Why is jrpg lore always terrible compared to Western rpg kino?
Why is jrpg lore always terrible compared to Western rpg kino?
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Because WRPGs mastered the art of telling not showing
Fpbp
Writting. And languange. While english inst precisly a latin languange it was influenced greatly by languages that derived from latin. Asian languages such as japanese lack passion sort to speak. And it becomes cultural. Which is why in every japanese sub culture it seems like their larping. Like their wearing it skin deep. While pol may be a nazi japs would wear it as a costume and larp. This is why their dialogue in games even in japanese is notoriously corny. Theres no passion, no soul. Even their poetry haiku is structured robotically.
What does this even mean?
Japanese people in general suck at worldbuilding same with anime
Why is Bonemold kino?
Something never seen before. It's very,very kino.
What jrpg actually shows you anything? It's almost always half assed item descriptions. With a jrpg like Elder Scrolls you actually witness events that get recorded in future games as history.
True
Wrong.
wtf does Latin have to do with anything
Typically because wRPGs are built after the idea of tabletop roleplay, and creation and acting of the character delving into interesting and well described locations to hunt for treasure, and immerse yourself into a rich setting based on dozens of sourcebooks of info. The games just took this same sort of concept and ran with it. Look at degenerated shit like Skyrim; it still has a truckload of ingame lorebooks and notes.
jRPGs never had that background. They are usually all about the adventure and being westaboos.SMT is probably the deepest I can think of. But there is also a charm to shit like Dragon Quest and the Goblin Slayer. The 'generic JRPG setting' has a relaxed charm all its own. And a lot of Final Fantasy tends to be vastly more visually interesting and stimulating than curent western titles, because they focus more.
Honestly speak, chance to fuck the women aside, would you honestly prefer to isekai into a Final Fantasy setting or the Witcher setting? FF every time for me.
Absolutely BTFO on the first post.
but what if what they tell is more interesting than what jrpgs show
I'd prefer Witcher setting tbqh. Being a chad Wizard like Vilgefortz wearing this awsome mixture of robes with platemail and a funny tall hat with the power to kill dozens of men or monsters with a wave of my hands.
But more likely you're a shit peasant who'll die of plague
This
37 Sermons of Vivec> cringe jrpgs "showing" with overblaring orchestra music.
Anyone here knows anything about cyphers?
America domintes the world in everything; why would RPG game development be any different?
Japan likes to imply lore and just in general leave things mysterious. It's not just rpgs, they like to do this with everything.
I've read a lot of interviews where the creators talked a lot about how they imagined the interesting lore options of their characters and places when creating them, explaining the reasons they look the way they do, but intentionally not putting this explanation written down in the game. Usually there is a lot of thought behind the seemingly just cool looking designs and settings, even to the smaller details.
it's just the way Japanese prefer the presentation of their fiction.
>america
>when the only decent ""western"" rpg that came out in a decade was made in eastern europe
>Japan likes to imply lore and just in general leave things mysterious.
You can't be serious. Japan almost never does this. Everything is usually explained ad nauseam.
>I've read a lot of interviews where the creators talked a lot about how they imagined the interesting lore options of their characters and places when creating them, explaining the reasons they look the way they do, but intentionally not putting this explanation written down in the game.
Well, that's nothing special. Literally every game does this. Almost nobody has the time, budget or inclination to explain every single little facet of their universe. But the Japs never leave shit that matters unexplained unless they are planning to make a sequel.
>showing
name one good jrpg that does that
you literally cant
he means that a JRPG is more likely to show a giant golden city with a giant golden tower in the middle, at least as a background pretty decoration, instead of turnining it into a boring concrete medieval city and leaving the interesting interpretation only in lore.
JRPGs try to leave grandiose visuals all over the game.
>You can't be serious. Japan almost never does this. Everything is usually explained ad nauseam.
what do you even mean?
aren't your problem exactly that they don't explain anything?
Like you expect literal books like in elder scrolls, explaining the lore to you, or long descriptions in general doing this, maybe long exposition from characters. That's what lore means to you. Japan almost never does this.
Japan just likes to create designs and worlds that imply background stories. Something strange, unnatural that shouldn't look the way they do without some explanation, but it doesn't directly explain this to you, just leaves it up to you. Things like that.
People began to notice this with Dark Souls, but Japan actually always loved to do this with games in general.
no dialogue trees
Why would you post TES like it's not an awful series.
Because it isn't
>hehe i baited Yea Forums am i cool yet
>baited Yea Forums
the majority of this site probably shares the opinion that TES is a shitty series
Morrowind is the only decent game and it's still worse than most crpgs.
My opinion is not bait nor is it an uncommon opinion.
He is unfortunately right. TES is the absolute worst offender of this. All the cool lore is not used IN ABSOLUTELY NO WAY. "well this world has a pretty cool backstory that you can read in books..." who cares? You never get to experience any of it.
Should we move all /wrpg/ discussion to /lit? I have yet to ever see anybody discuss a WRPG for any reason other than story and characters, lorebooks in game which have nothing to do with gameplay and no impact on gameplay, and rampant memes complaining about the lack of story elements in video games in other games as compared to Visual Novels and literal novelizations of their """genre""" titles. Even in Atelier games there are frequent complaints about time management and regular discussions of the best party members to bring along while dungeoneering, even if most of the discussion is fanart and weeb waifu pandering. I have yet to enter a single Baldur's Gate, TES, Planescape, or Arcanum thread focused on anything except for the orgy of SO DEEP lore.
You do realize that no game can ever generate as much discussion as lore?
Game mechanic discussion is boring and retarded, it's the sort of shit that cringy MMO players do all day on discord.
WRPG fans everybody
Don't lump me in with him. I play CRPGs for the mechanics as much as the story.
In jrpgs the world/setting is just a backdrop that's called in whenever they need to develop characters. Different priorities.
so what are JRPGs even good for? most of them are turn-based grindfests broken up by cut-scenes
>dude like, he's a demigod mutant
>but he's also a cuck
epic WRPG lore
True
It's because the industry refuses to grow up and mature into a respectable art form
>hurr durr video games aren't art
because we're forced to share this medium with total fucking ADHD retards and that is the unfortunate truth, all genres die to be replaced by something objectively worse, but more successful because It's "streamlined" now
>demigod
Witchers aren't demigoda you stupid nigger.
he canonically gets beaten within an inch of his life and permanently crippled by an old man with a big stick
The TES deeplore weirdness, which is what people mean when they talk about TES lore, is really a result of the necessity off trying to find a way to establish continuity between Daggarfall's multiple ending and Morrowind without invalidating any player choices in Daggerfall, and also Todd rejecting Kuhlmann and Kirkbride's pitch for a seperate IP but encouraging them to carry over some of the ideas in to Morrowind.
TES was never meant to become what people think it is. Morrowind was a happy accident and not really indicative of WRPG's as a whole.
