DQ:V hand of the milky bride

has Yea Forums finally embraced Dragon Quest as the definitive videogame experience?

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No. Dragon Quest is becoming popular in the west. Therefore, Yea Forums hates it. In true contrarian fashion.

Why doesn't anyone like Nera?

>game becomes 900% more popular because it was featured in a bing vs bing dlc
>everyone pretends they've cared about it since 16 years before they were born
Gallery.

What are you talking about? Its a bland generic series and that isn't even a insult cuz thats what the series is and what the japs love about it. If it weren't for Dragon Ball no one in the West would even care.

>Its a bland generic series and that isn't even a insult cuz thats what the series is and what the japs love about it.
Establishing the standards everyone else copies doesn't make you bland. It's like saying Mario is bland.

>If it weren't for Dragon Ball no one in the West would even care.
It's a lack of marketing. The Dragon Ball fans didn't even know it existed because they were covering up all the Akira Toriyama art until Dragon Quest VIII came out. And then they dropped support for the series for a decade after that.

Most people are first hearing about the series now, because of Smash Bros. That's how much SquareEnix was trying to hide the series.

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Whats it do that other JRPGs dont do? Fucking final fantasy managed to do something different despite it being shit at first. Its a bland JRPG and is basically the definition of a JRPG with nothing new going for it. Thats it appeal in the East.

>Dragon Quest comes out first
>does a bunch of new stuff
>every other JRPG series copies those new things
>idiots look at the series 30 years late and think Dragon Quest is generic
This is you. Again, it's like people saying Mario is generic because "Banjoe and Ratchet had jumping, platforming and combined characters 15 years later!"

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Yeah Mario's generic as hell. Good thing it never tried something new like becoming a 3d platformer, shooter, car racer, RPG, puzzle, or god forbid sport game. I think your right user DQ isn't generic and every JRPG rips it off.

They all do something new. You still haven't told me how DQ has changed over the years beside graphics.

...you realize Dragon Quest has spin-offs that do unique shit too?

>implying DQ never tried anything new
>improved UI and controls
>more freedom than most JRPGs
>sailing/flying
>group based combat
>classes
>unique monster design rather than just copying D&D or Tolkien
>monster collecting
>Alchemy
>transition to 3D
>ARPGs
>Roguelikes
>arcade slashers
>Musous
>Tactics game
>card games
>Minecraft games
>MMO
You're just proving how you know nothing about the series. Just like most contrarians.

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Well it is still really obscure in the West.

Allows characters to have a wide variety of weapon specialties, with each weapon having different uses, effects, and ranges.
Makes magic and AoE attacks rather weak, giving the edge to martial characters and single-target damage.
Introduced class changes to the JRPG sphere.
Introduced monster taming and playable monster party members 4 years before Pokemon (though 5 years after the release of Megami Tensei and one month before the release of Shin Megami Tensei)
Introduced gambling and casino mini-games.
Dragon Quest IX is still one of the few RPGs in which you can take a whole party of friends, each with their own custom characters, on a co-op adventure from start to finish, and was the inspiration for the 3DS' StreetPass functionalities (not that it worked anywhere but Japan).

Each game past V even has their own take of the Job and/or Skill System, allowing you to customize each party member and their proficiencies as much as you like.
Dragon Quest is a rather iterative series, but to say it does nothing new game to game, or brought nothing to the genre is factually, objectively wrong.

>sailing/flying
>group based combat
>classes
Wasn't this pretty standard for RPGs years before Dragon Quest was a thing.

Not really. It's one of the five most known JRPG series here. And that was before the Smash Bros/Nintendo marketing. JRPGs as a whole are niche outside of Pokemon and Final Fantasy. Dragon Quest is going to become the #3 most known soon enough. It's already above SMT, Tales and almost any other series.

Dragon Quest popularized JRPGs. Final Fantasy 1 came out after Dragon Quest I and II had already been out. If you're talking about Ultima, then maybe. But the discussion above was an idiot claiming Dragon Quest is "generic" compared to other JRPGs. And my point was, Dragon Quest established most of the things first.

It also has a very different group battle system than Ultima or even most modern day JRPGs. Mother and Pokemon copied it, but most other series like Final Fantasy went in a new direction. So ironically, something that's "generic" has gone on so long, it stands out as unique now.

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>picking up her over deborah
bruh

Hows it compete against the Persona series for JRPG standards? Im just curious.

