Their new game is supposedly a superhero title where you create your own custom character...

Their new game is supposedly a superhero title where you create your own custom character. This is according to the person who leaked the canned Batman Arkham game where you play as Damian Wayne.

What are your hopes and dreams?

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youtu.be/C62ypZeR-6A
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reddit.com/r/Games/comments/4wnsrz/wb_games_montreals_superman_game_everything_i/
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the ability to kill

sounds stupid

>BamHamCity but with custom characters
Sounds fun to me.

Could had been Superman, but since it isn't and is a "make your hero" type of game, then it's shit.

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Nobody wants to play a Superman game.

AND WE BEGAN TO ROCK
*synth stab*
STEADY

I do.

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i dont care what hero it is, i just want it to be high quality and not a movie game like spiderman. the fact that its "create your own hero" faggotry means it will not be a quality game and will focus more on autistic features instead.

>and not a movie game like spiderman
What are you talking about you fucking retard?
If you didn’t like Spiderman why would you suddenly like a BamHam spinoff which uses almost the exact same combat system?

Oh fuck right off, a goood, well-done Superman game is one of my dream games and people would flock to it if it were assured good.

Now that said, I'm glad Rocksteady isn't making one because they couldn't make a good Superman game to save their lives.

gameplay that involves more than mashing two buttons

because spiderman was 50% shitty go to map marker 50% cinematics game. plenty of other super hero games have been better than this.

You can't make a good Superman game. Prove me wrong.

>because spiderman was 50% shitty go to map marker
Good thing half the fun of the game is the web slinging.

>50% cinematics game
Interactive combat is cinematic now?

nobody cares about custom characters shit. people want to play the actual characters. just play dc online

I would if it was like Asura’s Wrath and you fight god tier beings in epic boss battles
An open world Superman game would be terrible

>nobody cares about custom characters shit
i do and i fucked your mom so i'm basically your dad. don't talk about your second father that way, faggot

This

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OOOOH

youtu.be/C62ypZeR-6A

I could point more things out, but it would be a post too long.

If they can flesh out every power, have good combat and boss battles, and have a decent story this might be the next best thing to an Infamous sequel we’ll ever get

Looks terrible.

>I'm literally too dumb to understand that video games don't have to conform to logic in order to be 'fun'
>Abstraction of video game mechanics? What is that?
>I'm also too ignorant to know that Superman fights enemies who can challenge him all the time
What you just said

Even though I'm first and foremost a Batman and Spider-Man guy (and couldn't be happier they both have great games available currently) I would love to see other superheroes get standalone games.
Give me a great Wonder Woman game and I'll be satisfied, or hell even a Teen Titans game with the cartoon voice cast and I would be all over them

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Compared to what? A AAA game made by 200 people and high budget? Yeah, yet this is the best Superman game ever made, and it was made by 3 students just for the keks.

Afaik it was a sorto of microtransation-heavy type of game where you had to buy powers and shuc separately

its the harry potter game

wizards are superheroes

I just want video games of all the Big 7 of the Justice League, except for Martian Manhunter, then give me a JL game that's all out action.

>Aquaman- Ass Creed BF
>Wonder Woman- Nu-GOW
>Flash- Warframe(?)

Its gonna be a shitty fucking Destiny/Warframe clone.

Who cares.

Just model Flash after the super speed power in Saints Row 4

>An open world Superman game would be terrible
Not if the guys knows how to make it, WB Montreal ideas for a Superman game seemed cool, one of them was Superman grabing a meteor to throw at a titanic water creature.

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Honestly, same.
I'm sure Injustice is cool, but I'm not really one for fighting games. Plus a standard superhero game with the JL or Teen Titans would be awesome if done right.
Flash I assume could possibly be something like the Boost Sonic games, or sections/challenges like them in the overworld, but with better controls and with light combat thrown in.

What's bad about a Destiny clone that doesn't suck ass?

Green Lanter could be like "Zone of the Enders" and the maps could be separate areas that you can go to accomplish missions, and Oa is your hub.

Cyborg could be like Vanquish.

I couldn't care less.
They shit out the same formulaic turds like Rockstar.
All their games are just circlejerk copypastes with a light reskin.
You have to be a special kind of brainlet still to enjoy Rockstar and Rocksteady games in 2019

Honestly, I think people are too unoriginal with potential superhero games and try to conform to generic Westernshit.

For Aquaman, just give me an open-world underwater action-adventure game somewhere between traditional open-world superhero games and the Legend of Zelda with combat like DMC.

WW should be more in line with Bayonetta but with interactive dialogue and story sequences like LiS.

