There will never ever be another horror game like Silent Hill
There will never ever be another horror game like Silent Hill
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Feels bad man.
It does, I wish I could experience it for the first time again
why is silent hill 1 the most visually impactful of the silent hill games even though it looks like shit
Becase its art-directing is superb, and the amount of visual detail outstanding for a console game running on hardware from 1994.
The devs knew how to use COLOR, the hardware's shortcomings were turned into stylistic choices, TS knew how to do eerie cinematography with camera-angles, and it is all coated in that delicious audio world of Akira Yamaoka.
Nowadays, most devs just settle down with "meh, good enuff...", cut corners whenever possible, try to make mismatching assets seem kinda solid with lazy color filters 'n shit, and totally neglect the importance of good audio design. Not to mention since they aim their shit at the "wider audiences", most of their games are now first-person or over-shoulder, meaning there's no room for in-game cinematography.
The old PS1 graphics add charm to the setting, and the setting itself is very intimidating.
this game taught me to jog down hallways cutting circles around people that might hurt me
The FMVs still somehow manage to hold up today, a feat the Resident Evil games can’t even dare boast with its Barbie doll models
So, SH thread time?
Re-posting the latest SH PC Guide + DL links :
SH1 NTSC DDL:
mega.nz
SH2 DDL:
mega.nz
SH2 torrent:
mega.nz
>SH2 PC fixes site:
widescreenfix.townofsilenthill.com
>tl;dr how to install this shit video tutorial + bare essentials pack:
youtu.be
SH3 DDL:
mega.nz
SH3 torrent:
mega.nz
SH4 DDL:
mega.nz
Mount the ISOs of 2 & 3, and then run their installers like always.
DON'T use W10's own virtual disc app! Don't install under C:\Program Files\ !
The SH1 is a PS1 rip that you gotta emulate.
All the info & links you'll ever need:
pastebin.com
Follow the SH2 widescreen fix site's instructions to the teeth, and you should be fine.
For 3 & 4, check the Guide.
>Protips:
Play the games in release order, and don't play on Easy mode.
Multiple playthroughs per game is very recommended.
Lower the in-game Brightness, crank up volume.
Turning OFF flashlight helps a ton!
what makes them even more impressive is the fact that they were all done by ONE GUY alone, who literally lived in the studio for months. And Konami's faggy higherups were still planning to cut him out of the project, and then leave him without credit.
Thank you very much for this
No idea if you’re one weird, but awesome person, or a collective but fuck me you’re amazing. Or you’re a sinister A.I. That needs exactly 666 people with Silent Hill installed all playing at once to come alive and wreck havoc. But that’s pretty cool too.
NoPro bro!
y-you too...!?
We got the whole EDGE article available?
Because there better ones now.
Everything looks so obscure like really from nightmare. Also art direction was top-notch.
2 or 3 years ago a post like this prompted me to play this series, thank you very much, it was an absolute blast and I agree with no amount of time waited will be enough to let me reach that level of enjoyment
>they were all done by ONE GUY alone, who literally lived in the studio for months. And Konami's faggy higherups were still planning to cut him out of the project, and then leave him without credit
When will these people go under, goddamn
Such as? I'm quite fond of Darkwood although it gets too pressuring for me and I need to get into Evil Within though that seems more like supernatural detective drama than horror
3's the most visually impressive. Nothing in the series comes close to the Church's visual design.
There was a game series
It's gone now
I read that Team Silent composed of employees who came from failed projects and were planning to leave Konami shortly after, I guess having nothing to lose brings out the best in people sometimes huh?
Still, I'm scared as fuck to play the games alone, am I a faggot for giving in to fear?
yeah, just play them
there are no cheap scares and the games are pretty good
Me too, the game plays on real mental fears instead of just spoopy visuals. I have several phobias, including hospitals, the dark, small spaces, open water, etc, and these games just get to me so badly.
There was a game series here
It's gone now
youtube.com
This looks nice
Like Lovecraft said greatest type of fear is fear of the unknown. Even when there was no enemies on screen I was scared as fuck of Yamaoka music and locations, feeling that something evil, fucked up is always nearby. They nailed it.
The only good Silent Hill games are 1 and 2. Prove me wrong. You can't.
>getting close to fall
almost time to start the comfy silent hill playthroughs
Nope, also 3. 4 had an only small portion of original Team Silent that's why it was so shitty and lacked the atmosphere of originals. R.I.P king of horrors.
3 is like a RE knockoff. Set pieces like the bathroom scare are top tier, but overall the game is pretty silly.
They had to work with hardware limitations that forced them to be more creative. The low resolution models and textures leaves more up to the imagination. Old generation 3D games always had a creepier feel even if they were not horror games. It's just not easy to replicate because the limitations are no longer there. Indie devs try sometimes for unique art styles and retro vibes but it rarely captures it.
1 = 3 > 2
DONT DO THIS TO ME user
I like SH as much as the other guy but the fanbase is so delusional. 1 is barely playable because of the framerate and definitely warrant a remaster, 2 is good but overrated to hell, 3 is an unnecessary addition to a complete story and 4 doesn't deserve the shit it gets, I'd say it's my favorite.
I cried at that part and stopped playing for a week.
The soundtrack is so good.
I love this one: youtube.com
The storytelling is also great for its time, leaving it to the player to piece together details from notes and the environment.
SH1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>> SH2
Since this is a SH thread, does SH3 get better? I just started with it and this subway level is aids
you are such a fucking philistine
You'll probably hate the next area too but the area after that one is peak Silent Hill in my opinion.
I think playing old games today requires a certain amount of patience. Silent Hill 1 itself still holds up remarkably not just because of its visuals, but because of the way the gameplay works.
Silent Hill 1 is technically not meant to feel good, now say what you want about atrtistic choices and technical limitations, if I’m being honest most of Silent Hill 1’s setbacks like fog obscuring the view and the jank of the controls were because of the technical limitations, and were translated into later games much better. But Silent Hill 1 still stands out by innovating movement on a character, Harry can strafe, quick turn, move while aiming and firing at an enemy, and he can escape nearly every enemy in the game, I think Silent Hill 1 is peak tank control. Though I do think the frame rate is an issue, I’d rather not see the game in 60fps
I thought the subway and the area immediately after it were shit, but pretty much everything after that is good
Did you read the newspapers and triggered the hidden cutscene?
It's shit, but it has some brilliant moments.
SH4 has the best story and the best scares, deal with it.
>tfw the best scares only come from the sections in the game that aren’t even Silent Hill like
Lmao
Yeah, I didn't expect that to happen
You are the only one who thinks so though.
Well they just rehashed SH1 and SH2 after SH4 flopped, now these are the real SH-like games aren't they.
Is there any info about FPP mod for SH1?
Ok bros what's the best way to play this game now?
1-3 all emulate nicely, 2-3 have PC versions that can look very nice with a bit of tinkering.
Just because it was rehashed doesn’t mean what WAS rehashed was bad.
I think you’re the delusional SHfan here.
I really like the PS3 for PSX games
Read this
I don't know dude. Okaeri feels good. New Blair Witch is somewhat refreshing. Residen Evil 2 remake was decent as well. And there's still the question whether Kojima vs. Konami is a ruse or not. Let's wait till Death Stranding is released.
hi
dude, make it great
I can’t wait for the day Kojima and Konami finally let the rise go when Death Stranding is reveal to be a fake game, and that Silent Hills is released that day.
>SH4 tries some different things in the same universe
>Boo we want the old SH back
>Outsourced western games rehash SH1-2 unashamedly
>Boo we want something new
Isn't this delusional enough?
I think it's another iteration of MGS but in distant future.
BB is Big Boss remade from his DNA, and the ludens is nothing else than improved Skulls from TPP.
>Boo we want something new
If anything everyone was screaming for the old guard to make a return.
>that part where you plug up the drainage pipe on the school roof with the rubber ball
How desperate must fans be to think Konami of all companies would be in on a stupid joke like this?
>a game company making video games that serve nothing but imagination
yeah, that's far fetched idea that they would go with the "joke"
Does the SH2 fix actually fix the fog? I've read in a lot of places that there is a "fix" floating around for the pc version but it does not bring back the ps2 fog only make the pc fog less shit. I've personally been playing the game on pcsx2.
>”Why yes, my favorite Silent Hill IS Downpour, how could you tell?”
Ironically the shitty technology gave this game a lot of soul. Same reason Devil Dagger is so uniquely spoopy.
Should I go to Akira Yamaoka concert? Is he even good live?
what about silent hill 2?!
Silent Hill 2 is an excellent game and it should be remembered for years to come. But I don’t think it hits the same beats that the first game did. Sure, the gameplay has been improved, the game looks great even if it was outdone by SH3, and the story is the strongest the series has ever had. But I don’t think the setting hits nearly as hard, and the soundtrack evokes a sense of ambience, more akin to an art piece than a horror game. Silent Hill 1s soundtrack is more unorthodox with instruments like a dentist drill. The loud sounds of Silent Hill 1 creates a sense of danger until they die down. Giving a sense of relief until you hear the chime of your radio. And then you realize you are never safe.
truly the greatest horror game.
>Does the SH2 fix actually fix the fog?
it was already fixed half a decade ago. Jesus!
You can make the fog MORE THICC than on PS2 if you truly want to.
>playing on PCSX2
you poor, poor soul.
Where are those comfy gifs when we need them?
I never played SH1, as a RE fag, should i try it ?
Thanks for the tips, gonna start with SH 1 on my PS2 today.
>Tfw still have SH in my backlog and didn't play it yet
Ito should be on the list plus he's really friendly with his fans at twitter
>Is there any info about FPP mod for SH1?
Haven't heard of it in months. Guess the user died.
>Ok bros what's the best way to play this game now?
There's a perfectly fine version on PS3's and PSP's PSN Stores.
Besides that, your only choice is emulation, which I would recommend if a real physical copy on a real console + CRT is not an option.
>Does the SH2 fix actually fix the fog?
Yes.
>I've read .. it does not bring back the ps2 fog only make the pc fog less shit.
It was never truly "shit". Are you perhaps mistaking the PC port to the god-awful "HD Collection" version? Because they are two completely different things.
I honestly believe that if you put PS2 and PC ports run side to side, at same resolution and all, most people would not be able to tell the difference. But now with the Fog Fix, which came out years ago and is now stock, customizable feature in the "Enhanced Edition" package, the PC version of SH2 is truly starting to be the definitive version. And THE version to play if you truly want a real Ultra HD port to play.
FYI, if you wanna see a detailed comparison of the Enhanced Edition (PC) vs emulated PCSX2, see this listing:
enhanced.townofsilenthill.com
>I never played SH1, as a RE fag, should i try it ?
Absolutely.
I used to be a complete RE-nuts back in the days, and was super skeptic towards this "yet another RE-clone".
But, just 5 minutes into the SH1, I was already spooked shitless, and converted into a believer.
Silent Hill bros, this is not really game related but are there any musicians that have similar sound to Akira Yamaoka’s music for the series?
One group that gave me the same vibe was this band
youtube.com
Damn, thanks bro
np bruh!
Underrated opinion. SH3 is overstated, too human and real.
