Why no dlc? It hurts bros. Souls is fucking unplayable after experiencing this game's combat

Why no dlc? It hurts bros. Souls is fucking unplayable after experiencing this game's combat.

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Elden Ring. I just hope they learned something from Sekiro and make the combat actually fun instead of the jumblefuck that is Souls.

I don't like Sekiro. Not enough exploration, no memorable areas, and the combat isn't bad but I preferred Bloodborne's.

Give it time. I bet DLC will be announced before the end of the year, then drop early next year

I would've enjoyed BB way more if it didn't run in 15fps and eyerape me with chromatic aberration. If someone ever makes an fps unlock patch for it on the ps>pc streaming thing I'd probably play it again.

Elden Ring will have a variety of classes, with different combat styles, including Sekiro action and Rollsbourne stuff. It was an engine test for parrying.

I hope they make sekiro 2, it was so good but at the same time had a bunch of glaring flaws that could be fixed pretty easily

Sekiro had exploration, it just didn't have anything that made exploration feel rewarding. Souls games rely on new weapons, armor, and rings as a way of making you excited to look around every little nook and cranny, and all Sekiro could muster was different colors of Mibu balloons. I think Sekiro could've been improved a lot in that regard without adding major customization options back in by just making some skill scrolls be items that you found in the world.

Just play
>Demon Souls
>Dark Souls
>Dark Souls 2
>Dark Souls 3
>Bloodborne
They're literally all the same game.

wrong, I started up ds3 after finishing sekiro and it plays like absolute ass in comparison

>Dodge and r1 for 20 hours
so exciting

play nioh

Lmfao nah

Nioh, more lile no

can anyone explain what the fuck the point of that underwater passage in the ashina moat below the old hag was? It just takes you to another location you can access anyway.

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It's just a handy way to get around when shit goes down like the various sieges

figures, but they baited you with it since you couldn't actually access it before you killed fake monk and then it turns out it's fucking nothing

Or just remove the prosthetic upgrade system and make all of them items you find in the world or earn from quests.

Also actually make them useful for anything outside of a few super Niche situations.

The loot system makes the game unplayable.

just sell everything. I agree it's a mess, but if you play it smart it's not as annoying.

are you literal From drones or what? Nioh plays very close to Sekiro, not as fluid but really close, other game that plays similarly to Sekiro is The Surge.

Close yeah but its not as good as the souls games, definitely the best clone of them all though.

Completely different type of game from Souls, nerd.

yeah it's not as good as DS1, but it's as good as DS3 at the minimum.
the two flaws
1. loot system
2. levels aren't interconnected

If you think ds3 feels like ass after sekiro, try ds2

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>spear advertised as being able to pull off armor
>only used for 2 enemies in the game and one isn't even armored
>axe advertised as breaking shields
>only used for 2 enemy types in the game, one being absolute fodder only found in one level and the other being semi-rare and not that dangerous either
>fan turns them around which is supposed to be useful???
>butterfly shuriken deals more damage but costs twice as much so it has less utility than normal shuriken
>literally nobody cares about being able to bait mobs with the whistle, also it shares functionality with the ceramic shards
>flame cannon is slow as fuck and doesn't even deal that much damage, only used to stagger the ogre
imagine if the prosthetics would have had metroidvania style usages that allowed for level progression, but you could also pull off much more difficult sequence breaks without them if you felt like it

ds2 feels even worse.
The only two games I liked after sekiro is nioh and surge. Somewhat lords of the fallen, but it's still too slow.

>any game
>press buttons for 3000 hours
Anyone can be retarded like you, if they want to.

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who cares about those when you have Dragon Flash at your disposal.

yeah well you only get that move after you beat the last boss, and I already replayed the game because I accidentally picked shura ending

I replayed it at least 6-7 times now so it's been very handy.

i'd have been fine with costumes to find

that's not nioh thats monster hunter

>Sekiro had exploration, it just didn't have anything that made exploration feel rewarding

This. It really sucks when you're exploring and instead of something cool like new weapons or new armor, you instead find useless shit like yet another sugar buff item or yet another coin purse. Good exploration requires good loot, and this game doesn't have the good loot aspect, so it can't have good exploration.