It is generic though. They could have kept innovating but every game is pretty much the same basic jrpg template. It doesn't mean they're bad, but let's not pretend DQ is some crazy original series

Shit looks like ni no kuni

Well excusing the fact that the West first experience was an enhanced port of the first game, a game that was already outdated design wise by release, it never had a good impression compared to Final Fantasy.

Dragon Quest's unpopularity can be rooted to its own fault, though. Being a very, VERY streamlined approach to RPGs, it doesn't hold the attention of the many avid RPG players of the time. The games have structural faults, from rather boring dungeons, flat characters, and being a UX disaster to this very day (the ability to talk to people without having to open a menu or having to organize individual inventories that could be several pages and doesn't stack items is taken for granted...). But its obscurity does come from a lack of marketing, confidence from Square-Enix, and mass market appeal. It's a whimsy medieval fantasy...and that's it. Sure, it can add time travel, dimension-hopping, and whole new worlds, but the stage is still medieval fantasy that is only unique because of the weird accents you run into (an entire town that speaks in haiku...fuck you).

But it still always improving without betraying the heart of the series, which is more than what you can call Boyband Roadtrip Simulator XV nowadays.

If anything didn't JRPGs come from Dungeon and dragons first?

So it is generic in the West?

Ni no Kuni was made by Level 5. Level 5 did the game engine and design for Dragon Quest VIII and IX. Ni no Kuni was their weak attempt to rush out a new game with the engine of Dragon Quest VIII. But lacking all the polish Yuji Horii puts into his games. While Fantasy Life was their attempt to make a game with the engine and unused ideas in Dragon Quest IX.

Dragon Quest XI is just a continuation of the DQ style that started with VIII on PS2. But this time, without Level 5.

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As I understand it, jrpgs were an attempt to simplify the mechanics of Dnd so they could be played on console, unlike the more complex western RPGs like Ultima which were played on pc

>They could have kept innovating but every game is pretty much the same basic jrpg template.
What does this even mean? Every DQ game does something new. From classes to a chapter based story to monster collecting to combat changes to alchemy. And the story/pacing of the games also change. Dragon Quest VII and VIII are polar opposites of each other.

Why don't you just admit you don't know jack shit about the series besides what you've heard contrarians say on Yea Forums? "All the games have a slime so they're all the same shit!" Yeah, just like every Mario game has a goomba. So Mario 1 and Mario Galaxy are all the same shit, right?!

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Dragon Quest is trash and deserves its status in the gutter in the west.
The series practically revels in how bog standard and mediocre it is.

Yuji Horii was inspired by Ultima and Wizardry. But he knew Japanese players wouldn't invest into PC games. So he came up with a way to make an RPG on a console. It's basically a refined Ultima, without the slow battles and typing in inputs. Then from DQ2 and on, they did their own thing and went away from the Ultima model.

I miss the original Fantasy Life Brownie Brown made. The 2D one.

Yes and no. Japan doesn't really have a tabletop culture, especially not back then. Japan instead based around the genre of JRPG through Wizardry, which was based around being a streamlined AD&D dungeon crawling simulator...and only dungeon crawling. Dragon Quest I took the core essence of dungeon crawling and took it to its logical conclusion: a one-person, multi-staged adventure with no character customization, no party interactions, and having a pure, easily understandable spell list composed of buffs, debuffs, and attacks. That's it.

And thus, the genre of JRPGs was born.

Well...really, really well. People tend to sleep on the fact that Persona as a JRPG...isn't all that great. It's fast, but not exactly engaging, challenging, or requires much thinking, which goes against its whole idea of resource and time management. Not one Persona game has overall good dungeons, and most people would rather do the life-sim aspects over doing the actual game, and those life-sim aspects don't even contribute that much to the dungeon crawling, especially if you don't choose to focus on raising your party member's social links.

If you ever wondered why the split between Personafags and SMT-fags exist, its because one game cares about being an RPG more than the other.

You know, I feel like the more story or characters they try to add to a Dragon Quest game, the shittier it gets, that's why the first Dragon Quest is still my favorite from the series, they should do more shit like that, with more dungeons, bigger overworld and crazy monsters and so on.

>Whats it do that other JRPGs don't do?
Be consistently really good.
In a genre like JRPGS this is actually a big fucking deal, since no other series can do it.

Well that one of the worst opinions I've seen, V has the most story and it's the best.

And why can't you admit its a generic rpg thats absoulety getting BTFO by other RPGs despite the newest entry constantly being expanded?