The Flash should just be an open world game with completely original gameplay mechanics for his super speed and Speed Force-related abilities.

>Not if the guys knows how to make it, WB Montreal ideas for a Superman game seemed cool, one of them was Superman grabing a meteor to throw at a titanic water creature.
THIS is the kind of shit that I want in a Superman game. Instead of going open-world with it, it should just be a pure DMC/Bayonetta/W101-style action game but obviously conforming to Superman's abilities and personality.

GL should be an action RPG in the vein of Mass Effect but with much more actionized combat and combat like my ideal Superman game but mixed in with V's combat in DMC5.

>I'm sure Injustice is cool, but I'm not really one for fighting games. Plus a standard superhero game with the JL or Teen Titans would be awesome if done right.
I actually love fighting games but haven't been able to play the Injustice games much. I'm thinking about just buying I2 and getting into that since I've always wanted to play that. Even then, Injustice is pretty much the complete opposite from what I wanted out of a DC fighter or a game period in terms of tone, spirit, and aesthetics, so that's always been a shame too.

>All their games are just circlejerk copypastes with a light reskin.
But m8, from Arkham Asylum foward, Rocksteady only made Arkham games, of course it would have the same mechanics, only now they will do something different. Now Rockstar really is the same thing but reskined, except for a few.

I'm almost done with the main story of Arkham Knight and holy fuck did they go overboard with the enemies in combat. I'm in a fight against 20 guys and most of them either have stun batons, electric auras, riot shields, big boy armor + electricty/shields, etc. I find myself in fights where most of the enemies cannot be hit/countered directly and need gadgets to be taken out. I'm all for variety, but holy hell, sometimes I just think the combat makes you rely on gadgets too much whereas in City and Origins it was a nice balance.

It sucks too, because there are so many quality-of-life changes (hitting grounded enemies) and improvements to Batman's arsenal (gadget super combos) that it should feel more fun. Who knows, maybe I just need to git gud.

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Create your own superhero? Sounds lame.

Wonder Woman game with lots of groin hitting moves.

What DC character can be used to make a cuhrazy action game?

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>Teen Titans game with the cartoon voice cast
>drive around town in the T-Car FFXV style
>get pizza
>villains commit crimes randomly and you have to go stop them
>every character has a full combat moveset
>switch between them on the fly
>coop boss battles
Fuck why live if this game will never be made

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Don't worry m8, those 3 were all me.

I see you really like Hack n Slash style, but I don't think it would work for all of them, maybe for WW, Aquaman(not sure how it would work under water), Cyborg and maybe GL, but Superman and Flash needs open world games duo to their capabilities and powers, putting them in a linear game would be pretty boring(unless is a special level, like WB Montreal's idea for a Phantom zone and Kandor levels).
gamefragger.com/other/check-out-this-awesome-concept-art-from-a-superman-game-that-never-saw-the-light-a15738
reddit.com/r/Games/comments/4wnsrz/wb_games_montreals_superman_game_everything_i/

Is a shame that we almost got a Superman game and a Flash game, but Brash fucked up, and then WB fucked up another Superman game(like always).

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But does it make me FEEL like Batman?

>need gadgets to be taken out.
M8, gadgets are a good pick against them or to give you some room to breath, but you don't need to use it to take them out
>Armed guys-takedown and disarm moves
>Big guys-Stun attacks and takedown
>Shield guys-Stun dodge and punch
>Knife guys-Dodge counter
>Stun guys-Stun dodge and punch

>Superman and Flash needs open world games duo to their capabilities and powers, putting them in a linear game would be pretty boring
I don't really see why.

>B-B-B-BUT I REALLY WANT TO FLY AROUND MUH-TRAH-POH-LISS

Eh fuck that. That doesn't sound particularly fun. At least with a linear action game, you'd have the potential for a lot of really cool action sequences, cool setpieces, and most importantly, amazing, complex, destructive boss fights with a lot of pure spectacle, not unlike Bayonetta or W101 that also require a lot of technical skill on the part of the player. And games like DMC and Bayonetta are probably the closest thing you have in terms of the abilities you have at your disposal to a superhero like Superman that also give you tight, focused, balanced action gameplay.

Imagine a fight against Brainiac's ship that eventually becomes a fight against Brainiac AND his ship at once with spectacle out of a Platinum game. Or a game where you fight Faora and Non at once like in MoS, with General Zod as your rival fight. Or a Doomsday fight. Or a fight against a Kryptonian warship or something and so on.

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Injustice 2 tempted me when they added the Ninja Turtles, but beyond the reveal trailer I never looked into it. Maybe I will someday, but I'm not that educated about the DC universe, Batman aside.
It really does hurt to think about, honestly. I think if they won't bother continuing the original show, the next best thing is to adapt those Titans into a game that acts as a spiritual successor of sorts.