Remember Blighttown? Full and proper exploration of Blighttown gave you pic related. Sekiro meanwhile doesn't have anything remotely as rewarding in its exploration.

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isshins dirty pajamas master race

Nioh is similar on a surface level but they don't actually feel that similar. Nioh let's you play very freely in how you choose to fight. But as a consequence to that things feel more shallow and interchangeable. Most attacks that you can block you can also Dodge and vice versa. Sekiro is a much stricter rock-paper-scissors scissors system that demamds you master and use each option. Deathblows are vital to combat in sekiro, compared to grapples in nioh that are just another option to deplete the enemies health. I don't remember if grapples even work on bosses in nioh, but they're the only way to kill sekiro bosses at all.

All that to say nioh is more of a flexible Hack and Slash with focus on autistic stat raising loot collection while sekiro feels like it's own unique combat simulating system.

Good game but I got sort of bored after about 300+ hours and about 10 full playthroughs.
My normal From Action Game time is right around 500+ hours but I'd give up a nut to play a Sekiro 2.

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>demands you master and use each option
>demands you master and use each option
>demands you master and use each option
>demands
heh

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Funny, for me Sekiro was the unplayable one. The combat system felt pretty boring and the exploration pointless.

Not him but I hated the loot system in Nioh. I do not need every single thing I kill to explode in a piñata of trash. The endgame grind murdered any desire I have to ever play it again. Good game for what it is, though, and I'm hype for the sequel.

>If someone ever makes an fps unlock patch for it on the ps>pc streaming thing
you are a fucking moron

i thought they fixed this

Of the 10 Prosthetics in the game I don't think I ever found a use for half of them.
The axe, flame vent, and firecrackers got used a few times for a few Niche situations, but probably never more than three such situations each.
I tried my best to make sabimaru work several times but it just requires so many hits to actually poison the enemy that I only managed to actually poison a boss once, which then proceeded to barely do any of its life as damage before wearing off. I gave up trying to make it work after that.
Only the shuriken launcher remained useful almost everywhere in the game.

Not to mention all of the damn Prosthetics cost a resource to use that you can carry very few of on you at a time and require to be slowly re farmed if you actually try to use the Prosthetics often, so you aren't even encouraged to experiment with them either.

What a waste of what could have been a cool system.

They fixed the deathblow exploit for the second phase. But you can still do the item loop for any of the phases, though it is recommended that you save it for phase 3.

How is souls a better combat system? It's like 3 times slower, your form of evasion is visually retarded and more simple and stamina makes the game pace itself in a tedious way.

Look at this game demanding my mastery. So unforgiving. So deep. So challenging. So hardcore. So heavy on finger execution that only a small elite group of players can truly learn all the nuances.

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>haha dude this unintended exploit totally proves the game is casual baby mode 0 challenge easy
I don't know if you're shitposting or genuinely think that webm constitutes a legitimate argument but either way you're a moron.

And nioh fanboys of all games have no right to complain about such things when their game contains the sloth talisman, which cheese's every fight in the game just as hard, but is actually meant to be used that way.

if they make a sekiro 2, they should have no resource cost, possible uses for all the tools in a bossfight, weapon-like tools (axe, spear, sabimaru) now just function as an alternative to the katana, map path unlocks via tools, upgrades and special moves for the grappling hook, and generally just plan for all the tools to be considered for all encounters

I noticed how easy Bloodborne is after going through sekiro

Tools should be based around a resource bar that regenerates slower than a stamina in Souls so you can't just spam.

The existence of shallow cheese doesn't change anything. I strongly disagree that this is a strong suit, Sekiro has shallow combat that is solved for you (attack until they do a perilous or parry you, then do the strictly best counter to that in every situation, repeat) and ends up just an execution test once you figure that out, while Nioh has actual nuance and depth. The shitty loot is on top and doesn't take much away from the combat in isolation IMO, more just screwing with the pacing.

>game is easy because you can cheese 1 phase of a recycled miniboss on your nth playthrough of the game

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First phase. Second phase deathblow through the mist is still in as it's intended, it was just the initial one that requires you to trigger the boss without aggroing it.

Thanks for the correction. I haven't touched the game in months, and I got the phases mixed up.

