>Revamped original zones to not be as bland&boring as they were in the vanilla version, with less shitty "Kill X/Collect Y of X enemies" and more unique quests.
>Gave gnomes and trolls their own unique starting zones, improving replayability
>Retained the skill trees of the Vanilla-WOTLK era, but gave you an spec ability and passive abilities founds in those old tres by lvl 10, so you could feel the difference right at the beginning instead of having to wait until lvl 30 for your choices to take impact and your builds to start taking shape
>Added a shitload of quality of life updates like more flying spots, announcing when and what talents you could get, got rid of rank 1-10 spell system bloat all together, etc.
>Added higher quality animations/cooler looking spells for every single class
>Gave dungeons/raids cool spins for higher difficulties, like how Vanessa&Sinestra only appear on Heroics
>Reignited the Alliance vs Horde conflict, with both factions making a dent in different sides of the map
>Still retained the atmosphere and themes of the original games
Why do people hate this expansion again? It's one of the best alongside WOTLK
WoW Cataclysm
I know you're (you) fishing but early Cataclysm was unironically the last time I enjoyed WoW. Hour of Twilight wrathifying it made me quit WoW for good.
Flying mounts were a mistake.
>He made a thread after being told how shit WOTLK was
sad
Not really, I've been playing private servers for a month trying out different builds of the game (from Vanilla to Pandaria, which is where I'm at right now) and I honestly think the WOTLK-Cataclysm era is the peak of this game so far.
Vanilla and TBC are almost unplayable without all the QoL of Wrath and Cataclysm brings so much without actually souring the good points of the previous games.
I really liked the new zones but otherwise it was shit.
>designed by guy who lied about his resume, bought a mail-order wife, and took daily 3-hour lunches.
You forgot
>turned serious and grim fantasy into le funny joke xD
I only started to play in late wotlk and was 77 when prepatch hit, but comparing classic i play now and post-rework zones that i finished on dozen of my alts, i'll chose classic over anything cata+.
Dragon Souls probably made everyone hate it. I don't get it either, I played up until and including Firelands and I fucking loved it.
Who?
I like worgen, and their lore. It'd be nice to play worgen in Classic
really it was just healers that got ruined, many tank/dps changes were well received, cata really is wrath 2.0 including the insanely bad later patches
>Firelands
I too enjoyed having first boss being easier on heroic than normal and overall raid being buggy in best vanilla traditions.
Most of Cataclysm was very well done. Heroics were extremely difficult before nerfs, raids were extremely difficult before Dragon Soul.
People hate on it because Dragon Soul was very disappointing, but that's not necessarily fair when 85% of it was god tier.
Firelands took a long ass time and Dragon Soul kinda sucked.
I am playing it on a private server and having fun.
It was a nice progression from normal Azeroth in Vanilla, the leftovers of an alien planet in TBC, the harsh land of the north teeming with the main forces of a faction that rivals the Burning Legion in WotLK and then going into the fucking Elemental planes and most mysterious places of Azeroth in Cataclysm.
Everything since then felt rather arbitrary. Why should a bird on Pandaria be stronger than a Rock elemental from Deeprock. why should a clefthoof on past Dreanor be tougher than a twisted creature that survived the whole planet exploding.
Introduced LFR which was one of the worst things added to the game
>made sweeping, permanent changes to the entire world, removing hundreds and hundreds of unique areas and items
>players have no reason to experience any of this content because the fastest way to level is strapping on heirlooms and spamming dungeon queues
cataclysm was fucking garbage, just like the vast majority of wow's expansions
>Uldum finally open
>expect great and mysterious lore of Azeroth
>get a shitty parody of Indiana Jones full of jokes and references for an entire zone
What was Blizzard thinking?
wasn't that Pandaria?
Remember Path Of The Titans?
Started the path to extinction with making dungeons atrociously awful to play without voice. LFR kept things afloat through Mists but once they gutted that in warlords the game was done.
>Why do people hate this expansion again?
blizz on release: NO, we will not make heroics easier, we will stand firm on this if people want easier content they can play the regular instance
blizz on the first update: we have heard complaints of undergeared players saying heroics are too hard so we are making them easier
LFR was released with the Dragon Soul raid, which is why that raid was made so easy.
It's also a budget raid, mostly reusing assets. I think Deathwing's final form is the only original model in the whole raid, and it's mostly killing tentacles anyway.
Shut the fuck up wrath babby, the Heriocs where one of best parts, till they nerfed them.
Same thing they were thinking when they remade Redridge into a Rambo parody.
imagine thinking wotlk was shit
whatever, enjoy your dead vanilla imitation called retail
cata heroics should never been put on the dungeon finder, they had real cc and gear requirements that you can't just throw 5 random assholes into, but this was 2010 and blizzard would rather copy more stuff from xbox live than listen to their players
cool argument but I haven't been playing this shit since then aside from legion for a month.
I love how the prime complaint of the "vanilla" content pre-cata was that the 1-60 zones were fucking awful, out of place and dated.
>update zones
NO BLIZZARD NOT THAT WAY
Cataclysm was amazing in a lot of ways. Raid design was not one of them. The cata 5mans and PvP were great though. There was still a seance of illustrious hard to get gear that you'd oogle in town.
The "CATA SUCKS" shitbreath fags can eat a dick. Firelands was cool, base 4.0 was awesome and the 5mans were a shit ton of fun.
MoP > TBC > WotLK > Cata > BfA > WoD
I didn't play legion
I fucking love cataclysm but it was the turning point when we realize the devs prefer the causal audience. This will forever stain cataclysm and it'll be the downfall of wow ip
WoD was definitely the worst of them all
Cata sucks because it ruined the overworld you shit breathing neanderthal
the overworld was fucking shit
When does MoP get good? I played the beginning with a Pandaren Monk and it was really meh
worst is it didn't even fix leveling, still the same do 1/2 a zone, replace all your gear in 5 minutes, character reboot every expansion, repeat
what people wanted fixed was the jank ass way you wander between old expansions doing pointless shit
Ashamed to admit it but this is a big reason i dont give classic a try.
I dont play wow anymore in general since SoO/WoD, but i'd have given classic a shot i think if they had more races than the flat vaniller ones.
Always remember giving people shit for playing this game and hearing stories about how it ruined peoples lives.
Didnt exactly ruin my life, but it did give me an eccentric fetish for fuzzy animal people.
That's funny, I distinctly remember the overworld being fucking ass before cata. I distinctly remember the entire playerbase bitching at blizzard nonstop about not being able to fly in the classic outdated zones. I distinctly remember everyone whining every time they had to actually level through those zones about how godawful the experience was.
Yeah buddy, you know what? ffuuuuuuck youuuuuu
Why should I give a single fuck about old shit for low levels?
Are you one of these retards that actually don't do any endgame content but level a new char every week?
>>Revamped original zones to not be as bland&boring as they were in the vanilla version, with less shitty "Kill X/Collect Y of X enemies" and more unique quests.
>>Gave gnomes and trolls their own unique starting zones, improving replayability
>Added higher quality animations/cooler looking spells for every single class
>Gave dungeons/raids cool spins for higher difficulties, like how Vanessa&Sinestra only appear on Heroics
>Reignited the Alliance vs Horde conflict, with both factions making a dent in different sides of the map
I agree with these.
This is still a problem, even in classic. The tangled mess of wandering zone to zone has always been a problem.
I mean atleast in vanilla the good gear feels like something you had forever. You're right though -- the fact that you get to do these zones, level once and have the game send you off on a completely different tangent is largely in part the most awful thing about questing.
All of blizzards problems can go away with removing flying.
A lot of the system updates I think were good. Like cleaning up the talent system going back to 31 point trees
The actual new content was pretty weak though. The new "region" was just zones patched onto Azeroth and it never quite felt like an expansion because of that.
leveling in cata is still a thousand times more enjoyable than vanilla, only mentally ill boomers enjoy killing 200 mob quests per zone until they can move over to the next, because that's all classic was, the leveling experience from 1-60 sucked balls
Firelands was my favorite raid. Actually 4.0-4.2 was peak wow for me but dragon soul ruined the expansion for everyone I think which is why so many y people hate it
>This is still a problem, even in classic.
no, vanilla is a unified experience from 1-60, the problem begins in the expansions
I'd really like a third version with Azeroth being fixed up again and being a rather neutral experience again, being reminded of some fucking metal ass Dragon every five minutes feels retarded so long after Cata.
Otherwise yes, 90% of Classic quests sucked balls.
You ping pong all over the place. You must go back to STV like 4-5 times
20-40 for me in classic has been a fucking nightmare. Zonehopping because quests suddenly drastically jump in level, send you to city that will spit you back out into another zone only to eventually wheel back and finish the questline in the old zone when you've exhausted quests in a different zone.
Anybody that thinks this isn't an issue in vanilla is fooling themselves mate.
That's the best part of vanilla. You travel across the world constantly. Even mundane endgame stuff to prepare for raids sends you all over the fucking place. This is when you meet people and get into turf wars with the other faction and discover new things.
Classic works because it makes you leave the capital cities and fucking walk. Retail is like living in a trashy suburb while classic is like living in a city where everyone walks.
>Collect 6 toad dicks for my soup
This should be easy
>85 toads later. 3 toad dicks. Leveled off of toad dick grinding
>I didn't play legion
WoD was so trash it made me skip Legion somehow because I was not interested in wow. I heard it was good.
Cata was pretty good. MoP is when it really started going down hill. The talent "tree" revamp, spell pruning, and terrible QoL changes like no hunter deadzone. WoW hasn't been the same since MoP
this isn't a problem it's just not the linear hub style, but when you practically reboot a character at 58 (gear, professions, gold) it makes 1-57 feel very much like a pointless formality, which is why leveling complaints started in tbc and nerfs began in 2.3
>That's the best part of vanilla
Me too. On top of the super high that was MoP, playing through BC, WotLK, Cata, MoP I was just done with the game in legion.
I heard legion was great. I wish I had experienced it.
>The last raid was bad therefore the entire expansion is bad
>with less shitty "Kill X/Collect Y of X enemies" and more unique quests
They were fucking worse. Entire zones were full of meme quests. Westfall and Uldum being the worst offenders.
