One-handed sword

>one-handed sword
>gives bonus to dual wielding while wearing it

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>equip 2 of them
>double the bonus and it actually applys
Dumbass

???
Can you explain why having two one-hand sword is worse than having just one?

>takes damage for being underwater too long
>"k makes sense. you're drowning"
>go back to the surface
>dont get your health back

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>bikini armor
>increases your defenses

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you can't when the other hand is occupied by a shield

have you tried replaceing the sheild with another sword?

>legendary armor with .1% drop rate
>worth 10 gold

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>armor set clearly favors one stat
>comes with an accessory that boosts something unrelated

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>legendary armor
>accidentally sell it

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>wand gives high str bonus

>don't need to replace armor until 7 hours in because everything else just sucks

>pull a dead guy out of the water
>he's fine now

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You cant get to two hands without one hand

Who posted that?

>dual wield
>you cant hold two swords in one hand

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IRL it's because it's better to have a shield instead of a second sword.

>Dual wielding
>Levels up one handed

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>two handed weapon
>gives bonus to blocking

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>three handed weapon

>two footed weapon

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>two-handed daedric weapon
>uses one-handed perks and scaling

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I really don't like how swords give you attributes. Like, how does holding a sword make you stronger? I prefer when weapons are more realistic in that their weight, size, material, and sharpness (if applicable) are the determining factor of their power. If you were realistically stabbed by a copper sword it would probably kill you almost as good as a steel one.

>two handed weapons are slower

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>katana
>it's statistically stronger than any other sword in the game

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What kind of shitty mage doesn't break skulls with his magic wand?

>scythes used as weapons

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it's magic sword, it magically makes you stronger when you wield it

>items strenth bonus is counting towards items strength requirement to use

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>at low health
>get marginal defence buff

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i'd assume the strain of pushing your body pasts its limit would cause the damage, and dying is finally letting your lungs breath in water

>take damage
>go underwater
>restore health when you surface

>longbows scale with dex
>have little or no str requirement

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>nature damage
>it's poison

I'm still baffled as to why Mario 64 allowed this

>one handed swrod
>bonus damage if held in two hands

>strongest legendary weapon in the game
>obtainable only after beating strongest optional boss
>the game immediately ends afterwards
>no saving allowed
>no New Game+

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>have awesome looking armor with amazing stats that all matches
>this goofy shit outclasses it

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>find legendary weapon
>it's stuck at a shit level because you found it too early

>game has meme weapons in it like scythes, scissors, and sledge hammers
>monks spade isn't included

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>game uses flat bonuses instead of percentages

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>3 damage
>skill gives you 1% extra

>sword used for farming

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fucking Oblivion

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why is this bad? Good for pvp probably

>2 handed shield

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>sword deals more damage than guns

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>wearing a sword

wow has the worst armor designs of all video games

>guns have damage scaling

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>bows have damage scaling
>crossbows dont

body builds up poison during anaerobic process
body exhales poison while intaking oxygen

but this is a vidya not irl

>not dual wielding two dual wielders

>longbows deal bonus damage to frog-like enemies

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>dual wielding bows

It's kinda brilliant, you either git gud and push forward or backtrack to an area with water or swim up to recover

Scythes can be excellent weapons because not many people know how to defend against them. They also look menacing which helps a lot, and like any pole-arm can have decent range.
A pike or warpick would be a better overall weapon but scythes being shit on is like shitting on meathooks and cleavers.

new season of yryr when?

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>helmet has eye slits
>1% chance of ranged attacks killing you in one hit

>wearing light armor gives bonus to stamina regen
>being naked doesn't

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Scythes can't be used as weapons, they're fucking heavy. The only manageable way to use one is to swing side to side at a low angle. Having a long wooden pole combined with a long piece of heavy metal on the end makes for a HEAVY piece of fucking equipment, because you know, gravity pulls that piece of metal down hard. So anyone actually using a scythe in a battle is laughed at, as you can just jump over the swing. Or step over it lmao. Don't even try to mention overheads with a scythe either. That much weight slung behind you then forced forward will destroy your back in no time and plunge that fucking scythe far into the ground if you miss.

>Dicks can be excellent weapons because not many people know how to defend against them. They also look menacing which helps a lot, and like any pole-arm can have decent range.
>A tit or a cunt would be a better overall weapon but dicks being shit on is like shitting on pussy and nipples.

>there's only one kind of scythe and it's the biggest most gigantic one I can think of for my own convenience

Even the large scythes they show the reaper using are light as fuck, they're designed to be. Have you ever even held one once in your life?

>find new equipment
>it's slightly worse than the starting equipment

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Single Weapon > Two Handed > Sword and Board >>>>>>>>>>>>>>>> Dual Wield

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There is only one kind of scythe retard. And it's not used for war. The scythe has never once been used in history as anything other than a gardening tool or a detail in a story.

>one-handed sword
>can be also two-handed

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>hasn't held a scythe once

>one-handed weapons can be enchanted with same flat bonus as two-handed weapons, meaning you can have double the bonus when dual-wielding, meaning everything else sucks in comparison

>The scythe has never once been used in history as anything other than a gardening tool or a detail in a story.
Uh oh you lose!

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>thinks he can post a tapestry and immediately win an arguement
The german fuck who made that mastered in sword fighting. You expect, just because some dude asks two guys to fight with scythes that it immediately becomes a useful weapon?

>weapon gives bonus to unarmed damage

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>weapon gives bonus to tapestry

You also neglect peasant revolts and the like.

The trope comes from DnD, and the mechanism is magical

>equip 2 different blades.
>the stat averaged out.

>musket deals more damage than sword
>knife deals more damage than automatic rifle

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>two handed weapons can have 2 enchantments
>each piece and layer of armor and clothes can have another enchant

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>can build and equip one gun just fine by gathering the materials
>to dual-wield them you need to gather completely different materials

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>8 fingers
>2 thumbs
>you can only wear one ring

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cock ring

>+99% Damage Reduction at 1hp

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>+25% damage
>-20% Max HP
>4 ranks

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I remember one game explaining only having 4 ring slots. You needed a space between fingers so that the rings didn't touch and interfere with each others enchantments.

It made me think of a game where you could still equip 8-10, but you got debuffs (or buffs in certain complex combinations) if you went over 4.

There's never been a good thread that started with a Yuru Yuri image, why does this show have the worst fucking posts?

>2 handed weapon
>has a fuck huge counter move

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It doesn't have to have wide spread use to be a weapon
if i beat you to death with a lamp does that make the lamp a weapon or you a pussy for dying to ambient lighting equipment?

>have sheathed claymore of pimp slapping
>pimp slap the gods to death

>find legendary epic sword
>replace it with marginally better magical item 5 minutes later

modern diablo 3 experience

And yet no one seems to have issue with your magic robes touching magic trousers
Why not just make the ring enchants small
Larger objects can handle more magic juice than 1 oz of metal

Because Hakumen has always been my main and BB was my first real attempt at fighters, I have no instincts to block in fighting games. I always countered with Hakumen, ALWAYS.

>Game has dual wielding
>Cant dual wield shields

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Dexterity is competence with a weapon. Any ogre can swing a big club but you think he can aim a bow? He would probably just break the string with pure strength scaling.

>two-dicked weapon

>game has dual wielding
>can't wield sword in one and fist in another hand

>dual wield
>cut two niggas at once
>cut one nigga twice

>have 5 STR
>gun does 10 dmg
>level up STR to 6
>gun does 11 dmg

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We've had analogue triggers for ages