life skills
it's not up for debate, that should be simple enough for you to understand
but for some reason that's beyond you
sad
Talent is a meme word. Id say people who have talent just as more perceptive when they start things because of a mind set/previous things they might not even think have to deal with it. Both just require dedication and persistent. There are so many good shooter/fighting game players who are as dumb as dirt in actual conversation so people need to stop overthinking it. Just learn or die.
Simplicity is not the same as ease. When you introduce a third dimension you exponentially increase the choices you need to make. You can't boil shooting games down to just shooting. There's a lot of very fast strategizing going on in addition to reacting.
What is a real competitive genre?
Board Game Online.
Nah you need atleast mid level combos to do so. Which isn't too hard. But some games it can make a big difference. If you take 4-5 hits to kill in Marvel/DBFZ you're definitely at a high risk because of the amount of right decisions you have to make compared to the dude making 2-3/1 if its Marvel most of the time to kill a character.
If its like SF4/GG sure you can get away with it. Its why Dudley players lose to anyone really. Guile/Sagat don't do big damage often but can win through neutral/damage usage. But you need to atleast practice some better/decent combos down the line mixups too or else you will fall behind and be relying on raw skill too much.
When two pick are equal in all other regards the person who only needs 2-3 good choices on hit versus 4-5 will win more.
>why don't they stop doing this
>does this thing you accused group of completely destroying your point
retard
You fight more people competent in fighters because more shitters pollute fighters. Both these statements make think neither of you have played good people consistently in either. The simplicity of a shooter is in itself depth as long as it has good decision making/mobility it means more relies on the player matchup.
RTS
>Why do fighting game players hit down at FPS plebs instead of starting shit with a real competitive genre?
Easy targets. It would be much, much harder to compare fighting games to RTS, for example. But it's fairly easy to feel good about yourself when your kicking the entire FPS genre in the nuts. Mind you, Yea Forums tends to be bad at fighting games so perhaps that's the only way they end up succeeded.
Also, both fighting games and FPS are currently fairly popular genres, so it's easy to associate the two as two of the big competitive genres. Most people have forgotten about MOBAs and a lot of other competitive games fly under the radar. Even with the whole Tetris 99, active puzzle games still aren't considered a competitive genre by most.
Other genres are dead or barely relevant (even for obscure fighting game standard)
Then again, a lot of people love to overhype less popular stuff since less people know it so they can't point out their flaws so it's actually better to use a competitive genre that's well known and alive as a comparison.
>Other genres are dead or barely relevant
Because the barrier for entry is so high
>When you introduce a third dimension you exponentially increase the choices you need to make
Most modern popular shooters barely add verticality into the equation while fighting games have lots of little details and possible strategies in just a single jab and what can happen after it on whiff, hit or block.
I'm not the fag saying that shooters have no skill but the point of "When you introduce a third dimension you exponentially increase the choices you need to make" couldn't be more wrong in this case, it would be more appropriate to say a third dimension can add breath but not inherently add depth or the choices you have to make.
This.
Plus, what the fuck do you niggers even mean by "good"? You can be better than 98% of all players and still be a fucking literally who assclown in tournament.
fuck off game journalist
Not really. A lot of them just aren't interesting (Moba), well known (puzzles like puyo puyo), no longer exciting to play (quake and rts in general) so people are no longer being attracted towards said genres anymore.
POST MORE BROWN GIRLS
Yea Forums is the home of the internet arm-chair critic who only knows theory but barely knows how things go on execution.
i have no idea if this will send me to Valhalla or not
Depends on the shooter. Overwatch has more verticality in floor layouts and in character movement. Titanfall had wall running and other mechanics to put people into the air; CoD Advanced Warfare did much the same thing. It's not common to see if FPSs and I would not say that it "exponentially increases the choices to make" but there are some FPS games which do use it.
Congrats, you just undermined your own point.
yeah not like us
we appreciate your sacrifice
don't talk about verticality it makes me miss tribes
There are, but CoD already dialed back on that aspect with the newer installments and Titanfall never got too popular (which is a shame). There are fps who do, but it's not something inherent to the genre which is my point.
