FF2 and FF3 only got released outside of japan much later. So did you ever end up playing either of one these games, rereleased or fan translations.
What are your opinions on the music, story, narrative or overall game(s)?
FF2 and FF3 only got released outside of japan much later. So did you ever end up playing either of one these games, rereleased or fan translations.
What are your opinions on the music, story, narrative or overall game(s)?
ff3 has amazing music, xiv shadowbringers trailer used an ost from it
Ff3 is the precursor to job system FF so I enjoyed it. Its job system is naturally wonkier than the more modern entries but it was still fun.
Ff2 is a game most people hate and people with high iq like. The party in that game is heavily customizable and the story while not told as good as it could be was the first actual story an ff game had. Once you get through the initial hurdle of understanding its systems its really quite fun to play.
wait, is the main motif for Shadowbringers taken from FFIII?
Overworld theme is, go check it out im sure you'll recognize it
I've played the 3D version of III on the DS and it's a real grindfest
The music is fine (the one on the FC is better)
The story is OK for the time it was released I guess
Im currently playing the DS remake of ff3 and im sure changed the job thing, i have a faint memory of it costing points to reroll
I'm actually giving FFIII a replay right now. It's good, but I realize it actually plays a lot closer to FFIV in the way it practically forces job switches on you to deal with specific situations. It really limits which jobs are viable to use for specific dungeons or specific parts of the game because of gimmicks and/or equipment/spell availability.
FFII is a game I'll never replay simply because of that monster room bullshit
FF2 is a flawed blueprint of what became a much better series.
FF3 is a boring retread of FF1 with a lot more design problems than FF1.
The dungeon where you need to shrink i literally just changed one character to black mage and ran away from everything until i got to the rat boss, then i blasted it with fira
Pretty sure you can't have Fira by that point
And it's hardly the only point in the game like that anyway
>attacking yourself to boost hp
>losing INT on my mages
>dumb ass axe welding damage dumpster never looses int
What the fuck??!
In the gnome village there are collectables in the doctors house, fira and fire rod, its easy to miss. I suppose i was lucky
More like
>needing to cast each individual spell literally 500+ times to level them up on the higher end
First FF game I played was 3 with the fan translation. Still laugh at the credit being "someone2crazy" or something like that to this day. Recently replayed it and it's still great.
At least they were willing to experiment with something new, you could say it was ahead of its time
Literally every final fantasy game has some gay new battle or progression system. II doesn't get any credit for that. The series is nothing but experimentation
Eh, not quite as there were already videogames and tabletop games with that kind of character building.
What FF2 did was making a Ultima kind of game with those mechanics and try some different tweaks to the formula, like having negative growth on neglected or opposite stats.
I only played the first 4 dungeons in the DS remake, and they're more like generic paths than dungeons, is this a common theme in the game
The only thing I disliked about 3 was that the final jobs kind of sucked. Sage and Ninja are just not that interesting, compared to the classes you're more likely to have. Honestly I wanted to keep my Knight all the way to the end, but without grinding he wouldn't have been able to be of any use in the last dungeon.
Kind of enjoyed that about FF4; that Cecil was great the whole way through.
>The series is nothing but experimentation
LMAO
I played the originals in Japanese on the NES. 2 was a horrible mess, but it had a decent story and great music. 3 was really good and still one of my favorites to this day.
All FF games are like that. If anything III has more gimmicks than average with the mini dungeon, the dungeons with dark concealed paths, the dungeons with magic key treasure rooms, the ones with dividing enemy gimmicks, etc
Knight is absolutely viable at endgame because of its equipment options. Excalibur and the Crystal Armor make it a top tier physical job. It's Warrior that gets jack shit
Never played the DS remake, but most of the dungeons in the NES version are pretty simple. But the later ones, like the Earth Crystal and the final dungeons after you get the Invincible can get pretty challenging.
Though I honestly vastly prefer that to FF2s bullshit. Especially that shit where entering a room puts you in the middle of the room, forcing you to usually enter at least on fight.
That said, you should be exploring since you're likely to miss nice equipment and items if you don't. A lot of walls can be walked through, I mean.
>Knight is absolutely viable at endgame because of its equipment options. Excalibur and the Crystal Armor make it a top tier physical job. It's Warrior that gets jack shit
Did you grind/what was your level? I was getting smacked around pretty bad in the final dungeons. Those chests with the Ribbons got pretty tough, for example.
