What a fucking masterpiece
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imagine how tight zero's roboypussy must be haha
What the fuck did they mean by this
It's a helmet
An office worker reploid named TK31 destroys X's comatose body.
Don't mess with janny.
It's between zero 2 and 3 for which is the best imo. I llike that I don't need to grind for attacks in 3 but I like the stages more in 2
The final boss was such a let down.
does this still have the weird cyber elf thing the first one had.
>use item
>lol you weren't supposed to do that
Yeah, Elpizo 2 falls in like 30 seconds and its super easy to avoid all his attacks, I dunno what they were thinking. Rest of the game is dope though. Burble Hekalot is fun to fight against
Yes. It's not until 3 that you can use cyber elves in some capacity without your score being penalized.
>I dunno what they were thinking
That if a civilian reploid like Elpizo is the basis for an Armed Phenomenon, it turns out to be a piece of inept shit. Like building a house on a poor foundation.
His enhanced first form was the limit of what could be done with his body.
What happened between zero 3 and 4? Did all the guardians died with og zero body and then later got transformed as biometal? I hated zero 4 knuckle weapon. Much worse than zxa a-tran. Best weapon was the pogo stick. Makes speedrunning a stage fun.
Aizu flip-flopped between what happened to them for a while, but as for the last official statement, at the very least the Guardians were never seen again by any citizen of Neo Arcadia so they're considered "Killed In Action" after shielding Zero. So whether they died protecting him or survived and just went on to do their thing is up to you.
It truly was, a 9/10 or a 10/10
Guys i think this might be my favorite mega man game help
Finally, somebody who gets it. Zero 2 is the best Mega Man game. It's not perfect, but it's the best. That OST though, that's definitely perfect.
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One of my favorites games of all times. Megaman X5 used to be my favorite megaman game until i played Zero 2.
Dont understand
What are the consequences of not destroy the bombs in Zero 1?
Well, the factory is destroyed and...that is. I honestly did a retry when i escaped from the mission. I don't get any reward for that mission so i don't know what you miss if you not get away from the bombs
Is electronic communication literally perfect?
>tfw I forgot I still had "it" on my hdd
The factory is destroyed and you can't access it later, meaning you might miss out on cyber elves you didn't collect. You also miss out on the regular Energy crystal leakage that happens and is very useful for farming EC
b-but Yea Forums said all Iga games are shit
>Iga
An F rank and you can't get E-crystals from there anymore
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Too good
Yeah IGA all Zero games are his.
I like that horrifying scream he lets out before the fight.
I've been going through the Zero Collection again since the Z/ZX Collection announcement. I used to only have the third game on GBA. So far I've gone through Zero 1 and 2 twice each. I think I prefer Zero 1, despite it being rough around the edges, for being the first glimpse into the world beyond the X series. The world having some slight inter-connectivity was a nice touch, and I liked the hand drawn look of the portraits. I do wish they stuck to the concept of X being the main antagonist instead of a Copy, but Copy-X was still interesting in his motives of trying to step out of the original's shadow by any means necessary. This leads to him having a swollen ego and absolute preference for humans over Reploids.
Good shit.
>tfw no elpizo biometal
can't handle this much soul
>The first game starts with the HUD absolutely clean empty, starting the adventure
>Later on, you got more weapons and stuff, MC evolves as a characters
>At the starts of the second game, the HUD is covered in dust in some features, and you only got 2 of your weapons for months and months of figthing, until you finally fall in combat
>After the prologue, your HUD is renewed
The little details add so fucking much
Zero 2 was the worst Zero game
I'll kill you.
Elaborate
Zero 4 is the worst Zero game. You can order Zero 1, 2 and 3 however you want above that as long as you acknowledge that power gap.
I only picked this up on my second playthrough, but it was a great move.
I didn't get to finish 4, it bored me, does it go anywhere interesting?
>youtube.com
K I N O
Literally the only interesting part is the finale.
4 is definitely not worse than1
They're all good games but 4 is probably the weakest.
Zero 4 does have a good premise revolving around protecting the crash site of the Eurasia from X5/X6 since life is starting to return Unfortunately most the the game doesn't give off the vibes of Z4 being the final entry (compared to the events of Zero 3) with the introduction of new characters introduced too late and the complete absence of the Guardians.
If you have a guide and don't mind a bit of grind there's a good deal of parts customization.
If you don't have a guide then lmao get fukt the game won't tell you shit about what junk turns into actually good parts so it's all trial and error.
Some of the levels are interesting but the weather mechanic means you can ignore anything kind of difficult and just cheese the whole thing. It's not like half the Ex skills even matter.
Z knuckle was a cool concept, but it's not implemented very well outside of helping with platforming. Most enemy weapons are useless and since there's no elemental chips they're the only means of hitting enemy weaknesses outside of ex skills. Would have been interesting to see what they could do with it for a sequel, but we definitely aren't getting one of those.
2 > 4 = 3 > 1
3 just feels like a slightly worse 2, but letting up on the grading system was a big plus. 4 does its own thing and tries new systems mostly successfully with fewer stages I'd find aggravating than 3 (I personally really hate the underwater library).
>tfw his eyes on the right are completely dark
You would too if you had no hope left.
Hmm...
Sounds interesting, I'm going to replay the games, from 1 to 4 to get a refresh and finish 4, thanks anons.
Zero had a hard life
best in the series
>If you have a guide and don't mind a bit of grind there's a good deal of parts customization.
>If you don't have a guide then lmao get fukt the game won't tell you shit about what junk turns into actually good parts so it's all trial and error.
I completely forgot about this part of the game, it really added nothing to it, did it? I feel like this was a problem with later Zero games, too much pointless fluff which is why I always prefer 2.
Comfy bn thread?
Not on my watch.
>Crafting recipes are done in a specific order, so if you have all the required materials but decide to input them in XZY order instead of XYZ you get diddly squat and just wasted it all.
>There are people with bad taste that hate this game
Curse their small brains and their tastes
>the part you need for the rolling slash is dropped by one enemy in one stage that you can't revisit
Hi Yea Forums
If you talk to the NPCs they will give you recipies that tell you exactly what will result when you combine certain items
As someone that was never a big fan of the Megaman series, I must say that I simply love the Megaman Zero series.
I simply like slicing better than shooting, I suppose.
You only get a few recipes from NPCs, though. The rest are "fuck you, keep slapping materials together until they stick."
I literally cant beat 3/4 of the first set of bosses pls send help
God the crafting in Z4 was so dumb and pointless.
It wouldn't have been so bad if it simply gave you a list of recipes and the items needed for them, but instead they implemented it in the most asinine, time wasting way that basically requires a guide or fifty hours of save scumming.
It actually manages to be even worse than Star Ocean 3's crafting system, which I didn't think was possible.
I wish more Mega Man boss rushes had them double up on you. not like the x collection though, those just ended up being a clusterfuck