I love chocolate
>it's not something inherent to the genre
That's fair.
>kino instinct
based
>mobas
>dead
>barely relevant
t. seething drowning in pools
>Reading comprehension
I'd say not because Neutral Game is almoat nonexistent in the high level marvel-like anime fighting games, as the most important thing is micromanagement and tight optimization of longass combos and resets. Those games are a lot less about getting in on your opponent as much as it's about getting the most once you do.
I personally belive the hardest fighting games to learn and play on high level are the King of Fighter games as in those games are all about offensive pressure, and you continuously have to react to extremely tight mixups during neutral. You also have to learn 3 characters and every match is knowing 3 matchups.
ITT: autists who can't master more than one genre
This post is correct. Fighting games haven't reached this level yet
youtube.com
>fps
>point and click
>fightan
>neutral, reads, frame data, mind games, fuzzy guarding, oki, and so on and so on
No, the #1 USA game is Smash Bros. Like that's the definition of "what Americans play" these days.
It literally cannot be Marvel because marvel is dead
Since most shooters require teamwork and other annoying shit, you have a lot more people crying "omg, why am I always stuck with shit people". With fighting games it mono y mono. 1v1, you can't cry "my teammates are shit", Even if the other person is using a crazy good character, you can overcome it, the game is ENTIRELY in your control.
>just picking shit up for 40 seconds then clicks on dude
omg so fucking boring
AHHHH FUCKKKK IM GONNA COOM Yea ForumsROSSS
Fighting games are easy to get into once you learn how the game works. If you haven't been playing shooters since you were a lot younger it's going to take some time to build up great aim.
>mono y mono
>On a conceptual level I think FPSes are way harder, they test for skills that no fighting game test like map knowledge and movement, estimating your enemy position, movement and routes as you can't see him for most of the match, controlling weapon pickups and powerup management, etc.
>Fighting games are 1v1 games that are usually played on a simple map that has nothing but 2 corners, there are no neutral items you play around and you can always see your opponent and what they are doing, they are games of perfect information.
you barely mention what FGs have that FPSes lack, you mention everything related to moving around the map(optimizing movement, capitalizing on advantage points and where the player might be located/go next) but fighting games while they might lack that aspect put all the focus on the importance and implications of every single move the player can make with even basic tools like a jab being able to lead into multiple strategies, movement options that are very versatile, completely different characters with huge and different movesets that can lead to pretty different playstyles depending on the player (while in fps different classes are sometimes too restricted by the role they have to play).
>For example. generaly, if you can't do the basic combo with a character you can't play it, or it is so suboptimal you might aswell not.
This is complete bullshit. There are plenty of players like Alex Valle who focus more on reads and footsies over optimal combos and they still defeat plenty of players who are monsters at combos.
A fighting game has multiple aspects in which a player can excel: Combos, reads, footsies, mix ups, zoning, frame data knowledge to name a few and plenty of expert players are only "masters" at a couple of those, those aspects tend to have such depth that you're not meant to master all of these before you become a competent and only a few will master some of these.
Probably Fantasy Strike
It's less of a game, and more of a tutorial for other games though
I want to pull Mika's shorts down.
holy T H I N N
I miss playing half life with my friends
I want May to slam me with her Anchor
I suck ass at every fighter but I still enjoy them immensely
puffy
Shit, I should have posted Gord or something.
It was nice having friends but those times are over
Good tummy, however her ass should also be praised.
Give source pls
Her hip attacks sure are dangerous, imagine if she landed on your face or crotch haha.
you don't understand fighting games at all.
it'd be more interesting to hear an opinion from someone who is good at both.
Gomene!
A lot fucking harder
Far easier to memorize maps, spray patterns, peeking spots, etc than learn fuck knows many character specific matchups and specific tech. I can blunder into any shooter and still top matches without studying the game
New fighting games put my ass in the lab for hours on end before I'm even comfortable going online with basic ass BnB combos
You have no team to back you up so every fuckup is truly yours and yours alone.