>Zone hopping is an issue
>Zone hopping isn't a problem in vanilla
>Yes it is
>But that's the best part of vanilla
bro wat
Just play a private server. There are a couple of them out there for legion
Cata Westfall was a thousand times better than Vanilla Westfall though. The fact I had to kill 100 defias to finish the zone made me want to kill myself, not to mention the goddamn cooking quest, had to kill 40 boars for the materials to drop.
I will say it again, fuck old westlfall
So many different opinions. Each expansion really is its own game. I'd love classic servers for each expac but I can only see it going up to Wrath, which is fine desu as that was peak PvP. It's too bad they didn't focus on PvP as arena style gameplay was fun. Nowadays you just mongo down 1 guy, and gear matters heavily. It used to be you could outplay people in blues, that can't happen anymore.
Talent tree thing is fine. I enjoyed suddenly having Typhoon as a bear tank, changed the way i played.
Spell pruning was WoD.
Hunter deadzone is whatever.
Literally wrong and you cannot disprove this.
The only defense you can mount is by being a world pvp rogue manchild. And it's still a pathetic one.
>Literally wrong and you cannot disprove this.
Blizzard has admitted before that flying mounts were a mistake. Why do you think they lock flying behind achievements several patches after an expansion's release now?
The talent tree wasn't fine. And don't give me the "well everyone picked what was meta anyways" because that's exactly what people do now. It was about building your character how you wanted LIKE AN RPG. The only thinking you do with the current tree is "hurr is this fight single target or cleave"
And no the spell pruning happened in MoP, probably even Cata but I doubt it. It happened in MoP because suddenly they took our spells to then put them in those shitty talent trees.
Hunter has a deadzone because they have a pet and vice versa. It was dumb to remove other than retarding the game down. I'm convinced they've been prepping the game for mobile for a long time. Just remove feature after feature.
Wrong again: the pathetic vanilla raid leader manchild admitted this. Blzizard is more than one person.
They want flying to go away because their pathetic rogue world pvp ambitions were ruined by better means of travel.
Cata was the same as WOLTK in terms of skills, you just got those skills at different times (for instance, Titan's Grasp could be gotten by a Fury Warrior at lvl 60, now is at lvl 69, Frozen Armor is at lvl 30 instead of from the beginning, etc) or because you went into a different spec.
MoP or Warlords was where the prunning started, forgot which one
>muh rogue world pvp boogeyman
Blizzard hasn't done anything right for 15 years now. Removing flying only contributed to wow's extinction.
>MOP on top
yeah, i'm thinking that this is a high IQ post
>tfw will never play 5.4 destro lock ever again
>Why do you think they lock flying behind achievements several patches after an expansion's release now?
So it takes longer to do everything. Time is money friend.
cata and mop removed some stats but not abilities really, both still had a lot of buttons, when someone says prune they're generally talking about wod because that's the word celestalon and his butt buddies used
wow didn't give you that. you gave yourself that you weird fuck
warlords was when they really started getting into the idea of less buttons = better. just another step to making the game more like vanilla ie less fun
This. Blizzard designs the game off of metrics and statistics. Same reason we don't have pve and pvp vendors to target specific pieces of gear with specific stats. Same reason there is titanforging. nu-Blizz is a joke.
>Revamped original zones to not be as bland&boring as they were in the vanilla version
Literally false, I dare any of you to replay the same zone in cata and don't puke
Don't forget timegating so you can't get the level cap and beat the raid on one sub
Funny you post that image considering I never played WoW before flying existed in one way or another.
The golden age of every expansion is pre-flight. Not because the content is even that good, but you see people, fite people, questing isn't "fly from node to node with stirrups to complete 80 quests/30m". The game always feels like it takes a fat punch to the dick as soon as flying is introduced.
the prune began in WoD and went full force in legion. you had the most buttons you would ever have in MoP.
The zones remakes were garbage in Cata, you lost legendary quest chains like Tirion Fordring's in favour of pop culture references
They also did "no fun allowed" shit like removing world bosses
Here's a lvl 79 monk tank action bar. Abilities to the left are all used in a typical fight
If anything MoP probably had a the most skills.
I think you just don't remember that the new "talent tree" could give you a active skill every tier.
Don't know why you're so hung up about the hunter change, it's not a big deal and the reason you gave was garbage too.
This was the worst one, I lost the times I was in Tanaris looking at that Big fucking door and thinking what the fuck it's inside and what they were trying to seal in? and then Cataclysm come and everyone knows the rest
the fact that you think wrath was good speaks volumes
I really regret not playing MoP more when it was the current expansion.
timeless isle... home...
>that time blizzard tuned down the difficulties of heroic dungeons because the community kept complaining
That was the definitive end of WoW. LFG in WotLK was bad, but this was pathetic. It all got worse from there.
The biggest problem with WoW as a game is feature creep. Cataclysm could have been based, but they had to implement flying mounts because the game established flying mounts as a rule. And LFG.
>this guy (prenerf) slaps your girlfriends ass
What do you do?
i solo him as bear since my party is morons
You'll never be able to use floating demon circles to hover in mid air and dismount kill allies in their town ever again.
>removed weapon skill leveling
No.
I felt like I was one of the only tanks running pugs that could do this. I'd constantly hear people praise me for getting them through Deepholm without wiping.
Good days, when people appreciated good play. I miss this feel
remember aspect of the wild? now you can if you play on private kek
as someone who hasnt played wow besides just starting vanilla recently why do people hate flying mounts? i feel like flying would be make sense in this game.
That was shit and you know it
>Revamped original zones to not be as bland&boring as they were in the vanilla version, with less shitty "Kill X/Collect Y of X enemies" and more unique quests.
Stopped reading already. Post-cata questing was designed to impress people used to simpler vanilla questing, but on its own it's just an objectively bad gameplay experience. It's insanely easy, asocial, on-rails, involves no exploration, no danger, you outlevel quest chains before finishing them, phasing is jarring, and the little storylines portray your character as some big hero even when you're a level 10 nobody. It sucks ass. A plain vanilla "kill ten quillboars" quest (which forces you to find the quillboars, avoid higher level mobs, die if you pull too many etc.) is far far better.
muh world pvp
because boomers think walking everywhere wasting your time is a good feature. i want to see these brainlets sell their car in real life and see how great walking is
Good
>TBC, Early Cata, MoP
Bad
>WOTLK, Late Cata, WoD, Legion, BFA
You CANNOT refute this
>complaining about wasting time in an MMO
anything is better than fetch quests, vanillacuck
Then don't play RPG's cuck.
WOTLK > Cata > MOP > TBC > Vanilla
Didn't play the rest
Wrong, dumbass.
That's the whole point behind Mists. People complained it wasn't epic enough but deescalation is exactly what we needed.
If they added brew masters as a class rather than monks and didn't center in Pandaria then maybe...
I only like WOTLK because the zones were comfy and the scourge was the only interesting thing in Warcraft.
>Revamped original zones to not be as bland&boring as they were in the vanilla version, with less shitty "Kill X/Collect Y of X enemies" and more unique quests.
every single zone was some variation of deathwing related nonsense. It got tiring after the second zone. "unique quests" What bullshit. Fuck off. Not reading the rest of your post you ignorant zoomer
>wotlk
>bad
Numbers dont lie. Even to day its the most popular private server xpac
>mop
>good
Worst xpac for pvp compared to the previous ones. MUH CORRUPTION, YET AGAIN
What is your issue with BFA? Can I get 5 points that I can reply to?
It's like you are implying arthas wasn't CORRUPTED
but cata and mop had the best pvp, wrath pvp wasn't good
early cata dungeons were top tier. They honestly made me excited for the game again. But like everything else fucking casual mouthbreathers destroyed it because they would prefer every encounter to be a 1 button aoe fest
Don't forget
>muh poor orcs were corrupted
Based. MoP pvp was terrible, I think when people say MoP was good they're referring to PvE but I wouldn't know. MoP killed the game for me as far as PvP goes.
On second thought classic is fine without worgen if it means you fucking furries stay out
It ruined every Undead village from Classic. Everything was Tim Burton shit.
>That reaction image
Thanks, user, lmao.
Mop Destro is something i would give my blood to be able to play again.
It will always be my favorite expansion
>Vanilla and TBC are almost unplayable
LMAO imagine being this much of a casual baby. If you think Vanilla and TBC are hardcore then God forbid you play an actual true old school MMO like DAoC, SW:G, or even FFXI.
based
This is one of the greatest sins the game ever did imo. Such a great zone that can be filled to the brim with Titan/Old God lore reduced to a shitty 2010 memescape.
Aren't even these looming void gods just corrupted Naaru? I think aside from the Old gods, which do a good deal of corruption themselves, everything is fucking corruption in this fucking universe.
>and dont give me a valid argument
lmao
>>Revamped original zones to not be as bland&boring as they were in the vanilla version, with less shitty "Kill X/Collect Y of X enemies" and more unique quests.
this would only be a good thing if it didn't come at the cost of ruining the actually good vanilla zones like Westfall and 1k Needles
Does everyone secretly think WoW Classic is tedious and boring but they're playing it as a Fuck You to Blizzard?
WoW 9.0 needs to do Cata revamp 2.0 to succeed.
I want Kalimdor & EK to be updated graphically and have all news quests, and get their new tech like world quests and treasures.
Because it's not a valid argument, the same shit can be said for current talents. It was just another removal of an RPG element. Go fuck yourself MoP-baby.
we'll go home one day bro... just gotta wait a decade to get through the progression server timeline... but one day...
>>Revamped original zones to not be as bland&boring as they were in the vanilla version, with less shitty "Kill X/Collect Y of X enemies" and more unique quests.
too bad n obody did them because of dungeon finder and xp in battlegrounds. i literally go up one level per win at level 70 this is fucking nuts
no it cant be said for current talents because people change their setup for all sorts of situations right now.