That's bullshit, plenty of western fantasy has it's routes firmly planted in the hallucinatory, it's never an "accident"
It is what happened.
Honestly i think jrpg lore is more abstract and ideological while wrpg is more based on real life. I don't play a lot jrpg's because they're usually not good but the praised Neir Automata was almost purely symbolic. For me this made it hard to relate or get invested in the world because it wasn't built for that. It's like the world wqs meant to tell a story and not be one. While say TES has a cacophony of influences. What was reqlly great about Morrowind is how it introduces the players to a completly alien world only for them to discover how well it reflected our own reality withought telling the player what to think. I went to college btw so im completly right.
>hurr why are people discussing video game writing on the video game board
You're right. We need to make more room for wojakposting and latest twitter drama. Pack it up, boys.
>posts soulshit
Lmao Dork Souls is the most barebones half assed excuse of "lore" imaginable
>LMAO FIRE
>LMAO USE WAR LIKE 16 TIMES
>ALL THESE GODS THAT DON'T HAVE ANY MEANING WITH THEIR NAME
Fuck out of here weeb trash.
Cuz Japs r gay lol
Todd put it best
>abstract and ideological
How is killing god or having some nameless unknown *Darkness* that kills everythong ideological?
>has problems with the "demigod" part
>not the "cuck" part
WRPGs win again
jrpgs have some extremely strange worldbuilding that makes living in them seem way too easy in terms of regular daily life, and all hardships they have to superimpose to pose a threat is extremely contrived.
user was criticizing the accuracy of the description, and Geralt is indeed a cuck.
That is the worst way to do things. If you go this way you don't utilize the medium to its fullest.
Hell compare TES from Morrowind to Skyrim. Morrowind was filled with dry exposition that would tell you everything. Compare that to Skyrim where exposition is kept to minimum.
>Why is jrpg lore always terrible compared to Western rpg kino
Xeno, Suikoden, first seven Trails games and Growlanser say hello.
Especially Xeno lore. You could write hundreds of pages trying to explain Xeno lore for all of the games, especially moreso with Xenosaga's.
WRPGs are plot driven. JRPGs are character driven.
well in a books he cucks everyone by sticking he's D in literally every female he mets no matter the race
morrowind sucks
daggerfall is much better
Jrpg characters are all anime girls with their tits our or prepubescent boys, men are almost non-existant or are the villian.
Why are all RPGs terrible and basically glorified interactive movies
Until Skyrim anyway.
Prior to Skyrim the Thu'um was this mystical power that you could only read about.Booooring
Skyrim was the best blending of lore and gameplay to date.
Why is Khajiit lore so fucking weird?
Quit playing Slavshit then.
It means use Reddit
The gentleman behind much of the Khajit lore doesn't have much depth as a writer.
You will either get odd for the sake of odd or something weird fucks something weirder.
He is too juvenile for my tastes but he has his fans. They are near cult status at this point.
Because they needed an expansion for ESO. Most of the ESO lore is fucking trash
Okay I played Fallout and Skyrim now what?
I think at some point they will have to Fallout Tactics ESO. They made the high level events of tactics canon and nothing else. ESO is such a rolling clusterfuck lorewise at this point I don't see any other way out from under it.
Name?
Jrpg characters tend to be younger, and that isn't something bad.
And they also have anime girls? That's great!
If you are not a fan of interactive movie games your options are limited.
Mitchell Kirby.
ADHD retard here. Fuck off. If I wanted realism, I'd go outside. Flashy Bing-bing should be more welcome than your interactive movie bullshit.
play Wizardry: Proving Grounds of the Mad Overlord
khajiit coming from cats is from daggerfall
Not just RPG.
Outside of a few exceptions japs simply suck at writing.
english is a germanic language, you dumbfuck
god why are americans so retarded
I love WRPG’s, but I’ll still admit this. Take New Vegas; it tells you about the major faction in the opening cutscene, and everyone in Goodsprings says the same thing about how the NCR is nice but pushy and the Legion is a glorified raider group.
Witchers are just men in magic steroids. I think. I finally decided to buy Wild Hunt, and I know virtually nothing on the series
You need to read fantasy books, or at least read D&D lore of any setting (preferably Planescape). Weird lore in Western fantasy is pretty much expected, and since TES is traditional Western fantasy, of course it has weird shit in its lore.
Yes and then they got turned into degenerate druggies.
The games grossly exagerate Witchers abilities, canonically they're not that much stronger than regular dudes, they mostly just enjoy insane reflexes and speed.
Signs are also pretty damn fucking weak, leaving only alchemy which, unlike in the game, they can't shit out potions on demands.
Name one western game with lore as good and complex as in Kiseki, Utawarerumono or EXA_PICO.
>what do you even mean?
Japanese storytelling is like hitting people with bricks: Its almost 100% blunt
Japanese art direction however is fluid. Costumes, decor and reliefs are always what you describe.
But not the Lore or Story.
Jap Lore is usually filled with a obsession over punching weight, and needing some kind of ultimate badass to exist. I blame the fact that a lot of people grew up with Shounen jump, so thats just cliches amplified by cliches.
At the same type there is also a trend to copy Evangelion: Everything really important is outside of the story, never to be gazed upon in the main material.
These 2 ways of storytelling is what Jap storytelling past 1996 has been all about. Some of the mixes are nice, but generally its really blunt.
Both these ways of storytelling also involves a lot of bluntness on the focus.
Planescape
Planescape is the worst.
The setting sucks. The video game sold 75k total lifetime and I think the tabletop is defunct. Have they added anything in the last decade?
It is a crap setting.
>Be me
>Release my remake of the Her Hands shield for OpenMW on Nexus
>Get banned because I said something anti-Tranny in the forums
>dude racism but with elves
>dude capitalism but under water and its evil
western rpgs are preachy pseudointellectual trash
Okay, can you then tell us what you don't consider preachy pseudointellectual trash?
looks good
why would you say something anti-tranny in the forums though?
Not even other WRPGs compare to the Elder Scrolls in terms of lore and worldbuilding.
Well done, although I find the triangle to be a little too "wobbly", I think it should be more straight.
jrpgs
English is a Germanic language that got heavily influenced by Latin thanks to French rule and the Catholic Church.
Yeah I have no doubts about that but can you be more specifics?
Any titles in mind?
I'm an enormous fan of Latin literature and Latin inspired language, but the more seriously you begin to study language you begin to see how they all are capable of expressing the same thing almost limitlessly. Not trying to call your ignorance out, but just saying
Anything before Oblivion was full of crazy shit, Oblivion itself is watered down, but still has some decent visuals here and there. Skyrim isn't TES.