I think being able to gain spirit emblems from attacking/parrying would be good, although weapon-like tools should still be free use and a replacement for the katana

>Nioh has actual nuance and depth
cmon dude lol

>Its not difficult!!! It just requires you to learn actions and then correctly perform the actions at the right time!!! Not difficulllllllttttt!!!!!!@

I love you Yea Forums. Nowhere else in the world can I see random stuff as stupid as on here.
Because guess what, quite literally every activity in the world is just a matter of learning something and then doing it. By your logic not a single thing in existence is challenging.
Also by your own logic, how is nioh not a solved game? Just attack until you have to dodge or block. See it's easy to make anything look simple when you reduce it like you do.

Stances, ki pulse, combining those with flux, tons of skills for customization. Only thing it lacks is enemy variety. The combat system on its own is far superior to anything FromSoft has ever touched.

So in other words you just attack until you need to block or Dodge, then attack more. Wow soooooo deep and nuanced.
Oh wait, but I forget ki pulsing, AKA pressing the button at the time the bar fills up.

What a solved game.

the team pretty much never expected the game to succeed

pretend i just posted a webm of how nioh is actually played, that is, living weapon whirlwinding.

living weapon was a mistake

Who are you arguing against? I never said it was easy. I found it easier than souls, but there's no DLC to push the difficulty up another notch and I'm much better at games than when I played the souls games.

For Nioh not being solved, have you played it? You have low/med/high light/heavy attack, stamina prevents you from just attacking (with these 6 different openings) until you dodge/block and the game doesn't tell you which attack should be blocked and which should be dodged, it's dynamic and the best answer may take some experimentation to find and may include situational things like blocking if you're full stamina and dodging if you're all out, or blocking unless dodging gives ki from pulsing off it etc. It's on a completely other level than Sekiro.

My original reply dismissed low effort cheese as saying anything about the combat system. Cheesing with firecrackers doesn't change Sekiro having shallow combat, and cheesing with LW doesn't change that Nioh's combat system is amazing.

Sekiro is hard. Really guys, it's hard.

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>look guys, I used dragon mask to level up attack to level 99

well looking for ways to cheese the game by youtube can make anything look easy son.

God it's so awful, the entire game seems like a tech demo and the combat is barely responsive compared to Sekiro or DS3

>stances
May as well be a cosmetic choice. No matter what stance you're in or which attack you use it's just a way to swing and deal damage.
>stamina prevents you from just attacking
By your logic it's just another way for the game to tell you exactly when to do something
>dodge block
Interchangeable in 90% of situations. Even if you have to learn which is better by yourself sometimes the same is true of sekiro since the perilous attack warning doesn't actually tell you if it's a sweep grab or thrust, you still need to learn to recognize each enemies individual animation and react correctly.

Sekiro is a game with little choice in the path you take but each path is challenging.
Nioh is a game with many different paths for every situation but all of them are shallow and brainless.

> an actual action RPG with actual builds is unplayable after a rhythm game
?

>He doesn't have bloodborne.

because the game was shit shitkiro is horrible hopefully Elden Ring will be Souls kino again.

dressup metrosexual detected

The more I play 3, the more I warm up to 2

faggot action game nigger who can't use his brain detected

It's a self-contained story and they're too busy working on future projects, sadly.

>grind vit and end and then roll when le boss does le attack
>brain

the game ends with sekiro and rice loli going on a journey though

We are all so fortunate to behold this meeting of the no-minds

>May as well be a cosmetic choice. No matter what stance you're in or which attack you use it's just a way to swing and deal damage.
A Fromdrone in the wild. What a sight.

>dark souls 3

Did anyone ever figure out what the fuck was up with taking damage during backstabs/parries? Because sometimes enemies could stand there and hit me like 4-5 times during the animation and other times the attacks would go right through me with 0 damage.

Ive beaten nioh before you know. You can beat everything by mashing dodge and light attack in low stance. There's 0 actual reason to use anything else besides killing things faster. You can tell me it's the deepest most nuanced high IQ video game in the world all you want but I've been in his myself and I saw it to be wide as an ocean but a deep as a puddle. Whether you're mashing with a katana or a spear makes very little difference. Whether your weapon is glowing with red energy or green makes very little difference. I wish nioh could have been deeper, I very clearly remember my feeling of disappointment as I went through it and the vast variety of weapons, stances, abilities and whatnot wound up being superfluous. But it just wasn't. I don't consider combat deep unless your decisions and reactions are truly meaningful. Every problem in nioh has a hundred different interchangeable Solutions that ultimately just boil down to cosmetic preference.