You really have to lose to win at first and the starting tests are not easy and most people don’t pass them.
No matter how much you try to dumb down execution that won’t help you in a 1v1 setting against someone who’s played for months if not years.
Still, if you managed to get though all that that’s a victory on of itself and nothing beats that thrill of testing your skill against others and seeing how much you improve over time.
Fighting games are fucking great.
In fighting games you don't maneuver in a 3d space for the most part, some of them you do
In fps you have to be able to target your enemies from various ranges, not just 2 feet way, it's pretty obvious fps takes more skill
i'd eat her out
It honestly feels like playing a game of rock paper scissors but with way more than just 3 options. Where instead you knowing all options of tools you have, you need to be able to memorize every options you have without being explicitly told yourself and have to figure it out yourself by either labbing or losing.
How do I learn this power
Blocks your path
oof
good luck practicing your reaction times, retard
Yes
This somehwat, but I would like to add on one more thing:
Transition between different fps games is easier than between fgs because while most fps tend to have the same type of play-style and base, fgs tend to be radically different and thus most of the time one has to start anew.
>hope your netcode is better than the others
WHERE'S MY GODDAMN SEQUEL!?
Fighting games are way harder. You have to be able to react quickly in fighting games too, and it’s a lot harder, because there are way more things that your opponent could do in any given situation.
all that space makes no difference if you can just shoot across it. it's not like this """"""""maneuvering""""""""" matters at all once two people have set sights on each other. then there's just aiming and peeking, without much "maneuvering" (depends on the game i guess, arena shooters have more of it).
anyway, the point is that 3d space doesn't add strategic depth to the game beyond your initial positioning. once you've made your strategic play, one party will be in advantage over the other due to their positioning, but after that it's all just technical skill and brute force.
i think FPS take more technical skill, whereas FGs are deeper.
It's for this same reason that board games like chess and go are deeper than FPS despite being a 2d game: even though it's a simplified board, there are far more options and all the options interact with each other on the board.
you have a limited amount of options but ALL the options matter.
whereas in FPS you have a ton of options due to it being a 3d game, but a large amount of those options lack impact or are almost irrelevant.
Oh...
Oh my.
A videogame thread combined with a sexy image because you really don't want to discuss fighting games...
BAKANA
I'M...
AHHH
FUCKKK ITS STARTING AGAINNNNN KONYAROOOOOOO
IM COOOOMING AUGGHGUUUUUUUUGHHHHHH
How is this meme supposed to stop people fapping when he's all happy like that?
It's like how the boomer has this dumb grin so people stopped feeling shame for playing games at 30 and started enjoying doing what they like
What's the next step of your master plan?
My favorite part of a woman is the boobies.
just washed my ass out with water for the first time, ask me anything
Not him but, thise red eyes, unkempt body and dirty clothes is happiness to you? If so, you've got bigger issues than just being an addict.
It just looks funny user, not every meme is a coordinated ideology-pushing discord raid.
nice arrest,cartoon and DC is not russia.
Is this a level 32 wizard?
No but that genuine looking smile is
It's a level 2 wizard
its an apples to oranges thing
Fighting game
>full understanding of your character and your opponents character, this includes but not limited to things like what can/can't be punished, correct spacing, what moves beat out theirs
>able to predict and react to opponent behaviors
>what to do when put at a disadvantage and how to recover from it
shooters
>understanding of your weapon, but moreso the map, popular routes, hiding places, where you can/can't go
>similar twitch reflexes but also predictive shooting depending on weapons
>being reliable/relying on your team and being able to communicate to them in a beneficial way
the other thing is there's like 8 different flavors of shooter game and within that there's like 20 different game modes all having different metas
It's a faceapp smile you retard lol
It's a level 50 boss in magic but a level 1 crook irl
>>similar twitch reflexes
There's a pretty massive difference between precision work and "press button".
its a similar concept, being able to snap aim to react to a threat coming around the corner and being able to accurately adjust your block for mix ups or sneak in that dirty punish, but aim accurately would be more physically demanding I agree
In most modern fps iron sight and shooting afterwards will do most of the job considering that movement speed isn't that crazy.
