If blizzard was smart they'd patch and balance certain specs. Make enh dual wield, make hunters competitive dps wise...

If blizzard was smart they'd patch and balance certain specs. Make enh dual wield, make hunters competitive dps wise, make ret an actual functioning dps spec, and buff prot pal/feral tank so they actually see some use in raiding. If you disagree you're wrong. Also, put in DRs for cc

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That's called TBC

Classic needs it. It's an inherently broken game as of now. 70% of specs aren't viable. Also add a lfg channel so people can stop fucking spamming trade and general

people are just spamming /4 world in my server. You must play on USA server where DM is VC.

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That's not so simple.

Another problem with vanilla is how endgame content is trivial. If you start fucking with class balance by boosting unoptimal specs to being included in min/maxed setups, this becomes an even more pronounced problem (conversely, being trivial also means you could already get away with 0/0/0 specs in raids so it's not like the imbalance really matters: any not deliberately gimped raid comp is FINE). Or, if you give faction-unique classes something actually good, that makes balancing encounters pretty much an impossible equation. Faction-unique shamans and pallies work in vanilla because vanilla classes are homogeneous and don't really do anything special, but TBC enhancement doing 4k raid DPS or paladin tanking things that would otherwise take 3 warrior/druid tanks just wouldn't work. You can't reasonably change balance without fucking with the rest of the game, and then it's not classic/vanilla in any relevant change anymore.

Secondly, people don't play vanilla for its mechanical excellency because TBC is a 95%+ direct upgrade. Other than leveling content where balance is very much different than endgame as it is, what folks preusmably are playing it for relates to things like class identity and character, and altering balance changes these. Or, if you're unironically min/maxing in vanilla, then you're running outrageously stacked comps and these min/maxers would presumably be upset.

Post adventuring inventories and what you're currently doing.

[spoilers]Rate the preparedness of your fellow anons in regards to their class vs. their inventory, like how a warlock would lose points for having, say, less than 2 Soul Shards on them at any given time if there aren't any easily farm-able experience-granting mobs nearby.[/spoiler]

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>if blizzard was smart they would make classic but then change everything
huh

WoW Classic just needs better gear for most specs like retri or boomkins
also
>damage is real tanking way
its so fucking busted after you get bis gear for tanks, they will never lose aggro

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>If blizzard was smart they would improve on their 15 year old game, focusing on it's strengths

Agreed. I'm sure that was the plan and the hopes of the playerbase even back then.

youtube.com/watch?v=5WomzdDc57w

HAHAHAHAHAHAHAHAAHAHAHAHAHAHAAAAHHHAAA!!!!!!

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Moonkins can already use cloth gear that has the stats they might want. They still go oom and don't reach parity raid DPS contribution prior to that. Similar logic applies to ret and any offset gear they could go for.

Besides, do you really want them to simply have their damage boosted to parity as though this was neo-WoW? Wouldn't it be more in line with pre-Wrath design paradigm to give something unique that justifies their raid spot anyway?

lmao clueless

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Explain.

do yourself archive finding im not gonna spoonfeed you

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you can play retail version right now you know, it got perfect class balance so much perfect it's nauseating to play all of the homogeneous classes

I don't even know what claim you're disputing

you claimed retri and boomkins are fine with the gear they have atm
yet they dont have any real gear for themselves.

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>human warrior
Insufferable

Moonkins and ret can already, in principle, wear offset gear. Hardly a novel concept with warriors using leather and mail, etc. Hell, warrior tier set itemization and their bonuses tend to be centered around tanking and yet fury that has to do without tier sets (no different from balance/ret) is a premier DPS spec.

Now, while the offset itemization isn't literally perfect (for example, moonkins would in a perfect world want +nature/+arcane damage over raw +spell damage, and Naxx doesn't have ilvl88+ offpieces for many slots so moonkins with their lack of tier set would be left at a disadvantage), there already exists items providing useful stats. I'm saying that the edge provided by ideal itemization wouldn't be enough of an edge to bring them into viability, whether you define it as "included in perfectly min/maxed setups" or "relative parity to the point that most people don't really care or notice". If your definition is "being able to carry their weight, supposing everyone in the raid performed at that level", they're already viable because vanilla content isn't very tuned at all.

hahahahahahaaaaa!!!! Haaaaahhaaaa!!!!!

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I prefer not missng my taunts and white swings. The racial's good, I like fucking over rogues with Perception (rogues are a dime a dozen in Classic both in regards to players and NPC shitheads like Defias scumbags), I like the reputation racial too, and I like Warcraft humans because I've been a fan of the franchise ever since WC2. I love the lore of anything related things like The Doomed Fleet that got burned to death by orcs riding enslaved red dragons, and all sorts of stuff lik that.

If you can't respect Warcraft humans like Anduin Lothar, Bolvar Fordragon, Varian Wrynn, Medivh, and so on (all of which are way bigger badasses than Saurfang and (even his big brother, Broxxigar the Red), then we have nothing to discuss because I think your taste is truly abysmal if that's the case. If not then we can coexist peacefully.

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I gotta agree The Barrens is fucking ugly, I recall every single time I leveled a character there I couldn't wait until I got to prettier or simply more interesting zones like Ashenvale or Thousand Needles, I actually like other desert zones like the Shimmering Flats, Gadgetzan and Silithus.

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I'm not a fan of Silithus because it's a bug-infested shithole that makes me itchy just looking at it, but I like Tanaris in general and Thousand Needles (Salt Flats especially), so I'm with you on those ones. They're cool, Barrens just blows. Sun-baked asscrack of Azeroth in all the worst ways; not interesting or exciting to look at, somehow even more so than dull-as-fuck Westfall.