Personally, I think SH2 is the series’ high-point (so controversial, I know!) because the game makes only the barest nods to the lore established in SH1. You can surmise, but the protagonist (and thereby the player) and other characters never have it explained to them precisely what is wrong with the town. It cuts Silent Hill entirely adrift and makes it feel, atmospherically, like this purgatorial iteration of the town is somehow entirely adrift in space and time from the phyical space of the ‘Real World’ location. I also like the sparseness of the narrative both in terms of the events themselves and the emergent environmental story telling. It can be surmised that the game takes place in the 1990s, but is that just the backwardness of a small New England town, the manifestation of the town itself to suit James who perhaps honeymooned with Mary in that decade. You’re never precisely told where in the NE the town is, although Maine is a good guess. I feel that environmental story-telling, but with a very controlled approach to what is shown (show don’t tell can so often be too over the top, leaving very little room for player interpretation because the developers want to make sure you see X and interpret X correctly), is done better in SH2 than the rest of the series, and in SH as a whole better than many games that came later when critics decided the approach was an entirely new innovation (looking at you Valve). It is this room for personal interpretation and the willingness to make the triangulation of a precise truth difficult and on some points, impossibly, that has me replay again and again and is the reason the series and especially SH2 has stayed in my head since release. Like a good work of literature you can return again and again, interrogate what you see and hear, refine your theories or thinking. This handling of the unknown is what elevated the first game as a psychological horror rather than slasher, and works narratively too.
I won’t because it’s true.
Are there even any other games that have exploring a spooky town like silent Hill does, alone a town period? Only other game that comes to mind is deadly premonition that has comfy small town vibes, and that game doesn't compare to SH
This game's fucking story is awful. The characters are all named these controversial things, and that's supposed to explain why the story is deep and stuff, but I can find no unifying message, theme or main idea in the game, despite playing through it multiple times.
His style is a mix of downtempo, techno and triphop(minus vocals)
>This game's fucking story is awful
Why?
>The characters are all named these controversial things
...is that even English?
>The characters are all named these controversial things
Has someone even said anything about deepness and shit? The story's quite straightforward, but it's just layered like a neat cake, that demands you to dig deeper into the experience to taste all its flavors.
>I can find no unifying message, theme or main idea in the game
Why do you assume that a story needs a "message"? Sometimes, story is literally just a story of an event or a person's experiences.
In this case, it's a tale of an abused and bullied girl being used for horrible purposes, forcing her to stay alive with her own nightmares. You just experience this tale through a "bystander's" perspective.
Are you slow or something?
Do you not know how to criticize narrative? Where are you form where your go to method for reviewing a game's story is to wait for other people to talk about it first?
>despite playing through it multiple times
Okay you got two choices, admit the game's great or admit that you're a cuck loser. Choose.
They are JRPGs but Koudelka and the first Shadow Hearts game.
play darkwood it gets close
I can't figure out what the fucking point of the story is!
Silent Hill 2 made sense, even Silent Hill 3 made fucking sense.
Silent Hill has Harry Mason crash land into the town, lose his daughter, he tries to find her but the town is strange, then Cybil saves him. Cybil Bennett gives him some bearings, he looks again, he meets Walter Kauffman and Lisa Garland, all the while, uncovering the truth about the town. The only thing I could possibly extract from the story is that it's about the impossibility of faith. Faith being insufficient seems to be the central theme to the game, but even that is rendered moot because Harry saves his daughter at the end of the game; the best ending is where Cheryl, Harry and Cybil make it out together. So then faith is not impossible? But then why put the audience through such a weird abolishment of human spirit and civility, only to celebrate it again.
>this is what SH2 fags believe
Art of early SH was striking because, aside from the usual horror influences, it was inspired by stuff like Francis Bacon art. You rarely see horror referencing weirder modernist art, which is a shame, because there are lots of creepy inspiration here.
So what WAS Silent Hill anons?
That's pretty cool.
if you felt like being even more depressed
youtube.com
>does SH3 get better?
Yes. Quite like w/ SH2, the game does not really start before after the first quarter-or-so.
can this protip also be added to the pasta?
dont put silent hill 2's action level on hard
anyone who's played through it knows it feels like it wasnt even playtested. even the hard difficulty in the first game is more balanced. the last 2 boss fights and the hallway chase with maria/pyramid head just show how little time was spent on it. felt like it took away so much enjoyment from the game. especially when boss fights boil down to running in a circle
A place that harbors mysterous, assumed to be benign powers that ancient tribes used to commune with until colonialism and war tainted said power over time until a cult, funded and growing larger from dealing with a drug concoted from a plant found in the town, decided to prod into this power to attempt to summon their God into reality, inadvertedly unleashing a corrupted power that latched itself into the sacrifice and channeled her darkest fears and desires into the town. Once Alessa was dealt with, the power remained, latching itself to anyone that enters the town.
we got silent hill2 and we don't neeed anything else. We will never have another D game and we will never have a illbleed2. We never got another Whacked!.
We live in a shit world.
is there some sidestory or something I missed related to OP pic, or is it just a cool screenshot of the game? I played this for the first time a couple weeks ago
Play them. Honestly as fucking scary as SH1 was the more I got past the horror and the more my fear turned in genuine intrigue. The final area of SH1 is honestly in my opinion one of the best levels of any videogame I've played.
Why?
That game was dogshit.
There are several buildings on the map that have a name and are unique looking even if you can't enter them.
While others are optional, fully exploitable, like the school bus, market and the police station.
So, you reply to criticism and inquiries with counter questions?
You said that the story is bad. I challenged that, and questioned if you even know what the story is.
The method of relaying that story is perfect fit for an interactive "adventure game". Whether that is your cup of tea or not is obviously a highly subjective matter. But, if you NEEDED other people to explain the game for you, then that just proves that you did not invest much time or effort into it.
>I can't figure out what the fucking point of the story is!
I already told you earlier: it's a story of Alessa. Period.
How you can make sense of 2 and 3 and not get 1 is beyond me. Then again, you bring out weird terms like "faith," which leads me to believe that you're either softly trolling people, or an extreme "lol so deep!" -fag that needs every single thing to be some abstract form of symbolism.
That's just like, your opinion man.
SH2 is piss easy in general, with Hard modes being the only ways of getting some true challenge out of it. Some dig it, some don't. Let people make up their own minds.
It's just a cool shot.
You can go back to the Cafe 5 to 7 when shit gets dark.
I tried to get SH3 to run using this image recently, and it ran like a fucking powerpoint. It was real disheartening, but my days of trying to troubleshoot PC games are long behind me.
I see. thanks friends
And the artists in these games were some of the best in Japan. Konami hired them from Japan's very top art school.
Silent Hill 2's motifs are prostitution, sex with strangers, and the unattainable nostalgia. The primary themes are family, the reliability of being a good person and fear born from a dream or desire.
Silent Hill 2 is easily legible as a narrative. Anyone can make sense of it, through Jame's relationship with Pyramid Head, Maria's estranged and purely physical relationship with James, and Angela's failures as a human being.
Can you name even one motif in Silent Hill 1 that was reliably rewarded from start to finish? I can't think of many. And don't even get me started on the themes or the author's message.
>Still, I'm scared as fuck to play the games alone, am I a faggot for giving in to fear?
No.
Rejoice, as you have not become a jaded internet tough-guy, who lacks the skills of immersion and imagination.
Newsflash: Horror games are MEANT to scare you. If they do not, they suck at their own job.
I am not ashamed to admit that when playing these games for the very first time, all those years ago, I could not play them more than maybe some 30 minutes at once, before I had to take a break and calm my nerves.
But man did I love it! It helps that SH games are not some shallow jumpscare-haunted house walking sims like most modern ""horror""" titles. There's tons of fascinating plot and gameplay carrots to lure you in, deeper and deeper into the rabbit hole.
>it ran like a fucking powerpoint.
Did you check the in-game settings and make sure it had NOT set the rendering-resolution to some insane levels, like 4096x4096?
>days of trying to troubleshoot PC games are long behind me
More like you've gotten more lazy to spend few seconds on Google or even ask Yea Forums.
It's even more pathetic if you're still under 30.
Silent Hills wouldve been a good successor, especially since everything after 4 was utter shit cash grabs by konami. too bad team silent didnt get another shot at it.
Fuck off with your generic piece of trash Tomm.
>Silent Hill 2's motifs are prostitution, sex with strangers, and the unattainable nostalgia.
Aaand stopped reading right there.
You're really, REALLY pushing your own headcanon there, mate. This is why people hate ya nu-SH2 fags.
>muh authors message!!!
There is a scary town.
There's reasons why it is scary.
You need to survive it + accomplish MC's main agenda.
>Can you name even one motif in Silent Hill 1 that was reliably rewarded from start to finish?
SH1 is a straight up horror game, there is no daddy issues and the town being your psychologist.
I'm sorry that your first SH game was number 2 and you forever blocked out all the rest after it.
He fucks up a lot, he sucks at guitar. He's a great composer though.
>two posts at the same time
>I failed English 301, video games are not art, and you're a namefag with some shitty perspective on storytelling
Silent Hill is about the cult. You're one of these SH2 fanboys that think that Silent Hill is a psychologist town right?
Whether I am this or that doesn't take away from Silent Hill's structure as a narrative.
en.wikipedia.org
Please! Don't be an internet tough guy in the thread about storytelling.
Imagine SH 1-4 on the switch as a collection properly made.
Just imagine playing SH in your bed under the blankets during a cold winter night
Imagine
no it's not my opinion its just bad game design, i guarantee you either haven't played it on hard recently or you haven't played it on hard at all. the maria/pyramid hallway chase is straight up broken thanks to maria's god awful ai, you're fighting against it the whole time. every other part of the game that isn't a boss fight is piss easy. but take for example the two pyramidhead boss fight, if you didnt do the great knife cheese you'd be running around in a circle for about 15-20 mins with a shotgun shooting him whenever you're lucky enough to get a chance. is that good game design? no, not at all. silent hill 2 isn't a bad game by any means, but that hard difficulty was not play tested.
>Silent Hill 2's motifs are prostitution, sex with strangers
They're sexual frustration and the crushing yearn for sexual satisfaction and the guilt that comes along with it given the circumstances.
Ah yes, psychoanalysis, another form of literary criticism.
Maybe James was just entering into his Lacanian mirror stage, and fustrated with his own impotency, he managed to hate himself and his wife, smothering her with a pillow. Even then I managed to come across some meaningful storytelling at a cursory glance. I cannot, I literally can not do the same for Silent Hill 1.
Sorry, I've always had ~9/10 English.
Games are art, but they do not to follow your bizarre, restricted definition of it. Sometimes they do not even try to be art at all.
But you do you and keep being a delusional moron who can't understand a tad higher quality B-movie storyline.
>i guarantee you either haven't played it on hard recently or you haven't played it on hard at all.
No, you cannot guarantee anything at all, and only help to make yourself seem more pathetic.
I have no joke beaten SH2 alone a good 40+ times. On all difficulty modes, all endings, all unlockables out there, on at least 3 different platforms, since 2001. Yeah, I was stuck at ONE point for quite some time, but nowadays I can deal with even that specific section in a much more efficient manner.
Sounds like you are just a bit salty that for once, "hard" mode really lives up to its name. Even if the game's still easier than SH1 as a whole.
It's the player's own fault if he jumps straight on some "Dante Must Die!" mode.
I'm truly at a loss for your need to apologize in being excellent.
Truly, I'm winded.
What did he mean by this? No seriously what the fuck are you on about, how does this relate to what I posted.
I apologize for your bewildered emotions.
>Can you name even one motif in Silent Hill 1 that was reliably rewarded from start to finish? I can't think of many. And don't even get me started on the themes or the author's message.
Yes, pain of burned alive little girl tortured by her crazy cultist mother, bulled by classmates for being different that combined with demonic godly being in her womb created nigtmarish manifestation. You are seeing images of town and creatures just like Alessa sees it. The themes are religion, lonliness, yearing for parents love, fatherhood and primary fears.
learn how to read, i said the hard difficulty on silent hill 1 is better balanced than 2. and please tell me you know how many shotgun shells it takes to beat the pyramid head duo on hard. let me just tell you its 100+ shotgun shells. 100+. 100+ of running in a circle like i said for 15-20 mins and shooting a boss 100+ times.
and look at this shit
youtu.be
look at that ai running against the wall when you're trying to run away. tell me again how this was play tested?