That's literally all Bloodborne's combat is. It's shallow more shallow than even Souls cause of lack of shields.

And the repeating of levels

I prefer finding in-game currency and upgrade materials that i actually have a use for than 10 weapons that i will never ever touch.
The exploration is fine.

>exploits the game
>overlevels
>cheeses

WOOOOOOWWWW LITERALLY SO EASY UNPLAYABLE

How was upgrade materials for the 10 different Prosthetics you'll never touch any better? Not to mention you aren't even finding those most of the time, like 90% of placed items throughout the world are stupid balloons or candy.

And you don't know you're never going to use a different weapon, part of the fun of exploring a new area should be seeing what new weapon options you'll be offered and if one of them will catch your eye and make you want to use it. You're speaking as if you're playing through the game for a second time were you already know which one weapon you're going to use.

Why wouldn't i touch them?
It's not like i'm locked out from using them cause i don't have the correct stats neither are they the 5th variation of the same damn weapon.

That hasn't been my experience, but I get where you're coming from as it's my attitude towards DMC and similar games - easy and shallow if simply winning is the only goal, even if there's theoretical depth in the combat system. For Nioh I haven't found that to be the case, I did low stance katana first playthrough and am trying out the axe now and find them very different, the different stances give their own reasons to use them and flux encourages me to switch between them by rewarding with something tangible rather than a style meter or score.

They made Sekiro and Elden Ring at the same time, they won't add things from one game to the other, just like Bloodborne didn't have quality of life stuff from DaS2
Also, Miyazaki stated multiple times that there's only one weapon in Sekiro because of the battle system, Elden Ring will have lots of weapons and Miyazaki already said that gameplay will be similar to Souls

>overlevels

This means nothing in Sekiro though. You only upgrade your stats by beating bosses.

>Stances offer completely new move lists for each weapon
>Ignores that elements have different effects that debuff the enemy

Nioh isn't perfect but the combat is good because it offers plenty of options and builds to go through the game. A good action game should let the player experiment and try out different things, something Sekrio doesn't really allow you to do.

Imagine 2m tall heavy knight with lucerne hammer fighting you isshin style, with weighty swings pushing you back n shiet.. damn

That's also a flaw of dark souls, but it's still more interesting because at least you don't know if you'll use that weapon or not, you get to try it out. Crafting materials are interchangeable, the "exploration" is done in the craft menu and goes tier-wise. An ideal system would add every collectible you find into a repertoire of tools, like if the weapon choices in dark souls were situational, or if you found prosthetic unlocks in sekiro (and they weren't often just superior to the previous unlocks)

>he post this while using exploit and play with Kuro's Charm.

imagine a ds3 mod that added posture and perilious attacks to all enemies and the player

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>Souls is fucking unplayable after experiencing this game's combat.
Is this the first time you've played an action game? It's so fucking archaic. It has nothing on the likes of games like the Ninja Gaidens, especially Black, even in terms of difficulty.

It's pretty obvious if you use an infinite spirit emblems cheat and only use the axe, spear, sword prosthetic etc. You're left to just dodge everything, only punish rare larger openings, and/or cheesing shit. It's a great side game, but you can't take just one aspect of it and insert it somewhere else, it's too reliant on everything else to work. Small stuff like telegraphing grabs (and other unblockables if there are any) would be nice though, like Nioh did.

>find a bunch of shit you can't use
Yeah, I'm thinking Sekiro's exploration is better

The entire idea behind Sekiro's design is swords clashing. From that perspective they did exactly what they aimed for and did it well.

>talk about any game having a hard level
>souls fag instantly cuts you off and says "well you haven't played dark souls then haha"

why are you cunt's so insufferable in person

>You are a fucking moron
This

Most diehard Soulsfags are either zoomers or they haven't played that many tough games before

Seems an apt analysis for sekirofags too.

To the Sekirofags that say it's the hardest game ever, yeah

Bro the artbook is already released, they've never released dlc post artbook. Also insiders already confirmed its not in the works

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People, we live in the day and age of 'whine and make noise and you shall recieve/get something censored' let's use it to our advantage and spam the creators with requests for DLC. I bet it would work.