WoW has always been shit when it comes to muh rpg elements, the current talent tree actually handles it way better though.
we have classic right now where everybody uses the same fucking leveling builds but thats somehow this supreme rpg experience lmao
Nostalgia has been a plague upon WoW since WotLK because for many people vanilla WoW was their first MMO.
i want them to update orgrimmar again to make it not a total piece of shit
>killed pvp servers
>killed wpvp but added a battle royale like mode
>said mode also has shit RTS elements even though warcraft 3 was perfect and they could've just added a simple repair town and destroy town mechanic since we can already gather resources and create guild armies, would have been great to see stormwind fall and then have to rebuild it, could've let us retake lorderon or let the horde capture a city
>added pointless grind fest for a generic item
>continues to make leveling pointless to push level up tokens
>removed artifact weapon tree thus removing RPG elements from and MMORPG
>didn't add a neutral faction for trolling
>didn't just make all races be their own faction and forcing us to make our own alliances like Guild Wars 1 guilds
>didn't remove transmogs
>didn't remove store mounts
>no weapon skills or talent trees
>removed first aid
>added level de-scaling zones
>shit quests
>still has LFG/LFR
>still to many flight paths and portals
>tries to undermine classic
>tries to undermine classic
>tries to undermine classic
there's 5 reasons for you
no, classic is the most fun I've had playing WoW in years other than a few standouts like Nighthold and mythic Uldir
classic sucks I'm only playing it out of peer pressure currently.
not having a good time at all I did all of this shit so many times in the past.
I hope.
For the first time ever i stopped maining my warlock.
>Palace comes out
>Meme fights with infinite forced movement
>Destro locks become nearly useless
>everyone switches to faggotfliction AGAIN.
Yeah, im not taking this bullshit for the 5th time again.
My thoughts exactly. And I think worgen are cool
>Talking shit about transmogging
Yeah, have fun on classic, nigger, you can fuck right off.
Browngrimmar is the ugliest thing they've ever done.
Imagine updated Orgrimmar going back to bone white style and looking like this.
You have a lot more variety at max level. I'm not talking about Vanilla when I mention the old tree. BC tree is when it got deeper and we got new spells that defined most of the specs today (Riptide, Shadowstep etc) and Wrath they became even more refined. You had plenty of different ways to build, meta or not. You had the ability to go hybrid as well. It's just Blizzard taking agency away from you and your character. The new tree is so shallow.
I didn't say they were hardcore, they're just a massive slog and a waste of time. WOTLK does away with most of the trash design choices and has too many QoL choices that I wish were in those games
so what genre is BFA then? cuz it ain't an MMORPG
transmog is gay as fuck whats the point of getting armour if it doesnt do anything?
not him btw
>You have a lot more variety at max level.
thats bullshit.
I actually played back then you know?
Talents were always extremely predetermined to anybody who was smart enough to open up the elitistjerks forums.
everybody else was a bottom of the barrel shitter. you sound like one.
original westfall was really bad though
>mmorpg means every character has to look exactly the same way
big fan of every 35-50 warrior being a clone on classic right now. muh expressive gameplay and all that.
It's funny. Up until Cataclysm, you might be able to imagine a Warcraft RTS campaign centered around most zones/story arcs. Then -- in wow's peak subscriber base, they thought it'd be a good idea to deviate from what makes it great, make everything in the game self-aware. Now it's completely removed from what made it good.
that would be sick. i also think it would be cool if they managed to move that port just outside org into the city proper. giving it that visible waterfront would spice it up and reduce the brownness.
vanilla Westfall is a million times better than DUDE CSI: MIAMI AND THE GRAPES OF WRATH LMAO
yes
these are all terrible, what do they feed kids to become something like you lol i'm on your side but fuck this list is lame as hell
im a big fan of warriors actually looking like warriors
complaining about everyone looking the same is stupid.
level 35-50s should look like their actual level
Nothing says "Fuck you blizzard" like paying them $15/mo to play a game they developed 15 years ago lmfao.
Questing in Cata felt the best.
>warriors dont look like warriors with transmog
?????
and of course its not stupid to complain about everybody looking the same. its incredibly boring and a result of blizzard not making enough art assets.
transmog fixes this.
Me too buddy. I stopped playing lock for the first time in years and rolled a tank. I'm tired of this shit.
I will never understand the hate for Cataclysm. It was the one expansion where all three of my favorite classes were at the top of their respected fields (Holy Paladin, Blood DK, and Arms Warrior). It was the first time I had three characters that I constantly switched between and dedicated weeks to gear. It was such an amazing time.
Transmog is fucking dumb. A cancer on the game
tips for a hunter or warrior newfag?
Cata woulda been great if they removed the lfg feature brought in by wotlk.
I stopped maining my warlock, but im not maining anything, just playing alts like a motherfucker.
Hopefully the next raid aint an affliction favoring shithole like palace is.
SHIT LIKE THIS WOULDN'T HAPPEN IF MOP DESTRO WAS STILL A THING, NIGGERBLIZZARD
everyone looks the same because they're wearing the best armour they find
why would they change what they look like?
the old world revamp just felt like a waste of effort because most people already had multiple character above level 60.
shouldve just lowered the exp needed to get to 60 and call it a day.
because its boring and there's no alternative?
man you're stupid.
>he wants to dress up otherwise its boring
flamerrrrrrrrrrrrrrrrrr
no but really whats the point of getting a new armour piece if youre just gonna xmog it?
Why the fuck would they take out transmog?
as a warrior dont waste talent points on prot even if you want to tank until 60.
either go fury until 40 or just go arms from the start, tactical mastery is really useful for 5man tanking and general stance dance stuff.
if you do go fury change to arms at 40 because mortal strike is just that godlike. do not dual wield as fury because you have a hit penalty on using two weapons which is crippling while leveling. just level with 2handers and use a shield for dungeons.
also get a ranged weapon for safe pulls in dungeons. facepulls can get you killed.
They should have added a portal in Caverns of Time which transported you to pre-Cata Azeroth (without flying mounts, of course) to experience quests of old world.
Change my mind.
dunno? maybe the fucking stats on it? like the actual point of gear in an RPG?
you're a legit fucktard.
now youre talking about stats but you also want xmog
nice double standards
retard
You have a lot of retarded complaints, and some complaints that you've heard whispered by your favourite streamer and have no idea why they're terrible in the first place.
>Ruined WPVP
Yes, but it's been ruined since TBC. Flying fucked the whole WPVP up. I do agree that PVP servers should still exist.
>Added in a battle royale mode
???
>Said mode also has shit RTS--
How the fuck is that a battle royale? Do you even know what that means? I don't like warfronts, but they're a co-operative 20-man PVE mode. Why complain about something you clearly don't understand?
>Added pointless grind
This is WoW. It's all pointless.
>Continues to make levelling pointless
World scaling to you was from Legion. Shit quest gameplay being replaced by good quest gameplay, and shit writing, was in Cataclysm. Levelling is shit, but it's shit because of previous expansions.
>Removed artifact weapons
Fucking good. It had less shit to do in it than current Heart garbage. They're both shit.
>Didn't just make every race their own faction
What would be the benefit of this? The entire game is designed around the two faction conflict.
>Didn't add a neutral faction for trolling
Technically, Pandas are neutral.
>Didn't remove transmogs or store mounts
Neither of these are features of BFA. You're complaining about something from previous expansions.
>No weapon skills or talent trees
Both features from previous expansions, though the current talent tree is still a tree. It's just very limited.
>Shit quests
This is false. Even Classic has worse quests.
etc.
etc.
etc.
t. actually playing Classic instead of watching others spam Scarlet.
as a warrior should be putting my talent points in fury arms or defense early on? and is there a way to reset talent points later on?
Changing the original zones was actually 200 iq idea but it came too late. Like so many people complain about how there are dead zones right. Soooo.. What if we had less zones. But they changed.
What the fuck are you talking about?
shit taste
it should show what youre actually wearing
you can reset your points. it starts at 1g and gets more and more expensive until 50g so dont change too often.
read this post
>the Cataclysm world has been around now longer than the Vanilla world has been
>it'll never get revamped again
If we get lucky, maybe Blizz will stop making WoW expansions and stop beating a dead horse.
We all know that won't happen because retail shitters love shoveling Blizz's shit into their mouths.
why are dungeons an e-sport now?
Show me yfw there will be no Classic+
because their PVP esports failed.
And forcing you to take six months of daily grinding to do things like unlocking allied races.
Because retail WoW is cancer.
Because you're shit and can't get into +10 mythics and would be kicked for playing like shit if you did
Bolvar has been the Lich King longer than Arthas was
Cata was shit because of triage healing. Or so the devs called it. They severely gimped healer mana regen and healing. So now when tards didn't get out of the fires healers couldn't compensate. I stopped healing in cata and didn't pick it up again till legion.
they would turn it into a new flavor of retail.
thank you user this explained what i was wondering appreciate it
I was so ahead of the time.
Back in TBC we were bored out of our minds because the endgame was so shit so we started using a stopwatch to finish heroics as fast as possible.
We also once split up our raid and sent two teams to Karazhan to see who could clear it faster.
Clearing dungeon fast is the only enjoyment to get out of them after you have cleared them once.
>Why should a bird on Pandaria be stronger than a Rock elemental from Deeprock. why should a clefthoof on past Dreanor be tougher than a twisted creature that survived the whole planet exploding
The level thing is strictly for gameplay purposes. In actual lore a parrot from Kul Tiras is not stronger than Deathwing.
Too many joke quests(I felt like whoever designed North of Eastern Kingdom did good balance of jokes AND serious), some zones didn't get much needed revamp as Arathi, some zones were too focused on Cataclysm instead of their own stories and some were simply fucked up(Loch Modan). I am on a fence on demolishing Group Quests in leveling, as it wasn't hard to find in early levels, but there were no people for group quests in lvl range of 50-78.
Now to endgame. Main complaint is 4.3.
Blizz blew too much resources on revamp so had to cut a lot of shit. (4.3 is probably only worse patch than 6.1)
>that slash hole in the door, indicating either something massive and powerful attacked it at some point or managed to worm out and escape from wherever was behind the door
>Cataclysm comes, we can finally go through the door!
>door is completely destroyed and what's behind it is blocked off, you can only get into Uldum by some random sand path over the mountain cliff to the right of the door
Also even though both work I personally recommend arms. I leveled as fury for 35 levels but arms is way cooler thanks to the tactical mastery I mentioned earlier. Fury is kinda locked into one stance because you lose all of your rage points when switching. Tactical Mastery allows you to keep like 25 rage so you can play around with your three stances.
Early on it doesnt matter for shit because you dont have the skills for it but at some point you will get a lot that only works in battle/defensive/berserker stance and having access to those skills with a fast stance change macro is really fun.
