Bioshock thread

I am Andrew Ryan, and I'm here to ask you a Bioshock thread

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youtube.com/watch?v=4rDVb8q8KWw
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>To tax the black more than the white, is that not cruel? To forbid the mixing of the races, is that not cruel? To give the vote to the white man, and deny it to the yellow, the black, the red -- is that not cruel? Hm. But is it not cruel to banish your children from a perfect garden? Or drown your flock under an ocean of water? Cruelty can be instructive, and what is Columbia, if not the schoolhouse of the Lord?

What was the deal with him?

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Is it normal to find older games harder when replaying them? I'm finding Bioshock harder now than when I orginally played it.
He was baptised too long and suffered brain damage.

The original BioShock is a bitch to pirate on PC.

You ARE joining the vox right user?

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Andrew Ryan's Bioshock is a typical example of Idealism clashing with reality.
What did he honestly expect?

He was too focused on the rich and not enough on the poor, Fontaine fucked him over.
Still is less dumb that Lamb.

Are you supposed to disagree with the views of Andrew Ryan and Father Comstock? Is Ken Levine secretly based? Columbia seemed to be a completely ideal city to live in if it weren’t for Booker.

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The parasite has their eye on rapture. Keep YOUR eye on the the parasite!

depend if you are white or not for Columbia.
Rapture had the good idea, but also a lot of flaws.
same for Lamb who was way too much in to the altruism.

minerva's den is the best bioshock product.
gameplay of 2 and story of 1.

Columbia is an hell hole if you work at Fink. but it's mostly black people, and some unlucky dudes.

>next Bioshock is made partially by the BS2 team
will it be Kino?
Should it use Rapture/Columbia again, or a new city?

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Is there really a new Bioshock being made, or is it just rumour?

I'm thinking of replaying Bioshock 2. What's a fun gimmick to run through it?

It's confirmed in work, the name of the project is Parkside.
Cheat to have all the plasmids

If anyone have the OG BS2 on steam, the multiplayer still isn't closed, even if dead, so if user want to one day do a game...

Hearsay and conjecture, user. Irrational disbanded and odds are the new company ken is with won't be doing anymore bioshocks. He's even said it himself he's done with the franchise as a whole having tied all ends with in infinite. I wouldn't mind another spin off in rapture.

why the fuck did they make her look so cute on this poster

Not sure who to believe here. Either way, if there is a new Bioshock it would be nice to see more of rapture.

little sister feets and dirty bloomers

very kino, Bioshock 2 is VERY underrated just because it wasn't made by the original team...

Bioshock 2 wasn't done by irrational, it was made by 2K marin. they are working again on a new game in a rebranded studio.

Feck you pedo

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like keeping a little sister as a sex toy is that bad, they can heal from any injury

Eh...I'd still prefer another romp in rapture because really we seem to go back there a lot and columbia is pretty fucking cut and dry whereas rapture has a lot more to it...Watch as the idiots try and shoe horn system shock in.

Rapture can't really be revisited, it was already on the verge of destruction in BS2, and it completely was flooded after the "death" of the thinker.

I'm still angry that the focus on the war in Columbia was scrapped for baby's first multiverse.

>white supremacy enforced in Columbia
>they bring in non-whites as essentially slave labor

Way to fuck it all up, Comstock.

Werent non-whites(and the irish?) slaves in Columbia?

I mean we can still look at it during the civil war era...I don't fucking know...I just don't want more infinite. The fucking bug eyed npcs just irk me something fierce.

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>tfw not becoming a big daddy and only caring of protecting your daughter, no fear, no doubt, no sadness, a simple life.

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I kinda want more story seeing as the protector trials lore to it, tenenbaum reactivated 7 alpha series...I feel like there's at least some possible opening there for more rapture exploration pre-minerva and pre-bioshock 2. To at least let us see rapture in it's full.

Best antagonist

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He's gay
for real, and not a soft one, a very hardcore one.

Today i will remind them
"An internal source of 2K software's development teams has reported, confidentially, a communication, through an update document on internal company software development, on the internal ongoing projects and plans for the company's next fiscal year, including plans for the next announcement of the new game of the Bioshock series, and updates on its internal development.
The first section of the document highlights, in particular, the structure of the internal design of the new game, including the beginning of the production of the game
(begun more than 3 years ago) and hinting at how it is now in a rather solid and advanced state of development, and information regarding the plot and the setting of the project.