Blue Beetle

That webm is an actual "nothing personnel kid" that someone got paid to make.

>Injustice 2 tempted me when they added the Ninja Turtles, but beyond the reveal trailer I never looked into it. Maybe I will someday, but I'm not that educated about the DC universe, Batman aside.
I'm also a NEET at the moment, so it's kinda hard to justify spending money on vidya, even though I have a lot saved up, but I'm really thinking about just doing it since, hey, I've always wanted to play it, and I certainly have the free time now, and since NRS games have a lot of longevity, I should play it now before I never have the chance again.

Well, that's what I'm saying my guy. I find myself in fights where so many enemies can't even be countered so it ends up being clusterfuck of mooks that require evading or disabling with quickfire gadgets. It really doesn't help that Disarm and Destroy wasn't a move they brought back for this game. It would make it way less frustrating. Maybe I just need more practice, but I've been noticing how fucked up the enemy variations have become the more I play the game.

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Nah, for as much as people like to (rightfully) shit on MoS, the depiction of the super powers in that movie was actually fucking amazing, and that whole fight was the first time in a big budget superhero movie where I really felt like I was watching a real superhero brawl. Still has the best depiction of super speed in a movie too. I don't know how they fucked up with JL after that.

Considering devs take inspiration from movies and shit all the time, I don't see why anyone shouldn't watch that movie and try to make that, but as a game instead.

>I don't really see why.
You can't fly or run at 1.800km/h In a back n slash.

Except Superman and Flash isn't about "cuhraayzee", they don't style on enemies when fighting, they fight them with basic combat skills meant to take them out, what it's most relate to them is the constant pressure they are put in when dealing against their villians, they often have to defeat the villian, prevent things to cause wide destruction and take care of the people they are fighting to protect.

>Flash have to use his speed to save people from a exploding room
>At the same time he has to disarm other bombs with second to explode
>At the same time te has to pursuit the Mirror Master

>Superman is fighting Doomsday
>A building is about to fall and he has to either prevent the building from falling or just save the people inside of it
>Superman has to choose what option he is gonna get and what set of powers to use
>At the same time he has to deal with Doomsday while also taking care of himself and others civilians

Like I said, they aren't about "cool", but about heroic acts with impressive feats, the battles are spetacular, but is not only about it.
>youtu.be/nKZozuxz7bQ

For me I'm just pretty picky about the stuff I play, and don't really buy games often unless it's something I've been anticipating or something I missed out on

As long as I can make a cute girl with a fat ass like Harley's in the BamHam series I'm good.

>You can't fly or run at 1.800km/h In a back n slash.
Eh, Bayonetta and Dante can canonically stop time, move so fast you can't really see them, being may as well light-speed, etc., and yet the games not only trudge along and have you fight enemies normally anyway, but also incorporate it into the gameplay via gameplay mechanics or setpieces.

>Except Superman and Flash isn't about "cuhraayzee", they don't style on enemies when fighting, they fight them with basic combat skills meant to take them out, what it's most relate to them is the constant pressure they are put in when dealing against their villians, they often have to defeat the villian, prevent things to cause wide destruction and take care of the people they are fighting to protect.
So do the W101 but that game is cuhrayzee too.

And your examples could be fun, but honestly, no one likes an escort mission in vidya and making the games one long escort mission doesn't seem like a good idea, unless it's something like RE4 or if you did something where taking care of civilians wasn't a chore. I had an idea myself where Superman could have a move that essentially acted like a teleport, where you could use it to close in on enemies and civilians alike, where you might use that to quickly get close to civilians, and get them to safety or save them otherwise somehow. That's the only way to make it work.

This

Only reason I'm even interested in the concept.

Yeah, that infinite challenge gets really chaotic at later stages, good thing the game itself doesn't have this in it's main game.
But you just need more training, I don't use equipment except when to deal with those electric aura guys, but besides that, I just use those basic moves. Also try to use the multiple ground take down, it can clean a area pretty fast(depending of your combat speed).

>It really doesn't help that Disarm and Destroy wasn't a move they brought back for this game
Pretty sure it's still is in the game.

>For me I'm just pretty picky about the stuff I play, and don't really buy games often unless it's something I've been anticipating or something I missed out on
Nothing wrong with that. Even when I had a job, 90% of the time I bought a game, I got it when it was on sale, when it'd been out for a while so it were much cheaper, or like you said, it's been something that I've been really hyped up to play. Been thinking about dropping $60 now to buy either Astral Chain, Daemon ex Machina, or the Link's Awakening remake even though I know I should just save my money.