Arms also works better for PVP situations.
clearly you don't like RPG's and WPvP
why would generic footman not all look the same? they should have to become proper hero's and brave raids before they look good
see above response
>In actual lore a parrot from Kul Tiras is not stronger than Deathwing.
Bitch, that parrot has been lifting for years and never once skipped a leg day while Deathwing hasn't been to the gym in centuries.
Fuck you and your mother.
>(4.3 is probably only worse patch than 6.1)
you forgot about 2.2, the only patch that's "major feature" got straight up removed from the fucking game cause it sucks so bad
>"brave" raids
>look like every other shitter that got carried through molten bore
amazing.
I actually cant believe that retards are against transmog. if you want to posture with your current gear you can still do that. people that dont have access to the armor cannot transmog it.
why are boomer so anti-competition?
90% of your complaints were retarded and had nothing to do with BFA.
Hell, even the ones that did showed you've not even played the damn thing.
>Warfronts are battle-royales
What sort of actual retard would honestly think this?>
>Arms also works better for PVP situations.
then i will just go arms then i put most of my talent points in arms already but i did 1 in fury and 1 in defense but from now on ill go arms seems like its the better choice anyway.
so for dungeons 2hs are never needed will i always go sword and shield?
you fail to see how an RPG plays, you fail to understand earning things, and you fail to understand that you're a faggot
you're an idiot
If there was any game to flying mounts, you might be right. As implemented in WoW, there is zero game with flying mounts.
Before flight, traveling from A to B involved avoiding mobs, planning routes around mountain passes, and watching for world PvPers. You might even run into the occasional quest along the way. It wasn't much, but it was _something_.
With WoW flying mounts, you literally ascend high, point towards your destination, and hold w for 10 mins. Literally zero gameplay. If they added any thing fun to it (aerial mobs, momentum based flight, updrafts with limited ascendability without them), then maybe they'd make the game fun. For a good example, see GW2's gryphon mount.
As it stands, Blizz made a boring game more boring.
But you actually have to beat the raids if you want the transmog.
>Hell, even the ones that did showed you've not even played the damn thing.
So they didn't remove PvP servers? And thus destroy WPvP? And then added a gimped battle royal RTS lite mode? And they didn't remove First Aid forcing you to role Tailor if you want it's items? And they didn't add azershite, a pointless generic item to grind? And they didn't add de-scaling? And they didn't remove the artifact weapon? And they didn't fuck you in the ass?
You can also respec into full arms when you get a bit more cash, one gold isnt much at some point. just dont flip flop around too much thats gonna be heavy on the bank.
And for dungeons it depends. if you are the tank you will use a shield most of the time. if you get invited as a dps you can use your twohander. Warriors are good damage dealers but most of the time you will be expected to tank because warriors are just that great at that compared to everybody else.
I also started using my twohander in dungeons to tank sometimes. Its cool because you can shit out quite a bit of damage and threat while doing that. But you gotta observe how much damage you're taking. Some healers might not be able to keep up with your lower defense so its better to just stick to the shield. You absolutely cannot go wrong with onehander and shield when tanking. Thats the standard.
And just as a bit of info: at endgame PVE DPS warriors play dual wield fury. Then arms becomes 100% for PVP and prot with a mix of offensive talents is for tanking.
WPvP is always on because it gives you an experience bonus. Something everyone wants.
>yes, because beating old raids at max level is a challenge
>wat is playing an mmorpg if not seperating leveling plebs from full decked out end game chads?
if you care that much simply dont use transmog? you can still show off that way.
man you're legit sub 80 IQ.
but it can be turned off, and thus ganking is not a thing. also layering
>u even trying bre
there is no point to first aid in modern wow. they could have just removed it instead of merging it with tailoring it literally wouldn't have made a difference.
If there was no transmog, all those raid chads would be wearing the same armor as leveling plebs.
>you can turn off ganking
This is a good thing.
>if you don't like transmog
>then don't use transmog
other people still use transmog tho user
Was Cataclysm the start of all the shitty throw away races you never see from again? God I’m sick of that shit. I rolled my eyes at the snake people, goblin reskins, foxes and turtles in BFA.
ok? doesnt change that they cant transmog into raid gear they dont own.
you imbecile.
everyone just mish-mashes old conent gear, no one actually uses current drops because everyone wants to be a snowflake
>make first aid shit and pointless
>remove because too stupid to fix and make better
I use current sets when they look cool, which happens sometimes.
>too stupid to fix it
there's no fixing it though, that's the problem. "Fixing it" would require going back to vanilla-like open world difficulty and hp regen rates.
Maybe because the sets look like shit.
no one uses current drops because 90% of raid gear in BFA looks like trash
...
holy shit dude are you really this retarded? it destroys the idea of earning your gear because all the good gear takes nothing to earn since it's low level and thus you.... no, i wont explain this. you need to see a doctor sun, cuz u have severe autism
The beginning of cataclysm was good but then they fucked it up pretty quickly with major patches. The beginning of fire lands where I finally stopped playing WoW.
>you dont earn your gear even though you still have to earn it
legit brain issues
hmmmmmmmmmmmmmmmmmmmmmmmmm i wonder wat they shud do
>it destroys the idea of earning your gear
Except it doesn't.
yes they should clearly piss off the newer playerbase that doesnt even know what vanilla was like just to appeal to some retard
Cataclysm was enjoyed during its first raid tier. Then Firelands came out and we were expected to be happy with a seven boss tier and then be happy with an eight boss tier also being the last one for the expansion where the conclusion to the story was "Be expendable chumps so Thrall could Metsu Hadouken Deathwing away." But 4.0 was generally well received. Also, I loved Shadow Priests during Cataclysm, probably at their best outside of them being utility gods in Burning Crusade.
>>Retained the skill trees of the Vanilla-WOTLK era, but gave you an spec ability and passive abilities founds in those old tres by lvl 10, so you could feel the difference right at the beginning instead of having to wait until lvl 30 for your choices to take impact and your builds to start taking shape
Yeah too had they threw this out the window later the same expansion and gave us the awful system we have now.
"Earn your gear"
Lmfao I just did MC right now and got my tier set now I'm wearing it WITHOUT transmogging. I'm a hardcore big dick raider now and everyone in Kul'tiras is stopping to WHOA BRO CHECK IT OUT THIS GUY ACTUALLY HAS THE TIER SET AND NOT A MOG WOOOOAAAHHHH
if you walk into a store and buy an elk burger and say you eat elk, is that the same as going and killing the elk and then skinning, gutting, and cutting/preserving the meat?
>Bring the homogenization. Not the class.
>Every raid is shit other than a single version of one raid, and that's only with hard modes.
>Most of the heroics are complete ass.
>Dungeon finder.
>Lore is a massive turd yet again. Lich King is now just Arthas, a whiny kid-knight, instead of Ner'zhul possessing a human body, like he's supposed to be. Also he's a RIPPED OUT HIS OWN HUMANITY MAN edge lord, except apparently his humanity was keeping the scourge from running rampant across Azeroth because that's apparently not his goal even though it is his goal so Tirion "Loudmouth Faggot" Fordring and some random alliance NPC decide that THERE MUST ALWAYS BE A LICH KING!! A plot point that has never fucking mattered, even in Legion's grand scheme.
>Death Knights get released as GC's favorite pet project and get massive favoritism for YEARS, stepping on the toes of Paladins, Warriors, Warlocks, and Hunters to try and be 50 different fucking things at once. Don't even argue this shit, because he openly admitted that he did it after join ASSFAGGOTS.
It wasn't the worst expansion by any stretch, but it sure as fuck was bad.
>braindead retard analogies
I cannot believe you're seriously arguing that Azershite is retarded and praising Legion relics in the same post.
i dont know what these abbreviations mean since im new to wow can someone help me out
>Are you one of these retards that actually don't do any endgame content but level a new char every week?
Because running the same 14 bosses across 8 heroics that are all rehashed mechanics from some previous dungeon is really that much different.
It's usually the opposite. PvPers love MoP and put season 15 up with season 8 as the best PvP season ever. Classes took more skill to play optimally in cata/mop than any other expansion. You knew exactly how good someone was by how they played and gear wasn't as massive of an advantage as in other expansions. Depends on what kind of PvP you like I guess.
>company abandons community that built them
>new community shits on old community
>re-release old game
>battle.ddos
i blame you for this
The player had to kill, skin, gut, and preserve the meat as well.
>food analogies
Man you just had to be there. PVPing other people in wotlk while wearing the warlords silk cowl, shoulders and robes actually gave your fashion value. The people knew that this was some guy styling on them with a suboptimal gear. But now with transmogs it doesnt fucking matter. Everyone can just go full fashion while still wearing bis gear.
yes, instead of fucking the newer version of the game that clearly lots of people still enjoy, they decided to just separate the wheat from the chaff and re-release the old version for the other people to enjoy.
seems like the logical solution.
you can probably google them all.
most of them are dungeon names shortened.
>i praised the idea of a skill tree
>says i praised the bullshit around the skill tree keeping it back
>It happened in MoP because suddenly they took our spells to then put them in those shitty talent trees.
I don't remember these talents in Vanilla
WoWs main problem is that they could never decide if the players were lore-worthy heros or just groups of brave adventurers, and with no warcraft 4 in the making they got put in this weird position where the lore characters just move around and kind of react to a changing world but its these nobodies who are defeating everyone and doing the real work
I was there and nobody cared about such faggotry.
If you werent shit at PVP you'd instantly know how geared people are if you just look at their health pool.
>store elk = high level solo farms of old gear
>slain elk = end game content
he still eats elk, retard
stop replying to my posts
>Warlocks lost Kil'jaeden's cunning because highly mobile casters are a broken concept.
>By Legion Mages and Priests are allowed to move while casting and get a billion high damage instant DD spells while Warlock becomes one of the least mobile classes in the game.
I will never not be made at how fucking retarded Blizzard's dev team is.
