I think Quote makes sense as the final Fighters Pass character. He would fit the pattern of being a character that nobody is asking for and a depressing number of people would not recognize despite making a lot of sense and being awesome while also not advertising any new games and coming with great music, just like Terry.
The only potential issue I see is that he has a similar hat to Terry and would they really do two characters with hats in a row? I'm not sure about this.
overrated even for its time, but wouldnt really mind, it does have a legacy unlike undertale. youtube.com/watch?v=q09KoR7g018
Cooper Robinson
It's going to be Reimu, and you can't do anything about it.
Henry Martinez
I mean, the fact that there's no spirit gives more hope considering people are always saying spirits deconfirm fighters.
Jack Hughes
holy shit i fucking wish it's him
Thomas Mitchell
They've already killed off Shantae, Shovel Knight, and Sans
All that remains is crazy characters like Reimu and Steve
Elijah Butler
That is of course assuming they do an indie rep, considering there's dozens of options they have from mainstream Japanese developers that haven't been in the FP yet, like Bamco, Koei Tecmo, or Capcom.
Jason Mitchell
Cave Story is a good game.
Jacob Kelly
He would be the single worst character to fight against though. He would be pure range with nothing but different styles of beams and missiles and a ghost sword rabbit shooting out of him constantly.
Tyler Green
I'd be satisfied with Mii costume, honestly.
Landon Carter
Yeah because Mii Gunner is considered to be such a high tier character.
Brody Young
Indeed.
Nolan Jones
I agree however you leave out the fact that he is owned by nicalis.
Connor Smith
i want him too but he's a never ever for multiple reasons
Curly would be an alt, right? I remember her playing exactly like Quote in Cave Story
Aiden Williams
I don't see any reason why she wouldn't, unless Sakurai went full retard. Thankfully I like Quote enough that I wouldn't mind if it was just him, but it would be a pretty stupid opportunity to miss.
Eli Watson
It looks like your trying to not to be biased but also extremely biased at the same time. almost worse than just spamming Reimu is in. please kill yourself and take out the useless fluff that doesnt matter
Landon Ortiz
If Nicalis isn't open to sharing their IP, why are Quote and Curly in Blade Strangers? Also, why is Nicalis not open to sharing their IP?
Angel Young
Blade Strangers is literally published by Nicalis. Nicalis basically took all the rights from pixel and refused to do anything with it.
Kayden Gonzalez
I don't see why they'd turn down the opportunity to do something like Quote in Smash, it's pretty much free money. A lot of people were saying Konami and then Square are greedy companies and that they wouldn't let their characters in Smash, and yet here we are with Snake, two Belmonts, and the Dragon Quest dudes.
Mason Watson
Imagine some of the Cave Story remixes Smash would get, holy fuck I want this now
Also, I can't believe I almost forgot about this. I genuinely don't know where you would have gotten the idea that Nicalis wouldn't play ball with Sakurai.
Samuel Torres
I've only read bad stuff about the relationship between pixel and Nicalis, that's why I thought they wouldn't share the IP. I'll correct it. Legacy is something you build up. Cave Story doesn't have it, and Minecraft, even though the impact is there, is still too young to have any legacy. It only appeared on two Nintendo consoles and are identical ports.
Cave Story is literally one of the most important indie games of all time and is arguably the forefather of the modern indie scene, it has a legacy
Parker Brooks
Based
Julian Taylor
I would argue that porting one single game over and over doesn't count as legacy. Legacy comes with new blood, new games that prove the franchise is sustainable, which Cave Story isn't. If Cave Story's entire legacy is one single game, that's just nothing. I do agree there was impact in the west, but arguing for legacy is disingenuous.
Adrian Cooper
When Shulk got in Smash, the Xenoblade franchise only had one game.
Christopher Cox
what said and >still too young to have any legacy It's over a decade old at this point and is the second highest-selling IP as you yourself stated. It's cute that you seem to think the number of appearances on Nintendo consoles is the only important factor for getting in
Fatal Fury may have ended but King of Fighters is literally a direct sequel to Fatal Fury and Terry Bogard is a major character in it, and that is still actively getting games. Banjo is proof that inactivity doesn't deconfirm a character but Terry isn't a good example of it.