To beat up minorities with impunity

You can, but first let me point out problems impeding fun in a theoretical open-world Superman game in Metropolis.

>Flying combat is practically always bad, so you have to keep the battles close to the ground.
>Unlike other games with destructible environments and super strong characters, it doesn't make sense for Superman to wreck his surroundings with no restraint.
>Superman is too strong to be threatened by ordinary criminals. Lex Luthor would have to sell all of them Kryptonite powered bazookas to scratch Superman.

So the solutions would be to either set the game on Apokolips, where the regular enemies would be Darkseid's army and Superman would not care about destroying everything, or to throw away the open-world aspect and just have a regular action game split into levels with giant set pieces, and Superman fights a different villain in each.

>Pretty sure it's still is in the game.
Really? Where the fuck is it? I need to look again.

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>Lex Luthor would have to sell all of them Kryptonite powered bazookas to scratch Superman
Not necessarily. People don't think of the various ways you could come up with mooks for Superman to fight. Have Intergang if you need more ordinary guys but with stronger firepower and tech. Luthorbots and Toyman robots could be roaming around, as could Brainiac bots. Parademons are obvious. Maybe evil Kryptonians for elite bad guys.

But then,
>throw away the open-world aspect and just have a regular action game split into levels with giant set pieces, and Superman fights a different villain in each.

You could literally just do this and throw those mooks in without having to worry about destructible environments.

>Bayonetta and Dante can canonically stop time
But isn't not a essential part of them but rather a feature to use during the gameplay, while Superman and Flash needs to constatly use their powers to solve problems that requires speed. Sure Dante and Bayonetta are extremly fast, but they don't have to catch falling airplanes or pursuit insane fast enemies, their games are about combat itself, if Superman gets a gigantic flying boss he wont going to be set on trails or scripted points, but rather a large open area for him to fly and fight this boss.

The second part, well this is the harder part of making a Superman game, how to not make it boring while being Superman.
I agreed about this "one tap move" where Superman saves the civilian, but there would need others situations where you should be the picking the choices of how to handle the situation, like how you gonna prevent a plane from crashing.

The thing about Superman is that they should make the rescue missions thrilling and almost cinematic(I don't mean QTE but the scale) while constatly bombarding the player with various things to do but with a main objective to achive. Imagine that scene from Superman Returns where Metropolis gets hit by that shockwaves, except with MoS Zod battle happening at the same time.
What they could also do is not limiting the destruction like Superman Returns(game) instead place some areas where you have to distract the villian until the area is safe, and then the entire area can be fully destroyed during the battle without worrying about civilian.

youtu.be/IXbWv8Vf1Ww

>You could literally just do this and throw those mooks in without having to worry about destructible environments.
That's what I meant. The boss would annoy you with his mooks before and during the fight and destroying the city would be inconsequential cause the priority is stopping the bad guy.

Can you make a loli?!

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>But isn't not a essential part of them but rather a feature to use during the gameplay, while Superman and Flash needs to constatly use their powers to solve problems that requires speed. Sure Dante and Bayonetta are extremly fast, but they don't have to catch falling airplanes or pursuit insane fast enemies, their games are about combat itself, if Superman gets a gigantic flying boss he wont going to be set on trails or scripted points, but rather a large open area for him to fly and fight this boss.
That's not a bad point I guess. I don't see why you couldn't just give Superman a Witch Time-esque mechanic though.

>The second part, well this is the harder part of making a Superman game, how to not make it boring while being Superman.
If we're talking health, there's plenty of discrepancies already regarding health throughout a variety of action games. I don't know why everyone acts like it's a problem when it comes to Superman. Fucking Arkham games gave you regenerating health for some reason despite them being Batman games. Who gives a shit? Also, just have enemies be able to damage Superman normally, like any other action game.

>I agreed about this "one tap move" where Superman saves the civilian, but there would need others situations where you should be the picking the choices of how to handle the situation, like how you gonna prevent a plane from crashing.
Just gradually incorporate that into the gameplay like any other game would but honestly, chill out on that shit because no one wants to have to be interrupted from the fun combat to save civilians constantly. The Batman games aren't about saving people all the time too. Also, just make saving a plane a setpiece. Not everything needs to be traditional gameplay.

Honestly, I think you're overthinking things a LOT. At the end of the day, just make a more traditional action game, but tailored to Superman.

>and during the fight
Nah senpai. The only game that does adds correctly is Ninja Gaiden and Marvel: Ultimate Alliance 3 I guess since the same devs made that one.

The bosses should stand out as their own encounters free of normal enemies.