>he thinks Bioshock is about capitalism
TES is unique in that Kirkbride is autistic enough to write thousands of years of history for a single game, you probably won't find something like that in any other game
DQ XI
KH III
Tao´s Adventure
>telling in cutscenes that are way too long and not interesting
All he does is rip off the Hindu and Buddhists. It should feel ancient the stuff he is ripping off is 4000 years old.
I disagree, it's absolutely fantastic. The thing about it is that it was made as a way to expand the Planes (which has been a thing in D&D since its inception) as well as to provide a way to transition to another setting or just to spice things up. It's really good, and the manual is very well written and fun to read.
It's not really defunct, the line is but the setting has been integrated into the game itself (the explanation of the planes in the 5e Dungeon Master's Guide is essentially Planescape lite).
I agree the game is not that great though. I love the setting but couldn't get into it.
That was Ted Peterson and the other developers of early Bethesda. Kirkbride wrote for Morrowind and made fanfictions about his mary sue on forums.
what is it about then genius?
Except the modern TES lore began with Redguard, and the ending of Daggerfall was never officially rectified until Oblivion you literal retard.
The setting was new, they didn't have to commit to anything. TES had made such little presence back then, the only people who even took lasting interest the lore was a essentially a niche fan-club.
Morrowind was the result of a dying company throwing all they had left into one project.
Based
>canonically they're not that much stronger than regular dudes
Canonically they are like Regular Dude + hardcore combat training + 1.2x improved reflexes and speed + extra ability to heal wounds via magic roids
Signs are okay. Signs are just shit tier because elementary magic is far far superior.
Using magical drugs and steroids, then its a different thing. Then again by Geralts time the traditions have diluted, and its not as much left as there once would have been.
Witchers when the land would have been colonized would have been a impressive thing. But by Geralt's 100 years of age there really isn't anybody left.
Games like Elder Scrolls/Pillars of Eternity/Baldur's Gate (WRPGs) have walls and walls of text in the form of exhaustive dialogues and in games books just explaining the backstory and lore of the game world. I like it sometimes, but I also like JRPGs where the history is more implied, symbolic and visual.
The MKult thinks he is responsible for everything.
He did some good work when part of a team. He is utter trash when left to his own devices.
the faction politics, vampire clans, dark brotherhood, daedra, divines, and learn by use systems all come from daggerfall
much of the lore comes from testers and the lusty argonian maid was written by a fan
funny how daggerfall remains the only TES game with a nonlinear main quest since todd's vision only allows for linear games with one ending
There really wasn't that much go to on in Arena and Daggerfall when it comes to lore or history. We had the main quests of the games, the artifact descriptions, the "Brief history of the Empire", the stories of Edward and Barenziah, an overview of the Daedra, some cool lore about Redguard sword singers and a bunch of background surrounding the Iliac Bay. Most of the rest of Tamriel was still very vaguely defined until Kirkbride and Kuhlmann wrote the Pocket Guide to the Empire, which despite its name was absolutely massive compared to the previous lore books and went much deeper into the history and culture of everyone.
Ted Peterson was absolutely essential as a writer, but so was Kirkbride. Take either of them out of the picture and the world of TES would really look nothing like it does today.
>much of the lore comes from testers and the lusty argonian maid was written by a fan
The Lusty Argonian Maid was written by Mark Nelson as an employed designer of Morrowind.
You might be thinking of "The Real Barenziah" which was written by the Daggerfall beta tester Marilyn Wasserman, which is a fun read overall even though people mostly just talk about that one thorny khajiit cock paragraph that got censored after Daggerfall.
>that got censored after Daggerfall.
Pretty sure I saw it in Oblivion
Why are the furry writers always women?
To be clear the book still existed, just the explicit bit of Therris fucking Barenziah got removed. It remained censored in Oblivion and Skyrim. There's mods that restore the book in all three games so you might have been using one.
Ancapitalism. All other form of governments suck shit and don't employ true free market where you pay for firefighters and toilet usage.
>paying for firefighters and toilet usage
Explain how that's a benefit
A lot of erotic writers in general are women
I used to be invested in the lore of FFX and Berserk, but there is this recurring problem of the overarching lore always being a plagiarism of Star Wars. Every Japanese videogame plot in existence, is Star Wars. I'm convinced the Japanese still in Japan are an incapable species.
It's like 99.9999% of the furry writers though.
You're entitled to the full sweat of your brow.
And I'm not right now?
Nope. Not even close.
>Every Japanese videogame plot in existence, is Star Wars.
What in the fuck are you talking about
Is it because I have to pay taxes? Because I get benefits from those taxes, like having the firefighters put out any of my fires without first having to bust out my wallet and pay them.
Insects have no imagination.
You only gain partial value for that, however, since the government is for-profit.
You also have majority of your taxes go towards wellfare parasites and foodstamp niggers, section 8 housing etc hence why Ryan says "No, says the man in Washington it belongs to the Poor".
JRPGs do this to. Even one of my favorite games ever, FFVII, has this problem
See here's another thing I don't get. Those firefighters can work as firefighters fulltime because they are paid with government taxes, right? So that means even if there isn't fires 90% of the time they can still pop out and stop one at a moment's notice cause those taxes keep them fed and trained.
So how exactly do you keep a firefighter paid in an ancap society when 90% there aren't any fires? Do you opt into a fireman tax that puts you on a list for houses to save in the event of a fire? How do you even protect other houses from collateral damage without saving a house of a person who didn't pay the fireman tax?
starwars is samurai in space you retarded faggot
>477428906
Japan cares more about character (NPC) development than world building
Star Wars takes a lot from Japanese media, doofus.
Insurance.
The insurance companies basically run the fire departments as it is anyway.
What about the collateral damage scenario? one of the big ancap memes is that if you don't have money to pay the firefighters they'll let your shit burn. Which is really kinda dangerous and retarded cause of potential collateral damage. Will firefighters extinguish fires regardless if people pay for insurance? Or do we just let shit burn and have insurance cover it? Because the latter is again really retarded do to the potential of people dying. I doubt the majority of plebs would sign up for a system that would work in that way.
I actually think I've heard of you.
Are there any ways of getting your content since you've been banned? :(
don't forget the roads, the subsidies that allow corporations to employ you etc
JRPGs are focused on fucking your party members instead.
