Artificial Difficulty: The Genre

>Artificial Difficulty: The Genre

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no, theres a method to everything

I forget is Undertale a Bullet Hell and Automata a SHMUP or the other way around?

That’s just regular difficulty

>OP doesn't undertstand the buzzword: The Post

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Fairly interchangebale term nowadays. Bullet Hell usually just means "its hard".

Shmup, Shoot-'em-up, or Shooting Game (STG) refers to the entire genre. They can be anything from Gradius to Undertale's combat to even something like Space Invaders, although that's probably stretching the definition. Bullet Hell refers to shmups which flood the screen in attacks, asking you for precise movement to find safe zones where you won't automatically be killed. So a Bullet Hell is just a type of shmup. I'm not familiar with either of those to accurately say if it applies to either one.

It's retarded autism difficulty but it's not artificial in the least.

Automata isn't much of either and Undertale is like the babbiest of bullet hells

>difficulty
It's an adult coloring book in video game form. The point is to slow the fuck down and move gently between the bullets. Only focus on whats around you

Mars Matrix is better

Wrong. Shmups include twin-stick shooters, 2D shooting games, and certain ship-based games with well-designed enemies, weapon/ability variety, and tracking/randomization of bullets and obstacles. Shmups are a really quality genre.

Bullet hell is a specific genre of braindead memorization of a slow moving but very dense pattern and are usually extremely lazy and poorly designed games.

SHMUP games are autistic, that's why trannies love them.

Stupid pedant

>motivated reasoning: the post

Nice autism

There are some good bullet hell games or games that border on it, but the difference is in deliberation and consideration of enemy placement, level design, and abilities/mechanics vs. "lol memorize da pattern den stand here to dodge da bullets xD"

But bullet hells have far more rng and aimed overlapping patterns than classic shmups

>he just can't help himself

Just play bullet hells with actual patterns instead of RNG

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undertale is sort-of a bullet hell. But the shoot-them-up doesn't apply due to the turn based rpg mechanic and how attacks are completely different.

Why not both? RNG is fun, but so is figuring out and getting better at static patterns

It's 100% skill based, which is the literal opposite of "artificial difficulty".

How about a game where running into as many bullets as possible is how you survive:
youtu.be/0aFd0roBUAs

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neither apply since you don't die in one hit.

Git gud.

Every japanese game.