>Promoted World PvP with world quests with actual worthwhile rewards
>Good chunk of the entire expansion there were no flying mounts, and once they were implemented, you needed to actually work for it added on Class mounts being actually well done
>Class Halls was a nice addition provided a lore friendly atmosphere of in-between time of doing content
>Artifact weapons, all though a bit too much of a grind on artifact power, made each class have a unique feel from each other with well design skins that was lore friendly with some having an actual challenge to obtain
>Mythic+ Dungeons made all the dungeons of the expansion actually fun to do and provided a reason (Added with a challenge) to continuously do them throughout the entire expansion. Added on with the dungeons being surprisingly well made
>Dalaran sewers was a good time waster with worthwhile rewards
>Raids were also just generally fun to do where they were easily accessible for casual players but still had the challenge for more serious players
Not saying it was the best, but damn was a good time while it lasted
Asherons call is better than all of those games you people pretend to have played
>not eating elk
They just fucked it with the AP grind and the legendaries. Really legitimate expansion otherwise and they were stupid not to fix those very easy to fix problems with it.
get off 4channel
Blizzard's devs literally don't understand the value of mobility in relation to character strength. Hypermobile but "weak" characters shitting all over immobile but strong characters is a consistent problem in both WoW and HotS
>Don't log in for a week
>Forever behind
>Why do people hate this expansion again
For me:
- Raid Finder introduction
- Double-downing on Welfare Epics Cocksuckery with ZG & ZA Revamp
- Dragon Soul, especially Spine of Deathwing were subhuman-tier
With that being said, personally i rank Cata slightly above WoTLK.
Cata had amazing Heroics on release, that just got ruined in Dungeon Finder after broad mass of moronic WoTLKbabs started hitting max level and queueing.
I hope those arent your hotkeys
>momentum based flight
Fuck that'd be fun.
Fuck the idea of flying mobs desu but being able to do things like diving to gain speed, boosting from surfaces, and navigating in to updrafts would be fun as shit. Throw in better animations as well
I still remember during Wrath's beta how people were thinking that Ghostcrawler was some amazing class designer when it fact he was just working with extreme, gross bias and he just had been given his favorite classes to work on. I would have found his hate boner for Shadow Priests in Mists to be hilarious if it hadn't been my primary spec since late Classic.
>GC: "We're nerfing the ever living fuck out of Mind Sear because Shadow Priests should be a DoT class first and above all! Spread DoTs if you want to do AoE damage!"
>Also GC: "Whoa whoa, Shadow Priests are overperforming way too much in Throne of Thunder!"
>Community: "On one fight where they can multi-DoT..."
>GC: "So we're nerfing the ever living fuck out of Shadow Priest DoTs! Use Mind Sear if you want to do AoE damage. Oh yeah also we're buffing Nether Tempest in the same patch by 20% so Arcane Mages can parse higher on that same fight we nerfed Shadow Priests over. I PLAY A HOLY PRIEST AT TIMES SO I'M NOT BIASED!"
>Promoted World PvP with world quests with actual worthwhile rewards
And had the absolute worst WPvP ever. I would go bear and 1v10 cleave down entire groups without even dropping below 50%.
>Good chunk of the entire expansion there were no flying mounts, and once they were implemented, you needed to actually work for it added on Class mounts being actually well done
This would be a positive if Broken Isles wasn't a tiny shit-stain "continent" full of random bullshit to get stuck on and retarded as fuck cluster spawns that existed just to waste your time.
>Class Halls was a nice addition provided a lore friendly atmosphere of in-between time of doing conten
Most of them were complete ass and were retarded lore-wise. Why the fuck does a mage city have a thieve's guild in its sewers now? Why the fuck does Odyn want this random Warrior to prove his worth 50 times for no reason? Why is there a legendary hunting lodge on some mountain that's full of people that don't seem to actually fucking hunt anything? Why is there a cathedral UNDER Light's Hope instead of just AT Light's Hope? Why did Druids get a random new hall instead of just using Moonglade?
>Artifact weapons, all though a bit too much of a grind on artifact power, made each class have a unique feel from each other with well design skins that was lore friendly with some having an actual challenge to obtain
I'll agree with this Artifact were shit to start, but were good by mid-expansion
>Mythic+ Dungeons made all the dungeons of the expansion actually fun to do and provided a reason (Added with a challenge) to continuously do them throughout the entire expansion. Added on with the dungeons being surprisingly well made
Agreed
>Dalaran sewers was a good time waster with worthwhile rewards
For the first month, maybe.
>Raids were also just generally fun to do where they were easily accessible for casual players but still had the challenge for more serious players
They were pretty shit. Emerald Nightmare was terrible
niggers like you need to off themselves
I liked cata a lot. Mostly because of RBG
GC started the retarded as fuck WoW dev mentality where they suddenly realized that, instead of actually fixing anything, they could half-ass it from the ground up and then throw in the towel until the next expansion when it didn't work out.
What he means to say is that the effort required to get the gear in question feels minimal at most, which affects the perception of its intrinsic value. But you knew that, surely, didn’t you? Please say you were being disingenuous and are not legitimately that unintelligent.
>>Class Halls was a nice addition provided a lore friendly atmosphere of in-between time of doing content
>>Artifact weapons, all though a bit too much of a grind on artifact power, made each class have a unique feel from each other with well design skins that was lore friendly with some having an actual challenge to obtain
Yeah i love facebook quests and the artificial content time gating too. Fucking zoomer.
He's still a retard then because getting raid gear takes the exact same amount of effort as always you fucking retard.
For:
>Give the next quest in the chain of "How Illidan is the most awesome character ever and you suck" an objective that could be done in one weekend
>Gate it out so it takes three months at a minimum: will be longer if you fail to cap each week
It was ultimately a pointless quest to do but that was the thing that made me quit.
You can alleviate some aspects of that by following a well researched leveling guide - for each zone, which hints the proper order, where to move .. so that they at least happen to overlap - like concrete scenarios where you have to go back and forth to the depth of a cave twice.
I mean that could be achieved by forcing everyone to see such an UI feature or if they put effort to mix quests together, centralize them and so on.. instead of actually creating a new, shittier world - scrapping the old.
same, solo him as Prot Paladin, except i deliberately turn him into the group so his Stone Punch Earth Wave kills those dickheads.
Did Classic Kill, Revitalize, or do nothing to all the Classic WoW private servers?
didn't the biggest vanilla private server shut down the day before classic launched?
It basically just kills the world.
Before flying you'll see people literally everywhere, going between quests, quest hubs, gathering herbs/ore or just grinding for things.
After flying the world is simply completely dead . You never see other players because they're up in the air, only land for half a second before flying again.
It also added level scaling, one of the large complaints about retail.
Their egos were so disgustingly bloated during Mists and Warlords.
>Ashran comes out in Alpha
>Everyone in the Alpha Test says that Ashran is flawed as it's bleeding obvious that actually competing is a waste of time and just the two factions settling on farming either side events or the main road while ignoring one another is the most effective strategy for everyone and PvP just will not happen
>Devs tell the players they're silly, Ashran will kick ass
>Beta rolls along, no changes to Ashran
>New beta testers repeat the exact same thing Alpha testers were saying
>Devs tell the new Beta testers they're silly, Ashran will be awesome
>Expansion goes live, basically every server the two factions decide to ultimately ignore one another and farm either the side events or the main road
>Devs throw a hissy fit and respond by nerfing rewards
>Then make it that a weekly portion of your Valor HAS to come from Ashran
And then also them switching to Twitter over the official forums for developer communication because it'll force criticism to be more terse and concise only to dismiss most criticism because it lacked any verbosity or evidence within the posts was also a delightful thing they pulled.
I think Level Scaling was WoD.
Item level scaling on the otherhand, was definitely Legion and it pissed off people as much in Legion and Blizzard knew it would make people mad.
>And then also them switching to Twitter over the official forums for developer communication because it'll force criticism to be more terse and concise only to dismiss most criticism because it lacked any verbosity or evidence within the posts was also a delightful thing they pulled.
WoW dev communication has been utter shit since GC left. For all his other glaring flaws, at least he would talk to the players.
Stat crunch was done at the end of Mists in preparation for Warlords.
>And had the absolute worst WPvP ever. I would go bear and 1v10 cleave down entire groups without even dropping below 50%.
You talking about 10 actual players? Maybe if they were new and had an item level 100 below yours. Literally anyone competent enough know how to deal with tanks
>This would be a positive if Broken Isles wasn't a tiny shit-stain "continent" full of random bullshit to get stuck on and retarded as fuck cluster spawns that existed just to waste your time.
Compared to an island with nothing else on it? You're complaining about literal content that was for the most part, easy to skip over unless you were forced into PvP in those areas, which is pretty much the entire design of WPvP being that it was unpredictable
>Most of them were complete ass and were retarded lore-wise. Why the fuck does a mage city have a thieve's guild in its sewers now? Why the fuck does Odyn want this random Warrior to prove his worth 50 times for no reason? Why is there a legendary hunting lodge on some mountain that's full of people that don't seem to actually fucking hunt anything? Why is there a cathedral UNDER Light's Hope instead of just AT Light's Hope? Why did Druids get a random new hall instead of just using Moonglade?
I'll agree with the inconsistencies of some of the lore, but the atmospheric design of the class halls were very lore friendly and very much matched the class. Plus, it was either Class Halls or nothing and just have everyone cluttered in Dalaran like in WOTLK
>They were pretty shit. Emerald Nightmare was terrible
Emerald Nightmare wasn't terrible but you can tell it was rushed easily the weakest of the raids
level scaling was added in Legion, one of the main "features" was that you could do the zones in any order because they all scaled from 100-110. The entire world scaling levels was added in 7.3
WoD in general was the biggest fucking shit-show Blizzard has every released. That expansion was the "reboot" that the game needed to be fresh again. Instead they pumped absolutely everything in to Ashran and Garrisons, then shat out HFC and called it an expansion.
Shame it also filled the game with shit writing and voice acting.
Vanessa wild ride is miles better than kill 100 defias, 10 of each animal and 20 crop machines though
>You talking about 10 actual players?
Yes. There was a point where people formed a raid to kill me and I still killed 5-6 of them first. By myself.
>Maybe if they were new and had an item level 100 below yours.
90% of the server was at least 50ilvls below me, not that it mattered because people in my own guild that were fucking stacked still couldn't deal with the AFK healing I got by basically just standing there and taking damage.
>Literally anyone competent enough know how to deal with tanks
There was no mathematically way to deal with druid tanks in WPvP. It's not like Legion had actual PvP, people just hit CC and then did a DPS rotation. The only thing that was even threatening were Rogues and Warriors with one specific follower each.
>the atmospheric design of the class halls were very lore friendly and very much matched the class.
I agree with this, but a lot of them were still contrived as fuck and stupid.