Imagine having another human being in bed with you, cuddling and farting under the blankets as you play away.
what would they have eaten for supper?
A protein shake consisting of two full eggs, banana, two soup spoons of ice cream, 130 mg of protein powder, two soup spoons of peanut butter and half a liter of milk.
If that's true then why did Harry Mason hunt high and low for Cheryl? It's weird. I get that sacrifice might be a motif, there is the Split-Head, and the burning in the middle, then there's evil Dhalia Gillespie, with the Flauros, but how does sacrifice play a vital role in the story if she's not even important as a character.
Alessa being the sacrifice of her mother, which was only introduced towards the end of the story, might make it seem worthwhile. But a lot of the game takes place in the hospital. And then the hospital turns into this de facto cultist church, with Ophiel, Phaleg, and Phul Ohlympian spirits as doors. So then religion would be the theme... but then religion would need to influence Harry Mason's decisions as a character, which also does make a little sense. Since he starts to believe Dahlia in explaining to Cybil why the town is so screwy in the first place. Though the link is so inconsequential and provides no emotional relief for the audience at all .
It's just confusing.
>Just imagine playing SH in your bed under the blankets during a cold winter night
I KNOW that feeling, as I've tried to do that shit with both a laptop AND a PSP.
Playing games without a proper seat is fucking exhausting and kills my back. Totally ruins the enjoyment of gaming.
thank god, the fanbase is the worst in existence.
tfw I can't just play these games since it's just as desperate and desolate as my lonely life so it just makes me want to kill myself even more...
>SH1 is better balanced
SH1's very first boss on Hard was a much bigger show-stopper for me than anything in 2 on Hard.
>please tell me you know how many shotgun shells it takes to beat the pyramid head duo on hard.
How the hell should I know, or care?
You can literally time-out all SH2's bosses, or settle down to melee combat / letting the enemies hurt each other if needed.
Why does everyone say “thing has bad fan base” when they don’t like it
1. Silent Hill isn’t even close to having the worst fan base
2. What does a bad fan base equate to a games quality, you literally don’t have an argument you’re just seething
3. Imagine being such a flimsy little bitch that you let the fan base (no matter how toxic it is) effect your enjoyment of the game.
>SH1's very first boss on Hard was a much bigger show-stopper for me than anything in 2 on Hard.
who the fuck are you kidding? did it take 100+ shotgun shells?
>How the hell should I know, or care?
why the hell should i care about your opinion
>You can literally time-out all SH2's bosses, or settle down to melee combat / letting the enemies hurt each other if needed.
so you're telling me to cheese bosses? so you're further proving my point?
6 fucking shotgun shells when it opens its mouth and you're telling me its the harder than any other boss in silent hill 2. what a joke
There's nothing like Nowhere.
if we're talking dreams here i'd like that but on vita
>who the fuck are you kidding? did it take 100+ shotgun shells?
You do know that you need to wait for the thing to open its weak spot before you can deal any damage. And while it's doing that, it can 1-hit kill you unless you do your back-pedaling + shooting just right?. And you need to do this, what, 6 to 7 times at worst on Hard.
>why the hell should i care about your opinion
Because I do know what I am talking about with 20+ years of experience, while you're stuck in some technical specs.
Newsflash: you can beat the duo-PHs with ZERO (0) shots. With nada ammo.
>so you're telling me to cheese bosses?
If using stock tools and literally coded-in functions of the games is "cheesing" in your books... then sure.
Yes, it is indeed harder.
I have never ever died to any of SH2's bosses. I fail to see how that is physically even possible.
>that first FMV after you press new game which shows harry waking up in his car
>that genuine terror in his face when he realizes his daughter disappeared
shit blew my mind
>still no coop silent hill game similar to RE outbreak
SH 1-3 are the greatest horror games ever made.
Not pictured here is my soundtracks on vinyl and my copy of SH2 to the left with another nurse
>still no action silent hill game similar to RE4
test
trent reznor was a big inspiration for akira
She was just his adopted daughter, he never knew anything about her past and that he's being born from Alessa half soul.
Hospital was major place where Alessa was hidden for 7 years for puprose of giving birth to Samael and run by Kaufmann, member of the cult. The last location isn't hospital I think just a combination of other places in Silent Hill, created after Alessa was caught by Dahlia and losing her powers, and givivg birth to Samael.
proof?
What if the theme was something like the fragility of youth?
All the young characters in the game are really fragile. Even Lisa Garland has weaknesses...
Emulated 2 and 3 the last week, 2 is a good story but a bad horror game, just 2 monsters and a reused boss, what a shame. 3 has the worst maps i've ever seen in a videogame until you actually reach SH, then it's just reused assets, plus the story was utterly shit, creepier monsters tho. Gonna take a break before 4, Origins and Shattered, not going to bother further than that.
What is silent hill homecoming?
Kill yourself, faggot with shit taste.
Don't you dare play these games anymore, you don't deserve it.
>Yes it is indeed harder.
The room is about half the size and it takes about 20x as many shots to to kill it. So how is it harder again? Because you might get one shotted? How about you're 70+ shots in and you get poked by a spear twice and killed and have to start over? Is starting over when you only need to land 6 shots really that bad? No. Only died once to it on hard.
>If using stock tools and literally coded-in functions of the games is "cheesing" in your books... then sure
Yes getting in a corner and getting the pyramid heads stuck while you spam the great sword is cheesing. youtu.be
TS' artists have always been detail-maniacs. They literally stared their own faces when animating these things.
I also recall some old interview with 'em stating that with SH1, they wanted to approach more "realistic" visual style and animations, even within the PS1's already dated hardware. I'd say they did excellent job; even RE3's and DC2's FMVs, both released around the same time, look way more doll-like and plasticy in comparison.
>playing Origins at all
>not replaying the games
how to fail at everything
Alessa story remind me of Stephen King Carrie, watch a movie or read novel. Except for the fact that instead of going bat shit insane and murderous for all the shit people done to her, she just want to put end to her mom fucked up scheme and die in peace ending her suffering.
I'm sure there will be, but it won't be AAA
especially since silent hill really wasn't an AAA title, neither were any of the "good" survival horror games
You can't do that. Who in their right mind tries to shoulder the merit of one story by explaining there's another just like it?
>Did you know Donnie Darko is a good movie because there's this film from 1956 that it's based on?
>that instead of going bat shit insane and murderous for all the shit people done to her,
you think Alessa didn't kill anyone?
>So how is it harder again?
Because you need to know an actual technique to finish the fight, which coincidentally requires you to leave yourself vulnerable to the 1-hit-KO move of the enemy. One that moves surprisingly quickly AND can attack you with lesser attacks too.
PHs just slowly creep towards you, while you waltz outside their range. You don't need to, but you CAN take potshots at them to speed things up. It's possible to land dual-hits with shotgun and rifle too.
>Yes getting in a corner and getting the pyramid heads stuck while you spam the great sword is cheesing.
I have heard of said trick, but never once have I bothered to test it out, nor was I referring to it.
You do know that there are other melee weapons, and that the PH's spears do hurt the them too ?
It's on the influence, expanded vastly lol Dosen't mean that SH story isn't good and worse than SH2.
SH: Shattered Memories is the direction in which the series should have go instead of whatever they were trying to do after SH3 with all those shitty fucks turds of a "game".
You make it sound like i'll lose something of value, 1 was the only one i enjoyed the most while 2 was a good story, nothing more than that, 3 shat on everything they builded up
when the music kicks in it still gives me goosebumps.
one of the very rare true 10/10 games that made perfect use of the console's technical limitations
She had powers to do so, but never in games is said that she killed anyone.
Yes but the horizon of expectations does limit the capacity the story has a little.
en.wikipedia.org
By saying one work influenced another, you would have to legally admit that there should be some expectations about the time it was written. So as not to obscure meaning or intention of the artists. This game is only 20 years old. Storytelling hasn't evolved that much in the last twenty years, what gives this game a pass? Resident Evil is told critically well, as is Killer7 and even Metal Gear Solid. And all those games are based on some other work too.
In terms of tone and style, yes.
In terms of the gameplay? Fuuucck no. Horror is much better when you can fight back, and the running sections aren’t fun anyway
>PHs slowly creep towards you
And I'm dome because you clearly don't know what you're talking about. They slowly creep on normal sure but hard? 20+ years and you still don't know what the hell you're talking about. Maybe in another 20 years. And actual technique? You mean shoot it when it opens it's mouth? Where's the technique? It's basically like you're saying to party 6 times. Which is infinitely easier than, once again because you clearly think it's no big deal, shooting it 100+ times with a shotgun while getting poked by two (2) enemies.
>Silent Hill 2's motifs are prostitution, sex with strangers, and the unattainable nostalgia.
none of this in sh2, you're seeing shit.
> The primary themes are family
and that's what's so powerful about it. Anyway, sh2 isn't about family.
> the reliability of being a good person and fear born from a dream or desire.
None of this in the game.
FPS mod dev here, surprised anyone here still remembers that lel.
Bunch of RL crap stopped me from working on it, am hoping to try starting on it again before the year is up though.
Really it was almost completed, probably enough for people to test it out anyway, but now there's been a ton of changes to retroarch & beetle-psx so no doubt I need to fix up a bunch of things for it.
I still got all the addresses of the anons that emailed me to test, so if there's any updates I'll let them know.
I think i saw your webms back on 5+3 chan.
Vagrant Story?
>Wikipedia as a source
Yes, the formula was far from perfect and needed much to fix and optimize, but it was heading in the best direction we could ever hope for SH as a whole.
so, you're saying Alessa sucked Harry and random cop lady in that nightmare world, where they were supposed to die, but let all other people go?
>what gives this game a pass?
The fact that they didn't make a horror story that touched me as much as first SH.
Indeed, but with very limited supplies. I don't want next SH be walking simulator too like Amnesia for example, which is in fashion right now.
Absolutely fucking based, glad that you are still alive and kicking man.
Is there any playable form of that out there? Perhaps a link?
Thank you for your work and dedication
lol it's that retard from two years ago. you are so retarded that I still remember your posting style
That's sensible, being moved by art is a good reason to defend it. That supports my argument in a lot of ways.
>And I'm dome because you clearly don't know what you're talking about. They slowly creep on normal sure but hard?
Yes. Their speed-walking speed is still on par with crawling if you can side-step away from them.
>You mean shoot it when it opens it's mouth? Where's the technique?
Getting a shot in and not dying.
Sounds like you've never played SH1 on Hard.
>b-but muh 100+ SG shells!!!
Weird obsession you got there.
I still cry every time
youtube.com
Anyone know of horror games the take place in the 70s/80s/90s?
I feel like present day tech and society is not a scary setting for horror.
I don't get the appeal of SH2
maybe it's because I was spoiled on the whole 'james killed mary' twist ages ago but everything else was just... meh
the fact that it shit all over SH1 by making it no longer about alessa and about whatever retard meanders on in and their personal fears, which sure, is a neat concept, but should've been a different IP altogether
james was practically a lifeless puppet the entire game, reacting to any and everything like a drugged up autist, and the supporting characters just kept bitching at you for no reason and I get that it's because they were all crazy too but they were crazy in a way that wasn't convincing
and then there's the actual twist
I learned the end result of the twist but I was curious as to how it was done, all I knew was that james killed mary. so what was it? he put her out of her misery. that's it. is the SH2 circlejerk just because it was the one everyone played first and so they've got to fellate it to make it seem better?