>young orphan boy of simple origin has magical destiny and fights evil empire. Mentor dies, jerk-with-a-heart-of-gold companion, heavy guy who speaks in grunts, the girl has fan-service moments, bonding with long-lost parent
Pretty sure that these has been around in some form since Gilgamesh
wRPG lore is poorly implemented because large portions of it are usually detached from the narrative. Pic related is how it's done, though there are maybe 5 RPG series that do worldbuilding/lore right
>Star Wars takes from Japanese
Cringe.
star wars is a rip off itself, an actual legal rip off that's based off many eastern asian aspects
>funny how daggerfall remains the only TES game with a nonlinear main quest since todd's vision only allows for linear games with one ending
daggerfall's main quest is pretty linear though, it's not like e.g. new vegas where it branches off based on your decisions and factions. there's no branches or major decision points right up until the very end when you pick who to give the totem to and then nulfaga teleports you to the dungeon to grab the emerald. who you gave it to decides what ending and reward you get, though no matter how the world is said to have changed in the short narration it still just plops you right back down with none of those changes represented, or even a single line of dialogue anywhere to acknowledge it. its not very replayable, you can just save before the last quest to see every ending and then you've experienced everything the mq has to offer
only part that's "nonlinear" about daggerfall's main quest that you can do the three subplots in whatever order you want, but the order doesn't change anything about the quests or dialogue and you still have to do to do all three get the last quest
sucks that we don't have multiple endings anymore but they were lazily done in daggerfall, like most everything is in bethesda games
because they were built for human cock
>Gilgamesh
I'm pretty sure he would be the bad guy in most JRPGs.
Oh, so he's retarded. Good to know
Underrail has near constant threads on Yea Forums and 80% of that discussion is gameplay related
>daggerfall remains the only TES game with a nonlinear main quest
>he doesn't know
No wRPG has worldbuilding with a legacy as big as xenogears, especially not TES where it's all dumped in books
The difference is usually that western games make a world, then set a game in it
While eastern games make a game, then try to craft a world around it
as a result western rpg's tend to feel like a proper world, while eastern rpg's are more akin to theme parks
Pretentious nonsense that the Russian guy from Star Trek espoused.
So "The hull glimmered from the reflection of the photon torpedo" instead of "The orange photon torpedo".
/thread
It's because Japs still see games as toys.
Japs don't know anything of human history outside 15th century and up England, Germany and France and naming every giant tree ygdrassil.
also every god damn time they try their hand at philosophy you get a bunch of pretentious nonsense made up of symbolism they don't understand themselves
Sorry if it’s only slightly related to the thread but do hats (ones without light or heavy rating) still count as helmets? I’m messing around with skyrim perks
It's honestly sad how so many parts and historical periods of Europe are just ignored by them. Greek and Roman periods were fantastic, buildings were amazing and mythos is interesting.
Why would you want the nips to make games about Europe though?
They'll turn Pericles into a magical 10000 year old kitsune and the Battle of Thermopylae into a hot springs scene.
To be fair, there's a lot of historical periods and locations that are ignored by western devs as well
when was the last time we got a proper bronze-age rpg?
JRPGs manage to feel like lazily done and padded to hell games at the same time. Look at how they handle monsters in the world, either to be shitty random encounters that make every area of the game feel identical, or it's always monsters placed over the overworld equidistant from each other, it's like someone ran the "sprinkle mobs" algorithm and boom, there's all the little thought put in it.
Why do you say that user?
How did you come to that conclusion?
it's sort of hilarious that pokemon has better than average, for jrpg's, random encounter design
how? it's the same shit
>Why is jrpg lore always terrible compared to Western rpg kino?
asian writing systems are errible and should be scrapped completely and all asians should use english as their lingua franca.
Because jrpg "lore" are stories written for literal children.
they have a minimum amount of attention to biomes which is better than 80% of all jrpg's
still terrible compared to other rpg's mind you, just saying, that's how low the jrpg standards are
I like Kenzaburo Oe's work.
Mo Yan is alright as well but he copied everything from Gabriel Garcia Marquez. As expected from the chinese anyways.
In writing prose, it refers to how it's usually a smart idea to have the sentence
>She combed her red hair
as opposed to
>her hair was red
Yeah unlike WRPGs where every encounter is unique and interesting!
>they have a minimum amount of attention to biomes which is better than 80% of all jrpg's
Have you played a JRPG like ever?
I still don't see how that's any different from other jRPGs that have different enemies in different areas, moreover wRPGs do the same shit
I can believe that. Every jrpg comes off really childish.
Bronze Age varies from place to place.
The Iliad is technically set during the Bronze Age.
All the Greek City States, Persian invasion and rise of Alexander is all during the Bronze age.
Western RPG lore is often convoluted, and contradicts itself. Japanese RPG lore is just vague, and not comprehensive.
To complain that TES lore is dumped in books yet you post an image of Xenogears, a game that 70% of its lore is only explained or even mentioned at all in Perfect Works, an actual physical book is ironic to say the least. Both have great worldbuilding in their own way.
>a game that 70% of its lore is only explained or even mentioned at all in Perfect Works
gross over-exaggeration, everything in perfect works occurs in xenogears's narrative, certain aspects of it are emphasized in perfect works
That's not true, they mostly range from shonen to seinen, stories aimed at "literal children" aren't that common.
Wrpg stories are written for sophisticated adults with a wicked sense of humor, I guess...
FPBP
It's easier to digest as a common denominator.
Everyone just wants to get into the action and who to kill next as quick as possible rather than reading about the politics, social structures, civility of the world.
This is why Eastern RPGs don't usually have Charisma checks in their RPGs, or even skill checks for that matter.
>and naming every giant tree ygdrassil.
This.
They have a giant ass boner for Nordic myth and they can't even get it right more than half the time.
They never ever EVER get Nordic mythology right.
It always bothers me that thieves in JRPGs can't actually steal stuff, unlock doors or disarm traps. Sometimes you have a skill during combat and that's it.
Because it isn't important.
I don't think the objective is to get it "right."
It's whatever sounds cool.
Well it is a big tree. I think in general they pick and choose cool sounding names and drop them into their own settings.
How are you suppose to get treasure or make money fast? Oh thats right after every tuen based encounter you just automatically pick up set amount of cash instead of selling off valuables.
>steal is just relegated to a fighting skill
Everything has to be combat for some reason.
man you act like the majority of WRPGs aren't just as bad. sad considering your pic is one of the few that manages something unique. i'm tired of fucking Tolkein-derivative nonsense. where are the truly unique settings and lore, the shit like Morrowind and Dark Crystal?
>Oh thats right after every tuen based encounter you just automatically pick up set amount of cash instead of selling off valuables.
You have never played jrpg
>Looking for new shit to read the other day
>Just skimming a bit
>Find some fantasy stuff, forgot the name
>Jörmungand is a dragon
That may be the dumbest statement ever on Yea Forums.
Congrats I guess.
what about the game where it was a SPECIES of dragon
like you had momma Jörmungandr and little baby Jörmungandr
Like naming your motorcycle Fenrir?
Or how Odin has a signature move called Zantetsuken (which is also the name of his sword)?
Explain further
What's the point of being a dick ass thief if you can't be a dick ass and make lots of cash?
A thief who can't steal is just a fragile warrior that does no damage.
>Win battle
>do do do do do do do dooo
>Picked up 7 gil
Nobody in china can ever read a book in mandarin, do you know that? It's impossible because the writing system doesn't work. It can't communicate ideas properly. There is no grammar, sentence structure... it's a bunch of squiggly pictures.