The project, previously called by the development code name "Parkside", got its official name, Bioshock 3.
The name of the game, Bioshock 3, was decided as the desire of the development team to create the direct sequel to the Bioshock 2 story.

The game is set in the London of 1971.
And the world is still suffering the consequences that brought the events of the fall of Rapture.
The genetic discoveries of the Plasmids, and of the Adam, have brought many nations of the world to an unprecedented new golden age. Unleashing innumerable crises, towards the search for a perfect utopia.

The protagonist is a man named Lucas, an orphan of American origins, who worked for a certain period of his life in the head of freight forwarding and supply at the main suppliers of the Ryan Industries, and who now lives for years in London as a an apartment thief.
(he finds himself, due to an undercover agent of the Pinkerton agency and after an eventful interweaving of events, accused of being connected to the tragedy of the Rapture fall's events)
The prologue of the game takes place during another robbery, like so many others, but during the escape, while is hiding inside the clock tower, Lucas will casually meet a young woman, Eleanor Lamb, who will warn him to pay attention to the so-called Gentleman (made on commission from the minds of the biggest and ingenious scientists of Columbia city, minds that today receive numerous orders from the largest and most prestigious companies in the world). These models represent a new type of evolved Big Daddy prototypes, and in London they are the protectors of the Lady (those charged with recovering as much as possible Adam from those who have abused it). Eleanor will also warn him to stay as far away from the clock tower as possible.

Furthermore even other well-known characters, such as Tenenbaum, and the Lutece twins, they will return in the main plot of the game."

While the second section of the document focuses on the design structure of the game, development plans, and publication plans.

The game system will adopt a hybrid solution for the gameplay unifying the Bioshock 2 gameplay with the Bioshock Infinite gameplay. The game's maps will be larger and richer than the previous chapters, especially enhancing environmental destructibility and further expanding the effects of Plasmids on enemies, in game maps and on environmental enigmas.

In addition there will be two types of maps in the game, namely openworld maps and linear maps. The team studied a creative way to achieve an even more stratified exploration, but without ever sacrificing the narrative component. For this reason the development team has decided to harmonize the two main aspects of these sections, to obtain the best possible result, between exploration and great focus on the main plot.

The plans for the marketing of the game have not yet been clarified and defined, and this will be one of the points that will also be discussed at the next company meeting. And there is also an approach plan for long-term project support plans, proposing a GAAS-type management by virtue of maintaining a long and lasting development of the experience for at least a year. However it seems that even in the latter case no definitive decisions have been taken by the development team, always referring to the next meeting of the company. But the company expects to present the game to its full potential, both for this generation of consoles and for the next generation.
With the strong will to present the project publicly during this winter, in the period between December 2019 and March 2020, in order to generate the first initial profits for the next fiscal year of the company."

Utter BS.
Next bioshock won't continue BS2 story because BS2 wasn't a success, it's the worse selling title of the franchise and is often ignored by people for "not being a Levine game".

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>columbia
Yeah, stopping right there. Bioshock was better without the lol multi-dimensional retardation.

I liked bioshock 2, in all honesty it feels like a successor to bioshock, whereas infinite just shoehorns in rapture. Just for the oh nostalgia appeal because our shitty waifu sideshit can take you there.

I don't understand shit.
Wasn't Lamb dead?
Wasn't Booker dead?
Columbia is still functioning in the 70s?
Isn't England already the setting of another Bioshockesque game called We happy few?
Wasn't Churchill financed by Zionists?
Wasn't the English crown controlled by the Rotschilds?
So many questions...

People are too focused on video game creators and not the game itself.
as an example, even if the next Metal Gear is the most kinoest game of the serie, it will always be looked upon for not being a Kojima game.

It's Eleanor Lamb, not Sofia lamb. it's pic related. but this leak is false because BS2 have too many endings to have her in another game.

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Come on now, user. Levine is closer to a Uwe Boll than to a Hideo Kojima.

Say what you want about the final game, but the original premice and the OST of Infinite is kino
youtube.com/watch?v=4rDVb8q8KWw
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>tfw BS2 will be 10 years old in 5 month
>BSi will be 7 years old in 4 month, and the announcement will be 10
>BS1 will be 13 years old next year
We really need a new game.

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God, i don't want another bioshock game. The story is done already, don't dig it up again

Use a new story, with a new city. keep the gameplay, and maybe have some cameos/Easter eggs for old players.

