What exactly was the "bonus" or plus of not having a LFG or instant teleport to dungeon system?

What exactly was the "bonus" or plus of not having a LFG or instant teleport to dungeon system?

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Taking your time, and immersing yourself in the world. Not that it matters streamers and zoomers will rush content no matter what.

soul

>cant participate in the community unless you play one of the predefined metas
>solo fetch quest grinding for 3/4th the game
>instance dungeons and raids, zero open world content
>immersive
C'mon lad.

I have been leveling this entire time with friends. We have been taking our time and focusing on more than just leveling. Been having a lot of fun, taking on sidegrade quests and leveling up professions. We also helped a random pally finish his hammer quest. Sounds like you need to learn how to make your own fun.

That's what I'm seeing.

>Groups constantly gets impatient because taking too long for 2 members to run to SM, all leave
>Elitist attitude
>CLEAVE CLEAVE CLEAVE ONLY CLEAVE
>not meta spec? gtfo

I have seen no positive community interactions via dungeons so far. It has all been in open world working together against elite quests and in guilds. Which is how it works in retail too.

even retail is downplaying the finders, it's undeniably cancerous

Ibreases time commitment which allso increases the chance of people staying to finish the dungeon. The more work the dungeon takes the better it feels to complete it.

This is a good reason

the world will be completely empty if there's a dungeon teleporter, might as well just have a menu-screen and a dungeon tab button and no "world" of warcraft at all