The Asians are arrogant and stubborn and too proud to admit their writing system blows. The communist party likes it because it keeps the people stupefied and docile and ignorant.
>mfw about to collect my paycheck and blow money on ESO+
I can't stop myself bros its literally the closest thing on the market to GW1 save for GW1 itself.
Why are MMOs in such a shitty state that ESO unironically has the best combat?
>Or how Odin has a signature move called Zantetsuken (which is also the name of his sword)?
I believe they explained that, since Odin in that serie is a primal that reincarnate itself, he one day reincarnated himself through a very powerful Samurai and just picked it up.
>wRPG lore is poorly implemented because large portions of it are usually detached from the narrative
This isn't a good or bad thing. In fact, disconnected lore generally makes an RPG world feel more realistic, as if the world just exists on its own and doesn't give a fuck about you. Xenogears is just a fantasy special destiny story on a massive timescale and with lots of (often convoluted) detail.
In this case, "poor implementation" probably means not properly presenting the balance of connected and disconnected lore. Sometimes with WRPGs you have this feeling like you encounter some book with lore in it and you should somehow care about this lore despite it being dry and boring and unconnected to anything related to your gameplay. I think FF Tactics is one of the best-balanced in this regard, with lots of lore and detail available as optional side content that you can access via a menu at any time when you feel like it.
shonen=aimed at literal children, unless you consider underage teens something else
They are literally everywhere, user.
From Dungeon Rats to Tyranny.
they just made it a species of dragon, like wyvern or behemoth
well aware the last one is just as bad as Jörmungandr
But then you go Western Paladins that just have some healing, and basic Turn Undead shit instead of Japanese Paladins that call down fucking bolts of lightning through their swords.
Or that I have never seen a Valkyrie class in a Western RPG, or every physical class boils down to being a Fighter with some slight variation.
>what is FFVIII
>or FFXII
>or Etrian Odyssey
>let's rip off lotr but make it even more boring and shit
every wrpg ever
>A thief who can't steal is just a fragile warrior that does no damage.
Yeah, but he's f-fast!
but books are the definition of side-content
Most wrpgs are just generic fantasy stories with dragons and elves. Sometimes they make an space opera or a post apocalyptic world, but that's pretty much all.
Elder Scrolls isn't boring or shit my guy, and Warhammer improves on Tolkien work in almost every way possible.
It's funny because D&D paladins can actually call down bolts of lightning
Yes I've also played Dark Souls 1-3.
>WRPG
>One become a great warrior through years of training, battle, discipline and the guidance of a master
>JRPG
>Muh katana
Thief is usually the inbetween class you have to take before you can be a cool ninja or something cooler.
>Warhammer improves on Tolkien work in almost every way possible.
please tell me you're joking, Warhammer is utter crap that doesn't even deserve to be in the same sentence as any of Tolkien's works
And ontop of that it's barely even the same genre
Yes user because for some reason a Paladin is supposed to call down lightning from the Aether like he's a Wizard instead of smiting Undead and Fiends with his sword imbued by holy fire.
Yet in Western games at most they might get Smite, the last good Western Paladin I saw in a game was Keldorn.
Warhammer is grimderp garbage.
the real question about paladins is
Sword Paladin
or
Hammer Paladin
Why is Bethshit so insistent on ignoring the actually interesting aspects of TES in favour of dude vikings lmao
I'm the user you were replying to by the way.
So JRPG classes are better because they are more flashy? Wut.
Also Wizardry 7 has everything you are asking for. Lords, which are their version of the paladin, have access to all spells from the Priest book and diplomacy bonuses. There's also valkyries which can only be female and have a bunch of special equipment and some other stuff I can't remember. My point is I like skills that change the way you play instead of just changing combat.
Also you can combine jobs if you want to so if you want a ninja-lord you can do it. It's actually not a bad idea because ninjas in Wizardry are busted and the series is tough as nails.
its funny because in the early elder scrolls games the end-all-be-all best one handed weapon is the katana
the best two handed weapon? the daikatana
That's bullshit but I believe it
>i'm tired of fucking Tolkein-derivative nonsense
You're tired of something that practically doesn't exist. Generic western fantasy only has superficial similarities to Tolkien anymore.
how does having lightning make a paladin good?
Paladins originally were the sworn companions of Charlemagne and later mythology attributed medieval knightly values to them
So them being great, honorable knights that can invoke the power of god in small miracles such as healing, standing against darkness or inspiring the population is what one would expect of them
having them just shit lightning like they're wizards is pure and utter lazyness, it's typical jrpg style of substance
>Because WRPGs mastered the art of telling not showing
yeah i think this applies even more to JRPGs. in my experience JRPGs are notorious for assuming the player is a child (for good reason) and explaining every single plot point that you might have been too dumb to pick up on from the obvious hints.
You might be thinking of Age of Shitmar. I'm talking about Warhammer Fantasy that improved upon everything, especially the Dwarves and Greenskins.
Western rpg lore is written on drugs.
Japanese rpg lore is written with a boner.
Way to out yourself as a Skyrim player. Why don't you at least check out the main questline endings for earlier titles before making retarded posts
>an ancient evil awakens
>but only 9 year old caleb and his friends have the power to stop it
>with the power of friendship
>and anime trops
>and gacha mechanics
>Lightning is attributed to casters
Lightning is god's retribution, a Paladin's faith in their god lets them channel a fraction of their power against anyone that stands against their will not just limited to healing and dealing with undead.
Here's how I judge a WRPG and JRPG appropriately.
>if a WRPG has real world politics shoved into it, or has elves/dwarves/ other generic cliches, take points off
>if a JRPG has even one sexualized character, anyone under the age of 18, or features religion in any way, take points off
I dare RPGs to try and step outside of their comfort zones.
Only because the Redguards were literal weeb niggas that trained with their toothpick in hand fresh out of the womb.
It's hard to write a game with a bo-bo-ner.
Jesus christ the amount of idiots on here that think every JRPG is just dragon quest or pokemon is astounding.
Paladins are Charisma based, user.
one of the last wrpg's I played had a rebellious group with a traitor in it
however there was no quest regarding this
you first had to find out there was a traitor because you noticed that several missions you do for them don't add up
then you have to, by paying attention to a bunch of other sequences and seemingly unrelated characters, find proof
and then present said proof
never once does the game prompt you to do anything about this and it'll happily let you continue on without finding him out and only getting notified at the very end of the game there was a traitor to begin with
meanwhile in a JRPG if there's a traitor he'll come out, cloaked in black, yelling about how he now serves evil and is betraying his companions
and as such, to imply that lightning is a skill of the paladin is complete blasphemy
>he thinks power is what makes a paladin
Why don't you just become a warlock?
>or has elves/dwarves/ other generic cliches, take points off
This is only bad if the game blindly sucks Tolkien's trope and make shit like the elves are OH SO BEAUTIFUL SO PERFECT and Dorfs little technology-obsessed shits.
