So is this the best engine to get your toes wet in game development?

so is this the best engine to get your toes wet in game development?

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maybe

Unfortunately yes. Tho if you just wanna learn the ropes and dont plan on selling, pirate gms1 or even gm8, they're much less of a hassle to work in.

They went maximum jew with the pricing unfortunately

Isn't learning a proper language and a proper engine the best thing to do?
I was thinking about C# and Unity. Have I planned wrong?

yeah I'm not planning on really selling anything but I wanna learn the ropes. I do a lot of writing and I really feel like one of my works would lend itself to a short and sweet game. It would just be a side passion project, not a means of living

is it a one time thing?
i'd buy it if it was like 30-40 for a one time thing and like PC distribution.

Best 2d engine if you never want to make a game. Blender is the best 3d engine if you never want to make a game.

for 2d
for 3d. ue4

personally i use it, im not a programmer or anything but im learning gml cause it makes things a million times easier for me. there was some guy who used to make game maker tutorials and he released 2 games on steam that helped him make a living. He used to say he didnt know how to actually program either but GML made it so that you can make something you enjoy playing

pic related is my game, im a terrible artist but i have a boss i can interact with and he now makes spiderlings that die in different ways , etc. Its fun

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use what actual developers use
unity or unreal

dont waste time making shit in gamemaker that you can't release/port anywhere else
are you really going to rebuild your whole game in unity/unreal later on?

it's the best game development engine for 2D titles.

Successful games like Undertale and Hyper Light Drifter use it

it's got export modules for the 3 current gen consoles so I don't know what the fuck you're on about

i said blenfer imeant unirty

do you still need to know coding to make anything of worth with it?

>they're much less of a hassle to work in.

what's a hassle about it?

unity is fine
most portable engine, most fair licensing, easy to use, quite powerful
if it was good enough to make pokemon go, cuphead, cities skylines and others, it's good enough for you
en.wikipedia.org/wiki/List_of_Unity_games

it has drag and drop visual scripting but it's code more efficient in the long run

compared to the number of platforms unity and unreal can port to, that's a joke
just why cripple yourself learning GM?
it's not like you can use it for 3D or VR stuff

also nobody will hire someone who has only dabbled in GM, it's a fucking waste of time

no thats ue4 and blueprints
>want to learn to make games
>learns to code instead
LMAO

>be me
>want to make 2d game efficiently
>use unity
>can't

They serve different purposes. It's that simple.

Well yes, exactly. I was questioning not the quality of unity - person who sounds very shilly - but rather its use as a first step. That said there's no point wasting your time learning 'stepping stone' engines and languages.
a) C is pretty universal
b) once you know the fundamentals there should be a lot of globally applicable skills

Am I wrong? Is it better to start with simple shit?

I'm not looking to make a career out of game development, I just wanna make a passion project. I make more money in my job than most game developers probably make anyway

>"why yes I use LWJGL"

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I'd suggest Godot, personally.

It depends on what yoru goal is, do you want to be a programmer, get a job in the industry? If you do, learn C/C++/C#.
Do you just want to make games as a hobby? Jump right in with an engine.

At the end of the day passion is what will keep you motivated to actually finish your projects so learning the stepping stones when they're not realyl required is just a waste of time.

>use unity
>can't
watch tutorials, it's fucking simple

as a first step it is fine
a) C# is similar enough to many other C style languages, 90% is the same
b) yes

start with unity, there's loads of videos teaching you everything as if you were mentally crippled

>Why yes, I use OHRRPGCE

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also fine choice

>download this from its website
>try to download the tutorials so I can learn about it
>every single one is broken
So much for that, Unity it is I guess

It's slow, if you leave it on over time it can spike cpu use to nearly 80%, the workplace gets cluttered easily, if you have a git it will randomly throw reload/save prompts at you, you can no longer pick background colors when importing sprites and trying to has a small chance to freeze the whole thing and then sometimes it will just crash out of the blue.

YoYo rushed it out the door to capitalize on the license bucks and it shows.

programming is a good skill to have regardless
it's good to know how things work

I like to learn properly and I intend to code more than just games. I will be learning C and it's derivatives regardless.
>unnecessary leaning stymies progress
Good point.

>as if you were mentally crippled
As reassuring as it is unappealing.

>game development?
big mistake unless you're diagnosed with autism or come from a rich family. If you're neither of these don't do it, seriously

It's cheaper if you buy GMS2 Desktop version on Steam. It has regional pricing and is extremely cheap in some countries for some reason. Then you can link your Steam account on their website and download Steam-free version.

>C=C#

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If you intend to make more than just games go ahead and learn a language, but to make a game you really don't need to anymore. I always advocate for jumping right into doing what you want and learning on the way rather than taking intermediate steps.

tons of indieshit is made in gamemaker

why do you smoothbrains tell people to learn horrible visual programming languages that scale poorly

anyone recommending unreal isn't the sharpest tool in the shed