How do you play this game?

I just don't get it. What's the point of having all these different moves that have the same effect on the enemy? One, there's no way anyone can keep track of all of the moves you can perform. Two you can just button mash and achieve the same result. The only thing that feels deliberate is dodging/witch time other than that i just switch between mashing x, y and b randomly and win.

Attached: Bayo.jpg (1920x1080, 412K)

Git gud

I don't think the game is difficult at all

Literally every P* game is at its essence

>spam the most OP attack/combo
>occasionally use parry when enemy does slow telegraphed tell

I really tried to get into this game, but I just got frustrated with the over abundance of moves. You can't memorize them and when you are in combat, you just end up mashing the buttons. you spend more time concentrating on pulling off the dodges to get the slow down effect so you can run up and beat the shit out of everything.

Something that I couldn't make heads or tails on were boss fights. Some of the fights I had no clue if I was hitting the bosses where I was supposed to or not. Just more button mashing and eventually after about 20 trys, the boss would go down, but I couldn';t tell you what I did differently from the previous 19 tries.

I just don't get it. Sold my switch copy on ebay. I hear Astral Chain is a better game and has less moves. Can someone who has played both chime in here?

Attached: 1535056679438.jpg (1117x2400, 401K)

>spam buttons and ocasionally do an air attack
>get gold or silver combo medal every battle
I don't know if I'm doing good or not

>You can't memorize them
????

Astral chain is far more digestible

>you spend more time concentrating on pulling off the dodges to get the slow down effect so you can run up and beat the shit out of everything
The funny thing is that this is a crutch feature completely removed on the higher difficulties.
Astral Chain is the same button mashing except with even more dumb minigame shit.

I love how you just HAD to shit on Astral Chain for no reason. The game isn't button mashing. I spent the first four files button mashing and all that happens is you get dragged around by your legion.

You kinda have to be a braindead idiot to learn the basic combos, OP. The more varitey combos you do, the better your score will be. It's not rocket science.

Attached: received_443202472949305.jpg (1080x776, 48K)

I just don't see how some of the combos are more effective than others since you get no feedback from bosses if you are doing damage to them or not. For trash enemies you can knock them down so at least you can tell you are accomplishing something.

I'm done with the Bayonetta games. I like the story and the characters, but the gameplay is just button mashing to me. Same with the Darksiders games.

I'll give Astral Chain a try. Hopefully its more intuitive.

Attached: 1548260216355.jpg (1920x1080, 1.13M)

>I just don't see how some of the combos are more effective than others
Finding the most efficient and effective moves aren't really the point of Bayo. It's in the same vein as DMC in that the game gives you many moves to play with and the ultimate goal is to look stylish while fighting. Ninja Gaiden is more what you're looking for if you want efficient combat. It's fine to drop the game if you want and I encourage that you do.

Why should i give a fuck about the scores?

Learn the combos that give you wicked weave finishers. Use dodge offset. Use your special moves.
A lot of the weapons share the exact same combos so it's not hard to learn them.
It's no harder than DMC in terms of learning your core moveset.

Attached: 460790_20180720190228_1.png (1280x720, 1.3M)

Holy fuck if you think Bayonetta is complex stay the hell away from Devil May Cry.

>for no reason
He brought it up and this thread is just shitting on Platinum games.

Variety

If you can spam the same shit all game then I question how mundane your life is

>you get no feedback from bosses if you are doing damage to them or not
You can see how much health you chip off. Some moves and combos can strip entire bars.

Astral Chain's pretty good about it. Managing what your Stand is doing in the middle of combat feels a lot more meaningful and deliberate than just executing different combo chains.

Variety?
All you get is a different animation, who cares about that?
It's the opposite. I think the combat is brainless and lacks depth.

The different attacks have different properties in combat. The leg sweep combo in particular is great for comboing enemies. And finishing with an uppercut instead of a regular wicked weave lets you experiment even more with airborne enemies.
If you can't see the merit in that, the game isn't for you.

Attached: 20180301201154_1.jpg (1280x720, 136K)

>477221485
Alright, I see. Have fun at the lake.

Attached: yi[es2.png (444x440, 311K)

nice bait, I almost thought you were serious about this thread for a second

>All you get is a different animation, who cares about that?

No fucking way you truly believe that, Must be trolling.

If not, then dude, I just don't know..

>all these different moves that have the same effect on the enemy
Well, first off, no they don't. The moves have similar finishers but they all have different effects. Some send them flying away, others put them up in the air, other slam them down to the ground and other have a wide area of attack. You learn them by practicing them and even if they seem like a lot at first you have all the time in the world. It's why most weapons have similar inputs for their combos and most combos still work in mid air.

As to your actual question:
>How do you play this game?
Bayonetta's combos add a layer to their inputs by having hold functions to all the weapons. Hold the attack button with the guns and they shoot, hold the attack button with the sword and it does a charge, hold the attack button with the whip and it will bring your enemies to you.

There are a lot of mechanics to Bayonetta that you are better off learning by playing it a lot. Patience and experimentation. That's all you need.

I guess the game just isn't for me. There's no incentive to care about my combo score. Just feels like a self imposed challenge so i don't bother with that.
Only played it for a few hours so maybe i am wrong.

>not realizing every move has utility since certain weapon combinations can chain depending on when they're utilized or if they're on your hands or feet
>claws lets you safely hit flaming enemies, stun others with electricity and detonate crowds
>skates lets you move faster on foot without having to change to panther and delays enemy animations before freezing them
>sword hits harder, can stun delay enemies, can be charged in the air for a downward strike or on the ground for wide arcs
>whip breaks guards and can pull things toward you, working well with attacks or weapons that launch enemies
>rocket launchers can be used close range for ridiculous damage or to strike enemies while they're flying away
>basic punches are weak but quick, allowing you to set up the strong fist and heel strikes
>basic guns continue your combo, let you fill up magic quicker, and can juggle weaker enemies
>you can practically parry and follow up everything
Giant bosses are shit though.

so you don't have to hear OH WHAT A DAY every time

>There's no incentive to care about my combo score
Combo score determines the amount of halos earned which are used to upgrade your health/magic/moves or unlock new weapons/equipment/moves/costumes. Some unlocks are tied to rankings too. Replaying for higher rankings lets you master the basics before attempting the higher difficulties that strip you of Witch Time entirely and introduce enemy variants with more moves.

Attached: maxresdefault.jpg (1280x720, 164K)

Theres not much point just make sure youre holding the hits and using dodge offset and you're golden. Most of the combos are redundant shit to impress normies who like the animations and the surface level impressions they get, and even the simplest ones get the job done. They do have some properties especially wicked weaves but they dont matter since you can cancel anything at any point so its not like crowd control is an aspect of gameplay lol

Use the Arrow Legion.

Thats just an incentive to finish a couple of combos you use more often via dodge offset, or spend some magic on instant wicked weaves, not much beyond that

>Thats just an incentive
Exactly.

There's no arrow legion. You're thinking Bayonetta 2.

Different combos have different effects. Some end more quickly which makes them good for spacing, some perform a sweep, some end in two wicked weaves, some have wicked weave uppercuts which can launch heavy angels into the air. You don't need to know all them to enjoy the game. Learn how to use dodge offset with the pistols and go from there.

That's cool but I still don't think it's enough of a motivator. In something like Sekiro for example i have incentivized to fill the enemy's posture bar because that's the most effective sometimes even the safest way of dealing with the enemy.

The point is that you use the combos and moves that you like the most.

Just go through the game once on Normal its a good ride you can play the game as shallow or as deep as you want which is just another reason why its so good.