Let's take TES for an exemple again, in TES the Wood Elves are literal fucking cannibals living in living, walking trees.
Also all the males are canon manlets.
It's not much but that alone lay the fundation for an interesting elven specie.
But THOSE ARE NOT TOLKIEN THEMES YOU JACKASS
TOLKIEN HAD CRAFTSMEN ELVES AND POETIC DWARVES
ITS D&D THAT WENT FULL STEREOTYPE
>>if a JRPG has even one sexualized character, anyone under the age of 18, or features religion in any way, take points off
How the fuck are any of those negative?
Because it sounds like you fell for the jrpg memes and have never played one.
Don't like sticks, or wearing pajamas into battle.
Oh right I mixed up the two.
My bad you nerd.
But with JRPGs like Final Fantasy you'll probably get Isekai'd into a red shirt NPC
Same difference.
I just get pissed off when people attribute stereotype elves to Tolkien, when he also wrote one of the least stereotype elves ever
But it's comfy.
>How the fuck are any of those negative?
Allow me to count the ways.
>waifu character shows off her titties in a giant 50 hour cutscene while screaming "BAKA" every other moment
>underage kid talks about his feelings and being sad, in another 50 hour cutscene
>religion being bad is just another blatant, boring, lazy cliche because the dev's parents made him go to church
You’re a total faggot with an inert brain
Thanks for proving my point
Nah I get you bro, I'm just sleepy.
I've played hundreds of JRPGs bro. Don't give me that BS.
>the religion BS ruined Grandia 2
>the waifushit ruined Xenoblade 2
>Pokemon is constantly ruined by retarded underage protagonists
Not him but let's just say there's a time and place for these things.
When the big bad is about to drop a fucking meteor the size of your mom's ass in good Japanese fashion, I have a hard time believing this loli in a sling bikini just make a homerun with it through the power of friendship.
>SOULLESS
You aren't even trying
As opposed to this?
youtube.com
You're mixing up games again
The world changes in a pretty extreme way after you finish Morrowind. A whole island-encompassing structure dissolves and an enemy type and atmpospheric phenomenon dissapears. Show me an rpg that does that.
>no argument
I'm not saying all JRPG are like that, though I'll admit I made it sound like it, I'm just saying it's a lot more likely to happen in a JRPG than a WRPG.
These stereotypes exist for a reason.
>A whole island-encompassing structure dissolves and an enemy type and atmpospheric phenomenon dissapears.
Tales of the abyss
Legend of Mana
>Video game cutscene that a studio was paid to spent days animating and voicing on
>Vs a silly animation made by a pen&paper nerd in his free time
You just sound like an asshurt Christian.
I disagree and I am a huge WRPGfag.
Japanese do love to rip-off the lore of "the chosen one" and "the Hero's journey" but that's mainly for JRPG shite.
If you look at deeper stuff like LoGH or Berserk you'll notice that the lore is far more unique than the typical Japanese JRPG schlock. The truth is 99% of everything is ass, especially the shit that appeals to the bigger audiences. Unfortunately for us. Japs don't have as many good RPG games as the west. You'll find a lot more deeper lore in actual anime than in any kind of JRPGs, because most JRPG writers are creatively bankrupt just as most Western Fantasy book authors are creatively bankrupt.
He literally said it's not a Latin language just heavily influenced by Latin through French. How are you this fucking stupid and obsessed?
>Japs don't have as many good RPG games as the west.
Good joke
see
funny considering that's still better than what top wRPGs offer
It's true though.
Good WRPGs:
>Kingdom Come Deliverance
>Darklands
>Gothic Trilogy
>Arcancum
>Fallout 1-2
>Mount and Blade Warband
>Diablo 1-2
>Planescape Torment
>Deus Ex
Good JRPGs
>Earthbound
>SMT 1-3
>FF1
>King's Field/Dark Souls/Bloodborne, etc
???
it’s looks cool
because weebs and their weebshit are cringy
that was an easy thread
WRPG fans get maybe 1 game that isn't utter trash per year while jrpg fans get several ones that are at least fun per year and can recommend games that aren't two decades old.
What game?
Not that user you replied to but I am literally playing Age of Decadence and Dungeon Rats right now.
You should too.
That's your opinion bro, present evidences.
>but books are the definition of side-content
You'd think that. The issue arises when the core gameplay is oriented around looting environments that are full of books that are sometimes important and sometimes not. And then there's effort to simultaneously make the book feel like something that would exist in the world, but also be short enough for a player to read while playing which is not realistic at all. In fact books might not even have lore at all it might just be some glib facsimile of a fiction novel.
Either the book winds up left on the shelf where you found it, forgotten, or it clogs up your inventory until you get rid of it.
See:
>cherry picking
Vvardenfell = Dune
Ashlanders = Fremen
Nerevarine = Paul Muad’dib
Then name me a good JRPG that isn't on my list.
Actually I will admit to forgetting one good JRPG, and that is Dragon's Dogma which was good ngl.
But I have exhausted my list, so prove me wrong.
Why limit yourself to modern games? Is it because you know the WRPG apocalypse was in the early-mid 2000s and his statement is correct if you include all WRPGs starting from the 70s?
Underrail is the best RPG of this decade desu. The story is meh but the gameplay is so fucking good. Also, how is greedfall? It has good reviews on steam.
Why aren't Knights their own class in WRPGs? They're always Warriors/Fighters but there's nothing actually knightly about their class. How am I supposed to believe Sir Lancelot is a knight when his class is Fighter, in combat he's not some specialized heavily armored fighter, and in dialogue class means fuck all.
Lots of these games are not jrpgs
Tactics Ogre
Morrowind themes are completely and utterly different from Dune, even though there might have been some inspiration from Dune and Glorantha.
JRPGs that many communities agree that are good?
>Chrono Trigger
>FFIV
>FFV
>FFVII
>FFX
>The world ends with you
>SMT III: Nocturne
>SMT IV
>Grandia II
>Suikoden II
>Super Mario RPG
>Final Fantasy Tactics
>Kingdom Hearts II
>Tactics Ogre: Let Us Cling Together
I mean I can keep going
>Knight
Most of the time it isn't strictly about class but backgrounds as well that govern stat presets for you to roleplay.
>It always bothers me that thieves in JRPGs can't actually steal stuff, unlock doors or disarm traps
Because stealing, lockpicking and trap disarming tends to make for shit gameplay in a videogame. Either it's very boring binary proposition, or the risk/reward for a steal attempt is ridiculous, or the skill involves some dumb minigame that isn't particularly fun.
>Everything has to be combat for some reason.
Because combat is where the risk and challenge is found. That's the central part of the game and should be the most exiting part.
what a retarded post
Tactics Ogre seems interesting. I guess I'll add that onto my list of games to play. Seems better than most JRPGs, so I'll give you those points.
