>Mario
>liberal values
>lack actual skill
>Dota
>peer pressure
>Fallout 3
I'll have some of whatever OP's smoking.
How do we make games fun
Imagine the depression of the person who would make something like that pic
Yea Forums is too autistic to ever smoke
depends what kind of fun you're aiming for
for actual games, you want tight controls that give the player a lot of freedom but not too much. limits that make things interesting but not overbearing will go a long way
for RPGs/vn's, just good writing is enough, people almost never play these for the story
for gambling addicts, just put some anime tiddies
>aside from not being able to keep their mouths closed
are you upset that they have more friends than you, or that they make retarded faces on social media?
this image has been spammed to fuck back in march and is still just as retarded today as it was back then.
>hates videogames
>posts on videogames
seems legit
>nu-fun
>nekopara
I will never ever ever say Mario Odyssey isn't a brain dead game. 95% of the game is no challenge. But I don't think it's a bad game. It has a lot of personality and is really good at just letting you have fun with the physics engine without roadblocking you into a story sequence or something.
That said
>Mario
>Liberal values
The fuck? Mario is pretty much the opposite of political. The moment Nintendo sees anything with their plumber boy becoming controversial, they deny it ever existed.
>League of Legends
>simplified that the average retard feel too challenged
Reminder:
League of Legends
>tens of millions of people regularly play it regularly
>spend thousands and thousands of hours just trying to just get to diamond and be even the top 1%
>even after you finally reach the top 1%, still have a massive skill gap to top .1% and then even bigger skill gap to top .01%
>the people who succeed in it are generally very high IQ individuals who see the game from a totally different perspective and could literally talk for dozens of hours on end about game theory and meta and tactics
>team of hundreds of people who work on continually updating and balancing the game as the meta changes
>Need wide range of intense mechanical skill, intelligence, reaction time, reading of opponents, planning ahead, strategy, knowledge of meta, multitasking, map awareness, etc.
single player "difficult games"
>dev (usually one guy or a small team of literally whos working in their basement) makes a random maze of bullets or platforming obstacles where you need to follow an exact path to get through everything
>spend hundreds of hours in a vegetative trance as your muscle memory slowly learns the exact precise timings for this random path that someone spent ten seconds making by randomly moving around and then put bullets and obstacles everywhere else
>no need for intelligence, reaction time, reading of opponents, planning ahead, strategy, knowledge of meta, multitasking, map awareness, etc.
You don't. Fun is subjective. You just need to make a creative and original experience.