Noah Kelly
Looks like it's gonna be quote vs reimu for the indie dlc spot that doesn't exist. Can't wait to see more :)
Samuel Rodriguez
I'll take your input.
Xenoblade is a Nintendo IP though, and it was a very relevant franchise at the time of his character's release.
Read SNK made King of Fighters in which Terry appears in all of them. So I still think the inactive franchise argument still holds water due to the legacy part.
James Carter
>Xenoblade is a Nintendo IP though, and it was a very relevant franchise at the time of his character's release. This is why I didn't immediately mention Joker so that I could pull him out when you tried to debunk Shulk. Your move.
Cooper Sanders
But Persona has 5 games and 2 spin-off games on the 3DS. Shin Megami Tensei has legacy as well.
>But Persona has 5 games and 2 spin-off games on the 3DS. Only two of which contain Joker, and one of which wasn't released at the time Joker was added to Smash. >Shin Megami Tensei has legacy as well. Shin Megami Tensei isn't in Smash.
Levi Foster
So what of it? Persona has legacy. There was already Persona Q on 3DS, and Q2 was released before Joker's inclusion got announced.
Bentley Davis
Cave Story doesn't really need sequels or prequels, it's a single, self-contained story that has it's legacy in having influenced a massive amount of media that wouldn't have existed, at least not in the same way, were it not for that game having come first and "paving the way," so to speak.
You wouldn't say something like The Sound of Music or Titanic has no legacy because they're one-offs in their franchise that are 'dead' because there won't ever be other entries. The legacy left behind is in what those things have done to help shape modern cinema, and while it may not be on quite the same scale, the same principle applies for CS.
By that logic Cave Story has legacy because it has had spinoffs too.
Luke Reed
>if you have only 1 game and no actual legacy then you can't be in smash Ice Climbers would like a word with you
Oliver Williams
Inb4 "But it's a retro rep"
Bentley Wright
I would love for Quote to be in the game but nobody knows who he is.
Charles Price
Impact =! legacy For example Kojima and Metal Gear are synonymous to each other. Kojima has built his legacy with Metal Gear. Cave Story doesn't have that. It sure did have some impact, but doesn't have legacy.
Nintendo IP.
Bentley Thompson
That's what people were saying about Terry Bogard.
James Murphy
I would accept at least a gunner costume at this point
Xavier Brooks
Very popular in south america and china.
Isaiah Gomez
FE was virtually unknown in the west when Marth got in
Roy's game hadn't even been released yet
Ice Climbers and G&W were literally who out-of-left-field picks that zoomers would have no idea existed if they weren't in Smash
Hell, you could count on one hand the amount of unironic Kid Icarusfags that existed before Sakurai came in and remade the series
Relevancy is a factor, but it isn't the be-all-end-all on who gets in.
Colton Lopez
Okay well in that case Quote is very popular in Japan.
Dylan Martin
In the same vein, you could say that Cave Story is Pixel's legacy. Unless he makes some magnum opus going forward, it is and will remain his most popular game, the one he is renowned and respected for. It doesn't matter if there are more CS games because the game that he made from scratch has already cemented his legacy.
Jack Hall
I'll concede to the fact that Cave Story is pixel's legacy. It's just in comparison, Cave Story has only one game while others have several.
Brandon Hughes
this but only if he gets Curly as an echo
he's no longer the king of indies anymore tho, it sucks that nobody would recognize him today
>Ma Pignon >deceptively powerful Great, another move that's unfaithful to the source material.