Also calling it just "press button" is kinda disingenuous, considering that you need to know which button to press, at which distance and already come up with a strategy based on the outcome (buffer it into a cancel for example)
Do you have a point?
what temperature was the water?
>looks so real bros... wowwww
You're retarded lmao
Never said it looked real, you big idiot of stink smell
Games like Quake or UT are harder than fighting games but this new era of cod twitch shit is way easier than fighters.
Shutup smelly boy
No. There's no precision involved. Fighting games don't get any finer than finding a 45 degree angle on a stick. It's a completely different task. Translating every infinitesimally different screen(and audio) position/facing into a hand movement is a major test of hand-eye coordination, as is keeping track of the map and players while out of sight a test of your ability to keep a space in mind. They're distinct skills with no parallel in fighting games.
Quake is happy little accident based on exploits of the movement physics but aside from that it's not hard to play. Unreal is quake but slower and with more weapons (a lot of which are useless)
YOU SMELL LIKE SHIT STUCK TO HAIR OF ASSHOLE BITCH
love this angle
kids these days got no chance in hell at descent. shit, I bet they can't even keep up with one alien in avp2 multiplayer.
Good to see you ignore the post talking about the actual nuance found in reactions in fighting games.
WHAT THE FUCK YOU SAY YOU BASTERD BICH
Movement is just one aspect of competitive quake. there's so much to learn with every map and timers and whether to properly engage or not. There's a lot going on at high level quake play. I group UT in there because it's quite similar and there's a bit more involved with movement techniques. Becoming a god with the shock rifle is also very difficult. Getting mid air shock combos to land consistently is a very useful and difficult skill to master.
Yeah older shooters were just way faster and had a steel learning curve.
The 2 main reasons why I mostly play fighting games over shooters are
- Most shooters are team-based. The only choice I can think of where you can play solo FPS, and expect a reasonable population, is... Quake Champions duels? I honestly can't think of anything else, would love it if there was though, fuck team-based anything games.
- Cheating in fighting games is incredibly rare. At worst you might have a Kazuya player in Tekken 7 PC using a macro for electrics, assuming you even play Tekken 7 in the first place.
The main downside for fighters is online. I'm fine in Europe but some regions just aren't worth playing in.
>why don't you reply to me!
Get a grip. And you completely miss the point, is why I didn't reply to you. Because you're arguing against points nobody ever fucking made. It's not about nuance. I didn't say squat about one being better or overall complex. It's not about
>fighting game good
>no, shooter good, fighting bad
get your nigger mind out of the gutter. They are distinct skills. They are different. You are comparing apples and oranges. And before you start again, that is not me shitting on oranges. They're not apples. That's just a fact. It doesn't matter how ripe it is.
UHHHH UNFFF
COOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMM!!!!1
yes but i played shooters my whole life and not fighting games
why is she so perfect
around... wanna say 42-45 degrees celcius? right on the border of being too hot to shower with.
what are you gonna stick up there now?
They're both the scenarios brought by the reactionary part of engaging with your opponent.
The part that comes afterwards is different, I'm not arguing against that but calling it "just press button" shows you've got no idea what you're talking about. In both scenarios your eyes and hands need to be pretty well coordinated and think ahead, even if it's in different ways so the post you were replying to wasn't wrong.
>ywn have a ramlethal girlfriend
mmm... probably my vibrating plug. i like keeping my other thing clean.
>post is directly below someone discussing fighting games
>post is not discussing fighting games either
really makes u think
shut up you probably only played ascend which shouldnt even be called a tribes game
>There's no precision involved
I wouldn't go that far, especially on older fighters where the inputs were way stricter. I don't even disagree that shooting in a even relatively fast paced FPS is more mechanically demanding.
hey cool!
No it's virtua fighter but they haven't had a game in years.
