With more polish the ML games could have been better than Zelda. Sony/Capcom could have had a Zelda killer on their hands.
With more polish the ML games could have been better than Zelda...
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At the time Mega Man Legends released the series was only known for action platformers where you fight 8 robot masters and gain their powers. It was too different from the series' usual identity to ever really gain that traction, and it's part of why the game used to be considered one of the worst 2D to 3D conversions before it was reevaluated years later.
I actually think a remaster in the vein of the Crash and Spyro ones would do the game wonders today, since Mega Man as a brand has gone to way fucking weirder places and it's got a reputation as a cult classic now. It's just a matter of Capcom bothering to sink money on a gamble like that.
A re-release of 1-2-Misadventures in HD would be a start. Then finish 3 for Switch.
interesting claim, because Capcom devs did actually make Zelda games and they were good.
I think it would have been better received if they kept the 8 Robot masters style. They hinted this at 2 a bilt. 8 Robot masters, 8 dungeons.
I think the dungeons were Legend's weakest link in comparison to OoT and MM which is what these games were contemporary with.
8 MML-tier dungeons would have made the already tiresome dungeons that much more monotonous. MML2 was a huge improvement over the first one mind you, the first game all the dungeons were identical very one note, made going into the digs a not so exciting prospect when you knew it was nothing but dingy hallways with mobs to kill inside them. MML2 meanwhile took ques from Zelda and gave each of the dungeons a basic theme, you had the fire dungeon, the water dungeon, the jungle dungeon, the ice dungeon, ect and that was a little better, but they never incorporated well thought out unique puzzles like Zelda games did, especially with the huge multi-level and multi-room 3D head scratchers you'd find in MM, MML2 was still very basic by comparison.
Is there room for an other Zelda like game where you explore dungeons but instead of a sword it's primarily a third person shooter? I think there is, but MML and MML2 didn't sell very well and the cult following for these games remains small. Meanwhile OoT and MM are still beloved by millions to this day.
You don't really need them MML and MML2 have PC versions that are still playable today. It only supports 4:3 but you can change the resolution through the .ini file.
Tron Bonne never left the PSX as far as I know though.
I know how to play the games dipshit. Re-releases are to support the series, and to expose it to new people. There's tons who don't emulate on PCs and just wanna play on Switch or PS4.
they didnt need to polish the game more they needed to release the fucking sequels
>e. There's tons who don't emulate on PCs
No, native PC versions, the game was ported back in the day to PC. No emulation required.
Came in a big box and everything.
Megaman sells like shit because Normies have terrible taste. Not even X gets much love and he's supposed to be the popular one.
I'm aware of the PC versions. There's also PSP versions.
The series kept pumping out games and they sold less and less.
>I'm aware of the PC versions
Sure you did, fully explains why you went off on about emulation when I was clearly talking about the PC versions. You certainly aren't trying to cover your ignorance or anything because of course you already knew about them before I had to show you they existed.
The PC versions are horrendous, please do not play them or the N64 ports. Play the original.
A RE-RELEASE HAS NOTHING TO DO WITH PEOPLE BEING ABLE TO PLAY THE GAME! A PC VERSION IS IRRELEVANT!
Capcom releases these cash ins for cheap to see if people want more games.
Original Legends does alot of thing very strangely. It's not really a mission based tps or a rpg because unlike battle network the game doesn't really differentiate between safe zones so the only difference between being run over by a bus or a reaverbot exploding in your face is that the game is nice enough to turn you gun off when there's nothing to shoot. By the end there's no enemies on the surface anymore.
But it's not really a dungeon crawler either because dungeons are mostly small little interludes where you collect a couple keys to grab a refractor to continue the plot. Theoretically you can enter a subruin and end up back in the manhole under town. It's also the only game I can think of where you can die to your own support car.
That's beside the point that you didn't know they existed thought I was talking about emulation, got corrected, hilariously tried to cover this up for some reason even though it's entirely insignificant and now you're getting all defensive about it. It's just such a silly thing for you to do.
PC version is fine, the music doesn't loop properly is the only issue, edit the .ini and you can play it in HD with the added benefit of no PS1-era wiggly polygons since the PC version had a Z-Buffer. PC didn't have analog support but neither did the PS1 version.