Oh right, but anyway, multiple endings doesn't mean shit if they do want to make a game.

WAIT A MINUTE...

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I guess but i'd rather keep references to a minimum, I don't want rapture and/or elizabeth (Who is a mediocre waifu at beast) to be the nexus point for every utopian bullshit city or attempt thereof since Infinite took that way too far.

Nah, at best i could see the Luteces having a cameo, but that's it.
Elizabeth is dead now anyway. thankfully. Eleanor was a better daughteru anyway.

>Who is a mediocre waifu at beast
You disrespectful little shit. She's the best.

There are literally thousands of Elizabeths from different dimensions. Surely you can have one at least to hang out.

Reminder that Bioshock 2 is garbage fanfic with OCs.

reminder that burial at sea made it canon that he sold little sisters into sex trafficking

Game was easier too. Still enjoyed it though.

What could it mean...?
COMPUTER
PLAY BACK AUDIO

All the Elizabeth formed into one in BaS2.

T. Levine

Burial at sea saved Elizabeth as a character for me while also nearly wrecking Bioshock 1's story but just nearly, thank god

Drill run was way to much fun for me if you didnt do it already.

>Burial at sea saved Elizabeth as a character for me
you better give a good reason for this and not because they made her tits larger

they killed her for one

Do you have any source?

you make a strong point.

but seriously, making me play her as a stealth character after her nerf for the second dlc did more to get me to empathize with her than all of infinite where at best, i was confused as shit as to how she's so well adjusted for being in a tower her whole life.

It's MGS. And quit shilling for plagiarists fags. They did that to turn it cheap. Just like piracy

what?

I've been pirating my games since 09' and to be fucking honest, I'll just say it: Fanfics are usually way better than the source material. And I say this despite not liking Bioshock 2.
I will always be a pirate and I rather die free than live in chains.

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Keep playing dumb shill

Based. If you don't pirate the companies that would have your money would end up cucking their developers either way

I'd personally really love a Bioshock 1 remake, mostly I'd want to include more elements from BS2 and maybe a little bit of Infinite's stuff into story, gameplay and such.

Some gameplay elements would be:
>more splicer variety, maybe crib some fighting styles from the Infinite heavy hitters
>throw in Alpha, Lancer, and Rumbler big daddies to the variety. (Alphas would probably be special bosses, and yes, rumbler would be a retcon since it's a post-ryan model but I'd be willing to accept that retcon), also have both alphas and elite bouncers use the drill grappling hook attack/ascend you see in Burial At Sea
>probably make resources more scarce like in BS2 since Bioshock 1 was supposed to be a horror game as I understood it

Story elements would mostly be more allusions to things that happen in Bioshock 2, and if we really want easter eggs that reference Infinite.

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The rumblers can't be in the game, they were made during the two games.

"during" i mean, between*

I know there's lore story for them to exist, but I was saying I'd be willing to see them retconned in.

One possibility might be that Atlas and Ryan factions each have big daddies (and little sisters) at their disposal, and Atlas having had the official keys meant he was able to get a few more and to compensate, Atlas had his people scrap a new type of daddy together?

Honestly, at the end of the day it's just that I'd like more enemy diversity.

It's better than the first game, though. Minerva's Den is good but not as amazing as it's made out to be.

He was right about the Parasite

Something something something, let us play an alpha series again and make the armor bright fucking lime to make the game seem like toy soldiers

Jack should have an actual personality this time and be voiced by David Hayter.

>David Hayter
Just stop right there. I'm not knocking Hayter for his work, but he wouldn't seem like the right fit. It wouldn't fit the character imo, I'd say use some generic fuckwad like nolan north or troy baker. Or, bruce campbell.

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Now that you mention it, having Jack Wynand as some one-liner, laid-back smartass would be absolute kino.
Shop smart, shop s-mart.

Honestly, looking at the model itself. I feel Bruce would be a better fit more than anything the voice would definitely match the face.

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he look like a virgin

Jesus. He looks old and young at the same time. And also a cute but psychotic stare.
God-tier sweater though.

My favorite runs of the first game is plasmid only. You only have to kill the very first splicer with the wrench. I bet it'd be even better in 2.

Bioshock 1 only needs the following:
>plasmid upgrades and new tonics from 2, though keep the separate tonic tracks
>research camera from 2
>hacking minigame from 2

bam, best game.

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