Played T2 and Ascend
Yes it should hipster nigger
he cute ngl
can you cum hands free with that?
theyre probably the same except if the fighting game has very intricate mechanics and combos, then youll also need mental ability in addition to physical ability
Both genres are hard, I'd say it's way harder to know where and how to improve in [arena] FPS though. I've tried playing new Quake, I think I'm at around 1800 in Duel this season, and I struggle to wonder what I should improve on. It's harder to spot where the 'mistakes' are that are being made. I walk around more so I'm not giving away my position through audio. I keep 30 second track of mega-armour / mega-health. I incorporate a bit of the mind-game aspect in predicting what the other guy is doing and making a good decision based on that. Practice strafe-running a bit so my speed is decently high when need be.
But there's no replay system at all, so I can't see my opponent POV for games I lose and see how they got the drop. Or look at their movement so I can copy it and maybe improve it. Finding matches outside of match-making is such a chore and waste of time compared to fighting games. The 2 discords I tried getting matches in were mostly dead, I gave up.
It's fine to just slowly grind out matches until something clicks but compare it to fighting games where it's just easier to find flaws and figure something out to plug em up. You have replays, you can repeat scenarios in training mode, there's usually far more in terms of tutorials on YouTube, Twitter, Discord, etc. There's also like no choice for solo-FPS, it's Quake or nothing because everything else is dead or team-shit like counter strike.
i wish... still in training. it's a harder goal than people think.
>I'm not arguing against that but
See. This is why I didn't reply to your dumb ass. You've absolutely no interest whatsoever in discussing the topic at hand, you just had to chime in because you got your panties in a bunch over my fucking tone.
Nobody would take issue with "just point your reticule at him" used the same way. That's what the games are about. That's where the difficulty lies. In a physical, mechanical task, not in committing the fucking left mouse button to muscle memory.
What a waste of fucking time. Don't do that "mooom! look at me! look at me!" act ever again, you stupid fucking fag.
>I wouldn't go that far, especially on older fighters where the inputs were way stricter
Yeah, but even if we were talking five degree angles with no interpolation and frame-perfect inputs, that's pretty much all muscle memory. That's not a part of the actual reaction, it's the same every time. And 45 degree angles are very, very easy to consistently hit with practice.
>shooting in a fast paced FPS is more mechanically demanding
That's a little broad, honestly. Heavier on hand-eye coordination, absolutely. Spatial skills, 100%. But that's pretty much the game. What do you do when someone comes at you? Well, you've got your "shoot" button.
>then youll also need mental ability
Just kind of made the thought cross my mind that shooter games, depending on maps and respawn systems do give you moments to catch your breath and collect yourself, in a fighter you gotta be engaged the whole time. That doesn't make one better than the other it just crossed my mind
I used to hang out in a UT 04 discord channel that would have duels pretty frequently. I'm not sure how the quake community is but I'd imagine all the tryhards are still on irc.
Also there's probably some demo recordings you can look over. I know in a lot of the old quake communities they would trade demos after a match. No idea how the scene is with quake live / champions though, it's probably mostly dead outside of weekends and organized game nights.
>You've absolutely no interest whatsoever in discussing the topic at hand
I could say entirely the same about you since in your first post you were already showing you had no idea about how this works on fighting games by calling it "justpress a button".
I know you're angry that you got told over skipping past where the actual intricacies of one lies, but both are reactionary, whether you like or not which was the whole point of the first post you replied to.
no you didnt, it shouldnt.
Lots of appealing contrast and shark teeth.
>What do you do when someone comes at you? Well, you've got your "shoot" button.
In an old school arena shooter you'd have to aim, shoot, and move at a high speed, both your hands and eyes would be in full use compared to say a low TTK shooter where you can hold a corner and rely on your aim and sense. Again this doesn't make one better than the other but I would just consider a relatively fast paced shooter fairly physically demanding with moving and shooting within a 3d space and that's before even taking into consideration if the game has duck/prone/lean/slides/dodgejumps
>no you didnt
Oh well I guess I didn't then
got the individual images?
Double basado
Never ever expect a serious response from posting mika. Yea Forums only knows how to respond to it in one way
They both require different sets of skills but if you can be good at fighting games I don't see why you would struggle that much with online shooters in general.
Although I don't see most fps fanbases being as motivated to bring new blood into their playerbases as with old fighting games, both with old and new.