>FPS mod dev here, surprised anyone here still remembers that lel.
Where the fuck have you been??
People have been asking about that mod almost daily, for months!
dead space
obviously most horror games from the 90s take place in the 90s, but the 80s and 70s is a different story
silent hill 1 does take place in the 80s, though, so at least there's that
>their personal fears
it's not about personal fears.
Silent Hill
>Terry Mason
holy fuck I laughed
Of course I already know of Silent Hill....
I think there is one Silent Hill game that even takes place in the 70s.
Eh I never really went there much, guess someone must have reposted them.
Not really... I wish I uploaded something from it, since it was pretty much ready for people to test out, I just didn't have enough free time back then to prepare a release for it etc, hopefully I can go back to it soon.
Right now I'm having trouble even finding the source code for it though - welp, really hope it's on one of my external drives...
Had no idea people were still interested in it lol, surprised nobody tried emailing me, I posted my email a bunch of times.
Ah nevermind the spoilered part, just found it, thank god
I could see someone thinking this about SM, Origins, or Homecoming, but no one would say this about Downpour. Downpour is genuinely fucking terrible, probably only second worst to Book of Memories
i think downpour is better than origins, homecoming and even 4.
I want to hear the reasoning behind this
>james was practically a lifeless puppet the entire game, reacting to any and everything like a drugged up autist
Play SH4 and see main character, dear god.
mostly because there is no cult and town is open for exploration with random sidequests.
It's still bad game, i just prefer it over other bad games.
GIVE ME THE FUCKING DOWNLOAD ALREADY!!!
you said it would be released next month and that was a year ago
I mean, even if we have your email address is not like we are in a forum or something.
yeah you're just an attentionwhore faggot, release the thing instead of crying about IRL shit or other meme excuses, LITERALLY would take 5 minutes for you to upload that shit to anonfile
Oldass SH fag here who's had big SH2-boner periods in his past.
There's no quick answer to all your questions, but I'll try my best to explain the overall "vibes" of the fanbase and thus reasons for SH2 worship.
>Was it the first one everyone played?
No. Me & my friends were already into survival-horror via Resident Evil, back in late 90s, and Silent Hill became the next "big thing" right after.
It was the first game to truly rival RE, no matter how blatantly clone-ish it felt in many ways.
SH2 is an interesting case study subject.
For starters, together with the MGS2, SH2 was one of the first quite major PS2 titles that made the system worth owning.
The visual leap from the blocky and janky PS1 graphics to these silky smooth, "totally photorealistic!!" visuals were mindblowing at the time.
Yes, at this point, visual improvements were still a "feature" of their own.
Second, SH2 felt both very similar to 1, yet totally different in a lot of ways.
James himself was like a next-gen "palette-swapped Harry", with open jacket w/ breast pocket flashlight and all, wielding similar make-shift melee weapons + typical pistol/shotgun firearm combo.
Gameplay was also very similar, though arguably the tempo and mood were more... laid-back in SH2.
Less in-your-face grotesque and terrorizing.
All this made the game easy for the old fans to approach, even see as a "replacement" for SH1 at the time.
Newbies on the other hand benefited of the relative lack of straight connections to SH1's plot.
However, now we get to the BIG changes and innovations, that ultimately solidified the game as the big mega cult-hit it is nowadays!
...seems like I'm gonna need another post to finish my wall-of-text.
>TO BE CONTINUED
>mostly because there is no cult
Hi Tomm
Okay, I kind of get it. I did like the option for sidequests even if I didn't like the quests themselves. What else did you like about the game?
>ctrl+f siren
>no results
hahaha plebs gonna pleb
yeah siren sound in SH1 still gives me the creeps and it's even story related not just cheap scare. Pretty cool huh?
but we arent in a forum, this is an imageboard you mouthbreathing candyass
Namefags. Not even once.
>found it
upload it faggot
True, seems I always miss the decent SH threads though, hell this one is probably the first time I've seen any mention of the mod in months.
Yeah sorry... like I said I'll try and get it finished before the year is up, got a lot more free time now.
? I was just trying to explain why it was never released, calm down man.
Anyway it looks like it's mostly still working on latest RA, except mouse+keyboard input isn't being recognised some reason, so yeah... gonna take a bit more than 5 minutes.
>Hi Tomm
What? Didn't Tomm make origns and homecoming?
>What else did you like about the game?
That's pretty much it. It also doesn't make me to backtrack the whole game, while escorting important character. It has some nice puzzles. Story is more personal than with Travis, Alex or Henry/Walter. They failed in the end, but at least they tried,
Siren is fucking trash, i would play Rule of Rose before that broken piece of shit.
>Didn't Tomm make origns and homecoming?
You know fuck all about this whole thing. You shouldn't throw things around because gullible Yea Forumsirgins will eat it up.
>You know fuck all about this whole thing.
>CONTINUING ...
Let's start with superficial things, like enemy design.
There's a whole section for this in the Making Of -video, and for a good reason: there's not a single true "clone" of a generic RE-enemy to be found in SH2, no big monsters with tentacles or horns.
Their disturbing, humane nature is already a trademark of sorts for the SH saga.
How about that sound design, the other "trademark" of old SH games?
While the main themes of 2 do sound quite a lot like many tunes in #1, it is hard to argue that the rock-ish beats and eerie ambiance of the sequel would not be on the next level. It's pretty much what the Terminator 2 was to T1; improving an already good design.
What however truly blew folks minds at the time was the way how the game used these designs, and just about every other detail in the game, as a sort of symbolic representation of some major theme in the plot.
Made them personal and unique to the MC himself.
It was not some "saving the world / the girl" heroic story, but something more complex. More "mature", sinister and quite sad.
This unironically made the people truly THINK while playing the game, maybe for the first time ever. That again helped to elevate the games' role as an art-form even higher, inspiring people in many ways.
It is not rare to see some total "normies" who still know and even love SH2.
Yes, SH1 did most these things already in 99, but I do believe that many people did not understand, or even recognize these design choices, seeing how they are not directly tied to the playable MC himself in that game. SH2 is much easier to digest on a single playthru', partly because it is so much more straightforward in nature. To the point that you can spoil SH2 way easier than SH1, though the first game does suffer of numerous shallow misinterpretations.
tl;dr:
Games were evolving at rapid pace in early 00s.
SH2 was one major milestone and innovator.
A still true VIDEOGAME, were story & themes were strong hooks.
He wasn't the main guy on Downpour, Devin Shatsky was, but he, Devin and, Tom Waltz were all buddy buddy during that time so Tomm Hulett putting his two cents in wouldn't surprise me in the slightest.
This is so wrong-headed an analysis. Have you played SH2?
Good. The game was ugly af, boring, the enemies were dogs, moths, skinned dwarves, other retarded shit, the environments were crap, and the puzzles were for 20IQ manlets. Don't get me started on the sequel where you jump down a mile long hole and survive, and find an iron door so heavy that you have to melt soft was to use to glue a horseshoe to the iron and use it as a handle to pull the door up.
This franchise in general is a manlet casual filter.
What, you don't know?
Tomm "the walking, talking SH Bible" Hulett quite LITERALLY walked into the DP devs' studios one day, had a quick look at the script and work the team had done, and outright said that everything they had was "too simple and sensical", and DEMANDED that they make the story make LESS sense. Because "that's what the SH is all about! :^)".
>"that's what the SH is all about! :^)".
Must be 100% true.
Yeah I play it all the time.
This fucking game, man. I had a crush on a girl in school who looked just like Lisa. I was so salty when Lisa died.
Played SH2, honestly don't understand the ridiculous hype this game has. Silly and obtuse with shit gameplay
For someone who claimed to love SH more than everyone else,Tomm sure was quick to call the combat,monster design and a handful of other things shit.
If Tom said that it must be true tho.
Consult these:
It's one part "You had to be there", one part a requirement of loving spooky games, and one part needing to dig games were the story / characters / the themes or message are kinda the main appeal.
Alessa was not just sacrificed as a vessel for the Incubus but she and ‘Cheryl’ once reunited with her sacrifice themselves to create Heather and to give Harry - the only loving parent the split soul had ever known - an escape and a new child.
Why does a theme need to necessarily influence the motivations of a protagonist? I’m beginning not just to question whether you didn’t play some Mandela-effect SH2 given your identification of phantom themes in that game, but whether you have ever studied art or literature to the high standard you so desperately want people on a Korean Shrimp Toasting forum to believe you have.
Again, wouldn't surprise me. He can get shit for the games he made, yeah, but the HD collection was orders of magnitude worse
>1 is barely playable
I hate zoomers.
you don't consider guilt or sexual frustration to be primary themes of silent hill 2? where do the themes of prostitution and sex with strangers come in anyway?
The themes of a story move the protagonist and the antagonists. That's why they're themes.
>A writer presents themes in a literary work through several means. A writer may express a theme through the feelings of his main character about the subject he has chosen to write about. Similarly, themes are presented through thoughts and conversations of different characters. Moreover, the experiences of the main character in the course of a literary work give us an idea about its theme. Finally, the actions and events taking place in a narrative are consequential in determining its theme.
So by having a theme, the story is moved along. Themes have a direct relationship with the story, and in that the story has a grounded and definite response to the events in the story. If a story has confusing themes, or it's hard to decipher what the themes are in it, the story itself seems confusing. Even the motives the characters have can seem confusing, if the themes are out of order or illegible.
>If a story has confusing themes, or it's hard to decipher what the themes are in it, the story itself seems confusing. Even the motives the characters have can seem confusing, if the themes are out of order or illegible.
That's just not true. For example, I can understand Killer7's themes just fine, but after all these years I still don't know what the fuck happened in it.
Maria is Jame's tritagonist character. She tries to persuade James into forgetting about Mary and his old marriage. Maria is sensual, physical and responsive to all James' needs as a person. Though James doesn't want this, he wants something else. This is where the prostitution part comes in: by having Maria idealized as an alternative solution to James' broken marriage, she represents a fleeting sensuality and romance. One which can never be saved, because it exists primarily in Mary's stead. So the idea that she is constantly being killed by Pyramid Head, over and over again helps intimate the message that no matter how many times James returns to Silent Hill, to recreate his love for Mary, it will be unsuccessful. Not until he reconciles with his dead wife.
That's plausible, but it doesn't make the story seem worse as a comparison. You understand the themes and can make sense of it. That doesn't really mean the story is bad.
*ahem* maria?
Keep up the good work, do you have a discord where you keep your work? You should start one and archive everything you have
I also havent played SH. Where would you personally reccomend starting and stopping in the series? Wheres the best way to obtain and play said games?
>Needing a theme
>Implying SH isn't essential dad-core
Leave it to a namefag to be fucking retarded
>Rejoice, as you have not become a jaded internet tough-guy
Real talk, I don't know if I was born with a loose screw but I distinctly remember playing shit like Silent Hill as a kid and not even having a hint of a scare. Even my dad (who played a lot of vidya at the time and was the sole reason I had played so many games as a youngster) told me once he used to shit bricks in the school section with the ghost babies and stabby kid-like creatures.
I never found any "horror" value in vidya, I've always played them for the atmosphere and story (and RE-like item conservation), which is odd since I usually DO get scared when watching movies with similar themes. I don't get it.
Don't copy-paste the definition of a 'theme' for someone you don't know from Adam, you condescending, pseudo-intellectual fuck.
Besides, you missed this:
>>A writer presents themes in a literary work through several means.
A writer does not need to use every device at his disposal simultaneously, in just the same way that not every theme will impinge upon/be expressed in every character's arc and every event. Jesus tap-dancing Christ, I hope you are a troll.