Daniel Davis
So here's my idea on Quote: >Quote's arsenal from Cave Story is represented throughout his moveset, with each weapon featured in some attacks. >However, Quote would have a base arsenal of weapons that could be swapped via his neutral special. These weapons would be the Polar Star/Spur, Snake, Fireball, and the Blade. >Instead of having different specials for each command, they would instead fire the selected weapon in a cardinal direction. >Other weapons would be represented in his other moves. His aerials (sans the neutral one, where he swings around the currently equipped weapon) would be the Machine Gun, his smashes would use the Rocket Launcher. However, his tilts would have Quote swinging or firing "bursts" of his currently equipped special weapon. >Quote's Jab is the Bubbler, where he stands still and rapidly fires bubbles, which will pop eventually. >Quote's Dash Attack is the Nemesis, a powerful dashing blast. Due to an EXP gimmick (elaborated upon below), it will be most useful on its first use. >His grab is the Tow Rope (similar to Lucas), and can be used to grab ledges. >You may be wondering how Quote recovers. Alike Yoshi, he relies on his double jump: the Booster 2.0. Upon jumping, Quote will be able to boost around in the four cardinal directions for a couple of seconds. >The EXP system from CS is integrated, but it's not like that weird "collectathon" gimmick suggested for Banjo. Instead, upon dealing damage, you'll gain EXP for the weapon you used (represented by the nachos flying out and being immediately collected from the opponent) >Weapons will start at LV1 per match, and Quote will have to power them up via attacking his opponents. However, he will lose EXP when getting damaged, and will lose entire levels on his weapons when losing a stock. Getting KOs will instantly level up the weapon he last used. >To compensate for being a projectile powerhouse, Quote is among the lightest characters in the game. Could be a bit smoother but he'd be neat
I just remembered that the Curly mode of Cave Story+ is straight up exclusive to Nintendo systems, so Cave Story definitely has a stronger tie to Nintendo than it does anything else.
Isaac Rivera
I've cut down the fluff for Reimu and took the input. Give me arguments and I'll add them if they're valid. I'm not trying to shitpost or cause a flamewar, but I do admit I am biased for Touhou. I'm making this list to be as unbiased as possible, so if you want Quote or any other indie rep on the list, tell me why now. I'm open to cutting out any more "pros" from Reimu's list if you've got a good argument for it.
>>The EXP system from CS is integrated, but it's not like that weird "collectathon" gimmick suggested for Banjo. Instead, upon dealing damage, you'll gain EXP for the weapon you used (represented by the nachos flying out and being immediately collected from the opponent) >>Weapons will start at LV1 per match, and Quote will have to power them up via attacking his opponents. However, he will lose EXP when getting damaged, and will lose entire levels on his weapons when losing a stock. Getting KOs will instantly level up the weapon he last used. This would honestly be a good gimmick, it doesn't encourage weird gameplay and it's functionally similar to other meter-based gimmicks like Cloud and Joker's so it probably wouldn't be that difficult to implement.
Daniel Brooks
Well if you're gonna mention stuff like the Switch exclusive boss on Luna Nights, you should also toss in stuff like . Undertale has some Switch exclusive thing too but I have no idea what it is.
Eli Edwards
Noted.
Carson Ross
Steam has +.
Jose Lee
My idea is that Quote players will have to strategize about what weapons to level up for each matchup. Scared of getting gimped? Try leveling up your Machine Gun so you can get some extra height in the air with it. Fighting a lot of opponents? Level up Snake so you can pierce through opponents for a great deal of damage. Need to secure a kill? Try upgrading Blade or Rocket Launcher for a good deal of knockback. Want to become a stupid good zoner? Try Bubbler.
Of course, Quote being the ultimate zoner would need some drawbacks. In addition to being a lightweight, my idea is that most of his projectiles would deal a minor amount of damage and no knockback. Think like Fox's lasers, but for a good chunk of his moveset. Something like a LV1 Polar Star would only do like 1% damage per shot, maybe even less. Only some of Quote's projectiles, like the Rocket Launcher, Blade, LV1 Nemesis and LV3 Bubbler would do any amount of knockback (though there could be more). He'd be kinda similar to Olimar in this aspect, having a lot of different tools with different effects and having to micromanage to counter the opponent.