Yeah she's my girl but she gets memed way too hard.
It's all thanks to that XD
>want to get into fighting
>can't into frame perfect shit and instinctively knowing inputs like breathing
>just want to experience the metagame shit
it hurts
It's funny. I called someone crazy for ranting about how Mika's design and character would attract an annoying crowd who'll just latch on her from secondary exposure and here we are
He was right, I had too much faith in people.
>Not him but, thise red eyes, unkempt body and dirty clothes is happiness to you?
yeah. better than self loathing faggotry.
I don't know if it's only me but Splatoon 2 feels fucking hardcore, people don't fuck around in this despite the childish look.
And it's even worse when you play normal turf mode and there's some asshole in the other team with +2k hours on the game.
>Frame perfect
That isn't usually the issue for most games these days
>knowing inputs like breathing
It's muscle memory, that develops the more you play. Some people just tend to learn faster than others.
Yeah, definitely. For those two tasks I can't think of a genre that's more demanding. But you're not really weighing your options in response to a situation in a game like that. If you know the map well enough to backhop while taking pot shots you can do that, and it's fucking beautiful, but kind of a no-brainer if you can pull it off. Maybe you'll do a little stuttering, spam jump and crouch erratically to make yourself harder to hit. But that's all, and you're already moving. At most start shaking your hips a bit, and shoot. Compare that to a fighting game where you're playing a high-speed game of rock paper scissors with a fucking truckload of different scissors. They're just different skills. Reaction times won't help you dedicating all your answers to muscle memory and learning the tells of all your enemies' moves, and shooting first isn't gonna help you actually hit your mark.
Sure, reaction times are important in both, but the expression is completely different.
>I could say entirely the same about you
>no u
piss off, retard
They take a ton of time to learn, and there's a lot of stuff you can't quickly learn by just playing them. You have to study outside of the game to get good at it efficiently. Doesn't help that fighting games all seem to have huge rosters nowadays, and you need to learn how to fight every character.
You really are angry at being unable to point out the differences between how both genres handle reactionary gameplay, cute.
I also don't like how it just turns into infinite combos and knowing when to break them.
If it's not Guilty Gear or Tekken you can survive most match ups and learn how to deal with them without it being too difficult.
ok
>Infinite combos
>In 2019
Bitch nigga what are you on about. Maybe getting two-touched against someone really good or getting reset but an infinite? What are you playing?
Then something like this would have been posted instead
Compared to literal Mika porn that got linked though?
you're just fucking stupid
>What are you playing?
Skull girls.
Doesn't that game feature a combo breaker for infinites or something?
Any general advice for getting past Gold as Ryu in SFV? The obvious answer is just learning match-ups better and improving all around, but I'm curious if people have found one area to improve on that made a huge difference for them.
yeah, this user just sucks
yeah and you can get comboed again if your timing is off.
its not something you'd likely see in every game, but I just don't like a game built around infinite combos.
Biggest problem I have with fighting games is not playing them consistently. I'll play every day for a few weeks, then go a few weeks without playing and forget half of what I learned.
What the fuck is this thing? Haven't you idiots made enough wojaks already?
BABY WANT FUCK UUUUUUGHHH
no
lmao
source on this dog ?
what the fuck is it looking up like that for hahaha
That's the stop masturbation degeneracy wojak
brain tumors he died in agony
>want to get into shooting
>can't into aiming and knowing all the best map positions like 2nd nature
>just want to experience the metagame shit
it hurts
Honestly I doubt it.
>stop masturbating
Good fucking luck with that, retards
Shooting metagame is pretty shit desu.
Its just knowing where people will go and playing ring around the rosey with obstacles.
Also most shooters have some low skill floor guns that let you play competantly with only minor loss in power/output.
If you're talking about quake though, I feel ya.
i'm going to try. it's gotten so bad i that i have to spend an hour everytime to get off now and i want that time back to playing videogames!!!!
They've made a few.
>pepes/wojaks/eceleb image hashes'
pastefs.com
>text filters
pastebin.com