Put a period on that thing!
>That's plausible, but it doesn't make the story seem worse as a comparison. You understand the themes and can make sense of it. That doesn't really mean the story is bad.
I understand all the separate words in these sentences, but I can't make sense of them together. Do you have some sort of schizophasia?
I don't think so. You don't get to call me schizophrenic without due reasoning.
For that you need a bunch of people talking about prior.
SH4 is bad but full of good ideas and legitimately unnerving in many places.
youtube.com
Play 3 after 1. Play 4 last.
You should know a thing or two about periods
>This franchise in general is a manlet casual filter.
your brain has been fried from this place and its memes. wow.
Maybe you aren't smart enough to delineate the themes and identify their expressions in SH1? Maturity is knowing you always have things to learn and a long way to go. Wishing you the best on your journey! :D
Amicalement,
Armand
>guilt or sexual frustration
James got rid of his guilt almost immediately after he realise what he did. I don't see how sexual frustration can be theme of the game.
>James doesn't want this
He wants this and he wants opposite thing to that as well. This is why he's conflicted about thing he did.
Which is probably why you, I don't know, start some sort of uniform event where people commune and do this thing called communication.
Probably an unpopular opinion but Downpoor was great/
I got tired and bored of it right about the time where you have to pin ghosts to the ground with magic swords, that shit is not Silent Hill. I later found out that in this series of games based on picking up every random piece of garbage you find to solve puzzles, like hair strands in a hospital, there's a cutscene in The Room where after the serial killer Kurt Cobain is done talking to you, he's left his childhood teddy bear on the stairs. If you pick up the teddy bear (IN A FRANCHISE ABOUT PICKING EVERY DAMNED THING UP AND HIDING IT IN YOUR ASS), you get the worst ending.
I'm glad I abandoned the Silent Hill franchise, I only lament it wasn't sooner.
I have to agree with this user , your sentences are poorly constructed word-salad.
>
e.g.
>That's plausible, but it doesn't make the story seem worse as a comparison.
Are you ESL? Genuinely curious.
I don't even know how to decipher what you've typed.
>you get the worst ending
You don't, you just get an additional haunting in your room.
>Where would you personally reccomend starting and stopping in the series?
The OG poster here.
Start with the FIRST game. Stop at the FOURTH.
>Wheres the best way to obtain and play said games?
See this post:
Okay. Now I know you're a troll. No need to engage further. 8/8 you have got me good.
I literally love you and your effort on every single SH thread, blessed be thou user
So 1 3 the 4. No 2? Will i hurt myself by not playing 2? Any easy way to play it except pirating ? I dont want the hassle of trying to find 3 clean copies to pirate rn id rather just buy it if its a cheap option somewhere
>punished for doing what the gameplay requires you to do
Even if what you're saying is right, it's proof of how retarded the devs were.
It’s fairly simple, even a middle school student could figure it out
You do know English yes?
DO NOT FUCK UP THE ASPECT RATIO. Stop with this retarded 16:9 shit when the games were not made for it.
Someone told me start at 1, skip 2, finish with 3 then 4 do you agree?
Just follow And yes, pirating is basically the only way you can play them, especially on PC.
user I've been on Yea Forums since 2006. This isn't going to end any differently than the last time you've tried it.
This is probably the most disappointing game I ever played, mostly because I got so hyped after trailers.
You dumb fucking cunt IM OP.
Don’t even fucking try.
Play the first game, play the second, play the third, play the fourth, play origins, play shattered memories
Ignore that faggot. Play the games in the release order.
There's no reason to BUY the games any more, unless you're a collector. The old devs are long gone, there's not been a re-releases of any sort after mid-00s, and Jewnami of today does not deserve your money.
Just grab them all for PC from the links of : , and go through them in the order.
>he can't handle the scare and wants to always be supported by the game
God help you if you ever decide to play Siren.
No, just play 1-4 in order. If you do switch it up, you need to understand that 2 and 4 are standalone entries with no story ties to any others, but 3 is a direct sequel to 1.
Rule of thumb for any game series is to just play in release order.
>the last time
Pray tell what did I do last time?
>You dumb fucking cunt IM OP.
...yes, and?
I am the guy he replied to.
>play Origins
No.
>you need to understand that 2 and 4 are standalone entries with no story ties to any others,
Why won't this stupid meme die already? This is simply not true.
You posted as Anonymous, you attacked and assaulted me, you berated me, acted with injustice, then completely made yourself miserable because you couldn't deal with the fact your "joke" was a mess.
>This is simply not true.
>2 and 4 are standalone entries with no story ties to any others
How is not true? Do you think people need to know origins of sh to enjoy story in 2?
Shit thanks guys. I didnt even see the full guide to download them all up above. Ill start getting a few of them going. Thanks for the help goys. This is a series ive literally been dying to tackle for the longest time.
>>play origins
>no
Yes.
I’ve never even seen you before on Yea Forums, ever.
why?
>How is not true?
Because the games themselves show and state it to be the very opposite.
>Do you think people need to know origins of sh to enjoy story in 2?
It greatly helps, yes. Playing 1 is also the superior introduction to the world of SH, and it will help rookies sit through the tedious beginning of SH2 better.
Only game worse that 0rigins is Downpoor.
Why the fuck would you want to suffer through that torture??
That doesn't do much for you then, does it?
I think this might all be in your head user. I know that I personally, have never engaged with you before in my life - unless unknowingly, when you haven't been namefagging.
I can forgive a lot about it because I think the ideas behind it are just so strong...but I'm never actually going replay it ever again, if you get my meaning.
>Playing 1 is also the superior introduction to the world of SH, and it will help rookies sit through the tedious beginning of SH2 better.
yeah, cause nobody ever finished 2 without 1
>Because the games themselves show and state it to be the very opposite.
No, they dont
>you attacked and assaulted me, you berated me, acted with injustice
You're genuinely mentally ill.
>only game worse than origins is downpour
Homecoming, Book of Memories, Shattered memories if you mean gameplay.
Because it’s a fairly decent game even if the Silent Hill prestige is a bit tacked on at times, I think people set the bar way too high sometimes and even then it’s mostly the SH2 fags that hate it, at the very least give it a shot if you have a PSP or a good computer to emulate it.
>I think the ideas behind it are just so strong...
what ideas, there is nothing of value in 4
Your responses are nonsensical. They remind me of this:
youtube.com
At this point, if somebody asked you what your favourite colour was, I'd not be surprised to see you reply 'Half-past three'.
Unless you're being terribly meta - are your answers the SH1 of posts? Thematic blind alleys?
>Because it’s a fairly decent game
i don't remember origins like that. everything in that game was shameful. They didn't even bother to explain why do you visit some locations, like theatre
Three people calling me mentally ill on the video games board, AND celebrating it!
Eileen's design is 11 /10 and the best thing about SH4.
>yeah, cause nobody ever finished 2 without 1
Not the point. Playing the first game first simply makes the whole experience more coherent, and lets you anticipate for the truly good stuff. You're also less likely to develop into another Tomm Hulett.
>No, they dont
Did you ever play the games?
Especially Walter in 4 is legit said to having been Dahlia's "Plan B" if her girl goes bum-side up. And Doughlas legit refer to James & Mary during the car ride.
Siren had nice atmosphere and was even scary, too bad they completely destroyed it with shitty gameplay.
Only horror worthwhile for me afer SH was Fatal Frame 3, haven't played others but I remember this one as really good.
Seek professional help. *firecracker noises*
You really should play Fatal Frame 2, it's the best one.
>”these people are calling me mentally ill on the video games board, AND celebrating it!”
I’m having a very good laugh here thank you very much for that
>Not the point. Playing the first game first simply makes the whole experience more coherent, and lets you anticipate for the truly good stuff. You're also less likely to develop into another Tomm Hulett.
Huh.
>Walter in 4 is legit said to having been Dahlia's "Plan B" if her girl goes bum-side up.
Mmmhh, that's why they used him or any other degenerate cultist during those >20 years of waiting.
>Doughlas legit refer to James & Mary during the car ride
of course he did.
I posted and .
Haven't called you mentally ill once? To say something is all in your head can imply you are imagining it - not that you are psychologically delusional. Ironically, this post is just another example of exactly what I'm talking about. Forget it man.
because it looks like shit, Harry doesnt even have a fucking face, so it looks more creepy, just like everything in the PS1 era
I just started Silent Hill 4 on my PS2 for the first time. I'm an hour in and I'm enjoying it.
>Great music and ambient score.
>Great cinematography.
>Exploring the hub area in first-person was a surprise and great at creating a landmark and sense of place.
>Voice acting and character interactions still off-putting, with that signature strange surreal layer to it.
>Character movement and combat feels the most responsive its ever been, making fight encounters doable.
Does this game just have a good first impression and completely fuck it up? What's the deal? For a kooky spin-off on the series, it seems fine so far.
silent hill 2's exploration of coming to terms with your guilt is fucking kino, almost every aspect of the game ties into it
>Harry doesnt even have a fucking face
??
I already liked it back in the days, and I still like it today. It has its flaws, and feels a bit rushed later on, but in general it's a-OK send off for the series.
He does have a face, the textures are just really shit
>Great cinematography.
good one.
>google Takayoshi Sato
>he worked on a fucking JOHN MADDEN
I... what?
>silent hill 2's exploration of coming to terms with your guilt is fucking kino
it's not about "coming to terms with guilt" PH is the first thing what fucks off in that game.
in-game, i mean
From technological standpoint game was still great at that time having massive real time city with no loading times and dynamic lighting.
i never understood why people said SH 2 wasn't scary. the toluca prison level was the scariest area in any of the games, aside from maybe the otherworld in 1/3. i guess because your'e not in danger of dying, people say it's not scary, but putting yourself in james' shoes and dropping down five black holes, hearing that scream when you put the tablets in, or the weird grunting from above the prison cells...
>Does this game just have a good first impression and completely fuck it up?
Pretty much. The second half is when it goes pretty bad. I still enjoy it for what it is, with some obvious good ideas like the first person in the room, but it can be a struggle later on.
Ahh, the rare Silent Hill shitposter. Shame, these threads are usually the best.
U wot m8?
>in-game, i mean
...you've never played the game, have ya?
yeah, tell me more about great cinematography
nigga just got assblasted.
>i never understood why people said SH 2 wasn't scary.
it's just the least scary & challenging of the OG SH-games.
>the toluca prison level was the scariest area in any of the games
Nah. It was just a high point in SH2 alone.
Every single thing in SH1 is waaay spookier. The sewers especially always fuck you up.
can someone help me with SH 3 widescreen fix? i tried putting the files in the same folder as the executable but it's still displaying 4:3 when i start it up. i didn't have this problem with SH 2 enhanced edition.
It's sad that there isn't a Moonbase Alpha SFM recreating the intro to Silent Hill 1.
>unable to back up his snide remark on claiming SH4 has bad cinematography.
I thought Summer ended.
ok i figured it out for that one, now im being told because the code has a colon and backslash its unsafe when i drag SH into the exe what do?
>PH is the first thing what fucks off in that game
we must have played different games because when I played silent hill 2 he appeared periodically and only fucked off at the very end when james didn't need him or maria anymore because he came to accept what he had done
Hi Kalle!
Stop using Mednashit, and switch to ePSXe + Pete's OpenGL 1.77.
OR just use Software renderer, if ya want a legit 1:1 PS1 visuals with no enhancements.
