In retrospect, what is the general consensus on Twilight Princess?
Why does everyone look so weird?
In retrospect, what is the general consensus on Twilight Princess?
Why does everyone look so weird?
i hate this piece of shit. people said it was a masterpiece and better than wind waker. at least wind waker is fun
General consensus I have seen is it is a good game, but not the 10/10 people wanted it to be.
Personally, I liked TP but it had some issues:
>A bit too easy and didn't have too much of a challenge.
>Some of the later dungeons had rough designs and were not as polished as earlier ones.
>Development hell + bigger focus on the Wii kind of dated the game in some spots. Some of the sections felt like the textures were made early in development and some of the late game areas looked rushed and unpolished.
>Wolf form wans't all that great and the Twilight sections were kind of bad and a waste of time.
>HD version fucked up the horse controls and made it feel harder to control.
>Story felt like it had several major re-writes during production.
With that said, I still enjoyed the hell out of it and had a blast playing it despite some of its shortcomings. Its not perfect by any means, but still not a bad title in its own right and I kind of miss the more detailed art style at times in the more recent Zelda titles. It was also a far superior game to Skyward Sword.
I think Ordon Village would have been a good map in THPS
I liked TP a lot.
Top 5 Zelda.
>Why does everyone look so weird?
Because NPCs always do in Zelda, newfag zoomer.
You can be worse than Wind Waker and still be a great game, retalin zoomer.
Slow start and the much more story-driven experience don't really do it any favors. It's not that TP is a bad game so much as one that needed some ideas revised for a really grand product. Also, Wolf Link really needed more oomph to him or some evolution of abilities that made him feel like more than just a mandatory transformation.
I really liked it and it was the first Zelda game I beat so it kinda got me into the franchise. I also dont really have an eye for graphics when it comes to games tho
I appreciated the more intricate story. This was probably the first game I played that had a real plot, so maybe it's just nostalgia talking.
desu top 2 best 3D Zelda games
TP=MM>OoT
this one is my favorite 3d zelda, the only part of the game i hate is the hour long start before it picks up and lets you play
>n retrospect, what is the general consensus on Twilight Princess?
It's good.
>at least wind waker is fun
Nigga do you want me to pull out the webm?
hot take BOTW is like top 3 or 4 easy
I'm not really sure where I put BotW. I really like it, but I'm not a big fan of only having so few dungeons and the lack of some iconic items like the hookshot which would have been useful. I'm optimistic for BotW 2: Breathe Harder
It's a good game but I don't think it's a good Zelda game. The dungeons are all pretty meh imo.
trash game. a few of the dungeons are okay and you can pet kitties but every other aspect of the game is a boring slog.
Just started emulating this last night, but I forgot about the WiiU version.
Is it worth downloading the emulator and new ISO and making it through the tutorial to play the "newer" version?
I also wanted to install some HD textures, but if it's as easy as Dolphin is to install, that shouldn't be a problem.
>a bit too easy
>a bit
You respawn in the exact room you die in. Fucking Wind Waker is harder since it at least doesn't do this.
Nah, go for the GC version if it's your first time. It's a universal rule that original versions of things are better than their remakes/remasters.
I played it on Wii when it released because it was a launch title.
>Wolf Link really needed more oomph to him or some evolution of abilities
Shit that's what was missing. Majora's Mask makes transformations extremely fun if a bit op
>You respawn in the exact room you die in
Does anyone even die playing TP?
Around May 2005 all the awesome cool parts shown in the E3 2004 and GDC 2005 trailers were removed from the game and the game was completely overhauled to be shitty and bad.
>all the awesome cool parts shown in the E3 2004 and GDC 2005 trailers were removed from the game
All that shit in the game retard, the skeletons, the giant spider, getting chased by mounted enemies, cats. All in the game.
I went out of my way with a 3 heart run and that completely ruined it.
If you don't remember it well, stick to GC, only go for Wii U is you have a clear memory of the game.
Wind Wakerfags have double-digit IQ. I guarantee anyone who holds that unfinished mess on a pedestal grew up with it as their first Zelda.