Just wait for the sequel

it becomes laughably easy to manage once you get the hang of it and understand whats worth keeping. then you just lock those items and sell all the shit in your inventory

You choose to cheese bro.

Is this game too recent to be on my top 5 games of all time?

No, it's your list

>Souls is fucking unplayable after experiencing this game's combat.
Yeah R1 L1 L1 R1 L1 R1 R1 L1 L1 L1 L1 R1 L1 R1 L1 L1 L1 R1 R1 L1 R1 L1 R1 X R1 R1 L1 R1 L1 L1 R1 is so compelling

>he doesn't even know about the dragon mask

Axe is advertised as guard breaking not just shields. It does really high posture damage. Spin to win on the armor guy gets him off the bridge in no time, also great for getting the last little bit on genichiro's gauge since you get super armor as well.
Fan gives you a free kill on pretty much any non boss enemy, and extra money/loot
The homing magic on the kunai is unblockable, it is a good way to unload some easy damage on a boss where you know it is unsafe to use your spirit for anything else
Whistle does more than that, rages animals into attacking other enemies(using it on that one crowd of 20 monkeys is hilarious) and it also stuns Demon of Hatred
Flame blast and the burn dot is excellent damage if you tossed oil on them like you are supposed to. I sucked at this game my first playthrough and oil+flame blast carried me through tons of shit.

Spear is completely trash, though.

>2009
>nobody wants DLCs because they are a fucking scam
>2019
>WHY NO DLC? FUUUUUUUUUUUCK
zoomers were a mistake

>Spear is completely trash, though.
Except for the guardian ape and sumo wrestler wearing makeshift armor

Fuck dlc. It would be better is sekiro 2 just rolled out. Incorporate all DLC ideas into a new, more polished game.

You could grapple any human bosses just like any other human enemy. There were not grapples for any yokai at all including the bosses, but a lot if non boss yokai could be hit with final blow.

תכלס אחי

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I'm totally sure that you made that cheese on your second try uh. Please, this is like showing a no-hit yellow devil on megaman one. It looks easy, but it's the result of a lot of tries.
Cracking a fight is totally different from really playing the game for the first time, which, you know, it's the only experience from the game that actually has true value.
Further playthroughs are more about the player than the game.

DLC isn't necessarily a scam.
Yes there are games that just cut pieces and sell them as dlc, but soulsborne games usually do really good dlc content and arguably have the best areas/bosses/weapons in each installment.

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Miyazaki immediately went to work full time on Elden Ring right after finishing Sekiro.

The story is pretty much over and there is very little left to explore into it, unless we are speaking about a sequel. Activision most likely didn't pay them to make DLC for the game, but will hire them again if they want to make a sequel.

Every dark souls is “Roll through attacks and punish”, every last one.

As comared to circle circle circle R1 repeat?

Spear is useful for long sweeping attacks when upgraded, but yes it’s probably the least useful.

OOOOOOOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHH

The sideweapons are usefull. The ammo system is the problem.

I don’t know why you people underestimate the fan prosthetic tool so much. It allows you to backstab otherwise annoying enemies (which is especially useful when you’re surrounded by them) and insta kills most of the mobs in senpou temple by ‘spiriting them away’.

Have a Yea Forumseddit gold, my good sir!

Okay, Shahar.

Not an argument

>no dark souls 3 at all
>dark souls 1 in greatest hits case
>no SotFS or anything else like remastered

>treating souls games like action games
Cancer of the Souls series

FEAR NOT MY NIGGA. SOON WE WILL HAVE ELDEN RING. I HAVE BEEN TRAINING IN THE ARENA SINCE 2016.BETTER BE FUCKING READY SON.

If you're bad at it, yeah

>They're literally all the same game.
What a fucking retard.

so you're a weeb

They ARE ARPGs you dumb faggot.

>people will always compare every third person game where you lock onto enemies and beat them up to souls games for no good reason
You deserve this feeling.

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they wanted to focus on elden ring

if they had made a dlc I could see them letting us play as a new character like tomoe

DS3 absolutely plays like ass in comparison.

base ds2 is unironically better than sotfs

Yes, pretty amazing isn't it?

God forbid they release a complete game for once