I didn't found locations to have such good design as 3 and especially 1 with clear distinct between reality and nightmare, enemies were also slower, music was good but not as great and dynamic as first one (dark again and major surgery still give me the creeps). Of course it's my opinion man.
this is the silent hill wiki circumcision guy all over again
Not really, I mean I'm on there but I don't really do enough cool shit to deserve my own server or anything lol.
You could follow my github if you like, will probably post the FPS mod up on there when it's ready: github.com
(also I did make an FPS mod for Control a few days ago which was pretty neat, you can try that at fearlessrevolution.com
hes great at recognising good samples and stitching them together also bashing a bunch of barrels in a basement but thats about it
(you_
Open disp.ini.
Make sure your "size" is set to your screen res.
Then check out the widescreen fixes' own configuration, and make sure res = 0 and render res= -1.
If all else fails, remove all that jazz, grab the old-ass FOV Fixer instead, and learn how it works.
> he came to accept what he had done
And how did he accept that? Oh, he just watched a video tape with the truth.
> when james didn't need him or maria anymore
>OR MARIA
WHAT IS MARIA ENDING? WHY CAN YOU HAVE MARY AS A FINAL BOSS? SH2 isn't about James accepting what he did, it's about him understanding why did he kill his sick wife.
you made a claim about good cinematography in the first place.
i dont know how to use any of this shit i just want to play silent hill AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Finally, another person that knows about Whacked! My friend had an xbox back in 2002/2003 and had some demo disc with a few levels of that and Kung Fu Chaos and I remember walking over to his house after school several times a week just to play whacked with him. Looking back on it, I definitely only hung out with him to play his Xbox, but it ended up turning into an actual friendship and we're still friends.
First of all, hold your horses.
Second, if the sub-15yo, non-English speaking me could figure this shit out back in the Windows ME days, you sure as hell can do it too in 2019.
Man, SH2 was pretty much the perfect sequel. Every aspect from the original is better. Can't wait to replay it over the next couple of months.
Pls explain. I assume someone was circumcised in somebody's head-canon and they kept editing the wiki to reflect it?
>Every aspect from the original is better.
...except pacing, map-design, overall story, challenge, and scares.
Ah, so you're new here?
the ultimate tl;dr : EVERYTHING is a symbolism for circumcision, and tells about government's and parents' oppression of children.
Man, I really wanted to play Silent Hill 3 but I got stuck on the first boss.
Too hard for me
The owner of the wiki kept insisting that everything in SH related back to circumcision, IIRC he insisted Walter became crazy and evil because he was circumcised. He'd like ban you if you tried to reason otherwise.
I don't get it I played it recently but never really felt that unnerved by it
I disagree on every single one of those points.
>siren
Yes, we get it. You're that one guy who feels obligated to barge into EVERY Silent Hill thread to jerk yourself off about Siren. Sure, Siren is really cool, very spooky, and has fantastic atmosphere, but everything else about it fucking sucks. The story is awful, no memorable music, and the gameplay is complete fucking trash. The enemy variety makes Silent Hill 2 look diverse, and don't get me started on the gimmicky mission design, especially in 2.
That sounds like mental illness. IF there's anybody here that hasn't watched the Twin Perfect series yet, go do it now.
youtube.com
That's OK.
When the honeymoon period's afterglow wears down, you too will be able to analyze SH2 in more objective manner.
>overall story
???
Dog, I beat the first four SH games around 15 years ago and I've played through all of them except 4 a couple more times since. What are you even talking about?
>there will never ever be another black president like obama
Good.
Pyramid Head was only great thing about SH2 for me.
FF12
>Q: We previously heard from Matsuno that Ashe was modeled on a Frenchwoman's bone structure.
>Yoshida: The base of her bone structure is a French person's. We were given orders from the start to not make her look like an Asian. But we modified her a bit to look more like a Japanese for the sake of the Japanese audience, and also since a character that looks completely French makes some of the CG expressions difficult.
Anyone find this pathetic when one guy could do it no problem?
SH1's plot has more things going on, a much grander scale with more things at stake, and more backlore to dig out. It's not spoon-fed to the players like SH2's is.
>tfw SH2 has been so jerked off by pretentious posers that people shit on it now
Makes me really sad. SH2 is still my favorite (started with 1, played in order) but just by a slight margin. I would say:
SH2>SH1>SH3>SH4
SH2 has a share of problems compared to 1 and 3, more than anything it is way too easy, and the enemy variety is simply pitiful. The fact that by the time you are in Toluca Prison and the fucking Labyrinth you are still just seeing Lying Figures is ridiculous, and the Abstract Daddy being reused as a common enemy really takes away from it's impact. SH2's atmosphere is much more melancholy as opposed to in your face pure terror like SH1 and 3, and I love both but overall I just think SH2 comes together so tightly with it's ambiance/atmosphere, soundtrack, and especially story/characters that it is still definitely my favorite. Brookhaven, The Labyrinth, and The Hotel are extremely memorable and Toluca Prison remains the most striking area in the series to me. SH1 has the best level design and general game design bar none, and SH3 has some of the coolest set pieces as well as tons of great monsters while easily being the scariest. SH3 loses large points however for some really retarded inconsistent story moments, Heather's reaction to Leonard being the most blatant example.
All in all I love the first three more than any other game and it makes me very sad to see people shit on each other like they often do. I like 4 a lot too, tons of great, crazy ideas even if it botched the execution often. If I could remake any SH it would be 4.
>It's not spoon-fed to the players like SH2's is.
i agree with your ranking and that its annoying that SH2 gets the "ocarina of time/half life 2" treatment nowadays
Evil Within is more like an amalgamation of all types and cliches of horror thrown in your face. Don't expect much subtlety but I find it fun as hell.
Yes, you got that right.
Every single 1-digit IQ normie "knows" what SH2 is about after one playthru' / LP stare down.
Very few people truly understand SH1 even after numerous replays, with some even giving up and just parroting The Movie's script instead.
i doubt there is another game with such great dramatic plot, like sh2.
you say silent hill 2 spoon feeds the player and yet a lot of people fail to understand what's going on in the game, so many people think the game is about james having to come to terms with his guilt/grief
You are not incorrect, but in general, the "misconceptions" about SH2 are way less severe than the SH1's counterparts.
SH2 can be summed up as a "sad love story", where as SH1 is truly something else. The typical "lol cult awakens ancient evil!" are the most stereotypical and saddening signs of ignorance many folks preach about.
>Very few people truly understand SH1
Are you one of those people? Would you kindly please do a honour for all of us and tell the simpleton masses about complex plot of SH1?
They "know" that guy killed his wife. They only know the finer details because they have been told so by some wiki or youtuber. You are being extremely disingenuous by ignoring the elephant in the room - execution, which is just as important as the written plot if not moreso. SH2 tells it's story through subtle character interaction and environmental storytelling in a way that only a game could. SH1 rattles it off in extremely stiff, awkward, primitive cutscenes with badly delivered dialogue.
Most people today still get many things wrong when discussing Silent Hill 2. Any idiot grasps SH1's basic plot, just like SH2's, but both games have fine details that will be missed, SH2 just has more. If you are going to say that the execution and presentation of the story is better in SH1 than 2 you are simply incorrect.
>Would you kindly please do a honour for all of us and tell the simpleton masses about complex plot of SH1?
Sure. What would you like to know ?
tell us everything you know, kind stranger.
>SH2 tells it's story through subtle character interaction and environmental storytelling in a way that only a game could
Except it does not.
It uses very basic movie cinematography stuff. A lot of "telling" and "showing", next to no "doing".
The only video games to even grasp the mystical realm of storytelling via gameplay / in ways only vidya can do it has been the two NieRs.
Keep in mind that this does not imply that SH2's plot would be "bad". It is just told in a very traditional, linear sense, and most of it can be grasped with a single playthrough.
That will take some time, but I will do my best.
I remember popping the game and watching that intro... That song
>showing
this is exactly what character interaction and environmental storytelling means you idiot. Are you going to tell me that the well-known symbolism of the enemy design, and the ENVIRONMENTS is not environmental storytelling or are you going to keep moving the goalposts?
>the typical "lol cult awakens ancient evil!"
Yeah, so many horror games were based on it.
Alessa story had more impact than a sexually frustrated adult guy for me.
user, check drackfreee on youtube
I like the concept of the ghosts, I like the apartment + hauntings, I like the weirdness of the Worlds, and just the general sick, fever dream nature of the whole thing. It's just that the actual execution stumbles more often then not.
>Alessa story had more impact than a sexually frustrated adult guy for me.
what so special about, her story is just revenge story. And James wasn't just sexually frustrated. Mary, the love of his live, became a fucking burden on him, while he still young and healthy. That would be enough to fuck anybody's life.
>this is exactly what character interaction and environmental storytelling means you idiot
No, it does not.
The "gameplay" involvement is very neglible, with nothing you DO in the game really adding to the overall experience and story.
Majority of the story is told via FMVs or text notes. Rest is mostly just typical survival-horror filler, that ties these story exposition scenes together. The "symbolism" does fine job portraying the mood and mentality of the MC, but it is surprisingly underplayed and subtle to the very end.
Again, story-telling =/= story,
and mediocre narrative methods =/= bad story or game.
I unironically agree.
Always wondered what would happen in SH2 if after reading the diary at the hospital's rooftop, you don't go to the small part of the ledge where pyramid head knocks you off. Can you go back to the way you came from or will the door be locked?
>sexually frustrated
so much for "every idiot understands SH2 on the 1st playthrough"
I fail to recall the specifics, but the knock-down cutscene is obligatory and automatic. You can't escape it.
>the concept of the ghosts,
they all meh, until cynthia
>hauntings
Those were nice, except one what could kill you, while you wake up on your bed. But you can't really interact with them.
>I like the weirdness of the Worlds
but they all boring, Water prison was most interesting, and it's still just some grey corridors.
>tfw want to replay SH 2 even though i just got in water ending 3 days ago
>still need to get the other 4 endings but dont want to ruin the game by overplaying it
>even SH threads have to be entirely tribalist shitposts of turning every fucking thing into some sort of us vs them competition
SH1-3 are all fantastic games, can't we just talking about them instead of arbitrarily bickering and pissing on each other over which is best?
>her story is just revenge story.
Her story was searching for someone to love and later end her suffering and sacrifice her life to prevent evil shit her mom wanted to bring.
Guy killed his wife and had erotic dreams of different chick. It's just story about regretting being a cunt.
>her story is just revenge story.
That's where you are VERY wrong, and clearly mistaking SH1's story to the Movie's plot.
if james isn't sexually frustrated why does maria look like a literal whore and why do the mannequin's and nurses look the way they do?
No, we can't, now fuck off.
sexual frustration is one very small aspect of the larger picture but it's what every dipshit boils the story down to.
>Her story was searching for someone to love
She never does anything like that in the game.
Well, Dahlia and Kaufmann ended up dead. And After even town becomes ghost town, so, i don't see how is it not about pissed Alessa murdering people.
>The "symbolism" does fine job portraying the mood and mentality of the MC, but it is surprisingly underplayed and subtle to the very end.
Just because the environmental storytelling is subtle, doesn't mean it isn't environmental storytelling.
This sums it up well.
he wants to fuck, but it doesn't mean he's ready to lose his mind about it, like Eddie.
>She never does anything like that in the game.
And James never interact with her wife in game. We are talking about backstories genius.
>i don't see how is it not about pissed Alessa murdering people.
Because it is nothing like that at all.
Alessa is legit trying to stop all the madness going on in the town. Contain the spread of the corruption she's partially responsible to. Heck, she even aids Harry, so he could do some of the heavy lifting for her.
>Just because the environmental storytelling is subtle, doesn't mean it isn't environmental storytelling.
Was I denying its existence at some point?