I'm gonna play the PS1 or PSP versions via emulation. The PC ports are terrible rushjobs fool.
PS1 has PGXP emulation for perfect lines and no warping. But 30fps. PSP is better, but Japanese only, and 60fps.
>he music doesn't loop properly is the only issue
also missing sound effects, fucked up lighting, incorrect textures, broken distance gradients, incorrect texture alignment (lol 90s pc 3d.) Just play the original PS1 version, it's the definitive one.
>PS1 has PGXP emulation for perfect lines and no warping.
Not true, PGXP helps certainly but it's not replacement for an actual Z-Buffer you're still going to get distortions and layering issues. PC has none of that, oh yeah and it runs natively at 60fps.
youtube.com
Watch where the spoiler connects to the car.
texture warping is a meme when a game is thoroughly using displaced geometry grids.
>Just play the original PS1 version, it's the definitive one.
>30 fps
No.
PGXP makes it nearly unnoticeable. No Z-buffer only means very occasional overlapping. You have be a turbo nerd to eve notice this shit.
30fps isn't a big deal, game plays perfectly fine.
That's a personal preference thing, I'd take 60fps, perfect HD with no wiggly polygons over all that other innocuous shit anyday.
Still there though, and you will notice it, it's just down to if you let it bother you or not.
It doesn't take much to beat Zelda's story. Zelda's strength lies in its unique characters and accessible, yet fun puzzles
I think the dungeons actually had a lot of potential moreso in Legends 1. This to keep in mind is coming from someone who literally played all 3 games int he series last month (Misadventures of Tron Bonne). I like the interconnectedness of every dungeon in 1 and really missed that in two, and the single decently sized town felt more appropriate. 2 improved on a lot when it came to controls but despite more locations I don't feel like I learned all too much more about the world and all the lore for the game was at the start and ending portions and should have been spaced out through the collection of each of the 4 keys. Dungeons were fine and I liked the new gimmicks save for the seemingly intentional slowdown in Nino ruins (same wavy effect is in the fire dungeon later and low gravity in Elysium I really don't understand why this was so slow and I legit hate Nino Ruins for it).
I do think this is a series with potential but the praise from the community and the product I played are vastly different, I do however see the potential. That said I like MML1 and Misadventures more for their experimentation, I think 2 really drops the ball in a lot of ways.
I like 240p as the developers intended, no sound bugs, no improper textures, no broken gradient rendering, no fucked up lighting on a CRT over RGB.
At 30fps? Eww, talk about having no standards. Kinda embarrassing really.
Fuckin' shame Misadventures is some god damn mini-game collection. I wa shoping for a full game akin to Legends 3 with Tron Bonne.
My standards match gods law, the developers intentions. Breaking everything else so the game runs at 60fps and putting up with broken graphics and sound is a real mess. It would be ridiculous to even put up with it, especially since the game literally doesn't run past 30FPS regardless. It would take some sort of ridiculous poser to even insinuate that it runs at 60, it means they never even tried the version they're promoting. Talk about pathetic.
2 drops the ball in couple ways. It's not bad by any means but it really boils down to being "Zelda with a gun" and honestly you could probably play Majora's Mask form the same period and get a much bigger game.
That said there is potential. 2's ruins are really unique in how they incorporate ideas taken from roguelikes combined with stuff like trap floors, mimics, a couple strange rare reaverbots who only show up on certain trips and semi randomized layouts for reaverbots. The poorly paced plot also still pretty much shits on almost every Zelda ever made too.
You can fix it in the .ini don't trust everything on the wiki
Sounds great.
That's why the PSP ports should be the basis of a re-release. 60fps, works fine. Just needs to be in English.
A lot of things are broken on those, such as audio reverb. The original still works perfectly. I personally don't care much for re-releases and find the compilation/ports to be lazily done for most of the recent ones.
So PC is the definitive version then?
In what sense you triple nigger? DASH is a decent game at best.
Also DASH had a 64 version.
No, PS1.
they couldn't even get the aspect ratio right on that one.
We don't talk about the 64 version...
>Sony/Capcom could have had a Zelda killer on their hands
No they didn't, the Legends games sold really poorly.
>No, PS1.
>30fps
>wobbly polygons
>240p
stop kidding around you yuckster