Dustwallow Marsh is Florida.
The Redridge Mountains are Arizona.
Feralas is the Amazon Rainforest.
Stranglethorn Vale is a tropical rainforest like Puerto Rico.
Grizzly Hills over in Retail is Alaska.
Loch Modan and arguably The Wetlands too are parts of Ireland.
Tanaris is [Insert Desert Here.]

What are some other real life zone parallels, anons?

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>Dustwallow Marsh is Florida
Floridian here
Dustwallow is too gray to be our state, it needs more green and way more bugs
It'd be more accurate to call it "the setting used in every Scooby Doo episode that happens to take place in a bog, swamp, or marsh."

Classes aren't balanced around raiding you retail shitter. This mentality of making every single spec "Raid Viable" and trying to make so as all specs are relatively comparable is how we end up in the situation we have today where all classes and specs are homogenized and essentially just variants of each other. You have warrior, yellow warrior (paladin), spikey skull warrior (death knight). MoP was the biggest expression of this design though.

Retail shitters problems with classic is that it doesn't have all of the flaws of retail.

Give me a reason for Balance Druid to be so much worse than Mage and Warlock when in comparable gear, considering both Mages and Warlocks are stellar in both PvE and PvP, while the only real benefit to Druid is flexibility via your multiple forms. Balance is almost entirely non-viable, you're playing a Druid outright wrong if you don't spec Resto (even as a bear tank) to give your healers Innervate. Occasionally high-end content breaks this rule like how Feral Bears are kings of soaking Patchwerk's cleaves in Naxxramas, but those kinds of scenarios are extremely uncommon. Resto is objectively the correct spec for that class unless you have a damn good reason to think you'll be doing a ton of bear tanking in raids.

muh class identity

Ungoro crater is ngorogoro crater in Africa.

Yeah, that's why all these NoChangesEVER faggots are so insufferable. Some specs like Balance and Retribution were so inexcusably terrible that their classes became exclusively healbots outside of some scenarios like how paladins can tank instances heavy in Undead and Demons, such as Stratholme and Scholomance.

moonkins are supposed to switch to cat form and do feral dps when they go oom because feral doesnt scale with gear that much and you regain mana while in animal form. balance tree has increased melee damage talents, omen of clarity and reduced manacost for switching forms to support this. theyre still mediocre dps and losing that 3 spell crit aura every once in a while when they go do mediocre melee dps sucks.

I like Silithus, specially the first time getting there, it was like walking into an ancient mystery. I decided going south from Thousand Needles instead of west, and seeing how Silithus had no other way of accessing it I knew it was going to be hard to find, which just made it more exciting to me.

That was in a TBC Pirate Server though, with inflated XP gains, now that I'm actually playing through the zones more slowly I also love all the hints about Silithus you find throughout Kalimdor, the first of which is actually in Southern Barrens.

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The Barrens is a mix of African Savannah and Australian's Uluru-Kata Tjuta.
Silverpine Forest is the other typical Scooby Doo setting.

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I can't remember who made it or what it was called, but I remember seeing a cool archivist-style WoW video once where they talked about Silithus hints prior to the reveal of the Ahn'Quiraj patch, like how they simply were a presence in zones like The Barrens and Un'goro, but prior to said patch's reveal, no one knew what they were about. Even the quest NPC's that deal with them find the confusing, alien, and unnerving, as they Silithid undeniably act with purpose and decisiveness; they're not mindless beasts. They are organized and they hunt in packs. They could easily overwhelm small towns if they are allowed to fester and grow their numbers in secret in a corner of a given zone.

Barrens is pretty nice when it's nighttime though. 1K needles even moreso.

>Silverpine Forest is the other typical Scooby Doo setting.
That's entirely correct, yes.

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Another cool bit is that you can't track them, they're not humanoid, they're not beasts, they don't have a category. I did the Shimmering Flats silithid quests a couple days ago and one of them was about picking one of the carapaces and examining it, saying how it's bafflingly hard and complex.

I also loved about that small chain quest that you hear on Orgrimmar how they're a misterious threat and how it becomes increasingly worrying, and that in the Shimmering Flats quest the orcs were initially dealing with some dwarves' digging crew, but in the digging area there's all the tools but no trace of them anymore.

I literally just gave you the reason retard. You're still viewing it as every single spec needs to be viable and do comparable DPS in a raid environment. It doesn't, and this hyper focus on endgame raiding being the be all end all of the game is one of the reasons we don't like retail. Classes are not balanced to be comparable or fill every roll equally. You don't do as much damage as a pure DPS spec, and you aren't as good at tanking as warriors. Other specs are useful in other scenarios. Am I bitching that I can't raid as an arms warrior? You also don't understand how minor balance changes in classes effect the entirety of the game because classes don't exist in a vacuum. You change the entire meta and can break encounters. You'd have to re balance not only all classes but raids, dungeons, open world, and PvP. Seemingly small changes like giving paladins a taunt have a big impact. Fundamentally you can't make all classes comparable or equivalent in all rolls without homogenizing them. Which is exactly what you retards want, homogenized classes.

Unironically. Go play retail if you want to play variants of the same class. Retards like you are why Wow went to shit in the first place.

Might as well release TBC or WotLK instead then. I would like that more than Classic actually.

>It's an inherently broken game as of now. 70% of specs aren't viable.
So just like classic?
Perfect.

>Loch Modan and arguably The Wetlands too are parts of Ireland.
What the fuck, you gotta be american.
The Wetlands look nothing like ireland.

Dire Maul isn’t in the game yet

/join LookingForGroup
/join LFG

Literally the reason retail is bad is because blizzard listened to people like you

Somebody passworded all those channels on my server before anybody could join.

kys shit face