Let me put it this way then: what kind of a story are the environments telling exactly? If anything, the game does better job displaying the OTHER characters' stories via environmental tricks than it does James' own.
>The game was ugly
this made it even scarier to me.
Oh, so you're one of those purgatory / SH2 is a spinoff -fags. Sorry to bother ya
>Because it is nothing like that at all.
yet, people are fucking dead. Guess they were part of corruption all along.
>Heck, she even aids Harry
youtu.be
>buy SH for PS1
>start up game
>pick up the radio
>STATIC
>NOPE
>turn off console
>bury the disk in the closet
and thats how i didnt get into SH series as a kid
maybe i should give it a try now
Never said it was a spin-off. Nor does the post I quoted.
Did anything ever come of the first person Silent Hill mod an user was shilling here last year?
>We are talking about backstories genius.
>Her story was searching for someone to love
oh, i see now.
I like Eileen
shit taste.
>Let me put it this way then: what kind of a story are the environments telling exactly?
One wherein the protagonist and others drawn to Silent Hill feel badly enough about themselves that they encounter something utterly fucked up, drear, dour (at one point a wall tells James he should just join Mary in death) and yet they don't turn back. In an otherworldy kind of way, they accept the bizarre nature of their surroundings ALMOST without comment, because they feel they deserve it. This certainly applies to James. The majority of the monsters are geared towards James' issues and suppressed emotions, and so are the environments for the most part (with notable exceptions for Angela twice and for Eddie twice).
>because they feel they deserve it
they didn't feel like they deserved that, they actually wanted it.
>boss fights consist of dodging a slow moving, slow attacking enemy until he walks away
nice game, silent fags
SH2 was too obnoxious to follow up and play, I can safely tell than nobody remembers the story clearly and there are about 1000 theories surrounding the main plot and each of the characters.
Silent Hill 4 the room was the perfect format for a Silent Hill game, ironically it wasn't even supposed to be a Silent hill when devs started the project.
Can you honestly tell me SH4 isn't the scariest of them all?
Yeah, we all love sh2, cause it's peak of action games.
>they accept the bizarre nature of their surroundings ALMOST without comment, because they feel they deserve it
...or, because they are the ones RESPONSIBLE for their own environments. Just like a person dreaming seldom can question his own dreams, the SH2's cast is equally integrated to their tiny bubbles.
It's a big contrast to SH1's case, where a cast of normal people get swallowed into a one alpha reality bubble, which is why they constantly question the sanity of it all.
What about all the doctors and nurses - it is heavily implied that these monsters are actual people Alessa has trapped in the Otherworld and condemned to be ridden by hellish parasites - symbolic of their being, in the eyes of Alessa, unwitting puppets in her suffering. Now this was always something that never sat well with me, and that I found narratively immersion-breaking - I have always felt the games work best when implying that the real world is almost entirely cut off from the fog world/otherworld. But it is definitely implied all the same. In this instance and others, Alessa is hardly trying to reign in the corruption. In sacrificing her in an attempt to birth their God, the cult awaken powers in Alessa they had not conceived of, and she is happy to use them to deal with those she deems her tormentors.
she did, she literally saved him in and Cybil in good ending
He didn't say it was a spin-off user, and more than that the idea of the town's power manifesting as a purgatory of sorts - the town opening a personal hurt-locker and tailoring itself to match is actually the same in SH1 and SH2. The only difference is the psyche we are seeing in SH1 is Alessa's without the player controlling Alessa. The only difference in SH2 is the player takes on the role of the psyche made manifest in the environment.
yes, i was losing my shit every time ghost of grandma or some hobo was flying towards me. Also, monkey fellas, burping patients, jaguar sounding dogs, those moskitos and those assholes from the walls, who was randomly trying to hit me, while i'm trying to go up on escalator were top notch horror creatures. Don't forget slugs. Great designs all over the game.
The ending where Cybil survives was confirmed by the developers as non-canonical. Why did Alessa punish Cybil in the same way as the doctors and nurses and force Harry to kill her?
>never ever
an EmpLemon video on SH would be kino
that was cheryl
>>they accept the bizarre nature of their surroundings ALMOST without comment, because they feel they deserve it
>...or, because they are the ones RESPONSIBLE for their own environments.
This is exactly what I was implying lad.
i thought dahlia did it for some reason. She couldn't use Cybil anyway, cause there was only one flauros
>muh single digit FPS is SOULFUL
>they don't like this...
Lol, Cheryl = Alessa. Cheryl was already Alessa at this time returning to her former 14 yr. old self.
>first goblina
Its insane to think this isnt the norm.
Silent Hill never dips down to single digits even on the original PS1 hardware. Source: have Silent Hill and a PS1 and have played it within the past year or so.
Where did you get that he used Harry to kill her and punish her?
>Cheryl = Alessa
What next, Was heather cheryl too?
Either you are troll or zoomer who never played game man.
Let’s make it happen
Thanks doc
Are there other horror games that make references to Silent Hill? I remember The Evil Within having an almost identical scene to Pyramid head walking in the hallway.
I don't know the creature's name but it has a safe for a head.
>Can you name even one motif in Silent Hill 1 that was reliably rewarded from start to finish?
Family abuse and second chances.
Cults and undermining values.
Lost in Vivo takes a lot of inspiration from it in terms of design. You can even find a Robbie Rabbit bobble in the secret Dark Mode.
There can be. It's just not profitable on a AAA level. Your average normie cunt can't handle games like SH anymore, as they need constant stimulation from jumpscares and shooting action. It's why Resident Evil is always gonna be THE normie horror game forever. Not to mention indie horror games tainted any and all attempts to put in some form of appreciation for eerie atmospheres. A modern SH would be labeled as "walking simulators" or be made fun of for being a "slow burn atmospheric onions-horror" or whatever the fuck the current meme words are. Is it impossible? No, but implementing better systems and new shit in general requires a competent team and proper funding. Not AAA-tier funds, but proper funding still.
you're one who's claiming what cheryl=alessa, ignoring everything what was happening in the game.
>you're one who's claiming what cheryl=alessa
Because it's true.
>ignoring everything what was happening in the game.
You mean what happening? Explain.
Lost In Vivo is literally "SH references - the game".
the Afraid Of Monsters, and the Cry Of Fear both are pretty much tributes to SH as well.
42:04
The Detention is a shameless SH2 rip-off.
what was the last good horror game you played senpai? please don't say PT.
evil within 2
Can someone explain SH2 story for me? In SH1 origins of town being fucked up are explained behind godly demonic powers, but what about SH2? Just some random guy travels there and suddenly everything is spooky because he killed his physical handicapped wife he couldn't fuck and now baaaawing about it? So for example if my dog will take some shit at my neighbor carpet and I will travel to Silent Hill it will also turn itself into my psychologist with monsters representing dog shit and my pissed neighbor as final boss?
How does this show that she isn't Cheryl nigga?
>In SH1 origins of town being fucked up are explained behind godly demonic powers
You clearly did not understand SH1 either, so why bother with 2 ?
protip: SH2 is a direct result of SH1's aftermath.
>everything horror is sh2
Its sh3 if anything.
no, no, it's not about being punished for some shit you did, it's about town giving you shit you want, whenever it's pizza, hope what your dead wife is alive and waiting for you or fire to burn you down for being slut who seduce her own father.
>How does this show that she isn't Cheryl nigga?
are you blind? In what scenario it's ok for Cheryl to force push her beloved daddy like that?
The protagonist is literally James but with a vagina.
He is a really cool dude and I hope he gets a change to work on something decent. I really wish he'd just quit working at Konami but Jap work culture being what it is I don't see it happening.
Lol how is sh1 barely playable?
Can't into tank controls? The fps isn't a problem zoomer
that's exactly what james wanted, if you think about it
>Beat the lizard
>Go outside
>Streets are fucked, turned into chainlink walkways
>Industrial music ramps up, heavy pounding
>Radio goes nuts with static
Audio is top notch and this was just SH1, through an emulator and the audio was coming through my TV speakers. I can't imagine how much worse it sounds (in the good way of getting me on edge, anxious) when listened to properly.
>Beat the lizard
none of this happening after beating the lizard
Actual explanation
>Malevolent forces still kinda just hanging around after SH1
>Nothing to actually control/direct forces
>Evil forces reflect off of the occupants' psyches, creating appropriate scenery/monsters. SH1 was the town reflecting off of Alessa's personal fears.
Normal people aren't affected by this; James, Eddie, and Angela were all super fucked up and the town fed off of them. James was only able to escape because he accepted and overcame his traumas. Laura wasn't affected at all because she's a normal girl.
>with monsters representing dog shit and my pissed neighbor as final boss?
kek
Actually scratch that its closer to white day if anything.
>no dog or alien fighter
>no mary
>The ending where Cybil survives was confirmed by the developers as non-canonical
Source?
I wonder what he would say about all Resident Evils with fixed camera angles.
>The fps isn't a problem
Well look at other replies to my posts, one accepts frame rate is an issue while some other says "it doesn't get single digits" to defend the frame rate, and it sure gets close in some interior areas.
Really? I have it in my head that you beat the lizard in the shopping center and leave back into Silent Hill's streets.
You are talking about centipede in shop center, he probably thought you were talking school lizard.
you beat larva in mall, lizard in school. Town fucked after Antiquarian Shop, what was cultist's place.
Silent hill is basically a screaming pyschic child in thr form of foggy town.
It doesnt really do the whole "hurr your deepest fears" or "if youre a bad guy youll see monsters". It just shows you random imagery from the child. Coincidentally though james' emotions overlap with the town and the town filters to the same fears that james shares with the child.
Its basically an alien that communicates with horrifying visions.
>It just shows you random imagery from the child
Dahlia needed to burn that cunt sooner.
Man thats kind of fucked in retrospect.
>Can you name even one motif in Silent Hill 1 that was reliably rewarded from start to finish?
Fears of institutions, i.e hospitals, schools, malls, places that a kid would find scary if isolated from a parent, which ties into the next theme
Betrayal from adults, seeking to manipulate or abuse you in different ways
Social alienation, bullying
Self-hatred and lashing out against the world
Silent Hill 1 is basically an abused child's major fears given form.
>no sense of fear
I know it's a meme here, but you should really go read the list of autism symptoms. If you're just saying stupid shit like that on Yea Forums to be an internet tough guy, you just come off as an idiot, but I sincerely hope you don't say that stupid shit in public to other humans, it's cringe and people are going to assume you're autistic, especially if you're such a beta pussy that you can barely make eye contact.
I didn't even know he was fucking them. Even today, video game dialog and cutscenes are so hamfisted and poorly done that I just took that scene as the Jap devs being weird and silly.
>Self-hatred and lashing out against the world
did alessa hate herself?
Cybil canonically does not survive. She dies at Harry’s hands. The ‘parasite’ controlling Cybil is the same that controls the doctors and nurses - the doctors and nurses are ‘infected’ with the same ‘parasite’ by Alessa as punishment. See where this is going? Alessa isn’t out of control. She isn’t a force of unalloyed good or merely inadvertent evil.
An entirely separate thought while I’m thinking about Cybil - what is going on in the real world SH that causes Brahms to lose contact? Just some downed telegraph popes on a mountain road, but Cybil arrives at just the right time to get sucked into Alessa’s hell?
Are you serious
I just beat it on Hard and it kind of pans out.
The radio is a motif, which leads to a theme. The radio sounds like a school bell.
Sex and the alluring attraction of sex is a motif. Cybil Bennett is strong, provocative but stern. Harry Mason sees something her, and is nonplussed by Dahlia Gillespie.