Don't seperate the FF and SMT games, that's cheating. Same reason I didn't seperate each of the Fallout games, it makes it seem like the list is bigger than it should be. I'll agree with you on Chrono Trigger. Grandia I is good, not Grandia II. SMTIV is absolute garbage, SMT3 is better. Haven't played Suikoden II. SMRPG is good I'll give you that. FFTactics as well. KH2 is a pretty shallow JRPG, a good action game but not a good JRPG. FFV is meh, I'll agree with you on FFIV and FFVII and FFX is garbage. TWEWY is pretty bad dude.
So if we were to put it in the list (with a few added WRPGs I forgot about and likewise a few JRPGs too)
Good WRPGs:
>Kingdom Come Deliverance
>Darklands
>Gothic Trilogy
>Arcancum
>Fallout 1-2
>Mount and Blade Warband
>Diablo 1-2
>Planescape Torment
>Deus Ex
>Underrail
>Star Wars KOTOR
>All of the Wizardry games
>Most of the Ultima games.
>Vampire the Masquerade
>Wasteland
>Daggerfall, Morowind
>Alpha Protocol
>System Shock
>Might and Magic games
Good JRPGs
>Earthbound
>SMT 1-3
>FFI, FFIV, FFV, FFVI, FFVII, FFT
>King's Field/Dark Souls/Bloodborne, etc
>Tactics Ogre
>Grandia I
>Chrono Trigger
>Super Mario RPG
>Dragon's Dogma
>Early Dragon's Quest before it became shit
>Front Mission
Elder Scrolls lore is fucking bad. It's so edgy it doesn't make me want to live in that world, instead it makes me appreciate the RL more. Also it takes itself too seriously so I can't just call it "well it's edgy but at least it's cool" like I do to WH.
Morrowfags should be exterminated.
Where the fuck us ES even remotely edgy at all? Sure you have Molag Bal and the Aylieds but how is the whole series edgy?
I doubt you have even played a single Wizardry or Might and Magic game.
if you want art read a book
>Don't separate the FF and SMT games, that's cheating.
>multiple games in a series don't count!
Fine
>Wild Arms 1,2,3
>Etrian Odyssey
>Yggdra Union
>Atelier Arland, Dusk, and Mysterious series
>Parasite Eve
>Shadow Hearts I and II
>Valkyrie Profile I and II
>Lunar
>Breath of Fire
>Star Ocean II
I played most of the early Heroes of Might and Magic games and I do recognise the later games are shit. I played Wizardry 5 and I am in the process of playing Wizardry 1. So far pretty good games. I put the rest in because since used the argument of "rated highly by the community" I'd figure I'd also throw in a few games that are indeed highly rated by the WRPG community.
>Wild Arms 1,2,3
Oooh, I forgot about those. You're right.
>Etrian Odyssey
Never played, might try.
>Yggdra Union
Never played, might try. Nice aesthetic
>Atelier Arland, Dusk, and Mysterious series
What? How are those good in any way?
>Parasite Eve
Oh shit, I forgot about that. Yeah good point.
>Shadow Hearts I and II
Good taste, also forgot about that. It's in my backlog though.
>Valkyrie Profile I and II
Nope
>Lunar
Ehhh
>Breath of Fire
Never played it, heard it's good. I'll give you that
>Star Ocean II
Fuck no.
>>Atelier Arland, Dusk, and Mysterious series
>What? How are those good in any way?
They've risen in popularity due to PC releases and are the most lighthearted JRPGs around with good crafting
>>Valkyrie Profile I and II
>Nope
Why would you think this series is bad?
t. Skullface
NV has tons of exposition throughout but it actually does a very good job with the NCR and Legion in particular. If you take the suggested route to New Vegas you'll encounter the NCR at Primm, Mojave Outpost and Builder City. In each case they're presented as well-meaning but ineffective, generally through simple lack of resources and require the player's action to achieve anything. Meanwhile you only meet the Legion at Nipton, right after they've quickly and cleanly enacted their will of razing the shithole to the ground. This disparity also serves to show how anaemic the Legion's content is.
Do WRPGs have a Dancer class, or girls attractive enough for be a Dancer?
all daedric prince stuff maybe except a few that I don't know about. also the concept that good gods being limited in power for creating the world while evil gods being immortals(or more like daedra are immortal since they didn't play a role in the creation and they are evil because that's cool? something like that)
also they really try hard to make every race and faction morally equals(if not outright evil like Khajits/DB). that makes good alignment really useless in that universe. I'm okay with that in games like Fallout but I wanna more possibilities to live my isekai fantasy in high fantasy. alas it's 2edgy4me.
How is MB a WRPG? It's a RPG/strategy/simulation hybrid with really unique gameplay mechanics and it's not western anyway.
>RPG/strategy/simulation hybrid
Most "RPGs" can be broken down in a similar fashion. What important is how good the RPG part of it is and Mount & Blade has some of the best role-playing elements in the medium.
They are rapidly aging out of the system so they will be a memory in 5 years.
By the time TES 6 comes out Oblivion will be the nostalgic game of choice.
What other forms of media even go into lore or metaphysicality or abstract concepts as deep as TES does?
>man who knows nothing feels the need to weigh in with opinion again
>Mount & Blade has some of the best role-playing elements in the medium.
So does The Sims or GTA online... and Dark Souls, too.
TES lore so deep and abstract that in lore there are spears, but in game nobody has ever seen one
Dark Souls has basically no roleplaying elements.
>muh choice and consequence
Oh great, you can push Lautrec off the ledge or kill Andre for his hammer. Such amazing roleplay.
they're good for RPG gameplay and character development, which as it just so happens are the general focus of the genre.
In Phantasy Star II iirc, there is a thief in your party who will randomly steal shit from shops you enter
you really need to stop getting your information from Yea Forums. the "girls with their tits out" are almost always a one off and nowhere near the majority of the casts.
The Sims doesn't have role-playing in the game sense because you aren't in control of a character analog. Dark Souls has next to no role-playing. Haven't played GTAO.
What would be the greatest fusion of WRPG and JRPG?
Which aspects would compound well, and which would make up for faults of the other?
>JRPGs have young, attractive, and female characters
>This is bad
Why does this mindset exist? Why does a level 1 Warrior need to be a grizzled veteran of every war? What makes an older character so much more interesting?
I assume you are exaggerating, not every JRPG is Xenoblade Chronicles 2.
>Jrpg characters tend to be younger, and that isn't something bad.
Yeah it kind of is for me, though. I don't mind late teens and early 20s characters, but more than a token child character or two often gets annoying. Even when I was in my early teens I preferred games about characters that were at least 17 or 18.
>it looks cool
objectively wrong
JRPGs tend to have terrible character development.