Justice League as it's not as infested with SJW bullshit as Marvel
Basically, City of Heroes 2 but also some secret identities
No one gets to make shitty knockoffs but you have the tools to make compelling new heroes of your own and ignore retards.
Some gameplay that falls between sandboxy for the secret identity and themepark-y for the superhero with good physics etc.

Barring MMO, a detailed co-op, would probably be better anyway.

To me, if I have the money to spend, I just go ahead and get whatever game it is I'm looking forward to. I tend to budget myself about $300 a week, and I'm only after a few more games this year before I just stick with what I haven't finished yet

>If we're talking health
I meant about saving civilians, some people would think it would be a drag to constatly stoping the battle to save people. That's why I said a Superman game should have thrilling moments when saving people, so it could continue thr flow of the combat even when os not about the combat itself.
The health? I don't think this is a problem, people assume Superman is immortal so "he doesn't need a health bar" which is bullshit, just put some heavy hitters and solar sytem to refill his health.

>The Batman games aren't about saving people all the time too.
Well because Superman is mostly different from Batman in this regard, this is Superman's gig so it should be properly worked on without being overwhealming.
Batman has to save hostages from a room full of armed thugs, Superman has to save them in a mid battle, Batman has to investigate a crime scene, Superman has to save civilians from a disaster.

If any competent studio get to produce a Superman game, they should just have the conditions and the right staff to work on it, it isn't that hard once you compare to modern vidya.

>Platinumfags want the Superman game to be a QTE movie
I really really really hope Platinum dies in my lifetime

>I meant about saving civilians, some people would think it would be a drag to constatly stoping the battle to save people. That's why I said a Superman game should have thrilling moments when saving people, so it could continue thr flow of the combat even when os not about the combat itself.
Not a bad idea. But like I said, you'd really need to balance it just right so that it doesn't become annoying as fuck. They'd need to find that sweetspot. Maybe make civilians invincible after being saved or make it so that saving civilians takes a few seconds at most.

>Well because Superman is mostly different from Batman in this regard, this is Superman's gig so it should be properly worked on without being overwhealming.
Eh.

>If any competent studio get to produce a Superman game, they should just have the conditions and the right staff to work on it, it isn't that hard once you compare to modern vidya.
Thanks, user. At the very least, it's nice to see that someone agrees that a Superman game isn't impossible to make while still being true to what the character has always been.

>But like I said, you'd really need to balance it just right so that it doesn't become annoying as fuck. They'd need to find that sweetspot. Maybe make civilians invincible after being saved or make it so that saving civilians takes a few seconds at most.
The battles should be spetacular and good in terms of gameplay mechanics, to be exciting to play and not be boring since this what caughts everyone attention when speaking of Superman, but saving the civilians should only happen in between phases as the combat continues.
In that Superman Returns game, there was a battle against Metallo and you clearly can tell that was their main battle. In that battle, you fight against two phases of Metallo with the second one being cooler because
>Metallo becomes a gigantic boss that causes massive destruction
>He fires a massive missel which you have to pursuit
I can way that is by far the best fight of the game because of the sheer scale of the fight, if only the game was better worked on(Except the flying, anything around the flying was good)

>Thanks, user. At the very least, it's nice to see that someone agrees that a Superman game isn't impossible to make while still being true to what the character has always been.
Nice to meet a user that also thinks that, when someone says Superman is invencible I like to remind them of Darkseid and Doomsday. Thet say about "only boss rush" but goons are meant to be weak, and most of Superman's villians has goons strong enough to give Superman a hard time, and also people often says "he doesnt have enough villians" only Zod, Brainiac and Darkseid can already fill a entire triology, and there is many others.

the ability to make an actual attractive female character in a revealing outfit but they are gonna pander to sjws again and only have sharia approved outfits and no option to adjust breast size.

>but saving the civilians should only happen in between phases as the combat continues.
I actually REALLY like this idea, user.

And I never did play the SR game but I've always wanted to. Maybe I'll get on that because it has to be a bargain bin title by now.

>Nice to meet a user that also thinks that, when someone says Superman is invencible I like to remind them of Darkseid and Doomsday. Thet say about "only boss rush" but goons are meant to be weak, and most of Superman's villians has goons strong enough to give Superman a hard time, and also people often says "he doesnt have enough villians" only Zod, Brainiac and Darkseid can already fill a entire triology, and there is many others.
Exactly. What it comes down to is an ignorance on Superman lore and having no imagination. Personally in terms of a "boss rush" game, I do think they should take inspiration from something like No More Heroes and definitely make the bosses the highlight but like you said, there's a ton of potential for mooks as well. I forgot to mention Bizarro clones, for one.