>Emerald Nightmare wasn't terrible
EN was a great "first tier" raid. Except it didn't have a "first tier" and a lot of the loot in it was shit, as were most of the bosses. For an entry-level raid is was "decent" but it was shit outside of that. It didn't help that the utterly retarded class design in Legion was off-the-wall broken and completely ruined the raid in and of itself.
Most zones were fucking meme trash with Cata changes.
>facebook quests
What
>Why do people hate this expansion again?
PvPers hated it because it meant you could fly anywhere, effectively snuffing out WPvP.
Blizzard also continued with the LFD mechanic, meaning you would rarely ever have to socialize to get shit done. It also heralded in the LFR, which basically turned raids into dungeons, just making them a little harder and with more people in them.
>but you could still do raids as normal
For what fucking purpose though? Cataclysm was the expansion that made people start questioning the "whys" on why we do the shit we do in the game.
>Most zones were fucking meme trash
Only one I can think of was Uldum. What was so meme about Vash'jar, Hyjal, Twlight Highlands, and Deepholm?
The best thing Cata did was make Goblins playable.
God damn I love my short little jew fucks.
>hype up Deathwing the entire xpac as the big boss and the fight will be an epic battle
>fight is just attacking his fingers then Green Jesus does a kamehameha to kill him, didn't even need your help
What the fuck were they thinking?
>change of any kind is bad, everything must remain the same forever and ever no matter how outdated and inconvenient it becomes
>change of any kind is bad
Nah. Cata just so happened to have a glutton of bad changes, to the point that almost all of them were.
Mass pruning happened in WoD
MoP had some but also added/changed a lot to compensate. WoD and beyond straght up fucked them off.
>After flying the world is simply completely dead . You never see other players because they're up in the air, only land for half a second before flying again.
i get your point but i think flying mounts add to the fantasy setting of the game i like the idea of being able to fly where i want
Remember the ethereals, arrakoa, taunka, or tuskarr?
This. 110% this. Hoping on Classic and seeing the old version of Org is fucking jarring because it's so much fucking better.
thats what every single person thought until BC came out
Garrisons gave me such a mix of anger and laughs. Flavor-wise on the Horde side it bugged me so much that supposedly right after Garrosh convinced most Orcs of the Horde into joining him in his "Kill All Non-Orcs" Plan they were still the ones mostly leading the Horde into the Draenor expedition and how despite the fact the Garrison was built in a climate and terrain that is the exact fucking opposite of where Orcs normally built their bases we still used that ugly architecture style that would have provided no protection from the elements. And then just the fun rollercoaster of how Garrisons played out.
>Community: "Well, these are basically shitty smartphone games but at least the rewards are pretty good and they stack pretty well if you have alts..."
>Blizzard: :3c
>Community: "Well... at LEAST there is only one mission table and while most of the time you can get 100% success rates it's not like garrison mission failures actually setback your progress by days or weeks..."
>Blizzard: >:3c !!!
Hardest part of Cata heroics, and even then he wasnt that bad.
Didnt do BC heroics because eh, just got to 70 and stopped. How were those compared to Cata's heroics?
>until BC came out
BC is burning crusade im guessing? why did that ruin flying mounts
no classic thread up so I'll vent here, FUCK STRANGLENIGGER VALE AND ALL THE KIKE NIGGERS THAT QUEST THERE
literally stealing mining nodes and chests as you're in fights and you can't even kill them since they're in your faction. but i didn't choose the black nigger thief faction i chose the alliance
Bad in your opinion. You think that spending five hours trying to put together 40-man raids of random people by sifting through the population of Stormwind/Orgrimmar then trying to keep them together for the four hours it took to do one raid is the height of gaming. Most people simply don't have the time or patience to waste like that. And the "OMG world pvp and player interaction was totally destroyed by these things" nonsense is just that, I experienced plenty of world pvp after Cata dropped in the same places it always happened and I interacted with plenty of people in instances and raids with the LF system.
>car == mount
>car =! flying mount
Nope and they don't count.
>Garrosh convinced most Orcs of the Horde into joining him
He didn't convince most of the Horde to join him, his cell was puny. The problem was he had a lot of resources and material from the goblins in his group plus the power of an old god.
I already walk everywhere retard
because thats when they were first introduced and people realized the consequences of having them
BC is where flying mounts were introduced and half the WoW player base exploded in an orgy of rage and hate because of this new thing.
most of Garrosh's Horde was Dragonmaw and Blackrock orcs that only joined the Horde post-Cata , barring a few exceptions like Nazgrim, very few orcs from Thrall's Horde swapped sides
legion was weird
>find meteor crystal
>rescue it from burning legion
>it starts talking to me and showing visions of illidan being anakin skywalker
>mfw
>that 300 meme quest in Twilight Highlands when you first enter the zone to get the Dragonmaw Orcs on your side
Also why did they use the Outland spiky red Orc models for them? When did any of them come to Azeroth?
Not really, no.
There were some Heroics that were an absolute nightmare even up to the very end of the expansion. Most of the Auchindoun Heroics were NEVER touched because they were horrific to run outside. I think it was in Sethek Halls you needed either a Hunter or a Frost Mage because the Talon Guards were CC immune and most tanks could not survive holding two so the Mage or Hunter had to kite one back to the entrance of the place and the average player could not manage the first boss of Mana Tombs at all.
they used a fel orc model for the leader of the Dragonmaw because he was supposed to be a Dragonmaw from Outland that crossed the portal some time between BC and Cata and claimed control over the Dragonmaws on Azeroth in the name of Zuluhed
Garrisons were fun until you hit max level.
The first 2 months timeless isle was out was the greatest time to be playing WoW.
Zuluhed? The guy you stomp to free the Nether Dragons' matriarch in Shadowmoon Valley? What a maroon, trying to claim something in the name of a dead guy.
Uldum is actually cool as shit, too. It has so many unique art assets and cool Titan chambers, that based dam with the underwater observation area, I genuinely feel like whatever they had planned got scrapped and the Indiana Jones shit was slapped together at the last minute. Halls of Origination was clearly meant to be a raid, too - it was weird as hell to have this huge dungeon with 7 fucking bosses out of nowhere.
Cataclysm honestly had a lot of potential before Dragon Soul came out. I wish Vashj'ir hadn't been such a pleb filter and alienated all the normies, the expansion would have turned out way differently if they'd been able to expand on the Abyssal Maw like they originally wanted to.
was that the boss with the spell reflect? i fucking loved that shit
>repeatedly warn party especially dps of his reflect and how it wil kill them
>yeah ok
>mage kills himself in
Pre nerf heroics were awesome and fun. Post nerf everything in the expansion was downhill. Everything else like PVP that was already shit, continued to be shit.
>Bad in your opinion.
And most people's, which is why subs started to tank a few months afterwards.
>Most people simply don't have the time or patience to waste like that.
Which was why it was a great way to filter out retards, because most raids didn't take long if you had competent members.
Cata was bad by every measurable margin an expansion could be bad. Almost every shit change to WoW's foundation as a game and as an MMO can be pinned on Cata.
Blizzard's "we will release a new expansion every two years" idea starting with Wrath of the Lich King caused a shitload of stuff to be cut and rushed from every expansion until Legion. Off the top of my head Cataclysm lost the Abyssal Maw raid where we were supposed to free Neptulon from the nagas, a PvP battleground in Azshara, and Uldum was rushed to finish with the Indiana Jones nonsense.
Quests in vanilla were just meant to get you to the next grinding location or send you accross the map to waste time.
>most raids didn't take long if you had competent members
It took anywhere from two to four hours to finish any Vanilla and BC raid that wasn't set up like Magtherion's Lair or Onyxia's lair. Hell, Sunwell Plateau was an absolute time-devouring marathon because of the way it was set up and all of the bloated mechanics for all the bosses.
Pretty sure the rushed zone was the Twilight Highlands. Though that would make Uldum even more tragic.
I had more fun with Cataclysm than I did with TBC. Played from vanilla. Last time I played was beginning of WoD. Skipped on MoP.
Most raids still take that long, so I don't know what your point is. If you're going to argue that LFR doesn't take that long, that's hardly a raiding experience considering that all that happens there is I'm watching a movie.
>Abilities to the left are all used in a typical fight
Lmao
I remember people beta testing a dungeon with this super hard worm boss and they loved it because it actually presented a challenge completely gone by wrath, and then it released and was immediately nerfed to shit.
It's no wonder why people hate cata when it's a continuation of wrath casualization turned up to 700%.
Sunwell was unironically better.
>tuskarr
God, I still wish those would've been playable. They're a "humor"-race that's played more serious than Pandaren, and while they have a simple aesthetic, it's not plastered and in-your-face like with some other races. Plus them being a semi-nomadic race makes it just more likely that they'd wander the world to learn and see what's what.
>more serious than Pandaren
Maybe if you'd actually played MoP instead of dismissing it as "kung fu panda XD" you'd know how stupid you sound.
go to bed Taliesn
even in WOTLK they already said that the horde tried to enslave them but that they died when taken to warmer climates.
they also look retarded dont be stupid nobody would play them.
Pvp was great in cata too
Nigger, I main a Pandaren shaman. I like them well enough, but they ARE played a lot less seriously than Tuskarr. MoP is my favorite expansion to date, but there are some parts of it that hasn't held up well.
also, at no fucking point did I use the shitty "kung-fu panda" excuse, you shitsucking faggot.
Funny, I recall killing groups of mobs then fighting the bosses in the new raids. Did you have some kind of point?
>Got a legendary and beat the last boss on heroic while it was current
Best feeling, never again though
>bro i know wrath did it but it was okay when wrath did it's not okay when pandaria did it listen to my special pleading bro
better than wod legion and bfa
Wrong. This is the correct list.
Good
>TBC, Early Cata, MoP, Legion
Bad
>Vanilla, Late Cata, WoD, BFA
Not exactly a jumped hurdle worth celebrating
you forgot the part where youre constantly bombarded with being told what to do and it just took the fun out of it. imagine if minecraft had nonstep objectives.
Both wrong as fuck.
