Name a single character from this game without looking it up. The dog doesn't count

Name a single character from this game without looking it up. The dog doesn't count.
How did they make such an absolutely forgettable game? This game should be held in game design courses of how to fail to completely fail to engage an audience despite the game being reasonably playable.

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I remember it, somewhat
So the plot is, china or something invades
Your father is a Ghost, some special ops team
He dies, some Ghost betrays your team to china, and the last level is on some super fast china train?
Also you try to throw the traitor out of a plane, but he goes all Bane on it

rorke or something like that? i dont know ghosts is garbage

I remember that the main character's name was Logan Walker. I remember this because that was the name of my best friend at the time.

The only CoD campaigns worth playing are the MW trilogy. That being said since this is Ghosts, I'd say Ghost.

The only notable thing Ghosts did was be the Call of Duty to be played at the X-Games

bad guy named rorke or something like that. ally named elias

Ghost isn't in Ghosts. The dog is named Riley after Ghost's character if I remember though.

I remember dad and bro.
I also remember the wall and you fighting armies of mexicans and south americans. Ghosts were pretty based.

Also dad looked exactly like Pence

elijah

FUCK YOU!
Extinction was amazing and bandwagonning faggots like you are the reason this game crashed. It's post 2010 CoD... what the fuck is your agenda if you're focusing on the story at this point? The meme that CoD is a shooter first and a storyteller second were in full effect by the time this game came out. And as a GAME, it's really well done. Innovative, responsive, and memorable.

>The only CoD campaigns worth playing are the MW trilogy.

MW2 has arguably the best campaign in the series, but CoD1's campaign was way better than the other two MW games

What does this have to do with thread's topic?

I haven't even played this game but I remember a character named Rorke because he was basically a Bane ripoff
youtube.com/watch?v=6R_rzICCNbM
how did they get away with this shit?

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I remember fish ai

Gabriel "Big Guy" Rorke. That's the only character anyone needs to name.

Rorke.

Sequel required desu.

I remember the Honey Badger. Also the first level.

What went wrong?

Nigga they've been stealing movie scenes for the campaigns since CoD Zero (MoHAA).

The Stalingrad intro in CoD1 is probably the most blatant theft.

I love the pacing in Ghosts. It's a rollercoaster. The opening sequence with Mosley and Baker scuttling ODIN sends shivers down my spine. It was so kino that they reused it for the ending of Infinite Warfare. Ghosts had more SOUL in that regard, thought.

You fight underwater with the sharks.
You fight aboard a runaway train. (Fucking amazing train set piece, BTW.)
You fight inside a skyscraper that is slowly falling over.
You fight inside a city being flooded by a burst dam.

It's just one thing after another. The game never wears out its welcome, and keeps things fresh. It's Modern Warfare: Greatest Hits, and that's totally fine with me.

this, though i think its honestly cranked up since 4. hell, almost every set piece in mw2 has some kind of easily traceable referential material

The only one in MW2 that I recall is the shower room shootout stolen from The Rock.

I mean yeah, there are other references like the mission name "Wolverines!" being a reference to Red Dawn but that's different from blatantly copying action scenes.

Rappelling down the side of the skyscraper was incredible. Operation Clockwork where you infiltrate the base using stolen uniforms and then escape in the chaos was a beautifully done mission.

The thing about Ghosts is that it was a difficult transitional game. It was the NEW Infinity Ward made up of people from Neversoft and other Infinity Ward support studios, and CoD games still had 2 year dev cycles back then instead of the 3 year cycles they have now. It's a miracle the game turned out as well as it did.

Keegan.

IW campaigns are always great. Even MW3 and Ghosts. And Infinite is fucking based.

I really don't understand why a fundamentally well made linear FPS campaign like Ghosts attracts such weird animosity. Sure, the plot is bonkers. But when a Japanese game has an absolutely bonkers plot with characters who shrug off being shot in the chest with a revolver at closer range because they are LIKE A DEMON, BRAH, people at that shit up. I don't understand why Call of Duty isn't allowed to be super cereal videogame oscar bait and also REALLY DUMB on occasion.

>all the comments are baneposters

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Ghosts were released during peak CoD hate meme.

Ghosts was basically Infinity Ward being lead by their own ego. They recycled a bunch of crap from past MW games.
The game launched at the start of the new generation of consoles but the Xbox One/PS4 version looked exactly like the previous gen. The PC version was a pile of unoptimized crap.

I think there was a character named Riley.

>Extinction
I don't understand why they made a Zombie mode in Infinite Warfare. They could've made another take on the Extinction formula and fix a few things.

>Ghosts was basically Infinity Ward being lead by their own ego.
Untrue. Ghosts was made by a completely new team formed after Activision and Infinity Ward got into a fight and literally the entire staff of Infinity Ward left to form Respawn.
>They recycled a bunch of crap from past MW games.
This isn't an inherently bad thing. Ghosts is like a heavily remixed version of MW1-3.
>The game launched at the start of the new generation of consoles but the Xbox One/PS4 version looked exactly like the previous gen.
That isn't true in the slightest. The jump in texture resolution between Black Ops 2 and Ghosts is absolutely ridiculous. (BO2 was built around 256MB of VRAM. Ghosts is built around 2GB.) Ghosts also features tessellation, screen space reflections, and a number of other bells and generally has much higher asset quality than BO2. The 360/PS3 ports are remarkable, but heavily downgraded across the board. The same was true of Advanced Warfare. Advanced Warfare on PS3/360 is pure black magic. They even run at 60fps.
>The PC version was a pile of unoptimized crap.
The PC version had a lot of experimental DX11 technology in it. It was one of the first games to require DX11, along with Crysis 3. The game still looks pretty good to this day, at least in terms of art design and lighting.
>I don't understand why they made a Zombie mode in Infinite Warfare.
Audience demand. The homogenization of the CoD series as driven by whiny consumers and Activision's pen pushers.