>losing int on my mages
This doesn’t happen
I don't really remember, I think I did at least get everyone to 9999 HP because of how you can be locked out of that by leveling with the wrong job, but I don't think I got my knight to job level 99.
I played II after playing IV, VIII, IX, and X, and honestly enjoyed it, it was a neat experiment in balance and leveling your characters and the music was solid. However it is obviously held back by the older design style that the series wouldn't reach away from until IV, and wouldn't fully break away from until VI. I would love to see a remake of II that changes the pacing and fills in the world, while expanding on the weapon/skill leveling system.
I hate III.
I played most of my jrpgs as fan translation roms, desu.
Thanks looking forward to the later dungeons
SaGa is a vastly superior version of FF2
Its a penalty you get for switching jobs. It doesn’t negate any progress you have made towards leveling the job it simply debuffs your stats until you’ve fought a certain number of battles on the job in order to get “accustomed” to it. The number of battles you had to fight varied depending on what kind of job you were switching from and to. For example if you switched from black mage to white mage the battle count penalty would be shorter than say switching from black mage to warrior. This was to endorse specializing characters into certain roles, characters also had a hidden weapon experience stat that didn’t really make much of a difference other than better accuracy, which wasn’t really a problem.
Anyway, the penalty wasn’t that big tho I wouldn’t fight anything with stat reductions. The largest battle count number i saw was 6 while the lowest was 2, the former was what i usually got. It really wasn’t an issue.
Also, Items were really fucking overpowered in that game and were very readily available via the steal command.
I got my Knight to job level 99 in my recent playthrough, but his hp was only like 5k or something, even though I pretty much always switched him to Viking for max HP gain. So I was probably lower leveled than you were.
But yeah, fucking love playing with a Knight in FF3. Always had him as my overworld sprite. I remember being annoyed with FFT because Knights weren't as cool there.
Ff2 is fucking hilarious and the reason everything in final fantasy nowadays is immune to death. You can kill any boss except the final one with either Toad or Teleport, and they end most battles in one turn when cast as AoE. Optimal strategy for most of the game is two shields, no armor, and casting death spells.
Knight actually gets second highest HP gain in the game, so you were fucking yourself over switching to Viking. The only one that gets higher is Black Belt
>You can kill any boss except the final one with either Toad or Teleport
Actually, you can kill emps with the Toad spell just fine on the NES version, but mostly because the game is bugged to hell and back.
Death memes aside. It was really quite interesting how status spells actually worked in ff2. It was also annoying that buffs could miss. I still don’t understand what aura does
Good to know, ive seen something like this in the DS version as well, never truly knew the meaning of it until now, thanks
Regarding items. If you want to have fun nuking bosses, switch a character to scholar and have them use the attack item. Scholars innate ability is to double the potency of any item it uses so they make the best item healers and also hilarious nukes when you use the highest attack item tiers like white musk. If the boss has elemental weakness they are very capable of one shotting them.
I'm pretty sure Viking has at least higher than Knight, since I used save states when grinding to know when I should switch classes, and I remember seeing a difference there.
But Black Belt might have been better, huh.
There's an element of randomness to HP gain, but the formula runs off base Vitality stat, and Knight's is second highest after Black Belt
Contrary to what your average retard "thinks", FFII is a fantastic game.
Checked an NES guide on gamefags and got this:
>Knight vitality level 1: 10
>Knight vitality level 99: 80
Whereas
>Viking vitality level 1: 20
>Viking vitality level 99: 98
Which is the same as the Karatekas. Should Viking and Karateka should be the best HP growth classes.
As much as you're completely right you gotta break those eggs to make the SaGa omelette, FF2 was that and I'm grateful it exists.
Meanwhile in the DS version
>Viking vitality level 20: 14
>level 99: 71
>Knight vitality level 20: 20
>level 99: 85
I thought NES FFIII didn't have job levels anyway
It had, but it only seemed to affect how many hits a character did with their weapon and how many spell levels + mp per level they had.
A dual-wielding Knight at job level 99 with haste could get like 28 hits or something. You could wreck bosses in two rounds, if you used a Bacchus wine as well.
I thought that the GBA translation had cucked out, when it first came out.
>All those absolutely retarded grinding methods
FF2 made me laugh so hard at times
FFII is the worst game in the series, hands-down. I admire their moxy in trying to make an Elder Scrolls-style leveling system in an NES game, but it didn't work at all. FFIII was pretty good though.