Good
>Vanilla, TBC, First half of Wotlk, MoP ( GAMEPLAY ONLY)
Bad
>Cata, Second half of Wotlk, WoD, Legion, BfA, MoP (setting, story, pandas, monks, etc)
Goblin bros
don't try to pull first/second half damage control like a nigger
It was teased in a shitty novel and everybody hated it so they retconned it with a hillarious chuuni cutscene youtube.com
Illidan btfoing the stupid windchime was unironically based as fuck
MoP was a golden age for PvPing. Despite a general dislike for the new talent trees the classes had depth unlike any seen before, or after for that matter.
While there was a serious slant of balance towards healing for a large portion of the expansion - a majority of it was still very well balanced. Despite the shrinking playerbase we saw the largest participation in arenas to date. In general MoP is seen as a golden age of PvP.
Additionally, MoP had Throne of Thunder which is looked back at very fondly. Nowadays it's vying for 3rd or 4th best raid with Firelands, only being passed by Ulduar and Nighthold respectively. Hearth of Fear was also very well liked and so was the timeless isle.
Illidan had all the best voicelines. I still get chills from the Demon Within during the Gul'dan encounter.
Why do people hate modern WoW again? I honestly can't understand...
Well that's retarded only a dumbass would say something like that. How are you supposed to fairly rate and review something if you look at it as one singular thing with no complexities?
Wotlk was decent at first but really went down the drain after ulduar.
I think Dragon Soul lasted too long?
I don't know, I also really enjoyed Cata.
Last expansion were getting BiS was actually a feasible goal.
I've been playing since vanilla and MoP is unironically the peak of the game for me. Every other expansion has had highs and lows (even WoD had great raiding), but MoP did everything right for me.
It has a severe amount of issues that I don't know if it wouldn't just be faster to list what isn't an issue. Issues that plague it currently regard to how it handles Gameplay, timegating, amount of content, scaling everywhere, I could go on.
MoP has been the only good "Modern" WoW expansion, that it kindof irks me when people say I only hate the new expansions just because it's new and being blinded by Nostalgia when I'd be hype for Pandaria getting the Classic treatment most of all if they went through with every expansion getting one.
The type of people who say that to you are the same kind of retards that say BfA is garbage yet pretend like Legion was good when they're the exact same expansion.
and then 4 years of green/brown vomit afterwards
if we had a "cooling off" expansion like MoP was after BfA everyone would lose still their shit
I never said Legion was good. I said that MoP is the only good Modern expansion, meaning that I consider Legion shit to, along with the other even worse expansions that sandwich it, which I think is the reason people are willing tolerate it more.
desu ToT was better than Ulduar.
Ulduar is mostly remember for its presentation but it only had two noteworthy bosses.
those two bosses were excellent though.
*AHEM*
BC>MOP>WOTLK>VANILLA>CATA>LEGION>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>you get the idea>>>>>>>WOD
Anyone who thinks otherwise is a faggot, trap, dyke, trans, weeaboo, furry etc etc.
Throw BfA at the end, and you pretty much got my list. Yeah, BfA isn't over, but after all their shit promoting 8.2 fixing shit and being a big patch (Which going by previous and similar moments, I'm guessing amounted to fuck all), I don't see how they could turn it around.
Cata > WOTLK > Legion > MOP > BC > Vanilla > BFA > WOD
LFD did more damage to the game than Cata.
>Miss Wrath
>Miss Cata
>Even miss MoP
>Even fucking miss WoD with how comfy it was
I keep regretting taking them for granted. I just wish they would fix the game. The current art direction just feels so off, as well. I want to go back.
I wouldnt know. I quit after how they handled sargeras in legion. If bfa is worse than wod. I am sorry.
>Gave gnomes and trolls their own unique starting zones, improving replayability
How fucking lazy are you?
MoP would have been well received if it had been darker thematically. A more serious grizzled Pandaren, rather than the happy-go-lucky Pandaren we got.
I don't blame you. I quit in the prepatch leading up to BfA after leveling my first Allied Race, and what my guilds been telling me, it's been handled worse. Occasionally read on patch notes and Q&A's, but nothing has been telling me they are learning from their mistakes and actually want to make the game better. The sad thing is that they still try to convince me to come back but I already know I won't have any fun playing the game in it's current state.
It wasn't.
Catacylsm will always be the best expansion to me because it introduced the best cum socks in all of gaming.
because aside from MOP, it has been somewhat hit or miss
legion was ok, and there were redeeming factors to cata even if on the whole it wasn't great. but BFA is not so good, though it doesn't even compare to WOD, which was (besides the raids being actually on point) by far the lowest point in wow's history.
that being said, MOP was peak world of warcraft to any not blinded by nostalgia or other boomerisms. i wasn't super big on the panda theme but the game just felt good as fuck to play. thinking about how great classes were in MOP keeps me up at night to this very day.
what they did with essences which are basically powerful talents, but azerite is just a major failure. They got rid of class sets so it's easier to balance the same set of talents on the azerite gear for the entire expansion.
I don't know bros, I just can't think of a World of Warcraft with Goblins in them, it was like adding a flavoring that was needed, and an archnemesis to the Gnomes.
C'mon user. I love Worgen too, but a playable race doesn't excuse an expansion from being bad. Not as shit as the last three granted, but still bad.
Fuck, meant to say without*
Cata was shit and was the xpac I quit WoW at.
Only thing I liked from it.
So they set themselves up to do less work, but still managed to fuck it up.
World of warcraft is boring as fucking shit.
>instead of having to wait
OH GOD NO PLEASE DON'T MAKE ME HAVE PATIENCE
ANYTHING BUT THAT I WANT IT I WANT IT NOW GIVE IT NOW
Cata STV is so fucking atrocious it blows my mind. I liked the expac till they nerfed the heroics though.
It's sad that the first patch with having some good raids and dungeons having some fucking teeth again was the high point of the expansion, but even the first patch had a shit ton of issues like rushed new zones and shit revamped ones that are now older than the original zones they replaced.
Legitimately having fun and loving every laugh
If I remember people hated the endgame. Also the storyline was lame compared to the other expacs at that time. I liked the revamp zones, but leveling in the expac was tedious since there were not a lot of different options.
Cata could have been an amazing breath of life in the game but will be remembered as boring and the "beginning of the end" for WoW.
the team that took over around 3.2 couldn't do anything right, every single patch was delayed and underwhelming
It didn't retain the atmosphere and theme of the original game at all. The quests they added were all shitty memes and jokes that feel carbon-dated at this point and were pretty stale when they came out. The quests that aren't shitty jokes are all related to a really boring plotline full of shitty cutscenes and bad voice acting. Everything has to make you feel "important" when the coolest thing about WoW is the idea that you're just some adventurer and that's what everyone else is too. It makes sense to look around you and see a bunch of other adventurers wearing shitty gear cobbled together, looking dumb. It doesn't make sense to look around you and see 10,000 Lord Fuckwad the Destroyers with epic armor.
Cataclysm completely ruined the spirit and immersion of the original game, which is why the vast majority of the playerbase left after that expansion.
I don't think transmog should be removed I think there should at least be a way to toggle it off.
This. Only zone I mildly enjoyed was revamped Stonetalon. All they had to do was change the quest objectives not completely revamp them.
I wanted to play Classic so badly at first, but then I realized it's just not gonna be fun, I don't want to give Blizzard any money for WoW anymore.
Cataclysm killed WoW. You don't completely revamp all the game mechanics, talents, skills, everything after people spend 5 years with them. Cataclysm should have released as a completely separate game from standard WoW. This expansion is literally the reason I stopped playing. Every class I mained was completely dumbed down and made shitty and boring to play. They even took my fucking TREE FORM.
Imagine playing as a fucking panda or fursuit faggot fuck. Jesus Christ....
>Thinking Wrath was anything other than absolute trash
Opinion discarded.
Who cares about Uldum honestly
>Grim'Batol
>Zone surrounded by raid difficulty dragons since vanilla
>Major lore place
>Huge dwarven town similar in size to BRD and BRS
>Gonna be great
>Its a fucking short 5 man dungeon
I am still mad
I play classic because it's slow, boring and linear.
I seriously love just running the same dungeons and raids and quests.
I did it 15 years ago, I did it for the past 5 years on private SERVERS and I'll do it on classic.
It truly is the best part. The slow burn
Chris metzen I think.
It's not a competitive game unless you are doing pvp, retard ass zoomer.
Cata was aboslute irredimable dogshit and a first of many xpacks which made game objectively worse
>IMAGINE THINKING WORLD PVP IS ONLY FOR ROGUES
FUCKING RETARD KYS
FLYING MOUNTS MADE THE WORLD FEEL SMALLER
AND INTERACTIONS FEEL LESS IMPORTANT
AND QUESTS FEEL STUPID
what do you think speed runs are? you are competing against other players to see who can get the best times
>aerial pvp/combat in wrath
>that weird titan-essence-gylph-like-system in cata
>monks not having auto-attack and solely relying on direct input combos in MoP
>the expansion not being utter dogshit in WoD
Are there any other instances of blizzard promising/selling expansions with features that never end up making it into the game? Aerial pvp was even printed on wrath's retail box.
Are you retarded? Speedrunning makes up like 1% of people who play video games. The rest of us are playing dungeons and raids to have fun and enjoy the game, not to sperg out about high scores and best times, like what the actual fuck.
i don't particularly care why or how you are doing content if i'm not playing with you. don't know why boomers absolutely lose their shit and have aspergers attacks over these pve speed races and try to strip them of any competitive merit they may have.
>stop playing the game wrong!!!!!!
FUCK BOYS MOP PVP WAS KINO I MISS IT AND ITS NEVER COMING BACK
But you only did it for WOTLK, despite the fact other expansion, typically modern ones have arguably 3-4 patch cycles which change the vibe of the game
>FUCK BOYS MOP ... WAS KINO I MISS IT AND ITS NEVER COMING BACK
ftfy
we need to go home pandabros...
nice quote, except no one fucking said that retard.
>people actually liked MP
The fuck? Next to WoD that was easily the worst version of WoW.
Wrath had the additional dance animations too
based non argument
>t. plays a blood elf
WoW died with the death of the Lich King.
Cata killed the game.
Took away the talent trees.
Flying mounts in old Azeroth now.
Changed and took away too many abilities... Too different... I like whackamole ret Pally playstyle.
I really hope the success of classic affects how the next expansion is going to go.
Meaningful, long grinds of vanilla + customization options from retail would be the best of both worlds
Cata is hated because it was the expac in which the majority of players became aware of the fact that blizzard was now capable of fucking up the game they'd spent years building.
