Wildstar thread

>An unique and well written sci-fi/science fantasy setting that was a breath of fresh air in the middle of the usual tolkienesque medieval fantasy
>A surprisingly good storyline
>A actual personality of its own with its great humor.
>Genuinely passionate and invested devs

So what killed it ?

I'd say they tried too much to be the WoW killer. By only pandering to old school hardcore MMO veterans when it came to the gameplay itself, they alienated the more casual players that could made the founding base of its playerbase. A shame, it had so much potential.

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People just got tired of MMOs.
And those who still like them just play wow and FFXIV or Elder scrols online.
As in why play an original IP when you can play what you already know and like.

Online games like mobas or monster hunter or fortnight just killed the MMO genre.
Why grind for 100 hours so you can get to the acualy fun stuff when you can have fun instantly in above games.

>An unique and well written sci-fi/science fantasy setting
Was it? I remember trying to play through the story and was really disappointed when it didn't feel like all the cartoon trailers.

over saturation of mmo's. lack of advertising. making you pay to play it when it first released. was a great game, but they fucked up.

furfags, le cupcake meme narrator and combat being top tier garbage, i would've liked the game a lot more if it was tab-targeting

>>An unique and well written sci-fi/science fantasy setting that was a breath of fresh air in the middle of the usual tolkienesque medieval fantasy
>>A surprisingly good storyline
It wasn't a very unique story; basically just empire vs. rebels. And there was no originality when it came to the questing since it was the same stuff you've seen in every themepark mmo released before and after it.

>>A actual personality of its own with its great humor.
The humor was awful, mostly just a load of lolsorandumb that was poorly juxtaposed next to quests that were trying to have a more serious tone to them. Did anyone like hearing an exaggerated voiceover say 'You leveled up, Cupcake!' every time you got a level?

>>Genuinely passionate and invested devs
Too bad they made a game for a fanbase that no longer existed. Hardly anyone even got through the attunements let alone finished the raids.

Not to mention like said, the combat was just a shitty spam fest.

>Shit combat
>Shit story/meme everywhere
>Optimization fucking weird
>Lategame content is buggy as fuck so the progression is fucking boring
>"Let's open 2501 servers because we are so popular" "oh no 99% of servers are fucking empty one month after the release"
>"Hardcore" pve aka just grind until you have enough stuff to win

What a fucking waste lmao

not even the two free max level characters were enough to save this game, i didn't even bother redeeming the second one

the devs fucking up everything, every patch they put out fucked up something and every fix fucked up something else

people thought they wanted it, turns out they didn't

I wanted a few things about it.

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You forgot
>omorashi

Just another WoW/EQ clone released into a vast sea of WoW/EQ clones. The MMO genre desperately needs innovation, no the same thing that has already been done a thousand times over again but with a different paint job.

you mean the devs thought people wanted it

I bought the hype, played it at launch but now I don't remember why I didn't like it.

I think it had performance issues right?

Ah it had really cringy attempts a lul so randum xD humor
Performance no goody
Pay to play

Did wildstsr launch before or after gw2? I tried wildstsr and didn't stick with it but I played gw2 for ages

2 years after gw2

it was a shitty WoW clone for furries and other fetishists
also its pvp was garbage

>great humor
BADASS CUPCAKE

yeah op is a faggot, the whole game played like a shitty overhead borderlands

aesthetically it was aimed at borderlands and guardians of the galaxy fans, unfortunately those people tend to have ADD and attention spans too short for MMOs

Think that's why I stuck with gw2 even after wildstat came out. Gw2 was doing well and it wasn't sub based.

They dropped the ball with how the story was laid out. The narrative plays out like a Pixar movie with nothing but wacky hijinks and insufferable characters at every corner. When the narrative does get interesting with the introduction of the Entity, most people had already given up on the game.

Also, while I did not personally think so, many people thought their raid content was too hard. System Daemons was literally nicknamed Guild Killers because a lot of the more casual guilds simply couldn't defeat them, and they were the first boss of their respective raid.

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They decided that you can run an MMO with just hardcore players, so they not only brought back 40 man raids with attunements but made the attunements even more time consuming.

Questing was fun, but then I tried the first dungeon and knew right after fighting the first boss most players would probably not last. The first dungeons first boss probably shouldn't be that complicated of a pattern to get down.

I really wish this game hadn't been made an MMO, the setting would have been better as a single player game, but that wasn't in the cards.

This, pvp was such a clusterfuck and I never even managed to get level capped to do it there. So much shit was on the screen.

geeez

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>from the players perspective

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