A better way to put it is that the west has been spoiled on better experiences since the very beginning, and it only got popular now because the genre is such a crapshoot now. Plus medieval fantasy is in vogue.

The games themselves have unique themes and experiences, but their premises mostly summed up in one, uninteresting line compared to the fucking novel you need to explain what the fuck Final Fantasy or Persona or Baiten Kaitos is.

Dragon Quest 1 was Ultima with 1v1 Wizardry combat and stat progression. No FPS dungeons though :^(
2 strayed a bit from Ultima but had a rune collecting quest similar to the rune hunting in Ultima 4. Combat and stat progression was even closer to Wizardry.
3 was the game that defined the JRPG. It was far more linear than 1 and 2. You could create party members at a pub just like Wizardry.
By the time 4 came out, JRPGS became their own thing. No longer was the focus on dungeon-crawling or world exploration but rather a linear story with memorable characters and set pieces.
I wish jrpgs borrowed some other things from Ultima and other computer-rpgs but I don't mind.

No. It's a pretty good jerpager series though. 5 isn't necessarily the best.

Well its a hybrid of sorts so thats kind of understandable. I just love the style and music.

>dragon quest
>new stuff

I loved the 3DS Fantasy Life and its a 2D one made by fucking Brownie Brown? Holy shit.

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>Copies D&D as a concept
>Copies Ultima and Wizardry as games and implements the concept of RPGs worse than either
>The entire JRPG genre suffers from this and basic shit like moving in combat still isn't standard almost four decades later
>This is something to celebrate

At least the porn it spawns is good.

You kind of hit the nail on the head, there.
What do you play the game for?
It doesn't matter how good or bad the game is. as long as you had a standout experience with it. That's the general normie viewpoint on things. Dragon Quest cannot answer that question, no matter how much it improves, without betraying the heart of the series.

This is why Persona likes to pretend the first 2 games never existed. This is why Final Fantasy keeps trying some new thing no one asked for. This is why so many RPG series die in obscurity while others become cult classics, like Lufia or Breath of Fire. They all provide an experience that is unique. It can be FUCKING TERRIBLE, but it is still unique to them.

It's hard to say that with Dragon Quest. It's why V is seen as the best of the series, because its still a very unique concept for the genre, if not video games as a whole, and no other games have that luxury. But because it stays true to its heart, its hard to fault it for that. I can't say I've played or experience a DQ that was FUCKING TERRIBLE.

>The entire JRPG genre suffers from this and basic shit like moving in combat still isn't standard almost four decades later
>moving in combat
I love tactics and strategy games and even I have to question what would that add? It would slow down the game and make the genre worse, not to mention that most casual players of tabletop games play theater of the mind anyway. There's a reason Ultima ditched the tactical combat of 3-5.

>I have to question what would that add?
Innumerable things. Just imagine D&D if whenever you entered combat you simply lined all allies up against the enemies and there was no movement, just people / creatures taking turns to hit each other / use items / cast magic.

>And why can't you admit its a generic rpg
Since my whole argument was about it not being generic and providing tons of examples as to why, I'm not going to "admit" it's generic. It's up to you now to admit why it's generic. And all you can do is constantly say it is, with no examples.

>thats absoulety getting BTFO by other RPGs despite the newest entry constantly being expanded?
How is it getting blown out? As I already pointed out, it's selling better than any other JRPG series besides Pokemon and Final Fantasy. And wow, a game with almost zero marketing compared to a mainline FF game with hundreds of millions of dollars in marketing. I wonder why FFXV sold more... It certainly wasn't that people like the game.

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>Copies D&D as a concept
No, it didn't. It took insperation from Ultima and Wizardry. Not D&D. Learn to read.

>Copies Ultima and Wizardry as games and implements the concept of RPGs worse than either
In your opinion. Plenty of people think it improved on those games. Myself included. But that's the nature of subjective opinions.

>The entire JRPG genre suffers from this and basic shit like moving in combat still isn't standard almost four decades later
The irony that you bring this up since Dragon Quest IX, X and XI all added movement to combat. Though it's only necessary in X. But you're cherry picking selective things without even knowing Dragon Quest did it.

Beyond that, there were fucking NES and SNES RPGs that had movement in combat.

>This is something to celebrate
No one is celebrating anything. Just calling idiots like you out for being ignorant of something you're working so hard to hate. But keep it up. It's just free publicity for the series. Every time we have a new thread, a few more people get into the series. Thanks for the free bumps.