Revamping the old world and introducing azeroth flying did pissed off some people but I think for most it was an interesting new gimmick - along with goblins and worgen, it was a reason to create a new character and explore the world again.
Shit only really started to stink when the news broke that they were cutting an entire tier - the naga/neptulon raid - out. Reforging had already been a major issue with a lot of players since the start of the expac, and so the news that content was being cut to make way for things that weren't end-game related riled up a lot of people. I recall this was around the time people I knew started to quit almost out of protest.
Firelands sort of made up for this since it was a pretty good raid, as well as introducing the legendary staff, but Rag returning, along with ZG and ZA being turned into dungeons, generated the meme that blizzard was out of ideas and was now just recycling content. It was, therefore, extremely bad timing for the next raid to be set almost entirely in a recycled dragon blight, with every single enemy and boss outside of the last two encounters being a recycled mob. It reeked of rushed, uninspired content that came as the capstone to an already lukewarm expac. They even just threw another legendary in at the last moment, almost like an afterthought.
sounds pretty based to me
Pandaria....home........
i just want single-minded fury back none of this gay ass he-man dual wielding tree trunks
>what if we made warriors twice the gear whore for no reason
Don't forget that the dragon soul patch lasted way too long, there was nothing new for months
If you want finesse, play an Arms Warrior. Fury Warriors are for dual-wielding the biggest weapons you can for twice the brutality.
One of two things is happening.
The first one is that blizzard is using classic's reception to determine how they are going to design/develop future expacs. The more successful classic is and the longer it stays relevant, the more akin to it the future of retail will be. they can re-absorb the people currently playing classic that they have lost over the years back into retail this way, even if only for the players reasoning of "well I've done all I want to do in classic now but retail's pretty good now so i'll stay subbed"
The second is that Classic is whats going to let blizzard take retail further into the direction it has been heading for years now. Players that yearned for the game to return to its roots now literally have the roots to return to, and so retail is "free" to fully cater to the casual audience. Both games could reduce in sub numbers, but all that matters is the combined total which will be higher than it's been in years.
I very much hope for the first to be true, but I am fully aware that the second one is far more likely to be the case.
I have to argue against that shit every time i mention cata wasn't so bad.
the first wave of content before everything was globally nerfed by 30% by wrathbabbies was probably the best wow's been since tbc
The second would be retarded as classic for being a trip to the past has a pretty damn strict shelf life, once people have done everything that can be done in it they'll start to drop, they'd be dumb to take it as a sign to go wild with retail.
>only good levelling zone was so poorly received by the bloated casual audience that they canned an entire raid-tier based around it
>worgen females
>the butchering of zones like westfall and redridge for unfunny references
>the butchering of zones like the barrens and thousand needles for shitty end-of-the-world story
>reforging being such a shit idea that it is introduced, redesigned, and then canned all in the same expac
>worgen females
>transmog
>BoT and BWD being mediocre at best
>every single raid and dungeon being 90% re-used assets
>DS being THE worst raids they have ever made, being current-content for far too long, and who's narrative is nothing but "you get to help green jesus so he can save the world"
>worgen females
>let's not make any effort in designing new gear since everybody will transmog to Judgement, dreadnought set or Cata sets, lol
BC is great. All except one critical flaw which was PvP Resilience. This made even high tier raid/dungeon gear unusable in PvP. I dont kow why they had to split PvE and PvP progression it was absolutely retarded. Other than that is was great, but this is a huge flaw.
The Worgen got shafted overall. The voices were awful, customization awful, Gilneas was thrown away. It's clear all the effort went into the Goblins first.
>Shit talking my Last Mogu set from MoP
Nah, every expansion had fucking hit or miss sets, though with BfA being the one I would say they stopped trying because they pretty much did away with Tier sets, and even then that was more because they didn't want to bother working around making multiple Set bonuses with Azerite. Of all the shit people rightfully complain about Cataclysm, transmog isn't one of them.
>want to make a Goblin or a Worgen
>recall that I have to play along for 3 hours of stupid shit vehicle faggotry to get spit out at level 8 when I could've already been 16 if I picked any other race
Firelands was fantastic.
>I have brain damage, the post
At that point they might as well just build off classic and release an expansion that's not BC and is more in line with the original design philosophy.
>transmog
What's so horribly disgustingly bad about transmogging?
Last time I checked they still do design new gear for all the raids.
it was just a field with trash and 8 bosses plopped around
you care more about the gear even if you're stuck in a clown suit for a while because when you get tier pieces or even a whole set you have a high gear level and your appearance reflects that
it's better to pressure the devs to create new and good looking armor pieces than to just shrug because you're going to transmog to tier 2 anyway so why bother?
The only gear I care about is whatever makes my character skimpy.
Makes gear completely lose its identity. Stuff just becomes a slot upgrade instead of an actual item.
That's all it is anyways.
that is such a terrible argument i dont even
other than the typical excuse of blizzard being a bunch of lazy fucks at the moment, why would they not try and use the opportunity to make new gear that would become someones favorite rather than outright giving up?
playing up to mop, i was stoked to get transmog and finally not be a fucking skittles bowl of a character, putting on a bunch of wrath tiers since i loved the shit out of them
know what i ended up being my favorite set?
tier 15 dk with corrupted gorehowl
that shit looks amazing for what was at the time one of the newer sets
so i set the argument again; why would blizzard give up on making new gear look good to try and make new favorites without the excuse of them being lazy as fuck?
It's not though. It's an item with an identity in the world that people can recognize just by seeing like the Wirlwind Axe. With transmogging itema completely lose that.
i barely look at my character, at most bang out an xmog every few months in 30 seconds
Resilience was based.
Imagine pvping for all your bis gear, just to get btfo by a guy who just pve's but has better gear. Gotta reward the struggle.
an underrated expansion, Goblins were the race that made me play wow on the first place
Big deal, people who like the design leave it as is and people who don't change it to what they like. this is not a demonic jew sjw thing trying to destroy gaming, it's an option like any other.
>"i started in Wrath and didn't really _play_ the game until Cataclysm" the post
but i'll break it down for you anyway
>revamped zones were a mixed bag, the leveling speed boost was welcome but the fundamental changes to iconic zones was a slap in the face. Plus the introduction of Phasing made leveling in groups a nightmare, like showing up in different phases for the same quest and being unable to actually play and interact together.
>skill trees were too watered down and made halfway irrelevant by introducing a secondary spec. The magic came from being able to build your own character in weird hybrid builds (inb4 cookie cutter raiding specs) and the skill trees of Cata were completely linear
>QoL was mostly welcomed
>Heroic classic dungeons were pretty much a wash, since most of the "lore justifications" came off the back of the revamped story and quests.
>Alliance and Horde conflict was put on the backburner big time. It only mattered for 1-60 content and by the time you got to 80-85 it was all "peace and harmony to defeat the big bad" that every expansion has relied on since
>atmosphere and themes of the original days were thrown straight out the window. it was the first expansion where blizzard had to wing the story because they blew their creative load with Wrath. You can see it directly with Thrall who threw away the horde for NO good reason, and with Garrosh who was building up to be a decent character before getting tossed away in MoP because "muh faction uniting big bad raid boss". Sylvanas also started her turn for the worse that is STILL plaguing the game to this day almost 10 years later.
and all that doesn't even begin to cover the fact that like WoD, the end game just didn't exist. Raid finder made raiding trivial by tossing out tier sets and actually good gear.
and more to come but character limit
I had so many fucking characters with their gear set origins all over the fucking place. Some used current raiding sets ranging from LFR to Mythic, some used old expansion quest gear, vanilla green pieces (Remember getting a few angry whispers on wasting a Glorious legplate piece on my male character), crafting sets, some current PvP and some older PvP, some with mishmashed I put together with the emphasis on an unobtainable item and a lot more.
I don't know what the fuck he's talking about with Blizzard not making an effort in gear sets with transmog in the game, but the only time I can see that is currently with BfA, and I'm more likely to believe that its because it's fucking BfA and not because transmog is a thing.
Firelands was legitimately amazing. Dragon Soul was lame.
he did not play it on launch b4 they changed the XP values for 1-60 in Cata they worked great w/o Heirlooms and the XP changes.
Raid boss design also took a hugely cinematic turn. Now each boss had to have cutscenes and unskippable RP sessions to "set the story" because they nixed attunements and quest lines that set it all up long before you stepped into an instance, and all because any casual could just jump in thanks to LFR and they just had to get the full story too or else they'd cry on the forums.
Dailies and faction rep made absolutely zero sense. like building up to Firelands, the dailies were absolutely garbage, the rep didn't matter at all, and it all payed off with one of the worst boss recycles in WoW History (including Naxx for T7) because it was the same fight at the tail end of a garbage instance with about an hour's worth of total RP and cutscenes that couldn't be skipped for the time. And don't get me started on fucking Dragon Soul.
Heroics were probably the best thing to come from the expansion, as they were difficult again. But with the reliance of dungeon finder we couldn't even appreciate it. Casuals and shitty players flooded them looking for free carries (because it worked so well at the tail end of Wrath when they finally made it to max level and started gearing) and got to vote kick anyone who told them to shut up and actually play their role with zero consequence. Then they all took to the forums to complain that heroics were "too hard" and needed to be nerfed because why should THEY have to play nice with others and work as a team when they already pay a subscription and want to play the game solo. It was one of the most egregious examples of blizzard giving into forum QQ and completely set the tone for how they handled the game from that point on. It showed that Blizzard was willing to try and "fix" the parts of the game that were specifically designed to keep casuals out to keep THEM playing instead of putting time and effort to fix the actual problems with the game. Wrath was the peak of casual introduction, and bliz wanted to retain them.
Vanilla and BC had cutscenes and unskippable RP sessions. Remember Ragnaros? The penultimate ice dragon boss in Naxxramas? Prince Kael-thas? Brutallus, Felmyst, and Kil'jaedan in Sunwell?
nah, damage was very high, having a pvp stat in the game is necessary. The system was still mixed since you can mix in weapons etc.
Look at early Wrath if you want a feel for a patch with minimal relative resilience effectiveness.
My question is why don't retards who think they know shit about mmorpg game design to fucking go and make their own and make literally billions? Is it because they are just fucking retarded and don't know what the fuck they are talking about?