>your character leveled up
>you now have x more hp and do y more damage
>eventually you move on to the next area where enemies are stronger so it feels like nothing has changed
You're just being retarded on purpose
that's character building you retard. character development refers to how the characters personally develop over the story.
>What makes an older character so much more interesting?
Old characters will have had more accomplishments and experiences to have shaped them, and greater authority in the world.
Also you added the "attractive" bit yourself nobody is arguing that characters need to be ugly. And if you think that "attractive" is really the most accurate description of the hentai designs in a game like XC2 you're just being disingenuous.
Anachronox.
Trust me.
you can imagine an origin for your character, then design the character and improve your combat style accordingly. there is great emphasis for the different combat styles in the game and that's the part where RP part of DS is exceeds other games. you can play the game with different builds and you will have a different experience every time. also the game is designed in a way that the main quest doesn't get locked whatever you do, for example you can kill anyone anyone you want, a very uncommon sight in modern WRPGs.
>you aren't in control of a character analog
What does that mean?
>Old characters will have had more accomplishments and experiences to have shaped them, and greater authority in the world.
And the average WRPG protag is some literal who at level 1
That's character progression, not development or building.
jrpgs started when nips wanted to make their own wizardry clone and they cared more about the numbers than the actual content
Not that user but SIMS is a household simulator rather than an RPG despite incorporating RPG elements of play.
There is essentially no narrative or overarching plot or major conflict to carry your characters.
Animal Crossing goes into this category of simulator as well.
I prefer younger characters for the opposite reason, I'm new to the game world and I'd like a character that is also just now experiencing the world. Exposition makes more sense if someone is explaining something to a newcomer than explaining it to someone with plenty of experience already. I don't like having parts of my character beyond my control, including background. I'd also prefer my character be shaped by current events, than something I've never seen.
>listing "great" jrpgs
>Never listing a single SaGa game
Plebs, all of you
SaGa is a very very niche series
>Japan
>DS
Please give me your riveting argument on why you think dark souls isn't japanese.
And that's a shame. They break pretty much every bad stereotype of JRPGs and are very well made games on their own
How about Mount and Blade?
It was forged in fear of nord cannibles by using every bit of material that could be found including people. It's pretty metal by it's birth.
I wouldn't include front mission in jrpgs. Tactics games are a whole other beast just how they are built.
This infograph is just doing the same thing the famous WRPG-kun does user. I hope you're being facetious.
right my bad. character progression is shit like stat growth on levelup and gaining new abilities, and character development is how the character changes over the course of a story.
I actually don't know but I'm leaning towards RPG since it utilizes it along with managing a roving warband as your party.
That's the joke
You can still get that with a protagonist who is around 17 or 18. You don't need a literal child protagonist. Older Square JRPGs never felt the need to have a fucking 14 or 15 year old boy protagonist.
Crono: 17
Fei (Xenogears): 18
Cecil: 20
Bartz: 20
Terra: 18
Cloud: 21
So? WRPGs go for a blank slate so you can develop whatever you want.
Also the point is about annoying children in JRPGs it's not just about east vs west homofaggotry.
Jrpg main characters are very rarely children.
Cringe.
It certainly has RPG elements but it lacks some staples of the genre like dungeons and a main quest(or continuous quests in general).
...and calling it a WRPG is an even more of a stretch when it's not even a western game.
It's only a joke until some idiot saves it onto their compute to use unironically in a retarded bait thread about whether people are wrong for enjoying something.
So WRPGs appeal to intellectuals that read literature while JRPGs appeal to gamers that watch Anime.
Wordfilter really weeds out the newfags
based
It's to compensate for the incredibly lackluster monster design and bosses on WRPGs.
"the final boss is just a guy with regen!"
>you can imagine an origin for your character, then design the character and improve your combat style accordingly
This is not having a roleplaying element in the game. It's frankly mind-boggling how many retards think that simply having character creation is major roleplaying content. By this logic Super Mario Brothers has great roleplaying elements because you can imagine a backstory for Mario and Luigi.
>also the game is designed in a way that the main quest doesn't get locked whatever you do
Again this is not a roleplaying element. This holds because the game mostly isn't designed like an RPG. It's an action game with a very simple quest.
> for example you can kill anyone anyone you want, a very uncommon sight in modern WRPGs.
This is minor thing to fixate on, in fact this is a consequence of Dark Souls NOT being much like an RPG. It's easy to have killable NPCs because there are so few of them and the game can be beaten at SL1. In an WRPG, quests might be elaborate, requiring multiple complex NPC interactions, where killing a single link in the chain could fuck everything up. Souls doesn't have some amazing solution to this problem. It's main quest is just very simple (roughly Zelda:ALTTP) and the entire world is designed around the quest. Also killing NPCs in a typical WRPG is murder and should theoretically have serious legal and social consequences. Souls doesn't solve this problem because there's no social element at all in Dark Souls. Characters in the game are merely part of the action, not part of a realistic world.
Yea Forums generally regards JRPGs as superior to WRPGs.
>final boss is just a guy with regen
What games do this?
Probably because if they want to read, they´ll pick up a book instead of fooling themselves into thinking it´s the same by playing WRPGS
Pretty much all the TES
absolutely this
The problem is that neither come close to reaching literature tier and that failure is all the more evident in a text-heavy game.
But videogames aren't literature and they shouldn't try to be
Oh I thought you were serious.
WRPGs appeal to people who like the idea of reading books, but don't actually want to read some.
Also, Sci-Fi and Fantasy aren't literature. No, not even your precious Gene Wolfe.
TES is useful as design/principle examples sometimes but accusing something in TES as being "lackluster" and generalizing to WRPGs as a whole is just silly. Sometimes it seems like "lacking luster" is the main design principle of Elder Scrolls games.
>Chris Avellone \ Tadashi Satomi writing
>Shoji Meguro \ Ryouta Kozuka \ Toshiko Tasaki music
> Matthew Carofano - art
This is my dream team
damn you've summoned him
how about you play the game
I don't disagree.
And for the records WRPGs traditionally weren't really as much about trying to be literature (outside maybe Krondor and PS:T), as they were trying to replicate source books and GM dialog. Hence WRPGs are more likely to have text logs that include shit like "you hear voices somewhere nearby..."
It's not a JRPG vs WRPG thread without him, if he didn't show up before we hit bump limit I'd be sad.
>how about you play the game
I had 300+ hours on the PS3 version before I even got the PTDE.
Then why are the Jedis called knights and not samurais? Checkmate weebtards
That's neat. Still inferior to being able to steal a merchant's entire stock in Fallout but definitely an improvement.
Daggerfall September build released a few days ago with new improvements, for those who weren't aware.
MCs in RPG should always be an avatar for the player, otherwise you are passively playing someone else's story like a cuck instead of role playing.
Also it's kind of funny Geralt in there since that's one of my biggest issues with The Witcher series, they brought him back from the dead just so there could be no role playing.