About his recovery, the Booster 2.0 would make Quote have a shit ton of tech in his play revolving it, like Ness/Lucas do with their unique jumps.However, he wouldn't get it back after getting damaged until he lands, so he's really prone to getting gimped. I think it'd be really fun if he was able to fire during it, though that would probably make him a broken character.
Of course he would have a Curly echo as well (or an alt at the minimum), makes way too much sense, and Curly would become the best Smash girl.
Dominic Sanchez
I have trouble seeing his design in 3D. The Nicalis renders are fucking awful.
I mean, if anyone can do it it'd probably be Sakurai
Quote would probably share a lot of similarities with Smash Mega Man actually
Elijah Jenkins
Yes, but does Steve have the Minishark?
Nolan Jackson
For Quote's design in Smash I'm thinking of something like his design in Pixel's original artwork in the credits (see ), with his face from his original in-game portrait. I also really like the OP pic from the Wiiware days, but Quote should definitely go for his original design
Levi Edwards
Shantae's cons are really only a spirit.
Jason Hernandez
I'm only going with "revealing clothing" due to how Tharja got censored in Sm4sh. But, yeah, you're right.
Jaxon Kelly
I mean fucking Mythra got censored but Shantae didnt.
maybe its due to being third party and thatd be like...rude or the equivalent of it in terms of videogame IPs?
Landon Thomas
Mythra technically didn't get censored, they just used one of her DLC outfits instead of the main design.
Joseph Garcia
Would the sheer seething from Stevefags worth getting him into smash?
Brayden Jackson
Yes it does.
Jacob Fisher
All in all Terraria seems like a much better game than Minecraft so I wouldn't even mind it getting in. It's one of the most successful indie games out there but nobody knows because people just shut up and play it.
Christian Walker
I actually like the lines on Quote and Curly's face in the more recent designs, it makes them look more like proper robots. I'm surprised those designs would be disliked.
Touhou only has one official game on Nintendo systems.
Carter Kelly
I agree. Gash Bell is pure kino.
Leo Wright
I will say that while your initial image was questionable you designed it pretty well, it's a shame it's for something as trivial as roster speculation.
Isaac Brooks
I'd love to see how they would handle the Weapon Experience system in Smash, as well as how great the music remixes would be. To be real, though, if he gets in at all it will be as a Mii Costume like sans.
Even characters that look ugly as fuck in their own game, like Ken and Daisy, end up looking sexy in Smash. Sakurai has a talent for this kind of thing.
Chase Flores
If Doom Slayer, a character who uses literally nothing but guns, gets to be considered as a serious candidate for Smash and not just a gunner costume, I see no reason why Quote shouldn't be.
Chase Young
>Steve >Not an actual character Neither is fucking Wii Fit Trainer or Villager.
Michael Diaz
I like the idea of both Quote and Curly being a duo like in the Bloodstained Sanctuary where the character on the back of the other can guard the other's back. Think less of Ice Climbers and more of either Duck Hunt or Banjo & Kazooie the two act as one instead of one of them being an ai.
It would be cool, but I think they have more than enough to justify a moveset on their own, and it would be unusual for a fighter to represent one small part of the game instead of the whole game.
>just like Terry. Quote is great, but you are just delusional. Cave Story is great but it only has 1 game and is not popular. Terry has been in multiple games, he was in the game that kickstarted KoF and people that like the fighting game genre recognize him more than Quote in it's own genre.
Joshua Sullivan
It's always amusing watching people invent new rules to justify why a character can't get in after a formerly unlikely character suddenly gets in.
Also, Cave Story was a huge hit in both Japan and here. Anyway, what's really key is that it's old enough to have been around during the Fighter Ballot, which is basically making all the roster decisions in Ultimate and despite people's claims to the contrary we don't actually know the results. So it all depends on how many people voted for Quote back then.
Eli Price
Would be based but I don't see it
Joshua Barnes
Bump
Julian Lee
>too young you are fucking retarded, but hey.
Nolan Sullivan
that's just a plus terraria guy would be much better than steve in every single aspect it's pretty much impossible, though