There will never be a Ghost 2 sequel so you might as well force yourself to believe everything after the brothers at the beach was just a bad dream

Technically IW is a sequel, there are a few weapons from Ghosts ingame

I really like the art style of Ghosts.

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The opening scene is pure kino visually.

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Ajax! I remember Ajax!

...from that one gameplay video of it that I randomly looked up!

Infinite Warfare was such a missed opportunity. I loved the art direction. The campaign was pretty good but the multiplayer was just a copy/paste of the shitty BO3 multiplayer. It was also sad to see the audience acting like zombies and downvoting every Infinite Warfare video they could find on Youtube.

>the Xbox One/PS4 version looked exactly like the previous gen.
This is untrue. You had people spouting the same bullshit about games like Alien: Isolation, The Evil Within, and a bunch of other cross-generation titles. I think there was a lot of bitterness from console gamers about the lack of games that would only run on their consoles. This bitterness manifested in the kind of "I can barely tell the difference" stupidity that is most recently manifesting in people jealous of RTX GPUs pretending that traditional rasterization looks totally fine.

It's weird, Ghosts is such an utter piece of dogshit, the unquestionably worst Call of Duty game ever fucking released; and after it Infinity Ward went on to release Infinite Warfare, the best Call of Duty game this generation.

Admittedly that isn't saying much, but nevertheless.

And despite that the game went on to sell 10 million copies. And the reverse is also true: everybody went apeshit over the Detective Pikachu trailer when it released and nobody cared about Toy Story 4. Now compare their box office numbers.

Internet buzz is meaningless.

...yet Ghosts barely looks better than BO2.

>It's weird, Ghosts is such an utter piece of dogshit, the unquestionably worst Call of Duty game ever fucking released
Black Ops 3 and its dumpster fire campaign that was apparently the result of an absolutely horrifying crunch-driven mid-development reboot would like a word. The development conditions were so bad that the developers were promised that this would never happen again.

It happened again with Black Ops 4. But it was infinitely worse with BO4 because the highly experimental co-op + counter-op campaign went off the rails, and they were given 10 months to retool it into something singleplayer that would work. Then Activision decided to push the release date forward a month because RDR2. This completely fucked the Black Ops 4 campaign team and they had to throw away years of work. Treyarch is a complete shitshow behind the scenes.

I will unironically continue to claim that Black Ops 4 is the best CoD this generation.

Black Ops 3 could be played in 4-player co-op, right? That is definitely commendable. And the Bioshock abilities were really fun. It's a bit of a slog but I played it alone. If anybody truly enjoys it then the fact that it is designed to be played over and over again like Destiny but without the psychological manipulation must be a godsend to them.

As for Black Ops 4, I'm pretty certain that what derailed the game was Activision's order that the game had to have Blackout mode in lieu of a regular single player mode.

And you know what? That probably made them a bunch of money.

It looks far better than BO2, though. That's the entire point. It's clear cut case of being a massive visual upgrade over a game which masked crippling limitations behind decent art design. Again, it's like people pretending that games with RTX on aren't massive visual upgrades because "I can't tell the difference". The problem is them, not the game.

I remember Ajax because it was a weird name. I think he was the one who died in like the 2ns mission.

>As for Black Ops 4, I'm pretty certain that what derailed the game was Activision's order that the game had to have Blackout mode in lieu of a regular single player mode.
No. Blackout was created by Raven. It exists because the project was falling apart since there was no way they could fix the campaign in 7-8 months. Black Ops 4's campaign was originally this open world affair where players would do the Perfect Dark counter-op thing and interfere with each other's missions. This ran into trouble, so they decided to retool it as a more traditional singleplayer game. But then Activision fucked them by shaving too much time off the already ridiculous release date.

Riley the Doggo.

Bob's your uncle.

So Raven just works on Every CoD game? What did they make in Infinite Warfare?

You mixed in the training mission for black ops 3 and somehow added China despite it not being the villain in either game.

post yfw train go boom

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MP DLC, likely. Raven made that Extinction mode for Ghosts that everyone likes, too. Actually, Raven's time was likely taken up remastering Modern Warfare during the period Infinite Warfare was in development.

>not WaW

Ah yeah, that makes sense.

does china even exist in the CoD universe

It's shit but it's not an exception just another entry in the disappointing history of cod

They were in BO2 as not actual enemies but close enough to assassinate their lead general in a side mission

Ghosts is a great game. Most people autoshat on it after reading Kotaku and others. Worst Call of Duty campaign is either BO2 or 3. Ghosts looks significantly better than BO2.

it does not

Infinite Warfare feels a lot like classic Raven game. I'm sure there's more Raven work in it than just MP DLC.

Never played ghosts but I've watched cutscenes of it and a bit of a let's play. It has some cool set pieces and cool environments. The story is somewhat interesting too, so would've been nice to maybe see more.

same stuff as the main studio, just to a lesser extent. it's not just alternate game modes they do

>he doesn't know
They did user

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Please tell me your friend is worthy of a name as Chad as "Logan Walker".

Rorke
Hesh
Riley

I remember the plot but not the characters. I unironically enjoyed the skyscraper mission and shooting beaners instead of russians was a nice change.

mosley

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