Broken bridges are a motif. There are places that Harry Mason can't get to, roads "he can no longer travel." The general makeup of the city changes a lot throughout the game.
Medicine is a motif. Dr. Kauffman ans the red liquid constantly recur. The medicine cures Cybil.
Technology is a motif. The wheelchair, the elevator, the generator, the school clock, all form a supernatural and abstract formula. These objects all signify something else. The wheelchair for possession, the elevator for divine travel, the generator for dogmatism. These too, lead to a theme.
The themes might be something like, I think, failure to raise a child, or failing a child. A lot of the motifs I'd recommended feed into that theme. The radio, the sex, the broken bridges. Another theme might be the sacrifice of religion in starting a family. Harry sacrifices his faith so that he can raise Cheryl, and he finds it again in Silent Hill, even if it's inadvertently through the inspiration of Dhalia Gillespie. The motifs in the game feed into this as well. The school bell signifies Harry's relationship with institution. The sex, replaces Harry's dead wife, whom he bears like a "sacrifice," in raising Cheryl, and the medicine which directly corroborates the Flauros and otherworldly magic used as a substitute for just good old plain character and faith.
Mary doesn’t control anything. The Mary James meets is entirely a manifestation of the town. The real Mary is very much dead. She isn’t speaking from beyond the grave. In the same way as Maria, she is ‘born from a wish’.
Toyoma said so on twitter or some such years ago.
i was talking about fighters list on the picture.
I feel like they didn't really know what they were going for with the relationship to the "normal world" with the doctors and nurses. Seems like a vestigial concept from SH's start as an RE clone of sorts, especially with how Cybil gets "infected".
I think it's also obvious given that there is absolutely no mention or reference to her in SH3.
the framerate isn't that bad and even if it was, it's not a problem on emulation or PS3/PSP so what the fuck are you saying it is hardly playable for?
>The themes might be something like, I think, failure to raise a child, or failing a child. A lot of the motifs I'd recommended feed into that theme. The radio, the sex, the broken bridges. Another theme might be the sacrifice of religion in starting a family. Harry sacrifices his faith so that he can raise Cheryl, and he finds it again in Silent Hill, even if it's inadvertently through the inspiration of Dhalia Gillespie. The motifs in the game feed into this as well. The school bell signifies Harry's relationship with institution. The sex, replaces Harry's dead wife, whom he bears like a "sacrifice," in raising Cheryl, and the medicine which directly corroborates the Flauros and otherworldly magic used as a substitute for just good old plain character and faith.
It's like you're trying to make every little thing overcomplicated on purpose.
Sauce.
You can't make something "overcomplicated" that's an oxymoron.
If you're going to make a game which is heavily influenced by Jewish and Greek Gnosticism, you should probably make the story legible. Lest you offend people.
silenthilltheories.fandom.com
Sorry, Ito not Toyama.Also in Homecoming Deputy Wheeler mentions a female police officer from Brahms that went to Silent Hill years ago and never returned. In the same way, Frank Sunderland’s son went missing in Silent Hill SH4 says, implying that the In Water ending is SH2’s canonical ending.
>game which is heavily influenced by Jewish and Greek Gnosticism
those things have nothing to do with silent hill, you should stop.
Pretty much all of this is being pulled straight out of your ass. Sure, Cybil is sexy but Harry never makes a pass on her, nor does she him. The closest thing is the ending where they simply leave together with the child. There is nothing to suggest technology being a motif, certainly not "the wheelchair for possession, elevator for divine travel, generator dogmatism" etc. Where exactly are you basing any of this off of? You can't just state "x means y" without anything to back it up. There is nothing whatsoever to indicate that Harry has some kind of issue with faith or institution OR sex (unlike James).
You are either an actual schizo or just a pretentious idiot, but I'm leaning towards the former as you make such bold claims without any backing yet clearly have no insecurity as to their truth. Silent Hill has absolutely shit-all to do with gnosticism.
Genuinely curious, is English your second language? I ask because some of your word choices are awkward and perhaps obscure some of your intended meaning. It’s not a criticism, just a critique. German is my first language, and my English was still a bit clunky until I went to graduate school in the UK.
>implying that the In Water ending is SH2’s canonical ending.
that was the first ending I got
How on earth did you arrive at the generators symbolising dogmatism?! Are you high?
SH4 Frank is true but using Homecoming to argue canon is pointless. The western SH games break canon constantly, you may as well use Silent Hill Revelation 3D to argue Heather's character. I do agree that the ending where Cybil dies must be the canon one though.
>Harry sacrifices his faith so that he can raise Cheryl, and he finds it again in Silent Hill, even if it's inadvertently through the inspiration of Dhalia Gillespie.
Where the fuck are you getting this from?
>Frank Sunderland’s son went missing in Silent Hill SH4 says, implying that the In Water ending is SH2’s canonical ending.
i think james would be missing after every ending of sh2. He killed his wife after all.
My bad!
I agree entirely. It doesn’t quite fit, even aeshetically.
1>2>4>3=5(homecoming, 3 is super over rated) Tried downpour and fuck it. After downpour, I couldn't even try the other spinoffs. 1, 2 and 4 are my favorites.
ohhhh fuck
what was the purpose of the rubber ball motif in silent hill 1?
>There will never ever be another horror game like Silent Hill
Can we just get another Horror-Adventure game?
Adventure Games first started as Point n' Click. Then Clock Tower added a third person perspective, but kept the mouse controls. Then we got Resident Evil, which was a third person 3D hororr with 2D backgrounds .Then other games like Echo Night which were first person horrors. As RE games went on, they became more and mor efocused on action, so now they're action-horrors. Adventure games seems to have died out.
When you get down to them, Adventure Horror games are about exploration, and problem solving. Combat exists, but it's given less emphasis. Modern horror games are about running away, or just
I just want a big town or mansion to explore!
You are 1000000% a troll. The sooner people stop engaging, the better.
Y'all are a bunch of quarrelsome faggots. Post your favourite tracks, ambient or otherwise. Theme of Laura/Promise/You're Not Here are no-brainers, choose something else.
it represents Alessa's naivete and childhood, which were used by her parents (harry and dahlia) to achieve personal goals (summon the god and get a key)
Lol, thanks, made my night.
The Dagger of Melchior?
The Amulet of Solomon?
silenthill.fandom.com
silenthill.fandom.com
Harry does tell Cybil he cares about her. There's a whole scene in the game that explains they have feelings for one another.
Cybil explains she doesn't want to see anything bad happen to Harry, a relationship Harry and Dr. Kauffman don't share. Not only that, but Harry actually has to kill Cybil in the canon ending which would mean he not only feels bad for murdering another person, but also for someone who could have potentially mothered his child.
The generator is shut down somewhere near the end of the game in Nowhere, when Harry Mason needs to take the key of Aratron out of the wall. This means that the elevator which was opened through Hagith, which transforms copper into Gold in in direct relation to another Olympian spirit. This would mean the dogmatism that helps the church work is of a direct influence to the items found and the technologies themselves would also play double roles.
en.wikipedia.org
en.wikipedia.org
Harry explains that his wife died four years ago to Cybil. This is a burden he carries as a person. He wants to save Cheryl so he can feel whole as a person again. This dynamic between losing a loved one is persistent with Harry, and the motif of sacrifice is corroborated with Incubus (the Baphomet creature) at the end of the game, who is symbolic of sacrifice and trade.
>Maria ending
>She coughs a little bit in the end cut-scene
It's the little things....
Nah dude, SH is like Sonic in the way that it has the potential to attract some very special people. The circumcision obsessed admin from wikia wasn't trolling for sure, why would that guy be different?
>It's the little things....
well, it's quite obvious. plus, i doubt it means anything.
I miss when actual physical strategy guides were a thing.
youtube.com
this is the all-time best, great track and it embodies the atmosphere of the moment PERFECTLY.
youtube.com
This is easily my favorite vocal track although Origins is shit.
You haven’t addressed Harry’s supposed loss and rediscovery of faith at all here? You’ve just gone off at another irrelevant tangent about sacrifice? Fuck me man, you really must be delusional if you think you’re onto anything with all this horseshit.
>The Dagger of Melchior?
>The Amulet of Solomon?
Japanese devs are commonly using western terms in their works without any meaning, is that supposed to blow my mind or something?
How is an irrelevant tangent? You don't argue from the product being of high quality, you try to help it reach that point. You're holding it to this ecumenical standard of beauty and artistic cunning.
>i doubt it means anything
t. Maria
fuck off succubus
Based af. Thank you user.
a childs toy nigga
>plus, i doubt it means anything
what are you trying to say here?
so you are still completely dodging providing any backing to your ridiculous claims of Harry's faith problems? The fact that the generator shuts down around the same time that you use two keys named after olympian spirits in NO way implies that the fucking generator somehow simplifies dogmatism. You are seeing ridiculous connections where there are none, fuck off schizo
You do this every time.
You ask this loaded question in which there is not a single way to answer it and continually compromise because you're too much of an intellectual to consider that someone else might be smarter than you.
thread is going to die soon, are you sure you want to post it
>official timeline
>all in Japanese
WHAT DOES IT MEAN?!
It shouldn't come as a surprise that Yea Forums is casual as fuck and make up ridiculous defenses to disguise it.
>a whole scene that explains they have feelings for one another
This is some real autism, that scene does no such thing. Cybil merely expresses gladness that the only other human being she has run into in this nightmarescape is okay and then tells the same human to be careful.
>I’m glad you’re okay
>Be careful
Damn, she is dtf.
youtube.com
I want to make a hip hop remix of this, but I have no skillz.
>I want to make a hip hop remix of this, but I have no skillz.
good
Is that what you think?
That would kind of render a lot of the other story elements senseless then. Since in killing Cybil he wouldn't really feel bad about it. And then there's the fact that Harry didn't get Cheryl back, but a newborn. So then that wouldn't make sense either. But if you think that Harry and Cybil genuinely didn't have feelings for each other, then I can't really disagree since everyone is asking loaded questions now. Questions not even the creators have come out to answer.
Here's a translation: the dog was behind it all.
>You do this every time.
again, assuming persecution and baseless connection. That post was only the 2nd time I have replied to you.
>You ask this loaded question in which there is not a single way to answer it
You claimed that one of the largest themes of SH1 was Harry's loss and then renewal of faith, how is asking you to explain your reasoning here at all a loaded unanswerable question?
You didn't ask me to explain my reasoning, you literally asked me to fuck off because I was spewing nonsense. I don't think those two are the same at all.
Okay then, let me rephrase - please provide evidence for Harry’s loss of faith and his rediscovery of said faith at the hands of Dahlia.
Also ESL confirmed, your English reads like a Google translation.
>Since in killing Cybil he wouldn't really feel bad about it.
you're fucking sociopath.
post started with
>so you are still completely dodging providing any backing to your ridiculous claims of Harry's faith problems?
I would now like you to explain your reasoning behind the theme of faith and loss thereof, if you will not explain this claim then fuck off.
>harry saved cybil's life, the only possible explanation is that he must want to fuck her and vice versa
>assumes every question is loaded
you genuinely are just a complete schizo, I see.
The reply you are replying to wasn’t me - but he might as well have been because he fucking summed it up perfectly. No goalposts have been moved, you’re just dodging providing ANY evidence for the presence of the theme and symbolism of Harry’s struggle with his religion.
The game explains that faith in the church is a dominant role led by Dahlia Gillespie. Harry Mason is first seen in the church after he attends the school, looking for Cheryl. This indicates that Harry's relationship with the two forms of institution are on a progressive basis, one leading to the other. On the abstract level, this would also indicate that Harry is looking for answers in all the wrong places, but his faith, however misguided, is still restored.