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>There's a reason Ultima ditched the tactical combat of 3-5.
Exactly. But these contrarians don't know jack about Dragon Quest or Ultima. They're just throwing out all the bullshit they can, hoping something will stick. One of the strengths of Dragon Quest is it has one of the fastest combat engines in RPGs. Unlike the early Ultima games, where fighting just two enemies took 10 minutes of moving and passing turns. If DQ had that kind of system, these same people would be bitching "it's so slow, DQ sucks!"

The key is, they just want to be part of the band wagon hating on something because it's getting popular.

Its gonna need all the publicity it can get cause its sucking major balls in the West despite advertisment and rereleases on other consoles.

Where can I go for real to get a puff puff?

DQXI didn't get advertisements until Nintendo started advertising it, dumbass. The only thing DQXI got before Smash Bros and E3 was a few targeted online ads. Which would only reach people who already searched for Dragon Quest.

Seriously, can you make ONE post where you actually know what you're talking about?

Its popular in the West?

Why should i when the sales in the West says it all?

yeah, the fast-paced 1 on 1 combat is what I enjoyed the most from the first DQ. Just basic shit telling me what happened so I can just use my imagination for the details

Why are the lolis knees so low?

The few DQ games that get marketing are. DQVIII and IX sold around 1.5 million. That's as much as some Souls games. The other games that didn't get marketing sold less.

Dragon Quest XI has a chance to break 2 million in the west thanks to Smash Bros hype and the Switch demo. As well as being on Steam.

You don't know what the sales are. All we have is PS4 sales from one month after it came out. Not lifetime PS4 sales or the Steam sales. And it was on the top selling steam list for weeks after it came out. For all we know, it sold a million on Steam. But we can't confirm because they won't tell us.

Combat in Ultima did not take that long unless you're playing a console port. Only being able to move 1 space and that movement taking up the turn really did suck though. Thankfully combat wasn't the focus of Ultima, world exploration was implemented very well especially in Ultima 4. It would've been nice if the combat was actually expanded on though.

>Picking Deborah over Bianca
Yikes

Speaking as someone that actually plays tabletop games like D&D, Pathfinder, Ryuutama, GURPS, and has experienced both grid and gridless campaigns, I can tell you that it only added busywork.

I like busywork. I prefer grid-based campaigns. I also know that I am not 99% of the planet Earth. The best way to add such systems is to either do the Wizardry-esque Front-Row/Back-Row or SaGa-esque formation and lane systems. There needs to be a reason to move every battle if you going to have movement, and you need to have an audience that will accept that. And people that play JRPGs do not want that.

super, super cute girl

Not him but, Grandia 2 got away with it pretty well.

>Not using all three save slots to have them all
Plebs

/eag/ here. It was on purpose. Also post Bianca next time.

Bianca is for horse cock.

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I will admit that I was a little too hasty on deriding movement in JRPGs. Modern JRPGs have gotten really good at being really fast, even with movement. Games like Lost Sphrear, Neptunia VII, Death's End Re;quest, even Conception II have still managed to be relatively fast paced, even with their movement systems. However, those games still didn't ADD much to the experience, part of the reasons why they are kind of schlock. Missing things like terrain, field effects, ally/enemy pushing/shifting, things that make the battlefield feel as tangible as the exploratory world.

Movement itself wouldn't add much to the genre, there needs to be reasons to move, and they tend to be mechanics and systems that don't necessitate movement and positioning to matter. At best, flanking would be the one system that would require movement in order to function and be understood properly, and all that would amount to would be more damage and accuracy, something the average player would not care enough to bother with or congratulate them for making them think about. They wouldn't appreciate slowing down combat for this system, and that's why I don't see movement adding such.

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That ain't rkfjtright

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Why is Goku and Trunks in the game?

She's bland with no personality plus she was already seeing somebody so you end up cucking the guy (although that may be part of the appeal of marrying her).

>Movement itself wouldn't add much to the genre, there needs to be reasons to move, and they tend to be mechanics and systems that don't necessitate movement and positioning to matter. At best, flanking would be the one system that would require movement in order to function and be understood properly, and all that would amount to would be more damage and accuracy,
That and more is exactly my original point.
> something the average player would not care enough to bother with or congratulate them for making them think about. They wouldn't appreciate slowing down combat for this system, and that's why I don't see movement adding such.
SRPGs are an entire subgenre with this concept in mind.

Girl on the right has perfect proportions.

I love Medea!

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