Yeah, besides the Beast Ganon fight the entire game just has Wolf Link doing exactly what he did in the tutorial sequence. Finding light bugs, talking with animals, entering places normal Link can't reach,Midna-hopping, and basic and group attacks plus tearing finishers. When it's the game's residual local gimmick for the whole damn product, it becomes routine rather than variety.
Twilight Princess is the one Zelda that actually needed a sequel.
No, I don't remember it well, the GC game just looks like ass - but that might just be the game itself.
The general consensus? People like it fine, it had many more detractors back in the day, mostly the same kind of people who denounced others for disliking the art style of The Wind Waker but who then didn't like it when Twilight Princess went for a grittier aesthetic, but after the travesty that was Skyward Sword and the deficient dungeon design in Breath of the Wild people have come to like it a lot more.
Personally, I think it's the pinnacle of the linear style of Zelda games, and I firmly believe that BotW2 could learn some things from it, namely better dungeon design and a more cohesive world.
Worst artstyle in the series by a long shot. Everything looks like barf. The beginning is excruciatingly slow and from then on basically a never ending tutorial until the game ends. Wolf sections are too many, boring, depressing and headache inducing. Link plays second fiddle to Midna who takes mc role in all the scenes. Bosses all follow the same embarrassing pattern to defeat them. Fuck that IT'S BUTTONMASHING TIME fanfare, God.
The Wii U version brushes up textures which is nice, but it also gets rid of visual effects like the blur in twilight. It's important to try both to understand the changes and then make an educated opinion on the game.
This was my first Zelda and I enjoyed it thoroughly.
>Worst artstyle in the series by a long shot.
How the fuck can anyone say that when we have shit like SS that has none of the strengths and all the weaknesses of the two styles it takes after.
I liked it. It's one of the only Zelda games that made me give a slight shit about characters in the world, for what it's worth; I'll probably always remember running Midna back to the castle with that song playing. And I really wanted to play a little in the other world the game talks about, so I'd say it drew me in pretty well in a way that OoT and Wind Waker never did.
>dungeon design
The designs were shit in TP, it's the aesthetics that were good.
>a more cohesive world
MM did it leagues better.
Same but I didn't like it at first, it took a bit before I became a fan of it. It taught me to appreciate atmosphere and story in games more often
>MM did it leagues better.
Nah, TP did it better. For once Hyrule Kingdom felt like an actual kingdom instead of the having everything next to each other.
The only thing it got right was scale, areas were completely seperate from one another. For example, how the fuck does it make any sense for there to be snowy mountains just to the north of a barren desert?
Now compare that to MM where the river of Ikana Canyon flows naturally downhill until it reaches the swamp. That's cohesion.
Utah and Wyoming get snowfall on mountains North of deserts I believe. I think the Zelda map in OoT/MM/TP is meant to be treated like everything is further away than it really is in game.
I expected the wolf to gain skills along with the sword arts
What can a wolf do outside of biting and tearing?
>Utah and Wyoming get snowfall on mountains North of deserts I believe.
I doubt those areas are 2 minutes away from one another. And that's just one example, there's also a huge resovoir just sitting beside that desert.
>spoiler
You're probably right, which is why I gave TP that it scaled the world well.
Create lightning strikes with an inkbrush.
>how the fuck does it make any sense for there to be snowy mountains just to the north of a barren desert?
Rain shadow?
They should've kept the wolf form as a something for the very end with Beast Ganon and have a fight akin to Rex and Ray from MGS4, make it a spiritual boost that can help Link like Phazon mode from MP or something like that because it just doesn't work.
He's got Midna on his back. Have her use her giant hair fist to throw some punches.
That would only work if the mountains were full of greenery.
It's alright. More enjoyable than SS, but I have less respect for it because at least the crippling handholding in SS was accompanied by several new ideas and mechanics. TP mostly just played it safe.
>Why does everyone look so weird?
Because they were aiming for realistic graphics to counter the Windwaker backlash, but not realistic character designs.
TP is would've been the perfect 3D Zelda had it not been for the pacing, the wolf doesn't fit it abruptly stops the player to catch the bugs. Can anyone think of way for these segments to blend in?
It's okay. Not the worst but not the best.
I like it a lot. I think it's one of the must-play games in the series, even if there are a few better ones.
It's got kind of a weird history. I feel like it and Wind Waker were only really looked at objectively with release of the HD versions.